The business game will teach us without difficulty. Business game for dow teachers

Svetlana Lepkovich

Target: to increase the importance of the organization of gaming activities in educational and educational process Children's home

Tasks:

1. Update teachers' knowledge on organizing play activities with children early age.

2. To promote the use in practice of modern requirements for the organization of gaming activities.

3. Contribute to the rallying of the teaching staff.

Material: a set of colored paper (according to the number of teams, a glue stick (according to the number of teams), scissors (according to the number of teams), envelopes, cards with questions and tasks, sheets of paper, pens, hourglass, music center, CD with music, "gold" and "silver" medals for awarding the winners, certificates of participants.

Roles and their content:

Leading- (senior educator) leads the game, monitors the progress of the game and compliance with the rules.

Thinkers- participants in a business game who need to listen carefully to questions and answer them correctly

Analysts- participants in the business game who follow the course of the game, at the end analyze the business game, evaluate the role performers, choose the best player.

Experts- participants in the business game who carefully listen to the answers of thinkers and conduct their qualitative assessment, taking into account competence, the ability to navigate the issue, speed of reaction, resourcefulness, originality, logic, communication culture.

Press center- participants in the business game, whose task is to cover the course of the game and publish a photo newspaper

The business game consists of four tasks.

Task 1 "Brainstorming" - three categories of questions

Task 2 "Pedagogical workshop"

Physical education minute

Task 3 "Good - Bad"

Task 4 "Playful plot"

Good afternoon, dear colleagues! This year we have often addressed the issue of the development of play activities for children of early and younger preschool age. Today we will sum up the results, and I suggest you play a business game called "Game Planet". Each game has roles, our game will not be an exception (role distribution is underway).

Teachers - thinkers are divided into two teams, choose a name for themselves.

Exercise 1.

Teams are invited to answer questions from three categories: "Creative games", "Didactic games", "Folk games". Players take turns pulling out cards with questions and answering them (time is given for reflection)

Sample questions from the Creative Games category

1) Name the stages of formation of a role-playing game (reproduction of actions, formation of role-playing behavior, plot construction).

2) What game is leading from 2.5 to 5 years? (plot-role-playing).

3) What kind of games can be classified as creative games? (plot-role-playing, constructive, theatrical).

4) Name the components of s / role-playing games (plot, content, role).

5) Name s / role-playing games on everyday topics.

6) Name s / role-playing games with a production character.

7) Name the hygienic conditions of the organization with / role-playing on present stage(fulfillment of sanitary and hygienic requirements: wet cleaning, ventilation, washing of toys; organization of the playing space, providing a place and time for games, the availability of toys that are safe for life and health).

8) Determine at what stage in the development of the game the children are: “I enjoy playing travel”

9) Determine what stage the children are in: “Fighting over toys”

10) Expand the features of theatrical games? (literary or folklore basis, the presence of spectators).

11) What is the name of the games in which the child reveals a familiar plot, develops it or comes up with a new one? (dramatization games)

Sample questions from the category "Didactic games"

1) List the types of didactic games. (Games with objects, board games, word games)

2) Formulate the goal of the game-lesson with 2 nesting dolls (for children from 1 year 1 month - 1 year 3 months, to develop the ability to navigate in contrasting quantities, to form purposeful actions of children with a nesting doll: open, close, take out, put in)

3) What is the essence didactic game? (didactic games are educational games, they arise on the initiative of adults for the purpose of education and training, they are aimed at developing skills that children cannot yet master in the process of independent exercises)

4) Which of the following materials can be classified as didactic: pyramid, split pictures, mosaic, bright colored balls, cones, acorns, patches of fabric, leather? (That's it! Some didactic materials are specially designed to develop certain skills and abilities, others open up maximum opportunities for children to show independence when using them and achieve a variety of results)

5) What is the role of an adult in organizing a didactic game with children? (the teacher is the instigator and participant in the game, can lead the game through a role, through a rule, through a “trial move”. The teacher is required to be able to start the game, arouse children's interest in the game, the desire to play)

6) What can the result of the didactic game tell the educator? (the result of the game is always an indicator of the success of children in learning)

7) List the components of a didactic game, the absence of at least one of them makes the game impossible (Game content, game design, game actions and rules)

8) Choose an action for the noun. What is the wind doing? (Howls, raises dust, drives leaves, inflates the sail); Pick a circumstance. How can you learn? (well, lazily, long, willingly, etc.). Does this exercise apply to didactic exercises? (yes, it's a word game)

9) Give an example of didactic games and exercises on sensory education (“What color is the object?”, “Put yellow objects in a yellow bag”, “Wonderful bag”)

10) What do you think can make it easier for children to follow the rules of the game? (visibility, simplicity, control of one’s actions and coordination with the actions of children, any action in the game is performed jointly and simultaneously, the desire to imitate, the game role ensures the activity of the imagination)

Sample questions from the category "Folk Games"

1) Who owns the main role in the folk game? (leader)

2) What determines the entire course of the game, regulates the actions and behavior of children? (rules of the game)

3) Why do we need a rhyme in the game? (to choose a driver)

4) Where are Russian folk games used? (in the organization of holidays, matinees, entertainment, walks)

5) What physical qualities are brought up in Russian folk games? (dexterity, courage, endurance)

6) Where does the speech material for the folk game come from? (from folklore)

7) What is the signal for action in the folk game? (word)

8) Give examples of folk games that can be played with our children.

Task 2

Teams are given the same set of materials: colored paper, scissors, glue stick. It is necessary for a certain time to come up with and produce a didactic manual. Come up with a name for the didactic manual, determine the age of the children and what tasks can be solved with the help of this didactic manual.

Physical education minute

You are so great! They answered all the questions, showed the ability to quickly and efficiently produce a variety of didactic manuals from simple materials, determine the tasks of the didactic game and its course. And now we will rest a little. A physical education session is conducted by a music director accompanied by vigorous, energetic music.


Task 3

Now we are energized, and our game continues.

We know that in order for the role-playing game of children to develop, certain conditions must be created. One of them is the ability of the teacher to develop the plot of the game, to introduce new roles into the game familiar to children, to determine the role-playing behavior and game actions of the characters. And the next task will allow you, dear educators, to demonstrate these skills.

Teams will be offered the names of role-playing games. Your task is to develop the plot of the proposed game, that is, to determine the roles (as possible large quantity roles, role-playing behavior and the necessary attributes for this game to take place: the names of role-playing games are offered to teams in envelopes.

Task 4

When organizing a role-playing game in our institution, we often encounter situations that at first glance impede the development of the game. For example, there are only girls in the group, or there are children with disabilities in the group ( special opportunities health, or in a group of children of different ages. Is this good or bad for the development of a role-playing game? How to organize the game in these conditions? Now our teams will try to answer these questions.

Teams will be asked for approval. One team characterizes this statement from the position of "Good", the other - from the position of "Bad"

Sample statements:

9) There are only girls in the group

10) There are children with disabilities in the group

11) A group of children of different ages

12) There are no children with disabilities in the group, but children with various emotional and behavioral disorders (anxious, hyperactive, autistic)

Dear colleagues!

Our game has come to an end and it's time to take stock.

A word to the experts: awarding the winning team and the second team of players.

The floor is for analysts: they analyze the business game, evaluate the work of experts, reward the best players in teams

I would like to acknowledge the work of our esteemed experts, analysts and the press center (certificates).

Today we talked about the significance and merits of children's play, about the types of games, about the conditions for the development and organization of children's play activities. Remember, among the surrounding adults, the child loves those who play with him, nothing can affect the sympathy of the child like playing with him. We know that the game does not arise by itself, the world of children's play must be opened to the child. And you, dear educators, are doing well!

Viktor Afanasiev said: "The happiest games are those that are not finished." We will consider that such events will become a tradition in our institution.

In conclusion of our meeting, I would like to thank you for your cooperation and wish you creative discoveries in our difficult but interesting work.

Business game scenario for preschool teachers educational organizations on the topic:

"Kaleidoscope of professions"

Purpose of the business game: organization of work to improve the level of professional competence of teachers through the organization of work on the formation of ideas about the social significance of adult labor in the process of familiarizing preschoolers with professions.

Tasks:

    Improve the upbringing and educational process to expand and clarify children's ideas about different types of labor, labor actions performed by adults; about the results of labor; about the equipment, tools and materials necessary for the work.

    Contribute to the construction of a model for the organization of organized educational activities when familiarizing preschoolers with the work of adults.

    To intensify the activities of teachers to familiarize preschoolers with professions.

Planned result of the work. In the process of discussing and holding this event, participants in the business game will be able to increase the level of theoretical knowledge on the formation of ideas about the social significance of adult labor in the process of familiarizing preschoolers with professions : learn about the variety of professions in modern world; refresh in memory the technology of familiarizing children with professions; exchange existing experience in organizing work with children to familiarize themselves with the work of adults; ask questions to each other and to the head teacher.

Decoration of the music hall: a screen, a projector, a laptop, the words “Professions Fair” are written on the walls, pictures with professions are on the other wall, a carousel.

Equipment: cards for the games “Find a Pair”, “Spread Professions by Age Group”, “Proverbs”, a chest with coins for scoring teams, paper gingerbread with riddles - a pattern on 2 types of gingerbread to divide teachers into two teams, tables for teams. Costumes for mummers for educators - leading the seminar.

Game progress: Before the start of the game, the teacher in a Russian folk costume - the Hostess, invites the teachers to divide into teams, for this he offers to take a gingerbread with a riddle from the tray. Having guessed the riddle, the teacher goes into the hall and sits in the place indicated in the gingerbread. So the teachers are divided into two teams.

Leading: Oh, you are dear guests, I invite you to our fair of professions. To participate in our game, try my gingerbread. (Teachers approach the leader and treat themselves to gingerbread).

Riddles for teachers.

He is a very good master

He made a closet for us in the hallway.

He is not a carpenter, not a painter.

Furniture makes ... (carpenter)

Traffic rules

He knows without a doubt.

Instantly he starts the engine,

It rushes by car ... (driver)

dark night, on a clear day

He fights fire.

In a helmet, like a glorious warrior,

In a hurry to the fire ... (fireman)

He puts bricks in a row,

Building a garden for children

Not a miner and not a driver,

They will build a house for us ... (builder)

Who sails on the ship

To an uncharted land?

He is funny and kind.

What is his name? (Sailor)

In reality, not in a dream

He flies in the air.

Flying an airplane in the sky.

Who is he, tell me? (Pilot)

You are probably familiar with him.

He knows about all the laws.

Not a judge, not a journalist.

He gives advice to everyone ... (lawyer)

Stands at his post

He keeps order.

Strict brave officer.

Who is he? (Policeman)

Nails, axes, saw,

There is a whole mountain of shavings.

This worker is working -

Makes chairs for us ... (carpenter)

He is away from all relatives

Leads ships to sea.

Seen many countries

Our brave ... (captain)

Over the bridge so that the ambulance rushes,

He repairs at the bottom of the support.

All day long time after time

Dives deep ... (diver)

Who controls the traffic?

Who lets cars through?

On the wide pavement

Waves with a baton ... (guard)

At his post he is in the snow and in the heat,

Keeps our peace.

A person who is faithful to the oath

It is called ... (military)

A knock flies from under the wheels,

An electric locomotive rushes into the distance.

The train is not driven by a taxi driver,

Not a pilot, but ... (driver)

Performs stunts in films

Dives from height to bottom

Trained actor.

Fast, brave ... (stuntman)

Waving a thin wand -

The choir will sing on stage.

Not a magician, not a juggler.

Who is this? (Conductor)

Handyman of all trades

We will sew a jacket and trousers.

Not a cutter, not a weaver.

Who is she, tell me? (Dressmaker)

Who will prescribe vitamins?

Who will cure angina?

On vaccinations you do not cry -

He knows how to be treated ... (doctor)

The bell rang loudly

The lesson started in the class.

The student and the parent know -

Conduct a lesson ... (teacher)

All products on display:

Vegetables, nuts, fruits.

Tomato and cucumber

Offers... (seller)

Teaches us politeness

Reads a story aloud.

Not a teacher, not a writer.

This is a nanny ... (educator)

Senior educator: Dear teachers, we are starting our work, and what will be discussed, I suggest listening to a poem:

Four teachers in outfits read a poem:

1 There lived a caveman

In the wilds of gray times

His house was a cave

There was no furniture in it.

Eating only raw meat

No fork, spoon, knife.

The clothes were just skins

The weapon stone is large.

2. But the man kept thinking

And he began to make tools

Axe, spear, knives.

From the skins began to sew clothes,

Create furniture from wood.

This is how man became intelligent.

He began to teach his children.

3. Various crafts and business,

For them to have more fun.

Dwellings have become cozy,

So that there is furniture, dishes.

And a yard with domestic cattle,

And plenty of food and drink.

And have already begun to develop

Professions are different.

4. Many centuries have passed,

Antiquity has faded away in centuries.

But man collects

Cereal grain in the meadows.

A warrior needs armor

People food and shelter.

5. So it’s impossible in the world

Do without masters.

Shoemaker, carpenter, dressmaker,

cook, baker, potter,

Doctor, musician, teacher

They work even now.

Senior teacher: Dear teachers, I suggest you guess the encrypted word on the screen and guess the word by the first letters.

On the screen slide with the words: P ir , R is , about chase , f hand , e eh , with osulka , with womb , and rice ,I blocko .

Senior teacher: That's right, it's a profession. Today we will talk about professions.

senior caregiver . According to D. B. Elkonin, in the preschool years, there is, as it were, a closure of the connection between the objective world and the world human relations. Therefore, familiarizing preschoolers with the work of adults plays an important role in establishing their contacts with the adult world. The formation of systemic knowledge of children about the labor of adults involves the acquaintance of preschoolers with specific labor processes, the transformation by a person of the object of labor into a product (the result of labor). Systemic knowledge about labor enables older preschoolers to establish a connection between the result of labor and money. Adults receive money for their work.

The world of professions in society is a complex, dynamic, constantly evolving system. How to acquaint children with the professions of adults?

The attitude to the profession is developed in the process of socialization of the individual, which also covers the preschool period. Big influence children are affected by the adult's emotional attitude to work. Acquaintance of children with the work of adults is not only a means of forming systemic knowledge, but also a significant social and emotional means of familiarizing them with the world of adults, acquiring children the experience of communicating with people. Children get the opportunity to expand and clarify knowledge about professions and vocabulary. A casual conversation between adults and children ensures the development of children's thinking, the ability to establish the simplest connections and relationships, and arouses interest in the work of adults. Goodwill, an interested attitude to children's issues, encouragement of speaking in a dialogue make it possible to overcome isolation, shyness, and indecision in children.

But the problem is that preschool children know very little about professions. Raising respect for people, interest in the natural and man-made world in which the child will live - the possibility of forming a conscious attitude to work, striving for creative activity.

Today we will refine our knowledge about different types labor, labor actions performed by adults; about the results of labor; about the equipment, tools and materials necessary for work; let's talk about how you can awaken curiosity in children, interest in the activities of adults.

So we start our game:
Competition 1. "Tell the proverb"

The first part of the proverb is read to the teachers, the teachers finish the proverb.

    The doctor must have an eye falcon, a heart- lion, arms women.

    If work is pleasure then life is pleasure.

    For a penny of labor - fight, unearned penny - be afraid.

    Easily obtained easy and lived.

    Do not be lazy behind the plow - you will have a pie.

    Healthy from work get sick from laziness.

    Hands work holiday for the soul.

    To live well gotta love the work.

    With the tongue of God - pray, and do not be lazy to work with your hands.

Competition 2. "Connect the proverb"

The proverbs are cut into 2 parts and offered to the teams, the winning team is the one that is the first to correctly connect the proverbs and read them to those present.

one . If there is no hunting - little sense of work.

2. The work of the master fears.

3. Who is dexterous in work - forge happiness for himself.

4. That person is held in high esteem whose hands are at work.

5. Work feeds , and laziness spoils.

6. If you do not work - you can get lost in life.

7. Finished the job - walk boldly .

8. They get healthy from work,and get sick from laziness .

9. To work with joy, and from work with pride.

Competition 3. "Puzzle"

You need (one by one) to understand the words in the name of which there is a (hidden profession)

RVACH \u003d V- - - (medical worker)

GRATER \u003d A - - - - (theatrical and cinematic profession)

PENDANT \u003d K - - - - (fun circus profession)

GAUGE \u003d M - - - - ("multi-colored worker")

OLD = C - - - - - - ( junior health worker)

DRAIN = C - - - - - - - (livestock profession)

CREDITOR \u003d D - - - - - - - (head of the enterprise, head)

Competition 4. "The most - the most"
Instruction: “Now you will be offered some unusual characteristics of professions, and you will have to take turns naming those professions that, in your opinion, are most suitable for this characteristic. For example, the characteristic is the most money-making profession, - what professions are the most-most money-making?”.

The host calls the first characteristic, and the participants immediately take turns (in a circle) offer their options. If someone has doubts that the most-most (or close to the most-most) is named, then you can ask clarifying questions.
Next, the next characteristic is called, and so on. In total, there should be no more than 5-7 such characteristics.
The facilitator writes out 3-5 of the most “voiced” options, after which a small discussion is organized and the selection of the “most-most” profession.
In order to make the exercise more interesting, the facilitator must select in advance the most unusual characteristics of professions that should intrigue the participants.
1. The greenest (gardener, forester, florist-decorator...)
2. The sweetest (confectioner, seller in the confectionery department ...)
3. The most money (banker, professional tennis players, boxers, model ...)
4. The hairiest (hairdresser...)
5. The most childish (educator, pediatrician, teacher ...)
6. The most indecent (venereologist, vacuum cleaner ...)
7. The funniest (clown, impersonator...)
8. The most sociable (journalist, tour guide, coach, teacher, entertainer...)
9. The most serious (sapper, surgeon, intelligence officer, policeman, politician, psychologist...)

senior caregiver: While the jury is counting the points, we continue our journey through our career fair. The hostess meets us and invites us to ride the "Carousel of Professions".

Hostess: I suggest that teachers leave the table and play a carousel.

The driver takes the pole of the carousel, the music from the carousel cartoon sounds, the carousel has gone. The music stops, teachers must show the task of the driver: “How a doctor does”, “How a cook does”, “How a driver does”, “How a painter does” ...

senior caregiver: Well done teachers coped with the tasks of the "Carousel of Professions", and now we offer to take their places and we continue to work at the Professions Fair, which is very wide and diverse. Let's try to navigate it and distribute professions into groups according to various criteria.

Competition No. 5 for teachers: "Decompose professions by age groups."

Purpose: to consolidate the knowledge of teachers, in what age groups, what professions to introduce children to.

Equipment: cards with professions and age groups.

Task: Arrange the groups in ascending order and attach professions to them in accordance with age group. The team that collects the columns first wins.

The second group of early age

(from 2 to 3 years)

Junior group

(from 3 to 4 years)

middle group(from 4 to 5 years)

Senior group

(from 5 to 6 years old)

Preparatory group for school (from 6 to 7 years old)

educator,

educator,

educator,

educator,

educator,

junior teacher,

junior teacher,

junior teacher,

junior teacher,

junior teacher,

music director,

music director,

music director,

music director,

music director,

doctor,

doctor,

doctor,

doctor,

doctor,

salesman,

salesman,

salesman,

salesman,

salesman,

cook,

cook,

cook,

cook,

cook,

chauffeur,

chauffeur,

chauffeur,

chauffeur,

chauffeur,

builder

builder

builder,

builder,

builder,

teacher,

teacher,

postman

agricultural workers

transport, trade,

transport, trade,

connections

communications, bank employees

Contest No. 6: "You to me, I to you"

Purpose: the ability to show the content of the proverb with gestures.

Task: The team is given one proverb to choose from, the team is preparing and without words must lose their proverb. The first team to guess and say the proverb wins.

Proverbs for commands.

    You can't even pull a fish out of a pond without difficulty.

    Who does not work shall not eat.

    The eyes are afraid, but the hands are doing.

    Do not be lazy behind the plow - you will be with a pie.

    Work is with the teeth, and laziness is with the tongue.

    Finished the job - walk boldly.

    Business - time, fun - hour.

    If you want to eat kalachi, don't lie on the stove.

    Work feeds, and laziness spoils.

Competition No. 7: "Musical..."

Dear teams, I suggest you remember the songs that talk about professions.

The team that remembers and sings more songs about professions wins.

Competition No. 8: "Remember everything ..."

Dear teams, I suggest that you remember and list the forms of work that you will use in working with children when getting acquainted with professions.

Suggested answers: organized directly educational activities; joint labor activity adult and child, organization of practical labor activities; independent activity of the child; cognitive research, project activity child; monitoring the work of adults; communicative activity; reading fiction; artistic and creative activity; gaming activity; modeling; targeted walks and excursions; cultural and leisure activities; excursions and meeting people different professions; meetings with interesting people; a living example of surrounding adults.

senior caregiver: To sum up the results of our game, I give the floor to our esteemed jury.

Jury members: the game was hot, each team answered the questions correctly, and when scoring, the number of points was equal, they played together, friendship won.

Bibliography:

1. Aleshina N.V. Familiarization of preschoolers with the environment - M .: "Pedagogical Society of Russia", 2000.

2. Alyabyeva E.A. Final days for lexical topics: Planning and abstracts: KN I - M .: TTSSPHERE, 2006.

3. Ilchuk N.P. Reader for children of senior preschool - M .: AST, 1998.

4. Kondrashov V.P. Introduction of preschoolers to the world of professions: Teaching aid: Publishing house "Nikolaev", 2004.

5. Loginova V., Misharina L. Formation of ideas about the work of adults // Preschool education. - 1978. - No. 10.

6. Nechaeva V.G. Education of a preschooler in labor-M .: Education, 1974.

7. Potapova T.V. Conversations about professions with children 4-7 years old-M .: TC Sphere, 2008.

8. Mosalova L.L. Me and the world: abstracts of classes on the social and moral education of preschool children - St. Petersburg: "CHILDHOOD-PRESS", 2010.

9. The program "From birth to school" ed. N.E.Veraksy, T.S.Komarova, M.A.Vasilyeva in accordance with the Federal State Educational Standard.

10. Materials from sites: "Maam.ru, Doshkolnik.ru, etc."

Games for educators are not just a way to occupy the time spent by a child in kindergarten. Game technology is leading in the educational process for preschool children. French philosopher Jean-Jacques Rousseau believed that "nature wants children to be children before they become adults."

Attitude to the game - that's what distinguishes, first of all, a child from an adult. Playing for a child is as natural as breathing.

Games for a kindergarten teacher are a holistic education that covers a certain part of the educational process.

When preparing a lesson using game technologies, it is necessary to carefully select game material, to know the specifics educational program and a preschool institution in order to comply with the necessary proportions of the material proposed for study, which will allow the child not to stand still, but to move forward, relying on the effective-practical layer of skills and abilities that he already has and the formed competencies.

Games for educators should correspond to the directions of development of the child. Educators choose games not only in the areas of development: sensory, development of speech, hand movements, thinking, social and emotional development, development of ideas about the world around them, but, above all, by age.

Thus, educators form a whole cycle of games in a certain direction, moreover, with various game forms of presenting material:

  • lotto, picture halves, cubes - for younger children, from three years old;
  • to games with cards, demonstration material, puzzles, rebuses, riddles, handout, a playing field, a cube and chips, with diagnostic materials - for older children.

Games for the teacher for the development of children's speech

The problem of the development of speech, mastery of the Russian language is very relevant today. Although the problem concerns, first of all, the school, but its roots go back to preschool education. It is here, in kindergarten, that educators in games with children can lay the foundation for correct speech, a responsible attitude to the Russian language in a child.

Decreased by 2.3% in 2014 GPA USE in the Russian language compared to last year. BUT minimum threshold reduced from 36 to 24 points. 100 points in this most important subject were scored by 0.3% of graduates. And less than 36 - 20% are children entering the first grade, even in the most prestigious educational institutions of the city, who do not know how to coherently express their thoughts, preferring to express themselves in monosyllabic sentences.

An integrated approach to the development of speech in kindergarten and school can help solve this problem. Kindergarten teachers can use speech development games in the implementation of their programs. With the help of an adult, a child gradually masters words and sentences, learns to speak beautifully, deployed and correctly, using various nuances of the Russian language. Enriched vocabulary child, his logic, fantasy develops.

"Unscramble the words"

The game for the educator for the development of speech "Decipher the words" turns children six years old(the game goes better in the senior and preparatory groups of the kindergarten) in real scouts.

Children are invited to read the inscriptions encrypted on the cards with drawings. Each letter in the word is replaced by a number corresponding to its serial number in the alphabet. The educator needs to push the children to understand this key if they cannot guess on their own. The pictures can be drawn those objects or phenomena that are currently being studied in the classroom around the world or scenes from favorite fairy tales.

A more complicated option is solving whole sentences - captions under the pictures.

"Magic bag"

The teacher forms a “Magic Bag”, putting in it a lot of small items that are interesting for the child: toys from kinder surprises, keys, something from stationery, small cars, animal figurines, buttons, a skein of thread, some souvenir items - a nested doll, wooden spoons and so on. The main thing is that the objects are diverse in functionality and material and are familiar to children.

Then the teacher begins the fairy tale, invites the children to continue this fairy tale, pulling out one item each in turn from the bag and developing the plot.

In the course of the whole game, the teacher needs to help the children develop the action, since sometimes the story of the children who take out an object from the magic bag is limited to one phrase: "They met him and went on."

This game uses the principle of animating objects, you can also tell the children about this, having previously remembered with them in which fairy tales they met a similar technique.

"Rhymes and non-rhymes"

This game teaches children to perceive rhyming and non-rhyming words and leads to writing poetry.

The teacher invites the children to recall some verses they know and determine how they differ from ordinary speech. Then he explains that the coincidence of the last three or four letters in words is called rhyme. Offering children excerpts from poems and prose works known to them, he asks them to determine whether there is a rhyme or not.

Second option - children find some object around them and determine rhymes to it.

Another version of this game - the teacher offers the beginning of a poetic stanza, inviting the children to finish the second line of the poem with a rhyme, and then reads how it really was. Children all evaluate their creativity together.

For this part of the game, it is best to take poems known to children. You can play starting at the age of five.

Fourth version of the game: the teacher gives the children rhymed words and asks them to determine whether there is a rhyme here or not. In order to make the game more interesting and effective, an adult gives children erroneous phrases where there is no rhyme, helping them, if they find it difficult, to determine this.

The game "Rhymes and non-rhymes" enriches children's vocabulary, teaches them to coordinate nouns with verbs, and develops phonemic hearing. During the game, children learn to feel the word and compose simple poems.

"One and Many"

You can play starting from three years. For this game for the development of speech and attention, sets of small items are needed:

  • buttons,
  • pens,
  • the pencils,
  • Christmas unbreakable toys,
  • sets of animals (it is possible from different materials, but depicting the same animals: bunnies, cats, dogs, horses, sheep; toys 5-12 cm in size made of PVC - plastisol, a soft, rubber-like material produced by the Spring toy factory, are well suited for this purpose. ").

The player's task is to say how many objects - one or many - are in front of him.

Second option. The teacher asks the child to leave one or put a lot of items.

The game can have a lot of options to continue. Each option develops in the process of studying a new topic:

  • numbers - count how many objects are in front of you;
  • animals: choose from all animals only cats, only dogs;
  • size, size: gather all the largest animals together; and now - the smallest; determine which animal is the smallest and largest in size;
  • actions: name which of the animals can do what (the cat meows, scratches; the dog barks, guards, and so on);
  • domestic and wild animals: name which animals live at home and which ones live in the forest;
  • color: find objects that are the same color;
  • shape: find all round objects; all square;
  • length, width: find the longest, widest, shortest, narrowest object; determine an object that is longer, shorter, wider, already given by the teacher, and so on.

The game develops the vocabulary of the child, helps kids learn how to use nouns and verbs of the singular and plural, make small sentences, compare objects. This set of items with various additions can also be used for the Magic Bag game.

"Over and Under"

This game is from the category of outdoor games. It simultaneously develops in children the ability to correctly use prepositions in speech, and motor activity and coordination of movements. The game is best played on the site during a walk.

Required to play gymnastic benches or small hills on the ground, a hill or veranda available on the site. If the game takes place in the hall - then hoops and jump ropes.

Children stand in one line, the teacher gives tasks to be placed in a certain relation to any subject, the children perform. The teacher gives the children instructions: do not rush, do everything carefully, and monitors the safety of completing tasks

Task examples:

  • Get on the bench.
  • Stand behind the bench.
  • Stand in front of the bench.
  • Climb to the top.
  • Hide behind a hill.
  • Hide in the gazebo.
  • Get on the rope.
  • Get behind the rope.
  • Get in front of the jump rope.
  • Get into hoops.
  • Get in pairs with each other.
  • Settle down next to each other.
  • Stand in front of each other and so on.

After completing the last task, which can cause confusion and laughter in children, the teacher talks about the relativity of the location of objects: “If we are on a bench, then where is the bench? That's right, under us!", and so on.

Games for educators to develop the thinking of children

In cognitive activity, which is one of the main ones for a student, the leading role is played by cognitive processes: attention, memory, thinking, imagination. All of them are interconnected, and it is difficult to single out one more important than the rest. For the development of thinking, it is especially useful to study mathematics.

Lomonosov also said that mathematics should be taught later, that it puts the mind in order. And one of the largest humanist educators, Johann Heinrich Pestalozzi, believed that counting and calculations are the basis of order in the head.

"I won't get lost!"

This game not only introduces numbers, but also teaches attentiveness, concentration, which is very necessary for a child in the process of learning.

For example: we do not pronounce the number 3 and the numbers where there is the number 3, that is, 3 and 13. The numbers in which there is the number 1, and these are 1, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19. And so on.

"Mathematical Race"

A game for preparatory group kindergarten. It is important that children already know how to perform elementary mathematical operations of addition and subtraction within ten.

Children are divided into teams of 10 people. Each is assigned a number from 1 to 10. The task of the players is to listen carefully to the teacher, who says which number should run, or reads a simple example, which will result in a number, with which the participant will run to the finish line.

The winner is the team whose members will listen to the teacher more attentively and be the first to finish each stage of the relay.

"Magic Line"

The game develops not only creative imagination, but also hand movements.

To play, the children are divided into pairs. In each pair, one of the children draws some kind of winding line on a piece of paper with a felt-tip pen, the task of the second is to complete the line in such a way that any image of an object, animal or phenomenon is obtained. Then the pairs change tasks. After completing the task, the children explain what they did.

"Logic Train"

You can play from three years. For the game, a set of items from the games "Magic Bag" and "One and Many" can be used. Items can be added:

  • identical in shape: round, square;
  • by purpose: doll clothes, doll utensils, toy vegetables, fruits and so on.

The teacher invites the children to choose several items from the available ones, lay out a chain of them and explain why they chose such a sequence.

For example, children chose a ball, a ball, a tangerine and an apple, because they are all round, or a cat, a ball, a sheep, socks and a teddy bear, because the cat and the bear are covered with wool, socks and a ball are woolen threads that are spun from sheep's wool. .

If the players six or seven years, then two teams of children can also participate in the "Logic train". In this case, in addition to logical thinking, the game will also develop the ability to negotiate, act together, listen to each other and leadership qualities: the ability to correctly formulate and convey one's point of view, organize a team to complete the task.

Theatrical games for educators

Theatrical games for educators are one of the most effective means of developing a child's personality in the process of theatrical activity. Artistic, creative imagination, coordination of movements, communication skills, correct speech, empathy - all these qualities can be developed in children using the means of the theater.

"Let's play a fairy tale!"

All kids love fairy tales. Playing a fairy tale - what could be better for development! Kids first (this game is better suited for the preparatory group) offer heroes - participants in the tale. Then the teacher and the children all compose a fairy tale together.

In order for the children to be able to correctly build the plot, the teacher introduces them to the algorithm for composing a fairy tale according to Propp. A lightweight and slightly modified algorithm, in which there are only 7 points, can easily be taken into action by six-seven-year-olds.

Algorithm for writing a fairy tale

1. Someone was not invited to an important event for him. Children come up with a hero and where he was not invited: to visit, to a ball, to a holiday, to the cinema, to his grandmother, on a hike, on an excursion, on a trip, for a walk, to the zoo, museum, and so on.

2. He was or became bad.

3. Stole something and ran away. In these two points, it is necessary to rely on the moral and ethical basis of behavior.

4. Goodies rush after him in pursuit. We are based on the experience of children, on previously read literary works, watched cartoons and fairy tale films.

5. Find a villain.

6. Goodies Explain negative hero in which he was wrong. He realizes what happened and corrects himself.

7. Final with morality.

A fairy tale composed with children can be staged as a fairy tale performance, after making theatrical costumes from improvised means, or you can play it as a puppet show. So an ordinary game of a fairy tale can turn into the beginning of a great theatrical activity.

"What first, what next?"

Children are divided into two teams. Each team is invited to come up with or recall an event and show how it began, what was the culmination of the event (that is, what actually happened) and how the event ended. After that, each team shows the other all three stages of the development of the event, but in a confused sequence. The other team must guess how it all started (that is, what caused the event), what actually happened, and how it all ended.

In this game, cause-and-effect thinking of children, artistry, Creative skills and the ability to correctly convey, perceive and understand information.

"Meow meow!"

This is a very fun and dynamic game that develops acting skills, attention, and creative imagination.

To play, you need a set of toy animals - soft stuffed, plastic or PVC - plastisol. The teacher shows some animal, and the players must depict it with sound or movements. Whoever is first gets one point. The one who scores the most points wins.

For ages six to seven you can offer a more complex version of the game with the proposed and showing the actions performed with them.

"A Whole Year"

The teacher names any time of the year, and the task of the players is to show the actions associated with this season.

For example,

  • Spring - everyone slaps through the puddles, launches boats in the stream.
  • Summer - everyone swims, plays football.
  • Autumn - they dig potatoes, pick mushrooms.
  • Winter - skiing and skating.

After completing the task, the children talk about what they did and discuss what else can be done at this time of the year.

Harder version of the game - to show not only what people do, but living and inanimate nature.

"Etiquette Lessons"

The game "Lessons of etiquette" introduces children to the rules of cultural behavior in the theater, away, in transport, in the yard, at the stadium and at home. The teacher distributes the roles necessary for the performance of small theatrical sketches with the appropriate names to the children. Children, together with the teacher, equip the scene - the stage and the theater hall, the bus interior, the house, the yard, the stadium, and then play small scenes about the rules of conduct. The game can be participants and spectators. After the next skit, the children discuss what is shown and all together determine how to behave correctly in a given situation.

The second version of this game - the study of speech rules of behavior when communicating: greeting, request, apology, gratitude, talking on the phone with family and friends and with strangers. Children take on different roles and communicate in a playful way, observing the rules of etiquette.

The third version of the game - learning the rules of conduct at the table.

"World of Emotions"

The teacher shows the children portraits of people with different emotions. Children must portray that other emotion. After the game, a discussion is obligatory: what emotions were easier and more pleasant to depict, what emotions are closer to them, whether it is always possible to reflect one's emotions, whether it is possible to hide emotions and in what cases.

The use of gaming technologies in preschool educational institutions results not only in the development of the cognitive qualities of the child. The most important qualities for a person - responsibility, endurance, the ability to work in a team, establish communication, adequately treat both victories and defeats - all this is formed, manifested and consolidated during the game and is very useful to the child in ordinary, non-gaming life .

Leading:For successful preparation For children to study at school, it is not so much certain knowledge that is needed, but the ability to think consistently and logically, guess, mentally strain. Teaching mathematics to preschool children is unthinkable without the use of entertaining games, tasks, and entertainment.

Tasks for ingenuity, puzzles, entertaining games arouse great interest among the children. Children can, without being distracted, practice for a long time in transforming figures, shifting sticks or other objects according to a given pattern, according to their own plan.

In these classes, children:

  • activate mental activity;
  • interested in new mathematical material; develop the mind;
  • expand, deepen mathematical representations;
  • consolidate the acquired knowledge and skills;
  • exercise in the application of this knowledge in other activities, a new environment.

And in order to better understand all this, we will go together to the country of logical knowledge and conquer logical mountains. (A drawing of a mountain with two ledges and a top - a warm-up, an obstacle course, a presentation of logic games).

During our trip, you can actively express yourself, as well as learn a lot of new and useful things.

And we will go on an unusual vehicle. What is it called, I think you all together will tell me.

Suma O (letter z v o)

That's right, this vehicle- umaboz. So, we are going to umavoz. Are you ready for this?

Then let's stand in a circle, hold hands tightly. Look at your neighbor on the left, think and say: “Why are you taking each other on a trip? And start the answer with the words “I take you with me because you ...”

The game "I'm taking you with me because you ..."

Leading: What a wonderful team we have! Get tickets and take seats according to their colors. Keep your tickets until the end of your trip. (Tickets of 2 colors divide everyone into two teams). Parents are seated at tables depending on the color of their ticket.

Well, that's it. Sit comfortably. But something is missing. What else do we need to take with us on the road?

Parents: Well, of course, a smile, good mood etc.

Leading: Our journey begins. While we're driving, you can quickly come up with the name of your team.

Music sounds. Teachers come up with a team name.

Leading: Attention! We are at the base of logical mountains. To overcome the first step, we, of course, need a warm-up.

Warm up: Solving logical problems. Each team solves two logical tasks. (Logic tasks series "Smart Baby").

Leading: Well done, you've done your job. But climbing to the second step is even more difficult. To do this, you need to relax a bit.

Musical pause (teachers take turns singing songs with numbers in their words)

Leading: After such a rest, you can again go on the road. To climb to the second step, you need to overcome the obstacle course. Each person completes one task.

1) What figure should be in an empty cell? draw her (p. 6, 16 E. Bortnikova "We develop attention and logical thinking")

2) Spot a pattern and continue (path of geometric shapes)

3) Draw the last picture (p. 7, 24 E. Bortnikova "Developing attention and logical thinking")

4) What subject is superfluous here? Why? (p. 5, 14 E. Bortnikova "Developing attention and logical thinking")

5) Competition of captains. What lines should be removed? (p. 5, 11 E. Bortnikova "Developing attention and logical thinking")

Leading: Well done! So we climbed with you to the top of logical mountains. Here we will get acquainted with logic games.

The teacher makes a presentation of the games that are in the group.

Review of literature on the topic.

Show notebooks for the development of logical thinking for children.

Leading: We had a wonderful time, but it's time for us to go back. Please have your tickets ready. I propose to make a note about the trip in them: write what you liked most today and what seemed important and necessary for you. Your wishes. (teachers write their statements)

Leading: And now I ask you to firmly hold hands, we are returning back. Teachers stand in a circle, music sounds.

Leading: Our journey is over, but so that you don't forget about it, we have prepared small prizes.

educator MBDOU Kindergarten No. 1

with. Yakshur-Bodya, Udmurtia, Russia

More interesting information you can read and discuss on the forum

N. Pletenchuk, MBDOU No. 506 of the combined type "Sun", Novosibirsk

The game, as you know, is an activity that allows a person to express himself and improve himself. This also applies to the business game. At the teachers' council, where only reports, reports, lectures are heard, or at a theoretical seminar, as practice shows, the audience, most likely, will not perceive even 50% of the necessary information. It’s a different matter if you include a business game in them. Work experience shows that adults enthusiastically play children's games and take part in business games with great pleasure.

Business games allow:

  • more effectively teach teachers new forms, methods and techniques of working with children;
  • determine the psychological attitude of teachers, their attitude towards work and children, the potential of their knowledge and skills;
  • correct certain shortcomings in the work of teachers;
  • create conditions for the exchange of pedagogical experience;
  • to assist novice educators in organizing the educational process.
  • bring teachers together, uniting them in a single rhythm and direction of work.

So, a business game brings teachers together, but at the same time causes them a sense of rivalry, a desire to show their individual qualities, non-standard statements and problem solving. Therefore, the task of the senior educator is to use such business games that will direct the efforts of teachers in the right direction, unite them in an effort to gain new knowledge and skills, improve professional qualities, use in practice the knowledge and skills gained in the process of a business game.

Teachers, raising their professional level, turn to the study of theoretical foundations, and for this, modern methodological literature is sufficient. But during the business game, educators receive twice as much information, which aims them at a deeper study of it. The activities of educators during business games can be attributed to creative search, which can give rise to a situation of success that stimulates a creative attitude to work. I want to offer options for new games that I came up with on the basis of familiar games.

BUSINESS GAME "COLOR BOWLING BALL"

Conducted with a group of teachers working with children aged 2-7 years

Purpose and objectives of the game. To interest in new forms and methods of work with children in physical education; promote creative growth; to teach educators, narrow specialists, teachers of additional education to interact in the process of mastering new forms and methods of working with children, as well as the ability to select literature and material; to acquaint educators with how you can diversify work with parents in the physical education of children.

Equipment. Skittles and balls of red, green, blue (12 pieces each), task cards, a box with waste material, colored cardboard.

Game progress

The facilitator introduces the rules of the game to teachers. Those are divided into three teams at will, each chooses the color of balls and pins. Team members take turns knocking down pins with balls from a distance of 4-5 m. If they knock down pins of their own color, they get 1 point, if they knock down pins of a different color - 0 points. The number of knocked down pins of their color determines the number of the card with theoretical and practical tasks.

Tasks and questions of the first card

  • List outdoor ball games.
  • Define mobile play.
  • Prepare a consultation for parents on the topic "Hardening at home."
  • Use scrap material to make an unconventional stepping machine.
  • Draw a diagram "Increase power load on the muscles of children in different age groups.
  • How long is a physical education class in the middle group?
  • What new forms of work on physical education do you know?
  • Make up rough plan physical education classes in a mixed group (senior and preparatory age for school).

Tasks and questions of the second card

  • Name the types of walking used in kindergarten.
  • From the presented methodological literature, select the one that will help to compile perspective plan in physical culture.
  • Develop a complex of morning exercises for older preschool children using dance movements.
  • From waste material (lids from plastic bottles) make a simulator for the foot and palms.
  • What relaxation exercises can be used at the end of a physical education session?
  • Come up with a new outdoor game using the morphological box.
  • Do I need insurance when doing exercises on a trek track?

Tasks and questions of the third card

  • On the topics “We are future athletes”, “I want to grow up healthy!” make a plan of excursions for the quarter.
  • List outdoor games with running.
  • Solve the crossword Physical education preschoolers.
  • Define the word "Hypodynamia".
  • Show how to properly perform the Lion, Lotus, Cat Hatha yoga exercises (pay attention to breathing).

Note. Hatha yoga is an ancient Indian system of keeping the body in optimal physical condition. Literal translation of the word hatha- power, fury, violence, necessity, effort. The goal of Hatha Yoga is to bring the body into a state of complete health so that the body is not a burden for spiritual development. The practice of Hatha Yoga consists mainly in performing asanas, static postures. Special attention focus on flexibility and tone of the spine. A unique feature of Hatha yoga are exercises that stimulate the hormonal glands and massage the internal organs. Stimulation of the hormonal system helps maintain balanced emotions and promotes a more optimistic attitude towards life. In addition to physical exercises, Hatka Yoga includes methods for cleansing the internal organs and establishes the principles of proper nutrition. Hatha yoga is working with the mind through the body. Hatha yoga classes prevent many diseases and help get rid of existing ones. Hatha yoga sharpens the mind and helps concentration, allows you to control your actions and manifestations, from bodily to mind control. Hatha yoga is mind oriented. It is made up of three components: exercise(asanas) breathing exercises(prana), work with consciousness in the form of concentration (meditative techniques). From point of view modern medicine Hatha yoga can be called "psychophysical gymnastics". Hatha Yoga Considers physical body of a person as a tool for working with the mind in order to achieve harmony internal state and external health. Therefore, during classes, a person must definitely relax, discard all extraneous thoughts and focus only on his own body and the processes occurring inside it. In the Hatha yoga system, great attention is paid to health, and therefore to the beauty of the body. A lot of exercises are aimed at cleansing and strengthening, increasing its flexibility with the help of specially selected asanas. When performing asanas, attention is focused inside the body. The main recommendation for practicing Hatha Yoga is the regularity and systematic practice. Moderation is essential, especially initial stage when it is difficult to adequately assess their strengths and capabilities. Most people are accustomed to consumer relations by the type of buying things in a supermarket: if you wanted, you immediately bought it. This does not go away with Hatha yoga, so many, having started, quickly “cool down”. It is necessary from the very beginning, when learning Hatha Yoga, to listen to your body, to show interest in what is really happening in your life dimension, what changes and how and under the influence of what, i.e. You need to be sensitive to yourself and to everything that surrounds you. This is very important in connection with the peculiarities of Hatha yoga in our climate, since the body sometimes reacts very violently to seasonal changes (changes in daylight hours, etc.), and if you do not feel it at the moment, this does not mean that this is not. For example, it has been established that muscle stretching occurs best in spring - early summer, while power asanas are better mastered and worked out in winter, etc. The question comes down, in the end, to the awakening of a genuine interest in oneself and the world, the desire to know one's own essence during classes, in order to later come to the conclusion about the need for change and change, moreover, urgent ones, because life, as you know, is short. On the other hand, you must clearly understand that the sincerity of your intentions in the practice of Hatha yoga plays an important role. Indeed, on the path of yoga one must be prepared for both difficult trials and disappointments. It is not for nothing that yoga, like love, is compared with fire; indeed, it helps us to rise, to become stronger, to feel the joy of life.

  • Name the hardening methods.
  • How much weight should a distance throw sandbag have for older children?
  • Make a plan for morning exercises in senior group with the help of symbols (schematic little man).

Tasks and questions of the fourth card

  • List the items with which you can perform strength gymnastics in kindergarten.
  • Build a chain of words in the right order (sleep, outdoor game, physical education, individual work in physical education, sports holiday, hardening, morning exercises, competition, walk, etc.).
  • Make attributes for the outdoor game "Colored Lanterns".
  • Think of ways to complicate the outdoor game "Sun and Rain".
  • Choose exercises that can be used to develop flexibility ("Frog", "Airplanes", "Soldier", "Watch", "Bridge", "Kitty", etc.).
  • List gym minutes using jumps and demonstrate one of them.
  • List game methods and techniques for developing strength and endurance.
  • Make a card with a sequence diagram of the analysis of physical education classes with children in the preparatory group for school.

The number of questions can be increased or decreased, it depends on how much time is allotted for the business game.

At the end of the game, the results of the theoretical preparedness of the teams are summed up and the educators who have clearly shown their creative abilities are encouraged with prizes.

SEMINAR IN THE FORM OF A BUSINESS GAME "GAME ALPHABET"

Purpose and objectives of the game. Expand and generalize knowledge on the topic "Game as the main activity of preschoolers"; clarify knowledge about the types of games, forms, methods and techniques of working with children; through game simulation to create conditions for the manifestation of creative initiative; cause awareness of the need to get acquainted with the experience of colleagues in order to improve the quality of their professional work; introduce new methodological literature on the game.

Equipment. A wall alphabet with pockets for tasks, where instead of the letters b, b, s, e, y, emotion faces are placed, all other letters have a decoding (for example, A - gambling, B - fast, C - harmful, D - grandiose game, etc., and during the game, educators will give definitions of what kind of games they understand.)

Red, blue, green cards (at least 10 pieces of each color) - they indicate letters and tasks for each team and guests. Strips with tasks laid out in pockets (33 pieces). Wall tablet where statements will be attached prominent personalities about the game. Easel, pointer, two bells, two boxes of junk. Poster information that will serve as a hint during the game. Thematic newspapers "It's good when the game starts in the morning", which were created by children, educators and parents (poems, drawings, stories, fairy tales, collages, etc.). Projects of role-playing games on paper (cobwebs).

Game progress

Leading.

It's good when in the morning

The game starts!

Laughter, fun, running around,

When the kids are playing.

Envy the kids:

Both girls and boys.

Adults want to play

Yes, you need to measure.

But today is a special day

We gathered for a reason.

Both adults and adults

The game starts!

Hanging in front of you

Game Alphabet!

Understand the rules of the game

What do you remember!

Don't be bored, don't be lazy

And join our game.

Well, friends, it's time to meet

Teams "Primer" and "ABC"!

Music sounds, teams enter the hall and sit down at the tables.

Leading.

To evaluate teams

The jury must be invited.

So as not to lose count

The counting commission must be chosen.

Well, let's start!

Rules of the game. The jury evaluates teams on a three-point scale for all tasks performed. Teams take turns answering questions and presenting completed tasks. The time for completing tasks (depending on complexity) is from 1 to 5 minutes. Guests have the right to participate in the game. The choice of tasks for guests is made by the leader. Each team can include from 6 to 12 teachers.

Game progress

Brainstorming (warm-up). Teams need to carefully look at the game alphabet and combine letters in pairs according to associations that are opposite or similar. Name at least three pairs. The facilitator arranges color cards with tasks according to the pairs of letters determined by the teams. The Bukvar team - red cards, the Azbuka team - green cards, guests and fans - blue cards. The team that is ready to answer first notifies the leader with a bell, which gives the right to choose a game task, i.e. next letter.

  1. First exercise: command "Primer" - find opposite meaning, the ABC command - find a similar value. Teams call pairs, the assistant arranges cards.
  2. Second task done on the basis of homework. Each participant must find what definitions of the game were given famous people. The teams read the definitions in turn, listening carefully to each other and not repeating themselves. The assistant facilitator attaches statements to the tablet. Each team must come up with their own definition of the game and read it out. 1 minute is given for this. While the team is preparing, the guests pick up definition words: what games can be with the letter U (for example, scrupulous, sparing, generous) - and explain what kind of games they are.
  3. To reveal the stages of the formation of a role-playing game, which prepare the child for a collective game: the ABC team according to E. Kravtsova, the Primer team according to D. Elkonin.
  4. Production of figurative and noise toys. Representation of a figurative toy

poem, song, dance, facial expressions, pantomime, image, etc. Sounding a poem with the help of home-made noise toys from waste material. Time to make toys - 5 minutes.

The "Primer" team is offered the poem "Frogs".

On the green edge -

qua-qua-qua! -

Gathered, sitting frogs -

qua-qua-qua!

“Catching flies - yum-yum-yum! -

Very tasty for us, for us, for us!

And then jump through the puddles -

slap-slap-slap!"

Oh, funny, frogs,

frog people you are!

The “ABC” team is offered the poem “Rain”.

The trees swayed, the grass rustled -

Sha-sha-sha, sha-sha-sha!

The trees sang, the foliage began to play -

La-la-la, la-la-la!

And the playful loud thunder swept through the sky -

Bom-bom-bom!

And dripped drops, quietly sang a song -

Cap-cap-cap!

Here on the roof, on the glass -

Cap-cap-cap!

On my porch -

Cap-cap-cap!

More and more, more and more frogs have more fun!

Hee hee hee! Yes ha ha ha! What a beauty!

Game "Chamomile" with the audience "What does a child learn in the game?"(distribute chamomile petals and markers to all guests, after completing the task, lay daisies on the carpet and read out what knowledge, skills and abilities the child receives during the game).

Team presentation of toys.

5. A fragment of the lesson using the conceptual position "The right of the child to play."

The basis is homework. 8-10 minutes are allotted for showing fragments of classes. A task for guests and fans. “On the game alphabet, you see faces-emotions. What do you like the most? (Cheerful.) To make your mood as cheerful, listen to the anthem of the educators.

Do not twist the motley globe,

You will not find on it

That country, a huge country,

about which we sing.

Every day is filled with laughter

surprise, beauty,

Understanding and attention

Amazing game.

And everything is in a hurry to this country

And the kids are in a hurry.

Their moms and dads

They bring you here by the hand.

In this most cheerful country,

Meet them with a new fairy tale.

This country is always in my heart

It's called Kindergarten!

6. Playing with pencils.

Leading. Attention! Here are the symbols for which you need to pick up as many games as possible (table-printed, mobile, intellectual, role-playing, etc.) suitable for the selected symbols, for example, games for the “circle” symbol - “Trap from the Circle”, round dance games, board-printed game "Fractions", etc. You have 3 minutes to prepare.

Teams make choices. While the teams are busy, the guests answer the question: how do role-playing games differ from theatrical ones?

7. Presentation of projects of role-playing games "Steamboat", "Hospital" (cobwebs, photo albums, children's drawings, etc.).

8. Blitz poll.

Blitz survey for the Bukvar team

  • Actions of the child with the toy. (A game.)
  • What are the names of games in which children make the most of their stock of knowledge, mental abilities? (Mind games.)
  • Name any ecological game. (From which tree which leaf?)
  • What role-playing game involves a sailor, a captain, a cook? (Steamboat.)
  • Who is the author of this statement "The game is childhood, and childhood is a game"? (V.A.Nedospasov.)
  • What two worlds did J. Piaget speak about in his discovery? (World children and the adult world.
  • What are the names of games in which the child makes the doll speak, perform various actions, while acting on two planes, that is, for himself and for the doll? (Director's games.)
  • What is the name of the items that replace the child's toy? (Substitute items.)
  • Does the older preschooler need more space or toys in play? (In space.)

Blitz survey for the Azbuka team

  • What is the name of children's favorite pastime with toys? (A game.)
  • Who is the author of the statement “We do not play because we are children. But childhood itself is given to us so that we can play”? (Karl Grosse is a German psychologist.)
  • Name any outdoor ball game. (Trap around the circle.)
  • What role-playing game involves a make-up artist, hairstylist, client, cashier. (Salon.)
  • What are the names of games during which children can invent game plots, assign roles, change the playing environment without adult intervention? (Independent.)
  • Who believed that “play is the sphere of suffering for children, which is on the other side of pleasure”? (Sigmund Freud.)
  • How many stages in the development of a role-playing game, according to Kravtsova, should a child go through in order to be ready for a collective game? (Five stages.)
  • What is the "heart of the game"? (Role.)
  • In what games do children go to a world where all children's dreams come true? (Creative.)

Task for both teams

Compose words from the letters marked on the "Game Alphabet" with color cards, the letters can be repeated. Try to make words related to the topic "Game".

BUSINESS GAME "PEDAGOGICAL LOTO"

Purpose and objectives of the game. Interest in new forms, methods of working with children in the development of emotions and aesthetic taste; include in creative work novice educators; arouse awareness of the need to get acquainted with the experience of other kindergartens in order to improve the quality of their professional work; learn how to build your speech using the "Performance Guide"; to activate on the decision of pedagogical situations.

Equipment. Loto cards for each team, one piece with numbers from 1 to 12. A bag with kegs (you can use plastic packaging from chocolate eggs, and put a task or a question inside each), chips. Two planar layouts of a magpie with inserted tail feathers.

Game progress

The facilitator (senior educator) introduces the rules of the game. Educators are divided into two teams (optional) or four (according to the age characteristics of the children). Teams are given lotto cards. Game centers are selected:

  • game center(teams "Veselushka" and "Smeshinka" that participate in the game).
  • Center "Handicraft"(design of material invented by team members).
  • Center "Jury"(gives an assessment of the work of the teams, sums up the results).
  • Center for musical accompaniment(music director).

The host takes out the kegs, calls the task numbers. Teams designate them with chips on their lotto cards. The team that closes all the numbers on their card faster and gets more points wins.

6 1 4 9
2 3 5 7
4 12 10
1 12 3 8
5 7 11
4 2 6 9



Mom came for Katya early. The girl ran up to her mother with admiring eyes: “Mommy! Come get me later! We make gifts for kids! Such beautiful gifts are obtained! I have not finished yet". “What nonsense! Which presents! Aunt Tanya is waiting for us. Pack up immediately!" Mom snapped. The young teacher Anna Sergeevna cautiously suggested: “Maybe you should wait a bit for Katyusha, because she tried so hard. She is the best at it, neat and beautiful.” To which my mother sharply replied: “I don’t have time, but you would be better off persuading her to get home faster.” Exercise. Evaluate the position of the mother and offer your own solution to the situation. Evaluate the position of the educator and offer your own version of the solution to the situation.

Tasks for the game

BUSINESS GAME "TWO MASKS"

Purpose and objectives of the game. Learn to be free in judgments and arguments and concretize your answers; to teach novice educators to express their opinion, defend their point of view, be able to listen to colleagues and treat their opinion correctly; call for a business discussion of the topic; provide conditions for the manifestation of creative initiative.

Equipment. White and black masks on sticks. A ball of white and black threads.

Game progress

The host invites everyone to stand in a circle, he himself remains in the center. He passes the balls to the teachers, they decide which one to take. Passing a black or white ball of thread to each other, teachers determine their mood and feelings and leave either a white or black thread. When the last players have the balls, a cobweb is obtained. It is laid flat on the floor. At the end of the business game, this procedure is done again and the cobwebs are compared, determining which threads have become more. As a rule, there are always more white threads at the end of the game. A topic for discussion is given.

First option. It is better for educators to sit in a semicircle, since the mask is passed from one to another, and it is easier for the facilitator to follow the discussion. First, only the white mask is transmitted, and the positive sides stated topic. Then a black mask is transmitted, and each participant finds something negative in it. At the end of the discussion, the facilitator summarizes the statements and draws a conclusion.

Second option. All participants are divided into two teams and play only for a white or black mask. At the end of the discussion, the facilitator summarizes the statements and draws a conclusion.

BUSINESS GAMES "BEEADS", "BOUQUET", "CHAIN"

Purpose and tasks of games. These games are best used at the Council of Educators, when they report on what work they have done for summer period or how to prepare for the start of the school year.

"Beads"

Educators are invited to choose one color circle with a diameter of 8-10 cm (primary colors are used, as well as contrasting ones - black and white). Thus, you can determine the mood of teachers and see what colors they like (this is also necessary in order to take into account color shades when designing halls, etc.). On each bead circle, invite everyone to write briefly about their achievements. Then all the "beads" are strung on a braid and decorated with this garland on the wall in the teacher's office, where everyone can get acquainted with the achievements of colleagues in their free time. This form of mini-reports allows you to save time on the advice of teachers and disseminate best practices.

"Bouquet"

Similar to the game "Beads", only at the end you get a huge bouquet. On each flower, educators write down the methods, techniques, techniques, techniques and technologies that they successfully use.

"Chain"

It is carried out in the form oral journal when educators share interesting techniques, methods or forms of work with children one by one. You can also conduct mini-reports that begin with one phrase: “And in our group ...” or “We do this ...”.

BUSINESS GAME "HOT LINE"

Held at the Council of Teachers "Ecological education of preschoolers"

Purpose and objectives of the game. To help novice educators in organizing an educational process aimed at familiarizing themselves with new methods, forms and techniques of working with children in environmental education; maintain a business environment throughout the game; clarify and consolidate the knowledge of educators on this topic; to teach how to use tests, questionnaires, test conversations, block sections in diagnosing children's knowledge of ecology.

Equipment. Phones cut out of colored cardboard with questions written on them. Five toy phones. A musical toy with various children's melodies. Sample tests, test conversations, block sections with children on environmental education. Questionnaires to determine skills and knowledge on this topic for educators.

Game progress

The host announces the start of the game and invites the head of the preschool educational institution to the phone number 1; to telephone number 2 of the senior educator; to phone No. 3 of the ecologist; to telephone number 4 senior nurse; to telephone number 5 of the teacher-psychologist. To save time and direct the game in the right direction, phones are distributed with ready-made questions. You can offer to ask questions on behalf of parents, grandparents, teachers elementary school, children, educators, etc.

Phone Questions #1

  • Are children introduced to the environment in kindergarten? From what age? What environmental programs are being implemented in your preschool? (Elementary school teacher.)
  • Is there a "Young Ecologist" circle in kindergarten? And how do you sign up? (Child.)
  • Now in kindergartens the design method is widely used. Do you use this method in environmental education of children? (A colleague from a neighboring kindergarten.)

Phone Questions #2

  • Is there a kindergarten special lesson on which they teach to love nature? Who conducts it? From what age? (Parent.)
  • What diagnostic cards will help determine children's knowledge of ecology? (Educator.)
  • Do you think that experimenting with plants brings up callousness in children? Won't this lead to the fact that children will break trees, pick off leaves, etc.? (Grandpa.)
  • What methods and techniques are used in kindergarten to educate the principles of ecological culture ? (Teacher.)
  • What new methodical literature Would you recommend using it in the environmental education of young and middle-aged children? (Educator.)

Phone Questions #3

  • What is ecology and ecological education of children? (Dad.)
  • On the territory of the kindergarten there is a "Bird Pillar". What does it serve? (Beginner teacher.)
  • What new forms of work with parents can be used in environmental education? What experiments with sand, magnet, air can be done with older children? (Educator.)

Questions for phone number 4

  • Will my grandson get poisoned by poisonous plants or mushrooms while walking in the kindergarten? (Grandmother.)
  • I heard about such a method as phytotherapy. Tell us more about it. Is it used in kindergarten ? (Colleague from another kindergarten.)
  • My son is allergic to some indoor plants. Will the plants in the group harm my baby? (Mum.)

Phone Questions #5

  • My daughter is afraid of bugs, spiders, frogs and worms. Any advice on how to overcome fear? (Mum.)
  • Which animal is better to acquire in order to instill feelings of empathy, love and care in a child? (Grandmother.)
  • I want to have a kitten, but my mother won't let me. How can you persuade her? (Child.)

A similar business game can be played at the final council of teachers for the release of children to school. In this case, the questions will be answered by educators of graduation groups, narrow specialists.

BUSINESS GAME "SEMEROCHKA"

Held at the Council of Teachers "Development of speech in preschool children through the game"

Purpose and objectives of the game. Provide creative and business spirit throughout the business game; support the initiative of advanced teachers; clarify and consolidate knowledge on this topic; increase the level by introducing and learning a new method of speech development; introduce educators to a new game that can be played with children using other parameters.

Equipment. Circle with a diameter of 60-80 cm, divided by seven axes. On each axis, a chip of its own color (the color of the rainbow). Each axis is divided into four levels. Chips (you can use large, colored buttons) move freely on the axes, determining the level of play.

--- location

--- season

--- number of participants

--- children's age

——— material

——— kind of game

——— the basis of the plot

substitute items, homemade toys, shop toys, intellectual and educational games.

theatrical, role-playing, didactic, mobile.

fairy tale, story, song, poem.

Game progress

The facilitator introduces the topic and rules of the game to the teachers. He suggests splitting into three or four teams. An additional player from narrow specialists (speech therapists, educational psychologist, music director, etc.) is introduced into each team. Each team chooses a player who blindfolds moves the chips around the playing field, thereby choosing the levels of the axes for the upcoming game.

Tasks can be

  • Make a sample outline of a lesson on the development of speech.
  • come up with a new speech game.
  • Plan a rough plan of entertainment.

Teams, having chosen a task within 5-8 minutes, come up with their own version and present it in turn. For example, the option to create a new speech game:

street (sports field)

winter (first walk)

number of participants (7-11 children)

  • Practicing a clear pronunciation of the sound "Z".
  • Learn to invent simple quatrains according to the rhymes "bunny is a know-it-all, bunny is a know-it-all."
  • Teach children to improvise by changing the plot of the game (hares are hiding from the wolf, hare competitions, hare school, etc.).
  • Involve inactive children with low speech activity in the speech game.
  • Activate children's vocabulary.

Approximate course of the game

Invite the children to make a hare out of snow, lay out the eyes, nose and mouth with ice. Come up with a name for him and an impromptu costume (pieces of fabric, old glasses, any junk material). Ask the children how you can play with the snow hare, where he lives, what kind of favourite dish, what character, what can happen to him, etc. (try to interview each player, and especially children with low speech activity). After listening to all the options, choose a plot for the game (for example, the hare is conceited). Together with the children, come up with a teaser about a hare, based on the rhyme “bunny is a know-it-all, bunny is a know-it-all”.

Bunny thought he was a know-it-all

And the stupid bunny was arrogant.

Bunny, bunny, you're a smartass!

You are not a know-it-all!

Pick up adjectives (what was the hare), verbs (what did he do, where did he go, who was he friends with, etc.). Let the children participate in the distribution of the roles of the hare's friends (Katya has an orange coat, which means she will be a fox or a squirrel; Alyosha is very kind, which means she will be a kind bear, etc.). Encourage children to explain their choices. Try to put on an impromptu performance with a snow hare. And then offer to call the kids and show them an impromptu theatrical performance "Once upon a time there was a hare."

Interesting options are drawn up and placed in the pedagogical piggy bank of the kindergarten, which can be used by both young professionals and experienced teachers.

Another version of the game "Seven"

The same playing field with rainbow chips. Each color of the chip indicates a question or task. Each axis has four different questions or tasks. The game will need to start from the "Start" sector.

BUSINESS GAME "Fifteen"

It is held at the medical and pedagogical meeting "The influence of playing techniques and the developing environment on the adaptation of children 2-3 years old."

Purpose and objectives of the game. Introduce new games, game techniques; clarify what time of the day is best to use them; to teach to diversify the developing environment of the group for better adaptation of kids.

Equipment. Five squares (5x5 cm) in blue and red (in order to involve more teachers in the game, it is most effective to use two to four of these sets). On each square there is a game corresponding to the regime segment. On the reverse side each blue square is a recommendation for organizing a developmental environment in a group, and each red square is a recommendation for working with parents during the adaptation period. Samples of developing environment options (sketches on paper, photographs).

Game progress

Lay out the squares on the table and offer to lay out the games and game techniques in the following order:

  • games, game techniques used in the reception children(“Vertical strings”, “Tepa came”, “Let's go to the house”, “Funny swing”, “Tumblers Bim and Bom were going to build a house”, “Clap and slap”, “Fingers play”, “Become a friend to us in circle”, “We will go for mushrooms”, etc.);
  • games, game techniques used when washing("Fish in the water", "Let's bubble”, “Flow, pour, stream!”, “Hands claps, slaps for water”, “Catch some water in your palm!”, “Come on, spout, wash!”, “Hello, droplet!”, “Vodichka -sister", "Visiting a blue drop", etc. .:
  • games, play techniques used while feeding children(“Kashka, porridge, you are delicious with us”, “Yum-yum, it’s very tasty for us”, “Come on, take a spoon!”, “ Drink compote, but do not pour over your shirt, etc.);
  • games, game techniques used while laying down for daytime sleep

(“Listen to the song”, “Bai-bye, sleep, I’ll shake”, “Katya is sleeping”, “Vanka-stand up, you need to sleep”, “The nose is sleeping, and the eyes are sleeping, the hands also want to sleep”, “There will be music , and our baby will sleep ", etc.);

  • games, game techniques used during dressing and walking

(“Our legs ran”, “Stop and look!”, “The cat wants to play”, “Lelya was going to”, “Bear, let's go for a walk!”, “Hat and fur coat”, “Masha-confused”, “Let's go, let's go to horse”, “Let's release the ball”, “Ribbons on a branch”, etc.).

It is very valuable for novice educators that, by turning the blue squares, they can read the recommendations for creating a developing environment in the group, and the red ones - recommendations for working with parents.

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