German branch of strands. German branch of tanks. Tier X light tanks

German tanks in World of Tanks there is just a huge number, eight can be distinguished


Heavy tanks


Of course, it’s worth starting the review with a review of the branch that ends with the legendary Mouse. Unfortunately, this machine has long lost its relevance. Once upon a time, Mouse was a real "thunderstorm of randomness", on many cards it was possible to put a competent rhombus and not be afraid of opponents at all. Over the four years of the game's existence, the situation has changed dramatically: the widespread use of Tier 10 tank destroyers and the widespread use of gold shells have greatly reduced the value of armor. Unfortunately, some tank destroyers are capable of penetrating the upper frontal part of the Mouse with cumulatives.

But this does not mean that all machines in the branch have lost their relevance. At the fifth and sixth levels are medium tanks Pz. IV H and VK 30.01 P. In general, these are pretty passable cars without bright pros and cons. Playing them does not require any special skills, but it is not remembered either. Once upon a Pz. IV H had a much more powerful gun (from a single-tier tank destroyer), then it turned into a real imba with a high-explosive when they introduced the ability to buy premium shells for silver ... But now, after several nerfs, it's a completely ordinary tank.

At the seventh level there is already a heavy tank Tiger (P), which is also called "Pygro". And this machine, with proper application, can show outstanding results. The fact is that the thickness of the forehead of the hull is 200 mm, the placement of the tank in a rhombus allows you to tank against tanks and the eighth level. At the same time, the gun pierces 203 mm with an ordinary projectile, but the one-time damage is only 240 units. But pleases with accuracy (0.34) and visibility (380 meters). All this is balanced by weak dynamics and large dimensions, but the Tiger (P) is still a very comfortable car. He can both play the role of a sniper and tank in close combat.

VK 45.02 A, which received the nickname "Alfatapok" among the players. This is due to the fact that a car with a rear turret goes further, which makes it look a bit like slippers. The VK 45.02 A itself does not have any bright advantages. In general, it combines the features of medium and heavy tanks: maximum speed mediocre (38 km/h), but power density quite high (almost 15 hp). The armor can hardly be called good (for example, in the front of the hull 120 mm at a slight slope), but good dynamics often allow the tank to be fired at an advantageous angle. Frankly small is the penetration of both a conventional projectile (200 mm) and a sub-caliber (244 mm). One-time damage is 320 units, this is the standard for this level and class.


At the ninth level is the very "Slippers", that is, VK 45.02 B. In patch 9.2, this car was heavily uplifted. Now the thickness of the forehead of the hull is 200 mm (this applies to both the upper and lower frontal parts), the thickness of the roof of the tower was increased to 60 mm, where the Slipper easily made its way. You have to pay for such a booking with very poor dynamics. And the gun leaves much to be desired. It has good penetration (246 mm for a regular projectile) and one-shot damage (490 HP), but the rate of fire is low (less than 4 rounds per minute), and long convergence (2.9) leads to frequent misses in dynamic firefights.

VK 45.02 B



Pro Mouse, which is at the tenth level, we have already said. On this tank and modern realities, you can play from armor and tank out a huge amount of damage. But, unfortunately, this can be done literally on several maps. On some Prokhorovka, Mouse is an easy target. Its record margin of safety (as much as 3000 units!) Will only please opponents.



The second branch of heavy tanks starts from the fourth level. D.W. 2 is one of the few heavy tanks at this level. He has good armor, but he has to pay for it with a weapon with weak penetration. In this way, it resembles the French B1. VK 30.01 H and VK 36.01 H are on the fifth and sixth levels. By the way, they used to be medium tanks (and both were on the sixth level), but the developers decided to change that. Unfortunately, when changing the class, the booking remained the same. These tanks don't hold up well in close combat. On the other hand, they perfectly show themselves as "snipers", because they can be equipped with the famous Konik gun (Waffe 0725), which has good penetration (157 mm for a regular projectile and 221 mm for a sub-caliber), which is complemented by excellent accuracy (0.34) .

On the seventh level is the famous Tiger I. This machine is notable for its large size and weak armor (for example, only 100 mm in the front of the hull), but this is compensated by a simply magnificent gun. It is identical to the one mounted on the Tiger (P), but it has a much higher rate of fire. Damage per minute is as much as 2150 units, which even machines of the eighth level can envy. margin of safety in top configuration is 1500 units, with many opponents you can just go "for an exchange." Right now, the Tiger is one of the best tier 7 heavy tanks, although realizing high damage per minute can be difficult for inexperienced players.

At the eighth level is Royal tiger, which is a fairly versatile heavy tank. A gun with a penetration of 225 mm with a conventional projectile (and a 285 mm sub-caliber one) and good accuracy (0.34) allows you to successfully hit targets from any distance. The view is 390 meters, which is 10 meters less than the maximum value for this level. There are several vulnerable zones in the armor (lower frontal part, turret roof and observation devices), but with proper use of the terrain, they can be hidden. But the upper frontal part has a thickness of 150 mm and is located at a good slope. If you put the tank in a rhombus, then only tank destroyers of the tenth level will be able to break through it with great difficulty.

Tiger II


E 75 is a logical continuation of the Royal Tiger and is located on the ninth level. This is one of the few "real" heavy tanks with good armor. The gun is identical to the one on the VK 45.02 B. Good dynamics are also pleasing, which allows, for example, to return to the base if opponents have begun to capture it. Finally, it completes the E 100 branch, which can often be found in random battles. This heavy tank has several vulnerable areas in the frontal armor (a huge lower frontal part, the forehead of the turret), but if you put the right diamond and turn the turret a little, it will be difficult to penetrate you. Low penetration by a conventional projectile (only 235 mm) forces the constant use of cumulative ones (they already penetrate 334 mm). But the high one-time damage is very pleasing (as much as 750 units). The margin of safety is 2700 units, E 100 shows itself well in punching directions.



medium tanks


Medium tanks are also represented by two branches. First we will look at the one that leads to the E 50 M, because it appeared a long time ago. It starts from the sixth level, on which it is located VK 30.02M, it opens with the VK 30.01 H. The VK 30.02 M is a good medium tank that can both be active in the front line and play the role of an "ambush sniper". The top gun can penetrate 150 mm with a conventional projectile; against tanks of a higher level, sub-caliber ones with penetration of 194 mm can be used. Dynamics also makes a favorable impression.

But about Panther, which is located on the seventh level, you can’t say that. It drives frankly badly for a medium tank, which is aggravated by its rather large size (the famous German “shed”, which is typical for all tanks above the level). The top gun, nicknamed the “fishing rod” for its long length, penetrates as much as 198 mm, but the one-time damage is 135 units, but the accuracy is simply excellent (0.32). Panther suggests a peculiar style of play: you need to keep a respectful distance from the enemy in order to realize the advantage in accuracy. But playing the role of a classic tank destroyer turns out to be bad, because this requires a lot of one-time damage.

At the eighth level is Panther 2, which drives even worse, and the dimensions are about the same. The weapon was inherited from the Tiger of the seventh level. The upper frontal part has a thickness of 85 mm at a good slope, but this is not enough to tank the shots of single-level tanks. Parts of the turret front that are not covered by the gun mantlet are easily penetrated (other tanks of the branch have this problem as well). Another problem is the location of the transmission behind the frontal part, because of this, the tank often burns when it is penetrated in the forehead. Overall, Panther 2 is a rather mediocre medium tank your level.

Panther II



But about E 50(ninth level) this cannot be said. The one-time damage has increased to 390 units, while the thickness of the upper frontal part is as much as 150 mm at a good slope, which allows for good tanking, this makes the E 50 look like a heavy tank. Unfortunately, the lower frontal part is only 80 mm thick, and the forehead of the tower also breaks through well. The E 50 is also large, but it also has positive side: the combination of large mass and high speed (up to 60 km/h) allows you to ram an enemy with a huge amount of safety margin. Unfortunately, this is not done so often: a competent enemy immediately shoots at the caterpillar.


At the tenth level is E 50 M, which is an improved version of the ninth level tank. The armor has not changed at all, as well as the one-time damage, but the specific power and safety margin have increased. E 50 M almost does not burn when penetrating in the forehead, because the transmission has been moved to the rear of the hull. The gun remained the same, but reloading was accelerated, accuracy and aiming speed improved. Sub-caliber shells are now the main shell, HEAT shells are available as premium ones. E 50 M can't boast of high damage per minute, but this is compensated by excellent accuracy.


The second branch appeared relatively recently. More precisely, this can be said about vehicles from the eighth to the tenth level and some tanks below the level. It makes no sense to consider cars from the second to the fourth level: they do not stand out in any way, and they are passed in a few dozen battles. On the fifth level is Pz.Kpfw. III/IV, which combines good dynamics with high one-time damage for its level (110 units). The review and armor cannot be called outstanding, but still Pz.Kpfw. III / IV is a very comfortable machine to play, which leaves mostly positive emotions behind.

The same can be said about VK 30.01D, it is on the sixth level and is a logical continuation of its predecessor. The one-time damage increased to 135 units, the gun is identical to the one installed on the VK 30.02 M. It performs well both in long-range firefights and in close combat. But at the seventh level there is a rather controversial tank VK 30.02D. His the main problem in low penetration. For example, an ordinary top gun projectile penetrates only 132 mm! You can put a gun from the predecessor, but penetration of 150 mm is not enough for the seventh level. This should be compensated by good dynamics and good (especially for a medium tank) armor, but in modern realities it is penetration gun is the main merit.

Next comes Indian-Panzer Nicknamed "Indian". The top gun can penetrate 212 mm with a regular projectile, which is a good indicator for the eighth level, but you have to pay for this with mediocre dynamics and cardboard armor. The forehead of the hull has a good slope, but the thickness is only 90 mm, so the "Turkey" shells rarely beat off. This tank easily penetrates directly into the gun mask, so it is difficult to achieve good vertical aiming angles.

Indian-Panzer



At the ninth and tenth levels are Leopard PT A and Leopard 1 respectively. A huge disadvantage of these machines is the complete lack of armor: they can easily penetrate even the sixth levels directly into the forehead of the tower, and a high-explosive projectile always deals full damage when it hits. This is compensated by excellent dynamics, which some light tanks will envy, but on many maps it is of little use. Level 10 Leopard differs from its predecessor by a slightly higher margin of safety, aiming speed, etc. Penetration and one-time damage are identical. The problem with these two tanks is that they often have to portray tank destroyers firing from behind the bushes, but medium tanks are still expected to have active gameplay...

Leopard PT A



Leopard 1



tank destroyer


The German nation also has two branches of tank destroyers. Cars of one are characterized by good frontal armor on high levels, these are real assault tank destroyers, while the vehicles of the other branch are the implementation of the “crystal gun” concept, they are almost completely devoid of armor, but are capable of simply inflicting a huge amount of damage. We will start the review from the first branch, assault tank destroyers start only from the eighth level, while vehicles low levels are fairly classic ambush tank destroyers.

Worth mentioning is the famous Hetzer which is on the fourth level. It has good frontal armor (60 mm at an angle), good dynamics and a low silhouette, which allow both successful shooting from behind the bushes and tanking, if necessary, on the first line. Of the guns, both a punching "hole punch" and a "fugaska" are available. The latter once made the Hetzer a real imboy due to the gold HEAT shells, but they were nerfed so that the Hetzer became a balanced machine. You can no longer call him Imba, but you can still show excellent results on it.

Next comes Stug IIIG, which can no longer boast such good booking. The cutting front is covered with 80 mm thick plates, but the large lower frontal part breaks through without difficulty. But the Stug III G has a low silhouette, which means a good stealth factor. The top gun with an ordinary projectile pierces 150 mm of armor and deals 135 damage. Good dynamics allows you to act actively and quickly change position.

At the sixth level is Jagdpanzer IV, about which there are many conflicting reviews. Some praise this tank destroyer for its low silhouette, which allows it to go unnoticed for a long time. Others speak negatively about the top-end gun, which only pierces 132 mm with a regular projectile, and the one-time damage is 220 units. Both sides are right: on the Jagdpanzer IV, you have to carefully choose the position so as to remain unnoticed and shoot the enemy in the side, because it will be very difficult to break through many tanks in the forehead.

On the seventh level is Jagdpanther, which also causes conflicting feelings. The main problem of this tank destroyer is that it combines big sizes assault vehicles with weak armor ambush tank destroyers. Thus, Jagdpanther is easily detected by opponents and quickly destroyed. You can only hope for rare ricochets from the frontal armor, which is located at a good slope. You have to keep at maximum distance and look for double bushes. There are two top guns to choose from, they have almost identical penetration (200 and 203 mm), but the one-time damage is different (320 and 240 units).

At the eighth level, this branch has two cars at once: Jagdpanther II and Ferdinand. The first is a logical continuation of the seventh level tank destroyers. The armor still does not hold a blow, but sometimes it pleases with ricochets. The gun has been significantly improved: now it pierces 246 mm with a regular projectile, and one-time damage is 490 units. Ferdinand has the same gun (only the rate of fire is slightly lower), but its armor is noticeably better: 200 mm in the forehead allows you to quite confidently tank the same level tanks, if you put the car in a rhombus and hide the vulnerable lower frontal part. Ferdinand can sometimes even lead the attack, but you need to keep an eye on the flanks: this tank destroyer does not have a turret, and its dynamics make it very similar to a heavy tank.

Jagdpanther II



Ferdinand



At the ninth level is Jagdtiger, it continues the concept of a heavy assault tank destroyer, which in the branch starts with Ferdinand: large dimensions, terrible dynamics and good frontal armor. The Jagdtiger's frontal armor is 250 mm thick, the upper frontal part is 150 mm thick and is located at a good slope. Unfortunately, the lower frontal part is very thin (only 80 mm) and is pierced by almost everyone, even at a large angle. Because of their large size and sluggishness, Jagdtiger loves enemy artillery, because a high-explosive projectile deals full damage through a thin roof. On the other hand, the gun of this tank destroyer is simply magnificent: it quickly converges, pierces 276 mm with an ordinary projectile, and one-time damage is 560 units. This is not so much, but the damage per minute reaches almost 3000 units.



Finally, at the tenth level is Jagdpanzer E 100(PT-SAU based on the heavy tank E 100). This tank destroyer also differs simply giant size. Booking boards has improved somewhat, but still leaves much to be desired. The lower frontal part easily breaks through, cumulative shells hit the Jagdpanzer E 100 right in the front of the cabin without any problems. But all this is compensated by a very powerful weapon, which deals an average of 1050 damage per shot, which is slightly more stock durability of top medium tanks. Penetration is standard for tank destroyers of the tenth level (299 mm for armor-piercing and 420 mm for sub-caliber). In general, this is a balanced car with bright pluses and minuses.

Jagdpanzer E 100



The second branch of the German tank destroyers is fundamentally different from the first. There is no need to talk about booking here, even a vehicle of the tenth level makes its way through some kind of MS-1 right into the wheelhouse. But first things first. The third and fourth levels are Marder II and Marder 38T respectively. The first one was once a real imba for its level, but it has long been nerfed. Nevertheless, both tank destroyers are distinguished by good guns and completely cardboard cabins. You have to constantly stand behind the bushes, but this can be said about all the machines of the branch in general.

Pz.Sfl. IVc is located on the fifth level, for a peculiar appearance this tank destroyer received affectionate nickname"Coffin". This vehicle simply does not have armor, but it has good mobility and excellent guns. The top one pierces as much as 194 mm of armor with a conventional projectile (this is a real record), but you have to sacrifice poor horizontal aiming angles for this. And a rather long mixing exacerbates the problem even more. Many players go through the "Coffin" with the previous gun, which only pierces 132 mm with a regular projectile, but this is enough at the fifth level.

Nashorn, which goes further, completely repeats this concept: the complete absence of armor, which is compensated by a powerful weapon. It came from the Jagdpanther, a Tier 7 vehicle from another branch. A penetration of 203 mm is enough even for tanks of the eighth level, and damage per minute is as much as 2250 units. Accuracy also allows you to consistently hit the enemy from a distance of 500 meters. Pz.Sfl. V, which is at level seven, also suffers from extremely weak armor. The dynamics has greatly decreased, which is compensated by a one-time damage of 490 units and a penetration of 231 mm. There are simply no premium shells for this tank destroyer, and they are not needed, because ordinary armor-piercing shells are more than enough.

At the eighth level is Rhm.-Borsig Waffentrager, who received the affectionate nickname "Borschik". This vehicle has the best camouflage among tank destroyers at tier eight. The stock gun is similar to the one on the tier eight tank destroyer from another branch. The top one has a gigantic one-time damage of 750 units. Penetration by a conventional projectile is low (only 215 mm), but the cumulative pierces as much as 334 mm. The Borschik still has no armor, but it boasts a tower with full rotation. This allows you to sometimes even shoot around the corner with the enemy. A significant advantage of Borshchik is that it is absolutely not necessary to upgrade the top gun on it, it is better only in terms of one-time damage. Most players use stock.

Rhm.-Borsig Waffentrager



Next comes Waffentrager auf Pz. IV, which also has a full rotation turret. The dynamics improved slightly, while the dimensions and armor remained practically unchanged. The gun is similar to the one on the Jagdtiger, although you can also put a gun from E 100. Waffentrager auf Pz. IV is the best tank destroyer ambush type on the ninth level, and the tower sometimes allows you to introduce firefights from behind cover. But the lack of armor leads to the fact that after the light you will be instantly destroyed. Sometimes only small sizes save, from a long distance it can be difficult to hit this tank destroyer.

Waffentrager auf Pz. IV



Finally, at the tenth level is the famous Waffentrager E 100: a tank destroyer with a loading drum and a wheelhouse rotating 360 degrees, which is made on the basis of the heavy tank E 100. In general, this combination looks a little strange: the hull holds a good blow, but everyone shoots at perfect cardboard cabin, which can be pierced even by a tank of the first level. You can put both a gun from Jagdtiger and from E 100. The drum of the first holds five shells with one-time damage of 560 units, the drum of the second - only four, but one-time damage is 750 units. Thus, this German tank destroyer can deal about 3000 damage from the drum. Perhaps this is the most iconic car of the tenth level, which has already been nerfed several times. Huge size and cardboard cutting force you to stay at the maximum distance from the enemy, but this is redeemed by the ability to inflict about 3000 damage in 8 seconds.

Waffentrager E 100



Light tanks


The branch of light tanks cannot be called full-fledged: there is not enough vehicle of the eighth level, the developers simply have not found a suitable tank yet. Level 4 car Luchs) is absolutely passable, the tanks of the fifth ( VK 16.02 Leopard) and the sixth level ( VK 28.01) is not outstanding either. They are distinguished by a decent mass for light tanks, which sometimes allows them to ram other fireflies, but perhaps this is where their advantages end. The Leopard (don't confuse it with a tier 10 medium tank) used to be a real imba, but it's been heavily nerfed.

At the seventh level of the branch is the infamous Aufcl. panther: light tank based on the Panther. Perhaps this is the worst firefly at its level: huge size means a weak masking factor, and for light tank this is the most important feature. A large mass sometimes makes it possible to successfully ram even medium tanks, but it greatly reduces the dynamics. Big and slow light tank, what could be worse? The famous Konik (Waffe 0725) is installed as the top gun, but at the seventh level, penetration by a sub-caliber of 221 mm will not surprise anyone, and the damage per minute leaves much to be desired. With Aufkl. Panther you can open "Turkey", but it's better to go along the branch of medium tanks.

Aufklärungspanzer Panther




The ACS branch turned out to be quite controversial. Up to the seventh level, inclusive, there are vehicles with good accuracy, aiming speed and reloading, which is compensated by not the highest penetration and one-time damage. Some also have good horizontal aiming angles, and mobility leaves pleasant experience. SPGs of the eighth and ninth levels are fundamentally different: huge one-time damage is balanced by a long reload time, terrible accuracy and poor mobility. They are very similar to soviet self-propelled guns eighth and ninth levels. And the German top-end self-propelled guns represent the “golden mean”: mobility is not the best, but it can no longer be called terrible, the gun is not very accurate, but this can be said about almost all artillery.


There are really a lot of German tanks in World of Tanks. A beginner can easily get confused in the intricacies of branches, between which there are many transitions. But this nation can offer the player really different vehicles: there are well-armored heavy tanks, and something in between heavy and medium vehicles, and tanks with a complete lack of armor.

We started talking about German planes. Let's move on to the tanks.

First branch

The first branch is represented by Czechoslovak vehicles, with the exception of the Marder III anti-tank self-propelled gun. It is not clear why the developers put it here, but this particular PT deserves special attention, or rather, its gun with armor penetration over 150 mm (and this is at rank II). This PT is capable of punishing even the Tigers, but it suffers greatly because of its “cardboard” cabin, which even a machine gun pierces.

The first tank in the line Pz.38(t) Ausf. A is not very interesting, although already the second tank, Ausf. F, sufficiently armored - 50 mm each in the forehead of the turret and hull. Its 37mm cannon makes the tank far from the most efficient vehicle on the battlefield. It will be very difficult to hit anyone with this weapon, and if you consider that they can throw it with some Soviet T-50, his fate becomes completely sad.

In general, the first tanks in the first branch are quite passable, which cannot be said about the latest modification - Hetzer. This self-propelled gun will deliver a large number of problems to the enemy, and many shells will bounce off her ricochet forehead. She herself, having a 75-mm gun, will punish opponents very often. Throws this anti-tank hard, even to the IS-2, which doesn't care what slope its armor is at.

Second branch

The backlight of heavy tanks becomes really heavy only starting with the legendary Tiger - Pz. Kpfw. VI Tiger Ausf. H1. And the Royal Tiger II modification has become a favorite tank, which is rolled out in regimental battles. Before the Tigers, we will have to ride medium tanks, which can please you with good armor-piercing and rate of fire. However, the ultimate goal is to reach the Tigers.

Third branch

In the branch of medium tanks for real deadly tank will become Pz. IV F2 with its powerful 75 mm gun, which is capable of hitting the Soviet KV from a distance of up to 1.5 km. In the same branch, we will meet the legendary Panthers, which cause a lot of pain to the enemy. But you won’t be able to get pleasure on Panthers in battles on medium tanks - they are heavy and clumsy, they are still heavy tanks.

Fourth branch

In the "anti-aircraft guns" branch, the Kugelblitz is of particular interest - it has firmly registered in the arsenal of regimental fighters. In "direct hands" this anti-aircraft gun is capable of destroying both enemy aircraft and heavy royal Tigers. The rest of the anti-aircraft guns do not stand out in anything special, they just do their job well - they destroy aircraft. Although it is worth noting the Ostwind with its 37 mm gun. It can be used to destroy enemy anti-aircraft guns and disable modules and tank guns, which is useful when the enemy is busy with an ally.

Fifth branch

The tank destroyer branch is interesting as long as tank destroyers have at least some mobility. But already starting with the Yak Panther, the game turns into waiting for the first bomb from the plane. At the same time, such monsters as Ferdinand, YAK Tiger are priority targets for aviation. However, in simulator mode, these ATs feel much better as long as there is no aircraft. But they are very annoyed by light and medium tanks, and the artillery they call in very often hits these gigantic vehicles.

If the first PTs are quite maneuverable and it’s interesting to play on them, then you don’t really drive on the Yak Pantsir. In general, we chose a place for ourselves - and sniper, changing our position as much as possible.

This concludes our review of the German tank development branch from War Thunder. Don't forget to check out the German aircraft development tree if you haven't already.

Update 0.9.17.1 is coming, and in it cardinal changes will affect several German branches of development, which are this moment are not relevant to the players.

What changes will the German tank branch of World of Tanks get?

Branch changesMouse

Now the branch of the Maus tank will be divided in the German top, another TT-10 will appear - Pz.Kpfw. VII, which will be a logical continuation of the Tiger (P) branch - VK 45.02 (P) Ausf. A - VK 45.02 (P) Ausf. B. Thus, slippers will not leave the game, but will become an independent branch in the top with a car that is similar in concept to previous tanks.

Pz.Kpfw. VII is the already well-known "lion slipper", which was given to players for participating in battles on the Global Map. With the entry into the German TT development tree, it will noticeably improve its characteristics: it will become much more effective in dealing damage and get really monolithic armor in the forehead of the hull. As for the branch to Maus, now it will look like this: Tiger (P) - new tank VK 100.01 (P) - Mäuschen - MAUS. The 200-ton monster itself will also receive an upgrade that will allow it to fire and tank more effectively.

How the Pz.Kpfw tanks. VII

At the moment, VK 72.01 is a Tier X super-heavy tank, which is given to players for impressive success in battles on the Global Map. According to the characteristics of the "slipper-lion" is very similar to the pumped fellow - E-100, but has a rear turret.

However, its speed is much higher than the E-100 - "sneakers" is gaining 40 km / h. Of the shortcomings, the tank has a rather weak side armor and a small ammunition load - 24 rounds.

The tank will change its name and become the crowning achievement of a new branch of German TTs. Now Pz.Kpfw. VII will get a small ap. Base armor penetration will increase to 246 mm, DMP and accuracy will increase slightly, ammunition load will also increase to 35 rounds. But most importantly, the Lion Slipper will get much more impressive frontal armor, which will allow it to hit all calibers in the game.

Before talking about the E-100 in our game, let's dig a little into history. Creation project super heavy tank The E-series appeared in German designers in the early 40s of the 20th century, when the country was already at war against the USSR and the countries of the Allied bloc.

German designers planned to create an over-armored tank that could carry a huge amount of ammunition for a long confrontation with enemy tanks.

However, Germany was never able to bring the E-series to life due to the huge costs of fighting and simply due to lack of time. In 1945, Germany was completely defeated, and the Panzerkampfwagen E-100 remained only on the drawings.

In World of Tanks, the E-100 is located at Tier X and in update 0.9.17.1 it will have a small upgrade. In general, nothing fundamentally new will happen to the tank, only the base armor penetration rate on the 15-cm gun will rise. It was 235 mm, and will become 246 mm. Such an up will allow the E-100 to use expensive HEAT shells much less frequently.

Maus in the sandbox

German designers fired up construction incredibly armored tank under the modest name of Maus in 1942, when luck was still going along with the forces of the Wehrmacht.

Ferdinard Porsche took over the construction of the tank, and by 1944 he had already presented Hitler with a couple of working options that had not yet received weapons. Hitler was forced to abandon further development, as the front demanded huge funds.

In our game, Maus is located at the X-level and has the strongest armor among all TTs in the game. Of the poles, one can also note the greatest margin of safety and good weapons.

The main disadvantage of the "mouse" has always been its very poor mobility, which makes the tank a tempting target for artillery.

In patch 0.9.17.1, Maus will receive a long-awaited upgrade. First of all, it will significantly increase the DPM - if earlier the basic reload time of the gun reached almost 15 seconds, then it will become less than 12 seconds, the accuracy and aiming time will also become much better. The stabilization of the gun will improve, but most importantly, the thickness of the frontal armor of the turret will become even thicker - 260 mm, while it was 240 mm. Now the “mouse” will hold the blow much better and only the “gold” will be able to overpower the forehead of the tower.

Playing on Panther II - 7 kills

As for the medium tank Panther II, the most important change in patch 0.9.17.1 will be the ability to install a fundamentally new gun that will have the same average damage - 240 HP, but with much better armor penetration - 223 mm. Also, the "panther" will be transferred to HD, because of which her armor will change.

We promised to make changes to the list of existing vehicles so that it matches the current realities of the game and can offer players something new. We decided not to put this matter aside and started working in the first update of the new year 2017.

The changes will start with the German tech tree. As you know, it has grown significantly since the release of the game. As a result, today the structure of the German tree is rather complicated: in the same upgrade branch there can be cars that have significant game differences. In the next update, we will rework the German upgrade branch: we will make balance changes to a number of vehicles, and also add three new heavy tanks.

Let's talk about this in more detail.

Heavy tanks

At the moment, the path to researching the most famous “heavyweight” is long and confusing. Gameplay on tanks VK 45.02 (P) Ausf. A and VK 45.02 (P) Ausf. B. differs significantly from the gameplay of "Mouse". In update 9.17.1, we will move the Mouse to new branch: it will feature new Tier VIII and IX vehicles, and upgrades will be available through Tiger P. For players who have already researched the Maus, the new vehicles will be immediately available for purchase, without the need to research them. And be sure: these newcomers will prove that they have earned their place in the heavy tank branch. Slow but heavily armored, they will pose a significant threat on the battlefield. Secondly, in order to keep the sequence of changes in the branch, we will promote combat characteristics Maus himself. The frontal armor will be increased and the hull armor will be improved. The characteristics of the weapon will also change: the reload time will decrease (from 14.9 to 12 seconds) and stabilization will improve, which will make it one of the best in the game. Now this giant will get a decent firepower. The durability of this machine will also increase: the Mouse will receive a record 3200 durability points!

Many players asked to keep the VK 72.01(K) tank as a unique reward for participating in Clan Battles. So be it. Player favorite VK 45.02 (P) Ausf. B and its predecessor VK 45.02 (P) Ausf. A will be separated into a separate branch that will open the research new car— Pz. Kpfw VII.

Following VK 45.02 (P) Ausf. The Pz.Kpfw VII tank will receive a 12.8 cm Kw. K.46L/61; as a result, the game will be significantly different from VK 72.01 (K). Changes will also affect the VK 72.01 (K) tank: gun stabilization will be improved, penetration by the Pzgr. 42 (for the 15 cm Kw. K. L/38 gun), as well as increased ammo rack capacity (35 rounds). In addition, the frontal armor of the VK 72.01(K) and Pz.Kpfw VII tanks will also be significantly increased. To maintain the balance of combat effectiveness, we will reduce the maximum speed from 43 to 33 km/h.

There's news for the E 100 exploration fans: this branch will also undergo some significant changes. The E 75 tank will get improved gun stabilization, and fans of the E 100 battles will get a long-awaited increase in AP shell penetration. In update 9.17.1, penetration of a 150 mm gun will be increased to 246 mm. Finally, the armor of the gun mantlet will be increased in earlier levels. Tiger tanks(P) and Tiger I, which will allow players to "tank" from the tower.

medium tanks

Having analyzed combat statistics medium tanks, we decided to improve the stabilization of some guns and slightly increase the mobility of vehicles. Tanks E 50 and Leopard Prototyp A will receive significant improvements:

  • As you know, the large size of the Leopard Prototyp A tank, as well as the insufficient vertical aiming angles of its guns, often make it an easy target on the battlefield. To increase its effectiveness on uneven maps, we have improved the elevation angles of its guns to -8° (instead of current value-6°).
  • The 8.8 L/100 alternative gun will receive significant improvements: more high precision, reload speed and gun stabilization. Moreover, with the release of update 9.17.1, this gun will also be added to the Panther II tank.
  • The top German medium tank E 50 Ausf. M will receive armor reinforcement in the lower part of the frontal projection: from 100 to 120 mm.

tank destroyer

Initially, the Grille 15 was conceived as an ambush fire tank destroyer. Now the game style of this vehicle is more like a medium tank. The performance characteristics of the Grille 15 will be changed so that it fires precisely from ambush: we will revise the characteristics of its gun and install a less powerful engine. Also reduce the reverse speed.

Premium vehicles

In Update 9.17.1, we will introduce a number of changes that will increase the combat effectiveness of Premium vehicles and make them more interesting for players.

Krupp Steyr Waffenträger

Engine power increased from 140 to 220 hp. with.

To improve the dynamics of the car, a new 220 hp engine was installed on the Krupp-Steyr Waffenträger. with.

Pz.Kpfw. IV Schmalturm

Dispersion of the gun from movement and suspension traverse has been reduced from 0.2 to 0.15 m.

The dispersion of the gun when turning the turret was reduced from 0.16 to 0.11 m.

Decreased gun spread after firing from 4 to 2 m.

Gun reload time reduced from 4.6 to 4.2 s.

Added side screens 5 mm thick.

For Pz.Kpfw. IV Schmalturm, the firing parameters have been changed: gun stabilization has been improved and reload time has been reduced.

Dispersion of the gun from movement and suspension traverse has been reduced from 0.19 to 0.15 m.

Gun spread reduced from 0.35 to 0.32 m.

The dispersion of the gun when turning the turret was reduced from 0.12 to 0.11 m.

December 17, 2016 at Moscow the first festival of games was held Wargaming. There was a lot of news and announcements that day. Our team has collected the most interesting news to give you, our readers, to read them all in one place.

Technics

On the WG Fest"A lot of interesting things were said about vehicles. In 2017, we are waiting for both new researchable tanks and premium ones.

German tank tree

In 2017, the German nation will add one more heavy tank X level.

To Mouse more logical tanks will go - VK 100.01 P and at levels VIII and IX, respectively. And here VK 45.02 (P) Ausf. A and VK 45.02 (P) Ausf. B will also remain at their levels, but will lead to a new tank X level Pz. Kpfw. VII. New tank will be completely analogous VK 72.01(K), which was given out to the winners of campaigns on global map. GK "shny VK 72.01(K) will receive a unique camouflage and an additional body kit. On the VK 45.02 (P) Ausf. A and VK 100.01 P it will be possible to switch from Tiger (P).

Almost all of these tanks will receive changes to their performance characteristics. The Maus will have significantly improved reload time and a stronger front armor. At VK 45.02 (P) Ausf. B some characteristics of the gun will also be improved, the armor of the hull sides and the forehead of the turret will be strengthened, but the NLD will be weakened. VK 45.02 (P) Ausf. A expects an increase in frontal armor and vertical aiming angles.

In addition to these machines, the characteristics of machines of lower levels will also be affected. Three tanks at once: VK 30.01 (D), VK 30.02 (D) and Indian-Panzer mobility will be improved, and Indian-Panzer Improve the weapon too. Panther I and Panther II will receive weapon performance improvements, and the last one will receive a new weapon 8 .8 cm KwK L/100. At Tiger (P), Tiger I and VK 30.01 (P) the armor of the tower will be strengthened. E 75 get a very good improvement TTX guns. At E 100 also increase the comfort of the gun 12.8 cm Kw.K. 44L/55, but the tool 15 cm Kw.K. L/38 and they will even add to increase the armor penetration of an armor-piercing projectile.

Japanese tank tree

Because of Type 4 and Type 5 Heavy rarely seen in battles, then Wargaming decided to adjust the characteristics of some TTs from the branch.

Top vehicles will have new weapons, with high-explosive shells to make the tank branch more logical in order to preserve the uniqueness of the entire branch. O-I Experimental will lose in its mobility, because its mass will increase, and the maximum speed will become like O-I. Same with O-I Experimental take away the top gun 10 cm Cannon Type 14 and get increased frontal armor. At O-I the set of available shells for the gun will be revised 15 cm Howitzer Type 96. Top gun 10 cm Experimental Tank Gun Kai at Oh-ho will receive an armor-piercing shell as a premium one. Premium Heavy Tank No VI turret armor will be improved.

American tank tree

With several American cars, something will happen that all the players have been waiting for so long and did not even believe that it would happen.

At T28, T28 Prototype and T95 movement speed will be increased.

Premium cars in 2017

In 2017, we are expecting two new premium cars - and Object 252U.


Object 252U, I can assume that it will be a replacement IS-6. Probably every player already knows that now WG withdraws preferential tanks from sale, which is IS-6. well and STRV S1, most likely will appear as the first premium Swedish car Tier VIII in Game.

balancer

On the WG Fest"We have again talked about improving the balancer. Now WG wants to completely change how the balancer works by reworking key mechanics and the template system.

The improved matchmaker will match players based on a number of patterns such as 3/5/7: 3 cars at the top of the list, 5 cars in the middle, and 7 cars at the bottom of the list. At the peak of online on the server, the balancer will create two-level and one-level battles.

Platoons of the same level

WG plans to completely solve the problem of "key fobs" with the settings of the new balancer. In battle, only vehicles of the same level will be allowed. The system of penalties for a platoon with a difference of more than 3 levels will be eliminated, but the bonus system will remain.

Hatred for self-propelled guns

WG plans to solve the problem in the following way: limiting self-propelled guns in battle to three units.

Tier X light tanks

In order to new system balancer worked perfectly in Wargaming made the final decision on Tier X light tanks - in 2017 they will appear in the game!



In total, 3-4 nations of Tier X light tanks will be introduced into the game. With the introduction of the LT-10, all LTs will have a normalized level of battles, and not, as it is now, an increased one.

"Sandbox"

In order for the balancer changes that are described above to enter the game well - in February 2017 we are waiting for the second iteration of the server " Sandbox". If in the first iteration much attention was paid to changing the roles of all equipment, then in the second iteration it will be divided into 2 stages.

At the first stage, accuracy testing will be carried out, armor penetration reduction with distance, modified rules of "two and three calibers". By the way, with the changed rule of “two and three calibers”, players could already meet on general test updates 9.17. Wargaming wants to try to reduce the excess armor penetration of tank destroyers and STs, increase the drop in armor penetration with distance and change the accuracy of all vehicles. All these changes should lead to an increase in the role of armor in the game.

At the second stage, changes in the SPG and new equipment will be tested, which can be used several times in a battle. WG finalized the so-called stun for self-propelled guns. Improved aiming mechanics will be available, including the introduction of an alternative sight similar to Battle Assistant. Changes will also affect game interfaces: will be displayed important information about the stun: duration, radius, etc.

Monastery in HD

On the WG Fest The first map in HD quality was officially announced.

As they said during the presentation of the map, this is already waiting for us in 2017.

Miscellaneous

Well, now let's move on to various news and announcements that are less noticeable.

"Tax on Google"

We can say that the very first thing on December 17 Wargaming announced that the company decided to completely take the payment of value added tax on purchases in services Google to myself. Prices will not change at all.

For those who do not understand what is at stake: from January 1, 2017 to Russian Federation introduced new tax value added (VAT) 18% on all purchases in Google. AT Play market posted games Wargaming and one of them is World of Tanks Blitz.

Kaspersky World of Tanks Edition

Kaspersky Lab introduced a special version of its anti-virus system, which is called World of Tanks Edition like the one

How it differs from the usual version, we are now clarifying this. And we hope to tell you about it as soon as possible.

"Clash of Champions"

During WG Fest an eSports tournament was held, where several teams from all over the world took part. met in the final Natus Vincere and TORNADO ENERGY Team. The team won TORNADO ENERGY Team with a score of 7:5. The winners received a cash prize and a quota for Grand Final WGL 2017, which will take place in Moscow.

"Caliber"

Was presented a new game from Wargaming and 1C - Caliber. The game is a third-person team action game, where the main mode is PVE.

Official website of the game.

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