T28 American pt. American super-heavy tank T28 - self-propelled gun T95. TTX T28 comparison with classmates

The Soviet T 28 cannot be called the strongest or one of best tanks in World of tanks at the fourth level. This is rather an average peasant, capable of performing certain combat missions, but at the same time possessing both strong qualities and weaknesses. We hope that guide to the T 28 tank in World of tanks will help you make better use of the strengths of this CT.

    pros
  • high power density
  • Good acceleration dynamics
  • Capable of holding a speed of 45km/h
  • Precision gun
  • High DPM
  • Good armor penetration
    Minuses
  • Weak booking
  • Large dimensions
  • Mediocre review

On the one hand, there are not many minuses, but unfortunately they overlap each other, not only is the body pierced by everyone and sundry, and besides, it is also huge. So on the T-28 we are a large and light target, which also shines far, thanks to its size, but we ourselves are only able to see enemies at a distance of 340 meters.

The strengths of T 28 in World of tanks not a little. They can be summarized and said that the tank has good mobility and an excellent weapon for its level. Many players consider these qualities to be essential for a medium tank in the game, and they will certainly do well with the T-28.

Modules of the T-28 tank in WoT

Equipment

If you prefer to operate from afar, or in the PT style, then install on the T-28 stereo tube, reinforced aiming drives, camouflage net or send.

if you closer role mobile ST, then good choice will be improved ventilation, sending, reinforced aiming drives.

Pumping the T-28 tank in WoT

First of all, it is worth digging out the ZiS-4 gun. By setting it to T-28 in WoT, you can significantly increase the damage dealt, which means you can earn more experience and silver needed to replace the rest of the modules. After the gun, we pump the engine, chassis and tower, then the radio.

Crew Perks

For the T-28 crew, camouflage is a good choice. This will make your tall tank a little less visible. Sixth sense is a good skill for a commander, useful on almost all tanks, it is mentioned in most guides for WOrld of tasnks. Given the high rate of fire, the Sniper perk will be useful.

Eagle eye and radio interception will help increase your visibility, which will not allow enemies to shoot your war machine with impunity.

Tactics of actions on the T-28 in World of tanks

Alone in the field is not a warrior - this phrase is great for the T-28, if you stay in the open you will become an easy target for enemies that you may not even see, but they will hit your outstanding hull with a fair amount of consistency. Soviet ST has good tool with a high DPM, which means it can cause huge problems to the enemy team. In World of tanks, it’s not worth driving forward on the T-28, it is better to act as a support dealing damage from the second line.

Operating from the depths of the T-28 is able to fully open up. Allies will highlight enemies and take some of the damage on themselves, and you will be able to use the capabilities of an excellent weapon - the ZIS-4.

On the T-28, you can successfully operate in the style of an anti-tank self-propelled gun, setting up ambushes in the bushes. If you prefer this style of play, install a stereo tube and camouflage net.

Watch out for HE hits on your tank, because the T-28's armor is weak and you can take a lot of damage.

But due to the presence of a turret, the tank can shoot from around the corner, it is more difficult to twist it and it is more flexible in use. hallmark pumping a tank is the ability to install all the top modules on the original chassis, which allows you to quickly get a good gun.

And the gun on the T28 Prototype is the best American weapon in the game, which makes the vehicle a formidable opponent for any type of vehicle.

How to play tank T 28 prototype

Due to the fact that the chassis in the tank is from the T28, the armor of the sides and stern leaves much to be desired. Therefore, despite the presence of the tower, it is not recommended to engage in open confrontation in close combat. Removing the gun into the turret reduced its rate of fire, accuracy, and aiming speed, so at long distances the Prototype is inferior to turretless anti-tank guns. The optimal battle tactic would be to fight at medium range, where the T28 Prototype can fulfill its role of holding the opponent's heavies. Especially good if there is an impenetrable shelter nearby.
If randomly throws a car into the top of the list, then it will definitely be one of the best tanks in battle. In this situation, you can play heavy. Good frontal armor and rate of fire will allow you to successfully push through enemy defenses from tanks of a lower level.
At the bottom of the task list T28 Prototype- sit in the bushes and play sniper. It is better not to enter into a direct confrontation at all, as this is fraught.

Crew and equipment what perks to put

  1. The sixth sense for the commander will be the first important skill.
  2. For the rest, we pump in everything that will allow you to shoot on the go more accurately.
  3. This is a smooth ride and a smooth turn of the tower. Repair will be far from superfluous, but not a paramount skill.
  4. The self-propelled gun must move, and a downed harp makes it vulnerable to artillery, since good armor only frontal.

Of the equipment, we definitely put a prototype on the T 28 tank

  • Rammer, with it the rate of fire will increase significantly.
  • To disguise the tank, we put the Maskset.
  • The next choice is a stereo tube if you prefer a war from the bushes, or Enlightened Optics if you like to tank.

T28 Prototype– excellent fighting machine, which copes with the tasks set with a bang. powerful cannon allows you to fight on equal terms with the weights of an opponent of the same level. Of the shortcomings, it is worth noting low speed machines and turret rotation. Also affects the lack of accuracy at long distances.

Soviet medium tank 4th level, has light armor and heavy dimensions. But thanks to good dynamics and excellent weapons, this is just a magic tank. When using an 85 mm gun, it can serve as a support tank; with the 57 mm ZiS-4, it turns into a universal tank. But still, it’s not worth climbing on the rampage.

The forerunner of the KV-1 heavy tank.

Modules

Lv. gun penetration
(mm)
Damage
(HP)
Rapid fire
(rounds/min)
scatter
(m/100 m)
Mixing
(with)
The weight
(kg)
Price
(|)
II 76 mm KT-28 37/100/38 105/110/164 13.13 0.61 2.29 540 3580
IV 57 mm ZiS-8 75/112/29 75/75/95 21 0.46 2.29 400 22910
III 76 mm L-10 66/100/38 105/110/164 13.13 0.57 2.86 641 10310
IV 76 mm F-32 67/100/38 110/110/156 15.22 0.51 2.86 770 27610
V 57 mm ZiS-4 112/189/29 85/85/95 23.65 0.34 2.29 740 40130
VI 85 mm F-30 120/161/43 160/160/280 11.67 0.42 3.43 1550 41000

Compatible hardware

Compatible Gear

T-28 in the game

Research and leveling

T-28 modules; The initial state of the T-28 tree when all T-46 modules are fully upgraded

T-28 can be researched after T-46 for 3600.

In stock condition, the T-28 is terrible. At the end of 2011, it was often possible to meet people who did not study the branch heavy tanks The USSR is precisely because of the T-28, but if you are told that it is better to slip through the T-28 on free experience, do not believe it. This tank can be an excellent desk for learning the basics of playing a heavy tank, as it is very similar to it in terms of dimensions, maneuverability and armament.

For fans of camping, the T-28 will be a dynamic tank destroyer with a rotating turret and a well-aimed and quick-firing hole punch, but in this case, you will have to learn how to play heavy on the KV-1, periodically getting into the "world of pain" to TT IX level.

For most players, the first thing to learn on the T-28 is the F-32 cannon, and then the F-30. The last gun will significantly increase the combat qualities of the tank and will allow you to support your older brothers on the KV-1, to which you will often be thrown.

If you prefer not to go in the second line, but shoot enemies from the bushes alone, then the accurate ZiS-4, which, moreover, does not greatly unmask the position, will be in this matter the best assistant than the slowly convergent F-30. In addition, its rate of fire and maneuverability of the tank allows you to defend in close combat if a Tier V CT suddenly moves into your position. True, in the latter case, this is unlikely to help you if there are enough artillery on the map - because of the cardboard armor and large sizes"tram" is one of the priority targets for any artillery guide, and this should be taken into account when choosing a position (for example, a small bush near a boulder is preferable to a large bush).

Next on the research list are the T-28A suspension and the M-17T engine, and then the M-17F. But if you wish, you can skip the suspension, all modules are perfectly placed on the tank, while not exceeding the maximum allowable weight. Then comes the T-28 conical, it adds 30 HP and slightly increases the view.

The 10P radio, as with most other tanks, should be studied last, unless you prefer to "shine".

combat effectiveness

With the characteristics of the T-28, there are only two uses for it: "firefly" and sniper.

The first is theoretically possible due to the relatively high speed and maneuverability (this is one of those cases when the speed is limited not by the engine, but by an outdated undercarriage, so it is easy to type and does not get lost when turning). But large dimensions, thin armor and the lack of a powerful radio greatly interfere with this. Yes, "fireflies" do not live that long, but the T-28 runs the risk of dying without finding anyone.

But the second role is much more preferable. The high damage of the F-30 for its level and the even greater dpm of the ZiS-4 correspond to this. True, the tank often throws itself towards the “big brothers”, where both top-end guns are not so effective, but the T-28 will be able to stand up for itself.

In good hands, this tank is a real death machine, leaving only ruins and burning debris in its wake. But most players consider the T-28 to be just a passing tank that unlocks the KV-1. And this is their main mistake.

Combat tactics

Most of the battles the T-28 spends after the KV-1, Churchills and T1 Heavy, but often gets into battles to the 6th and 7th levels, where at the slightest attempt to get ahead it turns out to be a target. In the "top" is now quite rare.

  • Top of the table. Being in the top, do not flatter yourself about appearance this machine. Despite the fact that it looks much more serious than its brothers M3 Lee and Pz III, attempts to play in the style of "I'm heavy - I'm going ahead" usually lead to the senseless death of the car. The armor of the T-28 does not exceed 30mm, and the high profile combined with the straight armor plates on the machine gunner turrets make you an easy target. The main advantage of the T-28 is the F-30 gun. In terms of characteristics, in terms of efficiency, this gun is second only to the rapid-fire M3L / 37 of the M3 Lee, however, the Lee does not have a turret and therefore is much weaker in close and urban combat. The F-30 has maximum penetration and accuracy for its level, which makes the T-28 an ideal sniper and makes it easy to dismantle any tank of level 4 and below at long and medium distances. Moreover, the T-28 in such battles turns out to be one of the few who are able to easily destroy heavily armored French tanks 4 levels B1 and AMX 40 and one high-explosive projectile from the F-30, upon successful penetration, it breaks into pieces any level 3 tank like the BT-7. In close combat, this gun is not as good as the ZiS-4, and the dimensions of the tank make it too easy a target, so try to keep your distance from enemies, hiding behind corpses and other covers.

If the enemy has French AMX tanks 40 or B1 bis, they should be chosen as prime targets, as low level teammates are often helpless against heavily armored Frenchmen.

  • Middle of the list. When the T-28 falls into the middle of the list, freedom of action and in general life deteriorates sharply. At such levels, the armor and survivability of the T-28 does not allow him to engage in a more or less serious firefight alone. Any tank of the 5th level will crush the T-28 with two or three shots without suffering significant damage. And here again we have to resort to sniper tactics. Hiding behind the backs of heavy brothers and in shelters, this tank can cause a lot of trouble to the enemy, but beware of detection, it will not be difficult to disassemble you. If you see that a tank that has just been shot down has turned its barrel on you, leave immediately, it is better not to fire for 30-50 seconds than to die and deprive the team of your weapon.
  • Bottom of the list. Everything is much worse here, the relative survivability of the T-28 becomes completely useless. Here the player will have to get used to the role of fire support. Medium and light tanks become your main task - by knocking down their tracks and working them with your gun, you will not only make life easier for your "heavies", but also protect your Art SPGs from fireflies. With proper distribution of fire, you can make a significant contribution to the victory of your team.
Advantages
  • Good top guns.
  • High speed and maneuverability
disadvantages
  • Big sizes
  • thin armor
  • Poor fighting qualities in stock condition

Equipment, equipment and ammunition

The main advantages of the tank are its speed, agility and excellent gun F-30. It is also worth noting that this tank is a company tank and is used as a breakthrough tank. And despite its relatively weak armor, speed, maneuverability, and in particular the gun, will do their job. But there is no difference in the configuration of the tank, either in the random house or in the company. Therefore, it is universal:

BB35BP0OF10

For the F-30 cannon, armor-piercing shells should be taken. But don't neglect high-explosive fragmentation, as a situation may arise in which you will have to fight with tanks of level 6 or shoot down the capture of the base. In such cases, the HE shell is indispensable. In the case of the ZiS-4, the situation is clear. Only armor-piercing shells. Complete with a rammer and reinforced aiming drives, this cannon turns into a machine gun.

Known Issues

Inconsistency with the historical prototype:

  • In reality, the tank weighed about 25 tons, in the game - 17 tons.
  • The F-30 gun was mounted on the T-28 tank, but no firing was carried out with it.

Machine evaluation

T-28 rating

  • - For excellent damage and penetration of the F-30 gun.
  • - For good speed and the ability to have time to bring down the capture, being on the other side of the map.
  • - For the accurate and fast-firing gun ZiS-4.
  • - For the accuracy of the ZiS-4, but a small one-time damage.
  • - Combined with the F-30's speed and lethality, it won't be difficult to get this medal.
  • Death scythe- lethality of the F-30 cannon will allow you to get this award.
  • - For the phenomenal penetration of the ZiS-4.
5 years and 5 months ago Comments: 12

So, you, like many other players, decided to choose the Soviet “heavy” with your first level 5 tank? Then you definitely passed this car. But let's still remember how it was ... So I bought this tank right after T-46 and what did I see? Huge tank! Just a giant! After the purchase, I compared its sizes and was surprised ... the size is the same! But that was after, and at first I thought: “Since big means slow and armored,” and immediately after the first battle, “How wrong I was, how punished, I’m stuck in the hangar now.” It turned out he was fast and "cardboard". But let's go in order.

Story

Do you see at the beginning 30x years, the tanks were only against conventional rifles, machine guns and pistols. This explains his "cardboard" in the game. But I won't get ahead of myself. Story T-28 began in 1930 with a visit to Great Britain by the Soviet Purchasing Commission headed by S. Ginzburg, whose task was to acquire the most modern models of armored vehicles and send them to the USSR for study and use in organizing their own armored production. One of the tanks of particular interest to the commission was the then-newest medium tank A6 of the company "Vickers", better known as "Vickers 16-ton". However, the firm "Vickers" refused to sell finished sample tank due to its secrecy and put forward the following conditions for the Soviet side to purchase the vehicle:

  • A one-time payment of 20,000 pounds sterling (about 200,000 rubles in gold) for familiarization with the design and development of tanks of this type.
  • Order from the company "Vickers" 10 tanks of this type at a price of 16,000 pounds (160,000 rubles in gold) for an unarmed tank.
  • Further order from the tankette company Carden-Lloyd Mk.VI and light tanks Vickers Mk.E.
Such conditions were considered unacceptable by the Soviet delegation, and it was decided to abandon the acquisition of the A6 and instead create a tank of this class. on their own using experience gained from the study in the UK sample A6.
Material taken from wiki.wargaming.net

guns

As you can see from the screenshot, the choice of guns is great, but there are no questions about which gun to put. How good is this tank? Top tool! It stands out from him, and as you know, it is far from bad with him! A gun ZiS-4 pretty accurate. Rapid-fire and with just a huge . It dictates the style of playing on the tank.

Tower

It turns out a non-standard guide ... I don’t consider booking, because it’s not there (the hatzer sends us to the hangar with one shot), but as you can see, I’ll consider the tower why? Take a look.


tower turns faster, while the top one is better. Choose what you like. I'm not an adviser here (although I chose the top one - the view is more important, and the turning speed suits you anyway).

Research and leveling

This miracle is being investigated on the T-46 for 3600 experience. I advise you to open the modules in this order...
- ZiS-8
- ZiS-4(it is put on the stock chassis and tower, which means you need to use it)

If the goal is to upgrade to the KV-1 as quickly as possible, then take the running engines and KV-1, and if you liked playing it and want to leave it in the hangar, for example, for junior companies then explore as you see fit.

Tactics

Finally, we switched to tactics. Two different tactics can be used on this tank. The first is a tank. The second is an ambush sniper. The first tactic involves playing with more armored brothers, since how to play in the support role is repeatedly described in many guides (you can read for example here), so I won’t dwell on it. I will consider in detail the tactics of a sniper. Almost on every map there is where you can shoot from afar. Let's get into the bushes... Accuracy allows you to shoot accurately at long distances, and at the same time go unnoticed.

Equipment

Sniper tactics

camouflage net
- stereo tube
- Ventilation

Universal option
- Rammer
- Drives
- Ventilation

Equipment

Standard: first aid kit, rem. kit, fire extinguisher.

Crew

Commander- sixth Sense, the rest- disguise (for sniper tactics). Further on the review: radio interception and an eagle eye (again on a sniper). Further training of your choice, take what you want! Do not be afraid experiment!

This concludes my guide. Good luck on all fronts! See you soon!

Prepared by: DavydenkoNikita

Video guide World of Tanks from JMR about American tank destroyer Level 8 T28. We will learn all the secrets and subtleties of the game on this bird, discuss performance characteristics and compare with classmates.

At the end of 1943, the United States was planning with might and main its direct participation in the liberation of Europe from the German invaders who were losing the war. In particular, to overcome the fortified defensive lines in advance, it was supposed to use a well-armored self-propelled gun. This is how the history of the T28 and T95 began. Characteristic features projected tank was to be a new gun T5E1, which had a high initial speed projectile flight and could effectively hit concrete fortifications, as well as excellent frontal armor.

Since the new self-propelled gun had to fight with stationary fortifications, and not with enemy tanks, it did not require either high speed or good dynamics. The propulsion system of the tank destroyer was almost identical to that installed on the M26 Pershing tank, although it was twice as light. Travel speed new car should not exceed 10 kilometers per hour. Looking ahead, let's say that this amazing mobility was successfully achieved by the designers, and the World Of Tanks developers quite plausibly conveyed in the game. In the end, it was decided to abandon the production of T28 and T95 due to the decision of the department military policy stop all work in the class of hundred-ton vehicles, which does not prevent us from fully enjoying the game on their tanks.

So, after an active game on a very mobile T25AT, we get a PT, bio on which can hardly be called even passive - T28. However, despite the huge contrast compared to its predecessor, American designers and Belarusian programmers managed to make one more big step in the same direction and create T95. It’s easy to call battles on it not only passive ... however, more on that in due time.

You can immediately put an already researched pre-top gun on a newly purchased PT. Of course, 200 millimeters of penetration by an armor-piercing projectile at the eighth level is very small, but these are not catastrophic 170 millimeters of a stock gun. In addition, you will most likely already have researched a very popular among American technology top radio. After researching the second suspension or installing reinforced springs, you start collecting experience for the top gun and engine. The first will allow us to confidently deal damage to any encountered opponents, and the second will at least slightly improve our dull mobility. In principle, you can't go wrong if you spend all the free experience to bring T28 to the top. The game on it is already unlikely to seem easy to you to complicate your life with fights in the stock state.

TTX T28 comparison with classmates

Let's compare this PT with classmates. Her weapon has quite an average level of penetration. armor-piercing shells- 248 millimeters, a good damage of 400 units at a time, a rate of fire of 6.5 rounds per minute and the average among PDM classmates. At the same time, it has a very mediocre accuracy, good speed information, and the ammunition load consists of forty shells. Despite a decent mass, the T28 cannot boast large stock health, it has the worst specific engine power level, maximum speed, and turning speed. It can tilt the gun down a little better than the SU101, but it is able to shoot high up. What else is average? Oh yes! Horizontal aiming angles and review. At first glance, we have an average car in almost all characteristics, and those indicators that distinguish it are much worse than all the other level eight anti-tank vehicles, unless, of course, we take into account the unique ability to shoot at sparrows. To some extent, these figures are offset by invisibility. Ceteris paribus, this BT will be detected much later than classmates, except for the Soviet SU101. In any case, the performance characteristics of this PT create a very depressing impression. What compensates for the set of these shortcomings on the tracks? Of course, armor.

How to pierce the US T28 tank destroyer - armor tests

By the way, this is one of the very few vehicles that, when shelling from the front, does not have weak zones for shells with a penetration of 112 millimeters. Despite the fact that this is a penetration of the encountered fireflies, in fact, this will mean that at medium and long distances, many guns will have difficulty dealing damage to this vehicle exactly in front and in a diamond. By the way, about the rhombus. The armor of the upper part of the hull is much worse than the lower part, therefore, in a rhombus and from the side, it is better to shoot at the part of this tank that is not protected by tracks. Behind the T28 is defenseless. Even a slightly tilted hull cover can protect against the smallest caliber projectiles, its thickness is only 25 millimeters, and for guns larger than 75 millimeters it will not be able to ricochet. For shells with a penetration of 170 mm, 2 hatches on the roof of the hull become available. True, it is very difficult to target them from afar, and being close in front of a gun capable of delivering 400 damage every 8-9 seconds is not best idea. It is much more profitable to bypass T28. Even in a small rhombus, top part hull takes damage well.

And although the gold shells of classmates and armor-piercing top-end guns have the ability to inflict T28 damage in the forehead, here the American anti-tank gun can surprise in the form of ricochets or non-penetration. Especially if the projectile hit a completely invulnerable gun mask.

Let's look at sample diagram penetration. 200 mm of frontal armor, molded into a complex surface, provides an excellent opportunity to tank damage with a wheelhouse. Even despite the invariably low mobility, there is always a chance that a projectile fired at the front of the wheelhouse will not do any harm to the T8.

The hull consists of flat armor plates, so it is somewhat easier to penetrate it. Thus, the reduced armor of the upper frontal part when fired from the front for armor-piercing shells is approximately 225 millimeters. This is the average penetration of heavy tanks of the eighth level. And all the space behind the VLD is occupied by the transmission. In the game, this part of the engine, which has a chance to light up on every fifth hit. In a rhombus, very thin sides of this PT open almost immediately. The thickness of the lower part of the case is 100, and the upper part is 50 millimeters, so their penetration at an angle, and even more so from the side, does not present any difficulties.

I'll just show you the scheme for breaking through the stern. There is nothing to comment here.

As for the T28 gun, it is a sin to complain about it, just like for all other PTs. 258 millimeters of penetration, quite good accuracy, plus a very severe DPM will not allow you to ignore this BT even top tanks at least ignore for a long time. Where penetration will be lacking, the T28 may well gain accuracy. It is enough to hit small penetration zones at medium distances, if, of course, you know them.

T28 Combat Tactics

At the beginning of the battle, do not rush to go somewhere, you still will not have time to go there. Try not to make mistakes in choosing a direction, because you are unlikely to be able to go back. Wait for the departure of the allies. T28 is preferable to guard the weakened flank close to the base. In general, the farther away from the enemy you are, the less opportunity the enemy has to damage you, even if you are detected. Firstly, it will be more difficult to target you, and secondly, armor-piercing sub-caliber shells lose armor penetration from a distance, which also plays into your hands. Plan routes that will allow you to enjoy without a doubt strengths tank - camouflage or excellent frontal armor, and will not give the enemy the opportunity to shoot at you with different angles. When there are several enemies in front of you, always kill the faster attacking opponents first, if you give the opportunity to prop you up, then most likely your participation in the battle will end there. As we said, the T28 has a very good camouflage, use it. Keep in mind that camouflage is an extra way to reduce the visibility of a tank without taking up equipment slots and crew skills. If it is possible to purchase it for the time of pumping, it is worth doing. Don't forget the artillery. Any PT is an important target for arta. And such a slow and clumsy as T28 - especially. Be prepared for the fact that the enemy artillery, having found your tank being shot through, will drop all their business and take care of you.

Now let's move on to the configuration. The crew of the T28 primarily learns the sixth sense, repairs and camouflage. As individual skills, the following skills are perfect: for the commander - radio interception, it increases the viewing radius by 3%; we make the gunner a sniper - so we can inflict critical damage more often; we dedicate the driver to virtuosos; and charging in desperate.

Taking into account the possibility of engine damage and fires when hit on the forehead, we leave the equipment as standard: a fire extinguisher, a repair kit and a first aid kit.

The equipment is also worth taking the classic for long-range anti-tank weapons: a gun desilator, camouflage net and a stereo tube. In this way, we will see the enemy much earlier than he can detect us, even when fired. In principle, ventilation is also good for this tank, which can be installed instead of a pipe or mesh - it will slightly improve all the characteristics of the tank, including its terrible mobility. Once you get comfortable with this AT, you might very well enjoy it - it's still quite fun to see almost all the tanks in the game, when they spot us for the first time, stop and try to hide behind cover. At T28 DPM, aiming her when her weapon is looking at you is an activity for people with either very strong nerves or "playing for fun".

And that's where we ended the video. World overview of Tanks about US tank destroyers T28. We hope you found everything you were looking for.

Have questions?

Report a typo

Text to be sent to our editors: