Tiger (P) is a Tier VIII German SPG. G.W. Tiger (P) — German tier VIII self-propelled gun Gw tiger p which weapon is better to install

Geschützwagen Tiger(from German Geschützwagen - carriage and German Tiger - tiger) - experienced German self-propelled 170 mm howitzer. The decision to create heavy self-propelled guns for artillery support accepted in June 1942. Work on the machine was carried out by Krupp. The ACS concept implied the possibility of installing three different artillery systems on one base chassis: a 170 mm 17 cm Kanone 72 cannon, a 210 mm Morser howitzer and a 305 mm Skoda GrW L / 16 mortar, in connection with which the vehicle received a rather long official name Geschützwagen "Tiger" fur 17 cm K72(Sf), fur 21 cm Mrs 18/1(Sf) and 30.5 cm GrW Sf I-606/9. A similar concept was the basis of the Soviet heavy self-propelled guns Su-14.

Research and leveling GW-Tiger

GW-Tiger can be researched after Gw-Panther for 166,000 XP

Having bought ACS GW-Tiger You move to the 7th level of the tree German artillery. To start the game on the GW-Tiger with maximum efficiency, install previously researched modules on it. These can be a FuG 12 radio station and engines: Maybach HL 210 P 30 and Maybach HL 230 P 45, which are being studied on VK 3001 (H) and VK 3601 (H). First of all, it is recommended to study the chassis of the GW-Tiger-Ketten Ausf. B for 16940 experience. It will increase the carrying capacity and allow you to install all the necessary modules, as well as the top gun. The research can then be directed towards the 21cm mortar Mrs 18/1(Sf) for 67500 experience. This is one of the best tier 7 SPG guns in the game. Its projectiles have splash damage of 7 squares around the point of impact and deal significant damage to heavy vehicles.

On the image: Model ACS GW-Tiger

Combat effectiveness of the GW-Tiger

GW-Tiger- very efficient ACS. This is due both to low maneuverability and a long reload time, but to a greater extent, to the fact that the Gw-Panther's predecessor art has a completely different effective play style, so you will actually have to learn how to play again. On the other hand, if you understand this tank, learn to reduce in advance, change position in time, then the enemies will be unpleasantly surprised by their losses from each of your shots.

Benefits of GW-Tiger

  • High damage shells 210 mm mortars
  • Large HE shell fragmentation radius
  • High (for self-propelled guns) strength

Disadvantages of GW-Tiger

  • The large size of self-propelled guns complicate camouflage
  • Low maneuverability
  • Very small traverse angles
  • Long mixing

Playing style GW-Tiger very strongly reminiscent of Grille - the first thing that catches your eye is a small horizontal aiming angle, which contrasts sharply with the angle of the GW-Panther. We have to get used to this inconvenience again. However, unlike the Grill, which had good, but rather average damage, the GW-Tiger easily destroys any tank up to level 8 (and often 9th) level from one hit, and inflicts critical injuries on level 10 tanks.

The history of the creation of GW-Tiger

The base chassis for the self-propelled guns was chosen as a heavy chassis tank PzKpfw VIB Tiger II, which was somewhat redesigned - lengthened with the addition of one more roller. Maybach HL 230 P 30 engine, 650 hp located in front of the case. Design maximum speed ACS reached 35 km / h. Booking protected only from shrapnel and machine-gun fire.

Weight ACS GW-Tiger was supposed to reach 58 tons, the crew of the car included 7 people. Initially, it was planned to provide the possibility of circular fire, however, further studies showed the unrealism of such a requirement, as a result, the horizontal guidance angle was 5 degrees in both directions. If necessary, the gun could be detached from the chassis and moved back to a special rotating platform that provides all-round firing.

Photos of the GW-Tiger from World War II

Photo: GW-Tiger without a gun

Photo: GW-Tiger - side view

German self-propelled artillery installation of the eighth level. It has monstrous firepower and a large fragmentation radius (due to the 210 mm howitzer), as well as a huge spread, long aiming and low mobility.

The predecessor of the self-propelled guns G.W. tiger.

Research and leveling

ACS G.W. Tiger (P) is being researched on G.W. Panther for 113,600 experience.

  • The 21 cm Mörser 18/1 gun is a top-end gun that is lighter than the stock gun and does not require suspension replacement
  • Chassis G.W. Tiger (P) verstärkteketten - improves agility and dynamics
  • Engine 2 x Porsche Typ 101/1 - research at will, minimum increase
  • FuG 12 radio - should be inherited from G.W. panther.

combat effectiveness

G.W. Tiger (P) turned out to be quite slow, so you won't be able to get away from fireflies like Chaffee. Therefore, it is worth looking for such places on the maps where we will not be exposed at the very beginning of the battle.

The only chance to escape from a firefly is to hit it with direct fire (“one shot”) or hit it with a close splash. The gun is very powerful, but at the same time, a monstrous dispersion (0.88) and an extremely long aiming time do not allow us to shoot at fast targets.

Therefore, it is worth aiming at slow heavy tanks. For self-propelled guns, we have unexpectedly good frontal armor. We have a Tiger Porsche base, and a 100mm forehead. This means that upon detection, we will be able to repel a couple of enemy shells.

Advantages:

  • the highest one-time damage among self-propelled guns of its level;
  • good communication range;
  • decent frontal armor;
  • a good radius of fragmentation from a high-explosive fragmentation projectile.

Disadvantages:

  • huge dimensions;
  • huge dispersion of the gun;
  • small angles of horizontal aiming;
  • poor mobility;
  • low rate of fire;
  • open cabin.

Crew

  • Combat Brotherhood will increase the characteristics of the tank.
  • Camouflage will increase the invisibility of the machine.
  • The Eagle Eye + Radio Interception combo will give you a 5% vision boost.
  • The combination Smooth Turret Turn + Smooth Ride will allow you to spend less time on mixing when moving and turning the turret.
  • The sixth sense will help determine if the tank is detected or not.
  • The king of off-road will increase mobility on soft ground.
  • Desperate will increase DPM in heated fights.
  • Intuition will help you change shells faster.
  • Contactless ammo rack will increase the strength of the ammo rack.
  • Virtuoso will slightly improve maneuverability.
  • The repeater will slightly improve the radios of allies.

Equipment

  • The rammer will slightly speed up reloading.
  • camouflage net increase the invisibility of the machine.
  • Reinforced aiming drives will speed up the convergence of the gun.

Equipment

The equipment is standard - Repair kit, First aid kit, Fire extinguisher, but if necessary, to increase the dynamics, the fire extinguisher can be replaced with 100-octane gasoline or 105-octane gasoline.

Ammunition

The main projectiles are high-explosive fragmentation.

7-12-2016, 11:30

Hello to all fans to play artillery, the site is with you! As you already understood, now we will talk about a separate class of technology, namely German Art SPG eighth level, in front of you G.W. Tiger (P) guide.

Each art at its level has some special distinctive features and in this case we are talking about a terrible, terrifying unshakable power of weapons and huge dimensions. Of course, now we will analyze in more detail G.W. Tiger (P) TTX, but even at the first glance at this unit, you can say that you need to be afraid of it, now you will find out why.

TTX G.W. Tiger (P)

To begin with, we have art at our disposal, with the most large number HP among the representatives of this class at the level, as well as weak basic overview at 290 meters, as you understand, by the standards of all other equipment, these figures are negligible.

If you look at G.W. Tiger (P) characteristics survivability, then this machine is very different from its own kind. First of all, I would like to say that we have simply monstrous dimensions, this is the largest and heaviest self-propelled guns on the level, so its stealth is lame.

In terms of booking Art SAU G.W. Tiger (P) also not sewn with a bast. We are all used to the fact that when approaching artillery, you can break through it anywhere, in this case this is not entirely true. From the forehead, this device has a thickness of armor of 100 millimeters, but here we are talking only about the frontal parts of the body, painted in red and orange. When turning the body, the reduction can reach 200 millimeters, so there is even a chance to catch ricochets and non-penetration. However, cutting at G.W. Tiger (P) World of Tanks cardboard, its thickness is only 30 millimeters, this part is vulnerable, as expected.

As for the side armor, in this projection our tank is much more vulnerable and again the declared 80 millimeters concern only the hull. Again, with great luck and the right turn, you can recapture something, but this is rare. The felling sau G.W. Tiger (P) becomes even more cardboard, here you are waiting for a miserable 18 millimeters. This protection of our artillery suggests that we can hold back land mines, especially those that explode nearby, but otherwise you need to play very carefully.

Of course, with such a huge weight and overall shedding, one cannot count on good mobility. Although our maximum speed is tolerable, Horse power per ton is sorely lacking, so in general, artilleryG.W. Tiger (P) has very poor mobility, as well as maneuverability.

gun

Armament is the most important component of any artillery mount and in our case, the truth is something to be proud of, because german art the most, without exaggeration, the most big gun at the eighth level.

It is quite obvious that due to the large caliber, G.W. Tiger (P) gun has the most powerful alpha strike among classmates, but you have to pay for everything and this unit recharges for a very long time.

With the penetration parameters of our German, everything is pretty standard in terms of artillery, however, it’s worth stopping here and saying a few words about shells:
1. conventional mine- this is a standard type of projectile, in our case we will use these cartridges most time. In addition, they have a good fragmentation radius, as much as 6.44 meters.
2. A gold mine is a very important type of projectile, but expensive, and we pay for an increased dispersion of fragments (more than 9 meters), thanks to which sau G.W. Tiger (P) World of Tanks can hit several targets at once or smoke out an enemy hiding behind a stone. With the release of patch 0.9.18, the shard spread radius is of particular importance, because all the vehicles that we have hooked are stunned and their characteristics drop for a while.

Regarding accuracy, for a large alpha, you will also have to pay for accuracy, since we now have the most oblique gun at the eighth level in our hands. G.W. Tiger (P) art got a really big spread and a long mix. In addition, this German woman has very limited LLL, only 5 degrees in each direction, which leaves a serious imprint on the comfort of the game.

Advantages and disadvantages

By and large, strong weak sides of this unit are clear, but to make it easier for you to navigate, you should pay attention to this important nuance more attention, now we will decompose the advantages and disadvantages Art SAU G.W. Tiger (P) the points.
Pros:
Huge one-time damage;
Large fragmentation radius;
Availability best armor among SAU-8;
The best margin of safety among classmates.
Minuses:
Weak armor in general;
Huge dimensions;
Poor mobility;
Long recharge;
Worst accuracy among SAU-8;
Uncomfortable traverse angles.

Equipment for G.W. Tiger (P)

It is very difficult to play artillery without buying additional modules, because there are parameters that desperately require at least a small adjustment. True, for artillery in this matter, the equipment is almost always the same, and for G.W. Tiger (P) equipment we will put this:
1. is an extremely important module that will make our reload speed at least a little faster.
2. - without them, too, nowhere, because the faster we reduce, the more confidently it will be possible to implement damage.
3. - taken to make our colossus more difficult to detect, after all, artillery represents greatest danger until it was discovered.

Crew training

Not less than important aspect games on each tank, because your success in battle will depend on how you manage the choice of skills. In the case of artillery, it is very important to increase the comfort of dealing damage, but we must not forget survivability, a comprehensive boost of characteristics, so on sau G.W. Tiger (P) perks should be taught in the following order:
Commander (radio operator) - , , , .
Gunner - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Loader - , , , .
Loader - , , , .

Equipment for G.W. Tiger (P)

By standard scheme It is worth acting in the choice of consumables. Here, your stocks of game currency are taken as the basis, if there are few silver loans, buy , , . But always the indisputable advantage will be the one that puts on G.W. Tiger (P) gear premium, where it is better to give preference.

Game tactics on G.W. Tiger (P)

We have very large, inactive artillery with weak armor in our hands, and if we recall the fact that when playing on self-propelled guns, positioning plays a very important role, in case G.W. Tiger (P) tactics combat, one might say, is based on this factor.

In order to be more useful during the battle, you should become more difficult to detect and damage you in case of light. In this case, even after turning the body Art SAU G.W. Tiger (P) must be able to converge and fire without hindrance, it is unacceptable to constantly spend time moving when the projectile is loaded.

Regarding the crossings themselves, of course, it is by no means impossible to stand constantly in one place. First, after each shot G.W. Tiger (P) art must drive at least a little, otherwise they can find you on the tracer and kill you. Secondly, while the gun is being reloaded for a long time, this is a great moment to take a more advantageous position in this moment fight.

Be aware of your huge one-time damage, german tank G.W. Tiger (P) World of Tanks it is capable of sending even many vehicles of the 9th level into the hangar with one shot, but for this you must be reduced to the end and successfully hit the enemy, after all, this unit cannot be called well-aimed.

Otherwise, everything is typical, keep an eye on the mini-map, try not to let the enemy near you under any circumstances and remember that sau G.W. Tiger (P) must focus its fire on the most dangerous or armored targets, so that your team has a better chance of winning.

G. W. Tiger– top at level 9

Geschützwagen Tiger (from German Geschützwagen - carriage and German Tiger - tiger) is an experienced German self-propelled 170-mm howitzer. The decision to create heavy self-propelled guns for artillery support was made in June 1942. Work on the machine was carried out by Krupp. The ACS concept implied the possibility of installing four different artillery systems on one base chassis: a 170-mm 17-cm K.Mrs.Laf cannon, a 210-mm 21-cm Mrs.18 howitzer, as well as 305 mm and 420 mm Skoda super-heavy mortars (30 ,5-cm Gr.W; 40-cm s.Gr.W), in connection with which the car received a rather long official name Geschützwagen VI fuer 17-cm K.Mrs.Laf (Sf), fuer 21-cm Mrs.18 /1(Sf) and 30.5-Gr.W (Sf) I-606/9. A similar concept was the basis for the Soviet heavy self-propelled guns SU-14 (1939).

performance characteristics top tank in Game:
common data

Price 3600000 Credits

Durability 500 HP

Weight / Prev. weight 59.13/64 t

Crew

Commander

gunner

Driver mechanic

Charging

Charging

Mobility

Engine power 700 hp

Specific power 11.84 hp/t

Max speed 45/10 km/h

Agility 16 °/s

Booking

(forehead/board/stern) 30/16/16 mm

Armament

Gun 21 cm Mörser 18/1

Ammunition 15 pcs.

Damage 2000/1550/2000 HP

Armor penetration 105/303/105 mm

Rate of fire 1.25 min-1

GN speed 12 °/s

HV speed 17.5 °/s

GN angles -5…+5°

HV angles -2…+48°

Obzor 390 m

Communication range 710 m

The order of studying the modules:

After the purchase, if possible (if they are open on other tanks), the FuG 12 radio station and the Maybach HL 210 P30 and Maybach HL 230 P45 engines should be installed. These engines open on the VK 3001 (H) and VK 3601 (H) tanks.
- in any case, further open the top chassis G.W. Tiger verstärkteketten. The chassis will make it possible to install all the modules and, most importantly, the top gun.
- then we put the top gun and start to feel our art for real.
- if you didn’t have engines initially, then we make our game a little more comfortable by pumping them.
- well, if there was no radio station, then we take it.
- we go to the finish line to G.W. E100

Tank pros:
+ monstrous damage
+ huge splash
+ the presence of armor-piercing shells

Tank cons:
- very long reload
- very long mix
- very small traverse angles
- poor mobility
- huge size
- flat trajectory of the projectile

Equipment:

There is nothing new on this art in terms of modules. The rammer and mixing are simply not discussed. Of all the rest, only a camouflage net can bring us benefit, and we will take it. So:
- Camouflage net
- Reinforced aiming drives
- Howitzer rammer of large caliber

Crew upgrade:
There is a lot of ambiguity here. For example, many people think that disguise must be downloaded on art. For this art, as well as for the previous and next ones, disguise is not a priority, because a huge shed cannot be hidden by disguise. This is due to the fact that masking gives a bonus in the form of a coefficient from the initial value, and it is regrettably small for us. Therefore, with the first cell, I offer the following set: The commander - the sixth sense, the gunner - a smooth turn of the tower, the driver - a virtuoso, the radio operator - radio interception (although the benefits are very doubtful and you can take disguise), both loaders - disguise. We take the second perk to the entire crew the Brotherhood of War. Further, whoever has not received the disguise receives it. The rest can take anything at all, since it is equally useless. The priority is still desperate.

Equipment:

Rem. a kit and a first aid kit are needed and this is not discussed. We are unlikely to burn, so we take gasoline (if possible, gold) to add at least some dynamics to our barn. Alternatively, instead of gasoline, you can take chocolate.

Tactics:
Start by choosing a position. It should be occupied taking into account the trajectory of the projectile. You must immediately come to terms with the fact that throwing is not for us. We charge for more than 40 seconds, so there will be plenty of time to take a position.
More on target selection. There are only three priorities. The first is to take out as many points of durability as possible to opponents that will be difficult for your allies to kill. It's about about such targets as Mouse, E-100, top anti-tank guns, as well as a number of heavily armored or especially dangerous targets. The second priority is to reduce the number of guns in the opposing team. It’s worth picking up the enemy if delay will lead to significant damage from this target, and also if you see that there is no one else to pick up the target. The third priority is targets that are guaranteed to receive full (or close to full) damage. Here we include WT auf E100, WT auf. Pz.4, as well as all the targets that are on our side, and even better - the stern.
Remember that the reload time is over 40 seconds, which means you need to work on every shot. We occasionally miss with full aiming, so we cannot afford to shoot without full aiming either. Trying to catch a firefly in motion is a rather hopeless business with our characteristics, I do not recommend doing this (although sometimes this business needs to be done).
We've been mixing for a very long time, which means we can't afford to remix often. In this case, you need to know the maps and the likely places where the enemy will appear. It's worth visiting these places in advance. The advice is relevant for most self-propelled guns (for those without a rotating turret) - fasten the chassis (by default, the X button), because going beyond the horizontal aiming angles is fraught with loss of information, and if you lead the target, you will miss the opportunity to shoot. This is especially true for the GWT due to very small GL and long mixing.
At the end of the guide, I post a video in which I get the class badge "Master" for 5 shots on this machine:

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