Guide prem tank panzer 58. Full list of changes

Since update 9.17.1, the Pz. 58 Mutz will be added to the client World games of Tanks for purchase with in-game gold, we remind you that before that, the Panzer 58 Mutz was sold exclusively on limited time and only for cash. Let's take a closer look at the Panzer 58 Mutz in the article.

Before moving on to the main technical specifications medium tank of the German Panzer 58 Mutz branch, it is necessary to focus on its appearance, it is called the alpine bear. The vehicle has standard camouflage coloring: an aggressive bear is clearly visible on the sides of the turret and hull. This nuance does not affect the camouflage performance, but is a nice and original addition.

Panzer 58 Mutz performance characteristics

Overview of premium medium tank tier 8 Pz. 58 Mutz in which the performance characteristics of the Panzer 58 Mutz are fully consistent with the parameters of a medium tank. The car is quite maneuverable, not offended by high-speed performance. This provides a versatile game. In addition, the tank is not deprived of frontal armor: not the most outstanding performance in the game, but 120 millimeters of armor plate in the upper part of the hull and a ricochet turret help to catch non-penetration even from high-level opponents.

The technique has a relatively good margin of safety, but cannot boast of a good overview.

With the 9 cm Kanone gun, the Panzer 58 Mutz is doing well, so these are the characteristics of the turret gun. Many units of premium vehicles have frankly weak weapons. In particular: good one-time damage is often negated by poor armor penetration. Pz 58 Mutz clearly falls out of the problem range: here there is 212 millimeters of penetration by the base projectile. This brings the "German" to the same level with such machines as the AMX CDC or FCM 50T.

In general, the characteristics of the weapon look quite acceptable for a premium level 8 MT. There is a good mixing speed, a relatively small spread and decent accuracy. In general, everything looks pretty good, in addition, already good indicators can be improved with crew perks and installation additional equipment. It can be noted that even without improvements, the gun can effectively fire on the move with characteristic German accuracy. LHV allows the gun to tilt 10 degrees down, which allows for comfortable shooting, playing from the terrain.
Thanks to these indicators, the Pz 58 Mutz farms well in battles, bringing its owner about 45,000 net income. By the way, this feature makes the tank one of the most popular in the game: the purpose of premium vehicles is pure profit, and the tank copes with this task perfectly. Based on these features, you can start choosing equipment that will help increase the performance characteristics of the vehicle.

Panzer 58 mutz equipment

Equipment for pz. mutz should be chosen appropriately, the player's choice should be directed towards promotion lethal characteristics cars. The recommended option would be to install the following modules:
Rammer, stabilization of vertical guidance and coated optics. Note that the last module can be replaced with improved ventilation to increase the overall effectiveness of the vehicle in combat.

Panzer 58 mutz crew perks

If we talk about the skills of the crew, the choice can be as follows:
Commander- an eagle eye.
Gunner- sniper and smooth turret rotation.
Driver mechanic- smooth ride and off-road king.
loader- non-contact ammunition and intuition. And regardless of individual perks, it is necessary to pump out repairs, the Brotherhood of War and disguise.

How to play panzer 58 mutz

It is necessary to choose the right tactics of behavior in battle on the Panzer 58 Mutz - this is a tank for a versatile game. The car will feel equally confident on the first / second line. However, you still shouldn't climb on the rampage, but hide the shortcomings of the armor while in the second echelon, making the most of the gun's accuracy.
Regardless of the situation, it is better to avoid open spaces, and expose only the tower, which has a teardrop shape, which increases the chance of ricochet from hits. In addition, the mask of the gun is a screen. Therefore, we adhere to the standard tactics for STs: shoot and roll back into cover to reload. Do not forget that we are dealing with a maneuverable machine. Therefore, we do not hesitate to change flanks, promptly responding to the situation on the battlefield. At the same time, open spaces should be avoided: artillery hits can be fatal.
It is worth noting that the Panzer 58 Mutz feels comfortable in the top, which allows you not to be too afraid of enemies, and the absence of heavily armored opponents helps to farm silver well. However, even in high-level battles, the car feels quite confident. Armor penetration is quite enough to deal damage to dozens, so you will have to switch to sub-calibers only in extreme cases.

Panzer 58 mutz worth buying

Before deciding whether to take the Panzer 58 Mutz, let's look at the strengths and weak sides. Based on the foregoing, you can already add up the advantages and disadvantages of this machine. However, through comparative analysis, do not forget that we are talking about a premium tank.
To the undeniable benefits the following points can be included:
— An excellent gun with high armor penetration and accuracy.
- Mobility in combat.
- Relatively good armor for the frontal part of the hull and turret.
- Comfortable horizontal guidance angles.
High level income.

The disadvantages include:
— Lack of preferential level of battles.
— Frankly weak radius of view.
- Cardboard boards.

Frankly, it turns out to be a good machine for farming, and if you leave a review on 58 Mutz, then it will obviously be positive, just do not forget that you need to be able to play medium tanks and it is in such hands that the tank will allow you to support and worth playing, for beginners it is better to advise a completely different car. It will be possible to buy Panzer 58 Mutz as already mentioned in the game client for 8700 units of game gold (golds). And Mutz does not have preferential fights, so he will get to 10 levels.

Panzer 58 video

26-03-2016, 13:06

We welcome everyone to the portal site! Now we will look at the detailed Panzer 58 Mutz guide. Yes, yes, this is the same new premium medium tank level eight, which was on sale for a very limited time. However, many players managed to buy it, and it's worth talking about what it is.

TTX Pz 58 Mutz

Before starting to consider the main characteristics of the Panzer 58 Mutz, I would like to say a few words about its appearance. A unique camouflage was applied to the tank, on both sides of the turret and hull, an aggressive polar bear- a wonderful and very beautiful addition.
Otherwise, the Pz 58 Mutz performance characteristics tell us about the good mobility of the tank, indeed, the vehicle is frisky and very maneuverable, which gives us the opportunity to be versatile. In addition, we are not deprived of armor either, it is, of course, not high, but ricochets from the forehead of the tower save from time to time, and the upper armor plate of the hull in some places also has 120 millimeters of armor, which cannot but rejoice.

The vehicle has a decent margin of safety, but the Pz 58 Mutz has a poor visibility, although this parameter is quite typical for premium vehicles.

gun

Pz 58 Mutz gun - that's what this car is famous for, that's why it is strong. Most of premium Tanks World of Tanks has frankly weak weapons, and if they have everything in order with one-time damage, then the armor penetration parameter is often not enough, since it is greatly underestimated. However, here we have 212 millimeters of penetration with the base projectile, which puts us on the same level with the famous FCM 50t and AMX CDC.

The one-time damage we have is typical for a premium vehicle of the 8th level, the aiming time is also standard, dispersion, rate of fire, in other words, the gun is good. In addition, there is always the opportunity to improve all these parameters with equipment and crew perks. Looking ahead, we can say that even immediately the Pz 58 Mutz WoT shoots very cheerfully, and the accuracy after full mixing is completely excellent - German.

By the way, our gun bends down by as much as 10 degrees, which makes the gun and the game itself even more comfortable.

All these parameters make the Pz 58 Mutz an excellent farmer of silver credits. On average, you will easily take out 35000-45000 net profit, and after all, many people buy premium equipment for this.

Advantages and disadvantages of the Panzer 58 Mutz WoT

Well, the main characteristics and parameters of the gun have been considered, so it's time to talk about the advantages and disadvantages of the tank. But it’s worth saying right away that all the pros and cons will concern the premium vehicle, and not the traditionally upgraded tank.

Pros:
A good and comfortable gun with excellent armor penetration;
High mobility;
Rational angles of inclination of the forehead armor of the turret and hull;
Excellent gun depression angles;
High potential for farming silver.

Minuses:
In general, booking is weak;
The review is small;
Not a preferential level of fights.

Equipment Pz 58 Mutz World of Tanks

As we said above, the Pz 58 Mutz equipment allows you to lift everything best performance of our tank, to make it even more comfortable and deadly, so the best choice there will be the following modules:
, , .

As usual, the last option can quite reasonably be replaced by , although our review is not the largest, a pumped crew will fix this small problem.

Crew training Pz 58 Mutz

And now let's dwell on one of the key points, because for the Pz 58 Mutz, perks for the crew will greatly increase the effectiveness and farm in each battle, so they should be chosen thoughtfully, slowly, remembering that the crew can be transferred to other German medium tanks.

Commander - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Loader - , , , .

Having pumped the Panzer 58 Mutz crew in this way, we will get an excellent increase in all the main characteristics, and further development will depend on you, but first of all we recommend pumping out, since shooting from the second line and moving with increased stealth will not interfere with us.

Equipment for Pz 58 Mutz

A kind of standard is equipment for the Pz 58 Mutz, since the choice will be as follows: , and, if everything is in order with the amount of silver or gold, put , and . The last consumable in both cases can be replaced with , this will make the tank even stronger.

Game tactics Pz 58 Mutz

For the Panzer 58 Mutz, combat tactics is a very versatile aspect, because we feel confident both on the first line and on the second. However, the second line is still preferable, in this case we can most fully realize the accuracy of our guns and level out the shortcomings of the armor.

In any case, we should play carefully, expose ourselves to enemy shells as little as possible and try to show only the tower when firing, since it has a streamlined shape, and the gun mask is a screen. We lean out, quickly fire a shot and hide for the duration of the reload, a fairly typical technique.

Do not forget that the Pz 58 Mutz WoT has high mobility, change the direction of attack, flank, help the allies, and do not linger in one place for a long time in order to reduce the likelihood of deadly artillery hits.

Generally speaking, we feel especially comfortable at the top of the list, here there is always enough penetration, and the opponents are not so dangerous, and farming is better. However, in a battle with dozens, everything is also very good, of course, gold shells have to be loaded from time to time, but only if we have a really heavily armored enemy in front of us.

Tankers!

About two weeks have passed since the release of update 1.5, and we are already ready to launch general test version 1.5.1. You will be able to test the rebalance of medium tanks, as well as a new functionality - session statistics. And the Kharkiv winter map will also return to the game. Go!

Rebalance of medium tanks

After improving the Swedish heavy tanks led by Kranvagn, it's time to pay attention to some Tier X medium tanks and adjust their key combat characteristics. We have pre-tested the changes to these machines in the Supertest to see how they will affect the gameplay, and now we are ready to take the next step and complete the rebalance process.

  • Leopard 1 will get a distinct sniper quality and will be able to more effectively deal damage to the enemy from a long distance. Its feature will be high one-time damage, mobility and comfortable firing at a distance.
  • STB-1 will be able to get the most out of the terrain thanks to the hydropneumatic suspension and turret. The vehicle will be most effective in the role of fire support at medium and close ranges: high damage per minute and increased turret protection will make the STB-1 an extremely dangerous opponent and a very valuable ally.

Session statistics will be available in all your game clients. For example, you can play at work, and then continue at home with the statistics already collected earlier.

Also, as part of the work on session statistics, we slightly reworked the Hall of Fame and added the following information to it:

  • indicators for all time;
  • indicators of the impact of current statistics for the day on combat performance for the entire time.

This functionality includes many aspects. More detailed information session statistics will appear in special article. Follow the news!

Updated map "Kharkiv"

"Kharkov" is back, but in an updated form. Previously, the location was of interest primarily to heavily armored vehicles, which felt great in urban labyrinths with many quick head-to-head fights at short distances. However, players who preferred lightly armored vehicles were not so comfortable fighting on this map.

In update 1.5.1, Kharkiv will change a lot. We tried to keep the characteristic game features previous version maps and at the same time expand the scope for application various types vehicles, including vehicles with light armor.

And here are the key changes:

  • The redesigned map has become much larger: its size has increased to 1000x1000 m.
  • We've repositioned bases and rotated the map 45 degrees to give players more room to maneuver and try different tactics.
  • The right part of the map is urban development, reproduced with high historical accuracy (approximate time - early 1943). This is where heavy tanks will measure their armor thickness.
  • The left side of the map is an open space offering players varied relief and plenty of cover. This is a zone where light and medium tanks will feel comfortable and be able to perform flanking maneuvers. There are also two hills here, so tank destroyers will be able to support their team with fire, preventing any breakthroughs in this direction.
  • The city and open parts of the map are separated by an anti-tank moat, which also serves as the shortest path between the bases.

Kharkiv TO

Kharkiv AFTER

In general, this winter map is now suitable for playing on vehicles of all types and at the same time retains the spirit of the old school, when heavyweights were dealt face to face in the yards near the center of Kharkov. Now any vehicle will be able to reveal its combat potential, and tankers will get more opportunities to play both in a platoon and solo.

Welcome to Kharkov, tankers!

Appearance of the map Kharkiv

Full changelog

Session statistics

Added viewing of combat effectiveness for the last day (session statistics). Information is collected for all random battles (except for the general battle). Session statistics can be reset manually at any time, or it will reset automatically with daily server reboots. The data is stored on the server, so viewing statistics is available when playing on different computers.

You can get acquainted with the statistics by clicking on the special button to the left of the Notification Center. Functionality allows:

  • view general statistics on income/expenses in battles;
  • view your effectiveness based on the results of battles per session (or per day);
  • see the effectiveness of your game on various vehicles within the current session;
  • see the impact of the current game session on the overall game performance for the entire time (the so-called delta);
  • reset current statistics and start collecting on a new one;
  • go to the Hall of Fame to view more detailed statistics.
  • As part of the work on session statistics, the following changes have been made to the Hall of Fame:
  • added information about the overall game performance for all time;
  • indicators of the influence of the current daily statistics on the overall game performance for all time have been added.

Map "Kharkiv"

The changed and improved Kharkiv map returns to the game in a new quality. Wherein:

  • battle types - only standard battle, IV–X vehicle tiers;
  • size increased to 1000x1000 meters;
  • the location of the bases and the general geometry of the map in comparison with old version rotated approximately 45 degrees;
  • made some changes to city blocks, completely redesigned western zone urban outskirts for more comfortable game on medium and light tanks, as well as on tank destroyers;
  • The map is fully framed in HD quality.

Changes to Vehicle Parameters

Germany

  • VK 75.01(K).

Change settings:

  • Panzer 58 / Schwarzpanzer 58 / Panzer 58 FL / Panzer 58 Mutz
    • Gun spread reduced from 0.36 to 0.34 m per 100 m.
    • Visibility increased from 380 to 390 m.
    • Pzgr 39/48 projectile speed increased by 15%.
    • Pzgr 40/48 projectile speed increased by 18%.
    • Sprgr 48 projectile speed increased by 15%.
    • The armor penetration of the Sprgr 48 shell has been increased from 45 to 90 mm.
    • Damage dealt by the Pzgr 39/48 shell has been increased from 240 to 250.
    • Damage dealt by the Pzgr 40/48 shell has been increased from 240 to 250.
    • Sprgr 48 projectile damage increased from 320 to 330.
    • Durability increased from 1300 to 1350 units.
  • Indian-Panzer
    • The dispersion of the gun caused by the movement of the B-PS 102 chassis has been reduced by 8%.
    • The dispersion of the gun from the movement of the Indien-Panzer chassis has been reduced by 9%.
    • The dispersion of the gun from the rotation of the B-PS 102 chassis has been reduced by 8%.
    • The dispersion of the gun from the rotation of the Indien-Panzer chassis has been reduced by 9%.
    • Decreased dispersion of the 9 cm Kanone gun in the Indien-Panzer turret from 0.34 to 0.32 m per 100 m.
    • The aiming time of the 9 cm Kanone gun has been reduced from 2.3 to 2 s.
  • Leopard 1
    • The APDS-T M392 projectile has been replaced with a DM13 projectile (RP on RP) with 420 damage. The flight speed of the new projectile is 1480 m/s, armor penetration is 278 mm.
    • Replaced HEP-T M393 shell with DM11 shell (HE on HE) with 510 damage. The flight speed of the new projectile is 1173 m/s, armor penetration is 105 mm.
    • The HEAT-T T384E4 projectile has been replaced with a DM23 projectile (CS on BP) with 420 damage. The flight speed of the new projectile is 1613 m/s, armor penetration is 323 mm.
    • Dispersion of the gun from the movement of the chassis is reduced by 28%.
    • Dispersion of the gun from suspension rotation reduced by 28%.
    • Suspension traverse speed reduced from 54 to 48 deg/s.
    • Gun spread reduced from 0.3 to 0.29 m per 100 m.
    • The dispersion of the gun when turning the turret was reduced by 12%.
    • Reload time increased from 8.7s to 9.3s.
    • Aiming time reduced from 1.9s to 1.7s.
    • Turret traverse speed increased from 36 to 40 deg/s.
    • The maximum forward speed has been changed from 65 to 70 km/h.
    • The maximum reverse speed has been changed from 23 to 20 km/h.
    • Durability changed from 1950 to 1850 units.
  • Leopard Prototyp A
    • The APDS-T M392 shell for the 10.5 cm L7A1 gun has been replaced with a DM13 shell (PW on PB) with 420 damage. The flight speed of the new projectile is 1380 m/s, armor penetration is 268 mm.
    • The HEP-T M393 shell for the 10.5 cm L7A1 gun has been replaced with a DM11 shell (HE on HE) with 510 damage. The flight speed of the new projectile is 1173 m/s, armor penetration is 105 mm.
    • The HEAT-T T384E4 shell for the 10.5 cm L7A1 gun has been replaced with a DM23 shell (CS on the BP) with 420 damage. The flight speed of the new projectile is 1613 m/s, armor penetration is 315 mm.
    • Decreased gun dispersion from the movement of the Leopard Prototyp A1 chassis by 10%.
    • Decreased gun dispersion from the movement of the Leopard Prototyp A2 chassis by 11%.
    • Decreased gun dispersion from the Leopard Prototyp A1 chassis rotation by 10%.
    • Decreased gun dispersion from the Leopard Prototyp A2 chassis rotation by 11%.
    • Leopard Prototyp A1 suspension traverse speed reduced from 38 to 36 deg/s.
    • Leopard Prototyp A2 suspension traverse speed reduced from 42 to 40 deg/s.
    • Decreased dispersion of the 10.5 cm L7A1 gun in the Porsche Standardpanzer turret from 0.32 to 0.31 m per 100 m.
    • Decreased dispersion of the 10.5 cm L7A1 gun in the Leopard Prototyp A2 turret from 0.36 to 0.34 m per 100 m.
    • Decreased dispersion of the 10.5 cm L7A1 gun when traversing the Porsche Standardpanzer turret by 29%.
    • Decreased dispersion of the 10.5 cm L7A1 gun when traversing the Leopard Prototyp A2 turret by 50%.
    • The reload time of the 10.5 cm L7A1 gun for the Porsche Standardpanzer turret has been increased from 10.3 to 10.6 s.
    • Changed reload time for the 10.5 cm L7A1 gun for the Leopard Prototyp A2 turret from 13 to 12 s.
    • Changed aiming time for the 10.5 cm L7A1 gun for the Porsche Standardpanzer turret from 2.1 s to 1.9 s.
    • The aiming time of the 10.5 cm L7A1 gun for the Leopard Prototyp A2 turret was changed from 2.9 to 2.5 s.
    • Leopard Prototyp A2 turret traverse speed reduced from 36 to 33 deg/s.
    • Porsche Standardpanzer turret traverse speed reduced from 37 to 35 deg/s.
    • The armor penetration of the Pzgr 39/48 shell for the 9 cm Kanone gun has been increased from 212 to 218 mm.
    • The armor penetration of the Sprgr 48 shell for the 9 cm Kanone gun has been increased from 45 to 90 mm.
    • Damage dealt by the Pzgr 39/48 shell from the 9 cm Kanone gun has been increased from 240 to 250.
    • Damage dealt by the Pzgr 40/48 shell of the 9 cm Kanone gun has been increased from 240 to 250.
    • Damage dealt by the Sprgr 48 shell of the 9 cm Kanone gun has been increased from 320 to 330.
    • The maximum reverse speed has been reduced from 23 to 20 km/h.
    • The power of the MTU MB 838 CaM 500 engine has been reduced from 830 to 770 hp. with.

the USSR

Added machine for testing by supertesters:

  • T-116.

Japan

  • STA-1
    • The dispersion of the gun from the movement of the STA-1 chassis has been reduced by 11%.
    • The dispersion of the gun from the movement of the STA-3 suspension was reduced by 12%.
    • The dispersion of the gun from the rotation of the STA-1 suspension was reduced by 11%.
    • The dispersion of the gun from the rotation of the STA-3 suspension was reduced by 12%.
    • Dispersion of the 90 mm Gun Type 61 gun in the STA-3 turret increased from 0.36 to 0.38 m per 100 m.
    • The reload time of the 90 mm Rifled Gun for the STA-3 turret has been reduced from 7.7 to 7.2 s.
    • The reload time of the 90 mm Gun Type 61 gun for the STA-3 turret has been reduced from 7.5 s to 6.5 s.
    • The aiming time of the 90 mm Gun Type 61 gun for the STA-3 turret was reduced from 2.3 to 2.2 s.
  • STA-2
    • Enhanced gun mantlet armor.
    • M318A1 projectile speed increased by 34%.
    • M71 projectile speed increased by 16%.
    • Type 70 projectile speed increased by 16%.
    • The maximum reverse speed has been increased from 20 to 23 km/h.
    • Engine power increased from 570 to 650 hp. with.
  • Type 61
    • Reinforced hull and turret armor.
    • The dispersion of the gun from the movement of the STA-4 chassis has been reduced by 19%.
    • Dispersion of the gun from movement of the Type 61 suspension reduced by 29%.
    • The dispersion of the gun from the rotation of the STA-4 suspension was reduced by 19%.
    • Dispersion of the Type 61's chassis traverse has been reduced by 29%.
    • The STA-4 suspension traverse speed has been increased from 44 to 46 deg/s.
    • Type 61 undercarriage traverse speed increased from 48 deg/s to 50 deg/s.
    • Dispersion of the 105 mm Rifled Gun in the Type 61 turret increased from 0.36 to 0.38 m per 100 m.
    • Decreased dispersion of the 105 mm Rifled Gun when traversing the Type 61 turret by 21%.
    • The reload time of the 105 mm Rifled Gun for the Type 61 turret has been increased from 10 to 8.2 s.
    • The aiming time of the 105 mm Rifled Gun for the Type 61 turret has been reduced from 2.3 to 2.1 s.
    • The armor of the Type 61 turret and hull has been strengthened.
    • The L28A1 shell for the 105 mm Rifled Gun was replaced by the M392XB (AP to AP).
    • M318A1 projectile speed for 90 mm Gun Type 61 increased by 18%.
    • Type 75 projectile speed of the 105 mm Rifled Gun reduced by 19%.
    • The M456 projectile speed of the 105 mm Rifled Gun has been reduced by 19%.
    • The M392XB projectile speed of the 105 mm Rifled Gun has been reduced by 20%.
    • Damage dealt by the Type 75 projectile of the 105 mm Rifled Gun reduced from 480 to 440.
    • Damage dealt by the M456 shell of the 105 mm Rifled Gun reduced from 390 to 360.
    • Damage dealt by the M392XB projectile of the 105 mm Rifled Gun reduced from 390 to 360.
    • The maximum forward speed has been reduced from 47.6 to 45 km/h.
    • The maximum reverse speed has been increased from 20 to 23 km/h.
    • Mitsubishi 12HM20WT engine power increased from 570 to 650 hp with.
    • Mitsubishi 12HM21WT engine power increased from 604 to 750 hp with.
    • Durability with STA-4 turret increased from 1600 to 1720.
    • Durability with Type 61 turret increased from 1700 to 1750.
  • STB-1
    • Added hydropneumatic suspension.
    • Dispersion of the gun from the movement of the chassis is reduced by 44%.
    • Decreased dispersion of guns from suspension traverse by 44%.
    • Suspension traverse speed increased from 52 to 55 deg/s.
    • Gun dispersion increased from 0.36 to 0.37 m.
    • Reload time reduced from 8 to 7.1 seconds.
    • Aiming time reduced from 2.3s to 2s.
    • Vision reduced from 410 to 400 m.
    • Turret traverse speed increased from 42 to 46 deg/s.
    • The armor of the turret has been strengthened, and the collision model of the gun mantlet has also been reworked.
    • The L28A1 shell has been replaced by M392XB (AP to AP)
    • M392XB projectile speed reduced by 20%, damage reduced from 390 to 360.
    • M456 projectile speed reduced by 19%, damage reduced from 390 to 360.
    • Type 75 projectile speed reduced by 19%, damage reduced from 480 to 440.
    • The gun elevation angle has been changed from +13 degrees to +9 degrees (+15 degrees with active suspension).
    • Gun depression changed from -10 to -6 degrees (with suspension -12 degrees).
    • The maximum forward speed has been reduced from 53 to 50 km/h.
    • The maximum reverse speed has been increased from 20 to 25 km/h.
    • Engine power increased from 750 to 950 hp. with.
    • Durability increased from 1950 to 2000 units.

How to take part in testing

Participation in testing

  • Use . Wargaming.net Game Center will download all additional files.
  • Start playing.
  • Only players who registered in World of Tanks before May 7, 23:59 (MSK) can participate in the test.
  • Download

general information

  • Because of a large number tankers on the test server has a restriction on the entry of users. All new players who wish to participate in the testing of the update will be queued and will be able to join the server when it becomes free.
  • If the user changed the password after May 7 23:59 (MSK), authorization on the test server will be available only with a password that was used before the specified time.

Peculiarities

  • Payments on the test server are not made.
  • This testing does not increase the earnings of experience and credits.
  • Achievements on the test server will not be transferred to the main server.
  • During the testing of version 1.5.1 on the test servers, scheduled technical work is carried out (25 minutes on each server, starting from 7:00 (MSK)).
  • Please note: the same rules apply on the test server as on the main gaming server. Consequently, there are penalties for violating these rules in accordance with the License Agreement.
  • The User Support Center does not review applications related to the Common Test.
  • We remind you that the most reliable way to download the World of Tanks client, as well as its test versions and updates, is in a special section on the official game portal. By downloading the game from other sources, you expose your computer to the risk of malware infection. The development team is not responsible for links to the game client and updates (as well as their content) on third-party resources.

And now is the time to test all the innovations and changes! We are waiting for your feedback!

Update 9.22 releases February 6th, and it turned out to be truly tanky. Serious changes to Soviet vehicles are ahead: a rebalance of the medium tank branch, new heavy tanks, an alternative tank destroyer branch. We are also waiting for improvements to the balancer, and a little later - new season ranked battles.

What's new

As you remember, initially we planned to adapt the Object 430 to the current conditions of random battles, add heavy tanks with a rear turret, and rebalance the Object 263 branch to make the tech tree more consistent.

We carefully analyzed your feedback and collected statistics after a series of tests. And now the Soviet medium tanks with a rear turret are turning into an independent branch, and the Object 430, together with the new Object 430U vehicle, will form new branch assault vehicles.

Regarding the addition of the TT and Tank Destroyer branches, the additional data we received proved that both branches fit well into the game and will positively affect the game balance.

Let's take a closer look at the changes in Update 9.22.

Changes in the branch of medium tanks of the USSR

Most recently, we announced a rebalance of the MT branches. After a series of game tests, we changed the branch from the A-43 vehicle: the Object 430U was added to the game (which we will talk about a little later), and other vehicles changed the level. Thus, the Object 430 (which remained in the shadow of its "brothers" T-62A and Object 140) moved to tier IX in the branch with the traditional turret layout - now it comes after the T-44 in the tech tree.

A powerful 122-mm gun with high single-shot damage, mounted on the T-44 tank, will become hallmark the entire branch of medium tanks of the USSR. By the way, while she does not have top machine. We are still deciding on the best candidate for this role.

Tip: By the time new car in the branch of medium tanks with a rear ST turret, you can gain experience for the Object 430 Variant II.

Object 430U

The task of the "Object 430U" is to beat the enemy well from his 122-mm gun with a one-time damage of 440 units. Although it will take longer to reload, this vehicle will make a great addition to any CT squad.

The thickness of the reduced armor in the upper frontal part and the turret can reach values ​​of 320 and 380 mm, respectively, while the hatches are quite well protected. However, this does not mean that you are invulnerable. An enemy tank destroyer or tank destroyer can still penetrate your armor, especially if they target the 180mm thick lower frontal part.

The rather nimble Object 430U with its speed of 50 km/h is not the fastest medium tank. However, good dynamics will be extremely useful in the heat of battle.

New heavy tanks of the USSR

Heavy tanks of the USSR are solid machines that do their job well. In 9.22, we'll diversify their ranks a bit by adding the Object 705A heavily armored melee vehicle.

The vehicle will lead a new alternative branch of Soviet heavy tanks. It will start with the IS-M at Tier VIII, followed by the Object 705 at Tier IX. common feature of all three vehicles - the rear location of the tower, which will determine the gameplay on these tanks.

Classic IP will serve as a starting point for a future branch.

Object 705A

"Object 705A" - unique car. Its role on the battlefield is fairly easy to determine, especially considering it carries a 152mm cannon capable of dealing 650 damage per shot. However, this weapon will be effective at medium and close range.

With a view of 390 m, this tank will not be able to successfully fire from a long distance - it is most effective in close combat.

The Object 705A is ideal for head-on battles and is able to withstand a lot thanks to its upper frontal part, the reduced thickness of which reaches 340 mm. However, the thickness of the NLD is only 244 mm, so it should be placed at an angle or hidden behind cover.

The mass of the "Object 705A" is about 100 tons, so it accelerates slowly. However, the engine power is enough to deliver this beast to the right place in time.

Rebalance of tank destroyers of the USSR

After rebalancing the alternative branch of USSR tank destroyers, vehicles will receive a new specialization. The branch starts with SU-100M1na VII level, then the SU-101 will follow, followed by the Object 263. And at the X level, the "Object 268 Option 4" will be located.

As in the ST and TT branches, the guns of these tank destroyers will also be located in the stern. In addition, these vehicles will be distinguished by good mobility, low maneuverability and strong frontal armor. Created for the attack, they should be in the forefront of the attackers, where they can influence the outcome of the battle as much as possible.

Object 268 Option 4

The new top-end tank destroyer embodies the entire branch. This machine will most effectively prove itself in a group attack. Mobility (50 km/h) and a good set of speeds will allow you to take a convenient position, however, low maneuverability means that this tank destroyer depends on the support of allies, otherwise enemy CTs will be able to "spin" it.

Balancer Improvements

In update 9.22, the balancer will allow you to get into different types battles of those that you noted. This means that in the next random battle, the chance to get into the type of battle that you have already been in (standard, assault, oncoming or general battle) will be lower.

This change will allow you to avoid getting into the same type of battle several times in a row (most of all this applies to the general battle). However, getting into the general battle through the battle is still possible.

To maximize the effectiveness of the new mechanics, the balancer needs data for the last 50 battles you played after the release of version 9.22.

NOTE: If you wait too long for a battle, the balancer may add additional battle types to your selections. If you wait longer than 50 seconds, the balancer will send you to the first available battle of any type.

New Season of Ranked Battles

The new season will consist of only one stage lasting 21 days and 15 ranks. Ranks 5, 10 and 13 will not be lost if defeated. We've also revised the rewards: Reaching Rank 9 will reward you with 1,500 bonds. In addition, the higher the rank, the greater the reward.

Servers unavailable

Game servers will be unavailable on February 6 from 03:30 to 11:30 (Moscow time) due to the release of the update. We recommend that you refrain from making payments at this time.

Also on February 6, from 03:30 to 10:30 (UTC), the Clan Portal will be unavailable. In addition, on February 6, "Offensives" will not be held in the Strongholds.

Premium account and compensation

Players who have an active Premium Account or other temporary services (for example, camouflage) at the time of the start of technical work will be compensated for a day of Premium Account and/or a day of using services starting from February 6 at 03:30 (UTC) according to the rules. If you want to make purchases in the game, wait for the servers to start.

We hope you enjoy new technology USSR and improved balancer. Don't forget to visit the forum and share your opinion with us!

Improvements to the template balancer

  • On the bottom change bar appearance an icon "on equipment" appeared for those elements that are applied to the car.
  • The clickable area on the placement points of emblems and inscriptions has been increased.
  • When purchasing cosmetic items, the text "Buy and exit" will be displayed. If you are not buying items, but simply replacing them with existing ones, the text "Apply and Exit" will be displayed.

Changes to Ranked Battles

  • The new season of Ranked Battles starts a little later than the release of Update 9.22. The start of the season will be announced separately.
  • Now the season lasts 21 days and is not divided into stages
  • The number of ranks has been increased from 5 to 15.
  • Reworked conditions for obtaining chevrons:
  • The top 10 players on the winning team and the player with the highest XP on the losing team will receive one chevron.
  • The top 3 players on the winning team receive an additional chevron.
  • Players ranked 11th-15th on the winning team and 2nd-5th on the losing team keep the chevron.
  • Players ranked 6th-15th on the losing team lose their chevron.
  • Added a new feature - rank protection. Some ranks will be under protection, which will have durability points.
  • The home screen interface of the Ranked Battle mode has been redesigned to correctly display information about fifteen ranks.
  • Redesigned the UI for the rewards screen for ranks and for the entire season. It is now accessible from the home screen and includes:
  • information about awards for each of the ranks;
  • information about rewards at the end of the season.
  • The visualization of vehicle ranks has been changed - now these are rank points. The principle of earning rank points has not changed.
  • The display of vehicle ranks from the vehicle panel has been removed, and they have been replaced with rank points in vehicle achievements.
  • The progress interface by vehicle rank has been redesigned: now, when you reach the maximum rank, you will see the number of rank points earned in the Garage.
  • The interface of the leaderboard in the Ranked Battle mode has been redesigned.
  • The new season of Ranked Battles will start a little later than the release of version 9.22. The start of the season will be announced separately.

"Fortified area"

Confirm your consent, the gold will be debited from the account - and new tank you have in the Hangar.

What you need to know and remember

Please read this list carefully to minimize possible misunderstandings of the trade-in system:

  • The promotion is valid for Premium tanks from Tiers VI to VIII from February 6 from the release of update 9.22 to February 20 at 09:00 (UTC).
  • You can only surrender tanks of the same or more low level than purchased (but not lower than VI).
  • The exchange takes place on the principle of "1 to 1".
  • Prices are subject to discounts: if there is a discount on the returned tank, the savings will be less!
  • Shells, equipment and equipment on the surrendered tank are unloaded to the Warehouse free of charge.
  • Camouflage, emblems and inscriptions are tied to a specific tank, so if you sell (or in this case exchange) this tank, they remain in the Warehouse. You will be able to use them in the future only if you purchase this tank again.
  • The crew of the surrendered tank landed in the Barracks. If there are no free beds, there will be no exchange!
  • It is impossible to restore a surrendered tank for credits.
  • A new slot for a purchased tank can not be purchased.
  • The exchange occurs only when the operation is re-confirmed (where it is told what will happen to the tank) - before that, the exchange can be absolutely safely interrupted, and nothing will happen.

Video:

Happy shopping and happy gaming!

Tankers!

Holiday news for Wargaming birthday collectors. It's time to get to know VI

Pudel- the only tank of the Polish nation in the game!

Also available for you are special sets with in-game currency and premium cars:

Panzer 58 Mutz - German medium tank Tier VIII Nicknamed "The Bear". The gameplay is similar to AMX CDC and Indian. Characteristics of the Panzer 58 Mutz allows you to play at a full level of combat, but almost without armor. The tank has good HVL, so in this area gemley is similar to American technology, having also installed a stabilizer, you can easily play swings, but do not forget about the lack of armor.

The gun has a base penetration of 212 mm. and 259 mm. sub-caliber projectile, so you don't have to worry about breaking through. This means that you can get credits on this tank. 80,000 - 90,000 will not be a problem for us to take out of the battle. Basic Overview 380 meters is not bad, so we can shine, as we have a maximum speed of 50 km / h. But if you don't know how to play the Panzer 58 Mutz, don't forget: when you stop, it's a corpse. Movement is life.

Pros:

+ good dynamics;
+ excellent acceleration;
+ good armor penetration;
+ good UVN;
+ medium turret armor with a good armor slope.

Minuses:

- small ammunition;
- weak armor;
- frequent damage to the ammunition rack;
- large command hatches.

7.5 rounds per minute and 1800 DPM stock, without perks and additional modules. We install the rammer and ventilation, or, if we intend to shine, we put optics instead of ventilation. A few words about the crew. There are 4 people in the Bear. The commander plays the role of a radio operator. Therefore, we initially pump the lamp and repairs, then we reset the skills.

Should I take the Panzer 58 Mutz? Yes, if you like a versatile and dynamic game. If you do not climb on the rampage, then it is quite possible to achieve good results. You can buy Panzer 58 Mutz on this page at the most affordable price!

Good luck on the battlefield!

First in the game Swiss tank Pz.58 Mutz will appear in World of Tanks at the end of December 2017 and will be in German branch development. According to verified data to get Swiss Panzer tank 58 mutz You will need to complete the New Year's marathon. The prize for the players will be this new fighting machine opening the way to a new European nation in World of Tanks.

Tank Pz.58 Mutz in World of Tanks

How to get the Pz.58 Mutz will be available after the next pre-New Year update wot. Information about the marathon will soon appear on our website. To get panzer 58 mutz you will need:

  1. have a registered account in World of Tanks, if there is no account, you can register by clicking the "Play for free" button at the top of this page,
  2. pass the New Year's marathon 2020.









Especially for the Swiss Panzer 58 Mutz tank, a new light khaki camouflage with white patches was developed. This is a universal camouflage for the tanks of Switzerland during the Second World War, on the model of which the color for the new nation of tanks was made.

One of the features of the Swiss tank 58 Mutz is its versatility. It is perfect for both reconnaissance and combat. Moreover, the battle can be both at long and medium distances, and "in the forehead" - at close range. "Tank" on 58 mutz will not work, but it performance characteristics allow you to compensate for the lack of powerful armor on the sides and rear with the high firepower of a stationary gun.

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