New branch of German TT 9 17 1. Changes in the German branch of WoT research. TTX changes E100

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On February 22, 2017, the World of Tanks servers "fell into sleep"; for some time, thus marking the release of the next update with serial number 9.17.1. An update that brought with it a lot of innovations and balance changes to vehicles, including those long-awaited for many players.

At the same time, if you look into the patch notes, you can easily find that the changes in German branch, namely adding new "top" cars and improvements to existing tanks. It is about how the desires of one bearded developer came true that will be discussed in this material.

So, first of all, a modification in the development tree of heavy tanks catches the eye: the Germans have added as many as three units from levels 8 to 10, adding another branch from the Tiger (P) .

Now with the creation of Dr. Porsche, having accumulated a little more than 100 thousand experience, you can open VK 100.01 (P), which marks new way to "Maus", through his "younger version" - Mäuschen. Thus, the developers decided to emphasize the "heaviness" of this branch, trying to "equalize" its gameplay with armored clumsy mastodons with almost the same weapon.

Place "mouse" on the tenth level after VK 45.02 (P) Ausf. B was occupied by an "old friend" Pz.Kpfw. VII , which is a slightly modified VK 72.01 (K), issued for achievements on the global map. Here, too, everything looks logical - "alfatapok" with a rear turret gets the same follower.

The VK 100.01 P, previously regarded as a new premium vehicle, received impressive armor from the developers for a level 8 armor: 200mm of steel in the upper frontal part of the hull at a good angle will force opponents to load "golden" shells more often. The tank turret, in turn, received 230mm at its thickest point, coupled with a complex shape. The downside of the tank should be a huge commander's turret, but, as the experience of test battles showed, you also need to try to break through it.

The new "weaving" is armed with a stripped-down "mousegun" - a 128mm gun with the familiar 490 alpha strike, but "only" 220mm of armor penetration and about 15 seconds of reloading. At the same time, a huge and slow (20 km / h maximum speed) tank received an outstanding 400 meters baseline review.

Mäuschen , for which this is actually the second coming to the game after an unsuccessful appearance in the public test of patch 0.9.9, is a slightly reduced copy of the "big Mouse". Compared to the original version, the tank received a small armor nerf, a different gun and became more "big-eyed" (400m of base vision). At the same time, he remained the same huge and slow (20 km / h "maximum speed").

If the first version of the "mouse" was indestructible, if it got into the top, and turned out to be helpless at the bottom of the list, then the current version is quite digestible. A full-fledged 128mm "mousegun" (246mm of armor penetration, about 14 seconds of reloading) replaced an incomprehensible 150mm gun, which was useless with its 225mm of penetration against "high school students". 200/155/135mm of armor in the forehead / sides / rear of the hull will allow Mäuschen "y tanking at your level is no worse than the "big brother". Should not disappoint and 240mm in the forehead of the tower, even despite the presence of the traditional commander's "bump".

Pz.Kpfw. VII, the new German heavy "ten", as already mentioned, is also an "old acquaintance". It differs from its twin brother VK 72.01 (K) only in the characteristics of the gun. By the way, on the first iteration common test the collision models of the tanks were exactly the same - even the guns were identical (the 152mm barrel of the upgraded "tapkolv" was fixed to its 128mm gun just before the release of the patch).

Arming the seventh "groove", the developers showed resourcefulness, rewarding it with a "cut off" barrel from Jagdtiger, while maintaining an average damage of 560 units, slightly taking away the armor penetration indicator - 258mm versus 276mm for the "Yaga". Thus, the "Germans", as conceived by the creators of the game, received a new top heavy, with gameplay different from their predecessors (Maus and E 100).

At the same time, it is worth mentioning that on 9.17.1 the "original" Tapkolev received a number of balance changes, which were reflected in our newcomer: maximum speed was reduced from 43 to 33 km/h, VLD armor was increased from 200 to 240 mm; the bar armor between VLD and NLD has been increased from 200 to 300 mm. The developers also thickened the NLD tank from 200 to 230 mm.


Undoubtedly, the most long-awaited and most "delicious" for most fans of German technology in the current patch are Maus's improvements. The long-suffering legendary car finally received a "treatment" of all its problem areas.

So, the dry language of numbers will tell us the following:


In practice, this translates into the fact that the "Mouse" will stop absorbing shells with the cheeks of the tower, receive damage through a downed roller and become "survivable" by 200 HP. Also, the owners of the crown of tank building of the Third Reich will be able, while tanking, to turn the turret and hull without suffering much from the dispersion of the accuracy of the gun. Moreover, the comfort of shooting from the "mousegun" was increased by increasing the accuracy and rate of fire. In addition to "Mouse", the changes also affected whole line other German heavy tanks.

So, both "Tigers" received an increase in the armor of the towers, which they lost when they were transferred to HD - the masks were "patched" for the tanks. The brainchild of Ferdinand Porsche, in addition, threw an additional 30mm in the commander's cupola of the top tower. As a result, Tiger (P) should become more comfortable and start to tank more decently, which he had problems with after receiving the new collision model.

Sep 14, 2016 Game guides

Tanks are the center World games of Tank Blitz. Understanding the differences between tanks and knowing which country's tanks are best for you is half the battle. In this guide, I will try to describe the German tank development tree in as much detail as possible, but at the same time I will not go to extremes and will not paint huge tables with numerical data for each tank. The purpose of this guide is to give you an idea of ​​the direction in which you would like to develop your German tanks.

German tanks: general view

If you have already read the general tank guide different nations, then this paragraph will not tell you anything new - but otherwise, or for repetition, you should familiarize yourself with it before we go directly to the tanks.

German tanks in general are tanks for the sniper. Basically, they have good frontal armor and accurate, rapid-fire guns with high penetration. Most German tanks are heavily armored and sacrifice mobility. The task of most of the tanks of this nation is combat at medium and long distances. The main skill for the pilot of such a tank is to be able to correctly position his tank, i.e. do it in such a way that enemy shots ricochet more often and cannot penetrate armor - place the tank at an angle and hide it behind various obstacles. High rank light tanks are an exception - they lose armor for speed.

Now let's move on to more detailed review German tanks.

German light tanks

Relatively thick armor and high maneuverability (but low speed) allow German light tanks to quickly position themselves on the battlefield and shoot at enemies at medium range. The first tank of this nation, light tank Leichttraktor, perfectly copes with these tasks - an accurate tool with high level penetration allows him to shoot enemies even from a high distance without much difficulty, and a good supply of health allows him to fight at short distances. Its main problem is its size - it is very easy to hit it. At the same time, the low speed of this tank will not allow it to break away from faster rivals (for example, MS-1). After it, German light tanks are divided into two variations - Pz.Kpfw. 35 and Pz.Kpfw. II. The differences between the 35th and II are that the 35th has almost cardboard armor, but is very mobile and shoots high-caliber (40mm) shells with a high level of penetration, while the II is a more versatile tank with good armor and a high rate of fire, coupled with high accuracy and pointing speed. At the same time, he is much less mobile and very poorly overcomes the ride uphill. In the future, the 35th turns into the 38th, which differs from the 35th only in a greatly reduced weight (+speed, -armor), but its next version, Pz.Kpfw. 38 n.A., with the same properties, it also has a small size, which makes a difficult target out of a tank. In the future, this branch passes into Pz.Kpfw. IV, medium tank, which I will discuss in the corresponding section. Model Pz.Kpfw. II, meanwhile, goes into Pz.Kpwf. III Ausf. G, a lightweight version, devoid of strong armor and high precision guns, but with a powerful caliber and high rate of fire, coupled with high speed and maneuverability. This is an excellent light German tank for close contact with the enemy and reconnaissance. In the future, two varieties of medium tanks and one heavy one (on the fourth rank!) “grow” out of it. Also, II can turn into a variant of the II Ausf. G is a fast and light reconnaissance tank with high vision and fast-firing guns. The next II Luchs after him is characterized by the highest speed, but low maneuverability, and also has stronger armor. The light tank VK 16.02 Leopard brings a really significant difference to this development - it is just as fast, but has much denser armor and guns of a higher caliber (39mm). The VK 28.01 following it only reinforces the established trend - the highest speed of 72 km / h and the most powerful high-caliber shells make it a powerful opponent. The situation is overshadowed only by the high reload time. Germany's final light tanks, the Spahpanze SP I C and Spahpanzer Ru 251, are more like tank destroyers from other countries - they are small, agile, shoot far and hurt, but have virtually no armor. Separate positive quality Ru 251 is the ability to use explosive shells with a caliber of 100mm - this allows you to pierce even some medium tanks and inflict huge damage on them from the inside.

German medium tanks

The first medium tank in Germany is the Pz.Kpfw.IV Ausf A of the third rank - it is a small mobile tank with an accurate high-caliber gun (75mm). Its disadvantage is the relatively weak armor of the hull. Another variant of the German medium tank is the Pz.Kpfw.III - a tank with average parameters in almost everything, which, at the same time, has no pronounced disadvantages. Its good gun, thick frontal armor, and sufficient speed allow it to perform almost any function on the battlefield, but it is more difficult to take out heavy enemies alone on it. Tank IV Ausf. A later changes to IV Ausf. D, which differs from its predecessor primarily in the caliber of the gun, and then there is a transition to IV, a mobile tank with good frontal armor, which is very different large size especially compared to its predecessors. The next VK 30.01 (P) after it does not become smaller, but it becomes stronger and more accurate, and is also equipped with an 88mm caliber gun. It does not have good mobility and gets stuck on uneven terrain, but it can accelerate well in a straight line. In the future, it "evolves" into the Tiger (P), a good heavy tank. The III tank mentioned earlier is developing in a slightly different direction - the next III/IV after it also remains a good-in-everything, but not-perfect-everything tank with good armor, excellent mobility and high penetration, suffering from low firing speed. The main difference between the VK 30.01 (D) tank following it is only its huge weight and high “health” reserve, while the rest of the characteristics are very similar. But this tank again divides further development German medium tanks in two - on Panther I and VK 30.02 (D). The Panther is a heavy (in terms of weight) tank with powerful curved frontal armor and an extremely accurate, though not the most powerful, weapon. It's harder to control and quite large, but otherwise it's a great German medium tank. 30.02(D) is significantly different - it's quicker and has very curved armor, which allows it to avoid many shots, but its armor is thinner and it deals more damage with a precise hit. He, in turn, has a rich arsenal of accurate and powerful weapon. “Panther” further turns into its second version, Panther II, and it becomes even better - speed and controllability increase, weapons become more powerful and faster-firing. The picture is darkened only by the weak armor of the lower part of the hull. VK 30.02 (D) upgrades to Indien-Panzer, not big tank with good mobility, good armor, high rate of fire and excellent penetration. His problems are that he accelerates and aims for a long time - but this does not prevent him from being used in battles at medium distances. The Panther II then transitions into the E50, a large tank with very dense armor, excellent speed and high weight, capable of ramming enemies. More interesting is its next form - E50 Ausf. M: A relatively slow but fairly durable tank with a great gun that can shoot as far as you want, aim quickly to penetrate any target and deal massive damage. Its minus is in the relatively unprotected lower part of the case. Returning to the Indian-Panzer, it should be said about the famous “Leopards” following it - Leopard Prototyp A and Leopard 1. Their essence is that they have almost paper armor, but at the same time, excellent speed and maneuverability are combined with powerful precision guns, and small size allows you to avoid enemy attacks.

German heavy tanks

The heavy tanks of the Reich are really heavy. All of them are extremely slow (except for the Tiger), but at the same time they have thick armor and large-caliber weapons. Their armor is almost always flat, which is why these tanks are called "boxes". From the Durchbruchswagen 2 to the Maus, they all specialize in dealing massive damage to the enemy and contain the damage. The aforementioned rank four Dbw2, for example, has extremely thick armor on all sides and shoots well, but the lack of armor slope makes it a relatively easy target for tanks with high gun penetration. For comparison, the aforementioned Maus of the tenth rank also has flat, but extremely thick armor, the largest stock of “health” in the game, precision weapons and a huge mass, and at the same time slowly moving. This description applies to almost any German heavy tank, and they are probably less qualitatively different from each other than any other tanks within the same class (unlike the German medium tanks described above). An exception to this rule is the famous Tiger - the original "Tiger" does not have heavy armor, but develops good speed and very accurately shoots 88 caliber shells. Its Porsche variant, the Tiger (P), differs from it in reduced speed but thick frontal armor, while the second version of the Tiger, the Tiger II, combines thick armor and high speed, and also gains the ability to quickly turn in one place.

Tank Destroyers of Germany

The first German tank destroyer can be obtained very early, already at rank two, right after the Leichttraktor light tank. The first tank destroyer is called the Panzerjager I, and in fact it is he who lays the foundation for almost all the following tank destroyers in Germany - this is a small vehicle with an accurate cannon that can shoot at enemies from afar and inflict quite a lot of damage. The only problem is that the armor of the Panzerjager I is almost non-existent, so you will always have to hide - shoot from afar, use bushes and cover. The next Marder II after it focuses more on damage rather than accuracy - being less accurate and not as mobile, Marder II is even smaller in size and should choose good position, take the time to aim and deliver a powerful blow. Germany's next tank destroyer is the Hetzer - heavily armored at the front due to the curvature of the tank destroyer's armor, capable of quickly aiming and firing from a variety of guns - both powerful and fast-firing. The Hetzer's problem is its low mobility and weak side armor - so it's logical to use it in ambushes and try to take a position where it won't be visible and try not to move. Next in the German tank destroyer branch is the StuG III Ausf. G, which is characterized by high speed and maneuverability, good rate of fire and high lethality. The downsides are thin armor and poor "vision" - this tank is difficult to control without a trained team and improved optics. The Jagdpanzer IV coming after it does not boast high penetration, but it is very low and quite fast, and also has a fairly high rate of fire - in order to play effectively, you will need to actively move out of the enemy’s line of sight and aim at its sides and rear parts. Next in the tank destroyer branch is the Jagdpanther, a fast tank with a very good weapons, which can fire quickly, aim accurately, and deal decent damage. Its disadvantage is that it is quite easy to spot, and its armor is devoid of bulges, so the only way keep it safe - correctly position it at an angle to the enemy so that the enemy's projectiles ricochet against the curved armor. After that, the tank destroyer suddenly splits in two and gives you the choice between Jagdpanther II and Ferdinand. The second version of the Jagdpanther is significantly faster and its upper front has very thick armor - but if you shoot this car from the side, its thin high walls will most likely not withstand and will be easily penetrated. Ferdinand, on the contrary, is slow, but armored from almost all sides and has good tool(the same as on Maus). The problem is that with its low maneuverability, it is large, and its armor, although thick, is flat - it is not difficult to aim at such a tank. The Jagdtiger, which follows both models, is a highly specialized tank destroyer - it doesn't have good armor and doesn't move very fast, and its vision range isn't that great, but it deals massive damage to anyone in front of it. He shoots fast enough and deals a lot of damage per shot - the main thing is not to let the enemy go around him. The last tank destroyer German troops, Jagdpanzer E100, turns into a huge, slow-moving bunker on tracks - its armor is extremely thick and effective, and its weapons deal huge damage and penetrate opponents well. It is almost impossible to hide it, but this is not a necessity - it is enough to stand at the enemy at an angle and shoot him until he stops moving. However, you should be careful if the enemy is flanking you or shooting from below - the bottom surface of the Jagdpanzer E100 is not thick enough and can be penetrated even by medium projectiles if fired correctly.

Conclusion

We have covered almost everythingnon-premiumGerman tanks. Some models were considered in more detail due to their exclusivity and efficiency, others were skipped, as they are improved versions of their predecessors. After reading this guide, you can get a complete picture of the features of German tanks and decide how (and whether it is worth it) to develop the development branch of this nation. I hope that this knowledge will help you in battles both on the side of the Reich tanks and in the battle against them. Fight like a pro in World of Tanks Blitz!

information was provided on the addition new branch Maus (MAUS) of the German nation. The following technique will be added, shown in the table below:

New mouse branch (MAUS)

Level
7 Tiger (P)Tiger (P)
8 VK 45.02 (P) Ausf. A
9
10 MAUS

Changes are being made for a more logical mouse research branch, the slow but very armored stills VK 100.01 and Maushen will be an excellent replacement for VK 45.02 auf A and VK 45.02 auf B (alpha slippers and just slippers in the common people). Well, if you change sneakers, and in order not to take them out of the game, a level 10 vehicle is added to the branch, it is an analogue of the VK 72.01 (K), the VK 72.02 K itself will not go anywhere and will remain the same premium vehicle, only a unique camouflage will be added and cover for the tank. Same way, additional changes according to the AP of German Tanks World of tanks. The main changes will affect the addition of mobility and comfort of the gun.

If the hangar already has MAUS, then a new TT of the tenth level must be rediscovered.
If the hangar already has MAUS, then level 8 and level 9 will already be researched and available for purchase in the game.

Changes in performance characteristics VK 72.01

VK 72.01 in World of Tanks - a German super-heavy class tank, the successor to the VK 70.01 with improved armor, was developed by the Kruppe concern, it also received improved weapons, it is also compared with the Soviet IS-7 and IS-4, the armor ball is 160 mm, but the turret itself , unlike the IS-7, has bends at irrational angles. It also differs from its younger brother more speed information of the tower and reload 18.5 s, fully equipped. Despite its large dimensions of 120 tons, the tank is relatively maneuverable and gains 40 km / h, its ammunition load is smaller than that of the 70th version (24 rounds). The disadvantages of the tank are its high profile, which makes it an easy target for artillery, for example, on the Sandy River maps. The tank received the title of "elite" because of the ability to transfer the crew from any German TT tank to it.

This tank will receive a reinforced firepower(for example, increased damage per minute) the indicator is comparable to E100. Another important upgrade for owners of the VK 72.01 K is the armor upgrade from 235 to 246 mm. Some indicators before the release of the update are not yet the latest, for example, such as increased armor on the frontal projection.

TTX changes E100

E class tanks began to be developed from the beginning of the 40s by the Reich Ministry of Arms. Engineer Knipkamp gave the task to several companies that had not previously dealt with tanks to develop a new concept super heavy tank, they received the name Panzerkampfwagen E-100. The main focus was to create a tank that would be invisible in heavy battles, but at the same time it could carry a large ammunition load, because of this, compared to its predecessors, the lineup of tanks underwent structural changes, it was decided to abandon the torsion bar suspension. The drive wheels were located behind the car to increase the space inside the cab. The engineers also wanted to create new type sights, however, in the course of research, development had to be abandoned.

Available in the game is the Pz.Kpfw.E-100, Great 383) 383 model of a premium tier 10 tank weighing 140 tons.

TTX MAUS changes

The history of the Mouse dates back to 1942. Hitler demanded a machine with very powerful armor. Several development concerns were involved separate parts tank, among which is the well-known company Siemens, which developed the transmission. The main developer Ferdinard Porsche showed a couple of prototypes in 1944, however, at the direction of Hitler, mass production tanks were stopped because Germany did not have enough resources to develop other types of weapons.

In the game, the tank is available after reaching the tenth level. Possesses the most the best armor in your class. His gun has a very high one-time damage, good accuracy and resistance to penetration. The only negative is, perhaps, a long reload time and low mobility, which makes it an easy target for self-propelled guns and Arta.

TTX Panther II changes

In 1942, German engineers decided to develop an improved model of the sought-after Panther tank, first of all, the changes concerned armor power. The development was carried out in parallel with the second version of the Tiger, and it was decided that the Panther would be the same Tiger, only more overall. The second version received an improved chassis, observation devices, propulsion system. The thickness of the armor also increased from 60 to 100 mm. The Schmalturm tower had internal telescopic rangefinders and infrared devices. The increase in equipment entailed an increase in the dimensions of the machine up to 47 tons. The release was started in 1945 with some changes in the air defense of the tower.
In the game, the tank received level 8, it can be used as additional support for the allies in the second line. It has a good rate of fire and good maneuvers, but weak armor and a high silhouette, so it can also be a target for self-propelled guns.

We started talking about German planes. Let's move on to the tanks.

First branch

The first branch is represented by Czechoslovak vehicles, with the exception of the Marder III anti-tank self-propelled gun. It is not clear why the developers put it here, but this particular PT deserves special attention, or rather, its gun with armor penetration over 150 mm (and this is at rank II). This PT is capable of punishing even the Tigers, but it suffers greatly because of its “cardboard” cabin, which even a machine gun pierces.

The first tank in the line Pz.38(t) Ausf. A is not very interesting, although already the second tank, Ausf. F, sufficiently armored - 50 mm each in the forehead of the turret and hull. Its 37mm cannon makes the tank far from the most efficient vehicle on the battlefield. It will be very difficult to hit anyone with this weapon, and if you consider that they can throw it with some Soviet T-50, his fate becomes completely sad.

In general, the first tanks in the first branch are quite passable, which cannot be said about the latest modification - Hetzer. This self-propelled gun will deliver a large number of problems to the enemy, and many shells will bounce off her ricochet forehead. She herself, having a 75-mm gun, will punish opponents very often. Throws this anti-tank hard, even to the IS-2, which doesn't care what slope its armor is at.

Second branch

The backlight of heavy tanks becomes really heavy only starting with the legendary Tiger - Pz. Kpfw. VI Tiger Ausf. H1. And the Royal Tiger II modification has become a favorite tank, which is rolled out in regimental battles. Before the Tigers, we will have to ride medium tanks, which can please you with good armor-piercing and rate of fire. However, the ultimate goal is to reach the Tigers.

Third branch

In the branch of medium tanks for real deadly tank will become Pz. IV F2 with its powerful 75 mm gun, which is capable of hitting the Soviet KV from a distance of up to 1.5 km. In the same branch, we will meet the legendary Panthers, which cause a lot of pain to the enemy. But you won’t be able to get pleasure on Panthers in battles on medium tanks - they are heavy and clumsy, they are still heavy tanks.

Fourth branch

In the "anti-aircraft guns" branch, the Kugelblitz is of particular interest - it has firmly registered in the arsenal of regimental fighters. In "direct hands" this anti-aircraft gun is capable of destroying both enemy aircraft and heavy royal Tigers. The rest of the anti-aircraft guns do not stand out in anything special, they just do their job well - they destroy aircraft. Although it is worth noting the Ostwind with its 37 mm gun. It can be used to destroy enemy anti-aircraft guns and disable modules and tank guns, which is useful when the enemy is busy with an ally.

Fifth branch

The tank destroyer branch is interesting as long as tank destroyers have at least some mobility. But already starting with the Yak Panther, the game turns into waiting for the first bomb from the plane. At the same time, such monsters as Ferdinand, YAK Tiger are priority targets for aviation. However, in simulator mode, these ATs feel much better as long as there is no aircraft. But they are very annoyed by light and medium tanks, and the artillery they call in very often hits these gigantic vehicles.

If the first PTs are quite maneuverable and it’s interesting to play on them, then you don’t really drive on the Yak Pantsir. In general, we chose a place for ourselves - and sniper, changing our position as much as possible.

This concludes our review of the German tank development branch from War Thunder. Don't forget to check out the German aircraft development tree if you haven't already.

The German development branch was available to players world of tanks throughout the lifetime of the game. The Maus tank was one of two tier ten tanks available in the release version of WoT. A lot of time has passed since then, and the German tech tree has been supplemented with many excellent combat vehicles, among which it is worth noting the E-series tanks, which allow you to research the top medium tank E-50M, and heavy tank E-100.

An unusual combat vehicle is the Waffenträger auf E 100 E-100 tank destroyer, a poorly protected self-propelled gun with an open cabin and a loading drum, capable of inflicting an enormous amount of damage in a short period of time.

Among the advantages of German tanks in World of tanks, it is worth noting good, accurate top guns most combat vehicles.

Tech tree for German tanks in WoT

The research tree for German tanks in World of tanks is shown in the figure below. Click on the picture to view the full image.

Is it worth pumping German tanks in World of tanks

Among German tanks in World of tanks many excellent warriors, on which experienced players can decide the outcome of the battle, and which will allow you to show good result newcomers. There are also German tanks in WoT, the game on which significantly depends on the training of the crew, for example, an experienced crew is needed to play tank destroyers playing from disguise. On some German tanks it's frankly hard to play World of tanks.

The foregoing allows us to conclude that playing German tanks in World of tanks may not be easy, but at the same time, many german cars in WoT are very strong.

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