Conqueror crew perks. Heavy British tank Conqueror. Armor is not good

Here it is, the boiling point. No, not yours. This is the boiling point of the loin of your enemies. One of the most terrifying vehicles in the game, matched in firepower only by the terrifying T92. Greek atlas, universal titan, true power. All this is now under your control. Meet Conqueror Gun Carriage!

History reference

Little is known about this advance project. We only know that it was supposed to be a gun with a caliber of 234 mm, mounted on the chassis of the Conqueror tank. The design idea was captured exclusively on paper and not a single prototype was ever published.

In order to gain access to this beautiful machine, you need to earn 267,000 experience points on the previous SPG. By the way, this is one of the smallest amounts compared to other machines of this level. The cost of the Conqueror Gun Carriage is standard and is 6.100.000 silver. Compared to our younger brother, we have one gunner added, so we will have to fork out a little. There are two options for landing the crew on this unit:

  • For gold. Be sure to transfer the crew with the help of gold coins. The advantages of this method have already been described more than once: thanks to gold, your crew will not spend a single percentage of the experience earned. As for the additional gunner, then probably you will need to “buy” it. But this is only if there was no previously pumped tanker of this specialty in the barracks. The cost of such retraining will be 200 * 6 = 1200 gold.
  • For silver. I do not recommend transplanting brave soldiers for silver. Not only will you spend a fairly large part of the experience, but you will also be forced to ride with reduced technical characteristics at first. In order to avoid such torment, you will have to reset skills before retraining. And such an operation also takes most of the experience. As a result, you will lose about 130,000 experience on the crew. And this is instead of spending a couple of hundred gold, which is now quite easy to earn. The cost of retraining for silver will be 20.000 * 6 = 120.000. The skill reset cost is 20,000 * 6 = 120,000 silver. The total transplant costs will be 240,000 silver.

Our dimensions are the most suitable for gentle disguise, but still we will get some small percentages of invisibility from camouflage. And, in the end, this service is not so expensive. The cost of applying camouflage for all types of cards for 1 month will be 3 * 100,000 = 300,000 silver.

Research tree

Thank the potato, you don't need to explore anything on the Conqueror Gun Carriage. The car is premium, you can immediately turn on the "Accelerated Crew Leveling" - a solid positive.

The Conqueror Gun Carriage has one of the most powerful guns in the game, only the T92's armament is worse. At the same time, given the strong one-time damage and penetration, this gun is not without quite obvious disadvantages. I would even say that the minuses are very serious. First, the Conqueror Gun Carriage has the worst accuracy in this game, which is a whopping 1.1m per 100m (T92 has 0.92m). Guess the scale? Secondly, we have the longest mixing, even longer than that of the same American. And as many people know, the dispersion of the American self-propelled guns loves to go beyond the edges of the visible image on the monitor. Thirdly, the Conqueror Gun Carriage has the longest reload time in the game among vehicles with a single-loader system. It is not entirely clear why, because the T92 has higher damage and faster reload. In general, there is something to complain about, but not everything is so bad. The gun is actually quite comfortable, and the presence of gorgeous horizontal aiming angles helps a lot to avoid accidental adjustments, and also makes it easier to target, especially at long distances.

The engine is quite good and, coupled with a large mass, it is still able to show good dynamic results. Whatever the dry numbers say, the Conqueror Gun Carriage moves, though not fast, but very smoothly and comfortably.

At the tenth level, we get a radio station with a communication radius of 750 m for free. By and large, for several levels, 700 m was enough for us to play comfortably. But, as they say, “for free and sweet vinegar”, so the extra 50 m of communication will not be superfluous.

The chassis has more dynamic performance than its predecessor. Already 24 degrees per second - very, very good for such a mass. And given our UGN - translated to the other end of the map, we will be pretty smart.

comparison table

Well, I propose to compare our experimental Conqueror Gun Carriage with other top-level Art SPGs. Strength. One of the best. As expected, the first place is occupied by the German, and after him we go. In terms of specific power, we confidently occupied the middle niche. Conqueror Gun Carriage is certainly not "Bachat" and not "261", but much faster than the US or Germany. The Briton is downright a symbiosis of conditions for a comfortable ride. The rotation speed of the body is kept at the mark of most machines and, specifically for us, does not cause any particular inconvenience. With a clear advantage, only "Bachat" breaks out, but he is supposed to be on duty. But what we can boast to everyone is our phenomenal booking. As much as 152 mm in the forehead. Such figures can frighten even inveterate fireflies. Circular booking is also at a good level. Particularly pleased with the security of the stern. Moreover, such figures will protect us very well from the land mines of enemy artillery. Conqueror Gun Carriage is the most fearless when it comes to shooting at tracers. Damage. Our damage is great. Only T92 has more, but the difference of 50 damage is not significant. The top "alpha strike" is supported by the top penetration. For all these goodies, Conqueror Gun Carriage pays in full. Worst accuracy, rate of fire, and intelligence in the entire game. We were also deprived of an overview, “rewarding” with some miserable 350 meters. To see someone, while not lit up, we will never succeed. The communication range of the radio station at the top level for all machines is approximately the same. The difference of 5-10 meters is not noticeable, so you should not focus on this. Well, it is logical that with the deterioration of accuracy, we increased the radius of the "splash"

Advantages and disadvantages of the machine

pros

  • Excellent UVN and UGN
  • The trajectory of the projectile allows you to throw over obstacles
  • One of the highest damage and penetration in the game
  • Closed felling
  • Unprecedented for self-propelled guns booking

Minuses

  • Large dimensions
  • Worst rate of fire in the game
  • Worst accuracy in the game
  • Worst mixing in the game
  • bad review
  • Limited projectile range - 1 km

Balance weight

Conqueror Gun Carriage hits level 10, 11 and 12 fights. Being the tenth level, our art does not experience any discomfort even when playing with the most armored opponents. Moreover, we can easily kill 99% of the equipment in the game with one shot.

Profitability

You will spend half of the games at a loss. Even with a premium account. The fact is that most of the costs go to the repair of equipment. If you managed to survive, the balance is likely to be positive. If not - alas and ah. Moreover, with the current calculation of obtaining loans, art generally earns very little.

Tactics

Starting from the eighth level, KVG prepared us to play on this unit. Several levels and several hundred fights should be more than enough to develop some pattern of behavior on this type of machine. One of the biggest inconveniences you will encounter when playing the Conqueror Gun Carriage is the range of the projectile. And the more inexperienced the player, the more inconvenience this feature will bring to him. Moving in order to reach the enemy at a distance is nonsense at this level. By the time you move and recombine, your target has already been killed several times. Therefore, you should always make a minimal move in the push direction to minimize the occurrence of such situations. Focus on heavily armored opponents such as Maus, E100, IS-7, IS-4, various Fochs and so on. Next, the priority should be all sorts of drummers. Thanks to the hinged trajectory of the projectile, you will be able to hit these beasts in the roof of the tank and deal decent damage, which others cannot do. Good luck on the battlefield!

Optional equipment

All the hardware we installed on our predecessor can be successfully removed and reinstalled on the Conqueror Gun Carriage - the devices are completely identical here. The presence of the same closed cabin allows you to install ventilation, as before. Drives, like the rammer, are mandatory for any artillery. Equipment prices are listed below:

  • "Reinforced aiming drives" - 500.000 silver
  • "Large caliber howitzer rammer" - 600.000 silver
  • "Improved ventilation Class 3" - 600.000 silver

Equipment

  • repair kit
  • first aid kit
  • Fire extinguisher/Tea pudding

As for the first two slots for equipment - I advise you to put a repair kit and a first aid kit. Regarding the third - depends on your financial situation. If there is a large enough amount of silver available and in any case you always have the opportunity to farm well (premium tank + premium account) - put "pudding" without hesitation. If you are as distressed as I am, you can get by with a fire extinguisher. In the end, it also benefits.

Crew Perks

Commander

  1. Disguise
  2. Sixth Sense
  3. The Brotherhood of War

gunner

  1. Disguise
  2. Smooth turn of the tower
  3. The Brotherhood of War

gunner

  1. Disguise
  2. Optional
  3. The Brotherhood of War

Driver mechanic

  1. Disguise
  2. Virtuoso
  3. The Brotherhood of War

Charging

  1. Disguise
  2. Non-contact ammo rack
  3. The Brotherhood of War

Charging

  1. Disguise
  2. Desperate/Intuition
  3. The Brotherhood of War

The core skills for the Conqueror Gun Carriage are Combat Brotherhood, Disguise (as odd as it may sound), and Light Bulb. Combat Brotherhood works very well in tandem with improved ventilation, and if you also add “tea pudding” here, you get a very, very strong up of all characteristics. Camouflage, taking into account our dimensions, will not give such an increase in stealth as, for example, "Bachata". But in any case, it is one of the most useful skills for self-propelled guns, so there is no doubt about whether it is worth learning or not. It is a light bulb and a light bulb in Africa - everyone needs it in order to avoid unexpected death. The smooth traverse of the turret will come in handy, as the Conqueror Gun Carriage has excellent traverse angles. I put the second skill of one of the gunners at your discretion - I did not find anything unambiguously useful for myself. The virtuoso will be, in my opinion, the most useful. It will be easier for us to deal with fireflies, and the overall level of shooting comfort will increase. For two loaders, you can choose the combination of skills that you like.

Interesting videos from one of the best gun carriers featuring Conqueror Gun Carriage:

Level 9 called Conqueror World of Tanks.

The British tank conqueror is in the development tree at the ninth level.

Heavy tank conqueror for an amateur. His chip is two important traits, rate of fire and damage. On it, you can quickly disassemble an enemy equal to yourself, but at the same time you will pay with your almost the weakest armor on the level. He does not like noobs, because he has a decent cost of repairs and shells, but it will not be difficult to get a plus on him in capable hands. In addition, you will be pleased with a good margin of safety and a good hull and turret traverse speed.

Tactics of the game on Congueror

From the very beginning of pumping, you will be met by a “trough” that is slow in speed and turn, weakly armored and with low one-time damage. But after he becomes top, he will inspire fear on the battlefield among rivals of his level. The battle tactics on it are the only and very simple, presented in the form of support for the heavy tanks of the allies. Our tank has a cannon that has a fast reload, excellent penetration, and a terrible one-time damage per shot of 400-500Hp. After an accurate shot at the enemy, he will most likely get scared and hide away from you. The accuracy of this top gun can be compared with the accuracy of fire. Our tank penetrates well in the forehead, sides, and especially in the commander's cupola.

Disadvantages and Advantages

  1. High rate of fire
  2. Good dynamics at its level
  3. High damage per shot
  4. Large margin of safety
  5. Good shooting accuracy
  1. Weak hull and turret armor
  2. A large number of turrets on the tower

Additional modules

  1. Medium caliber gun rammer
  2. Reinforced pickup drives
  3. Improved ventilation

Consumables

  1. Small First Aid Kit
  2. 105-octane gasoline
  3. Small repair kit

Tank Yield

Repair from 17000 to 18000

Ammunition for 1 shell 1085

Profitability without a premium account from 20,000 to 40,000

Profitability from a premium account from 30,000 to 60,000

Pumping sequence

  1. Chassis (FV214A)
  2. Engine (Rolls-Royce Meteor Mk.IVC)
  3. Engine (Rolls-Royce Meteor M120)
  4. Engine (Rolls-Royce Griffon)
  5. Cannon (OQF 20-pdr Type B Barrel)
  6. Tower (Conqueror Mk. II)
  7. Gun (120 mm Gun L1A1)

Crew Skill Leveling

  1. Repair
  2. The Brotherhood of War
  3. Commander - eagle eye

Gunner - sniper

Driver - smooth ride

Loader - non-contact ammo rack

review guide heavy tank conqueror


Super Conqueror is a tier 10 British heavyweight that many have liked. A decent car that can adapt to your play style and become a great competitor to everyone else.

Let's start our review with the viewing radius of this heavyweight. It is equal to 400 meters here. Very comfortable indicator for combat.

The tank weighs from 77 to 80 tons, and the power of its engine is determined by an indicator of 950 horsepower. In total, we obtain a specific power equal to 12.34 hp / t.

These indicators also affect the maximum speed, which is not bad for a TT here - 34.3 km / s front and 12 km / h rear.

The traverse speed is 26 deg/s, the turret traverse is 32 deg/s.

Booking Super Conqueror

This machine has a very good margin of safety - 2,400 units.

The tank has become more fortified compared to its predecessors. The turret and hull are equipped with screens that make the tank less vulnerable to enemy onslaught.

The sides of the hull have armor similar to that installed on tanks below the level.


gun

We see that we have a very strong tank in front of us, capable of an effective game, thanks to its armor. Will we be pleased with his weapons?

Let's consider from the very beginning. The one-time damage of the TT is not allocated, it is equal to 400/400/515 units here.

However, the rate of fire makes up for the lack of alpha strike. It is precisely because of the rate of fire that the tank takes the lead among its classmates in terms of damage per minute - 2,758 units / min.

Armor penetration is also not inferior to other characteristics - 259/326/120 mm. With such indicators, the tank will be able to target and hit heavy tanks even in the frontal part of the hull, not to mention the sides, for example. However, there may still be situations where additional assistance is needed. We recommend carrying about ten sub-caliber charges, which become very useful in critical situations.

With the results of accuracy, this tank is doing great. It has a record 2 seconds of convergence and 0.33 meters spread at 100 meters.

The elevation angles are very comfortable. The gun can bend down 10 degrees. This will allow you to play comfortably on different terrain.


Advantages and disadvantages

Having talked about armament, armor and the main characteristics of the tank, let's proceed to the systematization. For clarity, we will present all the strengths and weaknesses using a system of points.

Pros:

  • viewing radius;
  • excellent forehead armor of the tower;
  • mobility;
  • high DPM;
  • excellent accuracy.

Minuses:

  • insufficient NLD;
  • weak one-time damage;
  • small BC size for such a DPM.

In order to improve the strengths of the machine as efficiently as possible, we will install the necessary equipment for this. We offer this option:

  • The sender will increase the PDM indicator;
  • The vertical stabilizer will provide even greater accuracy of the gun for more confident shooting on the move;
  • Improved ventilation will increase all crew skills.


Crew training

Crew training is usually taken seriously, because working on bugs takes time. Therefore, we offer the following sequence of pumping your crew:

  • Commander - "Sixth Sense", "Repair", "Combat Brotherhood", "Disguise";
  • Gunner - "Repair", "Smooth turn of the tower", "Combat brotherhood", "Disguise";
  • Driver mechanic- "Repair", "Smooth move", "Combat Brotherhood", "Disguise";
  • Loader (radio operator)- "Repair", ""Non-contact" ammunition rack", "Combat Brotherhood", "Masking".

Equipment

Choosing equipment is always easier. You can ride with a standard set in the form of:

  • small first aid kit;
  • small repair kit;
  • manual fire extinguisher.

However, if there is no lack of silver, we choose a premium set, which includes:

  • large first aid kit;
  • large repair kit;
  • pudding with tea (you can also take an automatic fire extinguisher, but this technique rarely burns).

How to play Super Conqueror

Before us is definitely a very strong machine that can adapt to any style of play and combat situation.

As a rule, at the beginning of the battle, the vehicle takes close range in order to restrain the enemy with its armor, and, using powerful weapons, to break through tanks.

The good news is not only that the tank will adapt to any style of play you choose, but also confidently hold on to any map. Whether it's a city or open spaces.


So, in light of the release of patch 9.9 for World Of Tanks, we'll talk about the British "conqueror", which is conveniently located at the 9th level of pumped heavy tanks. Namely Conqueror, the guide on which we will write further.

As at level 8, we have a weakly armored hull that can penetrate almost all opponents. But the turret and gun have changed dramatically. You can play it as a support tank, because we can only tank with a tower, and even then if we don’t let the observation devices aim.

Let's talk in more detail about the booking - in general, there is none :) Yes, if you look at the numbers, it turns out to be a completely dull machine, but in the game, of course, everything is not like that. The top armor plate is only 130mm thick and is the 9th tier of heavy British tanks! Without a doubt, the angle of inclination is decent, and sometimes gives ricochets, but only if the VBR is favorable. Of course, when playing WOT on a console in the future, don't expect to tank on the British either. But if you need an Xbox repair, then always contact this link, the guys there are smart, they saved my console in an instant!

The lower armor plate, having a thickness of 76 mm, has practically no slope, which without a doubt makes it possible to penetrate the Conqueror without problems in NLD with guaranteed damage. And with a side armor thickness of 51 mm, tanking will not work, whatever one may say.

Conqueror penetration zones

The Conqueror tower makes it possible to play WoT with pleasure. After all, 152 mm in the forehead and 89 mm on the sides, with rational angles of inclination - and we get a rebound tower. Yes, it is very difficult to break through the Conqueror in the tower in a duel. Especially if the tank does not stand still, but constantly moves, does not allow surveillance devices to aim.

Dynamics and maneuverability of the Conqueror, as it seemed to me, is absent. Although the maximum speed of 34 km per hour pleases, but at the same time, the turning speed of the chassis is only 26 degrees, which of course is not enough. But still, it will be possible to leave them under enemy fire at such a speed, the Conqueror is clearly not a Maus.

16-10-2017, 11:51

Hello, tankers and and welcome to the site! Friends, today in the guide we will talk about a completely new heavy tank of the tenth level, which appeared in WoT with the release of update 0.9.20.1. Here is a guide to the British heavy tank of the tenth level Super Conqueror.

This tank is a replacement in the game and was introduced with update 0.9.20.1. FV215b was transferred to the category of promotional vehicles and withdrawn from the UK development branch.

TTX Super Conqueror

We will start our acquaintance with this English gentleman with the fact that he has an excellent margin of safety, even by the standards of TT 10, as well as an excellent base viewing range of 400 meters.

Now let's take a look at the characteristics of the Super Conqueror's armor. The difference from the predecessor it replaced lies in a few things. Namely, in the layout, the Super Conqueror has it in the front of the case. Also, our tank has a stronger turret, and besides, it is equipped with screens and these screens are also located on the hull, which will give good additional protection to this heavy tank.

The sides of the same hull have exactly the same armor as the 9th level ().

Super Conqueror gun

As you can see, our Briton has many strengths even in general performance characteristics, but his main pride is excellent weapons, now you will see for yourself.

So, at Super Conqueror gun against the background of classmates, it does not stand out with a high alpha strike, but on the other hand, we have an excellent rate of fire, due to which we get the opportunity to deal about 2870 damage per minute, this is one of the highest rates among the TT-10.

To the armor penetration of guns Super Conqueror in WoT also no complaints. For confrontation with most opponents and targeting vulnerable areas, even in the frontal armor of the top strands, penetration of armor-piercing shells is enough. And if you have any difficulties, it is enough to load the magnificent sub-caliber shells that you should carry with you at least 10 pieces. Another thing worth noting is the increase in BC on the Super Conqueror compared to the FV215b. 40 rounds versus 35 - this can reduce the number of fights in the random, when the fight merges due to empty ammo.

y accuracy Super Conqueror tank also has excellent and above all this is expressed in a very compact dispersion circle and the best stabilization indicators. But the mixing of our Briton has become a little worse than that of the FV215b and is 2 seconds, against 1.7 s.

It is also worth noting that our Briton has very good UVN, they are as much as -10 degrees. These are really good numbers, which will allow us to play with a very high degree of comfort in different terrain.

Advantages and disadvantages of Super Conqueror

So we examined the main performance characteristics of the top British heavy tank, talked about its armament, and it is already clear that the number of pluses clearly outweighs the minuses. But for clarity, we still highlight the main strengths and weaknesses Super Conqueror in WoT.
Pros:
Excellent basic overview;
Strong reservation of the forehead of the tower;
Decent mobility;
High DPM among classmates;
Excellent accuracy among TT-10;
High penetration rates.

Minuses:
Very vulnerable NLD;
Low one-time damage;
Still, not a high BC size for such a DPM.

Equipment for Super Conqueror

This tank in World of Tanks has a very large number of strengths at its disposal, and all of them are very, very significant. For this reason, by installing additional modules, we will only improve the already existing advantages, that is, on Tank Super Conqueror Equipment it is better to put the following:
1. - with this module, our already good DPM will turn into an excellent one, which will allow us to shoot enemies more efficiently.
2. - it does not hurt to slightly adjust the accuracy of the gun so that even on the go you can easily hit the target.
3. - will give a comprehensive boost of characteristics, that is, it will make all our advantages even stronger.

Super Conqueror Crew Training

We continue to work on improving the strengths of the tank, and at the same time we pay attention to the fact that with the help of learning skills, you can increase survivability, the general characteristics of the vehicle, and several other extremely important parameters. So for Super Conqueror perks should be downloaded in the following order:
Commander - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Loader (radio operator) - , , , .

Equipment for Super Conqueror

Buying consumables is often a standard thing, in which, if you don’t have enough silver, you can compromise and put , , on the tank. However, such a set will not allow you to get out of really difficult troubles, and therefore it is better to carry on FV215b gear from , , . In addition, it is worth buying this tank, as the classic layout saves us from a number of fire situations in the game.

Tactics of the game on Super Conqueror

To say that we have a strong machine in our hands is like saying nothing. The classic layout, like, say, y, makes life very easy for us, because we have a tank with the classic gameplay of a moving heavy tank.

The British turned out to be a very versatile vehicle, as it can adapt to almost any combat situation in WoT. Of course, at the beginning of the battle heavy tank Super Conqueror must go to hot spots, that is, to the first line of collision, in order to restrain the enemy with his armor and punish each enemy, he uses his powerful weapons.

For efficient tanking Super Conqueror in World of Tanks, you must position yourself so that artillery cannot attack you and enemies cannot target the vulnerable NLD. Most importantly, our TT feels comfortable not only on city maps, but also in open spaces, thanks to excellent UVN and a strong shielded turret.

Outcome

We get a very interesting replacement for the top in the British branch, still with a large set of pluses and, now, the classic gameplay of a mobile TT.

It should also be said that our versatility lies not only in strong armor and the most comfortable gun, Super Conqueror tank has high enough mobility to change the direction of attack and flanks, return to the defense of the base and resist mobile vehicles that are trying to "carousel" you. The main thing is to always try to use the maximum advantages of the tank, keep an eye on the mini-map and try to assess your capabilities sensibly.

Have questions?

Report a typo

Text to be sent to our editors: