Funny outdoor games for children on the street. Fun games for the little ones

This game is especially interesting when the guests are already not quite sober. To play this game, you need to prepare a piece of drawing paper in advance, on which a vertical scale is applied with a felt-tip pen. On the scale, along the ascending line from the bottom up, the degrees are indicated - 40, 30, 20, 10. The task of the participants is to bend down and stretch out their hand to the "alcohol meter" between the legs, mark the degrees on the scale with a felt-tip pen. The distance between the degrees on the scale should be made not too close so that the participants reach out with their hands as high as possible. After all, everyone wants to show that he is more sober than the rest.

Harem

With the help of hair bands, you can hold a "Harem" contest. In it, the main roles belong to men. Each of the men receives rubber bands of a certain color (one is red, the other is green, and so on). In a few minutes, each of the participants should “ring” as much as possible large quantity women. Ring - an elastic band is put on the ladies on the wrist. Then the number of rubber bands is counted and the most agile participant is determined.

Clothespins

Guests should split into pairs. In each of the couples - a woman and a man. Clothespins are attached to the back of the partner's clothes. The partner's task is to move the clothespins from the back of the clothes to the clothes on the partner's chest with their blindfolded teeth. The first pair to complete the task wins.

Trailers - an outdoor game for adults

Make up the number - game for adults

Number of players: any
Optional: flip calendar
This game is played while dancing. Before the start of each dance, the leader calls any number from 35 to 55, and the players must pair up in such a way that the sum of the numbers on the sheets of their calendar is equal to this number.
Let's say they called the number 37. So the pair is made up of players who have calendar sheets with the numbers 30 plus 7, or 18 plus 19, or 25 plus 12, etc. In all cases, the winner is the one who completes the task before others.

Hundred meters - an outdoor game for adults

Number of players: 2 players from each team
Optional: 2 rolls toilet paper
The host gives out a roll of toilet paper to the players (preferably with the name 100 meters, so that it fits the name of the competition). The first participants unwind it across the lawn, field or hall, and the second ones wind up and hand over the finished rolls again to the leader.
Then these rolls can still be used for the "mummy" contest, i.e. wrap someone with this paper.

Pass the hat - game (competition) for adults

Number of players: any
Optional: 2 hats
All participants stand in two circles - internal and external. One player has a hat on his head, it needs to be put in its own circle, there is only one condition - to transfer the hat from head to head without touching it with your hands. The team in which the player number one is again in the hat wins.

Don't Yawn - mobile game for adults

Number of players: any
Optional: ball
Players stand in a circle with their backs to the center and to the driver. The driver has the ball in his hands. He starts counting from 1 to 5. After the number 5, he calls the name of one of the players and tosses the ball up. The task of the one whose name was called is to quickly turn around and catch the ball either on the fly, or after only one hit on the ground. Whoever failed three times is out of the circle.

Traps
One of the most favorite outdoor games for children. Moms and dads get the role of the gate. They stand facing each other and raise their hands up, forming a gate. Children run in a circle and run under the gate. There should be several gates, one gate for 4-6 children. They are located at an equal distance from each other. At the command of the leader “Ran”, the children run under the gate. When the host says "Stop"! - the gates turn into traps, the parents lower their clasped hands and catch one or two children. The caught children now become catchers themselves, join hands with their parents, forming small round dances - traps. Now a round dance of children runs through these circles - traps. Gradually, the traps are growing, the number of caught guys is increasing. In the end, everyone is caught, and if there are dodgers that have not been caught, they can be awarded with prizes. The game "Traps" is loved by children different ages, from 5 to 13 years.
The game "Traps" organically moves into the next game, or rather, a creative competition called

"Ocean is shaking".
Ocean is shaking
After playing traps, the children stand in small round dances of 5–9 people. It may be that there were much more children in one trap, then the round dances-teams need to be trimmed. It is very good that there were two adults in each team. They will help children in the creative competition. This is a team competition, so each team must come up with a name.
So, the teams "Herringbone", "Snowflake", "Hawks" compete. The host explains that while he says “The sea is worried - one, the sea is worried - two, the sea is worried - three!”, The participants in the game are swaying, depicting a sea wave. At the command of the leader: "Marine figure - a ship with sailors - freeze!" participants must present this living picture. Children and adults, especially in the first round of the game, may not immediately figure out how to complete the task. Therefore, the host should tell the players that it is not necessary to hold hands, and you can also give time to prepare a live picture, saying: “A ship with sailors - one, a ship with sailors - two, a ship with sailors - three, freeze!”
For starters, such tasks are good: “Flowerbed”, “Fairytale Forest”, where each participant can express himself individually. But the teams “Teremok with inhabitants”, “TV with a TV show”, “Three-headed dragon” require team interaction. The resulting live pictures are curious in themselves. But it's even more interesting to turn it into a mini-performance. So, for example, the host can knock on the tower and ask: “Someone lives in the little house, someone lives in a low one?” The answer may be very varied. From the classic norushka mouse to the terminator. You can ask the respondent to leave the tower and walk, as expected by the role. The sight of a jumping bunny, a waddling bear, a fussy mouse is universally approved. It's very funny when three-headed dragons compete to see who growls louder or scares more. So for the host's imagination, for his improvisation, this competition provides ample opportunities. The game "The Sea Worries" is good to play with children from 8 to 14 years old.
The winning team in this competition is determined by the number of points received for each living picture. But experience tells us that the guys show themselves so brightly and amusingly that it can be very difficult to identify the winner. Therefore, friendship often wins here.

To move on to the next game, the host says: “You guys are creative. And now we are turning into a train. If I am a locomotive, then who are you? Children answer: “Wagons!” Host: "Follow me!" Children stand behind the leader. To the cheerful music, the “train”, wriggling, moves around the hall. The game starts.
fun trip
The leader suddenly brakes sharply and says:
- Stop! Red light! Is the driver happy or not?
Children answer:
- Not!
Leading:
- Right. He stomps his feet like this out of indignation and impatience.
The leader stomps his feet with the children.
- And if it's yellow - he claps his hands, we'll go soon. Like this.
Everyone clap their hands.
- And if it’s green, we shout “Hurrah!” Go!
A fun ride on a train is accompanied by an angry stomp if the leader announces "Red light!", applause if yellow, loud cry"Hurrah!" if green. Riding a train is especially good because you can ride through all the rooms, and if it happens at school, then through school halls and even stairs. AT warm weather you can go outside.
Suddenly, the host says:
- Station! And what an unusual name she has: “Prygalkino!” So everyone is jumping around here. Who will jump higher!
The kids jump around on their own. The leader orders:
- Go!
The journey continues. The stations replace one another: "Khokhotalkino", "Kruzhilkino", "Obnimalkino", "Guessing" ... At the last station, the guys sit down in their chairs, because here you need to show your knowledge and ingenuity.

Princess on the Pea
The host says that sometimes people don't realize that they are actually princes or princesses. And it also happens that they guess about it, but do not know how to check. And today children have a rare opportunity to find out who is who? “First, we will find out,” the host says, “if there are princesses among us. Who wants to check?" The girls raise their hands. The host calls one of the girls and says: “In the fairy tale “The Princess and the Pea”, the future princess felt the pea through 9 mattresses. Now the task is much easier - you need to determine how many lollipops you are sitting on without the help of your hands. The host puts a bag of lollipops (from 3 to 7) on the table and puts the girl on it. Determining the number of lollipops is not easy. So that the loser would not be offended, the host says: “No, you are not a princess, but a countess.” Not only girls, but also boys often want to participate in this competition. In this case, when the boy raises his hand, the leader says: "In order to choose the prince, we have the following competition in which the boy can show his strength in fair combat."

Reach for the prize
The presenter puts the winner of the previous competition (princess) on a chair facing the audience. The host says: “Now the applicants for the role of the prince will compete in front of the princess. So, boys, who wants to show off their strength and agility?" Two boys, approximately equal in strength and weight, take each other by the wrist with their right hand. With their right hand they hold each other, and their left hand is free. Prizes are placed at an equal distance from them. Each of them needs to reach their prize, which means dragging an opponent to their side. And you can do this fun martial arts like this:
Take a rope 3-4 m long, or even better - a wide braid or canvas belt, connect the ends so that you get a ring. Participants of the competition are invited to put on this “strap”, like barge haulers, but each of them will try to pull in his direction in order to reach the prize, which is located half a meter from each player.
The winner receives the won prize from the hands of the princess. The loser gets something as a consolation prize. The princess and the prince come into the rights of the hosts of the ball.

boots
It would be unfair to forget about this exciting children's competition. Especially often it is found on New Year's holidays in kindergarten.
Two opponents are given very large adult boots. Children drown in them and really look like toe-boys in cannibal boots. There are chairs in front of them at a distance of 3–5 m. At the command of the leader, the children “run” to the chairs, go around them and run back. The one who runs first wins.
This competition can also be held as a team relay. Then each player, having come running, must throw off the “walking boots”, and the next one must put them on. Only then can he set out on his journey.

What page is the bookmark on?
This competition has long been deservedly popular. He is loved by both adults and children. The facilitator shows a book that has at least 100 pages and that each of the children would like to have. Therefore, the organizers of the holiday should be well prepared for this competition. The book should be hardcover, beautifully designed, well illustrated. The facilitator shows the book, and all participants see in which part of it the bookmark lies. The host says how many pages are in this book. After that, the competition begins.
The leader must turn Special attention not to shout from the spot, but to raise their hand and say the page number only after the host's permission. Otherwise, a situation may arise in which several people simultaneously apply for a book. But in fact, in the 1st round, the winner is almost never revealed, especially if the book has 300 or more pages. Then one of the participants or the host himself offers to play the game "More - less". This is where complete silence is needed. Answers are accepted only when the hand is raised. Another condition is that the facilitator must indicate that, speaking of the page number, he means the right page. After a correctly named answer, the facilitator shows the page on which the bookmark lies and hands the book to the winner.

Mister Calm
Two or three applicants for this title are called. They get a box each and put it on their head. With a box on your head, you need to walk to the opposite wall or chair (5-6 m), turn around and come to your place. Almost all applicants can easily cope with this task. Then they get a second, and if successful, a third box. In my practice, rarely anyone reached the fourth round. Usually "Mr" or "Miss Tranquility" was defined earlier. Although the competition does not seem to be intricate, nevertheless, there are always many who want to participate in it. Before starting, it is necessary to warn the children that the winner here is not the one who came first, but the one who did not drop the boxes, was calm and focused, despite the frantic “sickness” of the guys around.
What if you want to run? Then in this competition it is necessary to replace the box with a bag of sawdust or sand. Now you can arrange a running competition. It will be an extremely exciting and spectacular competition: all the running contestants have a funny look. If one of the competitors drops the load, then he must stop, put the bag on his head again and only then run on.

For mushrooms
What a delight - autumn mushroom picking! For mushrooms, both small and old people love to go. In our game of mushrooms, apparently, invisibly! There are 20-30 of them on the floor in the room. Mushrooms replace wooden or plastic cubes. Two guys with baskets in their hands compete in the ability to collect blindfolded. Whoever finds the most wins. If these are team captains, then the players can prompt their leaders. This game can be offered even to very small ones, only then there is no need to blindfold.

Young firefighters
Two compete. They sit on chairs at a distance of 2 m with their backs to each other. Jackets or jackets with sleeves turned inside out hang on the backs of chairs. This is "form". Under the chairs is a rope, the ends of which just reach the legs of the contestants. This is a fire hose. At the sign of the leader, the “young firefighters” put their “uniform” in order, put it on, fasten all the buttons, run around the chairs three times, counting loudly: “One, two, three!”, Sit on the chairs and pull the “fireman hose". In whose hands he remained, that is the winner, that is, the "young fireman."

hedgehogs
Thirty clothespins are attached to a rope 1.5 m long. Two guys hold it, lifting it above their heads. Two teams of children run up to the rope one at a time, as in a relay race. They take off one clothespin and rush to the “hedgehogs” sitting on the chairs. Adults can act as "hedgehogs". Children love to play with their parents. Children grab clothespins, run to their parents and attach them to any place of clothing or to their hair. The team wins, whose "hedgehog" "bristles" better, who will have more clothespins-needles. It is very good to hold this relay race in an open area so that the distance to the “hedgehog” is greater - about 10 m. Now there are many multi-colored plastic clothespins for sale. For this game, it is better to buy just such ones: the “hedgehogs” will turn out funny, it will be interesting to take pictures with them.

This game has a continuation: the host invites the children this time to collect clothespins and attach them again to the rope. Only now they can do it not one by one, but all together. Children grab clothespins and hang them on a rope. The team that completes the task first wins. Rare children's holiday does without this fun relay race.

"Mystery" prize
The host gives the guys sitting at the table a voluminous bundle and says that there is a prize inside. But only those who cope with the task hidden under the wrapper can get it. The person who wishes takes off the wrapper and discovers a riddle written on a piece of paper and glued to the edges of the next wrapper. If the contestant knows the answer, he says it out loud. With the right answer, he can remove the next wrapper, but ... under it is not a prize, but the next riddle. The one who guesses the riddle moves forward until his answers are correct. But if he does not know the correct answer, then he reads the riddle aloud.
The game is continued by the one who gives the correct answer. The more layers of wrapping, the more interesting. Layers should be at least ten.

Throw the ball
The guys are divided into two teams. A ribbon is stretched between the teams at the height of the players' faces. On one side and on the other, there are 5-10 balls. The task of the players is to transfer all their balls to the opponent's side. It is forbidden to throw the balls to the other side under the tape. At the command of the leader “Stop”, the children should freeze and put their hands behind their backs. The host starts counting the balls. Whichever side has fewer balls wins.
The game is very fun, dynamic, causes a storm of emotions that children sometimes cannot cope with. Therefore, the host must warn that if, after the “Stop” command, the children continue to throw the balls with their hands or push them with their feet, the offending team will be considered the loser. During the game, the balls often burst mercilessly, you should not pay attention to this. The main thing is the end result.

Okhlupok
This is an old Russian game that has survived today under various other names: “Fluff”, “Feather”, etc. The teams stand against each other, a ribbon is placed between them. The task of the players is to blow the shell (a small fluffy piece of cotton) to the side of the enemy. The leader makes a throw-in. He throws up a shard over the heads of the players. Players blow it to the opponent's side.
Discipline is very important in this game. The facilitator warns that the team that steps behind the ribbon and goes over to the side of the enemy is counted as a defeat. It is better if the players immediately put their hands behind their backs. The game is played according to volleyball rules, up to three defeats. The leader must be very careful. Children sometimes blow so hard that they get very tired.

Time to blow
In this simple but fun competition, you can get a prize, as children sometimes say, on fu-fu. You just need to try and blow as it should on ... On what will be at hand: on balls from a crumpled napkin, on corks from wine bottles, on empty matchboxes ...
On a flat floor or an empty table, two objects are placed in line, let's say two empty matchboxes. Competitors stand at the same distance from them and, at the signal of the host, blow strongly once. The one who blows again, automatically loses. The one whose object flew the farthest wins.
And you can also compete like this: push a slightly empty cardboard box out of the box, put the boxes to your mouth (attach, not put in your mouth!) And blow hard. This is a competition whose “shot” will be more distant. And you can put some kind of target - a box, a bucket, a pan and, standing in full height, from a certain distance to get into it. Each is given five "shots".

Tail
The host invites the participants of the game to sit on chairs, and two representatives of the teams to go to the middle. They put on a specially prepared ponytail with a pencil at the end. The pencil should not reach the ground, it should hang down at the back approximately to the level of the knee. Behind the contestants are placed two empty bottles from under lemonade or from under champagne. The task of the players is to lower the pencil into the bottle without the help of hands. The competition begins at the command of the host "Started". The leader must strictly ensure that the guys do not help themselves with their hands.

Pass the skittle
Players stand in one line shoulder to shoulder (10–14 people). They start passing the skittles to each other. At the command of the leader “Stop”, the person who passed, and the one who accepted the pin at that moment, go one step forward. One of them will not be able to continue the game. Who it will be will now be decided in the competition. The guys stand in front of the line with their backs to each other, at the command of the leader “March”, they run around the line from two sides and return, trying to grab the pin. Whoever gets the pin first stays in the game.
The game continues until there are two people left in the line. These are the finalists of the game. They receive a small prize for winning and a competition for the super prize of the competition unfolds between them. All players return to the line again, and the fans are divided into 2 teams and support each of the finalists. Everyone wants to grab the pin first.
This game is great for younger kids. school age. The facilitator should pay special attention to the fact that the guys do not collide while running. Those who push are eliminated from the game. And here is another outdoor game that is appropriate for this part of the holiday.

fishermen
The host gives the participants fishing rods with magnets instead of hooks. To the fish cut out of cardboard, lying in a large box, either pieces of tin or large metal clips are attached. The fishermen put the magnets into the box and catch the fish. The one who catches wins more fish. Sometimes fish are made in different sizes, they are indicated different amount points. In this case, the one with the most points wins.

Hare without mink
This game is good when at least fifteen children participate in the holiday. Two participants are a homeless "hare" and a "wolf". The rest of the guys are hares and their "houses". Nine children stand in groups of three and hold hands. It turns out three small round dances. These are three "houses", each of which contains one "hare". At the command of the leader, the hare begins to run away from the "wolf". The "wolf" is trying to catch up with the "hare", but the "hare" is hiding in someone else's "house". But according to the condition of the game, there should not be more than one “hare” in the house. Therefore, as soon as the homeless "hare" jumps into the hole, the former owner must run out of the "house". The "wolf" pursues a new victim until it catches some "hare". Then the "wolf" and "hare" change roles.
This mobile fun game is very popular with children from 6 to 14 years old. It requires a fairly large free space. But this game can be played at home if there is a free room.

I go, I go, I go, I lead the children with me
These are catch-ups for the little ones. They can be played with children from 3 to 8 years old.
Children become a chain behind the leader. The host goes and says the following words: “I go, go, go, I lead the children behind me, and as soon as I turn around, I will immediately catch everyone.” Upon hearing the word "I'll catch", the children run to a safe place called "city". The city might just be free place, separated from the platform by a lying ribbon or rope, or it can be chairs that children should have time to sit on. When the children run away, the leader must catch them. If the children are small, 3-5 years old, the leader must pretend that he is catching, but he cannot catch. Otherwise, the child may be very upset as a result of this game.
The game goes well at home, when the leader leads the children from one room to another for a long time, for this he repeats the first two lines several times. When the cherished word “I will catch” is uttered, the children rush with a squeal through the whole apartment to the saving city. This game is fun, emotional, gives young children a lot of fun. Having run into catch-up, the guys will be happy to take part in competitions-attractions. A simple and fun game for two people is a competition.

triple trap
Two participants stand opposite each other, in front of them on a chair lies a prize. The host counts: “One, two, three ... a hundred!”, “One, two, thirteen ... eleven!” etc. The winner is the one who is more attentive and takes the prize first when the host says: “Three!”
This game can be played differently. The facilitator reads the verses:
I will tell you a story
In half a dozen phrases.
I'll just say the word "three",
Get your prize now!
Once we caught a pike
Consider what's inside.
Small fish were seen
And not one, but as many as five.
Dreaming hardened guy
Become an Olympic champion
Look, do not be cunning at the start,
And wait for the command: "One, two ... march!".
When you want to remember poetry
They do not bison until late at night,
And repeat them to yourself
One, two, or better... seven.
One day a train at the station
I had to wait three hours.
Well, friends, you took the prize.
I give you a five.
If they don’t have time to take the prize, the host takes it: “Well, friends, you didn’t take the prize when you had the opportunity to take it.”

Running in a bag
There is probably no adult who has not participated in this competition at least once in his life. It seemed that this bored competition was forever in the past. But no! Today, it is increasingly common at mass holidays and in school gyms. And the participants of the holidays respond to it with enthusiasm.
The essence of the competition is very simple: the opponents put a bag on their feet, which they hold in their hands or tie on their belts. "Running" in the bag is possible only if you spread your legs in the corners of the bag and pull it well. In this case, the runner resembles a hobbled horse. Some prefer to pull the bag, jumping like a kangaroo. In any case, a man running in a bag makes a very funny impression. At the same time, the excitement inherent in the competition makes this competition as beloved as the Tug of War. The one who reaches the finish line the fastest wins.

Hot-cold in German
This folk German game I "peeped" at the Christmas party. Two guys compete. They are blindfolded. The host spreads them at different ends of the room and turns several times. Then he hands them wooden spoons. Children on all fours, tapping spoons in front of them, should find an overturned pot standing on the floor in the middle of the room. Under this pot, of course, is a prize. Fans can tell the contestants the direction of the search, saying: "hot - cold." True, this more often hinders the guys than helps. They spin in one place, slip next to the pot ...
The game is very emotional and fun. The first one to hit the pot with a spoon is declared the winner. An important condition: you can’t fumble around with both hands, you can only look for a pot with one hand with a spoon.

Where the wind will blow!
The host explains: “The weather vane indicates the direction of the wind. If the wind blows from the North, it turns to the South, if from the West - to the East. All of you are weathervanes. Let's see if you can correctly indicate which way the wind is blowing?
The leader shows the children where the North, South, West, East are. The game starts. At first, the leader plays the game slowly, then faster and faster. When the guys begin to easily cope with the task, he adds this rule: “If I say a storm, you should spin like tops, and if it’s calm, freeze and not move. The most attentive win.

To the company - by order
The game begins with the children dancing, jumping, running to cheerful music. Suddenly, the host gives the task: “The company ... - a boy and a girl!” All children should quickly disperse into pairs. Anyone who does not have time to find a partner is out of the game. Host team "Task - without company!" means everyone is dancing one by one again. New task: "Company ... - odd number man!", and the children rush to perform a new task. The host can fantasize and come up with more and more new conditions: “Companies of 2 boys and 3 girls!”, “Companies by hair color”, “Companies of two, three, four”, etc. The remaining out of the company drop out. The most attentive and efficient win.

Mystery Pouch
"Tell about amazing abilities some people whose feelings are extremely developed, - says the leader. Let's try and check the development of our feelings. For example, touch. To do this, you need to put your hand into this bag, feel for some object and try to determine what it is. Who is the bravest? Ask!"
The children take turns trying to guess what they have in their hand. If they succeed, then they take this item as a prize. The bag can contain: an apple, a chocolate bar, a lollipop, a candle, a cup, a felt-tip pen, etc.

mighty hurricane
This is fun for little kids. They sit on chairs in a row, and in front of them - the same number of empty chairs. The presenter tells that the heroine of the fairy tale "The Wizard of the Emerald City" Ellie was carried away by a mighty hurricane in Magic land. Such a hurricane will now transfer children to opposite chairs, but only those about whom the host will tell.
"A mighty hurricane caught all the girls!" - the girls should, circling, run across to the other side. “And now the hurricane has caught all the boys!” - it's the turn of the boys to spin. "A mighty hurricane has taken everyone who loves ice cream!" Etc.
But there can also be joke commands to test attention: “A mighty hurricane picked up everyone who loves to eat frogs”, “A mighty hurricane picked up everyone who doesn’t wash their faces”, etc. Playful children jump up without listening to the commands and get into a funny position.
Possible commands: "A mighty hurricane has taken those in jeans...everyone with cats...everyone who goes to school...those who are seven years old." This game should be in the repertoire of Santa Claus, because he, the great wizard, knows how to blow the wonderful north wind, and those whom he blows on will immediately be transported to a new place.

tug of war
This common, fun, noisy game is most often played between children and parents. Children are terribly fond of competing with their parents, they have no doubt that they will win, and (of course, not without the help of their parents) they win. But it also happens that the participants of the holiday get so into the taste that a whole tug-of-war championship is arranged between families, dads, moms, etc.

And we're going north
The host addresses two teams: “Guys, a telegram has been received that at the North Pole we urgently need to help our expedition. We need to send two brave, and most importantly, hardy guys to the north.”
When worthy guys are selected, the host says: “Now we need to dress our messengers so that they are not cold at the North Pole. After my command "Start!" participants must dress their future polar explorers in the warmest clothes in 2-3 minutes. It is better to use only the clothes that the guys are wearing. The result is two funny koloboks that are a lot of fun to take pictures with. You can also identify the winner by counting which team managed to put on more “extra” clothes on their polar explorer.

Fanta
What it is? Children often confuse them with candy wrappers. But in the old days, no holidays could do without forfeits. A phantom is a kind of pledge that a participant in the game voluntarily gives to the host. In the future, these pledges are played out, that is, the leader takes turns taking out forfeits from a bag or from a hat, and one of the players, standing with his back to the leader, announces what the owner of the fanta should do. The one who comes up with tasks must be a creative person, not limited to instructions only to sing a song or recite a poem.

samoyed dragon
A very energetic and cheerful game, in terms of fun and general excitement, it is comparable only to tug-of-war. This game came to us from the east. Mass holidays in China, Korea, Vietnam are very bright and emotional. The dragon is always the main character of mass games.
Here is one of those games. It needs a lot of free space. The more people who participate, the better. All players stand one after another, put their hands on the shoulders of the person in front or hold him tightly by the waist. The one who happens to be the first gets the role of the "head" of the dragon, and the last one, of course, becomes the "tail". At the command of the leader to loud, rhythmic music (in the East, these are drums), the “head” rushes in pursuit of its “tail”. The column of players is mobile like mercury, the "body" of the dragon wriggles like a real snake. The task of the participants is not to break away from the partner at any turn, with a sharp acceleration or stop. The one who caused the snake to break up is out of the game, and the competition continues.
To catch the “tail”, the head embarks on all sorts of tricks: it abruptly changes the direction of the chase, the rhythm of the race. When the head still manages to catch the tail, it becomes the head, and the last player becomes the tail.
When the game is played to the music, the movements must be dance-like, corresponding to the rhythm and character of the music. The guys stand side by side, holding hands. Anyone who breaks the rhythm is eliminated from the game.

lucky ones
The host asks: “Are there any lucky ones among you? Those who are especially lucky? Several hands go up. “We will check this now,” the host says and takes out a bag from which many multi-colored ribbons hang. “One of these ribbons has a good prize tied to it,” explains the presenter. "Let's see who gets it."
The guys pull out the ribbons, but so far they only come across lollipops. This competition is designed for the improvisation of the presenter. Here it is important sometimes to quietly hold the ribbon with your hand, so that it seems to the player that he is dragging something very heavy. You can ask the guys why they preferred this or that color. You can imperceptibly hold the ribbon with your hand and say that without guessing the riddle or without the poem told, it will not be possible to pull out the ribbon. This competition is good in any part of the holiday.

Cut the prize!
Threads 50–80 cm long are tied to a rope stretched horizontally at a height of 1.5–2 m. All kinds of prizes are attached to them. If the prize is too heavy, then an envelope with its name is attached. Contestants one at a time, blindfolded and armed with large scissors with blunt ends (so as not to get hurt), try to cut off their prize. In order to complicate the task, the child is forbidden to help himself with his right hand.

auto racing
It is necessary to draw two lanes, indicating the start and finish. The same ropes will come in handy for the game. Only at one end we will tie a toy car, and we will tie the other end to the middle of a 30-centimeter stick (you can use part of the mop handle).
Two contestants try to wind the rope around the stick so quickly, rotating it with both hands, so that the car tied to the other end comes to the finish line first.

In the astronaut's cabin
We know that an astronaut should have everything at hand. During a flight into space, all kinds of items may be needed, and you need to be able to quickly take them. Moreover, sometimes an astronaut cannot leave his chair. The astronaut's chair is a chair, space objects are cubes or matchboxes. They are scattered on the floor at arm's length from the astronauts. Task: to collect as many cubes as possible without getting up from the chair, without looking up from it. The time to complete the task is 30 seconds. Toddlers and middle schoolers selflessly play this game. The collected boxes will come in handy for the next simple and very exciting contest.

I am the best firefighter!
Before the start of the game, it is necessary to distribute three items of clothing to the children, which they must memorize well. These clothes can be ridiculous to make it funnier.
When all the participants get used to the new costumes, they begin to walk around the chairs, standing in a circle, with their backs to the center, to the music. After the music stops, the "young firefighters" take off one piece of clothing and place it on a nearby chair.
The music plays again, and the movement of the "firefighters" continues until all three items of clothing are removed, which, of course, end up on different chairs. This is where the fun begins.
The host shouts: “Fire!”, And the “firefighters” frantically begin to look for their things and get dressed. It is clear that the most efficient one wins.

Cinderella
For this contest, you will need to examine the contents of the kitchen cabinets. You will need peas, beans, lentils, pumpkin seeds, rose hips, nuts, etc. All this must be mixed and offered to the contestants in equal piles. The goal is to disassemble this mixture. The winner is the one who does it faster and more accurately.
For guys older game becomes more difficult. You need to do the same, but blindfolded! The winner is the one who dismantled the largest amount of the mixture with the fewest errors. This competition is held on time.

What's your name, beauty?
At the beginning of the holiday, the host announces that the one who guesses the name of the doll, which is in a conspicuous place, will receive a prize. The doll's name is written on a piece of paper and enclosed in a sealed envelope reinforced in the form of a doll's purse (or maybe she is holding it in her hands). There is a small box or box nearby, in which everyone can put a piece of paper with their answer and their last name. If there are several identical answers, then everyone who answers correctly receives prizes, or it is played in an additional competition. If the correct answer is still not received, the presenter gives a hint: “This is the name of a popular TV presenter”, or: “This name is found in the film ...”

Guess how much?
Next to the doll, you can put a transparent jar of nuts or caramels (in a wrapper). On the bank is the inscription: "Guess how much?". Children should drop their answers written on a piece of paper into the same box where they put the answers with the supposed name of the doll. The jar must be at least two-thirds full. The more items, the lower the probability of a large number of identical answers. The results of both competitions are summed up simultaneously, at the end of the holiday. For correctly guessing the number of nuts or sweets, the winner can receive the entire jar. This condition of the competition can be announced at the beginning of the holiday or written on the bank. And if no one guesses the exact number? Then you can call the winner the one who indicated the number closest to the correct one.

springball
Very simple and very exciting contest. To conduct it, you need enough space on a flat floor or on a short pile carpet, tennis balls and douches (according to the number of participants).
Competitors drive the ball with the help of an air jet from a syringe to the chair opposite, go around it and return to their place. The one who gets to the finish line first wins. The game is accompanied by the furious support of the audience.

Plans
This game is always interesting for all children, they are ready to play it again and again. In addition, it can become the basis of a scenario for a children's holiday, it is especially good to lead it in the summer in nature, in the forest.
First you need to prepare a few plans. Children, starting the search, are sure that there is only one plan and the prize is almost in their hands. But it was not there! Instead of the treasured treasure, they find the following plan, which says that cautious pirates, fearing treasure hunters, hid the treasures and they should be searched for. new map. The next cache contains new plan, and only after the fourth or fifth false cache do the players finally get to the cabinet or box that contains the prize. And another obstacle! A lock hangs on the cache, and instead of keys there is a note that, for example, says:
Your sharp mind, to match the needle!
The key to the lock on the bookstore ... (the word was either erased or torn off).
Or:
Yes, your head is cooking
The key is at the flower ...
Instead of one key, the guys find a bunch of all sorts of similar keys. (Parents should try to find old keys in the home pantries.) Having picked up the right key, the children finally get to the coveted treasure. It can be a birthday cake that the guys will proudly deliver to the table.

Football fan competition
What could be more popular than football? Today, both old people and children are “sick”. Therefore, the guys will gladly respond to the offer to show their sports erudition. Teams choose captains, they stock up on notebooks and pens, and the competition begins.
The facilitator invites the teams to remember all the words (nouns) and set phrases related to football and starting with a letter ... The facilitator calls the letter. You have 3 minutes for this task. Then the captains take turns reading their lists one word at a time. Words already spoken cannot be repeated. Whoever has the most words on their list wins.
You can play with the guys and football auction. In this case, all words are accepted, as long as they refer to football. A word or set phrase can be pronounced only while the leader counts to three. The winner is the one who called the last word.
Here is an approximate small football dictionary:
Referee, attack, out, fan, banner, boots, edge, goal, goalkeeper, goalkeeper's area, spats, goal, goalkeeper, goalkeeper, defense, zone, game, insider, captain, team, linesman, line, match, attack , offside, pass, semi-final, crossbar, penalty, midfield, field, cross, whistle, free, sector, grid, stadium, referee, score, scoreboard, time, shorts, round, corner, kick, final, flank, forward, T-shirt , center, champion, championship, quarter-final, post, penalty area, penalty area, etc.

Cinderella's shoes
This game is especially good when there are approximately the same number of boys and girls at the party. The girls team is Cinderella, the boys team is Princes. All the “princes” leave the room for a moment, and the “Cinderellas” take off their shoes and mix them up in one pile. Then the girls sit in a row on a sofa or chairs tightly pushed up to each other, and the parents leading or helping them with a sheet or some kind of cloth, like a screen, cover them from the knees and above, so that the “princes” who enter see only the unshod legs of the future “princesses”. ".
Now the boys need to put on each "Cinderella" her shoes as soon as possible. Here you need to be very careful and remember what each girl came in, what socks she wore, what kind of leg she had, big or small. Girls should not prompt boys, interfere with them in their difficult task. After all, Cinderella in a fairy tale is a very modest, meek girl, and this is how she differs from her sisters.
When the work is completed, the host announces the time for which the team of boys completed their task, and now invites the girls to leave the room. The teams switch roles.
Both teams will make mistakes, i.e. they will put on “Cinderellas” and “Princes” someone else's shoes. And this means that friendship won in this game, and the most important result is a cheerful mood and ringing laughter!

Nimble seller
It would be nice if the shop assistants acted as quickly as the children during this game.
The contestants are divided into two equal teams. Everyone takes off their shoes in the next room and puts them in a common pile. This is a store warehouse. After that, the players come back and turn into "customers". Team captains are "sellers". Their job is to find out what shoes to bring, and not to make a mistake in choosing a pair.
At the signal of the facilitator, the children one by one begin to describe the shoes that they need to bring. They naturally describe briefly and ask to bring their mate. As soon as the information from the "buyer" is received, the "seller" immediately rushes to the "warehouse" and brings the right pair. The player, i.e., the “buyer”, must behave like in a good store: not enough shoes, but only substitute his foot, the “seller” will put on shoes himself. The task of the "seller" is to quickly bring shoes and put on shoes for all team members. If the “seller” brings the wrong pair, then, of course, he runs for another. While running around, the “salesman” must behave correctly with his colleague, do not push him, they should not collide at the door. And "customers" - briefly and accurately describe their shoes. The team whose captain finishes the job first wins.

Mummy
who sat for festive table children will definitely want to stretch. To play the game, you need several rolls of toilet paper so that it is enough to play several pairs. In this game, couples compete against each other. In each pair, one participant wraps the other from head to toe in toilet paper: the wrapper must be sufficiently dense and solid. Whoever does it faster is the winner.
The competition continues. Whoever unwinds his "mummy" faster, he will win.

Thermometer
This team relay game is able to stir up a bored company. Several teams compete. In each - at least 5 people. Players hold a fake thermometer under their left hand (it can be replaced by a large empty plastic bottle) and pass it on to each other. The hand cannot be changed. The fastest team wins.

mother hen and kite
This is an old classic Russian game that our grandparents loved to play. This game has 2 main actors. The mother hen guards the chicks, who line up behind her, arms tightly wrapped around each other. The first chick clings tightly to the belt of the hen. The mother hen, spreading her arms-wings, does not let the kite to her chickens. The task of the chickens is to keep up with the hen all the time and not to break away from each other. The kite must deceive the hen and the chickens and, suddenly turning around, have time to stain the last chicken. The kite can win without staining the chicken if the chain of chickens breaks. A stained or torn off chicken becomes a kite. The game continues until all chickens are caught. The duration of the game is determined by the leader.

Third wheel
In this game, the more players, the better. After all, all players form a circle, standing in pairs - facing the center of the circle, the second behind the first. If there are many participants, then you get a huge circle and an almost solid wall of players. One pair runs: one runs away from the other. You need to run only from the outside of the circle. The escaping, feeling that they are catching up with him, can escape from the chase by standing third to any pair. But he needs to jump inside the circle and take a place in front of the first player of the pair. The one who became the third and has now become superfluous must break away and run away from the chase.
The replacement of players always happens suddenly, here you should not yawn if the catching up player is close. The one who is caught up becomes the leader himself and now must catch up. Children play until they get bored.

Chairs
A very popular and very old game at children's holidays. She had many names. And now there are many variations of this game. The rules are as follows: chairs are placed in a circle, the players sit on them facing the center, and the driver stands in the middle. At his command, "Pe-re-move!" children try to quickly move to another chair. This is the moment when the driver can take a seat. Since the driver cannot push, grab the players with his hands, he specifically gives several commands in a row to make a mess and take the vacant seat. At the same time, the driver does not have the right to give a new command if the players have not completed the previous one. The one who is left without a place becomes a driver or, for everyone's joy, pays a forfeit.

And here is a more difficult version of this game. All participants are divided into three or four (depending on the number of participants) groups. Each group is the name of a fruit. For example, "apples", "plums", "peaches", etc. Suppose there are 20 people in the game. Then there will be five people in each group: 5 apples, 5 peaches, 5 plums, 5 pears.
Nineteen people are sitting in a circle, and the twentieth is in the middle, without a seat. He calls out "Apples!" At this command, only the "apples" should change places. The leader calls the groups, trying to take the vacant seat and hoping that one of the players will make a mistake. If on command: "Plums!" another “fruit” starts to act, then it becomes a driver. If the driver gives the command: “Salad!”, Then all players change chairs. The driver at any command can sit in the vacant seat.
And you can play like this: there are fewer children sitting on chairs than there are chairs. One place is free. The driver seeks to take this place, but the children do not allow him to do this, quickly changing from place to place. As soon as someone gapes, the driver sits on a free chair, and his neighbor on the right or left becomes the driver.

Virtuosi
An educational game during which the children will remember the names of some musical instruments and how they are played. Virtuosi are, as you know, such musicians who have reached the heights in the possession of their instrument. They often know how to play several musical instruments. So our children will become like them during the game.
The facilitator asks one of the participants to go into the next room or turn away and cover his ears. After that, he tells the guys that now they will become an ensemble of virtuosos who will play different instruments. First, it will be an ensemble of violinists (the host shows in detail how they play the violin, and the guys repeat his movements), then an ensemble of bayan players, then everyone will play the piano, and at the end - the trumpet. The main thing is to carefully follow the leader and accurately repeat the movements. After that, the driver is called into the room, and the "virtuosos" demonstrate their skills to him. His task is to guess what instruments the guys played. This game requires some knowledge from the world of music, so it should not be played with completely unprepared children. And if the guys have some knowledge, then less well-known musical instruments can be used in the game.
The game goes well in the game intermission during the concert-lecture. If the presenter has the opportunity, it is good to prepare a soundtrack with a recording of the sound of these instruments and turn it on during the game.

Animals in the meadow
This fun and moving game teaches children dexterity and attention. Half of the participants (and in this game there should be at least 15-20 children) stand in a circle at arm's length from each other. It turned out a "clearing" and "trees" around it. The other half of the players - all but one, the "hunter", are in the "clearing", that is, inside the circle. These are "animals". They dance, jump, have fun, but with one eye they follow the "hunter" who walks around the circle. Suddenly, he runs into the circle and begins to "hunt", that is, to stain the children. "Animals", escaping from the "hunter", hide behind the "trees", that is, they stand behind the backs of those standing in a circle. The condition of the game is that only one "beast" can hide behind one "tree". Those whom the driver tarnishes are out of the game. After several rounds, the game ends, and a new hunter is selected from among the “killed”.

soft club
This is a well-known and popular competition all over the world and, perhaps, even fed up, but, nevertheless, a rare children's holiday can do without it. A narrow path is laid out with ropes or ribbons. Two participants, armed with pillows, stand opposite each other on this track. At the leader's signal, they begin to beat each other with their soft and light "batons". The winner is the one who makes the opponent go off the track. You can complicate the fight if you invite opponents to fight by jumping on one leg.

Who is stronger?
In this team game, children will measure their strength by pulling each other across the line. To play, you need to draw three lines: one - in the middle of the site and two - parallel to it on the right and left. The players are divided into two equal teams, line up in two lines and stand at their line opposite each other. Players facing each other approach middle line, are grabbed with right hands (preferably by the wrists), and the left ones are laid behind the back. At the referee's signal, the players begin to pull the opponents to their side, trying to drag them over the line behind their backs. The dragged player remains on the opponent's side for scoring purposes. The game ends when all players are drawn to one side or the other. The team that manages to win over more players wins.
The game can be made more difficult: a player who has pulled his opponent can help a teammate by taking him by the belt and pulling with him. You can also pull with both hands, holding each other by the shoulders.

Prize - in the studio!
The host has four opaque bags ready, standing or hanging side by side. Each of them has one letter: "P", "P", "I", "Z". Together they form the word "PRIZE". The host declares that there is a prize in each of these packages! And its name starts with the letter on the package. In the first round, the letter "P" is played. So the prize starts with the letter "P". A bag can contain a pencil case, a gun, a locomotive, a cannon, a puzzle, a bag, lipstick, a wig, a poster, etc. Prizes for the letter "P": a pen, a belt, a shell, an elastic band, a novel (book), a shirt, a backpack, a roll (toilet paper), etc. Prizes can be drawn throughout the holiday.

Games between dances and during dances
Music is a very important part of the holiday. Without well-chosen music and its pure reproduction, one cannot count on a cheerful atmosphere. Dynamic, moving games require the same musical accompaniment. It can be children's songs, songs from cartoons, but it's better if it's instrumental music. It is not necessary that only children's music sound at a children's holiday. It can be music from films, music performed by an orchestra of Russian folk instruments, pop music. The more melodies will accompany the holiday, the better.

Dancing is the most important part of any celebration. In this sense, the children's holiday is no exception. True, it happens that the guys, although they want to dance, are shy. Therefore, there are all kinds of game, competitive "eyeliners" for dancing. Always, in all companies, the “Flexible Dancer” contest helps to stir up the quiet and modest - a very famous one, but not boring because of this. In general, the main rule for holding any holiday, as you know, is: "There are no bad contests, there are bad presenters." Prepare prizes: "The most emotional dancers", "Miss Grace", "Mr. Charm", and you never know what nominations you can think of! It is important that no one goes unnoticed.

Flexible dancer
The leader and one of the parents stretch the ribbon at a height slightly higher than the height of the children. The guys one by one, to the music, dancing, pass under the ribbon. Having understood the order of passing under the ribbon, the leader and his assistant lower the ribbon by about 10 cm. Now, in order to dance under the ribbon, you need to bend forward a little and throw back your head. As long as everyone gets the job done. But from tour to tour, the ribbon goes lower and lower. It is getting harder and harder to cope with the task, and many children fall, drop out of the game. Only the most dexterous, flexible, graceful remain.
This competition delights the children, they can show their abilities. A natural continuation of this competition will be the competition for the most emotional dance.

most emotional dance
Dance improvisation of participants, individuality, temperament are welcomed here. Any fast melody is suitable for this contest. It is very important that the children like this music, that they know it well and love it.
The dance break ends with the awarding of the winners and the transition to calm games. One of these games is the following contest.

Let's say hello ... little fingers?
This imaginative game can be played during dancing or combined with a dance break. In addition, it will serve as a closer acquaintance of the guys.
The host asks if the children know how to say hello. And who can show how he says hello? Are there any other ways? The facilitator thanks everyone and offers to dream up how else you can greet each other. You can demonstrate your version during the dance break. "Music!" - the host commands, and all the guys improvise all kinds of dance moves. Suddenly the music stops and the host says, "Find a friend!" All children should be divided into pairs. Now it's time to fantasize. "Greetings ... elbows!" - commands the host, and all couples try to do it most expressively. The music sounds again, and then a new sentence: “We greet with our noses! .. We greet with our feet! .. We greet with our ears! .. We greet with our cheeks!” Every time the children have to find a new pair.
In this game, it is important that the host does not leave the imagination, that he marks the most creative guys in time and shows the most original ways of greeting they invented. This game also brings the guys together, makes dancing fun and varied.

musical snakes
This game is especially good during the pauses between dances. The guys are divided into four teams. The more numerous they are, the better. The minimum number of participants in one team is 5 people. Each team stands in its corner of the hall, facing the center in a column one at a time. The team captains are the first, their role in this game is significant.
The host gives each team a fragment of a well-known melody to listen to, to which it must move. But the movement of the team should not be ordinary, but be a kind of dance. How plastically inventive the team is, decides either the jury, or the presenter, or the audience supporting the team with applause.
During the game, teams move around the court when their musical fragment sounds. All teams in turn, in accordance with the music, rush to the center with snakes and intertwine there. When the “snakes” are so braided that they cannot move on, the leader gives a signal, the children scatter and line up in teams in their places. The most inventive and most attentive team wins.
The facilitator should explain to the children that their dances should be improvisational, and their movements should be free. Let it be the dances of elephants and dragonflies, kangaroos and monkeys.

Wattle
An old, fun, musical and dance game where you need to show both attention, and a sense of rhythm, and the ability to improvise in dance.
The guys are divided into 4–6 teams of the same size and stand in lines opposite each other. Each team is a "wattle fence", that is, the guys join hands crosswise. Under the melodic lingering Russian folk melody, the teams go towards each other and bow. Just as beautifully, majestically, they retreat to their place and bow again. Here the previous melody is interrupted by a cheerful rhythmic folk music. Children scatter around the hall and dance, and the host looks at whose dance is better. At the end of the game, he can reward the best dancers with small prizes. Suddenly the music stops. Children run to their places and again form a "wattle fence". The team that does it first wins.

Round dance trap
An old round dance game, when all the players stand in three circles. The inner and outer move in one direction, and the middle one moves in the opposite direction. All participants sing a cheerful rhythmic song. At the end of the verse, the guys stop, those who were walking in extreme round dances turn to face each other and quickly stretch out their hands to each other. Thus, there are many traps that children from the middle circle fall into. Those caught move to the outer rows, and the game continues until all the children leave the middle circle.
You can give prizes to the luckiest guys who did not fall into traps.
Attention! After the end of the verse, neither the catchers nor the evaders can move.

dance potato
Everyone knows the game "Hot Potato": it hurts to hold a hot potato in your hands, so it's better to pass it on to a friend. Here the principle of the game is the same, only the game is played during the dance. The guys pass some object (a ball or an orange) to each other. The music suddenly stops. Whoever has this item is out of the game and the dance continues. If the dancer drops an object, he is also out. The luckiest and most attentive player wins.

Under lucky star
This idea is good to use during dances. For younger children, the competition can be called simply - "Lucky" or "Lucky".
Under the ceiling different height you need to strengthen about 20 large shiny cardboard stars. Each star must have a clearly visible number. In addition, the presenter needs to prepare 3 sheets of paper folded into a tube (10 x 10 cm), on which 3 numbers from 1 to 20 will be clearly written. These pieces of paper should be inserted into uninflated balloons and pour a little confetti there. After that, the balloons should be carefully inflated.
The host announces that today there will be many competitions and draws and that when certain call signs are heard and the words: “Under the lucky star!”, couples should stand under one of the stars.
When the couples are under the stars, the host says: “Now we will find out who is under the lucky star and who will receive the prize.” He approaches the balls, pierces one of them and, raising a piece of paper above his head, calls the number. Those under this star receive prizes. It is possible that they will also participate in next competition. There can be 3-4 such drawings of prizes.


The proposed games are suitable for entertainment in large rooms, in the yard, on the street or at a picnic.

For their implementation, in addition to skill and ingenuity, it is worth stocking up on chairs, matchboxes, balloons, buttons and other small things. And then the fun is on to the fullest secured!

Wild Beast Tamer

Chairs are arranged in a rather wide circle in the room on the basis that one guest will be left without him. A tamer of wild animals is chosen, the remaining guests take chairs. The owners of the chairs name the animal whom they will personify (the names are not repeated), the tamer remembers. Then he slowly walks in a circle, naming all the animals in a row. The named "animal" gets up and follows the tamer. When all the "animals" are raised and follow the tamer in a chain, he says: "Attention, hunters!" And now the task of everyone, both the "animals" and the tamer, is to take empty chairs. Whoever did not have time and was left without a place takes the position of a tamer of wild animals, the game continues.

Guess who am I?

If a large number of guests take part in the game, then it will be much more fun. A leader is chosen, who is blindfolded, and the rest of the players stand around him, holding hands. At the clap of the leader, the players begin to dance. And another clap of the leader - the circle freezes. The leader points to any player whom he must guess. If the presenter correctly named the player the first time, then the “recognized” one becomes the leader. If the first attempt was unsuccessful, then the leader is allowed to touch the player and try to guess again. With a correct guess, the identified player becomes the leader. For the speed of identification of the person and the variety of the game, you can introduce a rule according to which the host asks the guests to give a voice, for example, meow, bark, crow and so on.

Hands up!

Team game for a team of 8 people or more, the main number of participants must be even. Those present are divided into 2 teams and sit on opposite sides of the table. To play, you need to have 1 coin. The coin is awarded to one team, the participants pass it from hand to hand under the table. The leader of the opposing team slowly counts to ten (you can do it to yourself), and then says: “Hands up!”. The team that passed the coin should immediately raise their hands clenched into fists. After the command of the "enemy" leader: "Hands down!", The players put their hands palms down on the table. The player who has a coin in his hands must cover it with his palm unnoticed by others (while lowering his hands). The rival team at the general meeting decides who has the coin hidden under the palm of their hand. With a correct guess, the coin goes to them, with an incorrect one, it remains with the team. Game continues.

Get in the hat!

As you might guess from the name of the game, guests are invited to shoot at a target - a hat, which is placed on a chair and determines the distance from which the shelling of the headgear will take place. Each player is given 5 "grenades" - playing cards, Chinese sticks, unshelled nuts (walnuts, hazelnuts, peanuts, etc.), cocktail straws, etc. Ammunition can be issued in various calibers.

Break the ice!

It is better to arrange such a game in the bosom of nature in sunny weather. Vacationers are divided into 2 teams, each is given an ice cube (cubes of the same size). Everything is very simple, the first team to melt the ice is the winner. The cube passes from hand to hand in the team, everyone melts it as best they can (warms it in their hands, rubs it, etc.).

Orchestra

This game is more fun to have fun in big company. Everyone names his musical instrument, which he chose to "play". It will be more interesting if players choose different tools. For example, flute, saxophone, drum, etc. The “conductor” of the educated orchestra is selected, who faces him and starts playing on his chosen instrument (for example, he imitates a drum beat if he has chosen a drum for himself or puffs out his cheeks if he has a flute). The orchestra also begins to play their instruments, while keeping their eyes on the conductor. Suddenly the conductor starts playing another instrument (chosen by another player). The player whose instrument was taken away stops the “game” and covers his ears with his hands. The remaining members of the orchestra play the instrument chosen by the conductor. After a certain period of time, the conductor returns to playing his instrument, and the orchestra also begins to play their instruments. Thus, the conductor changes instruments, and the orchestra must keep up with him and not make a mistake in choosing an instrument.

small bottle

One of the variations of the game of spin the bottle, without kissing. Various tasks are written on several sheets (according to the number of participants), for example: “Draw (voice) the animal shown in the picture”, “Run around the house”, “Give a flower to the first girl you meet”, “Squeeze out 5 times”, etc. The leaves rolled into a tube are put into a bottle. Players sit on the floor in a circle. The bottle is placed in the center of the circle and spins, the player opposite whom it stopped takes out a leaf and completes the written task.

bug

The players form a semicircle, a step away from them, the driver becomes his back to the faces. The driver closes the right side of his face with his right palm, limiting his view, and back side left palm pressed to the right side. One of the players gently hits the leader with his palm. All players draw right hand with clenched fist and raised thumb. The driver becomes facing the players and guesses who hit him. If the attempt is successful, the "identified" one replaces the driver, if unsuccessful, the game is repeated.

Pick up a chair

Various options for bench press: holding the chair with one hand by the front leg or by the back leg, by the upper bar of the back of the chair, but with two hands, etc. It is necessary to lift on outstretched arms above your head, who managed to lift the most without lowering the chair to the floor - the winner.

Prize draw on account 3

The prize is placed on a chair between two participants. The host keeps the score: one, two, thirty ... twenty two, one, two, three ... one hundred and four, one, two, three ... eleven, etc. The prize will go to the most attentive and agile, who will be the first to take the prize after hearing the word "three" from the host.

Zombie

Two participants come out of the team, whose hands are tied (the right one with the left of the second). With free hands, respectively, the left of one and the right of the other, the participants must pack a pre-prepared gift in a bundle, then tie it with a ribbon, the ends of which should be tied into a bow. A point is awarded to the leading pair. The winning team is then determined by points.

catch a bottle

Necessary props for the game: a small ring (diameter 2-3 cm) cut out of wood, cardboard or plastic cover. To the ring with a rope (wire), attach a stick with a length more than a meter. In some place in the room different bottles are placed. The player, holding the stick by the end, must throw the ring over the neck of the bottle. You can cook several sticks to increase the number of players playing at the same time. For excitement, bottles can be arranged with the contents: Fanta, Coca-Cola or strong drinks. Who "caught" the bottle - he receives its contents in the form of a prize. It is desirable that each player is left with a prize.

Discoverer

To begin with, players are invited to make a "discovery" new planet- inflate as quickly as possible Balloons. Next, you need to “populate” the open planets with inhabitants - also quickly draw them with a felt-tip pen. The winner is the one with the most populous planet.

Songs

A game for song lovers. Players form a circle facing inward. The leader drags out the song, verse or speaks if he cannot sing. Without a pause, the next player continues to sing the verse of the other song. And so on, but the new verse must contain at least one word from the "old" verse. The verses are sung without a pause, each time the player on the right picks up the song.

Song

The host invites all players to sing in chorus. First, a well-known song: “A Christmas tree was born in the forest” or another. The leader claps his hands once - the choir sings, the second time he claps - they sing mentally (to himself), the third clap - again loud universal singing. Thus, several times until the moment when some singer fails. The stray singer becomes the leader and offers his song, also well-known, for reproduction. The leader helps the choir, especially with mental singing.

Hold your tune

The leader is selected. The rest of the players remember well-known songs, words and motives. In addition to the leader, each player will perform the song chosen by him. One clap of the host - everyone mentally sings (to themselves). Two claps of the leader - loud singing of all players. The main thing is not to lose the rhythm, hearing extraneous singing. Then the host claps once - everyone sings mentally, claps twice - they sing loudly. The player who sang the song to the end, never having lost his way, is recognized as the winner. The leader follows this. The reward is the opportunity to sing your favorite song without extraneous voices and claps from the presenter.

sound engineer

The game requires special devices and sound. The source of characteristic sounds can be, for example: cans filled with dry peas, a baking sheet, a closed can of dry peas, ski boots and a board, saucepans with lids, a metal spoon, rags, etc. You need to prepare a tape recorder and a blank cassette. Now everything is ready for the radio show.
Tell any fairy tale, for example: "The Tale of Good and Evil." The beginning of the tale may be as follows: - “I once went into the forest to pick mushrooms (putting my hands in my shoes it’s easy to sort through the board), we made our way through the pines (the sound of moving pine paws moving away - lightly hitting some surface with a rag) and suddenly there was a sound someone's steps (also hands in shoes but slowly touching the board). The steps were heard at first quietly, and then the sound grew and grew (the knock of the lid on the pan). And then I turned around and in front of me was a bear. From fear, my hamstrings shook (shaking a closed jar of peas) and at that time thunder struck (intensively with a spoon on a baking sheet). I raised my head to the sky, and large drops of rain fell from it (shaking a tin can with peas), turned to the bear, and he walks away with an open umbrella ... ".
Record the story on a tape recorder and listen to it later.

Animation of the painting

The game is a team game, each secretly from the other team comes up with the plot of their picture. Next, the teams show a pantomime of the conceived pictures to each other, for which 15 seconds are allotted. Time is given for discussion and a version of the title of the painting is put forward. Teams announce what they depicted. Two nominations of winners: who guessed better, who portrayed better.

Stirlitz

The leader is selected, the rest on the count of three freeze in various poses. "Stirlitz" remembers the clothes and postures of the players, leaves the room. Players at this time change 5 elements (in clothes or posture) - 5 elements for all participants. Stirlitz must find the changes and return everything to its original position. If he managed to find all five - he gives the task to the players, which they must complete. Otherwise, he remains Stirlitz and everything starts anew.

original acquaintance

The players form a circle. Everyone takes a new name for himself - a foreign one or a pseudonym, which he announces, taking a step forward. For example: "I am Napoleon." In addition to the name, a gesture is invented that is characteristic of the chosen image, it is shown during the presentation of the name. So, for example, you introduced yourself and put your hand behind your jacket. The next player repeats after you and then introduces himself. The third player has to repeat first after the first, then after the second player, and after that introduce himself. So, snowball round. Whoever makes a mistake starts anew with a repeat of the previous player (name and gesture) and again the “cloud grows” in a circle. After passing a few circles, identify the owner of the longest chain and somehow please him.

Draw a figure

The game is divided into pairs. Each couple takes turns. Unbeknownst to other players, the partner in a pair draws any figure on the back of a colleague with his finger. The player, on whose back they drew, depicts this figure in front of the rest of the couples: dancing, walking, somehow moving. Everyone guesses. By the decision of the judge, the winning pair is determined - the pieces that were recognized most of players.

Pass the orange

All players form a circle and pass each other an orange or other round thing (apple, ball, round toy). The transfer of an orange occurs without the help of hands - with a chin or shoulder. The participant who drops the item is out of the game. The two remaining players will be the winners.

Caricature

Everyone forms a circle. Everyone invents and depicts a pantomimic caricature of one of the colleagues present in the circle. Further in a circle, the participants try to consistently portray caricatures of all the players. One depicts, the rest collectively guesses. If you guessed correctly, the “exposed” leaves the game. Otherwise, the parody author leaves the game. And so on in a circle, the most persistent are the winners.

chocolate bar

Team game for sweet tooth. The host prepares for each team (2) the same chocolate bar. Teams are seated on opposite sides of the table, the leader is in the center. Leading, commanding: "Begin!" distributes chocolates to the players closest to him. The first players must quickly unroll the chocolate and bite off a piece, then pass it on to the next participants, who also bite off and pass the baton. The winning team is the first to eat a chocolate bar, and absolutely all players must bite it off, so you still need to be able to correctly distribute the sweet inventory.

Ball

Players stand on the field and throw to each other balloon. The rule of the game is not to move from a place (do not take your feet off the floor). A penalty point is awarded to the one who moved or, in the case when no one caught the ball, touched it last. A player with three penalty points becomes just an observer. The last one left on the playing field is the winner.

Shaved

Do you remember the fairy tale where the wife, in defiance of her husband, did everything the other way around? The leader comes out in front of the players and shows some kind of movement, and the players do the opposite. Lead raises left hand- players lower their left hand, spread their arms - players reduce, crouches - bounce, etc. The player who made the mistake becomes the new leader.

Match game

A box of matches (maybe incomplete) is thrown onto the table by one of the players. The next player takes a match from the pile in such a way as not to hit other matches.
If a match moves, other than the one that is pulled out, the player retreats. And a new participant begins to drag matches. Each is given 5-10 attempts, whoever managed to get the most matches is the winner. You can determine the winner by another method: Decorate matches in different colors, assign a number of points to each color, or draw circular stripes on matches (a circle is a point). The player with the most points is the winner.

Who is missing and how is he dressed?

A game for a large company, to blindfold the driver. One of the guests leaves the room. The driver's eyes are opened and he must say who came out and fully describe his wardrobe.

Homeostat (group compatibility)

The players are sitting in a circle. All players clench their fists and, at the signal of the leader, sharply “throw out” their fingers. The task of the players is to “throw out” the fingers in the same number. They play until they achieve synchronization. It is forbidden to look at each other and negotiate.

transformations

Things and people are transformed into something else, without the help of words, but by determining the expediency of actions. For example, a room is a beach, then all players are the sea, sand, umbrellas. Bazaar - stalls, vegetables, prices, string bags. Concert hall - operators, "stars", fans, flowers, etc. You can additionally arrange noise accompaniment, image props.

Removing buttons

Using only the index fingers, pass the button to each other along the chain. The button rests on the index finger. The one who drops the button is out of the game, the last one is the winner.

"Football" with buttons

Two gates for two teams. The gate is two buttons lying on the floor. There are also three more buttons on the floor on each side. The middle button is "hammered" into the gate. Alternate scoring goals.

button record

The player stands on his toes at the edge of the carpet and tries to put the button as far away from himself as possible. At the same time, you can tilt the body forward. A player who could not stay on his toes and fell on the carpet is out of the game. The winner is either the most persistent, or the one who put the button farthest.

The comprehensive development of the child is an important component of his life, so that he grows up sociable, mobile, dexterous and attentive. Interesting fun games for the little ones can be played at home, on the street, in the kindergarten, as well as at birthday parties so that the child has an unforgettable holiday. When playing with young children, it should be remembered that prizes should be given to everyone without exception, the winner is the main gift, and the losers are incentives.

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Round dance game "Goat"

A fun game for children that develops coordination of movements, mindfulness, eliminating shyness.

Description

Children walk in a circle after the leader, who says a counting rhyme. Children should repeat after the leader in separate phrases. “The goat is walking along the road, the road is wide. Found a goat hornless, hornless goat. Let's goat jump, jump, jump (Children jump together). And we jerk our legs, we jerk, we jerk (Children jerk their legs). Let's clap the goat, clap, clap (Children clap their hands). And we’ll stomp our feet, we’ll stomp, we’ll stomp ”(Children stomp their feet). The facilitator repeats the rhyme several times faster and faster. The game ends when the children are tired.

ball game

A game for the little ones, developing dexterity and hand motor skills.

Description

Children become in a circle. The leader stands in the middle of the circle and holds balls on strings in his hands. Each child is assigned a number if there are children with the same name. The host calls the name of the child and releases the ball. The task of the child is to catch the ball before it touches the floor. If the kids are older, you can use helium balloons, then the child needs to catch the balloon before it flies up. If the child caught the ball, he stands with him in the center of the circle. If the child does not catch the ball, he becomes the leader.

The game "Flowerbed"

A fun children's game for attentiveness, speed of reaction and speed.

Description

The host lays out colored hoops equal to the number of children on the floor. Each child stands in his "flower bed" and remembers the color. The child is a “Flower”, he runs out of the flower bed to the music, starts dancing, imitating the blooming of a flower. When the music is over, the child must quickly return to his "flower bed" and not mix up the color. The child who is the slowest is eliminated. The fastest "Flower" wins.

Game "Bear"

A game for small children who can talk and read rhymes. The game develops speed of reaction, coordination of movements.

Description

The host appoints one of the guys as a “bear”, who lies down on the ground. All the children walk around the “bear”, pretend to pick mushrooms and berries, sing a song: “I pick mushrooms, berries in the bear’s forest, but the bear is not sleeping, everyone is looking at us! The basket overturned, the bear rushed after us! When the children have finished singing the song, the "bear" rises and runs after the fleeing children. The one who was caught by the "bear" first becomes the new leader, and the game starts again.

Simon said game

A mobile game of children for attentiveness and coordination of movements.

Description

Children stand in a row, the host explains the rules of the game, that actions must be performed only after the words: "Simon said ...". The host starts the game: "Simon said to jump", all the children jump, "Simon said to dance", all the children dance. If the facilitator just says “run”, the children answer “Simon didn’t tell us” and do not follow the instructions. The child who turned out to be inattentive and performed an unnecessary action is eliminated from the game. The most attentive child wins.

Game "Brook"

A calm game for children that instills in them a collective spirit, friendliness and eliminates stiffness.

Description

Children line up in pairs one after another. One child must be single. If everyone has a couple, you can involve an adult in the game. Couples hold hands, raise them. The instigator player walks along the “brook” under raised hands and looks for a mate. The instigator breaks the couple, takes them by the hand, the children go under the "brook" and stand in front. A child without a pair repeats all the actions of the instigator. The game goes on until the children get tired. You can complicate the game by making waves from your hands. One pair holds their hands below, the other above, the instigator should pass under or above the wave.

Game "Planet"

An interesting children's game that develops imagination, fine motor skills hands

Description

For the game you need felt-tip pens and large inflatable balls. The facilitator gives each child an inflatable ball and several felt-tip pens. Shar is a planet that needs to be populated with plants, animals, people. At the signal of the leader, the children draw plants and living creatures on the “planet” for 1-2 minutes. The winner is the child who managed to populate the "planet" with a large number of creatures.

Game "Only Cookies"

A fun game for children that develops mindfulness, eliminating the feeling of isolation and shyness.

Description

Children stand in a circle, the leader stands in the middle. The host explains to the children that any of his questions should be answered with the word: “cookies”. The facilitator prepares children's questions in advance to ask them quickly. The facilitator asks questions in turn to each child, who must answer, the hidden word, without getting confused. The game is very fun. Sample questions: “What is your name?”, “What do you wear to kindergarten?”, “Who is your friend?”, “What is your favorite toy”, “What do you have on your feet?” etc.

The game "Colored children"

A good and calm game is held so that all children can get to know each other.

Description

The children are sitting at the table. The host invites all the children who have green clothes to stand up. Children stand up and take turns saying their name, age. If it is a birthday, the child can tell who the birthday person is. Then the children sit down, and the leader calls a different color. The leader must ensure that all the children are involved in it.

Game "Obstacle"

A fun game that develops coordination of movements, thinking and attentiveness.

Description

All children stand next to each other. Two adults should help the children, who will hold a wooden stick or rope. In front of the children, adults hold an obstacle so that the most tall child. When all the children have passed, the adults lower the stick lower. The obstacle goes down until the children crawl under it. Those who hit an obstacle during the game are out. The winner is the child who never hit the bar.

The game "Remove - do not eat"

A fun game for children on attention, dexterity and thinking.

Description

Children sit next to each other. The leader is holding the ball. Rules of the game: the leader throws the ball to each child in turn, while naming edible or non-edible items, things and food. If it is edible, the child must catch the ball, if not edible, hit it. The game can be played up to ten points, whoever makes the fewest mistakes wins.

The game "Plasticine picture"

A calm game for children, which can be spent to relax after noisy relay races. The game develops children's hand motor skills.

Description

You should prepare in advance to warm up the plasticine and coloring books for children or homemade drawings with contours. Distribute drawings and plasticine to each child. The task of the child is to lay out a mosaic of plasticine along the contours of the picture. Afterwards, you can give the children a large shared drawing, such as a cake with candles (if it's a birthday) to decorate together collectively.

Game "Only three"

Children's game that develops mindfulness, thinking.

Description

Prepare ten disposable plates, on each of which put objects from one to six. The task of the children is to report or remove the excess from the plate, so that only three items remain on it. Items can be small toys, walnuts, apples, sweets, etc.

Game "Repeat"

A good game for young children, which develops mindfulness, trains memory, coordination, imagination.

Description

All children sit in a row opposite the leader. The facilitator invites each child in turn to go to the center and show everyone some kind of movement. Then the second child comes out, repeats the movement of the first and shows a new one - his own. The next participant shows the movement of the first children and adds his own.

Movements can be: jump, raise the left arm, wave the right leg, etc. All children play in turn, each time adding a new movement. During the game, the child who showed the sequence of movements incorrectly is eliminated. The most attentive child who was able to remember and show the entire sequence of movements wins the game.

Game "Bring water"

A fun outdoor game that develops coordination of movements, attentiveness, dexterity and accuracy in children.

Description

At the other end of the room, the facilitator sets a flag or draws a line. All children are divided into two teams. Teams line up next to the start line. The host gives the first participant a glass filled with water. The player's task is to run to the finish line with a glass in hand, then run to the start, give the glass of water to the second participant. Each player must run with a cup in hand. The winner is the team whose players returned the fastest, and which has more water left in the cup.

Game "Catch the snow"

An active game that develops dexterity, coordination of movements, attentiveness and speed of reaction.

Description

Before the start of the game, the host must prepare a bag of snowballs from cotton wool. The number of snowballs can be arbitrary, the more, the more interesting. Each child is given a plastic bucket. On a signal, the children are ready to play, the leader begins to throw snowballs in different directions, the task of the participants is to catch them in buckets. The game ends when all the snowballs in the bag have been scattered. The host counts the number of snowballs each player has. The child who caught the most snowballs in the bucket wins.

The game "Trees are"

An interesting game for children for attentiveness, thinking, logic and speed of reaction.

Description

Children sit in front of the leader in a row. The host says: “Trees are tall,” and lowers his hands and shows the bottom. The task of children is to show attentiveness, logic and show correctly by raising their hands up. Further, the host continues to list what trees are, all the time, showing incorrectly. Children must show, correctly, without going astray. The kid who went astray and showed how the host was out of their game for several rounds. The winner is the participant who made the fewest mistakes and correctly showed what trees are like.

Game "Find your prize"

An exciting game for children, which allows you to reveal your imagination, artistry, eliminate feelings of shyness.

Description

Before the start of the game, the host prepares two boxes, cardboard and prizes. Cut out two pairs of cardboard various figures(two triangles, 2 squares, 2 circles, and so on). On one of the pair of figures write a task for the child, on the second - the name of the prize. In one box, put the cards with the tasks with the colored side up, in the other - their pairs with the names of the prizes.

The facilitator invites each child in turn to take out a card from the first box and complete the task written on it (sing, recite a poem, dance, etc.). When the task is completed, the leader gives the child a second box and offers to find a pair of figures (if the child took out a square from the first box, then he must find the same figure from the second). On the second card is written a prize that must be given to the child for the good performance of the task. Prizes can be small: a pen, a small toy, a key chain, a notebook, etc.

The game "Where are our pens?"

A game for the little ones that will teach them to get to know their own body better and help them learn new movements. Develops memory, thinking, motor skills and coordination.

Description

The facilitator asks the children: “Where are our pens?”. Children must first hide them behind their backs, when the leader says: “Here are our pens!” Show them. After that, the host asks the same questions about many parts of the body of the kids, which must first be covered with the palm of your hand, then shown. The last question should be: “Where are our children?”, then the children hide with their hands covering their faces, then after the phrase: “Here are our children!” appear or shrug their hands to show how big they are.

Fun Zoology game

A fun game for children, developing memory, mindfulness.

Description

Children become in a circle. The leader becomes in the center of the circle, closes his eyes, begins to spin, pointing his finger forward and repeating: "Fish, animal, bird, plant." When the leader has stopped, the child to whom the finger is pointing must quickly name the animal, bird or fish, as requested by the leader. After the name, the host starts spinning again, then the next player answers, and so on.

It is impossible to repeat already named words, in addition, inappropriate names are not accepted (if you need to name “animal”, and the child said crow). If the child said incorrectly, he is out of the game. The one with the most correct answers wins.

Video

None noisy and fun party is not complete without outdoor games, fun relay races and mass entertainment. They create a special atmosphere of general fun, enliven a fading holiday and unite all guests. Particularly good are various competitive games at corporate parties, as they contribute to team building and in an unobtrusive game form raise team spirit in the team.

Many outdoor games and relay races, which are included in entertainment program adult holidays - come from childhood, but adult guests who have cheered up to a certain "degree" play them with great excitement.

We offer large selection mobile games for any holiday, which contains games and competitions for different occasions: for family holidays, for youth parties or for corporate events - the choice is yours.

1. Outdoor games for any holiday:

"Two centipedes".

This is fun entertainment to set the mood. All guests are divided into two teams - these will be two “centipedes”. Each player stands behind the other, takes the waist of the one in front.

Then cheerful music is turned on and different commands are given to the “centipedes”: “go around obstacles” (you can first put chairs), “move by squatting”, “disconnect the second centipede”, etc.

This can be done as a team activity by inventing a scoring system, but it is better to arrange it simply for fun and excitement, or during the dance break.

"Music has tied us".

Depending on how many pairs of players the host plans to call, he will have to stock up on so many coils of a narrow ribbon. The length of the tape is at least five meters.

The girls wrap this ribbon around their waists (it’s more convenient if someone helps), and their gentlemen, on the command of the leader, approach their partners, attach the free end of the ribbon to their belt and quickly begin to spin around their axis to incendiary music. This is necessary so that all five meters of the tape are already wound around his waist.

Which pair will quickly move the tape from the female waist to the male one, she won.

"Trouble in the chicken coop."

For this outdoor games are called or created in place of a couple, in each - one of the representatives of the strong and weak half of humanity, they will have to participate in a funny chase.

Men are blindfolded, but first they agree with their ladies who and how will “cluck”: ko-ko-ko, cluck-tah-tah, chick-chick, pee-pee-pee, chiv-chiv-chiv and so on - to whom, as far as fantasy is enough, according to this call, every blindfolded man must catch his “chicken”.

Immediately it is worth warning that the room for an imaginary chicken coop should be small. If the presenter has too impressive spaces at his disposal, then we advise you to fence off the “chicken nook” with ordinary chairs. "Trouble" is best arranged to the music - in this case, the musical theme from the cartoon "Just you wait!" will do, when the wolf also ends up in the chicken coop.

"The feet feed the artist."

Tamada solemnly announces that in order to stage a new blockbuster, he needs "the brave seven", the seven most talented and beautiful guests. If there are none, then he himself conducts the selection and selects candidates for the roles. Then he gives them small props or just cards with the name of the roles: Gingerbread Man, Grandmother, Grandfather, Bunny, Wolf, Bear and, of course, Fox.

Then he says that in vain we think that artists have an easy life. “The life of a Russian artist is hard and unsightly” - they, at times, in order to get a role, oh, how much they need to run. Therefore, if you want to become stars, you need to practice.

There are 7 chairs, the “artists” sit down, but as soon as the name of his hero is heard in the text, he quickly gets up and runs around the chairs. The host reads the fairy tale "Kolobok", only to make it more interesting and unexpected for the participants - he improvises, and then he adheres to the storyline, then he composes on his own - so that no one stays too long.

Here is an example: “Once upon a time there was a grandfather and Grandma ... Here Grandma and Grandfather come to visit ... Bear! And menacingly asks why Grandfather and Grandma do not have children. Frightened, Grandfather and Grandmother grab the first Bunny that comes across and present it to the Bear. But the Bear is not so easy to deceive. Then Grandfather and Grandmother begin to bake Kolobok ... "

When the guests run in plenty, you can give each a diploma of an honored artist, ask the audience to give them a standing ovation and remind them once again that "the legs feed the novice artist."

Such runners can be thematic and universal, and they are among the most popular

"Adventures in the Swamp".

Two participants in these "swamp" competitions are given a pair of sheets of paper - they will depict bumps. The goal of the players is to move from one end of the room or hall to the other, placing one sheet of paper under their feet in turn. You can step only on the issued "bumps".

The winner is the one who quickly passes the obstacle course back and forth, never stumbling from a paper sheet.

By the way, you can complicate the task and require the contestants to bring something from the opposite end of the room, that is, they go there lightly, and carry back in their hands, for example, a glass or a glass filled to the brim with alcohol. Whoever comes last drinks both as a penalty, and the winner gets a prize

"Pull the rope..."

For this game, two chairs are placed in the middle of the hall, a rope is placed under the chairs (the length should match the width of the two chairs), so that its ends stick out quite a bit from under the chairs. Then two players are called, who artistically walk around the seats to the music, and as soon as the music stops, they must stop quickly sitting on a chair and pull the rope lying under it. This is repeated three times.

The winner is the one who can pull the rope in his direction more often - he gets the prize!

"Fight for Survival".

Inflated balls are tied to the ankles of the participants (the number can be any), two balls each. On command, everyone rushes to burst each other's balls with their feet, trying to protect their own.

The game continues until the last ball. The winner is the owner of that very last ball.

(More extreme variants of the outdoor game with balls can be found)

2. Team games and relay races for any holiday:

"Pass the sausage."

2 teams are formed, with any number of participants, the main thing is to get equal teams. They line up at the back of each other's head, each team is given a long ball - a sausage. Task: quickly pass the “sausage” sandwiched between the legs from the beginning of your column to the end. The last in the column, having received the ball, clamps it tighter and runs to the first player, taking his place. And so on until, again, the first player will not take his place. For each fall of the ball - one point is deducted

The team that does everything faster and with fewer penalty points wins.

"Nimble spoon".

The leader gathers two teams - male and female. They become against each other. Each team is given a large tablespoon. At the command of the host, each player must “skip” the spoon, that is, pass it through any hole in their clothes (through sleeves, trousers, belt, straps). Then the “nimble spoon”, having reached the last player of the team, should return back in exactly the same way.

The team with the fastest boat wins.

Merry relay race "Ferry and ferryman".

For this relay race, you will need two ice sleds and a long rope, about ten meters. We select the strongest participant from each team and send him to the “opposite shore”. Those who remained on “this shore” (there must be at least ten of them) take turns sitting in the sled. The strong man on the opposite side pulls them up to him, as if ferrying them across the river. Then the presenter's assistants deliver the ice cubes back, and the next batch is loaded onto them.

The second time, it is much easier for the “ferryman” to work, since the comrades who have already been transported may well help him in his work. By the way, different things happen “on the way”, and if there are those who have fallen from the sled, then they are out of the game and are considered “drowned”. At the finish line, there is always a count of the players who have safely crossed to the other side.

The winner is the team that will transport the most people and cope with this task faster. Such outdoor games are especially recklessly held at youth parties or corporate holidays.

"How are you?"

For a change, invite guests to measure each other's temperature. Then present a huge fake thermometer. The leader selects a team of boys and girls. A huge thermometer, of course, is placed under the left armpit of the first male player. He must measure the temperature of the lady opposite him, without using his hands, that is, the thermometer must migrate from one alleged patient to another. And so on until the players find out which of them has a fever. The “sick”, that is, the one who dropped the thermometer, is eliminated from the competition.

The “healthiest” team wins (the one that lost the fewest players). If both teams are in an equal position, the competition can be repeated, complicating the conditions, for example, speed up the pace (make a timed competition) or offer to pass through one, while the player who is in the middle should not help in any way.

"Race in the mortar".

In this game, the participants will pretend to be hedgehogs, so they will need a "mortar" and a "broom" (bucket and mop). The bucket must have a handle, as you need to hold it while running.

The leader gathers two equal teams. He places one part of each team at one end of the hall, the other at the opposite. The first participant places left leg into a bucket, takes a mop in his hands and, holding the bucket by the handle, hurries to his team, standing at the other end. There he passes the "fabulous" props to a teammate, who, in turn, rushes the run in the opposite direction.

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