Wot german art. Tanks of Germany World Of Tanks. Equipment for G.W. Tiger

    In each branch of development by nationality, there are very good representatives of this technique, but I would still note that from Soviet technology, Object 212.

    There is a good review, video guide of Object 212:

    Of the pluses can be noted:

    • dimensions are smaller than those of the SU-14 (refrigerator), which goes in front of it;

      large ammunition;

      Faster reload and better accuracy;

      when turning the turret of the hull - less spread, which is no less important;

      ballistic trajectory is much nicer than its predecessor, allowing you to reach hard-to-reach targets.

      Among the shortcomings can be noted:

        ammunition vulnerability;

        the maneuverability of this self-propelled guns leaves much to be desired.

      Object-212, object-261 and T-92. Object 212 is good for its splash and the strength of the forehead (especially the mask), which allows us to hope for ricochets when hit by large shells and the ability to withstand more than one hit of medium ones. then it will drive off while the projectile is flying less. 92 in short - the splash pleases, if it hit exactly, it will still hit well.

      art in tanks I have c51 flash is good for not lora 155-50 maneuverable 261 for different cards different art is needed well, how to please in the rondome who your neighbors are or what card will be

      The best artillery in world of tanks is, of course, level 10 art 261 objects are very good among the top art, it is from the tree for the USSR, British art is also good, at the second level I like the t57 is very fast in driving and reloading.

      I think the Ob261 stands out for its extreme accuracy.

      As for the bat chat 155, it is distinguished by a barban and normal accuracy.

      The T92 has a fairly slanting gun but a big splash.

      As for GV tpia E, I don’t know for sure - my jokes.

      I think the clearest art in World of Tanks is Object 261.

      Here you will have excellent visibility, speed, maneuverability, you will have the most accurate weapons, the highest projectile speed - you will appreciate it, as well as the ability to shoot from one end of the map to the other.

      Highly a large number of players believe that the best art is Object 261" . She has a lot more pluses than the rest. This is the most accurate art. Object 261 boasts the most high speed half a mine.

      I found a very good review on YouTube. Maybe someone will be interested

      I like ours most of all, domestic. From the top - object 261. And from the low levels - su-26.

      Opinions about the the best art in game world of Tanks among users are divided. For each favorite is their own art, and agree, the opinion of another player must be respected, regardless of whether you agree with him or not.

      The best art in the Soviet branch is Object 212, Object 261, S-51

      The best art in German branch- this is Geschutzwagen Panther, Hummel, Gw typ E

      any art after patch 0.8.6 is dumb. Because of the nerf, the class of fireflies became useless to anyone, the PT became tuevo hucha. class TT and CT as it was little and left. Think about whether nerf art was needed?

      Personally, I give my preference to Object 261. It stands out for its high accuracy. Also here is the largest of all possible speeds of half a mine. Excellent review and a very accurate weapon. Possibility of firing from one side to the opposite.

    • The best art of the game World of Tanks.

      But there are some downsides as well:

      • Too little life, only 650 HP.
      • Small ammo: 18 rounds.
      • A small angle of horizontal rotation, during the battle you have to turn around, losing accuracy.
      • Low yield.

      And among German art, GWP is considered the best.

12-10-2016, 23:17

Good day and welcome to the site! Friends, some of us hate art, others like to play at least sometimes on this class of equipment, but both the first and second must know what these or those instances are. Now we will talk about German Art SAU ninth level is G.W. Tiger guide.

TTX G.W. Tiger

Among self-propelled artillery mounts at the ninth level, our unit boasts the most large stock strength. This will allow us to survive one or even two shots from not very powerful enemy guns, but in general, the amount of HP G.W. Tiger WoT very small. As for baseline review, we have it as it should be bad, only 295 meters.

If we consider G.W. Tiger characteristics survival, everything is very sad here. The first thing I would like to draw your attention to is that our cart has a very big sizes, which makes the disguise limp.

Nothing to say about booking. tank art G.W. Tiger almost completely devoid of armor, we are easily pierced even by low-level fireflies found in battles, and most land mines are capable of inflicting full damage.

Mobility is no better. Due to the huge size and heavy weight, has a small power density engine, very poor maneuverability, and although maximum speed Our movement is good, you will practically not have the opportunity to develop it.

gun

The situation with weapons in our case is rather contradictory, because the gun installed on board, caliber 210 millimeters, has a number of positive and negative qualities.

Primarily, G.W. Tiger gun boasts the largest alpha strike at the level, which allows us, with a successful hit, to kill most vehicles of the ninth level and below with one shot.

In terms of speed, G.W. Tiger art has the longest cooldown among classmates. For a large one-time damage, you have to pay with accuracy, because the dispersion and aiming time also leave much to be desired.

Now let's decide on the ammunition load:
1. Land mine - the main type of projectile, we will shoot it most time and the radius of scattering of fragments is better with us than with others, which cannot but rejoice.
2. Gold mines - they differ from the usual ones only in an increased splash, for insurance you can buy about 4-5 of these babies, since we have a small ammunition load. But it's worth taking them with you in any case, especially after update 0.9.18, in which artillery pieces with a caliber of more than 152 millimeters, they were able to stun enemy vehicles, thereby causing not only damage to the safety margin, but also temporarily reducing the characteristics of tanks that fell into the fragmentation zone.

The last thing I would like to say - G.W. Tiger World of Tanks has extremely uncomfortable angles of vertical and horizontal aiming. The fact that the gun goes down by only 2 degrees does not bother us much, but here the UGN of only 5 degrees in each direction is very small, you will often have to roll the hull and re-adjust.

Advantages and disadvantages

In view of all of the above, we can conclude that this German unit has quite a few shortcomings, but its advantages in the form of firepower can overcome them, with the right game. To make it easier for you, now we will break down all the strengths and weaknesses Art SAU G.W. Tiger the points.
Pros:
The biggest alpha strike on the level;
Large fragmentation radius;
A good margin of safety (compared to other sau classmates).
Minuses:
Shed dimensions;
Lack of armor;
Poor mobility;
Prolonged mixing;
Longest cooldown on the level;
Uncomfortable UVN and UGN.

Equipment for G.W. Tiger

In the selection and installation of additional modules on this machine, we will adhere to the so-called standards. Due to the fact that for artillery of a wide variety in this issue no, on G.W. tiger equipment put the following:
1. - it's simple, we improve our rate of fire, because arta reloads for a very long time.
2. is another obvious option that will make the mixing speed at least a little more pleasant.
3. - we have very large dimensions and this module will improve our disguise.

Crew training

As for pumping the skills of six crew members, there is nothing particularly difficult here either, but you should always approach this issue responsibly. From right choice largely depends on your success in battle, so sau G.W. Tiger perks download in the following order:
Commander - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Radio operator - , , , .
Loader - , , , .
Loader - , , , .

Equipment for G.W. Tiger

Another well-known standard is the choice of consumables, and if you need to save money, you can take without any problems,,. However, the most the right option will carry on G.W. tiger gear in the form of , , , and if you don’t want to spend 20,000 silver every battle, you can take instead of chocolate.

Game tactics on G.W. Tiger

As you already know, we have at our disposal a machine that has quite a lot of weaknesses. Fortunately for artillery, lack of mobility or weak armor is not such a problem, because Art SAU G.W. Tiger should be away from the battle, and we will not move much.

If we talk about how to play on G.W. Tiger World of Tanks, then at the very beginning of the battle you should take the most advantageous position in terms of shooting comfort and safety and immediately begin to reduce.

You can aim either at the intended positioning location enemy artillery so that when outgoing tracers are detected, competitors can be removed from the battle. In other cases tank art G.W. Tiger WoT must aim at the place where the enemy medium and heavy tanks are supposed to have gone.

Given our huge firepower and the fact that G.W. Tiger art capable of incapacitating the enemy with one shot, it is necessary to remember the lack of horizontal aiming in the corners. Thus, you need to start reducing in advance, so that as soon as the enemy lights up, make an accurate shot and inflict maximum damage.

Otherwise, everything is extremely simple - do not let anyone from the enemy team near you, always move as soon as you make a shot, constantly look for a better place to fire and try to focus on the most armored or strong opponents, sending them to the hangar. At sau G.W. Tiger World of Tanks there is a huge potential, you also need to get used to this car and realize it.

On the this moment There are five full-fledged artillery branches in the World of Tanks game. They include vehicles from the second to the tenth level. Artillery branches are possessed by the USSR, Germany, USA, France and Great Britain. China and Japan do not have them, although the developers plan to correct this shortcoming in the distant future. Nevertheless, a newcomer to World of Tanks is hardly ready to upgrade all five (and even more) branches of artillery that currently exist (and even more in the future) just to find out which one is still the best.

Which branch of artillery or which nation available in World of Tanks is right for you, what criteria for choosing vehicles for download, and finally, which branch of artillery to prefer? These questions are answered in this guide.

Artillery in World of Tanks - which branch to choose?

In the Soviet branch of vehicles, it is first worth mentioning the SU-26 (third level), which has a wheelhouse that rotates 360 degrees. It used to be an extremely popular car, but after a series of nerfs, it turned into a solid mid-ranger. Next comes the SU-5, which has neither a cabin nor any acceptable firing range, but it has a very steep trajectory, which allows it to throw shells over obstacles.

At the fifth and sixth level, there are fairly ordinary cars without noticeable pros and cons. But the situation changes dramatically at the seventh level, at which the USSR has two self-propelled guns at once (one opens with the KV-2). They are equipped with extremely powerful guns for their tier, with 102 mm high-explosive shell penetration and 1850 damage per shot. A direct hit on the roof can send heavy tank even a level higher immediately to the hangar.

Soviet vehicles rarely shoot, often miss, but when they hit, they cause huge damage.

Soviet artillery world of Tanks deals massive damage but takes a long time to recharge. Source: wikimedia

But it comes at the cost of terrible accuracy and a reload time of roughly 50 seconds. At the eighth and ninth levels, the gun remains the same, only the characteristics are slightly improved. But the top branch (Vol. 261) is a major change in concept. With damage of 1700 units when breaking through 102 mm, it is already difficult to surprise someone, these are weak indicators for the tenth level, but it pleases good speed information (6.5 seconds), and the accuracy is one of the best. And good mobility allows you to quickly change position, which cannot be said about the previous machines of the branch.

In general, the Soviet branch cannot be called monotonous. But most of the time you will have to play on slow machines that shoot extremely rarely, often smear, but when direct hit deal huge damage. At the same time, mediocre horizontal aiming angles with long aiming force you to spend a lot of time aiming, and a long reload greatly increases the cost of each miss.

German artillery branch

The German branch of artillery cannot be called monotonous either. For example, horizontal aiming angles are constantly changing, they are best at the seventh level, this machine is generally distinguished by good accuracy and an acceptable rate of fire. But this is compensated by the average damage (1200 units) and penetration (88 mm) high-explosive projectile. But good mobility allows you to keep up with the allies and keep at an optimal distance from the enemy.

German vehicles are characterized by a good balance between accuracy and rate of fire, but they are huge and have terrible dynamics.

Generally up to the seventh level inclusive german cars comfortable in the game and have a good balance between accuracy, damage and rate of fire. At the eighth level, damage is seriously increased (up to 2000 units for a high-explosive projectile), and penetration is 105 mm. A similar weapon is placed on vehicles of the ninth and tenth level. But you have to pay for this simply by huge size and terrible dynamics. Moving from flank to flank can take several minutes, often during this time the battle simply ends without your participation. However, for passive play, when you are standing somewhere near the base, German artillery high levels fits perfectly.

American branch of artillery

As for the American branch of cars, the top branch (T92) immediately catches the eye, which has maximum damage in 2250 units (!) for a high-explosive projectile with a penetration of 120 mm. But the accuracy is one of the worst in the game, the spread is 0.92. However, even a splash can take out 500 or more health points on weakly armored targets. But the rest of the machines of the branch are seriously different in concept.

American cars high level almost identical to the representatives of the Soviet branch

Only vehicles of the eighth and ninth levels have significant one-time damage, here they are almost identical to the representatives of the Soviet branch. The cars that preceded them are solid mid-rangers, they are quite balanced in terms of damage, reload speed and aiming, but, on the other hand, they lack bright advantages, so you are unlikely to remember playing them. But, for example, american self-propelled guns the eighth level is considered one of the best precisely because of the comfort of playing on it.

French branch of artillery

The branch of French self-propelled guns is different in that almost all the vehicles in it are made within the framework of a single concept. There are no abrupt transitions, so it is unlikely that you will have to completely relearn when leveling up. But it is important to note that the top branch has a loading drum for 4 shells, this is a unique case in World of Tanks, there is no other artillery with a loading drum.

French technique is distinguished by good accuracy and fast mixing, as well as excellent dynamics, which allows you to quickly change position.

But the drum recharges for a long 80 (!) seconds, during which your team can easily lose. Or win, nothing depends on you during these 80 seconds. The lowest single-shot damage among the tenth level self-propelled guns (1250 units) with mediocre penetration (95 mm) is also sad, but you can shoot four times in 18 seconds. All other machines of the branch of the loading drum are deprived, but low one-time damage compared to other single-level self-propelled guns is typical for almost all French artillery.

This is compensated by both good accuracy and fast mixing. Add here also excellent dynamics, for example, the top branch is capable of speeds of 62 km / h, this allows you to change position extremely quickly. Generally French artillery involves active gameplay, as far as possible on the SPG. It is necessary to change position more often in order to shoot enemies in the side or even the stern. This will have to be done, because low penetration and one-time damage do not allow you to seriously damage most opponents when hit in the forehead.

British artillery

Finally, british branch Artillery is characterized by the steepest trajectory in World of Tanks, which allows you to throw explosives even over relatively high obstacles. But this is where the similarity between the machines of the entire branch ends. On the low levels there are self-propelled guns that do not stand out with anything remarkable, these are strong middlings. But on the sixth level there is the famous FV304, perhaps the most unusual self-propelled gun in the game.

British vehicles are miniature, fast-firing, but the one-time damage and penetration are low. As the level increases, the damage increases, but the accuracy of the hit remains relatively low.

It has good dynamics miniature size(as in light tank) and an extremely weak but fast-firing gun. It fires approximately every 13 seconds, but the one-time damage (450) and penetration (57 mm) of a high-explosive projectile are extremely small. Moreover, the shooting range is so limited that you have to constantly move behind allied tanks in order to deal damage. But the trajectory of the projectile is such that it allows you to “smoke out” opponents because of positions beyond which other artillery cannot reach them.

The car of the seventh level is a strong average car, its only bright feature is high speed back than forward, but get used to it in a couple of fights. And machines from the eighth to the tenth level are distinguished by high one-time damage with mediocre accuracy. The top branch in terms of one-time damage (2200 units) and penetration (117 mm) of a high-explosive shell is slightly behind the T92, and its accuracy is even worse (the spread is as much as 1.1). Probably, such terrible accuracy compensates, among other things, for the steep trajectory, which allows you to throw shells even behind houses.

Your choice?..

So, which branch of artillery should you upgrade? It's hard to answer, it depends a lot on personal preferences. If you are just starting to play World of Tanks, then the German and Soviet branches are probably the most suitable, they are the most “classic”, you can also advise the American branch, although the top is quite specific due to terrible accuracy.

Start with the "classics" - German or Soviet branches tanks and artillery. But later go to French branch artillery.

If you have been in World of Tanks for a long time, you understand the mechanics of the game well, then you can advise the French, they are the least dependent on VBR, and excellent dynamics allow you to quickly change position, which, with good knowledge of the maps, allows you to take comfortable positions. The British, in general, are quite specific, the steep trajectory, of course, allows you to throw shells behind high covers, but the downside of it is the longest projectile flight time, it is not easy to shoot ahead.

Post Views: 10 829

Germany - this class is known to every player, both for its intimidating power and specific control, which does not allow the player to act alone as efficiently as possible and requires full dedication from the team. In general, this class is exclusively a team class, as it does not have its own superiority tactics and cannot participate in duel battles. Today we will look at this class, which is famous for its accurate guns and rather pleasant controls, but due to uncomfortable reloading and weak armor, not all prototype combat vehicles have won respect. As for real combat prototypes, out of 11 game models, 7 combat units simply existed in real battles. But how they differ from other similar models, and whether it is worth playing them at all, we will find out further.

So, Germany has 11 self-propelled guns, which differ from each other not only technical specifications but also for planned use. Among all models, it is worth noting the most outstanding models, such as: , Grille, and G.W. E 100. These vehicles are the most popular among players and are actively used in random battles.

Their technical superiority is worth noting high speed, mediocre maneuverability, average reload and accurate weaponry. Unlike other representatives of SPGs, German SPGs do not offer any versatility and special advantages, they are simply designed to fight no more, and are very dependent on the team. As for armor, the models of these tanks are so unprotected that one careless HE shot can cause great damage to the vehicle. Therefore, it is necessary to exclude possible options clashes with opponents. And in terms of the overall picture against the background of all self-propelled guns, given the average efficiency and other various elements of comparison, German self-propelled guns do not differ much from other representatives, in general, the differences between self-propelled guns are reduced to tenths, or even hundredths. But the gameplay remains the same, although there are some exceptions, but they are rare.

Comparison with other nations

If you compare this technique with each other, then it is very difficult to find special leaders. Each nation has its own representative, which is better than similar models of other tanks. And so there is a completely incomprehensible struggle between everyone. For example, the French Bat.-Châtillon 155 58 is the leader among the top representatives of this class, while the German Hummel is the leader of its level, etc.

If you dilute each nation into leading places, then there will be no special picture, each side offers equal set good and not so combat vehicles. Therefore, it is rather tactless to compare nations whose class is practically equal. There are, of course, some tanks that show their combat effectiveness, but they need to be compared separately. The overall picture does not give a result, so the choice is yours.

Features and disadvantages

As mentioned above, the advantage of German self-propelled guns is speed and accurate weapons. And among the shortcomings, it is worth noting the rather weak maneuverability, reloading and very weak armor sheets. But it should be noted right away that all the shortcomings in some models are not found, for example, Hummel and G.W. Panther, this universal machines, they have mediocre damage, but are able to provide the most effective fire support. But such tanks as G.W. E 100 and Grille express these shortcomings vividly. But one thing is worth remembering, any fighting vehicle of this nation has very weak armor, even those, the French are more protected than the Germans.

What should be avoided? Mostly for accuracy, in no case collide with the enemy and conduct long-range fire. Also, do not forget about the speed, which will help you change your positions. Using these methods, you can avoid the manifestation negative sides technology.

Recommended equipment, additional modules and crew skills

But do not forget about the equipment, which also plays an important role in the battle. This is especially true of additional modules, which, unfortunately, the choice is not so extended. The fact is that 2 cells of the module must be basic, that is, a rammer and camouflage net, but the third cell can be filled with any module of your choice.

Now let's turn our attention to the equipment, which is not standard, that is, it does not have a fire extinguisher, which is located on almost all cars. The kit includes a small repair kit, a small first aid kit and an additional ration that allows you to increase the effectiveness of crew skills.

But the skills of the crew are not very different from all other combat units. As you might guess, the first step is to study the light bulb and disguise, then you should take up the study military brotherhood, after the battle brotherhood, you can clean up the repairs, and arrange the last columns of skills in such a way that your play style is combined with everyone. Therefore, plan in advance, the study of skills, otherwise the constant resets of the wrong chains of study will adversely affect your efficiency.

Tactical application

And finally we have reached tactical application, which practically does not differ from the standard use of ACS. German self-propelled guns are an ideal option for self-propelled guns, since their use in most cases does not provide for either light or assault, nothing but the standard long-range shelling of the map. As everyone is used to, on self-propelled guns you need to take the most advantageous position on the map, which will allow you to fire on enemy forces, and also allow you to change your location to another advantageous position in time. It is worth attacking exceptionally dangerous vehicles. First of all, you should pay attention to the LT, they are the most formidable opponents for you, then you should consider options for destroying enemy self-propelled guns, after that already focus on the top representatives of the enemy team and on combat vehicles, which have a loading drum. Considering and using our recommendations, you will be able to find the ground and create for yourself the main tactics of the battle. And when there is experience of application, it is followed by the desire for victory, which is achieved by any way and by any means.

Have questions?

Report a typo

Text to be sent to our editors: