German art level 2. Invisible killers, or what art is the best. Now let's move on to the German branch of ART SAU

27-01-2017, 16:35

hello to all lovers powerful explosions and big numbers, with you site! Today we will talk about a very dangerous and hated by many tankers car, German Art SAU seventh level is G.W. Panther guide.

Without a twinge of conscience, we can say that this is one of the most comfortable self-propelled guns at its level, play on G.W. Panther World of Tanks a pleasure and this is evidenced by most of the parameters of our car, but first things first.

TTX G.W. panther

Let's start with the fact that we have at our disposal a typically low margin of safety for our class of vehicles, but at the same time the best among the SPG-7, as well as a very mediocre basic visibility of 275 meters.

There is no need to talk much about the survivability of our car, because it is quite obvious that G.W. Panther characteristics reservations are very weak. In most cases, absolutely all the opponents encountered in battle calmly break through us. However, it is worth noting that our VLD is located at a very good angle, due to the given booking values ​​here they reach 87 millimeters. Such a figure suggests that, under a successful set of circumstances, sau G.W. panther may catch a ricochet from some firefly, but it will really be good luck.

In addition, the machine in our hands, although not the largest, is far from the most compact, which means that the masking factor at our disposal is not as good as we would like. Note the disguise tank G.W. Panther WoT still has a good one, but it could be better.

As for driving performance this car, it's not that bad. First of all, this German self-propelled gun has a good maximum speed, but the specific engine power is weak, which is why it accelerates reluctantly, and we also have a low chassis turning speed.

gun

It is the armament that is the main part of each artillery mount, and our case will not be an exception, since a powerful 150-millimeter howitzer is installed on board.

It should be noted right away that G.W. Panther gun has not a top, but a very serious alpha strike, and in terms of rate of fire we take an honorable third place among our classmates, right after the French and British artillery.

Separately, I would like to talk about the penetrating ability of the gun and the types of shells, of which we are offered two:
1. Land mines - a standard option for any artillery, we will shoot with these cartridges most time, but their penetration ability G.W. Panther WoT is small, as is the radius of the fragments.
2. Gold mines - this second type of "gold" shells for Art SAU G.W. Panther World of Tanks, which differ from the usual ones only in the increased radius of the fragments. You can buy up to 10 pieces, it all depends on your stocks of silver and gold, but without them after the release of update 0.9.18, you should not ride, because the more your splash, the higher the chance of stunning enemy vehicles, temporarily reducing their performance.

As for accuracy, in the case of artillery, this parameter is always high. However, in our case, this parameter is worthy of respect, since in terms of the speed of mixing G.W. panther art again takes third place, and our spread is far from the largest.

But the most important advantage of our self-propelled guns are the most gorgeous horizontal aiming angles. The total degree of rotation of the cabin is 52 millimeters (26 in each direction). Thereby sau G.W. panther can fire in a very wide sector without turning the hull, respectively, we spend less time on mixing.

Advantages and disadvantages

We have already said earlier that this self-propelled gun can be considered very comfortable and strong. However, for a more complete picture of the capabilities of this machine, it would be nice to highlight the main strengths and weaknesses Art SAU G.W. Panther WoT.
Pros:
Powerful alpha strike;
Good maximum speed movement;
Good accuracy indicators;
The presence of a rotating cabin;
Decent rate of fire;
Flat trajectory of the projectile.
Minuses:
Pretty big silhouette;
Weak booking;
Small radius of fragmentation;
Poor dynamics and maneuverability;
Small review and margin of safety.

Equipment for G.W. panther

To make your stay in battle more comfortable and productive, you need to choose the right additional modules. But in the case of artillery, this moment is often standard, and given the fact that our felling is open, on tank G.W. panther equipment put the following:
1. - even with a relatively good rate of fire, we still have a long reload, and it is very important to shoot more often.
2. - information on art is also never too fast, that is, its acceleration is a mandatory task.
3. – obvious choice, which will increase the survivability of the machine by improving the quality of camouflage, which is especially important in this case.

Crew training

The specifics of skill development and consistency in this matter, as always, needs special attention. For artillery, this nuance is no less important, and first of all, it is better to give preference to invisibility and everything that affects the process of causing damage, that is, for sau G.W. Panther perks download the following:
Commander (radio operator) - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Loader - , , , .
Loader - , , , .

Equipment for G.W. panther

Another standard is completely related to the purchase of consumables before the battle, and I would immediately like to say that the most optimal solution, albeit expensive, will take , , , where the last option, for obvious reasons, can be replaced by . But such a choice is distinguished by its high cost, so in order to save on G.W. panther gear it is better to buy in the form of , , . So it will be much cheaper and in the case of art it is practically not critical.

Game tactics on G.W. panther

In our hands turned out to be a really very strong and comfortable vehicle, but as is the case with other self-propelled artillery installations, on G.W. Panther tactics combat is initially built on occupying an advantageous position.

You should stay as far away from enemy lines as possible, ideally cover yourself with bushes and provide cover or escape routes in case you are discovered. At the same time, playing German Art SAU G.W. panther it is important to stand in such a way that nothing interferes with the free conduct of fire, but in this regard we have a significant advantage in the form of a partially rotating wheelhouse.

As soon as you have taken a position, you need to start moving to the place where the enemy should appear or to where your fireflies have already detected enemy tanks. Of course G.W. panther art should choose the most dangerous or armored targets that would be difficult for conventional vehicles to deal with.

But we take such actions throughout the entire battle, and at the very beginning, if you know the location of troops on the map and the main key points well, you can try to find enemy gunners using tracers. Here you need to understand that tank G.W. Panther WoT has a small fragmentation radius and for a greater effect it is initially better to charge a gold mine.

For the rest, I would like to remind you that when playing on art, you should not constantly stand in one place, after the shot you should at least move a little, and if the position has lost its relevance, you need to change it. Besides, sau G.W. Panther World of Tanks it has weak armor and a small margin of safety, which means it is extremely dangerous to get into the light, as well as to let opponents close to you.

Good day! In this article I will try to tell you what happened in the art patch in general and with the German art branch in particular.
A few lines about the nerf. With the introduction in patch 0.8.6 new system calculation of hits (in order to increase the accuracy of fire on all vehicles) for almost all artillery, the spread was increased by an average of 2 times, i.e. Everyone's favorite GW-Panther now has a spread of 0.7(!). However, in view of the above, the real accuracy in battle has not decreased, it’s just that now the shells more often fall closer to the center of the aiming circle and, as a result, the shells have disappeared outside the circle. The effectiveness of arta has decreased much more significantly due to the increase in reload time and aiming time (especially aiming). On the top large-caliber guns the mixing time is 7-8 seconds, which significantly narrows the freedom of maneuver, because for 7 sec. The tank not only manages to move out of the affected area, but simply simply “disappears” from the light. We should also note the positive aspects, due to the revision of the value of the camouflage bonus from camouflage and camouflage net, barns such as the GW-E100 now glow less “brightly”, which increases the survivability and effectiveness of the art in general.

Now let's move on to German branch ART SAU.

The branch still starts from the tractor, but then some changes appear

So:
II level - G.Pz.Mk.VII (140 experience 3 500 credits)
Tier 3 and 4 vehicles have an alternative:
III level
– Wespe (1,430 exp 48,000 credits)
– Bison (1,480 exp 48,500 credits)
IV level
– Pz.Sfl.IVb (4,740 XP 150,000 credits)
– St.Pz.II (5,120 experience 156,000 credits)
Tier V - Grille (14,600 experience 400,000 credits)
Tier VI - Hummel (28,4000 experience 930,000 credits)
Level VII - G.W. Panther (61,100 exp 1,380,000 credits)
Level VIII - G.W. Tiger (P) (113,600 exp 2,650,000 credits)
IX level - G.W. Tiger (184,500 experience 3,600,000 credits)
X level - G.W. E 100 (266,000 experience 6,100,000 credits)

The Wespe-Pz.Sfl.IVb branch is lighter vehicles with howitzers, while the Bison-St.Pz.II branch is heavier, clumsy vehicles with mortars (pluses: high one-time damage, hinged projectile trajectory; cons - low speed and range of the projectile, low accuracy of the gun)
Let's take a closer look at the new cars in the branch.

G.Pz.Mk.VII.

During the 1940 campaign, the Germans got about 20 Mk.VII tanks, on the basis of which this unit was created, replacing the Bison at tier 2.
Booking
Housing - 22/14/14
Durability 90
Chassis turning speed - 16-18 degrees / sec.
Horizontal aiming speed - 12 degrees / sec.
Viewing range - 320m
Communication range - 310m
Gun 105cm le. F.H.16L/22
Shells: high-explosive fragmentation, cumulative
Armor penetration: 53/104
Damage: 410/350
Accuracy: 0.84
Mixing time: 6.5 sec.
Crew: 4 people

A worthy successor to Bison. Not a bad gun, with sufficient penetration and the highest damage on the level. Direct hit almost guaranteed to take tanks of 2-3 levels to the hangar. All these advantages are balanced by low accuracy and rate of fire.

Pz.Sfl.IVb.

This self-propelled gun was developed by Krupp in 1939. Several prototypes were released. Not serially produced.
Booking
Housing - 22/14/14
Tower - 22/14/14
Durability 200
Chassis turning speed - 20-22 degrees / sec.
The speed of rotation of the tower - 10 degrees / sec.
Viewing range - 340m
Communication range - 700m

Pz.Sfl.IVb. – stock from 105cm le. F.H.16L/22

Pz.Sfl.IVb. – top with 105cm le. F.H.18 L/28

Armament:

Pz.Sfl.IVb. - a rare representative of art with a tower in the game. The turret does not rotate 180º. In general, the machine is an improved version of Wespe. Thanks to the tower, the machine is able not to “glow” for a long time, provided that a camouflage net is used.

G.W. Tiger (P)

Option art. sau on the extended base of the "Tiger" Porsche.

G.W. Tiger (P) - stock with 17cm Kanone 72

G.W. Tiger (P) - stock with 21cm Morser 18/1

Hull - 100(!)/80(!)/16
Durability 440
Chassis turning speed - 14-16 degrees / sec.
Horizontal aiming speed - 10 degrees / sec.
Viewing range - 380m
Communication range - 310m
Communication range - 710m

Armament:

Another GW-Tiger! As they say, find 10 differences ... Less accurate, less rapid-fire in all other respects, the Guards-Tiger, only in profile. Many will be delighted to see 100 (!) mm of frontal armor and 80 (!) mm of side armor, however, this all only applies to the chassis, the spacious huge wheelhouse is still practically not booked, so “tanking” on this art will not work)).
In general, the deterioration of art in patch 0.8.6 is not as critical as it seemed. Accuracy practically did not drop, it became worse with reloading and mixing, and there are not so many tanks using super-heavy anti-fragmentation lining. However, it is impossible not to notice the beneficial effect of the nerf on the amount of art in battles, it has become much less, on the test there were practically no more than 3-4 art per battle, which, in my opinion, is exactly the necessary amount of art in order not to let tt relax.
That's all. Good luck in battles! Author Madspider

Hello dear tanker, today we will look at the best Self-Propelled Artillery

As everyone knows, artillery is a rather dangerous class in the game and in capable hands is capable of inflicting huge losses on the adversary's team. The list was compiled by comparing the main characteristics for self-propelled guns necessary for competent support of allies and causing considerable damage to the enemy team - this is the ability of self-propelled guns to survive (camouflage, dynamics) and to support the team with fire (damage, splash, accuracy of fire and rate of fire). So let's get to the review...


II level - T57. Good armor and good rate of fire make it easy to destroy small and nimble LTs. And coupled with the small dimensions of the self-propelled guns, it has excellent camouflage performance.



Among the advantages:
● large ammunition for 40 shots;
● high speed, you can take cover and roll after each shot, as well as excellent maneuverability (it's not so easy to spin);
● the heaviest tank of the second level, which, combined with good dynamics, allows you to successfully ram the enemy;
good review at 320 meters;
● excellent frontal armor, excellent accuracy.

Among the cons:
● small alpha damage;
● open logging, crew members are easily disabled, although, given our LVL, we are more likely to be destroyed than to cripple the crew.

M7 Priest. III level we have the M7, which has a significantly increased DPM and projectile range compared to the previous self-propelled guns. He is also good, unusual for artillery, with armor. It is noteworthy that most of the players shoot at the NLD, and the NLD of this vehicle has armor, taking into account the slope in the region of 120-130 mm.



Among the advantages:
● good dynamics, allowing you to quickly change positions;
● lethal gun with good accuracy and rate of fire;
● surprisingly good NLD armor;
● good horizontal aiming angles (from -12 to +26);
● ammo load consisting of 69 shells, which we will not be able to spend until the end of the battle, even if we start firing left and right until the end of the battle;

Among the cons:
● due to open logging, we are very vulnerable to high-explosive shells;
● not the best penetration by land mines, however, there are not so many "fat" tanks at levels 3-5, so there are no particular problems.

Sturmpanzer II. german SPG Tier IV famous for its comfort of the game and excellent review. It is also important to note the low profile of the vehicle, which increases its camouflage and makes it more difficult for enemies to hit it, but it also has disadvantages, including a small number of shells in the ammunition load, which is offset by the good accuracy of the gun, thanks to which literally every shell with proper mixing will reach its goal.



Among the advantages:
● excellent gun with excellent accuracy, rate of fire and high power;
● the best level of penetration among self-propelled guns, which makes it easier for us to destroy enemy heavy loads;
● good camouflage performance due to low profile;
● good dynamics;

Among the cons:
● small UGN;
● low range of the gun (the projectile flies about 500 meters).

Level V - Grille. Second in power, but not in versatility level 5 car. It has excellent damage, good dynamics and is in demand in medium companies. It can easily destroy an enemy tank up to level 6, but the main disadvantage for us is the small aiming angles, which do not contribute to the fight against light tanks.



Among the advantages:
● a gun that with one hit sends any tank up to level 4-5 to the hangar and causes huge damage to tanks of level 6, if you manage to get a direct fire with a cumulative projectile, then this shot, as expected, is often critical for a tank of level 6;
● the trajectory of the projectile is mounted, therefore, most of the hits will be on the roof of the tank, where it has the thinnest armor;
● excellent radio station (an important module for artillery);

Among the cons:
● poor aiming angles do not allow to effectively hit nimble enemies at close range;
● quite a long recharge.

FV304. Imba Level VI, sand bender and just good self-propelled guns. If she is not able to deal enough damage to an enemy tank, then she will perform a psychological attack on "Hurrah!". Critting modules every 10 seconds and dealing 60-100 damage to monsters like the 8.8 cm Pak 43 Jagdtiger will definitely destroy it. Morally.



Among the advantages:
● speed, just worth noting that it is faster than most LTs in the game;
● fast-firing cannon with a good hinged projectile flight path, even behind cover the enemy cannot escape from a hail of projectiles flying at him;
● small dimensions give excellent camouflage plus;
● large ammunition load;
● excellent horizontal aiming angles.

Among the cons:
● low projectile range.

G.W. Panther - Tier VII. Having a Panther base, this car has excellent dynamics, anti-aircraft gun with huge aiming angles and good rate of fire. When playing on this self-propelled gun, it should be remembered that our shells do not fly along a hinged trajectory, therefore we will not be able to freely throw shells through shelters. However, the flat flight of the projectile will give it a faster arrival to the enemy tank.



Among the advantages:
● great dynamics, which allows us to quickly escape at our level at signs of danger or ambush an enemy CT encroaching on our base;
● good rate of fire of the gun, which is very useful against the fast French;
● the presence of a tower, thanks to which we can aim at the adversary's tank without a fierce spread;
● with proper skill can bring a lot of trouble to the enemy team.

Among the cons
● low damage and dispersion of fragments, which will not allow hitting heavy tanks like "Tapka" without any problems.

Tier VIII - M40/M43. A very vigorous self-propelled gun, which is distinguished by a rather powerful gun, good dynamics thanks to the Sherman base and small dimensions. The machine is also unique in its huge UGN. In close combat, he does not feel so bad, in comparison with his classmates.



Among the advantages:
● a good camouflage factor is available to us due to the relatively small dimensions and the absence of a muzzle brake;
● good dynamics inherited from the base of the M4 tank;
● a powerful weapon capable of sending almost any level 7 tank and most French cardboard tanks up to level 9 into the hangar with one shot;
● aiming angles of 18 degrees in each direction will provide us with a “pursuit” of the target without jerks, as well as provide a comfortable game.

Among the cons:
● open felling will not save against an enemy landmine;
● Slightly slower rate of fire and more spread when moving the body than classmates.

M53/M55. American SPG Tier IX, which has excellent aiming angles due to the presence of a turret with a fairly accurate gun and good dynamics.



Among the advantages:
● excellent dynamics will allow you to quickly leave the position upon the arrival of the enemy CT or LT, or not let us swirl if we were taken by surprise;
● tower, thanks to it we have 29gr. horizontal aiming angles;
good tool, which has fairly good parameters of damage, accuracy and rate of fire.

Among the cons:
● poor visibility at 350 meters;
● shed dimensions, thanks to which we have almost no disguise.

G.W. E 100 - X level. It has an excellent gun, screens, good armor, for which, however, it pays with poor dynamics. Although, due to poor agility, we have a weak dispersion in movement, which is an additional coin in the piggy bank of this car.



Among the advantages:
● thick screens and good armor can save even from an enemy self-propelled guns that exploded close;
● a balanced gun with a hinged projectile flight path will allow us to throw our projectile behind cover;
● smooth chassis, when turning which our sight goes astray slightly;
● huge ammunition;
● most a large number of HP among all artillery.

Among the cons:
● huge dimensions, due to which it is very easy to “light up” us;
● poor mobility (having its own pluses described above).

This is where our review comes to an end and, as a result, I would like to note that All of the above is the opinion of the author., Your and other players' opinions may differ significantly from this review. Thank you all for your attention and good luck!

Many games allow gamers to choose the class that suits them best for the game. At the same time, snipers are not liked everywhere - those who hardly move, but cause huge damage. Tanks are not too similar to other games, but the hatred of rangers remains, although here a special class of heavy equipment, artillery, plays the role of snipers. And for those who love snipers in other games, art will be an extremely interesting unit. However, it should be remembered that artillery always shoots at someone else's tip, which means that part of the experience for your hit is immediately given to the one who lit up, so the self-propelled guns will always be less effective than other classes.

The essence of the self-propelled guns is that in order to kill the enemy, you can not move at all throughout the entire battle. However, you may be prevented from standing still - enemy light tanks can light you up for their own artillery, or even completely defeat you in close combat - most self-propelled guns are poorly adapted for close combat. Do not forget that you can be calculated by the flight path of the projectile you fired.

For those who yearn to play with artillery, the following are three of the most outstanding self-propelled guns games. Any combat unit can be compared with several others in not one but several criteria - for example, in speed, maneuverability, damage dealt and rate of fire.

And first on the list will be Soviet technology, namely, the well-known Object 261. This self-propelled gun is unique in many respects, but for the big picture it is better to consider them all.

The Object's armor isn't very good, as the vehicle only has front, wheelhouse, and rear armor. The crew is protected by the thinnest armor - 50mm, on the nose there is already 75mm of armor, but the rear part is protected by a bucket, which provides 80mm of armor and even makes it possible to tank, although the motive for this should be very serious. The most unpleasant moment is not even the complete defenselessness of the sides, but the open cabin, which practically invites an enemy landmine to destroy the entire crew at once.

The Object's weapon does moderate damage. The vehicle has the highest rate of fire in the game - 2 shots per minute, while you can shoot at long distances. There is a problem that calls into question all the advantages of this representative of artillery - shells are fired almost evenly, with a very small overhang. This means that on a flat surface, the art will show itself only with better side, but in hilly terrain it is almost useless, as it shoots in a straight line and cannot take advantage of the range due to numerous obstacles. The Object has very low horizontal aiming, you can lead your opponent through half of the map only with numerous position changes, for that there is the possibility of vertical aiming down by three degrees.

World of tanks what art is the best

The ideal opponent of Object 261 can be called german tanks- the box-shaped form allows you to deal as much damage as possible, but the streamlined shape of the target will only create problems.

About Object 261, we can say that this art is the most. She can maneuver faster than others, converge faster, shoot faster, hit farther and more accurately. Even her projectiles fly the fastest. It is simply impossible not to distinguish it from others. Many WorldOfTanks players know which art is the best, because there are not so many options, and few people agree to sacrifice maneuverability for damage.

The second on the list will be the German self-propelled guns GWTypE, which, to be honest, does not stand out in almost anything. Unlike the Object, this art can throw its projectiles over low obstacles. It is well armored, including in relation to the sides, so this self-propelled gun is the most heavily armored in its class. The average firing range, rather long reload time and low projectile speed seriously reduce the value of the vehicle, but there are also positive aspects - a large amount of ammunition will help you not to think that you are about to learn how to shoot air clots. The accuracy of the fire of military equipment is very high.

The third on the list will be the most terrible self-propelled guns games. Its lethality frightens any opponent, even heavy tanks afraid of the monstrous damage inflicted by the American legend - T92. This self-propelled artillery mount is the most lethal unit in the game. Moreover, the machine has the largest horizontal aiming angle - 12 degrees in both directions. This angle allows you to capture as much as possible large quantity goals without changing position. At the same time, the machine cannot lower its cannon at all, which significantly reduces the already negligible chance of winning in close combat, but can raise it 65 degrees up. The machine is excellent at sending projectiles in a canopy, so there are no targets that could hide behind high cover from fire enemy artillery. The reload time of the artillery is not the longest - about 32 seconds, but there is another indicator that significantly reduces the effectiveness of shooting - the aiming time, which is as much as 15 seconds. This means that the self-propelled guns do not have the slightest chance of hitting a fast moving target, at most a moving heavy tank. The ideal target for the T92 would be a hidden, motionless enemy. Alas, the accuracy American self-propelled guns does not strike the imagination, so that you can easily miss even a stationary heavy tank with full mixing. But there are even more unpleasant aspects of playing on the T92. Earlier it was mentioned that the Object can be called the most. So, T92 can also be called the most, but otherwise - this artillery is the slowest in the game, and even the most poorly armored, so even a miss by enemy artillery can kill you.

But all these self-propelled guns are united by one indicator - they high level. But what to do if the hangar is still empty, and experience has not been gained? For beginners, consider the best art the second level - T57. This is a very small piece of art, which greatly increases the chance of a good camouflage, while it is well armored, but its cabin is open. A high armor value does not mean that the vehicle is overloaded, on the contrary, the self-propelled guns are very nimble and maneuverable, so their chances of survival are increased. But there are not so many pluses without minuses, and here it is worth remembering the attack. SPG deals surprisingly little damage for its class, although this is enough to quickly destroy light tank. At the same time, the machine carries an impressive supply of shells, so with a bit of luck and calmness, you can pretty much pinch the enemy team.

So choosing from these outstanding artillery mounts, you must decide - what is most important to you? Do you need a medium lethality complete with the ability to move briskly? Or will thick armor and the ability to shoot without regard to ammunition be more desirable? Or maybe the most important thing is to kill the enemy with one shot, even if you just don’t have time to drive away from the place of the shot, and you will be demolished by enemy artillery? A question often asked by players WorldOfTanks which art is better to download, but finding the answer with the help of someone else's experience is very difficult, since this is a subjective question, and only your choice.

12-10-2016, 23:17

Good day and welcome to the site! Friends, some of us hate art, others like to play at least sometimes on this class of equipment, but both the first and second must know what these or those instances are. Now we will talk about the German Art SAU of the ninth level - this G.W. Tiger guide.

TTX G.W. Tiger

Among self-propelled artillery installations on the ninth level, our unit boasts the most large stock strength. This will allow us to survive one or even two shots from not very powerful enemy guns, but in general, the amount of HP G.W. Tiger WoT very small. As for baseline review, we have it as it should be bad, only 295 meters.

If we consider G.W. Tiger characteristics survival, everything is very sad here. The first thing I would like to draw your attention to is that our cart has a very big sizes, which makes the disguise limp.

Nothing to say about booking. tank art G.W. Tiger almost completely devoid of armor, we are easily pierced even by low-level fireflies found in battles, and most land mines are capable of inflicting full damage.

Mobility is no better. Due to the huge size and heavy weight, has a small power density engine, very poor maneuverability, and although we have a good maximum speed, you will practically not have the opportunity to develop it.

gun

The situation with weapons in our case is rather contradictory, because the gun installed on board, caliber 210 millimeters, has a number of positive and negative qualities.

Primarily, G.W. Tiger gun boasts the largest alpha strike at the level, which allows us, with a successful hit, to kill most vehicles of the ninth level and below with one shot.

In terms of speed, G.W. Tiger art has the longest cooldown among classmates. For a large one-time damage, you have to pay with accuracy, because the dispersion and aiming time also leave much to be desired.

Now let's decide on the ammunition load:
1. A land mine is the main type of projectile, we will shoot it most of the time, and our fragmentation radius is better than others, which is good news.
2. Gold land mines - they differ from the usual ones only in an increased splash, for insurance you can buy about 4-5 of these babies, since we have a small ammunition load. But it's worth taking them with you in any case, especially after update 0.9.18, in which artillery pieces with a caliber of more than 152 millimeters, they were able to stun enemy vehicles, thereby causing not only damage to the safety margin, but also temporarily reducing the characteristics of tanks that fell into the fragmentation zone.

The last thing I would like to say - G.W. Tiger World of Tanks has extremely uncomfortable angles of vertical and horizontal aiming. The fact that the gun goes down by only 2 degrees does not bother us much, but here the UGN of only 5 degrees in each direction is very small, you will often have to roll the hull and re-adjust.

Advantages and disadvantages

In view of all of the above, we can conclude that this German unit has quite a few shortcomings, but its advantages in the form of firepower can block them, with the right game. To make it easier for you, now we will break down all the strengths and weaknesses Art SAU G.W. Tiger the points.
Pros:
The biggest alpha strike on the level;
Large fragmentation radius;
A good margin of safety (compared to other sau classmates).
Minuses:
Shed dimensions;
Lack of armor;
Poor mobility;
Prolonged mixing;
Longest cooldown on the level;
Uncomfortable UVN and UGN.

Equipment for G.W. Tiger

In the selection and installation of additional modules on this machine, we will adhere to the so-called standards. Due to the fact that for artillery of a wide variety in this issue no, on G.W. tiger equipment put the following:
1. - it's simple, we improve our rate of fire, because arta reloads for a very long time.
2. is another obvious option that will make the mixing speed at least a little more pleasant.
3. - we have very large dimensions and this module will improve our disguise.

Crew training

As for pumping the skills of six crew members, there is nothing particularly difficult here either, but you should always approach this issue responsibly. From right choice largely depends on your success in battle, so sau G.W. Tiger perks download in the following order:
Commander - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Radio operator - , , , .
Loader - , , , .
Loader - , , , .

Equipment for G.W. Tiger

Another well-known standard is the choice of consumables, and if you need to save money, you can take without any problems,,. However, the most the right option will carry on G.W. tiger gear in the form of , , , and if you don’t want to spend 20,000 silver every battle, you can take instead of chocolate.

Game tactics on G.W. Tiger

As you already know, we have at our disposal a machine that has quite a lot of weaknesses. Fortunately for artillery, lack of mobility or weak armor is not such a problem, because Art SAU G.W. Tiger should be away from the battle, and we will not move much.

If we talk about how to play on G.W. Tiger World of Tanks, then at the very beginning of the battle you should take the most advantageous position in terms of shooting comfort and safety and immediately begin to reduce.

You can aim either at the intended position of enemy artillery, so that when outgoing tracers are detected, you can take competitors out of the battle. In other cases tank art G.W. Tiger WoT must aim at the place where the enemy medium and heavy tanks are supposed to have gone.

Given our huge firepower and the fact that G.W. Tiger art capable of incapacitating the enemy with one shot, it is necessary to remember the lack of horizontal aiming in the corners. Thus, you need to start reducing in advance, so that as soon as the enemy lights up, make an accurate shot and inflict maximum damage.

Otherwise, everything is extremely simple - do not let anyone from the enemy team near you, always move as soon as you make a shot, constantly look for a better place to fire and try to focus on the most armored or strong opponents, sending them to the hangar. At sau G.W. Tiger World of Tanks there is a huge potential, you also need to get used to this car and realize it.

Have questions?

Report a typo

Text to be sent to our editors: