World of tanks development branches. Italian tanks. British development branch of World of Tanks

What would be the lists of tanks of all nations without prototype tanks.

We have collected for you all the development trees of each nation in World of Tanks and excluded from them prototype tanks and tank projects that exist only on paper. There are no tanks left in the technology trees that were not embodied in metal. Here's what we got.

Chinese development tree

The Chinese tree mostly loses tier 8-10 tanks. It is interesting to note that WZ-120 is just a production name for the Type-59. It's literally the same car.

Czech development tree

Goodbye Czech tree. Only Tier 2 and Tier 3 tanks remain in it. Known to the Germans as Pz 35 (t) and Pz 38 (t).

French development tree

The French tree has largely disappeared. Heavy tanks in this nation did not exist before and after the Second World War. Perhaps the only exception was the TT B1. Tank destroyers ceased to exist, like most self-propelled guns.

german development tree

The German tree has lost a lot of cars, almost the entire 10th level has disappeared. It is worth noting that many German tanks are prototypes of later tank versions. For example, VK 30.02M and Panther. Or VK 36.01H and Tiger.

American development tree

American STs and SPGs remained almost untouched, but the TT and tank destroyer branches almost disappeared.

Japanese development tree

Japan lost almost all tanks above level 5. Not too surprising, given that Japan was more concerned about its air and naval forces as an island nation.

The USSR lost a whole line of heavy tanks, almost all of its light tanks, another tank destroyer branch and 3 out of 4 development branches. Almost all premium tanks also disappeared being prototypes, and the remaining vehicles were participants in the Lend-Lease program.

British development tree

The UK boasts the most complete tech tree in World of Tanks. At the same time, their medium tanks only lose levels 1 and 10. However, a whole branch of tank destroyers lost all vehicles after level 2. All

Story

In the mid 1920s. the history of Soviet tank building began. The first serial model in the USSR was MS-1 (another name is T-18). Prior to that, only captured vehicles captured during the civil war were at the disposal of the Red Army. With the advent of peace, work was organized to design a heavy positional tank. They were turned off in 1925, when, after the next meeting in the Red Army, the military decided to direct all resources to the creation of a small maneuverable model. She became MS-1, created in 1927.

Other Soviet tanks soon appeared. By 1933, the production of light T-26 and BT, tankettes T-27, medium T-28 and heavy T-35 was launched. Bold experiments were carried out. The history of tank building in the USSR in the early 1930s. passed under the sign of designing amphibious tanks. They were represented by T-37 models. These machines received a fundamentally new propeller. Its feature was the rotating blades. When moving afloat, they provided reverse gear.

The history of tank building in the USSR would be incomplete without the T-28 medium tanks. Thanks to them, it became possible to qualitatively strengthen combined arms formations. T-28s were designed to break through enemy defensive positions. The tank weighed 28 tons and outwardly stood out with a three-turreted armament installation (it included three machine guns and a cannon).

In 1933-1939. 50-ton T-35 was produced. It was created as a combat vehicle for a qualitative increase in attack when breaking through fortifications. At that moment, the history of Soviet tank building moved to a new stage, since it was the T-35 that was the first to receive such numerous weapons. It was installed in five towers (a total of five machine guns and three cannons). However, this model also had disadvantages - first of all, sluggishness and poor armor at large sizes.

1930s

In the 30s of the last century, Soviet engineers and designers actively conducted experiments related to the creation of wheeled-tracked tanks. Such a device of machines complicated the chassis and power transmission, however, domestic specialists managed to cope with all the difficulties that confronted them. In the late 1930s a tracked medium tank was created, called the T-32. Later, on its basis, the main Soviet legend appeared. We are talking about the T-34.

On the eve of the Great Patriotic War, designers paid the most attention to two qualities of vehicles: mobility and firepower. However, already the civil war in Spain in 1936-1937 showed that other characteristics also needed to be modernized. First of all, this was required by armor protection and artillery weapons.

The results of the concept change were not long in coming. In 1937, the T-111 appeared. It became the first Soviet tank to be equipped with anti-cannon armor. It was a serious breakthrough not only for the domestic, but also for the entire world industry. The characteristics of the T-111 were such that it was intended to support infantry units. However, the model was never put into mass production for a number of design reasons. It turned out to be impractical in terms of mounting and dismantling parts due to the locked suspension and other features of the machine.

It is interesting that the history of Soviet tank building and tanks of the USSR differed from the foreign one, at least in relation to light tanks. Everywhere they were preferred due to economic reasons. In the USSR there was an additional motivation. Unlike other countries, in the Soviet Union light tanks were used not only for reconnaissance, but also for direct combat with the enemy. The key Soviet vehicles of this type were the BT and T-26. Before the German attack, they made up a large part of the Red Army park (about 20 thousand units were built in total).

The design of new models continued during the Great Patriotic War. In 1941, the T-70 was developed. This tank became the most produced in the entire war. He made the greatest contribution to the victory during the Battle of Kursk.

Bumping a branch from scratch:

  • Bleeding a branch from scratch - 7000 rub.(If the order of experience is not from 0, then the price goes to 50,000 experience - 500 rubles + discounts)

Pumping tanks. Prices:

  • 50,000 experience - 500 rub.
  • 50,000 experience for self-propelled guns - 700 rub.

Minimum order: 50,000 experience.

Discount system:

  • When ordering from 100,000 experience - discount 5%.
  • When ordering from 200,000 experience - discount 10%.
  • When ordering from 400,000 experience - discount 15%.

Execution speed: from 50 battles per day.

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Today we are talking about the rebalancing of Soviet vehicles.

In Update 9.22, we will bring the nation's most unpopular tanks back to life by adding new vehicles and changing the USSR tech tree. Why is this needed? "Object 263" and its "younger comrades" rarely participated in battles, as well as the Soviet Level X ST "Object 430", which is not surprising. They were difficult to play. In addition, the cars of different levels differed too much in terms of gameplay.

We plan to rework the mentioned vehicle branches in order to breathe life into the listed vehicles and make the game on them consistent and understandable. In addition, in version 9.22 you will find new gameplay on heavy tanks of Tiers VIII-X with a rear turret.

Now let's take a closer look at the changes and the reasons that led to them.

medium tanks

Branch A -43 does not give an idea of ​​what car will be played on level X. After getting acquainted with all the advantages and disadvantages of a CT with a rear turret on Tier VII-IX, it was logical to expect similar gameplay on the top of the branch. However, instead you got a classic melee medium tank and were disappointed. Naturally, the popularity of the branch fell.

If you are in the process of researching the branch that leads to the Object 430, keep in mind that this vehicle will “move” to another branch (which will be upgraded from the T-44) with the release of 9.22. Consider this information.

What will make you give this thread a second chance? Perhaps what she lacked was gameplay consistency. This is what we focused on in Update 9.22, moving Object 430 to Tier IX. There, he will form a mini-branch of well-armored assault CTs with high one-time damage, pumped from the T-44. And at Tier X, a completely new car will appear: "Object 430U".

A beginner can boast of compact size, decent mobility and good armor. He will easily enter the flank of the enemy, disable his equipment due to the high one-time damage and get out of the fire unscathed.

The rear turret trio will eventually get a top that will inherit the strong turret armor and offer a logical after "Object 430 Option II" gameplay.


New branch of heavy tanks

Until recently, Great Britain and Germany were the only nations where Tier X TTs had a rear turret. Some of you liked these machines, while others preferred a more traditional option. However, few would argue that the FV 215b, Pz.Kpfw. VII and VK 72.01 (K) (which was issued as a game on the Global Map) were uninteresting. In update 9.22, Soviet vehicles will join this group: you will find a new gaming experience from the classic Soviet “heavyweights” at levels VIII-X (a branch learned from IS). Classic, but with a rear turret.

The well-armored IS-M , Object 705 and Object 705A will take higher damage per shot than usual with Soviet heavy tanks. This value is compensated by the aiming parameters: these vehicles are not suitable for long-range firefights. Their element is battles at medium and close range. However, this is not the main thing - the rear location of the tower is important. In combination with strong armor, good mobility (for this type of vehicle) and a powerful weapon, it will allow you to easily "retank" the enemy.

Use the advantages of your vehicle and you will be able to effectively support the attack or send enemy tanks breaking through to the Garage. The gameplay of these TTs is something between the game on the Pz.Kpfw. VII and IS-7, but it remains unchanged as the branch is explored. The same cannot be said about the firepower: from the 122mm gun at Tier VIII to the powerful 152mm gun at the Object 705A.

Players love the mobile Assault T-10, which quickly shifts the focus of the attack, destroying everything in its path. However, no matter how good it was, it did not fit into the IS-3 and IS-7 group, so we replaced it with the Object 257. Don't worry, the T-10 won't leave the game. Over the years, he has repeatedly proven his effectiveness, so he will receive a mini-branch, where at level X there will be a car with similar gameplay. We continue to work on this newcomer, so we will tell you about it later.


Alternative tank destroyer branch

We have long planned to put this branch of tank destroyers in order. A simple change in the parameters of the machines did not give the expected result. We are well aware of the problem, and we have found a new solution for it: rebalancing the branch into medium-melee assault tank destroyers.

Concept

  • High forward/backward speed combined with medium maneuverability will allow these vehicles to quickly reach and occupy key positions, as well as escape from fire.
  • Good frontal armor is ideal for blocking enemy projectiles, however, the armor on the sides and lower frontal part is rather thin.
  • Average one-time damage and a long cooldown will compensate for mobility and security.
  • Accuracy and aiming time are designed for effective close to medium range combat and are not suitable for firing from a long distance.
  • Not the most comfortable gun depression angles are caused by design features.

Rebalancing the branch in accordance with the given concept required some structural changes. We started by bringing Object 263 down a level, where it can really shine with its DPM and armor (because it's still the same as it was at Tier X!). The next step is to select the appropriate car for Tier X, and this role fit "Object 268 Option 4". He received good speed, armor and an extremely effective gun with a caliber of 152 mm and an average one-time damage of 650 HP.

"Object 263" and "Object 268 Option 4" demonstrated excellent results in internal tests. The vehicles well "tanked" the damage and adequately showed themselves as assault tank destroyers - fast, armored, with moderate one-time damage and not too high damage per minute for a tank destroyer.

You were against moving "Object 263" to the IX level, and we could not ignore it. Therefore, we left both machines for another iteration of closed internal testing. "Object 263" has not changed, but we have reduced one-time damage "Object 268 Option 4" from 750 to 650, keeping the previous damage per minute to smooth out the sharp change in damage per shot and reload speed between Tier VIII and X vehicles.


The last (and probably the most difficult) task was to customize vehicles at medium levels for the role of assault tank destroyers in close and medium combat. SU-122-54 did not fit into this concept due to the traditional location of the cabin. Here we were faced with a difficult choice: the car was clearly not suitable for the branch in terms of gameplay, but it was important from a historical point of view. We moved her one level down to see how she performs there. Unfortunately, the vehicle showed low efficiency in blocking damage even at level VIII and still did not fit into the concept of the branch's gameplay. Therefore, we decided to take the SU-122-54 out of the game and make a branch entirely from vehicles with a rear turret.


The second iteration of the supertest strengthened our belief that the concept we chose for the branch will give these tank destroyers what they lacked. These should be armored fast vehicles with good one-shot damage, the purpose of which is to lead the breakthrough and provide interesting gameplay. The last guess is based on the supertest data. We want you to test this hypothesis yourself, determine if any more changes are needed, and together we will make the best decision. Let's wait until the start of the public test of update 9.22 and find out how ready the vehicles of this branch are for battle!

During the 9.22 Public Test coming soon, we'll be monitoring your feedback and statistics. We want to make sure that the modified cars show the game that we expect from them.

Last year, WG announced that two branches of development are expected to appear in the game: Poland and Italy. The appearance on the test servers of "Progetto" M35 mod 46 showed that the first will be the "Italians", with whom we propose to get acquainted in more detail.

When will the Italian branch be added?

However, the main feature awaits players at level 8. Starting with this vehicle and up to the TOP of the branch, tanks are equipped with fundamentally new weapons that were not in the game. Drum guns with an automatic projectile rammer will be installed here: after a shot, the barrel begins to load the missing projectile, which generally ensures continuous firing.

History of Italian tanks

In general, Italian tanks clearly demonstrate the real evolution of this industry, where three key stages can be distinguished:

  1. Without their own machines and developments, Italian engineers plagiarized, copying the main units of French tanks, the leader in tank building during the First World War. Unlike the prototypes, the Italian armored vehicles featured different-caliber weapons and lighter armor.
  2. During the Second World War, the tone of the tank industry in Europe was set by Germany, which literally crushed opponents with heavy tanks. Italy flexibly adapted to the new concept, but could not produce heavy equipment, focusing on medium tanks.
  3. In the post-war years, another reform took place: Europe focused on mobile equipment with a high potential for firepower, putting the mobility of vehicles above armor. Again, the Italians had to adapt to a new direction.

Overview of tanks 1-7 levels

An interesting point here is the presence of two tanks of the 2nd level at once:

  • M14/41.
  • L6/40.

This is not done by chance. Both vehicles are interesting in their own way and left an indelible mark on the development of Italian tank building. Therefore, the developers give players a chance to try the combat potential of each vehicle. The M14/41 is a classic slow mover, but it more than makes up for its slowness with its high firepower. A 47 mm gun is installed here, which will quickly explain to opponents who is in charge on the battlefield.

The L6/40 is equipped with a 20 mm tank machine gun and, due to its lightweight design, has excellent speed characteristics, which implies diametrically opposed combat tactics.


R.43bis - Level 6 MT
  • P26/40 is a tier 4 medium tank.
  • R.43 - takes an honorable fifth position.
  • R.43 bis - MT level 6.
  • R.43 ter is a transitional “seven” that separates low-level vehicles from the top-end vehicles of the branch.

Each of these tanks is individual and is part of military history. Therefore, even if they are not suitable in terms of performance characteristics, the machines must be tried. Moreover, the final representatives of this branch are a real highlight, which has long been expected in the game.

What is a reloading system?

Guns with such a mechanism are installed on Italian tanks in World of Tanks starting from level 8, and they not only imply a new principle of firing, but also change the gameplay in general. In fact, players are offered a combination of conventional and cluster weapons, providing maximum variability in randomness.

Having made the first shot, the system automatically compensates for the lack of ammunition by loading a new projectile. It is noteworthy that the loading time is decreasing: the first shell is loaded the longest, for subsequent ones the speed increases. If the player interrupts this process with a shot, the countdown starts again.

The beauty of this loading method lies in its unpredictability. An Italian tank can fire single shells, and the enemy will not be able to guess at what stage the cassette is loaded. At the same time, having correctly calculated his capabilities, the “Italian” will be able to discharge the entire drum, taking the remaining margin of safety from the enemy and leaving for a full cooldown. Definitely, the new way of firing will take some getting used to, but WG specialists are confident that such weapons will quickly find their audience.

Let's get acquainted in detail with the crown of the evolution of Italian tanks in the game.

P.44 Pantera - 8th position

This is the first representative of the Italian tanks in the World of Tanks, equipped with an innovative drum loading system. According to their tactical and technical characteristics, "Panthers" are considered excellent machines. This Italian project was developed during World War II, where Germany and Italy were allies.

The game model copies the Leopard in terms of external contours and silhouette, and is also equipped with a drum gun with a projectile reloading mechanism. A gun with a caliber of 105 mm is installed here, which allows you to prepare for the transition to the TOP branch. "Nine" will be able to demonstrate itself in close combat and at medium distances, but weak armor suggests a cautious game tactics.

Progetto M40 mod. 65 - TOP

The tank has a rather interesting background, and the development of the project began in 1969, after an Italian delegation visited an exhibition of military equipment in Germany. The purpose of the visit was the purchase of Leopard tanks, but some representatives of the embassy spoke negatively about the acquisition of export models.


As a result, Italian engineers found themselves in their usual role: the development of their own project began, using the experience of tank building in the USSR and Great Britain. The work was curtailed at the stage of drawings.

Taking this as a basis, the developers have embodied the Progetto M40 mod in the game. 65 tank, which has excellent dynamics and weak security. The machine is able to occupy key positions on the map and shoot damage, but in direct confrontation it clearly loses to classmates in terms of armor thickness.

2019 gave the players in " world of tanks» another new upgrade branch - Swedish medium tanks with hydropneumatic suspension. Together with this innovation, there are a total of 11 nations and 54 upgrade branches in the game. Against the background of all this diversity, it is completely incomprehensible which tanks are better for a beginner to download, and which ones to bypass. Which tanks are relevant in the current random, and which of them are frank "cacti" and they need an up.

This material provides a brief overview of all the nations and branches of the game, with a description of the advantages, disadvantages and features of the game style, so that every new and old player understands what tests await him when pumping a particular car, and what he will get as a result.

Tanks of the USSR

For obvious reasons, the USSR is the most popular nation in the game, and all beginners start downloading it. Here the player has a huge choice and he can upgrade one of the 12 available branches.

Heavy tanks


–
the oldest tank in the game. It has good armor and mobility, as for a heavy tank. Cannon with alpha in 490 units has poor DPM and penetration by the main shell, which means that you often have to play on gold shells. In addition, the IS-7 armor in the realities of 2019 does not pose a particular danger. Yes, she confidently tanks shells of tanks of tier 8 and 9, but there are problems with dozens. But still, is-7 this is a typical heavy tank, and the upgrade path to it is one of the most enjoyable in the game - only one is-3 at level 8 what is it worth. Therefore, the tank is recommended for pumping for beginners.


–
Previously, this tank was at level 9, but it was rebalanced and made into an alternative heavy tank upgrade tree. And he turned out to be a frank cactus. His cannon, although it has better dpm and penetration than is-7, but she cannot implement it due to poor stabilization and convergence. The armor was also not brought up, and almost everything, and especially artillery, pierce the turret cover with land mines. Therefore, this tank, firstly, needs a serious upgrade, and secondly, it is not suitable for beginners. And here is his predecessor - ST-1, this is already quite an interesting car at level 9, which is recommended to put in the hangar.


–
a new heavy tank with a rear turret. It has good frontal armor, as well as excellent alpha in 650 units however, due to the rear position of the turret, it does not have gun depression angles, so it is quite difficult to win back from the terrain. The tank's leveling branch is also not the most pleasant, because this is not a typical heavy tank. To play it, you need to understand how to tank with a direct and reverse diamond, as well as know the vulnerable zones of the enemy.


- also a new heavy tank of the USSR. Although, this is a hybrid of a heavy and medium tank, because it has phenomenal mobility, but weak armor. Good parameters of the gun allow you to deal a lot of damage in battle if used correctly, however, this is also not the most typical heavy tank, which is not always able to forgive the player’s mistakes, but it is definitely one of the most relevant vehicles in the random 2019 of the year.

medium tanks


T-62A/Object 140 –
cars are not accidentally combined into one paragraph, since in fact these are two almost identical tanks. They have excellent turret armor and excellent DPM, and the upgrade branch for them includes such excellent vehicles as T-34-85, T-44, T-54. The machines differ only in the parameters of the gun (reduction and accuracy) and mobility, however, only slightly. In the realities of randomness, these are quite skill-dependent typical medium tanks.


–
one of the best medium tanks in the game. Has a great alpha 440 units and a good dpm for such an alpha. It is well armored from the front of the turret and hull, and the upgrade path to it is one of the most enjoyable in the game. Highly recommended for beginners.


K-91 –
the most unusual and complex machine of the USSR in the game. It has phenomenal dpm, but weak alpha, armor, and the turret is located at the back. Extremely difficult tank, not for beginners.

Light tanks

T-100 LT - one of the most fun tanks in the game. It's very hard to hit because of his silhouette. It is fast and extremely stable. Among all light tanks, this one will suit fans of aggressive gameplay.

tank destroyer


–
was once an excellent tank, the hallmark of which was mobility, camouflage and good armor. But in the realities of 2019, this tank is very outdated, it is not able to compete with other tank destroyers in the game, and therefore it is not recommended for pumping.


–
alternative branch of assault Fri. It has excellent mobility and imbo armor, and the gun is famous for its good damage per minute. The pumping branch, however, is not the easiest, since all tanks have a cabin located in the rear of the hull, and their guns themselves are rather oblique. Nevertheless, for fans of aggressive gameplay, the tank is recommended for pumping.

ACS


–
a distinctive feature of this artillery is mobility, accuracy and fast reloading. The disadvantages include relatively low damage per shot, the stun radius, as well as a small horizontal guidance sector, which complicates the game on this SPG. Nevertheless, it is one of the most productive and interesting artillery in the game, and therefore it is recommended for pumping.

German tanks

The second most popular nation in the game and one of the first added, is represented by a huge number of the most diverse and interesting cars.

Heavy tanks


Mouse
– mastodon of the world of tanks. In one of the updates, it was seriously upgraded in terms of armor and gun, and became a typical, quite comfortable heavy tank. However, to pump it you need to be patient. But in the realities of the current randomness, the tank is relevant and recommended for pumping


–
An old and very controversial car. The armor seems to be there, but with a huge number of vulnerabilities, the top gun, although it has alpha in 750 units, but oblique and with poor penetration. The tank frankly suffers from art and Fri, and therefore is not recommended for pumping.


pz
. kpfw VII - a good heavy tank, with good armor, a cannon and a rear turret. Quite difficult to handle, and not recommended for pumping at the beginning of the game.

medium tanks


- one of the best medium tanks in the game. It has armor like a heavy tank and phenomenal mobility, as well as one of the best guns in the game, due to accuracy and damage. For all this, the tank pays with the lack of camouflage, DPM and gun depression angles.


Leopard
1 – in update 1.5.1 became the most versatile medium tank in the game, with phenomenal accuracy, penetration, alpha and mobility. However, completely devoid of armor. Typical bush sniper.

Light tanks


Rhm
. pzw – one of the best LT games. Has a phenomenal view 420m, excellent mobility, camouflage and a good gun, with excellent declination angles. Recommended for download.

tank destroyer


Grille
15 - bush sniper. The tank that came to replace the formidable waffle. In the realities of randomness in 2019, it is mediocrely relevant. It has an excellent cannon and dynamics, but due to the huge height of the cabin, it noticeably loses in camouflage and stabilization. Nevertheless, the leveling branch consists mainly of bush snipers, which means that it swings quite simply.


Jagdpanzer
E-100 - assault Fri, with excellent frontal armor, a formidable cannon on 1150 units damage per shot, which pays for it with low mobility, a large silhouette and a long cooldown. Despite this, it is one of the best assault units in the game.

ACS


- sau without pronounced advantages and disadvantages. Typical average for an amateur. Not recommended for pumping at the beginning of the game.

US tanks

A distinctive feature of all Americans is excellent turret armor, visibility, stabilization and gun depression angles. However, there are some nuances in this branch.

Heavy tanks


- was once an absolute imboy of the world of tanks. With an excellent weapon and frontal protection. Soon they got nerfed and now it's just a good heavy tank. And the upgrade branch to it is one of the most enjoyable in the game. A definite choice for beginners.


T
57 Heavy – drum cord of the Americans. It has 4 projectiles for 400 damage, and reloading the drum about 25 seconds. The shape of the turret allows most shells to be tanked. An excellent heavy tank with not the easiest upgrade path to it.

medium tanks


M48
Patton is the only level 10 medium tank that can be upgraded. It has excellent dpm, turret armor, declination angles and stabilization. Definitely recommended for beginners.

Light tanks


XM551
Sheridan – the best light tank in the game world of tanks. It has excellent mobility, stabilization, vision and alpha, and two guns to choose from allows you to choose a play style that suits each player individually.

tank destroyer


- assault PT with excellent frontal armor and a cannon typical for PT. It could be recommended for pumping, if not for the difficult path through such cacti as T-28 and T-95.


- an analogue of the previous tank, but with a rotating turret and slightly weaker armor. The leveling branch is already more pleasant, but the bird itself is not so relevant in the realities of the current random house.

ACS


T-92
- once very formidable artillery, due to its alpha. She could kill even a heavy tank of level 9 with one shot, and sometimes she prescribed a mouse on 2000+ damage per shot. But after the artillery nerf and its rebalance, t92 lost its chip and now it is an almost useless unit. It is not recommended to download.

Tanks of China

The features of Chinese tanks are similar to those of Soviet tanks, which is not surprising, because the Chinese are essentially copies of Soviet vehicles, one way or another. And yet they have their own characteristics.

Heavy tanks


113
- an old and outdated heavy tank of China. It was conceived as a mobile machine with a good dpm. In fact, it almost never occurs in the random house, as it breaks through everyone, and its gun is not capable of repelling the necessary damage figures. Not recommended to download


WZ
. 111-5 A - China's alternative heavy tank. Something similar to object 277 in the Soviet branch of pumping. It is recommended to download only after pumping a similar Soviet machine, provided that you like this kind of gameplay.

medium tanks


121
- Chinese medium tank, analogue object 430U in the Soviet branch. Before the appearance of the latter, he had a chance for life, due to mobility, alpha, and dpm. However, after the introduction of an object that is almost better in everything, it has lost its relevance and is now not recommended for pumping.

Light tanks


WZ
132-1 - the most difficult light tank in terms of gameplay. It has no armor, no vision, no accuracy, only armor in the turret, and damage in 390 units per shot. It is not recommended to pump it as the first light tank.

tank destroyer


WZ
-113 G FT - was conceived as an assault tank destroyer, with good frontal armor and good mobility. In fact, it turned out to be an uninteresting car, without any bright merits. It is not recommended to download.

Tanks of France

French cars in world of tanks are "drum nation". Fast mobile tanks with automatic loaders, and with a complete lack of armor as such. But even here there are surprises.

Heavy tanks


AMX
50 B – the best drummer in the game with a fairly comfortable leveling branch. However, the tank is not played as a typical heavy, since the armor is only available in the hull turret. This means that the tank is skill dependent and not recommended for inexperienced players.


AMX M4
mle. 54 - an alternative heavy tank without a loading drum and, surprisingly, even with armor. There are two alternative weapons to choose from with different types of gameplay. However, the large size and large number of vulnerabilities make this tank difficult to use. It can be pumped only if you are initially a fan of the French.

medium tanks


Bat
. Chat-25 t - a French drum tank with the mobility of a light tank. However, oblique and cardboard. In no case is it recommended for beginners, because the tank is extremely skill-dependent.


AMX
30 B - a tank with excellent DPM and turret armor, however, with rather poor penetration by the main projectile and mediocre accuracy. The pumping branch leads through complex drum LT, so it is not recommended to pump the tank for beginners.

Light tanks


AMX
13 105 - drum light tank. Oblique, without stabilization but very mobile and with an evil drum on 3 projectiles for 390 damage in everyone. Recommended for pumping if you know how to play drums.

tank destroyer


Foch
. B - drum tank destroyer with a drum for 6 shells of 400 damage each. It has excellent mobility and good frontal armor, which poses a serious danger in urban battles. Even a heavy tank of level 10 can be dismantled from one drum, however, due to mediocre accuracy and mixing, it is difficult to implement.

ACS


Bat
— Chat. 155-58 - drum artillery, which in the realities of 2019 has somewhat lost its relevance, but is recommended for pumping due to interesting and unusual gameplay.

British tanks

Foggy Albion tanks are so diverse in terms of gameplay that you won't understand their concept. A distinctive feature can still be called low alpha, good armor in the turret and excellent English accuracy. And also in this branch is the most iconic heavy in the game.

Heavy tanks


Super
— Conqueror - the same imbovy heavy. It has an impenetrable tower, a monstrous dpm, an accurate cannon and good tanking with a rhombus. Despite the difficulties along the way of pumping, the tank is recommended for beginners and is perfect for learning how to play.

medium tanks


Centurion
action X - tank. replacing FV 42.02. It has good accuracy, fast aiming and turret armor. Along the way, a fairly comfortable leveling branch starting from level 6. Highly recommended, but not entirely suitable for beginners.

tank destroyer


FV
4005 Stage II - grandmother. Tank destroyer with a monstrous alpha - 1850 damage for a shot but without disguise and with a long reload. You get the main fan only when you play gold mines. Not recommended for leveling in the first place, but recommended in general.


- a typical assault tank, tank destroyer with excellent frontal armor and high DPM, but with poor mobility. It is not recommended to download because of the difficult branch of the pumping, and the skill requirements.

ACS


Conqueror
GC - mortar-type artillery. Due to its design, it is able to hit where other artillery will not hit. In addition, it has a huge splash and one-time damage. Can be used as an alternative object 261.

Tanks of Japan

Japanese heavy tanks have long been the storm of the world of tanks. Then they fell into disrepair until the developers got to STB-1.

Heavy tanks


type
5 Heavy - in the common people drunkard. A heavily armored, huge, unwieldy tank used to be recommended for pumping to every beginner because of the extremely simple gameplay. However, in one of the updates it was terribly nerfed and now it has become like , but only in the Japanese branch. It is not recommended to download to anyone.

medium tanks


STB
-1 – it used to be an interesting tank, but it was not recommended for beginners due to the difficult upgrade path. Now, after the up, he has become one of the best ST-10 in the game, and therefore it is recommended to pump it as early as possible.

Tanks of Czechoslovakia

The Czech branch is represented by one single top car, which, however, is still one of the best and simplest in the entire game.


TVP
T 50-51 – medium tank with drum 4 shells. A distinctive feature is not only the fast cd of the drum itself, but also the fast supply of shells in the drum - only 1.5 seconds. A comfortable upgrade branch with a single cactus - TVP VTU makes pumping quite easy and allows you to quickly get used to the game. It is recommended to download.

Tanks of Sweden

The most interesting and unusual cars in the game. PT with siege mode, tanks with hydropneumatic suspension and TT with gun depression angles up to - 12 units All are Swedes.

Heavy tanks


. – until recently it was the worst drum tank at level 10, but in one of the updates it was upgraded and now it is quite a competitive vehicle for AMX 50V and for T57. But it is not recommended for pumping as the first drummer because of the specific gameplay.

medium tanks


Udes
15/16 - a medium tank with hydropneumatic suspension and no armor. Not recommended for pumping, because. The gameplay on it is very difficult for a beginner.

tank destroyer


Strv
. 103 B - Fri-sau with siege mode. It has armor, and excellent mobility and invisibility. Therefore, the tank is recommended for pumping for fans of the bush tank destroyer style.

Polish tanks

The branch of Polish tanks is one of the youngest in the game and it is represented only by a heavy top vehicle, which still has an ace up its sleeve.


–
top Polish tank with excellent all-round protection and a formidable cannon with alpha in 750 units. Anything is better for pumping than the same E100, while on the way to it there are some rather interesting cars.

Italian tanks

The branch is represented only by medium tanks, but with an interesting reloading system. Something similar to the French drum, only with the possibility of a normal firing mode.


Progetto
M40 mod . 65 – The top tank, has excellent mobility and some armor in the forehead of the tower. The automatic reloader is designed for 4 shells for 360 damage. The Italian branch is not recommended for inexperienced players, as it requires the ability to play and think ahead, as well as an excellent understanding of the map, the capabilities of your tank and enemy tanks.

(6 ratings, average: 5,00 out of 5)
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