The most accurate tank in the world of tanks. The most penetrating gun in World of Tanks (WoT). French branch of artillery

When the muzzle of these monsters looks at your tank, you can feel goosebumps on the steel armor, the tracks begin to give way, and the ammo rack gradually gets wet. Few survived after being targeted by the heroes of this article.

Today we will look at the most powerful guns in the game, and, of course, the vehicles they are mounted on. We will not pay attention to the rate of fire, accuracy and armor penetration. Determine the tanks with the maximum one-time damage - that's our goal today. At each level, from the first to the tenth, we will select the most lethal tank. We will also separately rank the most powerful self-propelled guns.

1 level

vickers Medium Mark. I (maximum damage 71-119 units)

The only medium tank at the first level is fundamentally different from its counterparts. The Briton is the most massive and almost the slowest among classmates. He also has almost no armor ... but what’s there, we can say that the armor Vickers Medium Mk. I not at all. Shoot wherever you want, it’s hard not to hit such a big carcass, and it’s even harder not to pierce it or ricochet.

But on the other hand, an English tank can set fire to all rivals in the sandbox with a cannon QF 6- pdr 8 cwt Mark. II.

There are three types of shells to choose from: two armor-piercing and one high-explosive fragmentation.

It is the land mines that have a record damage of 71-119 units, having only 29 mm of armor penetration, but at the first level this is not a problem. The most armored classmate (MS-1) has only 18 mm on the forehead.

2 level

Т18 (maximum damage 131-219 units)

Low level American tank destroyer T18 does not have a large supply of health points, but it has the thickest frontal armor at the second level and good mobility.

Add to that a powerful gun 75 mm Howitzer M1 A1 - and you will get a PT that can brazenly go out to the enemy, inflict huge damage on him, and receive only scratches herself.

High-explosive shells, as usual, differ in record damage of 131-219 units. With such power, you can kill an enemy a level above yourself with one shot, but only on condition that the projectile hits an unprotected part of the hull. If the enemy is facing you, then feel free to load the “golden” cumulative ammunition, their damage is slightly less, but the armor penetration is many times better.

ArtillerySturmpanzer I Bison (maximum damage 225-375 units)

This self-propelled gun rightfully takes the place of the "sand" queen. If the enemy team had such artillery, take care of your heads. At first glance, this flimsy machine does not pose a danger, but if a projectile flies from it, it will not seem enough.

The Bizon has only one cannon, so there is no choice here. HEAT shells are very expensive, they can be bought for 12 gold or 4800 silver coins per piece, but they are worth it. Due to the huge (for its level) damage of 225-375 units and excellent armor penetration of 171-285 mm, even heavy tanks of the fifth level can suffer from one small artillery shell.

3 level

cruiser Mark. II (maximum damage 278-463 units)

And again the British. This light British tank boasts maximum damage, which is enough to one-shot the enemy a level or even two higher than itself. In principle, that's all, he has nothing more to brag about. The speed is disgusting, the armor is weak, the reload is so-so, but I generally keep quiet about accuracy. The projectile flies very slowly, and go figure out when it hits the target, and whether it hits at all. It happens that you come down to a standing enemy, fire a volley with anticipation, and watch how your projectile flies over the enemy in a mocking arc.

But despite all this, I personally left the Cruiser Mk. II in his hangar. Do you know why? This is a very fun tank! It may be slow, clumsy and oblique, but when you take off all the health points of a high-level enemy with one shot, you are imbued with genuine love for cruiser mk. II.

To achieve maximum lethality, you need to install a weapon 3.7- inch Howitzer. Only two types of ammunition are supplied to this gun - “golden” cumulative and conventional high-explosive fragmentation. Premium HEAT shells have excellent armor penetration, but HEs deal massive damage (if fired at weak points), as much as 278-463 HP.

ArtilleryLorraine39 L AM

Miniature, dynamic and long-range artillery with a long reload time, but huge damage for its level. Thanks to the hinged trajectory of the projectile, the small French self-propelled guns are able to reach enemies hiding behind low shelters.

He has two weapons in his arsenal: the fourth and fifth levels. Despite the same damage, the "stock" gun reloads longer, and the shells from it fly somehow slowly.

High-explosive fragmentation ammunition has the highest damage of 308-513 units, but against heavy tanks of the fifth and sixth levels, it is better to use "gold" HEAT shells.

Have the same damageM 37 andWespe .

4th level

Hetzer (maximum damage 308-513 units)

The German tank destroyer in the "top" configuration inspires fear and horror on its opponents. Not only that Hetzer has a low hull, ricochet armor angles and good mobility, it also has excellent damage.

One of his "top" guns 10,5 cm StuH 42 L/28 can fire armor-piercing, cumulative and high-explosive fragmentation shells. Landmines deal - 308-513 damage, but are only good for weakly armored opponents. Against heavy tanks and tank destroyers, it is best to use "golden" cumulatives.

Has the same damageSomua SAu -40 and T40 .

ArtilleryGrille (maximum damage 510-850 units)

The most popular self-propelled guns in medium companies and, perhaps, the best artillery at its level. But do not think that having bought the "Grill" you will immediately start killing enemies in batches. This machine requires a special approach and getting used to. Firstly, it has very poor horizontal aiming angles, which means that if you just move the sight slightly to the right or left, you will have to wait for full aiming again. Fortunately, with the most pumped crew and "reinforced aiming drives" Grille converges pretty quickly on the target, so don't shoot offhand, show a little patience.

Another positive feature of the "Grill" is the good range of the projectile. Unlike the Soviet counterpart, small German artillery at almost any location can send a projectile from one end of the map to the other.

And, of course, the highest damage is at the fourth level (510-850 units), which more than pays for a long cooldown. There are two types of shells in the arsenal: high-explosive fragmentation and cumulative. Both types of ammunition have the same damage, but cumulatives penetrate thicker armor, sacrificing fragmentation damage in the process. Given the lame accuracy of this artillery, choosing the type of projectile is not an easy task.

5th level

KV-1(maximum damage 338-563 units)

After splitting the legendary HF for two tanks KV-1 and KV-2) both new vehicles took first place in the 5th and 6th levels of the ranking of the most lethal vehicles in World of Tanks.

KV-1 in the "top" configuration, it has a well-armored compact turret, which allows it to fire with impunity due to shelters and terrain folds.

This tank has a wide range of Tier 5 and 6 guns, but only the HE has the maximum damage (338-563 HP) 122 mm U-11. Such a gun can be loaded with land mines or cumulative "golden" shells.

High-explosive fragmentation ammunition, despite the large declared damage, will be of little use if you shoot at the strong forehead of tank destroyers and heavy tanks of their level, but light tanks and artillery literally explode almost from the first hit.

Has the same damage SU-85.

ArtilleryM41

The American level 5 SPG is famous for the fact that in addition to excellent damage, it has excellent horizontal aiming angles and a good rate of fire.

Also M41 can accelerate to 56 km / h, but due to a weak engine, this takes a lot of time.

"Top" gun 155 mm Gun M1918 M1 can fire two types of high-explosive fragmentation shells — standard and premium. Both types of ammunition have the same damage (713-1188 units), but the “golden” shells penetrate armor a little better and scatter their fragments further during the explosion.

Have the same damageHummel andAMX 13 F 3 AM .

6th level

KV-2

A very dangerous tank in battles on the sixth and seventh levels. Thanks to the gun 152 mm M-10, which was popularly nicknamed "shaitan-pipe", KV-2 can deal 683-1138 damage, but only if the armor is pierced by a HE. If you are confronted by a thick-skinned tank, then it makes sense to try armor-piercing or cumulative shells.

Unlike its predecessor, KV-2 It has an impressive hull and a massive turret, which means that it is quite difficult to hide on it. Try to avoid open areas and stay close to city buildings, where you can catch enemies in narrow streets. The reason is obvious: this tank has trouble with accuracy, shooting at distant targets is just a waste of shells. City buildings also come in handy for retreating to reload, which lasts about a quarter of a minute.

Artillery S-51(maximum damage 1388-2313 units)

S-51 or "Pinocchio" almost always desired artillery in champion companies. Let the rate of fire of this self-propelled guns be the lowest at the sixth level, but with a "top" gun 203 mm B-4 she deals 1388-2313 damage with land mines on a successful hit.

Compared to its counterpart SU-14, this artillery is much more mobile, which allows it to change position in time when there is a threat of detection.

Has the same damage SU-14.

7th level

SU-152(maximum damage 683-1138 units)

At the seventh level, Soviet vehicles retain their leadership in terms of damage. The most powerful weapon SU-152 practically no different from a high-explosive on a heavy tank KV-2. A gun 152 mm ML-20 also shoots armor-piercing, HEAT and high-explosive fragmentation shells, which deal the most damage to weakly armored targets - 683-1138 units.

Do not forget that with a high-explosive gun you sacrifice accuracy and rate of fire. She will not allow you to sit in the bushes and accurately shoot enemies at long distances, the best option is to go behind enemy lines and, seizing the moment when he is not up to you, implement an impressive alpha strike.

ArtilleryGW Tiger (maximum damage 1500-2500 units)

Massive and slow artillery with a long reload time, but with lethal high-explosive fragmentation shells that deal 1500-2500 damage. Even if a landmine does not penetrate armor, any enemy will still feel uncomfortable. Who knows, maybe next time an armor-piercing shell will fly in, which, with the favor of the VBR, can swanshot almost any car in the game?

GW Tiger great for team play in a platoon. With such huge damage, you should not chase the "frags". Leave the change and the “shortage” to your allies, your primary goal is high-level heavy tanks and tank destroyers.

8 level

ISU-152(maximum damage 713-1188 units)

And again the USSR is in the lead. An improved model of the previous tank destroyer, ISU-152, possesses a weapon of the tenth level 152 mm BL-10, which can deal 713-1188 damage with HE shells. However, it is much more effective to shoot with armor-piercing ones: their damage is slightly lower, but armor penetration makes it easy to pierce even the toughest opponents of the tenth level. Using "golden" shells with this gun does not make much sense. And without them, you can easily break through any enemy.

The ISU-152 with the "top" gun has tolerable accuracy, which allows you not to break into the thick of the battle, but to cover allies from a safe distance.

Artillery T92(maximum damage 1688-2813 units)

The most deadly and most useless artillery of the eighth level. Premium HE shells deal 1688-2813 damage and have a massive blast radius of over 11 meters.

In everything else, T92 total cons.

First, it's terribly slanting artillery. It would seem that with a huge radius of fragmentation, special accuracy is not required. Well, the projectile landed not on the head of the enemy, but next to him, all the same, the adversary will be hooked by fragments. But what if enemy and allied tanks clashed in the same clearing? In this scenario, you can put both of them, and it remains to be seen who will hook more, and whether the team will be grateful to you after that.

Besides, T92 takes a very long time to recharge. While reloading, the enemy will not only have time to repair broken tracks, but also easily disappear from view.

And finally - another big minus of this artillery. He completely lacks a negative angle of vertical aiming. Imagine that a light tank breaks through to your base, drives up close to your forehead, and there is nothing you can do about it. A gun T92 it just doesn't drop below the zero line, which means that low-profile tanks can calmly shoot you at point-blank range.

9th level

T30(maximum damage 713-1188 units)

Main advantages T30- a strong free-spinning tower and a maximum damage of 713-1188 units.

Among the shortcomings are weak hull armor, long reload time and unpredictable accuracy.

High-explosive fragmentation shells inflict the greatest damage, but it is most comfortable to play, of course, with armor-piercing or sub-caliber shells.

In Game T30 can behave like a heavy tank (initially it was such). If you are tired of sitting in the bushes, feel free to go to the place of hostilities. The main thing is not to climb on the rampage, cover a weak body and show the enemies only your strong tower.

Have the same damage Object 704 and T95.

level 10

FV215 b (183) (maximum damage 1313-2188 units)

There is nothing scarier than coming face to face with a charged FV215 b (183) . From the mention of this tank destroyer, even the "Mouses" hide in their holes, because with one successful volley the British monster is able to halve its health. Can you imagine what will happen to the rest of the tanks when a projectile from FV215 b (183) ?

"Premium" shells give out crazy damage (1313-2188 units), but if HESHs usually have very low armor penetration, then special British HESH HESHs can penetrate from 206 to 344 mm of armor. This comes at the cost of horrendous accuracy and huge reload times.

Generally, FV215b (183) differs greatly from his classmates not only in damage, but also in appearance. This tank destroyer has the shape of a “slipper”, that is, the turret is located behind the hull, and in order to carefully look out from around the corner, you will have to show your entire huge carcass to the enemy. The so-called "Reverse Diamond" will not help much here, on the sides FV215b (183) only 50 mm of armor.

You need to get used to this PT and learn not only to competently drive around the corner, but also to roll back in time for a long reload. Try not to ride alone, it is best to have a thick-skinned and ricochet partner in the platoon who can distract opponents while you reload.

At the moment, there are five full-fledged artillery branches in the World of Tanks game. They include vehicles from the second to the tenth level. Artillery branches are possessed by the USSR, Germany, USA, France and Great Britain. China and Japan do not have them, although the developers plan to correct this shortcoming in the distant future. Nevertheless, a newcomer to World of Tanks is hardly ready to upgrade all five (and even more) branches of artillery that currently exist (and even more in the future) just to find out which one is still the best.

Which branch of artillery or which nation available in World of Tanks is right for you, what criteria for choosing vehicles for download, and finally, which branch of artillery to prefer? These questions are answered in this guide.

Artillery in World of Tanks - which branch to choose?

In the Soviet branch of vehicles, it is first worth mentioning the SU-26 (third level), which has a wheelhouse that rotates 360 degrees. It used to be an extremely popular car, but after a series of nerfs, it turned into a solid mid-ranger. Next comes the SU-5, which has neither a cabin nor any acceptable firing range, but it has a very steep trajectory, which allows it to throw shells over obstacles.

At the fifth and sixth level, there are fairly ordinary cars without noticeable pros and cons. But the situation changes dramatically at the seventh level, at which the USSR has two self-propelled guns at once (one opens with the KV-2). They are equipped with extremely powerful guns for their tier, with 102 mm high-explosive shell penetration and 1850 damage per shot. A direct hit on the roof can send a heavy tank even a higher level straight to the hangar.

Soviet vehicles rarely shoot, often miss, but when they hit, they cause huge damage.

Soviet artillery in World of Tanks does a lot of damage, but takes a long time to reload. Source: wikimedia

But it comes at the cost of terrible accuracy and a reload time of roughly 50 seconds. At the eighth and ninth levels, the gun remains the same, only the characteristics are slightly improved. But the top branch (Vol. 261) is a major change in concept. With a damage of 1700 units at a penetration of 102 mm, it is already difficult to surprise anyone, these are weak indicators for the tenth level, but the good aiming speed (6.5 seconds) pleases, and the accuracy is one of the best. And good mobility allows you to quickly change position, which cannot be said about the previous machines of the branch.

In general, the Soviet branch cannot be called monotonous. But most of the time you will have to play on slow cars that shoot extremely rarely, often smear, but with a direct hit they cause huge damage. At the same time, mediocre horizontal aiming angles with long aiming force you to spend a lot of time aiming, and a long reload greatly increases the cost of each miss.

German artillery branch

The German branch of artillery cannot be called monotonous either. For example, horizontal aiming angles are constantly changing, they are best at the seventh level, this machine is generally distinguished by good accuracy and an acceptable rate of fire. But this is compensated by the average damage (1200 units) and penetration (88 mm) of a high-explosive projectile. But good mobility allows you to keep up with the allies and keep at an optimal distance from the enemy.

German vehicles are characterized by a good balance between accuracy and rate of fire, but they are huge and have terrible dynamics.

In general, up to the seventh level, inclusive, German vehicles are comfortable in the game and have a good balance between accuracy, damage, and rate of fire. At the eighth level, damage is seriously increased (up to 2000 units for a high-explosive projectile), and penetration is 105 mm. A similar weapon is placed on vehicles of the ninth and tenth level. But you have to pay for this simply by huge size and terrible dynamics. Moving from flank to flank can take several minutes, often during this time the battle simply ends without your participation. However, for a passive game, when you are standing somewhere near the base, high-level German artillery is ideal.

American branch of artillery

As for the American branch of vehicles, the top branch (T92) immediately catches the eye, which has a maximum damage of 2250 units (!) for a high-explosive projectile when penetrating 120 mm. But the accuracy is one of the worst in the game, the spread is 0.92. However, even a splash can take out 500 or more health points on weakly armored targets. But the rest of the machines of the branch are seriously different in concept.

High-tier American vehicles are almost identical to the representatives of the Soviet branch

Only vehicles of the eighth and ninth levels have significant one-time damage, here they are almost identical to the representatives of the Soviet branch. The cars that preceded them are solid mid-rangers, they are quite balanced in terms of damage, reload speed and aiming, but, on the other hand, they lack bright advantages, so you are unlikely to remember playing them. But, for example, the American SPG of the eighth level is considered one of the best precisely because of the comfort of playing on it.

French branch of artillery

The branch of French self-propelled guns is different in that almost all the vehicles in it are made within the framework of a single concept. There are no abrupt transitions, so it is unlikely that you will have to completely relearn when leveling up. But it is important to note that the top of the branch has a loading drum for 4 shells, this is a unique case in World of Tanks, there is no other artillery with a loading drum.

French technique is distinguished by good accuracy and fast mixing, as well as excellent dynamics, allowing you to quickly change position.

But the drum recharges for a long 80 (!) seconds, during which your team can easily lose. Or win, nothing depends on you during these 80 seconds. The lowest single-shot damage among the tenth level self-propelled guns (1250 units) with mediocre penetration (95 mm) is also sad, but you can shoot four times in 18 seconds. All other machines of the branch of the loading drum are deprived, but low one-time damage compared to other single-level self-propelled guns is typical for almost all French artillery.

This is compensated by both good accuracy and fast mixing. Add here also excellent dynamics, for example, the top branch is capable of speeds of 62 km / h, this allows you to change position extremely quickly. In general, French artillery involves active gameplay, as far as it is possible on self-propelled guns. It is necessary to change position more often in order to shoot enemies in the side or even the stern. This will have to be done, because low penetration and one-time damage do not allow you to seriously damage most opponents when hit in the forehead.

British artillery

Finally, the British artillery branch is characterized by the steepest trajectory in World of Tanks, which allows you to throw explosives even over relatively high obstacles. But this is where the similarity between the machines of the entire branch ends. At low levels there are self-propelled guns, which do not stand out with anything remarkable, these are strong middlings. But on the sixth level there is the famous FV304, perhaps the most unusual self-propelled gun in the game.

British vehicles are miniature, fast-firing, but the one-time damage and penetration are low. As the level increases, the damage increases, but the accuracy of the hit remains relatively low.

It is distinguished by good dynamics, miniature size (like a light tank) and an extremely weak, but fast-firing gun. It fires approximately every 13 seconds, but the one-time damage (450) and penetration (57 mm) of a high-explosive projectile are extremely small. Moreover, the shooting range is so limited that you have to constantly move behind allied tanks in order to deal damage. But the trajectory of the projectile is such that it allows you to “smoke out” opponents because of positions beyond which other artillery cannot reach them.

The vehicle of the seventh level is a strong average car, its only striking feature is its greater speed backwards than forwards, but they get used to it in a couple of fights. And machines from the eighth to the tenth level are distinguished by high one-time damage with mediocre accuracy. The top branch in terms of one-time damage (2200 units) and penetration (117 mm) of a high-explosive shell is slightly behind the T92, and its accuracy is even worse (the spread is as much as 1.1). Probably, such terrible accuracy compensates, among other things, for the steep trajectory, which allows you to throw shells even behind houses.

Your choice?..

So, which branch of artillery should you upgrade? It's hard to answer, it depends a lot on personal preferences. If you are just starting to play World of Tanks, then the German and Soviet branches are probably the most suitable, they are the most “classic”, you can also advise the American branch, although the top is quite specific due to terrible accuracy.

Start with the "classics" - the German or Soviet branches of tanks and artillery. But later, switch to the French artillery branch.

If you have been in World of Tanks for a long time, you understand the mechanics of the game well, then you can advise the French, they are the least dependent on VBR, and excellent dynamics allow you to quickly change position, which, with good knowledge of the maps, allows you to take comfortable positions. The British, in general, are quite specific, the steep trajectory, of course, allows you to throw shells behind high covers, but the downside of it is the longest projectile flight time, it is not easy to shoot ahead.

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When the muzzle of these monsters looks at your tank, you can feel goosebumps on the steel armor, the tracks begin to give way, and the ammo rack gradually gets wet. Few survived after being targeted by the heroes of this article.

Today we will look at the most powerful guns in the game, and, of course, the vehicles they are mounted on. We will not pay attention to the rate of fire, accuracy and armor penetration. Determine the tanks with the maximum one-time damage - that's our goal today. At each level, from the first to the tenth, we will select the most lethal tank. We will also separately rank the most powerful self-propelled guns.

1 level

vickers Medium Mark. I (maximum damage 71-119 units)

The only medium tank at the first level is fundamentally different from its counterparts. The Briton is the most massive and almost the slowest among classmates. He also has almost no armor ... but what’s there, we can say that the armor Vickers Medium Mk. I not at all. Shoot wherever you want, it’s hard not to hit such a big carcass, and it’s even harder not to pierce it or ricochet.

But on the other hand, an English tank can set fire to all rivals in the sandbox with a cannon QF 6- pdr 8 cwt Mark. II.

There are three types of shells to choose from: two armor-piercing and one high-explosive fragmentation.

It is the land mines that have a record damage of 71-119 units, having only 29 mm of armor penetration, but at the first level this is not a problem. The most armored classmate (MS-1) has only 18 mm on the forehead.

2 level

Т18 (maximum damage 131-219 units)

Low level American tank destroyer T18 does not have a large supply of health points, but it has the thickest frontal armor at the second level and good mobility.

Add to that a powerful gun 75 mm Howitzer M1 A1 - and you will get a PT that can brazenly go out to the enemy, inflict huge damage on him, and receive only scratches herself.

High-explosive shells, as usual, differ in record damage of 131-219 units. With such power, you can kill an enemy a level above yourself with one shot, but only on condition that the projectile hits an unprotected part of the hull. If the enemy is facing you, then feel free to load the “golden” cumulative ammunition, their damage is slightly less, but the armor penetration is many times better.

ArtillerySturmpanzer I Bison (maximum damage 225-375 units)

This self-propelled gun rightfully takes the place of the "sand" queen. If the enemy team had such artillery, take care of your heads. At first glance, this flimsy machine does not pose a danger, but if a projectile flies from it, it will not seem enough.

The Bizon has only one cannon, so there is no choice here. HEAT shells are very expensive, they can be bought for 12 gold or 4800 silver coins per piece, but they are worth it. Due to the huge (for its level) damage of 225-375 units and excellent armor penetration of 171-285 mm, even heavy tanks of the fifth level can suffer from one small artillery shell.

3 level

cruiser Mark. II (maximum damage 278-463 units)

And again the British. This light British tank boasts maximum damage, which is enough to one-shot the enemy a level or even two higher than itself. In principle, that's all, he has nothing more to brag about. The speed is disgusting, the armor is weak, the reload is so-so, but I generally keep quiet about accuracy. The projectile flies very slowly, and go figure out when it hits the target, and whether it hits at all. It happens that you come down to a standing enemy, fire a volley with anticipation, and watch how your projectile flies over the enemy in a mocking arc.

But despite all this, I personally left the Cruiser Mk. II in his hangar. Do you know why? This is a very fun tank! It may be slow, clumsy and oblique, but when you take off all the health points of a high-level enemy with one shot, you are imbued with genuine love for cruiser mk. II.

To achieve maximum lethality, you need to install a weapon 3.7- inch Howitzer. Only two types of ammunition are supplied to this gun - “golden” cumulative and conventional high-explosive fragmentation. Premium HEAT shells have excellent armor penetration, but HEs deal massive damage (if fired at weak points), as much as 278-463 HP.

ArtilleryLorraine39 L AM

Miniature, dynamic and long-range artillery with a long reload time, but huge damage for its level. Thanks to the hinged trajectory of the projectile, the small French self-propelled guns are able to reach enemies hiding behind low shelters.

He has two weapons in his arsenal: the fourth and fifth levels. Despite the same damage, the "stock" gun reloads longer, and the shells from it fly somehow slowly.

High-explosive fragmentation ammunition has the highest damage of 308-513 units, but against heavy tanks of the fifth and sixth levels, it is better to use "gold" HEAT shells.

Have the same damageM 37 andWespe .

4th level

Hetzer (maximum damage 308-513 units)

The German tank destroyer in the "top" configuration inspires fear and horror on its opponents. Not only that Hetzer has a low hull, ricochet armor angles and good mobility, it also has excellent damage.

One of his "top" guns 10,5 cm StuH 42 L/28 can fire armor-piercing, cumulative and high-explosive fragmentation shells. Landmines deal - 308-513 damage, but are only good for weakly armored opponents. Against heavy tanks and tank destroyers, it is best to use "golden" cumulatives.

Has the same damageSomua SAu -40 and T40 .

ArtilleryGrille (maximum damage 510-850 units)

The most popular self-propelled guns in medium companies and, perhaps, the best artillery at its level. But do not think that having bought the "Grill" you will immediately start killing enemies in batches. This machine requires a special approach and getting used to. Firstly, it has very poor horizontal aiming angles, which means that if you just move the sight slightly to the right or left, you will have to wait for full aiming again. Fortunately, with the most pumped crew and "reinforced aiming drives" Grille converges pretty quickly on the target, so don't shoot offhand, show a little patience.

Another positive feature of the "Grill" is the good range of the projectile. Unlike the Soviet counterpart, small German artillery at almost any location can send a projectile from one end of the map to the other.

And, of course, the highest damage is at the fourth level (510-850 units), which more than pays for a long cooldown. There are two types of shells in the arsenal: high-explosive fragmentation and cumulative. Both types of ammunition have the same damage, but cumulatives penetrate thicker armor, sacrificing fragmentation damage in the process. Given the lame accuracy of this artillery, choosing the type of projectile is not an easy task.

5th level

KV-1(maximum damage 338-563 units)

After splitting the legendary HF for two tanks KV-1 and KV-2) both new vehicles took first place in the 5th and 6th levels of the ranking of the most lethal vehicles in World of Tanks.

KV-1 in the "top" configuration, it has a well-armored compact turret, which allows it to fire with impunity due to shelters and terrain folds.

This tank has a wide range of Tier 5 and 6 guns, but only the HE has the maximum damage (338-563 HP) 122 mm U-11. Such a gun can be loaded with land mines or cumulative "golden" shells.

High-explosive fragmentation ammunition, despite the large declared damage, will be of little use if you shoot at the strong forehead of tank destroyers and heavy tanks of their level, but light tanks and artillery literally explode almost from the first hit.

Has the same damage SU-85.

ArtilleryM41

The American level 5 SPG is famous for the fact that in addition to excellent damage, it has excellent horizontal aiming angles and a good rate of fire.

Also M41 can accelerate to 56 km / h, but due to a weak engine, this takes a lot of time.

"Top" gun 155 mm Gun M1918 M1 can fire two types of high-explosive fragmentation shells — standard and premium. Both types of ammunition have the same damage (713-1188 units), but the “golden” shells penetrate armor a little better and scatter their fragments further during the explosion.

Have the same damageHummel andAMX 13 F 3 AM .

6th level

KV-2

A very dangerous tank in battles on the sixth and seventh levels. Thanks to the gun 152 mm M-10, which was popularly nicknamed "shaitan-pipe", KV-2 can deal 683-1138 damage, but only if the armor is pierced by a HE. If you are confronted by a thick-skinned tank, then it makes sense to try armor-piercing or cumulative shells.

Unlike its predecessor, KV-2 It has an impressive hull and a massive turret, which means that it is quite difficult to hide on it. Try to avoid open areas and stay close to city buildings, where you can catch enemies in narrow streets. The reason is obvious: this tank has trouble with accuracy, shooting at distant targets is just a waste of shells. City buildings also come in handy for retreating to reload, which lasts about a quarter of a minute.

Artillery S-51(maximum damage 1388-2313 units)

S-51 or "Pinocchio" almost always desired artillery in champion companies. Let the rate of fire of this self-propelled guns be the lowest at the sixth level, but with a "top" gun 203 mm B-4 she deals 1388-2313 damage with land mines on a successful hit.

Compared to its counterpart SU-14, this artillery is much more mobile, which allows it to change position in time when there is a threat of detection.

Has the same damage SU-14.

7th level

SU-152(maximum damage 683-1138 units)

At the seventh level, Soviet vehicles retain their leadership in terms of damage. The most powerful weapon SU-152 practically no different from a high-explosive on a heavy tank KV-2. A gun 152 mm ML-20 also shoots armor-piercing, HEAT and high-explosive fragmentation shells, which deal the most damage to weakly armored targets - 683-1138 units.

Do not forget that with a high-explosive gun you sacrifice accuracy and rate of fire. She will not allow you to sit in the bushes and accurately shoot enemies at long distances, the best option is to go behind enemy lines and, seizing the moment when he is not up to you, implement an impressive alpha strike.

ArtilleryGW Tiger (maximum damage 1500-2500 units)

Massive and slow artillery with a long reload time, but with lethal high-explosive fragmentation shells that deal 1500-2500 damage. Even if a landmine does not penetrate armor, any enemy will still feel uncomfortable. Who knows, maybe next time an armor-piercing shell will fly in, which, with the favor of the VBR, can swanshot almost any car in the game?

GW Tiger great for team play in a platoon. With such huge damage, you should not chase the "frags". Leave the change and the “shortage” to your allies, your primary goal is high-level heavy tanks and tank destroyers.

8 level

ISU-152(maximum damage 713-1188 units)

And again the USSR is in the lead. An improved model of the previous tank destroyer, ISU-152, possesses a weapon of the tenth level 152 mm BL-10, which can deal 713-1188 damage with HE shells. However, it is much more effective to shoot with armor-piercing ones: their damage is slightly lower, but armor penetration makes it easy to pierce even the toughest opponents of the tenth level. Using "golden" shells with this gun does not make much sense. And without them, you can easily break through any enemy.

The ISU-152 with the "top" gun has tolerable accuracy, which allows you not to break into the thick of the battle, but to cover allies from a safe distance.

Artillery T92(maximum damage 1688-2813 units)

The most deadly and most useless artillery of the eighth level. Premium HE shells deal 1688-2813 damage and have a massive blast radius of over 11 meters.

In everything else, T92 total cons.

First, it's terribly slanting artillery. It would seem that with a huge radius of fragmentation, special accuracy is not required. Well, the projectile landed not on the head of the enemy, but next to him, all the same, the adversary will be hooked by fragments. But what if enemy and allied tanks clashed in the same clearing? In this scenario, you can put both of them, and it remains to be seen who will hook more, and whether the team will be grateful to you after that.

Besides, T92 takes a very long time to recharge. While reloading, the enemy will not only have time to repair broken tracks, but also easily disappear from view.

And finally - another big minus of this artillery. He completely lacks a negative angle of vertical aiming. Imagine that a light tank breaks through to your base, drives up close to your forehead, and there is nothing you can do about it. A gun T92 it just doesn't drop below the zero line, which means that low-profile tanks can calmly shoot you at point-blank range.

9th level

T30(maximum damage 713-1188 units)

Main advantages T30- a strong free-spinning tower and a maximum damage of 713-1188 units.

Among the shortcomings are weak hull armor, long reload time and unpredictable accuracy.

High-explosive fragmentation shells inflict the greatest damage, but it is most comfortable to play, of course, with armor-piercing or sub-caliber shells.

In Game T30 can behave like a heavy tank (initially it was such). If you are tired of sitting in the bushes, feel free to go to the place of hostilities. The main thing is not to climb on the rampage, cover a weak body and show the enemies only your strong tower.

Have the same damage Object 704 and T95.

level 10

FV215 b (183) (maximum damage 1313-2188 units)

There is nothing scarier than coming face to face with a charged FV215 b (183) . From the mention of this tank destroyer, even the "Mouses" hide in their holes, because with one successful volley the British monster is able to halve its health. Can you imagine what will happen to the rest of the tanks when a projectile from FV215 b (183) ?

"Premium" shells give out crazy damage (1313-2188 units), but if HESHs usually have very low armor penetration, then special British HESH HESHs can penetrate from 206 to 344 mm of armor. This comes at the cost of horrendous accuracy and huge reload times.

Generally, FV215b (183) differs greatly from his classmates not only in damage, but also in appearance. This tank destroyer has the shape of a “slipper”, that is, the turret is located behind the hull, and in order to carefully look out from around the corner, you will have to show your entire huge carcass to the enemy. The so-called "Reverse Diamond" will not help much here, on the sides FV215b (183) only 50 mm of armor.

You need to get used to this PT and learn not only to competently drive around the corner, but also to roll back in time for a long reload. Try not to ride alone, it is best to have a thick-skinned and ricochet partner in the platoon who can distract opponents while you reload.

Surely, any "tanker" heart stops when the gun barrel of such an enemy turns in his direction. And more than once a chill ran down his back at the sound of a shot from him. After all, each such volley may be the last.

In previous articles, we ranked and. This time will be presented rating of armor-piercing tanks in World of Tanks, as well as self-propelled guns from 1 to 10 levels. Using the most powerful guns for each model. The criterion for selection will be only the indicator of maximum damage from a shot (Alpha). All other characteristics will not be taken into account.

1st level.

Vickers Medium Mk I
This colossus stands out among its brethren for its huge dimensions and amazing slowness. Despite this, he is almost devoid of adequate armor. It can be punched almost anywhere, especially since it is very difficult to miss.
The best gun is QF 6-pdr 8cwt Mk. II.
Shells - two types of armor-piercing and high-explosive fragmentation.
Maximum damage - 71-119 units.
Now and in the future, damage from high-explosive shells is indicated. Let their penetration of this tank be only 29 mm. Although at this level the thickest armor of the MS-1 is 18 mm.

2nd level.

T18
The margin of safety of this tank destroyer is, of course, very small, but it has the best frontal armor. In addition, the machine is quite nimble.
The best weapon is 75 mm Howitzer M1A1.
Shells - high-explosive and cumulative.
Maximum damage - 131-219 units.
This damage is enough to destroy a tank higher than the level, unless you shoot in the forehead. HEAT shells have better penetration.

Sturmpanzer I Bison
Even if this self-propelled gun does not have an intimidating appearance, it has a severe temper.
The best tool is the only one.
Shells - conventional and cumulative.
Maximum damage - 225-375 units.
Penetration of its cumulative projectile is 171-285 mm. With such an indicator, even a level 5 tank will suffer, but the truth is they are very expensive.

3rd level.

Cruiser MKII
The tank can boast of almost nothing. Protection is weak, even the frontal part, maneuverability and mobility are also at zero, the gun is reduced for a long time and does not hit accurately. He also has a very long projectile flight time. But he does the most damage.
The best gun is the 3.7-inch Howitzer.
Maximum damage - 278-463 units.
Cumulative ones penetrate armor better, but they take less damage and he needs to buy them for gold.

Lorraine 39 Lam
The self-propelled guns take a long time to reload the cannon, and it takes a long time to reduce, but the player's patience will be rewarded. In addition, her shells are already flying in a canopy. The enemy will no longer be able to sit quietly behind cover.
The best weapon is level 5.
Shells - cumulative and high-explosive fragmentation.
Same damage for M37 and Wespe.

4th level.

Hetzer
The tank destroyer moves fairly quickly, although it has good armor. Successful angles of inclination make the shells ricochet.
The best gun is 10.5 cm StuH 42 L/28.
Maximum damage - 308-513 units.
Somua SAu-40 and T40 have the same damage.

Grille
German artillery is not in vain enjoys well-deserved popularity. It has the longest shot range at its level. Although, of course, the impression is spoiled by the horizontal angles. Do not move the mouse at this moment and do not rush to shoot.
The best weapon is the standard one.
Shells - high-explosive fragmentation and cumulative.
Maximum damage - 510-850 units.
For some reason, this self-propelled gun has the same damage from different shells, but the purpose of the shells is different.

5th level.

KV-1
Rightfully takes first place at its level. Wonderful turret armor has made the tank a favorite of many gamers.
The best gun is 122 mm U-11.
Shells - Only high-explosive and HEAT shells are suitable for this weapon.
Maximum damage - 338-563 units.
When hit from this gun, light tanks will shatter into pieces the first time.
The SU-85 has the same damage.

M41
Arta boasts excellent horizontal aiming angles and a high maximum speed (56 km/h). True, she is gaining her for a long time. Very good reload time.
The best gun is 155 mm Gun M1918M1.
Shells - two types of high-explosive fragmentation shells (gold shells have better penetration and more dispersion of fragments).
Hummel and AMX 13 F3 AM have the same damage.

6th level.

KV-2
The tank became slightly larger than its younger brother, and the accuracy of the gun began to limp. It is recommended to fight in urban areas, as there will be an opportunity to hide the tank after a shot to reload.
The best gun is 152 mm M-10.
Shells - high-explosive, armor-piercing and cumulative.

S-51
This self-propelled guns are jokingly called "Pinocchio". Unlike its SU-14 counterpart, which has the same damage output, the S-51 is more mobile. Therefore, she can quickly change position in battle.
The best gun is 203 mm B-4.
Shells are high-explosive.
Maximum damage - 1388-2313 units.

7th level.

SU-152
As in the case of the KV-2, when choosing high-explosive shells, the gun sags in terms of accuracy. For this reason, the tank will have to go to meet the enemy. And it's best to go from the stern - that's when there will be damage!
The best gun is 152 mm ML-20.
Shells - armor-piercing, cumulative and high-explosive fragmentation.
Maximum damage - 683-1138 units.

GW Tiger
Since this self-propelled gun has a long gun reload time and almost no mobility, it will be right not to be distracted by small vehicles. First of all, you need to hunt for "fat" very heavy tanks. And if one shell does not penetrate there, then another one will fly in.
The best weapon is the standard one.
Shells - high-explosive fragmentation and armor-piercing.
Maximum damage - 1500-2500 units.

8th level.

ISU-152
This Soviet tank destroyer may no longer use shells bought with gold. Ordinary ammunition without them will break through any enemy. The tolerable accuracy of the gun will allow the tank not to get close and support the brothers with fire from a longer distance.
Shells - high-explosive and armor-piercing.
Maximum damage - 713-1188 units.

T92
Self-propelled guns are disliked for several reasons. Let's start with the fact that while it is reloading already and the battle will end. In addition, its vertical aiming angles do not have negative values. I must say that her damage and the radius of dispersion of fragments, of course, is the largest, but fragments can hook allies (11 meters).
The best weapon is the standard one.
Shells - normal and premium high-explosive fragmentation.
Maximum damage - 1688-2813 units.

9th level.

T30
It has a very solid turret, but the hull armor let us down a bit, so it's not worth the risk. Although you can go closer to the battlefield. By the way, the tower turns perfectly, though the gun takes a long time to reload. It is more pleasant to play when there are armor-piercing shells in the arsenal.
The best gun is 152 mm BL-10.
Shells - armor-piercing, sub-caliber and high-explosive.
Maximum damage - 713-1188 units.

10th level.

FV215b(183)
This English monster is a tank destroyer. When using special land mines, armor penetration rises to 206-344 mm of armor. But it has poor accuracy and reloads very slowly. In appearance, the car looks like a "slipper" - the tower is located at the back. It is recommended not to ride alone, but to take someone with you as a distraction. The armor on the sides of the tank destroyer is only 50 mm.
The best weapon is the standard one.
Shells - regular and premium.
The maximum damage from a HESH mine is 1313-2188 units.

Now, top 10 most armor-piercing tanks in World of Tanks, is compiled, but based on the change in balance from patch to patch, some tanks may lose their positions or more worthy competitors will appear.

Gun penetration in World of Tanks is one of the main parameters of a gun. It doesn't matter what accuracy or rate of fire the gun has. If the armor penetration of the projectile is low, the gun is useless. The low penetration of the cannon is most noticeable in battle with a heavily armored enemy. Many players are wondering: "What is the most penetrating gun in WoT?"

True, before giving an answer, you need to understand that there are about three hundred tanks of ten levels in the game, each of which has its own penetrating cannon. At the same time, each gun has its own types of shells. However, all shells are classified into armor-piercing, sub-caliber, cumulative, high-explosive fragmentation.

The most penetrating weapons

So, the owner of the most penetrating gun is FV215 (183). The average penetration of a 183 mm gun by an armor-piercing projectile is 310 mm. This is the absolute penetration rate among all armor-piercing shells in the game.

However, the British tank destroyer is also the champion in penetration by a high-explosive fragmentation projectile. True, this projectile belongs to the category of "gold". The "Golden Landmine" penetrates an average armor thickness of 275 millimeters.

We offer you to watch a video guide about this killer tank destroyer:

Among the tanks whose guns are capable of firing cumulatives, the German tank destroyer JgPzE100 with a colossal penetration of 420 millimeters is the champion in armor penetration. Such a penetration is enough to flash Mouse even into a gun mask.

Although before the great "artonerf" the record for penetration of the cannon belonged to the Soviet Object 268 - 450 millimeters. But the developers have lowered this figure to 395 mm.

Other levels, other tanks

Undoubtedly, the higher the level of the tank, the higher the armor penetration rate. But even at lower levels there are steel monsters with lethal weapons. So, for example, at the first level, the nomination "The most penetrating gun in World of Tanks" belongs to the Soviet MS-1 with a penetration rate of 88 mm with a gold shell. At the second level, the American-made T18 tank destroyer with a two-pounder gun (121 mm) stands out.

At the third level in the armor penetration rating is the French-made UE57 tank destroyer with a penetration of 180 mm. Moreover, this tank is the smallest and lightest in WoT (3 tons). The fourth level is represented by the Soviet anti-tank self-propelled guns SU-85B. The ZIS-2 gun of 57 mm caliber penetrates an average armor thickness of 189 mm.

At the fifth level, heavy tanks enter the battle for the title of the most penetrating gun. But tank destroyers still win, and the podium is occupied by Pz. Sfl. IVc with a penetration of 237 mm. The sixth place belongs to the French ARL V39 and ARL 44. Both tanks are equipped with a 90 mm gun that can penetrate 259 mm of gold armor.

AMX AC mle.46 rightfully occupies the seventh line in the armor penetration rating of guns with a 263 mm gold shell. Eighth place unconditionally belongs to the ISU-152 (Fri-Sau of the USSR). The BL-10 gun terrifies all opponents, has a colossal damage of 750 units and penetration of 329 mm.

The ninth place is immediately occupied by 2 German tank destroyers (WT auf PZ.IV and JagdTiger) with a 12.8 cm Kanone L / 61 gun. As for tier 10 tanks with piercing barrels, they were discussed at the beginning of the article.

As a matter of fact, if you want to break through everyone in the game, then develop branches of tank destroyers in each of the nations. The anti-tank self-propelled guns of the Germans, French and the USSR have the most penetrating guns.

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