Witcher 3 stone hearts wedding. stone hearts

DLC STONE HEARTS

Story missions

Who sows the wind...“We end up on the moon. All thanks to the fact that we do not read in the contracts, what is attributed at the very end and in the smallest print. As always, we have to choose between two evils. Give the soul of Olgerd to the devil and get a dubious prize at the same time?! Or get rid of this same devil, thereby preventing his heinous machinations in the future?! You decide. There is only one condition for completing the second decision, you must first meet with Professor Chazlock. Otherwise, Geralt himself will not guess anything.

Additional tasks

Shani

Clear midnight.– When completing the quest “And I was there, I drank honey beer”, there will be an opportunity to spend an unforgettable night with Shani. Or refuse.

Rune Master

Spell: Starting capital.- This task will automatically stick while you are examining the bulletin board at the Seven Cats tavern. Next to the “Upper Mill” mark, we will find an oriental-style tent. If you go into the tent, then a friend from Ophir is sitting there. A quest to help an Ophir rune-crafter. He, of course, needs money. 5000.

Enchantment: Paying for quality.- This is a continuation of the previous task. You need to run around and spend a bunch of Novigrad crowns before you get anything in return. In addition to those five thousand, he will also need ten and fifteen thousand, and then another ... but, then Geralt will say - stop, that's enough!

Horse racing: fast as West wind. – You can compete with an Ophirian craftsman, for whom we will look for blueprints.

Other

Cry and pay.- Quite an interesting task with a reference to the use of game bugs. Once in the Oxenfurt market, a tax collector will approach Geralt (provided that he has more than 35 thousand crowns in his bag) in order to find out the origin of the funds.

Without a trace.- This task can be removed from the bulletin board in the village of Bronovitsy. It is necessary to investigate the case of an elderly couple who lives in the absolute wilderness. The quest has multiple endings.

Collector.- This quest will only be available if you impressed an art connoisseur when visiting the Barsodi Auction House.

Sword, hunger and betrayal.– To the north of Novigrad, at the “Hidden Treasure” mark, there is a lonely hut. There are a lot of drowners around. Seek and find...

Condemned to Drakenborg.- From the pointer "Hunter's Lodge", this is the uppermost pointer, we follow the cave, which is located a little southeast. There's a body and everything.

Witcher orders and treasure hunts

Witcher Orders

Rose on a red field.- We can take the task from the “beauty”, which will stop us at the time when we leave from Olgerd von Everek. Investigation into the murder of a drug dealer by a rival gang. Competitors left out of work, the Knights of the Burning Rose.

Treasure Hunt

From distant Ophir.- When we go to the rune master, before entering the tent, we will see a merchant nearby, from whom you can get a task. On the way from this most distant Ophir, he was robbed and, along with his belongings, they took away the drawings of a unique armor. The search for the stolen drawings of Ophir armor is coming.

Tinker, hunter, soldier, spy.- From the sign "Hut on the outskirts", this is the place where we pulled Buttercup out of the lower house, we go east. On the map there is a deserted village. We are interested in the tower located in this village.

Royal air Force. – From the Wykk Watchtower sign, head southeast to the ruins marked with the Hidden Treasure sign. There we will find a corpse from which we need to take a diary and read it.

Cursed Chapel.- From the sign "Upper Mill", to the north we will see the sign "Hidden Treasure". Let's go to him. We will find ourselves at the entrance to the cemetery with a chapel, three surrounding villages. There is a corpse at the entrance. We take the note and the key to the chapel.

An unexpected legacy.- From the abandoned village "Heddel", in which there are a lot of spiders, we go to the next same village, further north. It's full of ghouls. But we are interested in the corpse that we find not far from the ballista. By the way, it is marked with the “Hidden Treasure” sign.

Dark property.- The task will appear if we buy a figurine of a bird at the auction from Barsodi.

secret life Count Romilla.- Continuation of the task "Dark Property".

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Map of northeastern estates

All missions of the Witcher 3: A Hearts of Stone expansion take place in the area northeast of Novigrad, where the map used to end with several large country estates. Now there are many more earl estates, several new villages and many bandit camps. The same part of the action takes place in Oxenfurt.

Story missions tell about the sad fate of one noble family of the Von Everiks. Additional missions tell about overseas merchants from Middle Eastern Ophir, about Redanian deserters of the Order of the Red Rose, and about the doctor girl Shani from the previous parts of the Witcher game.

All missions are based on the fact that you have already completed the main plot of the game, and have reached at least level 32 of the hero. If your level is lower, then it is dangerous to enter the lands of the add-on, strong monsters and bandits can kill you with a couple of blows.


Garin Manor

We leave for the indicated "Manor Garin". Inside we meet people who look like bandits, but call themselves "boars". We ask them where to find the customer Olgerd Von Everek. In response, we hear only jokes. Deciding what to do:

1. "Bunch of idiots." We participate in a fistfight.

2. "It's nice to chat, but I'm here on business." We avoid conflict.

We are taken upstairs to the owner of the estate. Olgerd asks our opinion about the stone sculpture. The answer is not important.

In any case, we get an order for a monster in the sewers - a huge toad, which is rumored to be an enchanted prince. Olgerd's maid tried to cast a spell on him, but was killed, like many other girls. Let's go on a mission.

At the exit from the house, one of Olgerd's bandits also asks her to help find the killer of her beloved (we get an additional task "").


Oxenfurt Dungeon

We get to Oxenfurt, on main square we find a well with a broken wall, we go down into the canals. We kill drowners. We meet the girl Shani, she alone survived from a detachment of Redans sent to study the toad and take samples of its poison, poisoning all the city water.

With Shani we go further deep into the dungeon. On the way, a grate with curved bars will stop us, it will not work to open it, but you can break the corner of the wall on the right with the Aard sign. Further we see a hole on the lower floor. Nearby in the corridor of the branch we find the corpse of the Redanian, we take the universal key from him, we return, we open the grate, we go to the lower floor to the central drain.


Boss: Giant Toad

The toad attacks with acid, so you should take Oriole potion to reduce poison damage and avoid poisoning. The boss attacks from afar with her tongue and poisonous spitting, and if you get closer, she starts to jump, hitting the ground hard. Getting close is dangerous, so we attack from a medium distance with the help of the Igni sign. Although the toad is not afraid of fire, it receives maximum damage from it. You can use the Yrden trap to stop the toad for a few seconds.

We open the toad's belly, it dies, but we lose consciousness from all the poison that has come out. The toad turns into a prince after death. Already after the battle, Ophir soldiers come running here from the far east for their missing prince.


Ship

We regain consciousness in a cage in the hold of the Ophirian ship. We learn from a neighboring prisoner that we were accused of the death of the prince and are now being taken to Ophir to the king. The situation is hopeless, but then an old acquaintance appears - a man in yellow clothes Gunther O "Dim. (We met him in a tavern in the White Garden, it was he who helped us get on the trail of Yennefer). Gunther offers a deal: he arranges an escape for us, and then we will have to complete some tasks for him.Hearing our consent, Gunther disappears, and immediately after that the ship is wrecked during a storm.

On the shore we escape from captivity. We need to defeat several Ophir soldiers and a battle mage without armor. The mage constantly teleports, but he can be stunned from afar with the sign of Axii. After the victory, we learn that we have sailed not so far - to the coast north of Novigrad.

We get to the Yantra village, meditate until midnight, Gunther will meet us here. He fulfilled his part of the deal, now it's our turn - we must help him deal with Olgerd. As a reminder of our duty, Gunther leaves a magical brand of a couple of symbols on Geralt's face.



Garin Manor

We return to the estate of Olgerd. We see that the estate is on fire, and the people of the count want to execute one of their own. Deciding what to do with it:

1. We try to communicate in a good way, they will not listen to us and execute a person.

2. We stand up for a person. Olgerd comes and decides to fight with us.

Boss: Olgierd Von Everik

This is not an ordinary opponent, he attacks with a whole combination of attacks, can turn into a shadow and move quickly, and when the sword lights up in red, he can break through any block. The block is useless, but counterattacks help (you don’t need to hold down the block button all the time, but press it only at the very last moment before the enemy strike). We deal three hits and run away. If timely counterattacks are not obtained, you can constantly roll back to the side and deliver single blows from the side.

Having won, we cut off the enemy's head, but it does not fall off, Olgerd easily puts it in its place. Gunther appears and explains the reason for Olgerd's immortality. Gunther o'Dim - Mr. Mirror, who makes deals with people for their souls. It was such a deal that Olgerd concluded with Gunther, and now we need to fulfill the count's three wishes so that Gunther gets his soul. Naturally, Olgerd von Everik thinks of the most difficult tasks so that no one can complete them. Let's take a look at the first two of them.

And I was there, drinking beer honey (eq. 33)
Witcher 3: A Heart of Stone. Walkthrough


Olgred von Everik's first wish is for his brother to have fun all day like never before in his life. But the problem is that his brother died a long time ago. Need necromancy or something similar species of magic. Gunther advises to turn to Shani.


House of Shani

Shani lives in Oxenfurt on the second floor of the hospital. We see how Shani gives the created antidote to the Redanian soldiers. After this, Shani will find in the books where the crypt of Von Everiks is located, and will give us a censer. (We can also read a letter with an invitation to the wedding in Shani's room).


Crypt

We go to the crypt indicated on the map. In the dialogue we ask about the wedding, Shani invites us to her friend's wedding. Together with the girl we enter the dungeon, destroy the ghosts. We find a destructible wall, demolish it with the Aard sign. In the cave we find a body with a key, we pass a little further, we find treasures.

In the end, we get into the central hall. We find a coffin, next to which a saber is installed, we read the inscription "Witold Von Everik". Activate the censer (select it in the weapon selection menu, press the middle mouse button). We walk along all the marked corridors, leaving smoke behind us. After fumigating the entire room, we go to the center, activate the altar. The ghosts of the Everic family appear, we talk with them, but in any case, we will have to fight them. Only after that the spirit of Vitold will come to us.

We agree with Witold so that his spirit will occupy our body for this evening. We explain everything to Shani, together with her we go to the wedding to entertain the spirit of Vitold.



Wedding

Before entering the village, we take festive clothes from the ropes and put them on. Let's meet the bride and groom. After that, you can participate in many different events:

In the center we find the bride's parents, they lost their dog Demon and the ordered circus performer - a fire eater. We examine the booth, follow the traces found, we go into the forest, we find the cap of the circus performer, and then himself on the tree. The dog is quite small, but the circus performer was frightened of it, because it does not see well. We use the Aksy sign on the dog. (If we drive the dog away with a stick, then he will run away and will not return to the owners). The removed fire-eater is being led back. On the way, a wild boar will attack, quickly kill him. After this, the circus performer must be convinced to return for 50 crowns or the sign of Axii (deception level 2).

In the pen for pigs, you can participate in the competition. It is necessary to drive two piglets marked with yellow paint into the barn with hay. If you use Aksy on pigs and bring them along, then the peasants will recognize this method as dishonest, and there will be no reward.

On the bench in the center we notice a lonely girl. Vitold manages to seduce her, but at that moment three brothers appear. We fight with them on sticks in the pen for pigs. After that, the girl runs away.

At the table on the left, the bottom lovers of gvint settled down, you can play with them.

We go to the shore of the lake, there is a diving competition for shoes. We ask Shani to throw her shoes into the lake, we dive in after. At the bottom you can find three shoes that the rest of the guys could not get.

At other points, you can just drink a glass or talk with girls.


Going around the whole yard, we enter the house. There is an orchestra and many dancing guests, we start dancing with Shani. The mysterious Gunther appears and orders a slow dance for Geralt and Shani. Witold seizes the moment and kisses Shani.

After the dance, we listen to how Gunter O'Dimm enthusiastically tells women about making gingerbread, and about time as the main ingredient. Gunther communicates directly with Witold, telling all his shortcomings. But Vitold is not upset, he climbs onto the stage and decides to make a speech. We can agree (this will upset the peasants a little, but will amuse Vitold), or remain silent at the request of Shani. We go to the ceremony of putting on the bride's cap. The thrown wreath of the bride catches Shani, which means she is destined to be the next bride.

Time is up, it's midnight. Witold writes a letter of thanks to his brother in Geralt's blood. But after that, Vitold's spirit refuses to leave the wedding until he achieves reciprocity from Shani. Gunther O'Dim appears and forces the spirit back into the crypt.

We remain alone with Shani. Deciding what to say:

1. "Exactly. I need to get ready." Leave the wedding.

2. "I would like to stay a little longer." Extra will start. quest "".



Add. task: Clear night (level 33)

(The quest will start if, according to the plot, at the end of the wedding, we agree to stay with Shani. You need to complete the quest right away, it will not be possible to postpone it until later).

Despite our consent, Shani will run away to the guest house. We have to cheer up the girl. We open information about Shani in the diary. Let's go look for a gift:

1. [Pick a rowan branch]. The girl will be more sober.

2. [Take a bottle of mead]. The girl is very drunk.

We sit down at a table to Shani, we talk. The answers don't really matter. We go outside, on the way we see the communication of the groom and the father of the bride. We answer Shani's questions. It is enough to make at least a couple of answers that are pleasant for the girl so that she trusts us.

After kissing Shani for the second time, already without the spirit of Vitold, we decide what to do:

1. "One kiss is not enough for me." We spend the night with Shani in a boat. The frames shown will depend on whether the girl got drunk or not.

2. "Let's go back." The quest ends with a breakup.


The next morning we go to Olgred, show the brother's letter as proof of the fulfillment of the first wish. (After that, you can play gwent with Olgred. If we win, we get the Toad Prince card - strength 7, shooter, execution of other shooters, monster).

Open Sesame (Level 34)


Olgred Von Everik's second wish is to get the Borsodi house. What kind of house this is is not known, but the auction is named after Borsodi, we go there.


Auction Borsodi

We go to the Borsodi auction house in Oxenfurt. Redan guards refuse to let us through. To our luck, we meet a familiar dwarf-usurer Wim Vivaldi, together with him we go inside. Before the auction, we can talk with Vivaldi's acquaintances, whom he introduced to us.

We communicate with the old Countess Mignol. She is a connoisseur of witcher values. We can bargain with her and buy 4 blueprints for the Snake school armor, recipes for master elixirs, if we don’t have them yet. Vivaldi will take 5% of every purchase. After the countess will lure us to the balcony and ask about Vesemir, with whom she had an affair. Let's talk about him. (If the plot has not yet been completed, then the answer will be the same. If Vesemir has already died, we talk about his death).

With the man in the center, we can play gwent by raising the bet by a maximum of 250 coins. Having won, we give Vivaldi 10% of the winnings. But besides this, as a reward we get the card "Gunther o" Dim "- strength 2, double, neutral, and" Gunther o "Dim: Darkness" - strength 4, double, neutral.

We communicate with the art historian. He decides to test our knowledge of art by asking us to find a painting by a certain artist. Before answering, we can simply examine all the paintings and read the author's signatures under them. Correct answer: a picture in which a merchant with a pearl in the middle. For the correct answer, the art critic will share important information, he will advise you to buy a painting by Van Rogh, which can be sold to the scribe of Novigrad for 500 crowns (access to the quest "" will open). It is better not to tell Vivaldi the information received, otherwise he will also participate in the auction and raise the price of the painting.



When we sit on the bench in the corner, the auction will begin. We participate in auctions:

1 lot. Brass figurine of a bird of Count Romilla, in which a treasure is hidden. If we buy it and break it, we get the quest "". The cost is 300 crowns.

2 lot. Painting by Van Rogh "Starry night over Pontar". Needed to complete the quest "". If we did not tell Vivaldi about it, then it can be bought for only 20 crowns.

3 lot. Glasses of the maniac Professor. This is just a reference to the events from the first part of the Witcher game series, it has no practical value, it is not necessary to buy. The cost is 350 crowns.


During the break, we seize the moment to get acquainted with the owner of the auction - Horst Borsodi. We ask him about the Borsodi house. This question terribly scares the owner. After that, we can tell or hide what we learned about this subject from Von Everik. But in any case, Borsodi will order to take us out into the street.

On the street, the guards do not give us weapons, but decide to beat us in a fistfight. We fight, we win. Leaving, we meet a mysterious man in a raincoat, he offers to participate in a raid on the auction house. he makes an appointment at the herbalist's house.


Herbalist's House

We go to the herbalist, who lives in the northeast of Oksenfurt. We see that the herbalist's house is attacked by the knights of the Order of the Red Rose, we fight with them. (We can ask the herbalist for the conditions of the task "", if we have already taken this task from the bulletin board). We call the password "Extract from the bloodstone", and the herbalist takes us to the secret headquarters in the basement.

The stranger tells about the robbery plan. You need to drink half of the guards, as well as take on the case two more specialists. All this is done in separate tasks.

Open Sesame: Witcher's Condiments (Lv. 34)
The Witcher 3: Hearts of Stone. Walkthrough


From a stranger we get a recipe for a cleansing potion. You can prepare the "Cleansing Potion" directly from the herbalist in the alchemy section.

With the finished potion we go to Oxenfurt. We eavesdrop on the guards at the entrance to the auction house to find out where to find the cook. We don’t learn anything, we eavesdrop on other guards. At the same time, you need to stand at a certain distance in order to hear with the witcher's instinct, but not to attract the attention of the guards. We hear about the cook only from the guards on the coast.

We go to the western pier, meditate until the morning, see how the cook is sitting on the pier and fishing. We persuade the cook to add a laxative potion, for this we pay 500 crowns or use the Aksy sign (deception of the 2nd level).

Family matters: bear cub (level 34)
The Witcher 3: Hearts of Stone. Walkthrough


We need someone to open the safe. There are two candidates: the bomber Casimir Bassi or the burglar Quinto. You can only take one of them. This choice will determine whether the robbery will be loud or silent.

Casimir - Demoman. We leave for the "Village of Alness" in the north. We find Casimir on the roof of his house, lined with explosives. He decided to blow himself up because of his wife's infidelity. We can talk him out of it. The simplest option is the Aksy sign. Dialogue option 2 and then 3 can also help, in which case you will have to fight with swords with him. The remaining options will only lead to an explosion, and you will have to look for another accomplice.

Quinto - cracker. We go to Hans from Tsidaris, for which we killed the Archigryphon. Quinto is in his captivity. We can: 1) negotiate for 200 coins, 2) kill all his mercenaries, 3) or win him in Gwent. We release Quinto, and it turns out that he himself managed to open the lock with a fish bone a couple of days ago. Excellent specialist.

Family matters: burglar (level 34)
The Witcher 3: Hearts of Stone. Walkthrough


We need a climber who can climb the tower up the wall. There are also two candidates: Hugo Hoff, a window clerk, or elf acrobat Evelina Gallo.

Hugo - window clerk. We go to the marked house, but no one opens it for us. We look around, we find a blood stain on the support of the canopy. We follow the traces found to the shore. We kill three bandits, we find Hugo's cut off ear from one of them, we read a crumpled letter. From the text we learn that Hugo was drowned. We dive into the water, and indeed we find Hugo tied to a stone and drowned. So hiring this specialist will not work.

Gallo - acrobat. We go to a place near the village "Karsten", where a traveling circus is located. We find Evelina Gallo, nicknamed Lasochka. We offer her a job. In response, you need to help her, replace the circus shooter. 1) If we agree, you will need to hit 4 apples placed on the elf. 2) Or we can pay 600 kroons for the return of all tickets. After that, the girl will agree. We can immediately move with her to the lair in the basement of the herbalist.

Open Sesame (robbery)
The Witcher 3: Hearts of Stone. Walkthrough


Penetration

We carry out our plan at night. The guards are neutralized, there is one patrol left. Gallo climbs the tower and throws off the rope to the others. You have to stun the guard, who was not there before, which means the guard has been strengthened. We are dressed in black thieves' armor, and in the attic we take wooden swords and put on the masks of kings.

We go down into the building. On the way we collect treasures, read the found notes. In the lower hall we meet the guards, we fight. One of the enemies will still have time to use the bell, a patrol comes running outside the building. The leader of the attack will take a hostage and start talking with the Redanian patrol. Then we participate in the negotiations:

First, we ask the Redans to leave, then we put forward a demand - to deliver a wagon, an ordinary wagon, we promise to release one hostage, and after receiving the wagon - all the rest.

1. If we took Casimir with us, the negotiations will be interrupted in the middle due to powerful explosion. The patrol will get inside and have to fight.

2. If we took the burglar Quinto, then we will be able to avoid the fight with the patrol.

At this time, the acrobat quietly leaves us, and we go down to the basement. At the entrance to the treasury, if we stand on the stove behind the door, we will fall into a trap - a pit with spiders. We kill them, we will be pulled upstairs. But it is better to jump over this trap.



Meeting with Horst Borsodi

We get to the treasury, we meet the owner. Here it suddenly turns out that the mysterious organizer of the raid is the brother of Horst Borsodi - Ewald. We listen to family history. The father of the brothers bequeathed everything to Ewald, but he gradually drank away his fortune. Then Horst deceived his brother Ewald by deceit and threw him out into the street. Now Ewald is back for revenge.

Horst is trying to outbid Ewald's mercenaries, promising them mountains of gold. Depending on who is in our team, accomplices will choose their side:

1. Burglar Quinto in any case goes over to the side of the rich Horst.

2. Demoman Casimir in any case remains on the side of the bandit Ewald.


We also have to choose which side to take:

1. "Seductive offer, Horst. I accept it." Horst kills the recumbent Ewald with a sword.

2. "You won't bribe me. I'm staying with Ewald." After the victory, Ewald finishes off Horst on the floor with a golden goblet.

3. "I have no desire to get involved in your dark deeds." In response, we will only hear that you still have to choose from the first two options.


We ask the victorious brother about the Borsodi House. Whoever survived from them, they will refuse to give this relic, as documents about family inheritance. Deciding what to say to this:

1. "Stupid decision. However, whatever." We kill the surviving brother and accomplice, if he remains. We pick up a toy house with papers. To get out, we find a secret passage, open it by pressing the button on the far column from the exit. We leave through the tunnel through the fishing house on the embankment.

2. "Maybe we'll come to an agreement." We take only the house, we leave the inheritance documents to the surviving brother. (If the bomber Casimir survives at the same time, he will receive his part of the gold and go to drink it. If the cracker Quint survives, then we will never know where he will go and what he will spend the gold on. If brother Horst survives, we will no longer be with If brother Ewald survives and we did not blow up the building during the break-in, then it will be possible to return to Ewald to the auction house and sell him valuable things).



Delivery of the relic

We go to Olgerd, we give the "Borsodi house". We can listen to why the Count wanted to intervene in the affairs of the Borsodi inheritance. At one time, the Von Everik family fell into debt in a lean year, and the Borsodi quickly took advantage of this - they sold everything that was dear to Olgerd at auction.

From the text of the will we learn that no specific brother was indicated there. There was only a condition that if the brothers did not shake hands at Belletene at least once a year, then all the property should be transferred to the hospital, with this money he would be able to treat children and the poor for free. So both brothers lied at one time and did not want to show these papers to anyone.

Olgerd will add that he ordered this desire not for the sake of restoring justice, but for the sake of his own revenge. It was the greed of the Borsodi brothers that forced him to enter into a dangerous contract with O'Dim.

And they lived happily ever after (eq. 35)
The Witcher 3: Hearts of Stone. Walkthrough


We answer Olgerd's question about love. After that, we learn the last desire of the immortal count - to bring him a purple rose, which he once gave to his wife Iris before parting.


Estate

We get to the Von Everik family nest. All gates are locked, you can only enter through the rift in the western wall. We meet a marauder in the rift, he lost his accomplice Kaimir here, but is afraid to go inside. We promise him to find the missing thief. We enter, we can examine the things in the garden: a picture stand, a bench, a fountain, tombstones. But there is nothing interesting, and you can’t enter the house, so we go to the backyard. We see how some creature in a raincoat digs a grave for the missing thief. He has no face, nothing is known about such a monster in any bestiary. Let's fight him.

Boss: Keymaster

The key keeper strikes with a rusty shovel. If he hits us, he will replenish some of his health, so you can’t get caught often, it’s better to use the Quen sign for protection. We are waiting for the Keymaster to make normal blows, and then hit hard, before that a blue glow will appear on the ground, and after the hit the shovel will get stuck. While the enemy is defenseless, we run up, inflict three hits and run back so as not to fall under a circular defensive blow.

From time to time, the Keymaster will dispel the fog and summon ghosts. They are not dangerous to us, but by killing them, the Keymaster restores health, so we should kill them faster.

When the boss is low on health, he will also start ramming. his shovel is about to glow before that. We roll to the side at the last moment, and then we can deliver three blows from the back.

After the victory in front of the body of the Keymaster, a black cat and a dog sit down and start talking to us human voice. They say they are attached to this place and want to get out of here, so they will help us. We take the key to the house from them. We take a shovel from the body of the keykeeper - unique weapon with the ability to steal health.



Inside the house

On the first floor we take from the table "Sketchbook Iris". In the far chest you can find a blueprint for the Banshee weapon - a steel sword with health theft. We collect other things, notes. We rise to the second floor, go to the right room, to the far balcony, along it we go to the back room of Iris.

Boss: Ghost

We are attacked by the ghost of the girl from the picture. We beat him as usual, but when we see a green glow, we run and beat the glowing picture so that the ghost does not restore health.

In the room in the far corner we find a portrait of Iris and Olgerd. Only then we approach the body of Iris on the bed. After consulting with dark animals, we decide to bury the girl's body.

We go to the courtyard in front of the house, choose a place for the grave near the picture stand. We call on the spirit of Iris, she will not say anything, but will open a portal in the picture. teleport after her.



Painted world

We fall into the world inside the paintings of Iris. Here we need to restore the girl's memories by moving the missing objects.

1. In the gazebo. We take the artist's palette from the bench, put it on the table by the picture of Iris. We take the book from the railing, put it into the hands of the young Olgerd. We fight off the flying bees with the fiery sign of Igni.

2. Near the fountain. We take a glass from the fountain, put it in the hands of Iris. We fight off the shadows of spiders.

3. Family Dinner. We light the fireplace and two candlesticks on the table.

4. Bedroom. We take a towel with blood from the floor, put it on Olgerd's washbasin.

5. Portrait of Olgerd. We take a vase of fruit, place them on a table next to Olgerd. Apples are on the right, grapes are on the left, a glass is in the center.

6. Olgerd's room. We take chalk and candles. Draw a pentagram with chalk. We arrange the candles in a circle (3rd option). Olgerd will start summoning the demon, and the room will light up. We run into a corner, into a picture with a snowy landscape.

We find ourselves in the winter version of the estate of the Fon Evereks. The blizzard deals constant damage to us, and the house is closed, so we immediately run to the basement to the right of the stairs.

7. Basement. Pick up from the floor marriage contract, put it into the hands of father Iris. We take a mug for beer, put it in the hands of Olgerd.

8. Dinner. We take a tray with food, put it on the hands of the keykeeper. We take dishes, put a small cup in front of the cat, a large cup in front of the dog. After that, we are attacked by ghosts.



Boss: Iris' Biggest Fear

Against us are several disfigured bodies of Olgerd. If you hit any of motionless bodies, it will also begin to attack us. And if no one is offended, then only one enemy will always fight with us, and after his death, the next one.

Just like during the first battle with Olgerd, we use counterattacks by pressing the block button in time. Quick attacks are avoided by rolling to the side.


After the victory, we can finally talk to Iris. In the memories, we saw all the scenes of the history of this family. Olgerd, having lost everything, called Mr. Mirror and concluded an agreement with him. Material issues were resolved, he received immortality, but all this separated him from Iris. She was locked in her own house, and her soul was forever attached to the pictures with pleasant moments from life, as she wished. It came true, but it became a real nightmare.

We decide whether to take the purple rose from the girl:

1. "Can you give me a rose?" After that, the painted world will disappear, and the spirit of Iris will rest. Demons in the form of animals will also be released, and as a reward they will tell us that O "Dim should be looked for in the reflection of the water surface (hint for the final riddle).

2. "I can't take your rose." We leave the rose, we leave the picture. In this case, a purple rose will appear on the canvas of the picture, we will be able to take it to Olgerd instead of the real one. The demons in the form of animals will remain unhappy, and will wait for the next chance to be freed.

Who sows the wind (level 36)
The Witcher 3: Hearts of Stone. Walkthrough

Tavern Alchemy

We go to the meeting place with Olgerd in the Alchemy tavern, but there we find only his messenger, as well as Gunther O "Dim, whom no one notices. The demon will stop time. We have fulfilled all three desires, but Gunther is not in a hurry to remove the stigma from us. The last clause of the agreement remains - to meet all together in certain place- in the sanctuary of Lilvani. When the flow of time resumes, we communicate with Olgerd's man, we inform you of a new meeting place. We learn that Shani was looking for us.


Shani and professor

(It is not necessary to go to Shani, this is an additional option, but if we go, we will learn about vulnerable spot Mr Mirror). We go to Shani's hospital, she is leaving for the Eastern Front, we ask her to stay. She found information for us about Professor Shezlok, with whom Olgerd spoke.

Chaiselock lives in the Oxenfurt Academy, we go there. The professor's house is guarded by witch hunters, they only let Shani through. We need to go to the western coast, where Shani will drop a rope from the wall for us, and we will climb inside. Pointing to the house, Shani leaves, but invites her to come later. We go and kill the internal guards. The door is locked, so we climb the stairs opposite, on the upper floors we climb onto the balcony of the house, we knock out the door with the Aard sign, while the wooden beams are slightly damaged.

On the lower floor we meet a blind professor standing in a protective pentagram. We learn part of the story from the professor. Olgred came to him, paid a large sum for studying the demon Gunther O "Dim, in order to find out who it was and how to break the contract with him. The professor was successful in research, but Gunther also came to him, promising him death if he went beyond limits of the pentagram. last part life inside this character, afraid to come out. We recognize Gunther's weakness - he is passionate, and loves to bet on human souls. Death overtakes the professor: destroyed wooden beams move the cabinet, the professor, having evaded, leaves the pentagram and immediately dies, twisting his neck. We leave Oxenfurt by jumping off the wall into the water.

We go to Shani's house, we communicate with her for the last time before leaving. At this moment, we can play a gwent with her on a unique card.


Sanctuary of Lilvani

We enter the rock cave, on which there are two monster nests. In a cave at an average height, we go into the tunnel on the right, so we will go out to the ruined sanctuary of Lilvani on the mountainside.

We give Olgerd a rose or its image. Immediately, O "Dim descends from the sky, announcing the complete fulfillment of the contract. As the last condition, Olgerd put a clause in the contract that the meeting should take place on the moon so that it was impossible. But Gunther did this too, scheduling a meeting on the site with the symbol of the moon. Demon begins to pull the soul out of Olgerd, we decide what to do:


1. [Help Olgerd]. (Option available only if we have visited the professor). We offer Gunther to double the winnings and play for two souls at once, the demon agrees, but on his own terms.

We appear in another world. O "Dim gives us a riddle, we must solve it for limited time. The riddle itself is simple, the answer to it is “reflection”. But in order to fully solve it, we must touch this subject.

We run forward to the mansion on the hill, we do not pay attention to the monsters. On the sides there will be branches that are created to distract and delay us. In one - chests with gold, in the other - you can find the Poisoned Silver Sword of the Serpent School. On the way we will see Shani asking for help, but this is just an illusion.

There are many mirrors in the mansion, but if we approach them, they will immediately collapse. Here the advice of animal demons will help us: we need to look for a reflection not in a fragile mirror, but in water that cannot be destroyed. In the center of the mansion we see a dry fountain, we approach its far wall, we destroy it with the Aard sign. Water will gush out of the wall, and a reflection can be seen in the fountain. We pull Gunther out of the reflection, and the puzzle is solved. The demon burns like a fulfilled contract, and leaves empty-handed.

We return to our world. Feelings returned to Olgerd, the stone heart disappeared. He thanks us and gives us his unique sword glowing with red energy as a reward.


2. [Do not interfere]. Gunther takes the soul of Olgerd. For the completed contract, he offers us a choice of one of the awards:

Cornucopia (infinite food, you can constantly restore health).

Bottomless glass of vodka (endless drinking).

Super Speed ​​(Saddle Saddle of Sorrow +100 Energy).

Wealth (5000 coins).

Hint about finding Ciri (Specific actions that should lead to the best ending). The option will not be available if the story has already been completed.

Refuse the reward.

Additional tasks. DLC Hearts of Stone
The Witcher 3: Wild Hunt. Walkthrough

Spell: Starting capital (lvl 32)

We leave Novigrad through the eastern gate, we approach the Seven Cats tavern, we examine the notice board near it, we get this task. You need to visit the runemaster who arrived from Ophir.

We go to the designated point "Upper Mill", we enter a large tent. In a conversation, we learn that the master can enchant weapons with the help of runes, but in a shipwreck he lost all the tools, and to resume work he needs a large amount of money - 5,000 crowns.

Having received the money, the master will also ask you to get a jade stone for rune blanks. we take a miner's pick from his barn. We go in search of the western part of the region.

We return to the Master, we give the extracted gem. During this time, the master has already equipped his production.


Enchantment: Pay for Quality (lvl 32)

After the rune master starts working, he will initially have only one type of enchantment available. Other types need to be opened by paying even more amount:

10,000 crowns.

15 000 crowns.


Racing: fast as the west wind (lvl 32)

On the eastern shore of the upper lake, at the “Upper Mill” point, we communicate with the merchant near the Rune Master. We arrange jumps around the lake. If we win, we get the Nomad's Ophir Saddle (+85 energy).


Add. assignment: Without a trace (level 32)

We find this task on the bulletin board in the village of Bronovitsy, on the shore of the northern lake. We learn that the herbalist of Oksenfurt is looking for the missing student.

We go to the herbalist himself, who lives northeast of Oksenfurt, and find out the details. Low Folkert went into the Corpse Thicket and did not return.


We go to the place of search. On the road we find an abandoned wagon with traces of blood. We follow the tracks to the abandoned village of Erde. Only the grandfather and grandmother remained in the village in the eastern hut. We ask about the bottom, they tell how the wolves ate it. (Hearing this, we can immediately finish the quest by returning to the herbalist).

We continue the investigation. We go around the hut of the old people around, behind the smell we find a hidden hatch under the ground. We destroy the boxes, we go down. In the basement we find the butchered body of the bottom. We return to the old people, we accuse them of cannibalism:

1. "I will spare you, but you will no longer touch human flesh."

2. "I don't believe you. You deserve to die."


We return to the herbalist. Let's talk about what we found:

1. Cannibals ate it." The herbalist will ask if we killed them. If we killed them, we will receive a reward. If not, we will receive only part of the money, and the herbalist's promise to hire assassins for this matter.

2. "It was an accident." We tell the initial version about wolves.


Add. task: Collector

During the auction, we buy a painting for 20 crowns.

After finishing the story mission, we go to Novigrad, to the bookstore north of the central square. We sell the painting for 500 crowns. (If in the quest "Games of cats and wolves" we left the witcher Goetan alive, then the scribe will also give us his trophy left as a pledge). If we bought a painting, but did not communicate with an art historian, then we can only sell it for the same 20 crowns.


Add. task: Sword, hunger and betrayal (lvl. 36)

To the north of Novigrad on the other side we find a house on a hill, we go down to its basement, we find a body, and it has a key and a letter from brother Anselm. We read the letter. We swim in the sea, search the indicated area, at the bottom inside the sunken boat we find a chest.


Add. task: Sentenced to Drakenborg (lvl. 38)

From the "Yantra Village" we go north, not far from the "Hunter's Lodge" we find the entrance to the cave. Inside we examine the body, we find the key and the letter. We read the text of the letter. In the cave we kill all the spiders, we find a chest half-buried in the ground, we get treasures.


Orders

Order: Rose on a red field (level 33)

During the first story mission, at the exit from the Garin estate, the girl Adele will stop us and ask us to find the killers of her friend.

We get to the village of Lukovets, we clear it of ghouls. We examine the hut in the south, in which we find a laboratory for the production of fisstech. The equipment was removed, but traces remained. We notice a footprint on the bed in front of the window. We go behind the house, we follow the tracks from the window to the corpse in the field. A man is shot with a crossbow. We go around and find traces of the shooter behind the fence. We follow in the footsteps of the shooter, we find hoof marks, along them we get to a lonely house. We are met by the knights of the Order of the Red Rose, we deal with them. (The house has one of the drawings from the task ""). In the wagon we find the document "Order to attack Lukovets". Find out the location of the main base of the knights.

We come to a small house in the north, which is guarded by two knights. We can kill them or use the Aksy sign. We take the key, we go inside. We find ourselves in a large underground hall, where the Knights of the Red Rose have already set up their workshop for the production of fisstech. We communicate with the chief officer. We learn that the knights consider themselves betrayed by Radovid, and do not want to participate in the war, so they took up robbery. We can answer this with a few remarks, but in any case, the knights will remember that Geralt killed their leader - Jacob from Aldersberg, and the battle will begin.

Having won, we return to Adele in Oxenfurt, we get 200 crowns.


Treasure Hunt

Treasure Hunt: From Far Ophir (Lv. 33)

On the eastern shore of the upper lake, at the "Upper Mill" point, we communicate with the merchant near the Rune Master. Having traded with the merchant for the first time, we learn that he lost the drawings after the attack of the bandits.

We go to the marked point, the nearest pillar to this place is "Wikk Watchtower". We examine the wagon and the murdered merchant, we find traces with the witcher's instinct, we follow the tracks to the north. Then we find a bloody stain, we follow the bloody footprints. Under the tree we find dead body. In the northeast direction we find the continuation of the traces. At the end we find a covered hatch in the underground camp of bandits. We kill them, in the chest we find the 1st drawing and a letter indicating the location of three more drawings.

The 2nd drawing lies nearby, in the northern bandit camp.

The 3rd drawing is in the east near the point "Castle Sützer". Here, the Red Knights have a large camp in a ruined castle. Blueprint inside a large tent.

The 4th drawing is found in the north in the camp near the village "Lukovets".

We return all the drawings to the overseas merchant, we get the drawings of Ophir armor.


Treasure Hunt: Tinker, Hunter, Soldier, Spy (Tier 33)

From the village "Lukovets" we ride south to the deserted village. Nearby there is an observation tower, we climb onto it, we find a body with a key and a letter. We read the found report. We are going to inspect the lake in the south near the "Moldavi Manor". Under the wooden pier under water we find a chest.


Treasure Hunt: Royal Air Force (Tier 36)

Near " Watchtower Wikk" we go south, inspect the ruins of the castle, kill the harpies. We examine the body of a man at the entrance, take the key and diary of Nokolas Fogle. We read the notes. (The scientist tried to grow and tame harpies here to use them as air force King Radovid, but nothing happened, the harpies ate everyone). We climb to the very top floor ruins, there we find the desired chest.


Treasure Hunt: Cursed Chapel (Lv. 36)

From the village of Bronovitsy we go to east coast lake, to an abandoned village, at the entrance we find a corpse with a key and a letter. We read the note. Fighting a ghost inside the chapel damn mother. We examine the corpse at the altar, collect treasures.


Treasure Hunt: An Unexpected Legacy (Lv. 38)

From the "Heddel Village" we go north, there, near an abandoned settlement on a hill, we find a ballista and a body next to it, we find a key and a letter of inheritance from him. We read the note. We go to the hill on the other side of the river. We kill the archgriffin. In the ruins of the house we find a hatch, go down to the basement, in the chest we find treasures and a couple of drawings.


Treasure Hunt: Dark Treasure

At the auction during the story mission, we can buy a figurine of a bird. After the end of the mission, we go to any blacksmith, disassemble this item, get the key and the will of the count. We read the text. We go to the point "Castle Arnskron" in the east, unlock the building. We go down the tower to the basement, defeat the ghosts, find and read another text from Count Romilla, next we find a locked chest


Treasure Hunt: The Secret Life of Count Romilla (Lv. 38)

Before entering the "Castle Arnskron" in the swamp near the tree we find the body. We read the second part of the notes of Count Romilla. We go to the basement of the castle. We open the locked chest, we find treasures and "Drawing: Black Unicorn".


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You will receive access to the first plot task of the add-on immediately after installing it.

After entering the game, look in the journal for a task called "First Seeds of Evil" and make it active.

Please note that the tasks related to the installed add-on (main and additional) in the journal are marked in blue exclamation points.

Let's get to the task.

We are heading to the point marked on the map - to the notice board at Tavern "Seven Cats" . Reading the ads, we learn that a certain Olgerd von Everek , who lives in the Garin estate, is looking for someone who would undertake to kill the formidable monster that lives in the channels Oksenfurd .

Pay attention to another notice hanging on the board, which says that "A rune master has arrived in our area." Breaking this ad will give you an additional task. "Spell: Starting Capital", by doing which you will get acquainted with and new game mechanics of the add-on .

Having dealt with the notice board, we go to the northeast, look for Olgerd von Everek for order details.

Residents of the Garina estate do not want to answer questions Geralt , but only tease him and carry frank nonsense. If during a conversation with them you select a replica "Bunch of Idiots" a fistfight with one of them will start. Winning a battle will bring a small amount of experience points.

Regardless of the outcome of the battle, you will be escorted to the second floor, where you can discuss the details of the contract with the present Olgierd von Everek . You will find him looking at a stone statue of a naked girl. During the conversation, he will ask you what you think of this piece of art. Regardless of the answer Olgerd break the statue.

When you select the "Bunch of Idiots" line, be prepared to wave your fists a little

Going down to the first floor and having a drink "for the health of the ataman", Olgerd tell you what's in the sewers Oxenfurt a huge toad started up, which, according to him, ate his skillful cook.

Like a true amateur dangerous adventures Geralt accepts an order.

At the exit from the estate, a strange girl named Adele . She will tell you that she lost her lover and ask you to find his killers. Promising her to look into it, you will receive an additional task "Rose on a Red Field". In our opinion, before going to Oxenfurt , it is worth fulfilling the request Adele (you will get acquainted with the Knights of the Order of the Flaming Rose, try on , start collecting blueprints for , almost certainly look into the Ophirian camp and find a merchant there and - all this will not take much time, but it will allow you to feel the atmosphere of the add-on).

It's time to go to the glorious city Oxenfurt . If you completed the task "Rose on a Red Field", then, upon arrival in the city, do not forget to find Adele and take away her reward.

We go to the mark on the map and go down to the channels Oxenfurt up the stairs of the old well. At the bottom of the well we use witcher's flair and see many footprints leading deeper. We follow the trail, killing utopians on the way to. As soon as you turn the corner, a cut-scene will start in which Geralt meets his old doctor friend Shani . They get to know each other surprisingly quickly. Asking Shani about what she's doing in such an inappropriate place. It turns out that the monster we are hunting has poisoned the water in the wells. Oxenfurt , and Shani it is necessary to collect samples of its poison for an antidote. Unfortunately, the monster killed all the Redanian soldiers guarding the girl. Despite this, Shani says he wants to finish the job and shows Geralt road to the attack site.

Here you will need to break through the wall Aard , and then jump into another well and fight with drowners. It also turns out that the monster prefers blood mixed with alcohol.

On the way to the lair, more drowners are waiting for you, but the biggest battle awaits you ahead. Reaching the monster's lair Shani collects poison samples, and Geralt tells her that she should go to good health, for here the work of the witcher begins. Of course, she leans, but Geralt stands her ground and she has to agree. Realizing that the monster likes to drink, he pours alcohol on the corpse and waits, after a while this monster appears, eats the corpse, and then the battle begins.

If you are well pumped, then it will not be difficult to defeat the toad, the main thing is to know that: it spits acid, so stock up on elixirs for poisoning before the fight; beware of the tongue, it will glow before using it; if she stays near her for a long time, she starts to jump, pouring poisonous waste on you when she lands; dialogue says that she is immune to fire, but she is not, fry her Igni how much will fit.

After killing the toad, it, surprisingly, the witcher turns into a man, Geralt after that, he falls unconscious, breathing in poisonous fumes, and an Ophirian delegation arrives at the battlefield.

Waking up in the hold of a ship Geralt strikes up a short friendship with another prisoner. It turns out that the huge frog was indeed a prince, and even an Ophirian, for whom the king sent his the best people and Geralt killed him. In fact, now he is being taken to Ofir there to put him on trial for this deed. You can also talk to the guards who brought Geralt borscht, though they only speak Ophirian, and I would be in the place of the witcher (after the story « Last wish» ) was more careful with unfamiliar words. In general, none of the options will bring benefits. Here we meet an old friend from White Garden .

Gunther O'Dimm, one of the key characters in the expansion

Gunter O'Dimm or mister mirror offers Geralt help, of course, not for nothing. The Witcher agrees, but what do you want to do to live, and Gunther seals the contract with a mark on the witcher's face, and then suddenly a storm begins. Waking up from the fact that he was being dragged along the ground, Geralt quickly kills a couple of the Ofirs, some kind of mercenary, gets rid of the ropes, takes the sword, and then the battle with the remaining Ofirs begins.

Soldiers can be crushed without fear, the real danger is the magician. He teleports, conjures sand curtains and mini-tornadoes, and also burns well from Igni . After killing everyone we can go to meet with Gunther .

Arriving at the meeting point Gunter O'Dimm reminds me for the hundredth time Geralt that helped him find Yennefer and asks him for a favor in return. The fact is that their mutual friend Olgerd von Everek unlike the Lannisters, he cannot repay his debts, therefore Mister Mirror wants to Geralt was an intermediary in the payment of a debt, namely, he fulfilled three wishes Olgerd .

Here we seem to be given the choice to agree or refuse, but Gunther will still stand his ground, so Geralt you still have to deal with the debtor.

Arriving at home Olgerd , Geralt will find him in a burning state, although his inhabitants are not particularly worried about this, an ordinary situation. At the same time, one of the chieftain's people is going to be executed, having asked what the matter is and after listening to a couple of affectionate ones addressed to us, we have to make a choice from three points. 1 and 3 do not have much difference: the mustachioed guy is executed, then Olgerd will tell that he killed the owner of the estate and for this he was executed, the daughter of the owner, whom the mustachioed pawed, will plant Olgerd sword in the back Geralt learns that he is immortal, boredom.

I suggest you choose the second option and intercede for the barbel, it will come out Olgerd and say, "What's the matter? I'm in charge here" and will offer white wolf brush away, if he wins, the guy will be released.

This is where the duel begins, you need to know what Olgerd can teleport (by the way Geralt not surprising at all, only immortality, yeah) and throwing sand in your eyes, the main thing is to squeeze it against the wall and not let it rest.

The result of the fight is clear Geralt cut off Olgerd head, and it turns out that he is immortal, agree much more epic than just a sword in the back. Next will come O'Dim and say that Geralt now his assistant and he will fulfill three wishes Olgerd to pay a debt.

The first wish will be to bring home Maximiliana Barsodi , the family that keeps the auction house in Oxenfurt . The second to do so that would be a brother Olgerd , Witold took away the soul for all time, and the third he will say when the first two will be fulfilled.

Of course, in every desire there is a catch, and this is the calculation that Geralt will not fulfill them, because Witold is already dead, and the house is unlikely to be given away just like that, but what can you do:

It's time to take

Job Source : Appears after completing the First Seeds of Evil quest in the Hearts of Stone expansion.
Recommended Level : 34.
Location: Velen.

"Sesame, open up!" - one of the quests of the first plot addition "Hearts of Stone" to The Witcher 3. During the execution given task Geralt will have to fulfill one of the wishes of the ataman Olgerd von Everek in order to fulfill his duty to the mysterious person Gunther o'Dim. The task is to get Olgerd a certain House of Maximilian Borsodi (whatever it is).

You need to look at the Borsodi auction house. We get to the house, at the entrance of the witcher are not allowed two warriors-guards. A corporal with watchman syndrome and a private who taunts him. Old acquaintance banker Wim Vivaldi will help Geralt to pass, always greedy for profit, but a kind and honest person. On the ground floor, you can see all sorts of exotic exhibits, including the goblet of fire, Zerrikan spears, and even a statue of a unicorn.

We rise with the banker to the second floor of the auction house. There you can talk to interesting acquaintances of Wim.

One of them is Gilbert. Lover of throwing in gwent. You can win the Gunther o'Dim card from him with the useful skill Double.

Jaromir is a lover of painting. In the course of the conversation, he will ask which of the paintings hanging on the wall was created by the famous artist Edward Van der Huey, a craftsman from Maribor (and yes, localization gave him such a dissonant name). You need to choose the central portrait of a merchant with a pearl. In return, Jaromir will give advice on which painting can be bought at auction for a pittance and to whom it is expensive to resell (this is the creation of Van Rogh and the merchant Marcus Hodgerson, respectively). This information can also be reported to Wim, but then during the auction, he will also be bidding for this canvas.

Countess Mignol is an elderly woman who collects witcher trinkets. You can buy blueprints for strong snake school armor with increased resistance to poisons from her. She will also ask you to find an earring lost on the balcony, but this is just an excuse for a heart-to-heart conversation. It turns out that a long time ago she had an affair with Geralt's mentor Wessemir, but he had to leave her. The witcher will inform the woman that his teacher has befallen sad fate, but he died like a hero (if according to the main storyline of The Witcher 3, Wessemir had already died).

Next, you need to wait for the auction to start. There will be three lots, of which the second is a painting by the young artist Van Rogh. It can be bought cheaply and then resold to the bookseller Marcus Hodgerson in Novigrad. Later, in the "Collector" quest, it will be possible to get 500 crowns and a Charley trophy for it, which can be tied to a horse's saddle and receive an additional bonus (5% additional gold).

After the first three lots there will be a break and we will be introduced to the current owner of the auction house, the son of Maximilian Horst Borsodi, a noble snob and buffoon. After he learns that the witcher needs to take the house of Maximilian Borsodi, he orders the guards to escort him out of the house. The guards at the exit will not immediately give the swords to the witcher. We'll have to teach them a lesson with your fists.

After that, a mysterious stranger will meet us and tell us that he is aware that Geralt wants to get the house of Maximilian Borsodi, and will help with this. To do this, you need to get into Horst's treasury. But for starters, you should go to one herbalist near Oxenfurt and name a certain password (ask for an extract from a bloodstainer).

We head to the herbalist's hut. On the way to the house, we find that the fallen knights of the Order of the Flaming Rose are breaking through the door to it. We deal with them and meet a low herbalist. We ask him for an extract from the bloodstone and head with him to the basement.

There, the same stranger is already waiting for the witcher. He does not give his name, but says that he also has good motives to get something from the Borsodi treasury. The raid will not work, since the house has a large guard, it is necessary to commit a theft. He's already ready whole plan on this occasion.

This is where the real Eleven Friends of Geralt comes in. True, friends are somewhat less. A new acquaintance lays out his sophisticated plan to break into a treasury with a strong defense system and says that for this it is necessary to assemble a team. He already has candidates, briefly tells Geralt about their skills and current situation. He also adds that it is necessary to thin out the guard with some kind of potion that will disable some of the soldiers.

So, we need to assemble a team and prepare a potion that will weaken the soldiers. Along with this, the corresponding quests appear: "Family Matters: Burglar", "Family Matters: Bear Cub" and "Open Sesame: Witcher's Seasonings" (in the localization of The Witcher 3, quests have exactly such names).

After the preparations for the perilous adventure are completed and the mentioned additional quests are successfully completed, you can head to the herbalist's hut to gather a team. All participants in the adventure stay in the basement of the herbalist's hut. The mysterious type explains the plan to everyone and the team goes to work.

Initially, everything goes smoothly. The witcher's potion worked, there is only one patrol in the city, which should not cause trouble. Evelina skillfully climbs the tower and drops the rope to the others. There is a soldier in the tower, Evelina has to knock him out. Everyone climbs the tower and through the neighboring roof makes their way to the right building. The team dons their masks and moves on to the next part of the plan.

In the attic of the house, the team collects fake swords in case of an unexpected skirmish and goes down below. Everything quickly gets out of control. There are people in the house on the first floor. You will have to fight the guards with fake swords. Horst Borsodi comes running to the noise and, seeing the uninvited guests, takes his feet away. He manages to escape and slam the door. The bell rings, a detachment of soldiers stretches towards the house. The organizer of the adventure takes hostage one of the people who ended up in the house and asks Geralt to play for time while they break into the treasury.

The Witcher will have to negotiate with the commander of the warriors, which will allow him to play negotiator. If the negotiations fail, then the soldiers will break into the building and will have to fight them with fake swords. To make everything go smoothly, first we ask you to take the detachment, then deliver an ordinary wagon to the house. The soldiers agree and thus give the infamous heroes time to escape. AT this moment Some of the characters go their separate ways. Evelina says it's gone too far and she's had enough, she can get out through the chimney. The rest is only the way through the treasury.

It is also worth noting here that if Geralt takes the bomber Casimir with him, and not the cracker Quinto, then during the negotiations an explosion will occur and the soldiers will break into the building anyway. In this case, the battle is inevitable and Evelina in this situation will also run away from the rest of the heroes.

We go down to the treasury. The burglar (or demolitionist) did an excellent job. Geralt goes first. You need to be careful, because a hidden mechanism will work in the floor and you can fall down, then you will have to fight the agile arachnid arachnomorphs. You can simply jump over the trap pit.

Finally, we make our way to the treasury. Here you can collect coins and valuable trinkets. We move deeper into the treasury, there Horst Borsodi with the guards is already waiting for us. The mysterious organizer of the whole event takes off his mask and introduces himself. It turns out that this is Horst's brother Ewald Borsodi. In this situation, you can choose the side of one of the brothers. The burglar will be on Horst's side. If there is a demoman in the team, he will choose the side of Ewald.

If we choose the side of Horst, then we will have to fight Ewald and the demoman (unless, of course, he is in the team). After the defeat, Horst will kill the defeated brother. The Witcher will demand from Horst the House of Maximilian Borsodi. He will report that valuable documents are stored in it and therefore he does not intend to give it away. You can kill Borsodi or just agree, then Horst keeps the papers, and the witcher takes the House.

This very House turns out to be a box. Among other things, Horst will like the cracker and stay to work for him as a security expert (if there was a cracker on the team). We pick up the box and head to Olgerd with good news about the fulfillment of his desire.

If we still choose the side of Ewald, then we will have to fight Horst, his guards and the defected burglar (if there is a burglar in the team). Ewald will kill the defeated brother and he will also need documents from the box, since it contains the will of the father of the brothers. You can fight Ewald, but the Demoman will take his side, as Borsodi will offer him the position of Treasurer (again, if there is a Demoman in the team). We kill Ewald or give him papers, take the box.

In this case, getting out of the building in the usual way will not work, you need to go through a secret passage from the treasury to the outside. If the witcher went to the world with Ewald, then he himself will open the secret passage. If Ewald falls from the sword of Geralt, then you will have to look for how to open the secret passage, for this it will be necessary to press on the stone of one of the columns of the room. After we manage to get out of the building, we head with the House of Maximilian Borsodi to Olgerd von Everek.

Olgerd von Everek sits at the Alchemy Tavern, located in Oxenfurt. We bring him a box. If the papers are in place, then Olgerd will be pleased. If there are no documents in the box, then Olgerd, of course, will not be happy with the contents. In this case, like Gunther o'Dim, Geralt retorts, it was necessary to be more precise with the wording.

The fact is that at one time Borsodi pretty annoyed Olgerd and with the help of these documents he wanted to take revenge on them. Once, in one lean year, the burden of debts fell on the Olgerd family and Horst Borsodi, taking advantage of the situation, sold at auction all the things that were dear to Olgerd.

The casket contains the will of Maximilian Borsodi with interesting condition. If the Borsodi brothers do not shake hands at Belletene at least once a year, then all the property should go to the hospital, which will be able to treat the poor and children free of charge. However, Olgerd wanted to get a will only for the sake of revenge.

In any case, the wish is granted. Geralt is one step closer to being released from the bonds that bind him, only Olgerd's last wish remains. This completes the quest "Open Sesame!".


Last Tuesday, in the SoftClub office, I spent three hours getting acquainted with "Hearts of Stone" - the first major paid add-on to The Witcher 3. During this time, I managed to hunt new monsters and blow up their cozy nest, meet a couple of old acquaintances, send two bosses to the forefathers, kill a third one several times and advance a little bit in the story. By virtue of this very "little bit" my impressions of the upcoming addition are somewhat chaotic, but entirely positive. Why? Let's figure it out.

1. In addition, you can start playing at the very moment when you feel like starting to play it.
Although "Hearts of Stone" is designed for a level 30+ Geralt, which roughly corresponds to a hero who has completed the main quest line of the original game or is close to completing it, there is no need to increase your witcher to the required level at an accelerated pace and only after that take on the expansion quests. If your White Wolf is still "green" and the level is low, and you want to have a look at the new DLC with one eye, then there is no problem - just start new game, in the menu that opens, select the appropriate item and launch "Hearts of Stone" as a separate independent history. In this case, you will immediately get at your disposal a level 32 master Geralt with 42 pumping points, which you are free to distribute as you please. Also in your backpack there will be some bottles of oils and elixirs, including a potion for resetting distributed talents, some bombs, 20 thousand Novigrad money, some food and other little things. With this set of witcher gadgets, complemented by armor and swords that are given by default at the very beginning of the game, you will find yourself at a fork in the road near the Seven Cats tavern, from where, in fact, your new adventure will begin. You can immediately go there, or you can first wander around the game world as a high-level hero, collect loot and even, if I understand correctly, complete side quests that are not related to the main storyline of the original game. At least in the territory of Novigrad/Velen, most of the fast travel milestones at the start of the expansion are considered already open and available for use, and side quest givers are in their usual places and are marked with yellow exclamation marks. Upon completion of the main story mission "Hearts of Stone" you will be able to start New game + and take with you all those nishtyaks and buns that you will find and acquire through overwork in the process of passing the add-on.

Five reasons why Hearts of Stone is worth playing


Five reasons why Hearts of Stone is worth playing

If your Geralt is already a big boy who is over 30, then you need to start new game, of course not. You simply go to the notice board at the Seven Cats and receive a new order that opens the main questline of the Stone Hearts. All your loot, equipment, consumable ammo, etc. remain with you - use it to your health.

2. The plot is intriguing, non-linearity and Easter eggs were brought in.
Not the easiest, but quite a familiar witcher contract, with which the main plot of the add-on begins, rather quickly turns into serious problems for our hero. By the will of fate, he becomes dependent on the mysterious and powerful glass man and forced to conclude a very unfavorable deal with him. The Witcher must fulfill three wishes of his recent employer - the bandit chieftain Olgerd von Everek, who also once concluded an agreement with the Glass Man. Three wishes - three stories. Each with its own specific color and mood, its own choices and difficult decisions, on which, in turn, the outcome of the entire adventure as a whole will depend.

Five reasons why Hearts of Stone is worth playing


Five reasons why Hearts of Stone is worth playing

The famous design non-linearity permeates the entire plot of "Hearts of Stone", while the consequences of the choice made are far from always obvious. An attempt to save someone else's life, for example, results in a boss fight, which, if your hero spit on a peasant sentenced to death, could well have been avoided. In another situation, diligently following the in-game prompts without taking the initiative deprives you of the chance to get to the bottom of the truth and find out the whole ins and outs of a very complicated detective story. Even the very possibility of influencing the ending of the main storyline of the add-on (there are only two of them) depends on the decisions made earlier.

Somewhere, somehow, the developers mentioned that "Hearts of Stone" in spirit resembles the books of A. Sapkovsky. The fact that this is actually not a loud advertising idle talk, you are convinced literally in the first 15-20 minutes of the game. The contract, from which it all begins, involuntarily brings to mind the very first book about the adventures of Geralt, "The Last Wish", where each story is a very specific reinterpretation of the plots of famous European and not only fairy tales. This time, the "Frog Prince" by the Brothers Grimm was taken as the basis (not to be confused with our Russian "Frog Princess"). The new faction appearing in the supplement - the Ofirs - also points to the literary source - the story "The Limit of the Possible" from the "Sword of Destiny". The phrase about white horses with black stripes living in Ophir and Zangvebar, uttered by one of the secondary characters, is also taken from there. However, not only Easter eggs for the creations of Pan Andrzej are pleased with the addition. There are references in it to the works of Russian classical literature, and to certain moments world history, and to others computer games, and much more. In their appearance, Ataman von Everek's bandits are suspiciously similar to the Zaporozhye Cossacks, and the scene in which the witcher receives the Glass Man's mark reminded me, you won't believe, of the first meeting of Corvo and the Alien in Coldridge Prison from Dishonored. And these are just a few examples.

Five reasons why Hearts of Stone is worth playing


Five reasons why Hearts of Stone is worth playing
3. Bosses are tough, tenacious and hit hard.
Rejoice, hardcore lovers, it seems that pain and death have come to your village. Even on the average difficulty level, the three bosses that I met are able to make the player nervous and swear dirty. The "fat" enemies acquired a large amount of health and did not want to die for a long time. Nimble and quick, they managed to parry almost their backs and did not give Geralt the opportunity to unleash a series of attacks on them. One, rarely two successful hit with a sword - that's all he could afford in between dodges, rebounds and rolls, without risking raking tangible people. If you suddenly managed to forget about how sometimes Signs and elixirs are useful in battle, then the bosses of the add-on will quickly remind you of this ... and then they will force you to load from the last save and remind you again.

Five reasons why Hearts of Stone is worth playing


Five reasons why Hearts of Stone is worth playing

A long "dance" - a universal strategy for reducing reptiles to a cone - is diversified by the presence of each of them with their own unique vulnerable points, which, however, can be found out only after starting the battle. But, even having understood in theory how, where and when to hit an opponent to inflict the most harm health, it will still be necessary to contrive to turn it into practice, because the opponents also do not stand still. To go to them from the rear - and that problem is not an easy one.

4. Meeting old acquaintances is priceless.
Shanifils, admit it, you are impatiently counting the last days left before the release of the add-on. And I understand you perfectly. The red-haired medic, whom we have not seen since the riots in Vizima (oh, then King Foltest was still alive), returns pretty prettier, but still devoted to her principles and her cause of saving human lives. Since the events of the add-on do not affect the plot of the main game in any way, our Geralt can afford not to restrain the impulses of his male libido and enjoy the joy of meeting an old girlfriend to the fullest. The main thing is to properly build a dialogue at the right time.

Five reasons why Hearts of Stone is worth playing


Five reasons why Hearts of Stone is worth playing

Another acquaintance of our hero, spoiled in the screenshots, is a dealer in glassware and mirrors from the Prologue. It seems that this Persian is far from being as simple as it might have seemed to us at the very beginning, and it was not at all out of kindness of heart that he helped Geralt to attack the trail of Yennefer. By the way, didn't Damien Monier mean him when he said that in "Hearts of Stone" we will get "one new hero that we met in the Wild Hunt, a very specific character"?

Five reasons why Hearts of Stone is worth playing


Five reasons why Hearts of Stone is worth playing
5. Oh, how much is new here!
Yes, the developers did not stint on the new addition. First of all, location Novigrad/Velen has grown with some territories in the north and east. Not so great was the area of ​​newly discovered lands, but the very fact of the increase in the game world pleases. Those who updated the game to version 1.10 have already noticed, I think, new buildings and settlements on the map, but you won’t be able to get into them without the add-on installed.

Secondly, with the expansion of the in-game world, the number of available to visit has increased points of interest, although their list has not undergone significant changes: all the same nests of monsters, all the same abandoned villages, etc. The difference from the main game lies in the level of monsters hanging out nearby (exclusively 30+), and their species diversity. Appearance in "Hearts of Stone" arachnids arachnomorphs no longer a secret. Nimble creatures take not so much by force, but by their numbers and ability to work in a group: while one quickly backs away, dragging Geralt along, the rest attack him from behind. These relatives have Shelob and a special attack - spitting with a piece of sticky web, which significantly slows down the witcher's movements. And they brought a population of nimble people into the forests pigs.

Thirdly, the add-on will delight lovers of gwent and connoisseurs of witcher outfits. The first will get the opportunity to fight new opponents and get hold of ten new cards, and the second - to replenish your collection Snake School armor set(ready to bet on the whole authorized capital a can of Vivaldi, you've been dreaming of it since the Prologue). In addition to the serpent armor, Hearts of Stone will allow Geralt to equip and equip armor from at least two new factions - the Ophirians and the Knights of the Order of the Flaming Rose. (Did you think Projects forgotten about the local fighters for the superiority of the human race? No matter how!).

Five reasons why Hearts of Stone is worth playing


Five reasons why Hearts of Stone is worth playing

Fourth, in addition to the main storyline, "Hearts of Stone" will have several side quests, some of which are connected to the central plot, while others exist completely on their own.

Fifth, we are waiting new system enchantment of armor and swords, based on strengthening them runic(runewords) and glyphic(glyphwords) words. These words are obtained from a combination of stones with runes and glyphs, familiar to us from the original game, and therefore in the new territories added to the game with the installation of the add-on, loot storages are literally full of these same stones. In total, there are 9 rune words for swords and 14 glyphs for armor. Being built into clothes and weapons, they significantly change the hero's stats and give him a very interesting abilities, for example, auto-casting the Quen Sign before the start of each battle without spending energy, or regenerating health due to accumulated adrenaline, or the Axii Sign, which automatically switches from a dead enemy to a neighboring live one. concoct yourself magic word and Geralt will not be able to stick it into a jacket or a blade. To do this, he will have to visit the Runemaster of Ophir and pay off a considerable amount of money for the service, but the final result is worth it, especially considering that the bosses in the add-on are serious and do not intend to give the witcher a descent.

Five reasons why Hearts of Stone is worth playing


Five reasons why Hearts of Stone is worth playing

Leaving the SoftClub office on Tuesday, I felt that I had not played enough. There was a week left before the release of the add-on, but the soul insistently demanded "the continuation of the banquet." It is impossible not to admit that "Stone Hearts" is the dish that, having tried it, you want to eat it whole, in one sitting, and then ask for additional supplements. A famously twisted story, interesting and memorable characters, gameplay innovations and a bunch of fresh content - this is the recipe for another gaming delicacy from CD Projekt RED that can impress even the most sophisticated players. Therefore, you should not deny yourself the pleasure of tasting it, IMHO.

9.5 out of 10 for a great add-on that surpasses other stand-alone games both in terms of completion time and quality of execution.

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