Passage of the game chrome. Chrome Walkthrough. I know you Logan. I know your vulnerabilities

They didn't expect him, but he came anyway. On a rainy autumn evening, he knocked on the window and sat modestly in the corner. The conversation now is not about the virtues of an unexpected guest; my task is to help survive in this difficult world. In the world of mercenaries, corporations and Chrome.

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Guides and Walkthroughs

They didn't expect him, but he came anyway. On a rainy autumn evening, he knocked on the window and sat modestly in the corner. The conversation now is not about the virtues of an unexpected guest; my task is to help survive in this difficult world. In the world of mercenaries, corporations and Chrome. The most valuable metal in the known universe.

Interface

The controls in the game are classic for the action genre. There is nothing to tell about it in detail, but it is worth mentioning a couple of details.

Firstly, the hero has four modes of movement: running, walking, crouching, crawling. The position depends on the spread when fired. Don't be surprised if you hit much worse while running than when you're crawling. Also, the accuracy of shooting depends on how you hold the weapon. Snapshot (right mouse button) allows you to shoot more accurately, but you will no longer be able to move quickly.

In this picture, I tried to collect all the information about the interface.

1 - Scanner. Displays all living organisms nearby as white dots.

2 - Implants available in this mission. The highlighted icon shows the devices in use.

3 - Item ready for use.

4 - The number of cartridges in the clip.

5 - Standard of living.

6 - The degree of stress on the nervous system.

7 - Minimap. It displays the terrain and mission objectives.

Implants

Comrades who heard the word "implants" and began to joyfully rub their hands, anticipating the creation of their sets, can retire. No self-activity. You can only use those that the developers have installed. This is not Deus Ex.

Not all implants are initially available. As you progress, you get new ones and improve old ones. The use of an implant forces the nervous system to work at high speeds. When the load becomes critical, a warning tone sounds first. Then all the implants are cut off, health is taken away, and the screen goes blank for a couple of seconds. At this point, the player is very easy to kill, so it is very important to monitor the state of the nervous system. Gradually, the state of the nervous system is restored to a normal level. The degree of load depends on how the device has taken root in the body. You can turn on several implants, but keep in mind that the load will come from all at once. AT table number 1 properties of all implants are written.

Weapon

Combat knife

Ammo Type: No

Magazine capacity: No

Range: 1 meter

Weapon of Despair. An attempt to stab someone will end in a heroic death halfway to the intended victim. Do not take it into your head to take with you on a mission - it is better to grab a spare clip or grenade.

TC234

Magazine capacity: 18

Range: 150 meters

Look at its characteristics and everything will become clear. The whole game lay in the warehouse.

TC235 silent

Sometimes the engine produces very beautiful landscapes.

Ammo type: 9mm short

Magazine capacity: 18

Range: 125 meters

It differs from its older counterpart in reduced lethal force and the presence of a silencer. In principle, it can be used in missions where it is impossible to make a lot of noise. But why? The C9/S has a higher range and stopping power. The verdict is clear: rubbish.

BjornHD

Ammo Type: 12mm

Magazine capacity: 6

Range: 200 meters

The only worthy pistol of all offered. High damage and a good firing range make it a formidable weapon. If you have free space in your inventory, then BjornHD should take it. The only drawback is that ammunition is rarely found.

NoN Frager

Ammunition type: 12 gauge

Magazine capacity: 9

Range: 150 meters

Following the canons of the genre, the shotgun was and remains an absolutely unnecessary weapon. Yes, big damage. Yes, the range of the shot is 150 meters ... but the giant shot spread negates all the advantages.

C9/A5

Ammo type: 9mm short

Magazine capacity: 50

Range: 250 meters

Hand on heart - this is not a weapon, but complete junk. Big spread, small lethal force. The only plus is that there will never be problems with ammo, half of the enemies go with C9 / A5.

C9/S

Ammo type: 9mm short

Magazine capacity: 50

Range: 200 meters

Same as C9/A5 but with silencer. It is used in a couple of missions where you need to act covertly. Then it collects dust until the end of the game in the warehouse.

Matson CAFS

Ammo type: 8mm long

Magazine capacity: 40

Range: 400 meters

matson ACC

Magazine capacity: 12

Range: 750 meters

Classic sniper rifle - great killing power and range. But without optics, you can only get point blank.

OCI Crom

Ammo type: 14mm long

Magazine capacity: 8

Range: 900 meters

Another sniper. It differs from the Matson ACC in greater lethal force and firing range. In the pros, you can write down a frightening look (you can see how it looks in the hands of enemies).

ASR NITRON

Ammo type: 14mm long

Magazine capacity: 70

Range: 400 meters

I confess - I did not appreciate this machine. A large clip, good damage and range is good... but where do you get enough ammo so you don't feel cramped during a fight?

LeRogue BM4000

Ammo Type: Energy

Magazine capacity: 20

Range: 100 meters

Having taken this gun on a mission, you soon ask yourself a fair question - why is it needed at all? Ammo is impossible to get. How much was taken from the warehouse, so much will be. Even if you completely fill your inventory with spare clips, they will last for ten minutes of the game.

Xatron Mark IV

Ammo type: 14mm long

Magazine capacity: 7

Range: 600 meters

In my opinion, the best weapon in the game. Judge for yourself: the firing range is slightly lower than that of a sniper rifle. Huge lethal power - rarely anyone survives one shot. Low consumption of ammunition - this allows you to free part of the inventory from clips. Cons - it is impossible to shoot bursts and a small clip.

GL Dragoon

Ammunition type: missiles

Magazine capacity: 8

Range: 100 meters

A rocket launcher is like a rocket launcher. Of course, it’s useless against infantry (you won’t get enough missiles), but it’s very useful against equipment. I do not advise you to take this weapon with you. Too little ammo. Yes, and finding missiles is a problem. When needed, it will be given for free.

OCI XA4 Electra

Ammo Type: Energy

Magazine capacity: 10

Range: 30 meters

grenades

There are two types of grenades in the game - the difference between them is only in the amount of damage done. Grenades are found in abundance on the bodies of enemies. I recommend using grenades more often, especially during the assault on buildings.

Equipment

In addition to weapons, you can take equipment with you. It makes life easier, but also requires space in your inventory.

Binoculars- a very useful thing. Allows you to inspect the area from afar and conduct reconnaissance. Given the large dimensions of the level, it is necessary to always have it at hand.

cloaking device- a device that makes the player invisible. You can only notice at close range or by sound.

first aid kit- completely restores health. The level of damage doesn't matter. Therefore, it is better to use when there is not much life left.

Nervous system restorer- restores the state of the nervous system to its original level.

explosives- lay, run back and watch a beautiful explosion. It is given only for story missions and is installed where ordered.

Cars

In the game you can use technique. The choice, of course, is small, and you won’t be able to take any car - only the one that is provided for by the plot. Meet four-wheeled (and not so) friends.

RMG Conquistador

Standard machine of the federal forces. Due to the frequent use of the machine by the pioneers, she was nicknamed the "conqueror of the frontiers". Versatile and reliable. On it you will roll enough, and the machine gun will be a great help in any fight.

B303 Speeder

Single. Does not carry weapons. Designed for fast movement over short distances. Anti-gravity engines allow you to develop maximum speed on any surface.

Armo Beetle Mark 4

Armored land transporter. Armed with a 20 mm six-barreled machine gun and can carry up to five troops. Heavily armored car: knocking it out is a real torment. If you do not have a rocket launcher, then it is better not to even try. For the entire game, you will not be allowed to ride it even once.

GOLEM IV

Heavy military robot. Armed with a heavy machine gun and rocket launchers - it's hard not to appreciate the firepower of the machine ... It has strong armor and can withstand six rockets. In one mission, you will even get the opportunity to use it.

TC SteelGuardian

Lightweight walking robot. In the colonies, it is used as a guard or scout. Good armor and firepower. During the game, you roll on it plenty - it happens very often.

Samson 7T7

Single shuttle. Despite two machine guns, it is not a serious opponent. Falls apart after being hit by two missiles.

T3 Corsair

Heavy transporter, designed to transport soldiers over short distances. Not badly armed and armored, but his sluggishness ruins everything. Represents a danger due to the imported troops.

Walkthrough

I know what I'm doing. Believe me

After the end of the workout, run after your partner. You will encounter little resistance - two in the woods and three at the bridge. Having reached the base, you will receive a new task - to destroy the sniper on the tower. Hiding behind trees and boulders, make your way at a distance of machine gun fire. Now climb the tower and pick up a sniper rifle.

You need to cover your partner while he sneaks inside. First, take out the four at the gate. After the cutscene, kill the patrol that came down the elevator. While you can take a break and change the clip in the rifle. More unexpected guests - from the side of the bridge. Do not pay attention to the car - it is almost impossible to remove the driver while driving. Take care of the fleeing soldiers. When the car stops, deal with the crew and finish off the remaining soldiers.

After some time, the partner will ask for help on the radio. We must help. Shoot all the soldiers in the yard (they appeared during the scripted video) and run to the entrance where the comrade entered.

Fierce battles await you inside the building. I strongly advise you to use grenades - in small rooms the number of survivors after the explosion is small. After reaching the room with a locked door and a retinal scanner, go downstairs.

What a surprise! You have been betrayed. Throw grenades at the people above and climb up on the platform. Run through the previously locked door. Use a computer. Now down again. After a couple of rooms you will find yourself in a room with locked doors. Dead end?! Not at all. A stranger will come to the rescue (you refused to kill her in the scripted video) and unlock the door. Behind her will be a cunningly arranged ambush. Two soldiers sit on the sides of the room, one behind the crates in the center. Do not rush to run forward - you will run into a grenade. It's better to throw grenades at them yourself. After a couple of rooms (you will have to take the elevator several times) you will reach a two-tiered hall. Remove those sitting at the top from the machine, and throw grenades at the bottom. Don't forget to cover the girl while she opens the door.

Once on the roof, immediately hide in a shelter. It is better to shoot the person sitting behind the turret from behind the boxes. Leaned out - gave a turn and back. When he is dead, take his place. It's time to get even with your partner. A couple of good bursts - and the ship will crash down like a stone. Now run to the elevator. After the conversation, get into the speeder and, ignoring the shots, rush to the shuttle.

Who built it?

The first task is to find and take the containers, but, judging by the negotiations, not the last. Both containers lie on the beach. Go to your neighbor first. I do not advise you to run along the coast, so you will attack from a disadvantageous position. Better go through the forest. Although there is a chance that you will run into a patrol. Attack from behind the trees with the TS12 implant. This way you will kill most of the guards before they realize what is happening. When the first chip is in your hands, run after the second one. Cut down guards with the TS12 as well.

The analysis showed that the mercenary Jurgen was behind the construction of the structure on the hill. The corporation suspects that it was he who was involved in the loss of the ship, and offers a tidy sum for his head. It's a sin to refuse.

First you need to drop by for explosives in the warehouse. The guards on it are not numerous, so you will not meet serious resistance. Grab four charges from the boxes and run to the launch pad. On the way you will have to overcome three towers with snipers. You won't be able to get around them, no matter which path you choose. Therefore, I advise you, hiding behind boulders and trees, to remove one sniper from a machine gun, and the rest from a captured rifle. Clear the area well before you go inside the building. Then you need a clear path - you have to quickly run away. Now - to the shuttle. Fierce battles await you indoors - use grenades more actively. Rise to the roof and go into the hold of the ship.

Here you are in the crater. Kill the guard outside and go inside the building. Get down on the elevator and get ready for a serious fight. There are many guards inside, and the layout of the premises is very inconvenient for an assault. The biggest problems will be created by the soldiers at the top. Don't jump ahead. Lure them to you, and when the bottom is clean, take seriously the top ones. Climb the stairs and hack the computer. Now get down downward and iditol into the room on the side. Open another computer there.

Go back to the elevator and go down. After killing the guards on the platforms, plant explosives under the terminals. It is better to start from the very bottom, later save time. Once the last charge detonates, you will have five minutes to get off the island. Run out through the opened gate and climb inside the car that appears. Now, ignoring the shots - drive to the speeder. It is located at the port. Sit in it and watch a colorful video.

No more delays, Dixen.

Once on the beach, turn on the map and look around. You will have to make your way through the forest to the base. In it you can stumble upon a brutal lizard. It is better to bypass it - it will withstand a decent number of shots. Along the way, you will come across a tower with a sniper. Dealing with him will not be a problem - the forest is very dense, there is where to hide. If after him there are trophy cartridges for the rifle, spend them on the guards below. Time to go to base. Go down the hill and shoot one guard. Now sit and wait for the others to come running to you. When the area is clear, run into the building (four metal beams extend from it). Inside, deal with the guards, go through the door with the elevator. Climb up and hack the computer. Climb back and go to the previously blocked door. Through it you will reach the central console. Hack it. First download the database, and then try to disable the security system. It didn't work out. Run out into the street and deal with the run-up soldiers. You should not meddle in the center - there is a large robot there, which cannot be killed. Basically. Therefore, lure everyone to you, and then go around it from the side. He is still the same brake, and he won’t guess to follow.

Inside the base you have to overcome a small maze. There are a lot of people sitting in ambush in it, so throw grenades more often and don’t go on the rampage at all. When you get to the door, sign up, heal up and get ready to face the boss of the level. In fact, killing him will not be a big problem. His actions are standard - runs between three boxes and shoots. That's all. Squats, jumps and other life-saving tricks are not in his favor. The main thing is to squat in time and change position behind the box. You can throw a couple of grenades to hasten the demise.

When the enemy is defeated and asks for mercy, special forces will run into the room and throw a grenade. Throw yours in response to them and change position (they will not remain in debt either - grenades will fly in a hail). After the explosion, finish off the survivors and run to the box. There you will find a rocket launcher. Grab it - and run to the street. The bastard decided to escape on the shuttle. Slam a couple of rockets into the side, and the shuttle will crash to the ground. Spend the remaining missiles on the robot and soldiers.

So are we taking this job or not?

In the forest, you will stumble upon a local analogue of a wild boar that will try to gore you. The beast can withstand a decent amount of shots, so it should not be allowed to approach you. Run back and shoot. There is only one road to the complex where the prisoner is kept. It is marked on the map. Run along it - you will come across several patrols on the way. When you reach the place where the road changes its direction by 180 degrees, get off it and move through the fields. It makes no sense to go to the landing site - you will not find anything of value inside, and you will have to leave the other way. When you reach the fence, be careful: the soldiers will run from both sides. When they are done with, move to the building. Pass to the elevator does not give an energy field. First you need to turn off the generator. Its location is marked on the map. Go to him, along the way you will meet a large number of soldiers, but they are scattered far from each other, so they will not cause serious problems. At the very entrance to the generator sits a guard behind a turret. There is a sniper in the tower opposite. First, shoot the machine gunner from around the corner, and then deal with the sniper. From the trophy rifle over the fence, shoot the two guards at the car. Now you can enter the building.

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First, go to the right and stock up on a large number of first aid kits. Now, right through the door. There is a lot of radiation inside - every second, n-amount of life is taken away from you. Therefore, there is no time to linger - hack the computer and turn off the power. The force field has fallen - the passage is free.

Run back. Near the entrance where the car is standing, an automatic turret has been activated, so use another elevator. Rise one tier on the elevator and go into the room. Having dealt with the guards, get down on the lift located nearby. There is a computer there. Hack it and disable the security system. Go back and climb up to the roof. Go through the door and jump into the pipe. Below you will find the professor. Do not approach him yet, but clear the nearby halls. Now we can talk. It looks like the doc isn't very happy to see you. Well, okay, you get the money anyway.

Get outside. It seems that everyone already knows about your presence - the retreat plan has changed. The car nearby is perfect for an escape. Get behind the turret, the dock will drive the car (how I later regretted it!). You need to quickly shoot the soldiers on your way. Nothing serious at first: a few soldiers and a sniper on the tower. Then there is a really big problem. Shuttle. With four machine guns. The machine guns must be fired first, then finish off the shuttle itself. Next, there will be soldiers with wild boars (and what didn’t they like?) And armored vehicles. Do not try to destroy the latter - it is impossible. Then the professor will finally part with common sense and drop by the base, where he will start running around in circles. Here, on the radar, monitor very carefully which side the soldiers will appear from. It is very difficult to see them all with the naked eye. A separate mention is worth: the crowd next to the tower and walking robots. The soldiers must be finished off without serious damage to the car, otherwise you can not count on the successful completion of the mission. Robots need to shoot at the windshield. This is the most vulnerable spot. Having rolled enough, the professor will go out onto the road, where a shuttle will be waiting for you.

Don't worry, I'll get her back

On this mission, take a weapon with silencers. You have to, imitating the magnificent Sam Fisher, quietly make your way through the groups of Hannibals (apparently, the descendants of the famous commander). The main thing is that the robots do not notice you. Make your way along the river, hiding behind the boulders. Silently shoot the soldiers you meet along the way with a weapon with a silencer. Don't worry about the bodies, the robots don't pay any attention to them. Apparently, they are considered an integral part of the landscape. So, along the cliff, you will reach the ford (it is marked on the map). After crossing it, move to the generator along the mountain. Having dealt with a few guards, lay the explosives and quickly wash off on the speeder. After the explosion, wait until all the pieces of iron run to the remains of the generator. Now you can storm the camp. There are a lot of Hannibals there, so take your time: throw grenades, lure them towards you, etc. When they are finished, go inside the building and talk to the girl. Take her to the car and watch the video.

The joy of saving the girl is overshadowed by unexpected news - the Hannibals are attacking. Until help comes from STARCOM, you will have to repel the attacks yourself. From weapons, take a rifle and a maximum of grenades and first-aid kits. It will not be difficult to repel the first attack. Activate the TS12 implant and methodically shoot at the fleeing soldiers. After some time, the southern barricade will request help. I run to her. Get behind the gun and start shooting at the infantry. Then come the robots. This is not serious - two hits from a cannon, and they can be written off as scrap.

Having reflected this attack, you will get an even bigger problem - an armored car drove up to the northwestern barricade. You'll have to figure it out. Wait for the jeep and get behind the machine gun. While driving, shoot the Hannibals you meet. The most bloodthirsty can hunt grazing animals. Having reached the cliff, get off the car and approach the edge. Shoot the soldiers from above and go down. Plant explosives and run back to a safe distance. Now problems with the central barricade. Wait for the shuttle. In the hold, collect grenades and first-aid kits. During the flight, you can shoot at those sitting below. Having descended to the ground, get ready for a serious battle.

First, kill the infantry so as not to interfere. Now take care of the robots. Constantly hide in shelters, use implants, heal in time with first-aid kits. Step back if enemies get too close. When everyone is destroyed, the level boss will come. He is a serious opponent, but it is very easy to defeat him. Take advantage of the slow AI - run up to him and hide behind the rubble so that he doesn't see you. If everything is done correctly, he will go to you and run into an obstacle. For me, he ran into the remains of the shuttle. Now calmly shoot at him to the bitter end - the robot is large, some part of the body will definitely stick out. When the robot comes to an end, the commander will get out of it. It won't cause any serious problems either. The main thing - do not let him close.

We admire your professionalism

Men in Black? Everything can be...

Stealth mission. You must crawl quietly and not let the enemy raise the alarm. Otherwise - Game Over. Take a weapon with a silencer and a maximum of cloaking devices with you on a mission. I advise you to sign up after each killed soldier - very often before they die, they manage to report the attack.

From the starting point, go to the first SAM, keeping to the cliff - this way you will avoid most of the unnecessary encounters. Remove lone sentries from the bushes and search the bodies for cloaking devices. When you reach the building, do not engage in combat with the patrol, but bypass the complex from the side of the forest. Kill the two sentries near the entrance, and then deal with the patrol.

The door was blocked, you have to look for another way. The partner will tell you that you can get through the sewers - I wonder why not a single action and not a single role-playing game can do without crawling through the sump? Descent into the pipe - next to the cliff. When you reach the fork, turn right and jump down. Having dealt with the guards, blow up the generator and go to the second air defense system. Move also along the cliff. Security at the complex is trifling - two soldiers. After disabling the second installation, go to the base. I advise you not to make a big detour through the north, as your partner advises, but to sneak through the forest to the wall and quickly run through it, hiding behind invisibility.

Enter the building in front of the gate and open the computer - the gate has opened. Turn on the camouflage device again and, hiding behind the boxes to the left of the gate, go to the building. In it, kill the guards and open the gate. Through them go to the communication center. Open the next gate and commit a diversion. Now you can, spitting on secrecy, just kill everyone. Before you go to the last SAM, run into the hangar. There you will find a robot. Want to ride the death machine? You can not touch it, but I could not resist, and in retaliation for all the ordeals and crawling, I shot all the guards at the base. It remains to turn off the installation and run after the shuttle. You will find the pilot suit in the same building.

It's a shame to waste your talent on trifles, Logan.

Another mission where you have to act quietly and meanly. Although you are dressed in the form of a pilot, but as soon as you come closer, the enemies immediately understand who is who. Avoid people and try to shoot less. Live longer.

Before you go in search of the database, get hold of weapons and equipment in the shuttle. Keeping on the edge of the platform, reach the lift and go down. First, go to sector A. There are two guards in the corridor - turn on TX 483A01 and finish them off. Enter the room and hack the computer. Now go to sector B. Two sentries at the elevator will not allow you to calmly go down. We'll have to find another way. Jump onto the iron beam. From it - on the boxes and on the floor. In fact, if you think about it, then complete insanity - a pilot who got out of an elevator attracts attention, but a pilot posing as a spider-man, briskly jumping through the boxes - does not. Go through the opened door. Quietly remove the sentry and enter the hall. You need to run around on the right side. Cover yourself with invisibility and hide in the corners while sentries pass by.

Enter the door and go right. Hack the computer in the room and go to sector D. There is another one. Hack it too. Go back to the hall and, clinging to the wall, go to the opened door. After leaving the elevator, go left and open another terminal. Now to the right. The guard is heaped up, so it will not be possible to slip past. Get your weapon, deal with the guards and go inside. Now there are long fights. It makes no sense to describe the passage in detail - the path is straight, it will not be possible to turn off. Soon you will reach the generator. You are at the top, he is at the bottom. Have to jump. It's best to turn off gravity first, though. Go into the next room and open the computer. You have thirty seconds to plan down.

Now turn off the generator and jump onto the beam on the right. From it jump into the pipe. On it you will reach the hall with a platoon of soldiers - you can slip unnoticed, but I could not resist and threw a grenade. Climb over the beam to the other side and climb into the pipe. Follow it to last turn. Turn on invisibility and crawl to the platform. On it, knock out the grate and finish off the guard with the scientist. Climb down and quietly sneak to the elevator (although "quietly" does not always come out). Hack the computer upstairs and open the gate. Without getting involved in fights, rise to the very top and go into the room. Perebeyte agents in it and download the information. Now we need to move quickly. Blow up the boxes half-hidden the hatch, and jump down. Climb into the pipe and crawl along it to the shuttle. As usual, Logan will caw trouble at the very end.

Get the level boss. In fact, the boss is nonsense - all he can do is fly. Turn on the TX 483A01 implant and shoot in the head (or wherever you hit): 7-8 accurate hits - and it's all over.

We have little time

It is safe and pleasant to fight in a robot.

The corporation's ship was attacked and forced to make an emergency landing. Your task is to find it before competitors. I advise you to take a rifle with you - the best weapon in this mission. Run straight from the starting point. Soon at the crossing you will come across a patrol. Kill the guards and get into the speeder. Drive deep into the island - there you will meet a large detachment of soldiers. While you are fighting them, your partner will detect the beacon signal and report the coordinates of the shuttle. Rush towards him, ignoring the patrols. After searching the wreckage, you will find that you are too late. We'll have to knock out of the mines.

You don't recognize me, loser?!

Run around the mountain and go to the base on the right. There are a few soldiers there, but the sniper on the tower poses the greatest danger. You will also find a grenade launcher on it. I advise you to leave it there - there is zero sense from it. Enter the building and hack the computer.

Run to the opened gate - recapture the car from the patrol and get behind the wheel. Follow the road to the bridge. Along the way, you will come across infantrymen, and some are armed with grenade launchers. They must be destroyed first. The bridge will have to be crossed on foot - a truck blocked the way. A little further there will be another car - confiscate it. Now, in addition to the infantry, you will meet with the robot. Destroy it from afar. Further there will be a bridge with a shuttle - it is not worth driving up to a close distance. As soon as you see the silhouette of the ship, shoot. Go around the barricades on the bridge and move on. Along the way, you will meet a little resistance: a car and a couple of foot soldiers.

An unpleasant surprise awaits you at the base - two towers with snipers and a robot. Although, if your car is intact, you can deal with them without problems. Come inside and hack the computer. Now - to the gate. They change the car and get down to the bottom of the crater. Below is a bunch of soldiers with rifles, so it's better to destroy them from the car. Come into the mines.

Inside the complex, you need to go upstairs and unlock the door below. Come inside. There you will find a prisoner: one goal is achieved. It remains to find evidence; according to the rescued woman, they are at the head of the gang. Going outside, you will find that this is an old acquaintance of Dixon. The fall of the shuttle did not affect him in the best way. Now he can compete in beauty with the hunchback from the famous cathedral. Although now you will not be up to admiring Jurgen - the corporation stuffed him with the most advanced implants. Fighting below is useless - he moves too fast and shoots from giant distances. Climb to the second floor and carefully look down. It is enough to notice once where he stands - he always attacks from one position. When you damage him, he changes place, but then he still comes back. Unfortunately, it will not be possible to use implants - Dixon's shot blocks the nervous system.

We're still friends, right?

Before you run to the containers with the virus, you need to find the key to the doors. It is located in a building next to the airfield. Along the way, snipers from towers and rabid dinosaurs from the forest will get you. The airfield has serious security, so do not go ahead. Having reached the door of the building, sit down behind the turret - the shuttle will bring reinforcements to the enemy. I advise you to lure under the turret and the robot. Otherwise, you are tormented to shoot from a rifle. After dealing with it, go inside and go upstairs. There you will find a map from one of the soldiers. Now it is possible and to containers.

After reaching the gate, go into the building on the side and hack the computer. Run through the opened gate and clear the base. Having reached the last hangar, climb into the robot - the shuttle will bring a pack of foot soldiers. Now go to the last building. In the hall, a cannon will block the passage, run around it along the wall and go straight through the door. There will be a computer. Open it and turn off the security system. The passage is free. Through it you will enter a previously inaccessible part of the base.

The entrance to the complex where the virus is located is blocked by two guns, so first run to the last building and turn off the protection. Once inside, go to the third floor and take the key. Go back and go to the closed door. Use the map and go inside. There you will find containers with the virus - plant explosives in them.

Head back to the center of the base. A previously closed door opened. Enter the building and open the gate through the terminal. Now - to the second complex. Inside it is a serious guard, and some of them are armed with snipers and grenade launchers. The main thing here is to correctly use shelters and long-range weapons. When you reach the elevator, you will find that you have been set up again.

Nobody else will do it

I advise you to take a sniper rifle with you. After talking with Nicole, climb up the hill and shoot everyone with a sniper. There are a lot of people below, but the distances are too great, they won’t even be able to understand what killed them. Now you can go to the SAM. Change weapons along the way, you won't need a sniper rifle anymore. Inside the complex, download the data from the computer, and then destroy the terminal.

By this time, Nicole will report that she opened the gate. Run to the base. Although you can wait at the air defense system until the car passes, and only then go on the trophy transport. Go inside the building (there is only one) and clear the floors. On the second level, you need to jump down through the glass. Having reached Nicole, observe the scene and open the door (it won't work earlier).

I know you Logan. I know your vulnerabilities

Short mission. It probably won't take long to get through. After leaving the shuttle, climb into the robot standing by the building. Follow the road to the bridge. Along the way, you will encounter four robots and a bunch of infantry. At the bridge, get down and cross the abyss along a narrow path at the edge of the map. Now - run to the very edge of the building. On one of the corpses you will find a key card. Come inside the building. It will have long and identical battles. You will catch up with your former partner, he will run away, leaving you with a crowd of soldiers. There will be a computer in one of the rooms. Hack it to open the locked door. The next room will have a Pointer. And this time he doesn't want to fight and runs away. Catch up. In the end, he will be at an impasse. Let's see who is better. To be honest, this is not a boss, but a stuffed pea. Hide behind the columns and shoot around the corner. And don't forget about implants.

The final

In the final, you will be asked to help one of the three parties. Everyone will make a choice based on their preferences. Although, in my opinion, the most correct decision is to help the colonists.

colonists

When helping the colonists, you choose a good course of action. The ending is a classic happy end: the villains are punished, good has triumphed. The colonists rejoice, the corporations are left with a nose, a faithful friend is nearby, their share in the extraction of Chromium and the heady smell of future adventures. What else does a hero need?

I hope you know what you're doing

You need to repel all attacks on the base and prevent the death of a large number of colonists. At the base you can find ammo and weapons. The first attack will come from the steppe. Three armored vehicles and a bunch of infantry will attack you. Get behind the gun at the barricade and focus the main fire on the vehicles. You don’t need to specifically hunt for infantry: if you get shot, that’s fine. When all the vehicles are hit, remove the infantry from the sniper. The second attack will come from the rear. Two vehicles will break through the defense line and stop in the center of the base. Carefully, without damaging the cars, shoot the drivers - you will need the equipment in the future. Before the next attack begins, change the rifle to the rocket launcher. Then two shuttles will arrive - it is better to remove them as soon as they appear. Otherwise, you will have to shoot from a sniper rifle landing, landed on a distant building near the cliff. It remains to survive the last attack. Now two shuttles will arrive and land two troops: one - to the center of the base, the other - to the outskirts. It is advisable to shoot down one of them before he unloads the soldiers. In any case, first you need to deal with the shuttles, and then - with the infantry.

During the battle, it turns out that explosives with a virus have been planted in the central building. You have four minutes to disable it. Change the rocket launcher to the Xatron Mark IV and run inside. Break through the crowds of soldiers and neutralize the charge. It remains to deal with the boss. This is no longer a problem - hide in cover and shoot in the head when the enemy runs out from behind the column.

CorTech

Gross ending. We'll have to kill all the colonists. A friend, horrified by the inhumanity of her actions, will leave you forever. CorTech will be able to justify himself to the Protectorate and destroy Zetrox. You will receive money and an offer to take the post of Pointer. A secured future is arranged, but at what cost...

Logan, you're just a hired killer!

A very simple mission. First, all infantry is removed from afar with a sniper rifle. The shuttle is then destroyed with a captured vehicle. It remains to find the leader inside the building. First, kill his guards, and then take care of Brown.

Zetrox

Another bad ending. The colonists will be relocated, the partner will leave, and you will be left alone. Of course, you will receive money, but is this the main thing?

How many people have you killed for money?

You need to help the Zetrox forces repel KorTech's attacks. During the first attack, take care of the infantry, colleagues in arms will cope with the robots. While there is a lull, run for the rocket launcher. Then two armored vehicles and two shuttles will be trampled from the east. First, shoot down the ships (they are more dead - they die from two missiles), and then take care of the cars. Then two shuttles will arrive and try to land troops - none of them could. It remains to reflect the last attack - three heavy robots will go from the east. Also nothing complicated - they go slowly. I managed to destroy everyone on the approaches to the base. The main thing is that the rockets do not run out - 6-8 pieces are required for each.

ADDITIONALLY

game within the game

Access to some computers is password protected. To bypass the protection, the player must crack the password by playing a mini-game. Its task is to find two (sometimes three) identical characters. If the characters do not match, then the fields are closed again.

Creating a set of implants

To save time, you can turn on the implants not one at a time, but in groups. To do this, you need to create device sets.

Go to the menu of implants (key J) and holding ctrl, select the implants with the mouse. Then click F1 - F4 to assign an implant set key. Now the keys F1 - F4 will switch the selected sets.

Method of stuffing inventory

Before the start of the mission, you are free to choose which weapon you will take with you. The amount of equipment you can carry is limited. In this regard, a natural question arises - what to take with you? Of course, first - a weapon (read the characteristics of the barrels below) and more cartridges for it. Ammo in "Chrome" ends very quickly. I do not advise taking a pistol as a second weapon - it takes up a lot of space, but there is no sense. Be sure to take all the drugs to restore the nervous system. They are only in stock - keep them like the apple of your eye, and use only when absolutely necessary. It's good to grab a couple of first aid kits. In principle, they are found in abundance on the bodies of enemies, but caution does not hurt. Be sure to keep a couple of grenades in reserve. Getting them is also not a problem, but who knows when they will come in handy?

Table 1
implant Effect Description
Eye sight TS12 Enables optical zoom (except sniper rifles) One of the most useful implants in the game. The only drawback is that when used, the degree of dispersion when fired increases. Although it is treated by OCI TAS v1.4
Skin armor FDA210 Takes 50% damage The need for this device is obvious. The downside is that it loads the nervous system too much. It is used mainly when storming premises, when close combat is in progress.
HITENDO motion accelerator Increases running speed. Poor implant. Too much stress on the nervous system. It is used if you need to run somewhere far / quickly. In combat, it is better to use more useful devices
Aim Assist OCI TAS v1.4 Increases the accuracy of fire A very useful device. Especially for autos. Used in conjunction with TS12
Muscle Enhancer MLA2002 Allows continuous fire, even when wounded Useless device. Use meaningfully only when picking up a sniper rifle. When you turn on the optics, it is very important that an accidental hit does not knock down the aim.
Thermal imaging system Szarzkohl Thermo IV Includes infrared vision Allows you to see the enemy behind an obstacle or in the bush. It helps well in the forest when the enemy is hidden behind branches, grass, etc.
Reflex amplifier TX 483A01 Speed ​​up reflexes Time slowdown. Everything starts to move slowly, which allows you to aim well. Despite its 100% usefulness, the device loads the nervous system very little.

1 2 All

You play as professional mercenary Bolt Logan, a former Special Forces soldier. He's on special missions on the colonized Valkyrie system...

Mission 1 - I know what I'm doing, trust me.

After a little shaking on the starship, you and your partner land on the edge of the forest.
Before you go to your partner, standing not far from you, look at your feet. In the grass you will find a small oblong box. After opening it, take from it all the items necessary to complete your task. In particular: binoculars, several types of weapons, ammunition and a first aid kit. Run after the Pointer towards the forest. Making your way through the windbreak, do not forget to look around, somewhere here several fighters took refuge. After a short run, a bridge will appear ahead, thrown over a turbulent stream of the river. Use the vegetation as a natural cover from enemy bullets and, together with the Pointer, remove all the fighters on the opposite side of the bridge. Then cross the bridge to the other side and climb a small hillock. From there, you will have a view of the military complex, surrounded by a massive fence, and on top of that, the open area is shot through by a sniper from a tower on the left side.
Head towards the tower, trying to stick out as little as possible into open areas along the way. Having reached the foothills, climb up, hiding from the sniper's bullets behind large boulders. Take a comfortable position, from where the entire tower will be clearly visible, and then carefully remove the sniper. Then head to the tower and, using the lift, go up. Pick up a sniper rifle and then, turning on the optical sight, aim it at the entrance to the complex. Cover the Pointer, who will try to get inside the complex. To eliminate the error, coordinate your actions by radio. Before Pointer had time to get inside the complex, an armed support group appeared from the side of the bridge, apparently called by one of the fighters of the attacked complex. First of all, take care of the approaching jeep with a machine gun on the roof, and then destroy all the foot soldiers. When the message for help comes from the Pointer, throw away the now no longer needed sniper rifle and pick up your weapon from the floor. After dropping down, head to the entrance to the complex.
Using the elevator, go upstairs and then through the door opposite you go into the next room. After taking a few steps towards the pile of boxes, look around the corner and fire a bullet at the soldier. Through the door to the right, exit into an adjacent room and head to the door of sector B. After a short ride on the elevator, go to the square platform to go down. Before you had time to approach the doors of sector C, your partner, or rather a former partner, contacted you. He will inform you about the trap that he directly organized, and your quick death would be the best gift for him. Return to the platform to climb up. After clearing the entire room from the soldiers, run to the open door, from where the sounds of shots can also be heard. Once inside, shoot all the fighters and then go to the computer terminal near the opposite wall. After your manipulations, a message will appear on the scoreboard about opening the door. Go back to the platform and go down to the floor below. Run to the unlocked doors and go through them into the next room. From there, go through the door to the left and then approach the doors with a combination lock. It was not there, the door did not give in, and the other doors were also blocked. Suddenly, a beautiful girl entered the room, after a short conversation with her, she unlocked the door with a combination lock. Passing a small corridor, you find yourself in a long room, where a fairly large group of soldiers took refuge. Cleaning the room, slowly approach the opposite wall. After destroying all the fighters, go through the door to the right and, after running forward a little, rush into the elevator. After a short ride on the elevator, exit it and head to the doors to the right. From there, through the door opposite you go into the corridor. When the room is cleared, call your partner. While she will be opening the combination lock, cover her from possible enemy attacks. Then go through the opened door, and then run from the next room to the elevator to the left. Having risen to the roof, head to a group of fighters, one of whom is sitting behind a stationary machine gun. After the battle, sit in the vacant machine gun seat and start shooting at the Pointer starship hovering above you. When it's done, jump down and run to the elevator. After dropping down, head towards the speeder. Carefully go around all the trees and already in an open area, press the gas pedal to the floor and follow your partner to the conveyor.

Mission 2 - Who built this here?

It makes you want to lie down in a sun lounger with a glass of martini and, relaxing, listen to the sound of the surf - these thoughts come when you look at the stunning landscape of the island, where you have to do some work. Cursed life: the rustle of bills - and you're already right there. Well, let's admire the surroundings later, but for now we'll head along the coast to the east.
After a while, boxes and soldiers walking between them will appear on the horizon. After removing all the fighters, go to the boxes and find a container with a nano-chip inside. Now let's try to find the second container, turn around and move along the coast to the west. After a fairly long walk, you will find another cluster of crates. After clearing the area, take the nano-chip from the second container. Going around the bay, move towards the abandoned buildings. As you can see through binoculars, there are quite a few fighters there, so be on the lookout. After destroying all the soldiers, go to the foot of the mountain and find the explosives in the boxes. After putting three charges in your backpack, turn left and go along the foot of the mountain. Having found a convenient place to climb the mountain, climb up. Look around at the groans, in the distance you can see a tower with a beacon on the mast - it will be your guideline when moving forward. Having finally reached the tower, climb the mountain and go down from it to the building with a landing pad on the roof. When approaching the gates, a group of heavily armed fighters will pour out of them. Go inside the building and go through the door to the left into a room with a platform in the middle. Use the platform to rise to the roof of the building. Here a spaceship is already waiting for you at full speed, run into the belly of the cargo hold and enjoy a short flight. After landing inside the crater, leave the landing pad and, firing back at the soldiers, run to the entrance to the command complex. After pressing the call button for the elevator, wait until it rises and helpfully opens the doors for you. At the bottom, go into the doors of sector E, in the next room, find the entrance to sector F. Hack the computer and give the command to unlock the door. Then leave the room and climb the stairs to the very roof. Find another computer, hack it and give the command to disable the energy shield. Climb down and return back to the elevator. Go down on it even lower, to the flight controllers. Run to the edge of the platform and then run onto the multi-level iron structure. Plant explosives on all three controllers and then return to the platform as quickly as possible. Take the elevator upstairs and then run out along the corridor to the sun-drenched clearing. Go around the landing area and run to the crevice between the rocks. Cross the bridge to the other side of the cliff. Shoot all the fighters hiding behind the car parked here. Then get into the jeep and blow towards the coast, checking the correctness of the route on the map. Having reached the shore, jump out of the jeep and get into the speeder, on which you will leave this island of unfulfilled hopes.

Mission 3 - No more delays, Dixon.

Move east towards the sunset, which gleams so beautifully between the palm trees. Having approached the tower at a close enough distance, neutralize all the soldiers, using palm trees as cover from bullets. Then climb up to the tower for an overview of the local surroundings. Lots of hangars, even more fighters, and a landing pad in the middle of this whole complex. Yes, Dixon settled comfortably, you can't say anything. Get down from the tower and move to the north, towards the distant hangar. Having found the entrance to the hangar, go inside. Turning right, go to the elevator shaft. After a short ride, the elevator stops at the second level. From it you go out into the service room, filled with the hum of fans. Shoot all the guards and then approach the computer. After working on cracking the password for a bit, give him the command to unlock the door on the lower level. Go back to the elevator to go down. Go through the open door with "Restricted Area" sign at the top. Take the elevator up to the third level, where you need to find the entrance to the mine. Go downstairs, go to the computer and, having cracked the password, download Dixon's database for yourself. Now, along the already familiar route, get out of the hangar. Run obliquely to the opposite hangar, dodging the walking robot's bullets along the way. After running inside the hangar, move between containers and boxes under a hail of bullets from soldiers to the entrance to sector F, inside which Dixon is already waiting for you. After a firefight, one of Dixon's accomplices will throw a light grenade, and a badly wounded Dixon will be able to get out of the room. The pursuit of him does not lead to anything, Dixon manages to jump into the starship and the only way to deal with him once and for all is a salvo of several missiles on the starship's hull. By the way, a grenade launcher and ammunition for it can be found in the hangar, at one of the killed fighters, where a shootout with Dixon took place.

Mission 4 - So we take this job?

Your task in this mission is to find the whereabouts of Professor Shibkov and rescue him from captivity. Move to the northeast along the hollow, to the foot of a huge mountain. Slip through the hole in the fence and start climbing up.
At the top of the mountain, Carrie will contact you to coordinate your next steps. Drop a little lower and move along the mountain towards the east. Look for a generator - a room in the form of a turbine, you need it to deactivate the force field around the building where Professor Shibkov is being held. At the entrance to the generator, first of all, destroy the machine gunner, and then all the other fighters. Once inside, go through the doors with the radiation icon. Crack the computer's password and give the command to turn off the generator. Now you need to quickly leave the room, you have already received a fair dose of radiation. Now head south to where Shibkov should be. After a short run, you will see a huge building on two pillars. Move to the extreme column, where in front of the entrance, destroy two guards. Use the elevator to go up to the top floor, then through the door to the left and from the next room into the door to the right. Use the elevator to go down to the floor below. Crack the computer password and disable the security system. Come back to solid ground. Run to the second column and, having risen up, go through the door of sector A. Then along the tunnel to the next elevator, which will take you even higher. Exit the elevator and run through the door opposite, then through the door to the left. Here you will find Professor Shibkov, who showed no signs of joy on his face at the appearance of your person. Together with him, go outside and get into a jeep parked next to the column. The professor will work as a driver, and at this time you will shoot back from enemies using a machine gun in a jeep. After a rather "fun" trip, where you have to shoot back from the starship, armored vehicles, walking robots and other vehicles, you will finally reach the agreed place where Carrie picks you up on the starship.

Mission 5 - Don't worry, I'll get her back.

The jeep takes you to the crevice between the canyons and the river flowing between them. Nearby is a bandit camp, where there is a stolen MMP and Lisa Brown - the daughter of a miner who turned to you for help. Move east, hiding behind boulders and tall grass from walking robots. Move forward until high rocks appear. Now you can cross to the other side, at this point the river turns into a small stream. Run west to the abandoned warehouse. In front of its entrance is a speeder and a heavy truck, next to which several fighters roam. Enter the warehouse, plant explosives and quickly leave the room. In thirty seconds there will be an explosion - this maneuver will allow you to pull significant enemy forces to this place and allow you to complete the operation relatively calmly. Get in the speeder and fly east to the building where Lisa Brown is being held. Before entering the building, clear the surrounding area of ​​the fighters. After going inside the building, talk to Lisa and then go outside with her. Run to the truck with the MMP in the back and climb into the cab. Pedal all the way to the floor and forward to freedom.

Mission 6 - Looks like they got really mad.

Your task in this mission is to help defend the barricades erected by the colonists on the path of hordes of bandits. First, beat off the enemy attack from the west, then move to the barricade in the south. Sit behind a stationary machine gun and start shooting the enemy, including several walking robots. Before you had time to repel another attack, a message arrived that a BM8 armored vehicle was moving towards the barricade from the northwest. After a while, a jeep with explosives inside will drive up to your barricade. Jump into the car and head to the rear of the advancing armada. You will be dropped off near the place where the column advances. Move along the edge of the ledge to a comfortable descent down. Start carefully approaching the armored vehicle, remembering to shoot back from foot soldiers. Install explosives on the armor of the car and set the time for the bomb to work. Then run up the hill and wait for the fireworks to start. After the explosion, wait for the arrival of the starship, which will take you to the rear of another group going to the barricades. During the flight, take a grenade launcher and ammunition from the boxes.

After landing, get close to the column, consisting mainly of walking robots, and start destroying them. The last in the column will be a robot under the control of the main bandit. Fire a few rockets from the grenade launcher at the robot, it will stop and the main instigator of the campaign against the barricades of the colonists will jump out of it. Destroy the leader and then return to your base by starship.

Mission 7 - We admire your professionalism.

Move south in the direction of the anti-aircraft missile system (further SAM). Be silent and invisible to the enemy, if, despite your efforts, the meeting took place, quickly neutralize the enemy before he has time to report you to the base. If the notification of your appearance reached the base, then the mission will be considered failed. Near the entrance to the first air defense system, destroy a group of fighters and then try to get inside the complex. It was not there, the lock on the door opens with a key card, and Carrie will not be able to help you here. Move to the edge of the cliff, the end of the pipe is visible a little lower. Get down and climb inside the pipe, before that, destroying the grate that closes the entrance. At the fork, turn left and crawl to the exit, into the room with the turbines. Climb up the stairs and run to the elevator, with which you can climb to the second floor. After leaving the elevator, go through the door opposite the elevator shaft, behind which the command post of the air defense missile system is hidden. Destroy the two guards, and then the SAM controller itself. Search the body of the suited guard for the keycard. Exit the room and head to the doors to the left. After riding the elevator, head to the door with a combination lock, which the guard's key card handles. Here you are again near the entrance, where you could not get a little earlier. Go around the gorge and run in the direction of the second air defense system, checking the correctness of the movement on the map along the way. At the entrance to the complex, neutralize the guards, now you can safely go inside. From the elevator head to the control room (door to the left). Inside, destroy the controller and return back along the familiar route. Get into the jeep parked near the entrance and drive north with the wind towards the main base. Before reaching the turn, turn left and, after passing through the thicket, stop at the edge of the cliff. Further, it is advisable to go on foot to avoid unnecessary noise. Move to the domed building near the closed gates of the base. After you destroy the guard, crack the computer password and give the command to open the main gate. Head to the open gate, before entering inside, use the disguise, but keep in mind that it is limited in time (by the way, you can take it from the guard you just killed). Turn left and move along the wall to the entrance to the building, with a domed roof. Give the command to the computer to open the gate, blocking the entrance to another sector of the base. Then leave the room and, after passing through the open gate, move to the large building on the right side of the base.
Inside the building, use only a pistol with a silencer, a little noise - and the mission will fail. After going inside the building, eliminate the guard standing with his back to you, then move to the platform, near which neutralize another guard.
Before climbing up, look at the observation deck, covered with glass. There are several gas cylinders on the edge of the site, which are highly desirable to blow up. After a powerful explosion, the fragments will scatter throughout the room, leaving no chance for the two guards who are monitoring the entrance to the building to survive.

Rising up on the platform, eliminate the guard, and then run to the elevator car on the opposite side of the room. On the way down, prepare your weapons, at the exit you will find a couple of guards with guns at the ready, do not let them open fire. Go into the next room, where use the computer console, open the gate to the last sector of the base.
Another task that you have to do here is to disable communication throughout the database. Destroy two guards in an adjacent room and, having cracked the computer password, give the command to disconnect the connection. Now leave the building and run south towards the gate you opened. Inside the sector, move to the air defense system, more precisely, to the elevator shaft next to the complex. After going downstairs, go through the door to the right, where the SAM controller is located. After blowing up the controller, rise to the surface and head towards the building with the landing pad. Once inside the building, go through the door to the left into the next room. Use the platform to go up to the second floor. Take the pilot's suit and go through the only door to the landing area.
Mission 8 - It's a shame to waste talent on trifles, Logan.

You land in hangar 4, there is only one exit from there - a platform on the opposite side of the hangar. Using the platform, go down and run to sector A. In the distance, several guards are walking towards you, go back and wait until they leave the corridor. Then go into the empty corridor and run to the control room. Go to the computer and give the command to open the gate. Then destroy the operator, he raises a lot of noise and, approaching the entrance to the corridor, wait for the guard to appear. As soon as he appears in the room, quickly neutralize him. Then along the corridor, return back to the room with the platform and go through the door to the left. Run to the elevator on the opposite side of the room and ride it down. After killing several guards at the exit, turn right and run to sector C. Then run through the door opposite and, after passing another room, head to the far wall of the hangar. Turn left and run along the wall until a gate appears on the left side. After passing through them, you find yourself in a neighboring hangar, from there run through the door to the right. Inside, kill two operators and go through the door with the inscription generator.
After hacking the computer, give the command to open the door. Now leave the room and head to the hangar. Turn the corner on the right and head towards the elevator. After a short ride on the elevator, you find yourself in the security room. Turn left and go to the computer terminal. Before you start hacking the computer, destroy all the guards. After gaining access to the computer, open the door to the restricted area. Go back to the elevator and now go through the door next to the elevator shaft. Once in the next room, move to the opposite door, shooting the guards along the way. After taking the elevator, head to the doors to the left. From the hall, run through the door opposite the entrance to the hall, before that, having circled the room in the center. After going a little forward, go through the door to the left and exit the room through the door to the right. Then run through the door opposite the entrance to this room, and from there through the door to the right. After passing through another door, you find yourself in a huge hall with a glass wall on the right side. Run to the opposite end of the hall and go into the corridor. After leaving it, go forward a little and go through the door of the control room. Use the computer to turn on weightlessness, which will last for thirty seconds. Then exit the room and, jumping over the railing, jump to the center of the column. Due to weightlessness, the landing will be soft, otherwise, if it were not for it, you would be flattened into a cake. Use the computer to turn off the generator, then go forward a little and jump over the railing to the cross beam. Walk to the middle of the beam and jump onto the grate that closes the entrance to the pipe. Destroy the grating and start crawling forward. Crawl over the garage and then dive down the pipe again. When the grate appears ahead, turn left and crawl to the roof of a room. Jump to the roof, then to the containers and run in the opposite direction to the elevator doors. Coming out of it, kill the only guard in the room. Then, after gaining access to the computer, give the command to open the gate below. After going down, run to the opened gate and go upstairs to the main computer of the station. Having picked up the password to the computer, download the Zetrox Corporation database. Then find an open hatch in the floor and jump down into the underground tunnel. Run in the direction of the pipe rising under the ceiling. Behind it, you must find the entrance to another pipe, which can be reached by a ladder from the placed boxes. Once inside the pipe, crawl to the right, then turn right again and after a slight forward movement, turn left. Crawl forward a little more and then turn right. Crawl forward until the exit to the platform appears on the left side. Before you start working with the computer, you will have to fight with a stranger flying above you. After the fight, pick up the password to the computer and turn off the force field that blocks access to the neighboring platform. Get on a starship that will take you back to the space station.

Mission 9 - We don't have much time.

Move north towards the entrance to the gorge and then run forward between the rocks until a forested area appears in the distance. When entering the thicket, be careful, there are several guards walking nearby. Having found their location, neutralize the enemy group and then get on one of the two speeders. Move on it in the direction of the southwest. After some time, information will come from Carrie about the discovery of the wreckage of a fallen ship.
Check with your computer along the way to make sure you are moving correctly. When you reach the crash site, you find the Zetrox fighters here, who managed to get to the wreckage before you. Naturally, neither Nicole Parker nor the disk with the base is here anymore.

Mission 10 - You don't recognize me, loser?

Move north along the path winding between the rocks. After some time, an obstacle in the form of a tightly closed gate will grow on your way. Well, let's visit the airfield located not far from this place. Run to a room with a domed roof, inside of which there is a computer from which commands are given to open or close the gate. After going through the wilds of decrypting the password that closes the entrance to the system, give the computer a command to open the gate. Leave the room and move to the open gate. There is someone's jeep not far from the gate, while no one sees you, jump into the cab and drive along the only road to the north. Unfortunately, after a couple of kilometers you will have to part with the jeep, as there is a huge truck on the bridge to which you have arrived. After moving to the other side, run to the nearest patrol. Take the jeep from them and continue to move towards the intended target - to the mine, where Nicole Parker is probably hiding. When walking robots appear on the horizon, add gas and then, approaching the robots at a close enough distance, make a sharp maneuver in any direction - this way you can avoid getting a fair amount of lead into your jeep. A couple more kilometers and a bridge appeared ahead, on which Zetrox security posts were posted. Having successfully crossed to the other side, continue to move forward all the time, without turning anywhere from the road. At the fork, turn left and move to the building, where using the computer you can open the gate that closes the entrance to the mine fields. Go back to the fork and through the open gates enter the territory closed from strangers. Descend in a spiral to the bottom of the crater and go in the direction of the building marked on the map with the number 1. Break the code lock on the door to the entrance to the mine and use the elevator to go down into the underground workings. From the elevator straight ahead and up the stairs, then before turning left to the elevator, which will take you to the upper level. Enter the room of sector A, where, by giving a command to the computer, you can open the door blocking the entrance to sector B. Inside, you find Nicole Parker and begin to leave the room with her. She will tell you that Dixon has a disk with a base, after her words, as if by order, he appears before your eyes. After a fairly hard fight, search Dixon's corpse for a base disk. Now, together with Nicole and the valuable information found, return to the base.

Mission 11 - Are we still friends?

Head south towards the airfield, which is located near the entrance to the warehouse. Use the machine gun installed next to the entrance to the service building. Destroy all fighters within your visibility. Having cleared the surrounding area a little from the military people, go inside the building. Go through the door to the right, then to the platform on which you rise to the third floor. Kill the guard in the suit and then search him for the card key. After leaving the building, run west towards the hillock. By using the key card on the doors of the security room, you can get inside. Inside the building, shoot all the guards and then open the main gate. After entering the inner perimeter of the base, run left to the far wall and then take a few steps forward. Go into the building, elongated along the length - this is the entrance to the elevator shaft, through it you can get into the secret laboratories. At the bottom, run along the corridor forward and then, after passing through the oval room, go through the door of sector D. Disable the control of security systems on the computer. Then leave the room and head to sector F. Run to the security room with the computer in the center. Pick up the password to the computer and give the command to open the door to the closed area. Go back to the oval room and from there go into the now accessible elevator. Having got out on the surface, move to the distant building. Hack the computer inside, then turn off the guard guns and open the gate. Now leave the room and head to the next building. Once formidable cannons froze above the entrance - now you can fearlessly go inside. Take the elevator to the third level, where you kill all the guards and take the card key from the one with the suit. After going down to the second level, go to the door with a combination lock, where you can use the key card of the killed guard. After passing through the door, you will be taken to the warehouse. Place explosives on the container in the center and then, along the already familiar route, return to the central gate of the base. Go to a nearby building, where open the gate that closes the entrance to another sector. After passing the gate, climb the hillock and run to the entrance to the building next to the rock. Inside, go straight and then left to the elevator. After going underground, run through the hangar until you reach a room with an elevator shaft in the center. As soon as you enter the elevator, its doors will be locked and then the Pointer will contact you through your on-board computer. The general meaning of his words is this - you hit and you will soon be finished, so the entire base is mined, and soon everything here will blow up. Pointer thinks poorly of you and your abilities, after a while you and Nicole leave the island on a starship and head to your base.

Mission 12 - No one will do it.

Upon arrival on the planet on the Ice Guard, you and Nicole will separate, she will go to the poison storage warehouse, and you will go south - your task is to disable the anti-aircraft missile system. There are several guards at the entrance, which must be carefully removed. Unlock the combination lock on the front door, then go inside. Reset the codes on the computer terminal and then destroy the SAM controller itself. Now head west to the Poison Storage. At the entrance, kill the guards and then run through the interior towards the tower. Through the door you go inside the warehouse, then from the hall to the left, into the elevator cabin. After reaching the second floor, go out into the corridor and follow it to the glass railing on the right side. Break the glass and jump onto the containers below. Shoot all the fighters and then run to the elevator. At the top, run to the doors of sector E, through them you will enter a room from which there is only one exit and the one with a combination lock. Hurry up to unlock the lock, behind the door you can hear the voices of Nicole and a loudly talking Pointer. Breaking into the room, you will see Nicole on the floor, she will tell you that the Pointer went to Terbon with a virus on board. On the elevator, go down, after leaving the hangar, you will see the Pointer starship flying away.

Mission 13 - I know you Logan. I know your sore spots.

Get into the walking robot and start moving west towards the nearby mountains.
When meeting with other robots, you have an undeniable advantage, namely, cannons that fire rockets - a couple of shots and a bunch of twisted metal remains from the opponent. When moving in the gorge, pay attention to the ledges in the rocks, they are often occupied by soldiers armed with grenade launchers. When approaching the bridge, an explosion will suddenly thunder - they obviously waited for you and took care to make your movement as difficult as possible. Well, then you have to go on foot, but it's a pity - inside this giant, you feel somehow more confident. Go back a little and turn left, in front of a rock with a lone tree growing on top. Head to the foot of the mountain and then climb onto the ledge. Carefully cross over to the other side of the cliff and then, after jumping off the small hillock, run west to the KorTech waterworks. A small ambush has been set up in front of the entrance, which, however, will not be a problem for a mercenary of this level. Find a key card from one of the killed fighters - your pass inside the station. After passing the corridor, you will find yourself in the hall, from where your path lies through the door to the right. Then go through the door opposite the entrance to the room and from the engine room run to sector C. Move down to the end of the corridor, then go through the door to the left. Climb up the stairs to the computer terminal. After cracking the password, give the command to open the door to the closed area. Climb down and enter this now open area, where the Pointer is already waiting for you. Until he decided to engage with you in battle and gave the command to his fighters to destroy you. After destroying the grief of the fighters themselves, go into the next room. Pointer decided to play cat and mouse with you and started moving towards the exit, and you followed him. Finally, Pointer gets bored with this game, and this is where the real fight begins. The rules are very simple, take cover behind the columns when bullets fly at you, and during a small hitch from the enemy's side, shoot. Have a good hunting!

Mission 14 - I hope you know what you're doing.

Before starting the mission, choose which side you will play as either the mega-corporations Zetrox, CorTech, or the colonists. Corporations pursue their global interests, not very interested in the fate of the people involved in the conflict of people, and the colonists defend their right to live and work normally. Decide for yourself, and I got out to help the colonists in defending their interests.
First, repel the advance of the column of armored vehicles on the barricade of the colonists, using a cannon that fires explosive shells for this. After some time, several enemy jeeps will drive up to the barricade. Destroy the vehicle crews and then stand behind the jeep's machine gun. In a couple of minutes, two military planes will hover over you, shoot at them, first of all - at machine guns, with which they aim directly at a crowd of people. Another starship will land on the square and drop off a group of fighters. Jump back into the jeep and, using the machine gun, destroy all the soldiers until they cause irreparable damage to the colonists. Then run to the main building of the base, where you go up the corridor up to the elevator. At the top, destroy all the fighters and only then proceed to demining the bomb. After that, you have to fight with the head of KorTech.

The controls in the game are classic for the action genre. There is nothing to tell about it in detail, but it is worth mentioning a couple of details.

Firstly, the hero has four modes of movement: running, walking, crouching, crawling. The position depends on the spread when fired. Don't be surprised if you hit much worse while running than when you're crawling. Also, the accuracy of shooting depends on how you hold the weapon. Snapshot (right mouse button) allows you to shoot more accurately, but you will no longer be able to move quickly.

In this picture, I tried to collect all the information about the interface.

1 - Scanner. Displays all living organisms nearby as white dots.

2 - Implants available in this mission. The highlighted icon shows the devices in use.

3 - Item ready to use.

4 - The number of cartridges in the clip.

5 - Standard of living.

6 - The degree of stress on the nervous system.

7 - Minimap. It displays the terrain and mission objectives.

Implants

Comrades who heard the word "implants" and began to joyfully rub their hands, anticipating the creation of their sets, can retire. No self-activity. You can only use those that the developers have installed. This is not Deus Ex.

Not all implants are initially available. As you progress, you get new ones and improve old ones. The use of an implant forces the nervous system to work at high speeds. When the load becomes critical, a warning tone sounds first. Then all the implants are cut off, health is taken away, and the screen goes blank for a couple of seconds. At this point, the player is very easy to kill, so it is very important to monitor the state of the nervous system. Gradually, the state of the nervous system is restored to a normal level. The degree of load depends on how the device has taken root in the body. You can turn on several implants, but keep in mind that the load will come from all at once. AT table number 1 properties of all implants are written.

Weapon

Combat knife

Ammo Type: No

Magazine capacity: No

Range: 1 meter

Weapon of Despair. An attempt to stab someone will end in a heroic death halfway to the intended victim. Do not take it into your head to take with you on a mission - it is better to grab a spare clip or grenade.

TC234

Magazine capacity: 18

Range: 150 meters

Look at its characteristics and everything will become clear. The whole game lay in the warehouse.

TC235 silent

Sometimes the engine produces very beautiful landscapes.

Ammo type: 9mm short

Magazine capacity: 18

Range: 125 meters

It differs from its older counterpart in reduced lethal force and the presence of a silencer. In principle, it can be used in missions where it is impossible to make a lot of noise. But why? The C9/S has a higher range and stopping power. The verdict is clear: rubbish.

BjornHD

Ammo Type: 12mm

Magazine capacity: 6

Range: 200 meters

The only worthy pistol of all offered. High damage and a good firing range make it a formidable weapon. If you have free space in your inventory, then BjornHD should take it. The only drawback is that ammunition is rarely found.

NoN Frager

Ammunition type: 12 gauge

Magazine capacity: 9

Range: 150 meters

Following the canons of the genre, the shotgun was and remains an absolutely unnecessary weapon. Yes, big damage. Yes, the range of the shot is 150 meters ... but the giant shot spread negates all the advantages.

C9/A5

Ammo type: 9mm short

Magazine capacity: 50

Range: 250 meters

Hand on heart - this is not a weapon, but complete junk. Big spread, small lethal force. The only plus is that there will never be problems with ammo, half of the enemies walk with C9 / A5.

C9/S

Ammo type: 9mm short

Magazine capacity: 50

Range: 200 meters

Same as C9/A5 but with silencer. It is used in a couple of missions where you need to act covertly. Then it collects dust until the end of the game in the warehouse.

Matson CAFS

Ammo type: 8mm long

Magazine capacity: 40

Range: 400 meters

matson ACC

Magazine capacity: 12

Range: 750 meters

Classic sniper rifle - great stopping power and range. But without optics, you can only get point blank.

OCI Crom

Ammo type: 14mm long

Magazine capacity: 8

Range: 900 meters

Another sniper. It differs from the Matson ACC in greater lethal force and firing range. In the pros, you can write down a frightening look (you can see how it looks in the hands of enemies).

ASR NITRON

Ammo type: 14mm long

Magazine capacity: 70

Range: 400 meters

I confess - I did not appreciate this machine. A large clip, good damage and range are good... but where do you get enough ammo so you don't feel cramped during a fight?

LeRogue BM4000

Ammo Type: Energy

Magazine capacity: 20

Range: 100 meters

Having taken this gun on a mission, you soon ask yourself a fair question - why is it needed at all? Ammo is impossible to get. How much was taken from the warehouse, so much will be. Even if you completely fill your inventory with spare clips, they will last for ten minutes of the game.

Xatron Mark IV

Ammo type: 14mm long

Magazine capacity: 7

Range: 600 meters

In my opinion, the best weapon in the game. Judge for yourself: the firing range is slightly lower than that of a sniper rifle. Enormous killing power - rarely anyone survives one shot. Low consumption of ammunition - this allows you to free part of the inventory from clips. Cons - it is impossible to shoot bursts and a small clip.

GL Dragoon

Ammunition type: missiles

Magazine capacity: 8

Range: 100 meters

A rocket launcher is like a rocket launcher. Of course, it’s useless against infantry (you won’t get enough missiles), but it’s very useful against equipment. I do not advise you to take this weapon with you. Too little ammo. And finding missiles is a problem. When needed, it will be given for free.

OCI XA4 Electra

Ammo Type: Energy

Magazine capacity: 10

Range: 30 meters

grenades

There are two types of grenades in the game - the difference between them is only in the amount of damage dealt. Grenades are found in abundance on the bodies of enemies. I recommend using grenades more often, especially during the assault on buildings.

Equipment

In addition to weapons, you can take equipment with you. It makes life easier, but also requires space in your inventory.

Binoculars- a very useful thing. Allows you to inspect the area from afar and conduct reconnaissance. Given the large dimensions of the level, it is necessary to always have it at hand.

cloaking device- a device that makes the player invisible. You can only notice at close range or by sound.

first aid kit- Fully restores health. The level of damage doesn't matter. Therefore, it is better to use when there is not much life left.

Nervous system restorer- restores the state of the nervous system to its original level.

explosives- lay down, run back and watch a beautiful explosion. It is given only for story missions and is installed where ordered.

Cars

In the game you can use technique. The choice, of course, is small, and you won’t be able to take any car - only the one that is provided for by the plot. Meet four-wheeled (and not so) friends.

RMG Conquistador

Standard machine of the federal forces. Due to the frequent use of the machine by the pioneers, she was nicknamed the "conqueror of the frontiers". Versatile and reliable. On it you will roll enough, and the machine gun will be a great help in any fight.

B303 Speeder

Single. Does not carry weapons. Designed for fast movement over short distances. Anti-gravity engines allow you to develop maximum speed on any surface.

Armo Beetle Mark 4

Armored land transporter. Armed with a 20 mm six-barreled machine gun and can carry up to five troops. Heavily armored car: knocking it out is a real torment. If you do not have a rocket launcher, then it is better not to even try. For the entire game, you will not be allowed to ride it even once.

GOLEM IV

Heavy military robot. Armed with a heavy machine gun and rocket launchers - it's hard not to appreciate the firepower of the machine ... It has strong armor and can withstand six missiles. In one mission, you will even get the opportunity to use it.

TC SteelGuardian

Lightweight walking robot. In the colonies, it is used as a guard or scout. Good armor and firepower. During the game, you roll on it plenty - it happens very often.

Samson 7T7

Single shuttle. Despite two machine guns, it is not a serious opponent. Falls apart after being hit by two missiles.

T3 Corsair

Heavy transporter, designed to transport soldiers over short distances. Not badly armed and armored, but his sluggishness ruins everything. Represents a danger due to the imported troops.

Walkthrough

I know what I'm doing. Believe me

After the end of the workout, run after your partner. You will meet some resistance - two in the forest and three near the bridge. Having reached the base, you will receive a new task - to destroy the sniper on the tower. Hiding behind trees and boulders, make your way at a distance of machine gun fire. Now climb the tower and pick up a sniper rifle.

You need to cover your partner while he sneaks inside. First, take out the four at the gate. After the cutscene, kill the patrol that came down the elevator. While you can take a break and change the clip in the rifle. More unexpected guests from the side of the bridge. Do not pay attention to the car - it is almost impossible to remove the driver while driving. Take care of the fleeing soldiers. When the car stops, deal with the crew and finish off the remaining soldiers.

After some time, the partner will ask for help on the radio. We must help. Shoot all the soldiers in the yard (they appeared during the scripted video) and run to the entrance where the comrade entered.

Fierce battles await you inside the building. I strongly advise you to use grenades - in small rooms the number of survivors after the explosion is small. After reaching the room with a locked door and a retinal scanner, go downstairs.

What a surprise! You have been betrayed. Throw grenades at the people above and climb up on the platform. Run through the previously locked door. Use a computer. Now down again. After a couple of rooms you will find yourself in a room with locked doors. Dead end?! Not at all. A stranger will come to the rescue (you refused to kill her in the scripted video) and unlock the door. Behind her will be a cunningly arranged ambush. Two soldiers sit on the sides of the room, one behind the crates in the center. Do not rush to run forward - you will run into a grenade. It's better to throw grenades at them yourself. After a couple of rooms (you will have to take the elevator several times) you will reach a two-tiered hall. Remove those sitting at the top from the machine, and throw grenades at the bottom. Don't forget to cover the girl while she opens the door.

Once on the roof, immediately hide in a shelter. It is better to shoot the person sitting behind the turret from behind the boxes. Leaned out - gave a turn and back. When he is dead, take his place. It's time to get even with your partner. A couple of good bursts - and the ship will crash down like a stone. Now run to the elevator. After the conversation, get into the speeder and, ignoring the shots, rush to the shuttle.

Who built it?

The first task is to find and pick up the containers, but, judging by the negotiations, not the last. Both containers lie on the beach. Go to your neighbor first. I do not advise you to run along the coast, so you will attack from a disadvantageous position. Better go through the forest. Although there is a chance that you will run into a patrol. Attack from behind the trees with the TS12 implant. This way you will kill most of the guards before they realize what is happening. When the first chip is in your hands, run after the second one. Cut down guards with the TS12 as well.

The analysis showed that the mercenary Jurgen was behind the construction of the structure on the hill. The corporation suspects that it was he who was involved in the loss of the ship, and offers a tidy sum for his head. It's a sin to refuse.

First you need to drop by for explosives in the warehouse. The guards on it are not numerous, so you will not meet serious resistance. Grab four charges from the boxes and run to the launch pad. On the way you will have to overcome three towers with snipers. You won't be able to get around them, no matter which path you choose. Therefore, I advise, hiding behind boulders and trees, to remove one sniper from a machine gun, and the rest from a captured rifle. Clear the area well before you go inside the building. Then you need a clear path - you have to quickly run away. Now to the shuttle. Fierce battles await you indoors - use grenades more actively. Rise to the roof and go into the hold of the ship.

Here you are in the crater. Kill the guard outside and go inside the building. Get down on the elevator and get ready for a serious fight. There are many guards inside, and the layout of the premises is very inconvenient for an assault. The biggest problems will be created by the soldiers at the top. Don't jump ahead. Lure them to you, and when the bottom is clean, take seriously the top ones. Climb the stairs and hack the computer. Now get down downward and iditol into the room on the side. Open another computer there.

Go back to the elevator and go down. After killing the guards on the platforms, plant explosives under the terminals. It is better to start from the very bottom, later save time. Once the last charge detonates, you will have five minutes to get off the island. Run out through the opened gate and climb inside the car that appears. Now, ignoring the shots - drive to the speeder. It is located at the port. Sit in it and watch a colorful video.

No more delays, Dixen.

Once on the beach, turn on the map and look around. You will have to make your way through the forest to the base. In it you can stumble upon a brutal lizard. It is better to bypass it - it will withstand a decent number of shots. Along the way, you will come across a tower with a sniper. Dealing with him will not be a problem - the forest is very dense, there is where to hide. If after him there are trophy cartridges for the rifle, spend them on the guards below. Time to go to base. Go down the hill and shoot one guard. Now sit and wait for the others to come running to you. When the area is clear, run into the building (four metal beams extend from it). Inside, deal with the guards, go through the door with the elevator. Climb up and hack the computer. Climb back and go to the previously blocked door. Through it you will reach the central console. Hack it. First download the database, and then try to disable the security system. It didn't work out. Run out into the street and deal with the run-up soldiers. You should not meddle in the center - there is a large robot there, which cannot be killed. Basically. Therefore, lure everyone to you, and then go around it from the side. He is still the same brake, and he won’t guess to follow.

Inside the base you have to overcome a small maze. There are a lot of people sitting in ambush in it, so throw grenades more often and don’t go on the rampage at all. When you get to the door, sign up, heal up and get ready to face the boss of the level. In fact, killing him will not be a big problem. His actions are standard - he runs between three boxes and shoots. That's all. Squats, jumps and other life-saving tricks are not in his favor. The main thing is to squat in time and change position behind the box. You can throw a couple of grenades to hasten the demise.

When the enemy is defeated and asks for mercy, special forces will run into the room and throw a grenade. Throw yours to them in response and change position (they will also not remain in debt - grenades will fly in a hail). After the explosion, finish off the survivors and run to the box. There you will find a rocket launcher. Grab her and run outside. The bastard decided to escape on the shuttle. Slam a couple of rockets into the side, and the shuttle will crash to the ground. Spend the remaining missiles on the robot and soldiers.

So are we taking this job or not?

In the forest, you will stumble upon a local analogue of a wild boar that will try to gore you. The beast can withstand a decent amount of shots, so it should not be allowed to approach you. Run back and shoot. There is only one road to the complex where the prisoner is kept. It is marked on the map. Run along it - on the way you will come across several patrols. When you reach the place where the road changes its direction by 180 degrees, get off it and move through the fields. It makes no sense to go to the landing site - you will not find anything valuable inside, and you will have to leave the other way. When you reach the fence, be careful: the soldiers will run from both sides. When they are done with, move to the building. Pass to the elevator does not give an energy field. First you need to turn off the generator. Its location is marked on the map. Go to him, along the way you will meet a large number of soldiers, but they are scattered far from each other, so they will not cause serious problems. At the very entrance to the generator sits a guard behind a turret. There is a sniper in the tower opposite. First, shoot the machine gunner from around the corner, and then deal with the sniper. From the trophy rifle over the fence, shoot the two guards at the car. Now you can enter the building.

SECOND PAGE

First, go to the right and stock up on a large number of first aid kits. Now, right through the door. There is a lot of radiation inside - every second, n-amount of life is taken away from you. Therefore, there is no time to linger - hack the computer and turn off the power. The force field has fallen - the passage is free.

Run back. Near the entrance where the car is standing, an automatic turret has been activated, so use another elevator. Rise one tier on the elevator and go into the room. Having dealt with the guards, get down on the lift located nearby. There is a computer there. Hack it and disable the security system. Go back and climb up to the roof. Go through the door and jump into the pipe. Below you will find the professor. Do not approach him yet, but clear the nearby halls. Now we can talk. It looks like the doc isn't very happy to see you. Well, okay, you get the money anyway.

Get outside. It seems that everyone already knows about your presence - the retreat plan has changed. The car nearby is perfect for an escape. Get behind the turret, the dock will drive the car (how I later regretted it!). You need to quickly shoot the soldiers on your way. Nothing serious at first: a few soldiers and a sniper on the tower. Then there is a really big problem. Shuttle. With four machine guns. The machine guns must be fired first, then finish off the shuttle itself. Next, there will be soldiers with wild boars (and what didn’t they like?) And armored vehicles. Don't try to destroy the latter - it's impossible. Then the professor will finally part with common sense and drop by the base, where he will start running around in circles. Here, on the radar, monitor very carefully which side the soldiers will appear from. It is very difficult to see them all with the naked eye. A separate mention is worth: the crowd next to the tower and walking robots. The soldiers must be finished off without serious damage to the car, otherwise you can not count on the successful completion of the mission. Robots need to shoot at the windshield. This is the most vulnerable spot. Having rolled enough, the professor will go out onto the road, where a shuttle will be waiting for you.

Don't worry, I'll get her back

On this mission, take a weapon with silencers. You have to, imitating the magnificent Sam Fisher, quietly make your way through the groups of Hannibals (apparently, the descendants of the famous commander). The main thing is that the robots do not notice you. Make your way along the river, hiding behind the boulders. Silently shoot the soldiers you meet along the way with a weapon with a silencer. Don't worry about the bodies, the robots don't pay any attention to them. Apparently, they are considered an integral part of the landscape. So, along the cliff, you will reach the ford (it is marked on the map). After crossing it, move to the generator along the mountain. Having dealt with a few guards, lay the explosives and quickly wash off on the speeder. After the explosion, wait until all the pieces of iron run to the remains of the generator. Now you can storm the camp. There are a lot of Hannibals there, so take your time: throw grenades, lure them towards you, etc. When they are finished, go inside the building and talk to the girl. Take her to the car and watch the video.

The joy of saving the girl is overshadowed by unexpected news - the Hannibals are attacking. Until help comes from STARCOM, you will have to repel the attacks yourself. Take a rifle and a maximum of grenades and first-aid kits from weapons. It will not be difficult to repel the first attack. Activate the TS12 implant and methodically shoot at the fleeing soldiers. After some time, the southern barricade will request help "Run to her. Sit behind the gun and start shooting at the infantry. Then the robots will come. This is not serious - two hits from the cannon, and they can be written off as scrap."

Having repelled this attack, you will get an even bigger problem - an armored car drove up to the northwestern barricade. You'll have to figure it out. Wait for the jeep and get behind the machine gun. While driving, shoot the Hannibals you meet. The most bloodthirsty can hunt grazing animals. Having reached the cliff, get off the car and approach the edge. Shoot the soldiers from above and go down. Plant explosives and run back to a safe distance. Now problems with the central barricade. Wait for the shuttle. In the hold, collect grenades and first-aid kits. During the flight, you can shoot at those sitting below. Having descended to the ground, get ready for a serious battle.

First, kill the infantry so as not to interfere. Now take care of the robots. Constantly hide in shelters, use implants, heal in time with first-aid kits. Step back if enemies get too close. When everyone is destroyed, the level boss will come. He is a serious opponent, but it is very easy to defeat him. Take advantage of the slow AI - run up to him and hide behind the rubble so that he does not see you. If everything is done correctly, he will go to you and run into an obstacle. For me, he ran into the remains of the shuttle. Now calmly shoot at him to the bitter end - the robot is large, some part of the body will definitely stick out. When the robot comes to an end, the commander will get out of it. It won't cause any serious problems either. The main thing - do not let him close.

We admire your professionalism

Men in Black? Everything can be...

Stealth mission. You must crawl quietly and not let the enemy raise the alarm. Otherwise - Game Over. Take a weapon with a silencer and a maximum of cloaking devices with you on a mission. I advise you to sign up after each killed soldier - very often before they die, they manage to report an attack.

From the starting point, go to the first SAM, keeping to the cliff - this way you will avoid most of the unnecessary encounters. Remove lone sentries from the bushes and search the bodies for cloaking devices. When you reach the building, do not engage in combat with the patrol, but bypass the complex from the side of the forest. Kill the two sentries near the entrance, and then deal with the patrol.

The door was blocked, you have to look for another way. The partner will tell you that you can get through the sewers - I wonder why not a single action and not a single role-playing game can do without crawling through the sump? Descent into the pipe - next to the cliff. When you reach the fork, turn right and jump down. Having dealt with the guards, blow up the generator and go to the second air defense system. Move also along the cliff. Security at the complex is trifling - two soldiers. After disabling the second installation, go to the base. I advise you not to make a big detour through the north, as your partner advises, but to sneak through the forest to the wall and quickly run through it, hiding behind invisibility.

Enter the building in front of the gate and open the computer - the gate has opened. Turn on the camouflage device again and, hiding behind the boxes to the left of the gate, go to the building. In it, kill the guards and open the gate. Through them go to the communication center. Open the next gate and commit a diversion. Now you can, spitting on secrecy, just kill everyone. Before you go to the last SAM, run into the hangar. There you will find a robot. Want to ride the death machine? You can not touch it, but I could not resist, and in retaliation for all the ordeals and crawling, I shot all the guards at the base. It remains to turn off the installation and run after the shuttle. You will find the pilot suit in the same building.

It's a shame to waste your talent on trifles, Logan.

Another mission where you have to act quietly and meanly. Although you are dressed in the form of a pilot, but as soon as you come closer, the enemies immediately understand who is who. Avoid people and try to shoot less. Live longer.

Before you go in search of the database, get hold of weapons and equipment in the shuttle. Keeping on the edge of the platform, reach the lift and go down. First, go to sector A. There are two guards in the corridor - turn on TX 483A01 and finish them off. Enter the room and hack the computer. Now go to sector B. Two sentries at the elevator will not allow you to calmly go down. We'll have to find another way. Jump onto the iron beam. From it - on the boxes and on the floor. In fact, if you think about it, it’s complete insanity - a pilot getting off an elevator attracts attention, but a pilot posing as a spider-man, briskly jumping through the boxes, does not. Go through the opened door. Quietly remove the sentry and enter the hall. You need to run around on the right side. Cover yourself with invisibility and hide in the corners while sentries pass by.

Enter the door and go right. Hack the computer in the room and go to sector D. There is another one. Hack it too. Go back to the hall and, clinging to the wall, go to the opened door. After leaving the elevator, go left and open another terminal. Now to the right. The guard is heaped up, so it will not be possible to slip past. Get your weapon, deal with the guards and go inside. Now there are long fights. It makes no sense to describe the passage in detail - the path is straight, it will not be possible to turn off. Soon you will reach the generator. You are at the top, he is at the bottom. Have to jump. It's best to turn off gravity first, though. Go into the next room and open the computer. You have thirty seconds to plan down.

Now turn off the generator and jump onto the beam on the right. From it jump into the pipe. On it you will reach the hall with a platoon of soldiers - you can slip unnoticed, but I could not resist and threw a grenade. Climb over the beam to the other side and climb into the pipe. Follow it to last turn. Turn on invisibility and crawl to the platform. On it, knock out the grate and finish off the guard with the scientist. Climb down and quietly sneak to the elevator (although "quietly" does not always come out). Hack the computer upstairs and open the gate. Without getting involved in fights, rise to the very top and go into the room. Perebeyte agents in it and download the information. Now we need to move quickly. Blow up the boxes half-hidden the hatch, and jump down. Climb into the pipe and crawl along it to the shuttle. As usual, Logan will caw trouble at the very end.

Get the level boss. In fact, the boss is nonsense - all he can do is fly. Turn on the TX 483A01 implant and shoot in the head (or wherever you hit): 7-8 accurate hits - and it's all over.

We have little time

It is safe and pleasant to fight in a robot.

The corporation's ship was attacked and forced to make an emergency landing. Your task is to find it before competitors. I advise you to take a rifle with you - the best weapon in this mission. Run straight from the starting point. Soon at the crossing you will come across a patrol. Kill the guards and get into the speeder. Drive deep into the island - there you will meet a large detachment of soldiers. While you are fighting them, your partner will detect the beacon signal and report the coordinates of the shuttle. Rush towards him, ignoring the patrols. After searching the wreckage, you will find that you are too late. We'll have to knock out of the mines.

You don't recognize me, loser?!

Run around the mountain and go to the base on the right. There are a few soldiers there, but the sniper on the tower poses the greatest danger. You will also find a grenade launcher on it. I advise you to leave it there - there is zero sense from it. Enter the building and hack the computer.

Run to the opened gate - recapture the car from the patrol and get behind the wheel. Follow the road to the bridge. Along the way, you will come across infantrymen, and some are armed with grenade launchers. They must be destroyed first. The bridge will have to be crossed on foot - the way was blocked by a truck. A little further there will be another car - confiscate it. Now, in addition to the infantry, you will meet with the robot. Destroy it from afar. Further there will be a bridge with a shuttle - it is not worth driving up to a close distance. As soon as you see the silhouette of the ship, shoot. Go around the barricades on the bridge and move on. Along the way, you will meet a little resistance: a car and a couple of foot soldiers.

An unpleasant surprise awaits you at the base - two towers with snipers and a robot. Although, if your car is intact, you can deal with them without problems. Come inside and hack the computer. Now - to the gate. They change the car and get down to the bottom of the crater. Below is a bunch of soldiers with rifles, so it's better to destroy them from the car. Come into the mines.

Inside the complex, you need to go upstairs and unlock the door below. Come inside. There you will find a prisoner: one goal is achieved. It remains to find evidence; according to the rescued woman, they are at the head of the gang. Going outside, you will find that this is an old acquaintance of Dixon. The fall of the shuttle did not affect him in the best way. Now he can compete in beauty with the hunchback from the famous cathedral. Although now you will not be up to admiring Jurgen - the corporation stuffed him with the most advanced implants. Fighting below is useless - he moves too fast and shoots from giant distances. Climb to the second floor and carefully look down. It is enough to notice once where he stands - he always attacks from one position. When you damage him, he changes place, but then he still comes back. Unfortunately, it will not be possible to use implants - Dixon's shot blocks the nervous system.

We're still friends, right?

Before you run to the containers with the virus, you need to find the key to the doors. It is located in a building next to the airfield. Along the way, snipers from towers and rabid dinosaurs from the forest will get you. The airfield has serious security, so do not go ahead. When you reach the door of the building, sit behind the turret - the shuttle will bring reinforcements to the enemy. I advise you to lure under the turret and the robot. Otherwise, you are tormented to shoot from a rifle. After dealing with it, go inside and go upstairs. There you will find a map from one of the soldiers. Now it is possible and to containers.

After reaching the gate, go into the building on the side and hack the computer. Run through the opened gate and clear the base. After reaching the last hangar, climb into the robot - the shuttle will bring a pack of foot soldiers. Now go to the last building. In the hall, a cannon will block the passage, run around it along the wall and go straight through the door. There will be a computer. Open it and turn off the security system. The passage is free. Through it you will enter a previously inaccessible part of the base.

The entrance to the complex where the virus is located is blocked by two guns, so first run to the last building and turn off the protection. Once inside, go to the third floor and take the key. Go back and go to the closed door. Use the map and go inside. There you will find containers with the virus - plant explosives in them.

Head back to the center of the base. A previously closed door opened. Enter the building and open the gate through the terminal. Now - to the second complex. Inside it is a serious guard, and some of them are armed with snipers and grenade launchers. The main thing here is to correctly use shelters and long-range weapons. When you reach the elevator, you will find that you have been set up again.

Nobody else will do it

I advise you to take a sniper rifle with you. After talking with Nicole, climb up the hill and shoot everyone with a sniper. There are a lot of people below, but the distances are too great, they won’t even be able to understand what killed them. Now you can go to the SAM. Change weapons along the way, you won't need a sniper rifle anymore. Inside the complex, download the data from the computer, and then destroy the terminal.

By this time, Nicole will report that she opened the gate. Run to the base. Although you can wait at the air defense system until the car passes, and only then go on the trophy transport. Go inside the building (there is only one) and clear the floors. On the second level, you need to jump down through the glass. Having reached Nicole, observe the scene and open the door (it won't work earlier).

I know you Logan. I know your vulnerabilities

Short mission. It probably won't take long to get through. After leaving the shuttle, climb into the robot standing by the building. Follow the road to the bridge. Along the way, you will encounter four robots and a bunch of infantry. At the bridge, get down and cross the abyss along a narrow path at the edge of the map. Now - run to the very edge of the building. On one of the corpses you will find a key card. Come inside the building. It will have long and identical battles. You will catch up with your former partner, he will run away, leaving you with a crowd of soldiers. There will be a computer in one of the rooms. Hack it to open the locked door. The next room will have a Pointer. And this time he doesn't want to fight and runs away. Catch up. In the end, he will be at an impasse. Let's see who is better. To be honest, this is not a boss, but a stuffed pea. Hide behind the columns and shoot around the corner. And don't forget about implants.

The final

In the final, you will be asked to help one of the three parties. Everyone will make a choice based on their preferences. Although, in my opinion, the most correct decision is to help the colonists.

colonists

When helping the colonists, you choose a good course of action. The ending is a classic happy end: the villains are punished, good has triumphed. The colonists rejoice, the corporations are left with a nose, a faithful friend is nearby, their share in the extraction of Chromium and the heady smell of future adventures. What else does a hero need?

I hope you know what you're doing

You need to repel all attacks on the base and prevent the death of a large number of colonists. At the base you can find ammo and weapons. The first attack will come from the steppe. Three armored vehicles and a bunch of infantry will attack you. Get behind the gun at the barricade and focus the main fire on the vehicles. You don’t need to specifically hunt for infantry: if you get shot, that’s fine. When all the vehicles are hit, remove the infantry from the sniper. The second attack will come from the rear. Two vehicles will break through the defense line and stop in the center of the base. Carefully, without damaging the cars, shoot the drivers - you will need the equipment in the future. Before the next attack begins, change the rifle to the rocket launcher. Then two shuttles will arrive - it is better to remove them as soon as they appear. Otherwise, you will have to shoot from a sniper rifle landing, landed on a distant building near the cliff. It remains to survive the last attack. Now two shuttles will arrive and land two troops: one - in the center of the base, the other - on the outskirts. It is advisable to shoot down one of them before he unloads the soldiers. In any case, first you need to deal with the shuttles, and then - with the infantry.

During the battle, it turns out that explosives with a virus have been planted in the central building. You have four minutes to disable it. Change the rocket launcher to the Xatron Mark IV and run inside. Break through the crowds of soldiers and neutralize the charge. It remains to deal with the boss. This is no longer a problem - hide in cover and shoot in the head when the enemy runs out from behind the column.

CorTech

Gross ending. We'll have to kill all the colonists. A friend, horrified by the inhumanity of her actions, will leave you forever. CorTech will be able to justify himself to the Protectorate and destroy Zetrox. You will receive money and an offer to take the post of Pointer. A secured future is arranged, but at what cost...

Logan, you're just a hired killer!

A very simple mission. First, all infantry is removed from afar with a sniper rifle. The shuttle is then destroyed with a captured vehicle. It remains to find the leader inside the building. First, kill his guards, and then take care of Brown.

Zetrox

Another bad ending. The colonists will be relocated, the partner will leave, and you will be left alone. Of course, you will receive money, but is this the main thing?

How many people have you killed for money?

You need to help the Zetrox forces repel KorTech's attacks. During the first attack, take care of the infantry, colleagues in arms will cope with the robots. While there is a lull, run for the rocket launcher. Then two armored vehicles and two shuttles will be trampled from the east. First, shoot down the ships (they are more dead - they die from two missiles), and then take care of the cars. Then two shuttles will arrive and try to land troops - none of them could. It remains to reflect the last attack - three heavy robots will go from the east. It's also not difficult - they go slowly. I managed to destroy everyone on the approaches to the base. The main thing is that the rockets do not run out - 6-8 pieces are required for each.

ADDITIONALLY

game within the game

Access to some computers is password protected. To bypass the protection, the player must crack the password by playing a mini-game. Its task is to find two (sometimes three) identical characters. If the characters do not match, then the fields are closed again.

Creating a set of implants

To save time, you can turn on the implants not one at a time, but in groups. To do this, you need to create device sets.

Go to the menu of implants (key J) and holding ctrl, select the implants with the mouse. Then click F1F4 to assign an implant set key. Now the keys F1F4 will switch the selected sets.

Method of stuffing inventory

Before the start of the mission, you are free to choose which weapon you will take with you. The amount of equipment you can carry is limited. In this regard, a natural question arises - what to take with you? Of course, first - a weapon (read the characteristics of the barrels below) and more cartridges for it. Ammo in "Chrome" ends very quickly. I do not advise taking a pistol as a second weapon - it takes up a lot of space, but there is no sense. Be sure to take all the drugs to restore the nervous system. They are only in stock - keep them like the apple of your eye, and use them only when absolutely necessary. It's good to grab a couple of first aid kits. In principle, they are found in abundance on the bodies of enemies, but caution does not hurt. Be sure to keep a couple of grenades in reserve. Getting them is also not a problem, but who knows when they will come in handy?

Table 1
implant Effect Description
Eye sight TS12 Enables optical zoom (except sniper rifles) One of the most useful implants in the game. The only drawback is that when used, the degree of dispersion when fired increases. Although it is treated by OCI TAS v1.4
Skin armor FDA210 Takes 50% damage The need for this device is obvious. The downside is that it loads the nervous system too much. It is used mainly when storming premises, when close combat is in progress.
HITENDO motion accelerator Increases running speed. Poor implant. Too much stress on the nervous system. It is used if you need to run somewhere far / quickly. In combat, it is better to use more useful devices
Aim Assist OCI TAS v1.4 Increases the accuracy of fire A very useful device. Especially for autos. Used in conjunction with TS12
Muscle Enhancer MLA2002 Allows continuous fire, even when wounded Useless device. Use meaningfully only when picking up a sniper rifle. When you turn on the optics, it is very important that an accidental hit does not knock down the aim.
Thermal imaging system Szarzkohl Thermo IV Includes infrared vision Allows you to see the enemy behind an obstacle or in the bush. It helps well in the forest when the enemy is hidden behind branches, grass, etc.
Reflex amplifier TX 483A01 Speed ​​up reflexes Time slowdown. Everything starts to move slowly, which allows you to aim well. Despite its 100% usefulness, the device loads the nervous system very little.

Walkthrough for Chrome. Passage chrome

Chrome Walkthrough

stopgame.ru

Walkthrough for Chrome - Chrome

You play as professional mercenary Bolt Logan, a former Special Forces soldier. He's on special missions on the colonized Valkyrie system...

Mission 1 - I know what I'm doing, trust me.

After a little shaking on the starship, you and your partner land on the edge of the forest. Before you go to your partner, standing not far from you, look at your feet. In the grass you will find a small oblong box. After opening it, take from it all the items necessary to complete your task. In particular: binoculars, several types of weapons, ammunition and a first aid kit. Run after the Pointer towards the forest. Making your way through the windbreak, do not forget to look around, somewhere here several fighters took refuge. After a short run, a bridge will appear ahead, thrown over a turbulent stream of the river. Use the vegetation as a natural cover from enemy bullets and, together with the Pointer, remove all the fighters on the opposite side of the bridge. Then cross the bridge to the other side and climb a small hillock. From there, you will have a view of the military complex, surrounded by a massive fence, and on top of that, the open area is shot through by a sniper from a tower on the left side. Head towards the tower, trying to stick out as little as possible into open areas along the way. Having reached the foothills, climb up, hiding from the sniper's bullets behind large boulders. Take a comfortable position, from where the entire tower will be clearly visible, and then carefully remove the sniper. Then head to the tower and, using the lift, go up. Pick up a sniper rifle and then, turning on the optical sight, aim it at the entrance to the complex. Cover the Pointer, who will try to get inside the complex. To eliminate the error, coordinate your actions by radio. Before Pointer had time to get inside the complex, an armed support group appeared from the side of the bridge, apparently called by one of the fighters of the attacked complex. First of all, take care of the approaching jeep with a machine gun on the roof, and then destroy all the foot soldiers. When the message for help comes from the Pointer, throw away the now no longer needed sniper rifle and pick up your weapon from the floor. After dropping down, head to the entrance to the complex. Using the elevator, go upstairs and then through the door opposite you go into the next room. After taking a few steps towards the pile of boxes, look around the corner and fire a bullet at the soldier. Through the door to the right, exit into an adjacent room and head to the door of sector B. After a short ride on the elevator, go to the square platform to go down. Before you had time to approach the doors of sector C, your partner, or rather a former partner, contacted you. He will inform you about the trap that he directly organized, and your quick death would be the best gift for him. Return to the platform to climb up. After clearing the entire room from the soldiers, run to the open door, from where the sounds of shots can also be heard. Once inside, shoot all the fighters and then go to the computer terminal near the opposite wall. After your manipulations, a message will appear on the scoreboard about opening the door. Go back to the platform and go down to the floor below. Run to the unlocked doors and go through them into the next room. From there, go through the door to the left and then approach the doors with a combination lock. It was not there, the door did not give in, and the other doors were also blocked. Suddenly, a beautiful girl entered the room, after a short conversation with her, she unlocked the door with a combination lock. Passing a small corridor, you find yourself in a long room, where a fairly large group of soldiers took refuge. Cleaning the room, slowly approach the opposite wall. After destroying all the fighters, go through the door to the right and, after running forward a little, rush into the elevator. After a short ride on the elevator, exit it and head to the doors to the right. From there, through the door opposite you go into the corridor. When the room is cleared, call your partner. While she will be opening the combination lock, cover her from possible enemy attacks. Then go through the opened door, and then run from the next room to the elevator to the left. Having risen to the roof, head to a group of fighters, one of whom is sitting behind a stationary machine gun. After the battle, sit in the vacant machine gun seat and start shooting at the Pointer starship hovering above you. When it's done, jump down and run to the elevator. After dropping down, head towards the speeder. Carefully go around all the trees and already in an open area, press the gas pedal to the floor and follow your partner to the conveyor.

Mission 2 - Who built this here?

It makes you want to lie down in a sun lounger with a glass of martini and, relaxing, listen to the sound of the surf - these thoughts come when you look at the stunning landscape of the island, where you have to do some work. Cursed life: the rustle of bills - and you're already right there. Well, let's admire the surroundings later, but for now we'll head along the coast to the east. After a while, boxes and soldiers walking between them will appear on the horizon. After removing all the fighters, go to the boxes and find a container with a nano-chip inside. Now let's try to find the second container, turn around and move along the coast to the west. After a fairly long walk, you will find another cluster of crates. After clearing the area, take the nano-chip from the second container. Going around the bay, move towards the abandoned buildings. As you can see through binoculars, there are quite a few fighters there, so be on the lookout. After destroying all the soldiers, go to the foot of the mountain and find the explosives in the boxes. After putting three charges in your backpack, turn left and go along the foot of the mountain. Having found a convenient place to climb the mountain, climb up. Look around at the groans, in the distance you can see a tower with a beacon on the mast - it will be your guideline when moving forward. Having finally reached the tower, climb the mountain and go down from it to the building with a landing pad on the roof. When approaching the gates, a group of heavily armed fighters will pour out of them. Go inside the building and go through the door to the left into a room with a platform in the middle. Use the platform to rise to the roof of the building. Here a spaceship is already waiting for you at full speed, run into the belly of the cargo hold and enjoy a short flight. After landing inside the crater, leave the landing pad and, firing back at the soldiers, run to the entrance to the command complex. After pressing the call button for the elevator, wait until it rises and helpfully opens the doors for you. At the bottom, go into the doors of sector E, in the next room, find the entrance to sector F. Hack the computer and give the command to unlock the door. Then leave the room and climb the stairs to the very roof. Find another computer, hack it and give the command to disable the energy shield. Climb down and return back to the elevator. Go down on it even lower, to the flight controllers. Run to the edge of the platform and then run onto the multi-level iron structure. Plant explosives on all three controllers and then return to the platform as quickly as possible. Take the elevator upstairs and then run out along the corridor to the sun-drenched clearing. Go around the landing area and run to the crevice between the rocks. Cross the bridge to the other side of the cliff. Shoot all the fighters hiding behind the car parked here. Then get into the jeep and blow towards the coast, checking the correctness of the route on the map. Having reached the shore, jump out of the jeep and get into the speeder, on which you will leave this island of unfulfilled hopes.

Mission 3 - No more delays, Dixon.

Move east towards the sunset, which gleams so beautifully between the palm trees. Having approached the tower at a close enough distance, neutralize all the soldiers, using palm trees as cover from bullets. Then climb up to the tower for an overview of the local surroundings. Lots of hangars, even more fighters, and a landing pad in the middle of this whole complex. Yes, Dixon settled comfortably, you can't say anything. Get down from the tower and move to the north, towards the distant hangar. Having found the entrance to the hangar, go inside. Turning right, go to the elevator shaft. After a short ride, the elevator stops at the second level. From it you go out into the service room, filled with the hum of fans. Shoot all the guards and then approach the computer. After working on cracking the password for a bit, give him the command to unlock the door on the lower level. Go back to the elevator to go down. Go through the open door with "Restricted Area" sign at the top. Take the elevator up to the third level, where you need to find the entrance to the mine. Go downstairs, go to the computer and, having cracked the password, download Dixon's database for yourself. Now, along the already familiar route, get out of the hangar. Run obliquely to the opposite hangar, dodging the walking robot's bullets along the way. After running inside the hangar, move between containers and boxes under a hail of bullets from soldiers to the entrance to sector F, inside which Dixon is already waiting for you. After a firefight, one of Dixon's accomplices will throw a light grenade, and a badly wounded Dixon will be able to get out of the room. The pursuit of him does not lead to anything, Dixon manages to jump into the starship and the only way to deal with him once and for all is a salvo of several missiles on the starship's hull. By the way, a grenade launcher and ammunition for it can be found in the hangar, at one of the killed fighters, where a shootout with Dixon took place.

Mission 4 - So we take this job?

Your task in this mission is to find the whereabouts of Professor Shibkov and rescue him from captivity. Move to the northeast along the hollow, to the foot of a huge mountain. Slip through the hole in the fence and start climbing up. At the top of the mountain, Carrie will contact you to coordinate your next steps. Drop a little lower and move along the mountain towards the east. Look for a generator - a room in the form of a turbine, you need it to deactivate the force field around the building where Professor Shibkov is being held. At the entrance to the generator, first of all, destroy the machine gunner, and then all the other fighters. Once inside, go through the doors with the radiation icon. Crack the computer's password and give the command to turn off the generator. Now you need to quickly leave the room, you have already received a fair dose of radiation. Now head south to where Shibkov should be. After a short run, you will see a huge building on two pillars. Move to the extreme column, where in front of the entrance, destroy two guards. Use the elevator to go up to the top floor, then through the door to the left and from the next room into the door to the right. Use the elevator to go down to the floor below. Crack the computer password and disable the security system. Come back to solid ground. Run to the second column and, having risen up, go through the door of sector A. Then along the tunnel to the next elevator, which will take you even higher. Exit the elevator and run through the door opposite, then through the door to the left. Here you will find Professor Shibkov, who showed no signs of joy on his face at the appearance of your person. Together with him, go outside and get into a jeep parked next to the column. The professor will work as a driver, and at this time you will shoot back from enemies using a machine gun in a jeep. After a rather "fun" trip, where you have to shoot back from the starship, armored vehicles, walking robots and other vehicles, you will finally reach the agreed place where Carrie picks you up on the starship.

Mission 5 - Don't worry, I'll get her back.

The jeep takes you to the crevice between the canyons and the river flowing between them. Nearby is a bandit camp, where there is a stolen MMP and Lisa Brown - the daughter of a miner who turned to you for help. Move east, hiding behind boulders and tall grass from walking robots. Move forward until high rocks appear. Now you can cross to the other side, at this point the river turns into a small stream. Run west to the abandoned warehouse. In front of its entrance is a speeder and a heavy truck, next to which several fighters roam. Enter the warehouse, plant explosives and quickly leave the room. In thirty seconds there will be an explosion - this maneuver will allow you to pull significant enemy forces to this place and allow you to complete the operation relatively calmly. Get in the speeder and fly east to the building where Lisa Brown is being held. Before entering the building, clear the surrounding area of ​​the fighters. After going inside the building, talk to Lisa and then go outside with her. Run to the truck with the MMP in the back and climb into the cab. Pedal all the way to the floor and forward to freedom.

Mission 6 - Looks like they got really mad.

Your task in this mission is to help defend the barricades erected by the colonists on the path of hordes of bandits. First, beat off the enemy attack from the west, then move to the barricade in the south. Sit behind a stationary machine gun and start shooting the enemy, including several walking robots. Before you had time to repel another attack, a message arrived that a BM8 armored vehicle was moving towards the barricade from the northwest. After a while, a jeep with explosives inside will drive up to your barricade. Jump into the car and head to the rear of the advancing armada. You will be dropped off near the place where the column advances. Move along the edge of the ledge to a comfortable descent down. Start carefully approaching the armored vehicle, remembering to shoot back from foot soldiers. Install explosives on the armor of the car and set the time for the bomb to work. Then run up the hill and wait for the fireworks to start. After the explosion, wait for the arrival of the starship, which will take you to the rear of another group going to the barricades. During the flight, take a grenade launcher and ammunition from the boxes.

After landing, get close to the column, consisting mainly of walking robots, and start destroying them. The last in the column will be a robot under the control of the main bandit. Fire a few rockets from the grenade launcher at the robot, it will stop and the main instigator of the campaign against the barricades of the colonists will jump out of it. Destroy the leader and then return to your base by starship.

Mission 7 - We admire your professionalism.

Move south in the direction of the anti-aircraft missile system (further SAM). Be silent and invisible to the enemy, if, despite your efforts, the meeting took place, quickly neutralize the enemy before he has time to report you to the base. If the notification of your appearance reached the base, then the mission will be considered failed. Near the entrance to the first air defense system, destroy a group of fighters and then try to get inside the complex. It was not there, the lock on the door opens with a key card, and Carrie will not be able to help you here. Move to the edge of the cliff, the end of the pipe is visible a little lower. Get down and climb inside the pipe, before that, destroying the grate that closes the entrance. At the fork, turn left and crawl to the exit, into the room with the turbines. Climb up the stairs and run to the elevator, with which you can climb to the second floor. After leaving the elevator, go through the door opposite the elevator shaft, behind which the command post of the air defense missile system is hidden. Destroy the two guards, and then the SAM controller itself. Search the body of the suited guard for the keycard. Exit the room and head to the doors to the left. After riding the elevator, head to the door with a combination lock, which the guard's key card handles. Here you are again near the entrance, where you could not get a little earlier. Go around the gorge and run in the direction of the second air defense system, checking the correctness of the movement on the map along the way. At the entrance to the complex, neutralize the guards, now you can safely go inside. From the elevator head to the control room (door to the left). Inside, destroy the controller and return back along the familiar route. Get into the jeep parked near the entrance and drive north with the wind towards the main base. Before reaching the turn, turn left and, after passing through the thicket, stop at the edge of the cliff. Further, it is advisable to go on foot to avoid unnecessary noise. Move to the domed building near the closed gates of the base. After you destroy the guard, crack the computer password and give the command to open the main gate. Head to the open gate, before entering inside, use the disguise, but keep in mind that it is limited in time (by the way, you can take it from the guard you just killed). Turn left and move along the wall to the entrance to the building, with a domed roof. Give the command to the computer to open the gate, blocking the entrance to another sector of the base. Then leave the room and, after passing through the open gate, move to the large building on the right side of the base. Inside the building, use only a pistol with a silencer, a little noise - and the mission will fail. After going inside the building, eliminate the guard standing with his back to you, then move to the platform, near which neutralize another guard. Before climbing up, look at the observation deck, covered with glass. There are several gas cylinders on the edge of the site, which are highly desirable to blow up. After a powerful explosion, the fragments will scatter throughout the room, leaving no chance for the two guards who are monitoring the entrance to the building to survive.

Rising up on the platform, eliminate the guard, and then run to the elevator car on the opposite side of the room. On the way down, prepare your weapons, at the exit you will find a couple of guards with guns at the ready, do not let them open fire. Go into the next room, where use the computer console, open the gate to the last sector of the base. Another task that you have to do here is to disable communication throughout the database. Destroy two guards in an adjacent room and, having cracked the computer password, give the command to disconnect the connection. Now leave the building and run south towards the gate you opened. Inside the sector, move to the air defense system, more precisely, to the elevator shaft next to the complex. After going downstairs, go through the door to the right, where the SAM controller is located. After blowing up the controller, rise to the surface and head towards the building with the landing pad. Once inside the building, go through the door to the left into the next room. Use the platform to go up to the second floor. Take the pilot's suit and go through the only door to the landing area. Mission 8 - It's a shame to waste talent on trifles, Logan.

You land in hangar 4, there is only one exit from there - a platform on the opposite side of the hangar. Using the platform, go down and run to sector A. In the distance, several guards are walking towards you, go back and wait until they leave the corridor. Then go into the empty corridor and run to the control room. Go to the computer and give the command to open the gate. Then destroy the operator, he raises a lot of noise and, approaching the entrance to the corridor, wait for the guard to appear. As soon as he appears in the room, quickly neutralize him. Then along the corridor, return back to the room with the platform and go through the door to the left. Run to the elevator on the opposite side of the room and ride it down. After killing several guards at the exit, turn right and run to sector C. Then run through the door opposite and, after passing another room, head to the far wall of the hangar. Turn left and run along the wall until a gate appears on the left side. After passing through them, you find yourself in a neighboring hangar, from there run through the door to the right. Inside, kill two operators and go through the door with the inscription generator. After hacking the computer, give the command to open the door. Now leave the room and head to the hangar. Turn the corner on the right and head towards the elevator. After a short ride on the elevator, you find yourself in the security room. Turn left and go to the computer terminal. Before you start hacking the computer, destroy all the guards. After gaining access to the computer, open the door to the restricted area. Go back to the elevator and now go through the door next to the elevator shaft. Once in the next room, move to the opposite door, shooting the guards along the way. After taking the elevator, head to the doors to the left. From the hall, run through the door opposite the entrance to the hall, before that, having circled the room in the center. After going a little forward, go through the door to the left and exit the room through the door to the right. Then run through the door opposite the entrance to this room, and from there through the door to the right. After passing through another door, you find yourself in a huge hall with a glass wall on the right side. Run to the opposite end of the hall and go into the corridor. After leaving it, go forward a little and go through the door of the control room. Use the computer to turn on weightlessness, which will last for thirty seconds. Then exit the room and, jumping over the railing, jump to the center of the column. Due to weightlessness, the landing will be soft, otherwise, if it were not for it, you would be flattened into a cake. Use the computer to turn off the generator, then go forward a little and jump over the railing to the cross beam. Walk to the middle of the beam and jump onto the grate that closes the entrance to the pipe. Destroy the grating and start crawling forward. Crawl over the garage and then dive down the pipe again. When the grate appears ahead, turn left and crawl to the roof of a room. Jump to the roof, then to the containers and run in the opposite direction to the elevator doors. Coming out of it, kill the only guard in the room. Then, after gaining access to the computer, give the command to open the gate below. After going down, run to the opened gate and go upstairs to the main computer of the station. Having picked up the password to the computer, download the Zetrox Corporation database. Then find an open hatch in the floor and jump down into the underground tunnel. Run in the direction of the pipe rising under the ceiling. Behind it, you must find the entrance to another pipe, which can be reached by a ladder from the placed boxes. Once inside the pipe, crawl to the right, then turn right again and after a slight forward movement, turn left. Crawl forward a little more and then turn right. Crawl forward until the exit to the platform appears on the left side. Before you start working with the computer, you will have to fight with a stranger flying above you. After the fight, pick up the password to the computer and turn off the force field that blocks access to the neighboring platform. Get on a starship that will take you back to the space station.

Move north towards the entrance to the gorge and then run forward between the rocks until a forested area appears in the distance. When entering the thicket, be careful, there are several guards walking nearby. Having found their location, neutralize the enemy group and then get on one of the two speeders. Move on it in the direction of the southwest. After some time, information will come from Carrie about the discovery of the wreckage of a fallen ship. Check with your computer along the way to make sure you are moving correctly. When you reach the crash site, you find the Zetrox fighters here, who managed to get to the wreckage before you. Naturally, neither Nicole Parker nor the disk with the base is here anymore.

Get into the walking robot and start moving west towards the nearby mountains. When meeting with other robots, you have an undeniable advantage, namely, cannons that fire rockets - a couple of shots and a bunch of twisted metal remains from the opponent. When moving in the gorge, pay attention to the ledges in the rocks, they are often occupied by soldiers armed with grenade launchers. When approaching the bridge, an explosion will suddenly thunder - they obviously waited for you and took care to make your movement as difficult as possible. Well, then you have to go on foot, but it's a pity - inside this giant, you feel somehow more confident. Go back a little and turn left, in front of a rock with a lone tree growing on top. Head to the foot of the mountain and then climb onto the ledge. Carefully cross over to the other side of the cliff and then, after jumping off the small hillock, run west to the KorTech waterworks. A small ambush has been set up in front of the entrance, which, however, will not be a problem for a mercenary of this level. Find a key card from one of the killed fighters - your pass inside the station. After passing the corridor, you will find yourself in the hall, from where your path lies through the door to the right. Then go through the door opposite the entrance to the room and from the engine room run to sector C. Move down to the end of the corridor, then go through the door to the left. Climb up the stairs to the computer terminal. After cracking the password, give the command to open the door to the closed area. Climb down and enter this now open area, where the Pointer is already waiting for you. Until he decided to engage with you in battle and gave the command to his fighters to destroy you. After destroying the grief of the fighters themselves, go into the next room. Pointer decided to play cat and mouse with you and started moving towards the exit, and you followed him. Finally, Pointer gets bored with this game, and this is where the real fight begins. The rules are very simple, take cover behind the columns when bullets fly at you, and during a small hitch from the enemy's side, shoot. Have a good hunting!

Before starting the mission, choose which side you will play as either the mega-corporations Zetrox, CorTech, or the colonists. Corporations pursue their global interests, not very interested in the fate of the people involved in the conflict of people, and the colonists defend their right to live and work normally. Decide for yourself, and I got out to help the colonists in defending their interests. First, repel the advance of the column of armored vehicles on the barricade of the colonists, using a cannon that fires explosive shells for this. After some time, several enemy jeeps will drive up to the barricade. Destroy the vehicle crews and then stand behind the jeep's machine gun. In a couple of minutes, two military planes will hover over you, shoot at them, first of all - at machine guns, with which they aim directly at a crowd of people. Another starship will land on the square and drop off a group of fighters. Jump back into the jeep and, using the machine gun, destroy all the soldiers until they cause irreparable damage to the colonists. Then run to the main building of the base, where you go up the corridor up to the elevator. At the top, destroy all the fighters and only then proceed to demining the bomb. After that, you have to fight with the head of KorTech.

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Chrome Walkthrough

Mission 8 - It's a shame to waste talent on trifles, Logan.

Mission 9 - We don't have much time.

Mission 10 - You don't recognize me, loser?

Move north along the path winding between the rocks. After some time, an obstacle in the form of a tightly closed gate will grow on your way. Well, let's visit the airfield located not far from this place. Run to a room with a domed roof, inside of which there is a computer from which commands are given to open or close the gate. After going through the wilds of decrypting the password that closes the entrance to the system, give the computer a command to open the gate. Leave the room and move to the open gate. There is someone's jeep not far from the gate, while no one sees you, jump into the cab and drive along the only road to the north. Unfortunately, after a couple of kilometers you will have to part with the jeep, as there is a huge truck on the bridge to which you have arrived. After moving to the other side, run to the nearest patrol. Take the jeep from them and continue to move towards the intended target - to the mine, where Nicole Parker is probably hiding. When walking robots appear on the horizon, add gas and then, approaching the robots at a close enough distance, make a sharp maneuver in any direction - this way you can avoid getting a fair amount of lead into your jeep. A couple more kilometers and a bridge appeared ahead, on which Zetrox security posts were posted. Having successfully crossed to the other side, continue to move forward all the time, without turning anywhere from the road. At the fork, turn left and move to the building, where using the computer you can open the gate that closes the entrance to the mine fields. Go back to the fork and through the open gates enter the territory closed from strangers. Descend in a spiral to the bottom of the crater and go in the direction of the building marked on the map with the number 1. Break the code lock on the door to the entrance to the mine and use the elevator to go down into the underground workings. From the elevator straight ahead and up the stairs, then before turning left to the elevator, which will take you to the upper level. Enter the room of sector A, where, by giving a command to the computer, you can open the door blocking the entrance to sector B. Inside, you find Nicole Parker and begin to leave the room with her. She will tell you that Dixon has a disk with a base, after her words, as if by order, he appears before your eyes. After a fairly hard fight, search Dixon's corpse for a base disk. Now, together with Nicole and the valuable information found, return to the base.

Mission 11 - Are we still friends?

Head south towards the airfield, which is located near the entrance to the warehouse. Use the machine gun installed next to the entrance to the service building. Destroy all fighters within your visibility. Having cleared the surrounding area a little from the military people, go inside the building. Go through the door to the right, then to the platform on which you rise to the third floor. Kill the guard in the suit and then search him for the card key. After leaving the building, run west towards the hillock. By using the key card on the doors of the security room, you can get inside. Inside the building, shoot all the guards and then open the main gate. After entering the inner perimeter of the base, run left to the far wall and then take a few steps forward. Go into the building, elongated along the length - this is the entrance to the elevator shaft, through it you can get into the secret laboratories. At the bottom, run along the corridor forward and then, after passing through the oval room, go through the door of sector D. Disable the control of security systems on the computer. Then leave the room and head to sector F. Run to the security room with the computer in the center. Pick up the password to the computer and give the command to open the door to the closed area. Go back to the oval room and from there go into the now accessible elevator. Having got out on the surface, move to the distant building. Hack the computer inside, then turn off the guard guns and open the gate. Now leave the room and head to the next building. Once formidable cannons froze above the entrance - now you can fearlessly go inside. Take the elevator to the third level, where you kill all the guards and take the card key from the one with the suit. After going down to the second level, go to the door with a combination lock, where you can use the key card of the killed guard. After passing through the door, you will be taken to the warehouse. Place explosives on the container in the center and then, along the already familiar route, return to the central gate of the base. Go to a nearby building, where open the gate that closes the entrance to another sector. After passing the gate, climb the hillock and run to the entrance to the building next to the rock. Inside, go straight and then left to the elevator. After going underground, run through the hangar until you reach a room with an elevator shaft in the center. As soon as you enter the elevator, its doors will be locked and then the Pointer will contact you through your on-board computer. The general meaning of his words is this - you hit and you will soon be finished, so the entire base is mined, and soon everything here will blow up. Pointer thinks poorly of you and your abilities, after a while you and Nicole leave the island on a starship and head to your base.

Mission 12 - No one will do it.

Upon arrival on the planet on the Ice Guard, you and Nicole will separate, she will go to the poison storage warehouse, and you will go south - your task is to disable the anti-aircraft missile system. There are several guards at the entrance, which must be carefully removed. Unlock the combination lock on the front door, then go inside. Reset the codes on the computer terminal and then destroy the SAM controller itself. Now head west to the Poison Storage. At the entrance, kill the guards and then run through the interior towards the tower. Through the door you go inside the warehouse, then from the hall to the left, into the elevator cabin. After reaching the second floor, go out into the corridor and follow it to the glass railing on the right side. Break the glass and jump onto the containers below. Shoot all the fighters and then run to the elevator. At the top, run to the doors of sector E, through them you will enter a room from which there is only one exit and the one with a combination lock. Hurry up to unlock the lock, behind the door you can hear the voices of Nicole and a loudly talking Pointer. Breaking into the room, you will see Nicole on the floor, she will tell you that the Pointer went to Terbon with a virus on board. On the elevator, go down, after leaving the hangar, you will see the Pointer starship flying away.

Mission 13 - I know you Logan. I know your sore spots.

Mission 14 - I hope you know what you're doing.

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Chrome Walkthrough

You play as professional mercenary Bolt Logan, a former Special Forces soldier. He's on special missions on the colonized Valkyrie system...

Mission 1 - I know what I'm doing, trust me.

After a little shaking on the starship, you and your partner land on the edge of the forest. Before you go to your partner, who is not far from you, look at your feet. In the grass you will find a small oblong box. After opening it, take from it all the items necessary to complete your task. In particular: binoculars, several types of weapons, ammunition and a first aid kit. Run after the Pointer towards the forest. Making your way through the windbreak, do not forget to look around, somewhere here several fighters took refuge. After a short run, a bridge will appear ahead, thrown over a turbulent stream of the river. Use the vegetation as a natural cover from enemy bullets and, together with the Pointer, remove all the fighters on the opposite side of the bridge. Then cross the bridge to the other side and climb a small hillock. From there, you will have a view of the military complex, surrounded by a massive fence, and besides, the open area is shot through by a sniper from the tower on the left side. Head towards the tower, trying to stick out as little as possible into open areas along the way. Having reached the foothills, climb up, hiding from the sniper's bullets behind large boulders. Take a comfortable position, from where the entire tower will be clearly visible, and then carefully remove the sniper. Then head to the tower and, using the lift, go up. Pick up a sniper rifle and then, turning on the optical sight, aim it at the entrance to the complex. Cover the Pointer, who will try to get inside the complex. To eliminate the error, coordinate your actions by radio. Before Pointer had time to get inside the complex, an armed support group appeared from the side of the bridge, apparently called by one of the fighters of the attacked complex. First of all, take care of the approaching jeep with a machine gun on the roof, and then destroy all the foot soldiers. When the message for help comes from the Pointer, throw away the now no longer needed sniper rifle and pick up your weapon from the floor. Having gone down, head to the entrance to the complex. Using the elevator, go upstairs and then through the door opposite you go into the next room. After taking a few steps towards the pile of boxes, look around the corner and fire a bullet at the soldier. Through the door to the right, exit into an adjacent room and head to the door of sector B. After a short ride on the elevator, go to the square platform to go down. Before you had time to approach the doors of sector C, your partner, or rather a former partner, contacted you. He will inform you about the trap that he directly organized, and your quick death would be the best gift for him. Return to the platform to climb up. After clearing the entire room from the soldiers, run to the open door, from where the sounds of shots can also be heard. Once inside, shoot all the fighters and then go to the computer terminal near the opposite wall. After your manipulations, a message will appear on the scoreboard about opening the door. Go back to the platform and go down to the floor below. Run to the unlocked doors and go through them into the next room. From there, go through the door to the left and then approach the doors with a combination lock. It was not there, the door did not give in, and the other doors were also blocked. Suddenly, a beautiful girl entered the room, after a short conversation with her, she unlocked the door with a combination lock. Passing a small corridor, you find yourself in a long room, where a fairly large group of soldiers took refuge. Cleaning the room, slowly approach the opposite wall. After destroying all the fighters, go through the door to the right and, after running forward a little, rush into the elevator. After a short ride on the elevator, exit it and head to the doors to the right. From there, through the door opposite you go into the corridor. When the room is cleared, call your partner. While she will be opening the combination lock, cover her from possible enemy attacks. Then go through the opened door, and then run from the next room to the elevator to the left. Having risen to the roof, head to a group of fighters, one of whom is sitting behind a stationary machine gun. After the battle, sit in the vacant machine gun seat and start shooting at the Pointer starship hovering above you. When it's done, jump down and run to the elevator. After dropping down, head towards the speeder. Carefully go around all the trees and already in an open area, press the gas pedal to the floor and follow your partner to the conveyor.

Mission 2 - Who built this here?

It makes you want to lie down in a sun lounger with a glass of martini and, relaxing, listen to the sound of the surf - these thoughts come when you look at the stunning landscape of the island, where you have to do some work. Cursed life: the rustle of bills - and you're already right there. Well, let's admire the surroundings later, but for now let's head along the coast to the east. After a while, boxes and soldiers walking between them will appear on the horizon. After removing all the fighters, go to the boxes and find a container with a nano-chip inside. Now let's try to find the second container, turn around and move along the coast to the west. After a fairly long walk, you will find another cluster of crates. After clearing the area, take the nano-chip from the second container. Going around the bay, move towards the abandoned buildings. As you can see through binoculars, there are quite a few fighters there, so be on the lookout. After destroying all the soldiers, go to the foot of the mountain and find the explosives in the boxes. After putting three charges in your backpack, turn left and go along the foot of the mountain. Having found a convenient place to climb the mountain, climb up. Look around at the groans, in the distance you can see a tower with a beacon on the mast - it will be your guideline when moving forward. Having finally reached the tower, climb the mountain and go down from it to the building with a landing pad on the roof. When approaching the gates, a group of heavily armed fighters will pour out of them. Go inside the building and go through the door to the left into a room with a platform in the middle. Use the platform to rise to the roof of the building. Here a spaceship is already waiting for you at full speed, run into the belly of the cargo hold and enjoy a short flight. After landing inside the crater, leave the landing pad and, firing back at the soldiers, run to the entrance to the command complex. After pressing the call button for the elevator, wait until it rises and helpfully opens the doors for you. At the bottom, go into the doors of sector E, in the next room, find the entrance to sector F. Hack the computer and give the command to unlock the door. Then leave the room and climb the stairs to the very roof. Find another computer, hack it and give the command to disable the energy shield. Climb down and return back to the elevator. Go down on it even lower, to the flight controllers. Run to the edge of the platform and then run onto the multi-level iron structure. Plant explosives on all three controllers and then return to the platform as quickly as possible. Take the elevator upstairs and then run out along the corridor to the sun-drenched clearing. Go around the landing area and run to the crevice between the rocks. Cross the bridge to the other side of the cliff. Shoot all the fighters hiding behind the car parked here. Then get into the jeep and blow towards the coast, checking the correctness of the route on the map. Having reached the shore, jump out of the jeep and get into the speeder, on which you will leave this island of unfulfilled hopes.

Mission 3 - No more delays, Dixon.

Move east towards the sunset, which gleams so beautifully between the palm trees. Having approached the tower at a close enough distance, neutralize all the soldiers, using palm trees as cover from bullets. Then climb up to the tower for an overview of the local surroundings. Lots of hangars, even more fighters, and a landing pad in the middle of this whole complex. Yes, Dixon settled comfortably, you can't say anything. Get down from the tower and move to the north, towards the distant hangar. Having found the entrance to the hangar, go inside. Turning right, go to the elevator shaft. After a short ride, the elevator stops at the second level. From it you go out into the service room, filled with the hum of fans. Shoot all the guards and then approach the computer. After working on cracking the password for a bit, give him the command to unlock the door on the lower level. Go back to the elevator to go down. Go through the open door with "Restricted Area" sign at the top. Take the elevator up to the third level, where you need to find the entrance to the mine. Go downstairs, go to the computer and, having cracked the password, download Dixon's database for yourself. Now, along the already familiar route, get out of the hangar. Run obliquely to the opposite hangar, dodging the walking robot's bullets along the way. After running inside the hangar, move between containers and boxes under a hail of bullets from soldiers to the entrance to sector F, inside which Dixon is already waiting for you. After a firefight, one of Dixon's accomplices will throw a light grenade, and a badly wounded Dixon will be able to get out of the room. The pursuit of him does not lead to anything, Dixon manages to jump into the starship and the only way to deal with him once and for all is a salvo of several missiles on the starship's hull. By the way, a grenade launcher and ammunition for it can be found in the hangar, at one of the killed fighters, where a shootout with Dixon took place.

Mission 4 - So we take this job?

Your task in this mission is to find the whereabouts of Professor Shibkov and rescue him from captivity. Move to the northeast along the hollow, to the foot of a huge mountain. Slip through the hole in the fence and start climbing up. At the top of the mountain, you will be contacted by Carrie to coordinate your next steps. Drop a little lower and move along the mountain towards the east. Look for a generator - a room in the form of a turbine, you need it to deactivate the force field around the building where Professor Shibkov is being held. At the entrance to the generator, first of all, destroy the machine gunner, and then all the other fighters. Once inside, go through the doors with the radiation icon. Crack the computer's password and give the command to turn off the generator. Now you need to quickly leave the room, you have already received a fair dose of radiation. Now head south to where Shibkov should be. After a short run, you will see a huge building on two pillars. Move to the extreme column, where in front of the entrance, destroy two guards. Use the elevator to go up to the top floor, then through the door to the left and from the next room into the door to the right. Use the elevator to go down to the floor below. Crack the computer password and disable the security system. Come back to solid ground. Run to the second column and, having risen up, go through the door of sector A. Then along the tunnel to the next elevator, which will take you even higher. Exit the elevator and run through the door opposite, then through the door to the left. Here you will find Professor Shibkov, who showed no signs of joy on his face at the appearance of your person. Together with him, go outside and get into a jeep parked next to the column. The professor will work as a driver, and at this time you will shoot back from enemies using a machine gun in a jeep. After a rather "fun" trip, where you have to shoot back from the starship, armored vehicles, walking robots and other vehicles, you will finally reach the agreed place where Carrie picks you up on the starship.

Mission 5 - Don't worry, I'll get her back.

The jeep takes you to the crevice between the canyons and the river flowing between them. Nearby is a bandit camp, where there is a stolen MMP and Lisa Brown - the daughter of a miner who turned to you for help. Move east, hiding behind boulders and tall grass from walking robots. Move forward until high rocks appear. Now you can cross to the other side, at this point the river turns into a small stream. Run west to the abandoned warehouse. In front of its entrance is a speeder and a heavy truck, next to which several fighters roam. Enter the warehouse, plant explosives and quickly leave the room. In thirty seconds there will be an explosion - this maneuver will allow you to pull significant enemy forces to this place and allow you to complete the operation relatively calmly. Get in the speeder and fly east to the building where Lisa Brown is being held. Before entering the building, clear the surrounding area of ​​the fighters. After going inside the building, talk to Lisa and then go outside with her. Run to the truck with the MMP in the back and climb into the cab. Pedal all the way to the floor and forward to freedom.

Mission 6 - Looks like they got really mad.

Your task in this mission is to help defend the barricades erected by the colonists on the path of hordes of bandits. First, beat off the enemy attack from the west, then move to the barricade in the south. Sit behind a stationary machine gun and start shooting the enemy, including several walking robots. Before you had time to repel another attack, a message arrived that a BM8 armored vehicle was moving towards the barricade from the northwest. After a while, a jeep with explosives inside will drive up to your barricade. Jump into the car and head to the rear of the advancing armada. You will be dropped off near the place where the column advances. Move along the edge of the ledge to a comfortable descent down. Start carefully approaching the armored vehicle, remembering to shoot back from foot soldiers. Install explosives on the armor of the car and set the time for the bomb to work. Then run up the hill and wait for the fireworks to start. After the explosion, wait for the arrival of the starship, which will take you to the rear of another group going to the barricades. During the flight, take a grenade launcher and ammunition from the boxes.

After landing, get close to the column, consisting mainly of walking robots, and start destroying them. The last in the column will be a robot under the control of the main bandit. Fire a few rockets from the grenade launcher at the robot, it will stop and the main instigator of the campaign against the barricades of the colonists will jump out of it. Destroy the leader and then return to your base by starship.

Mission 7 - We admire your professionalism.

Move south in the direction of the anti-aircraft missile system (further SAM). Be silent and invisible to the enemy, if, despite your efforts, the meeting took place, quickly neutralize the enemy before he has time to report you to the base. If the notification of your appearance reached the base, then the mission will be considered failed. Near the entrance to the first air defense system, destroy a group of fighters and then try to get inside the complex. It was not there, the lock on the door opens with a key card, and Carrie will not be able to help you here. Move to the edge of the cliff, the end of the pipe is visible a little lower. Get down and climb inside the pipe, before that, destroying the grate that closes the entrance. At the fork, turn left and crawl to the exit, into the room with the turbines. Climb up the stairs and run to the elevator, with which you can climb to the second floor. After leaving the elevator, go through the door opposite the elevator shaft, behind which the command post of the air defense missile system is hidden. Destroy the two guards, and then the SAM controller itself. Search the body of the suited guard for the keycard. Exit the room and head to the doors to the left. After riding the elevator, head to the door with a combination lock, which the guard's key card handles. Here you are again near the entrance, where you could not get a little earlier. Go around the gorge and run in the direction of the second air defense system, checking the correctness of the movement on the map along the way. At the entrance to the complex, neutralize the guards, now you can safely go inside. From the elevator head to the control room (door to the left). Inside, destroy the controller and return back along the familiar route. Get into the jeep parked near the entrance and drive north with the wind towards the main base. Before reaching the turn, turn left and, after passing through the thicket, stop at the edge of the cliff. Further, it is advisable to go on foot to avoid unnecessary noise. Move to the domed building near the closed gates of the base. After you destroy the guard, crack the computer password and give the command to open the main gate. Head to the open gate, before entering inside, use the disguise, but keep in mind that it is limited in time (by the way, you can take it from the guard you just killed). Turn left and move along the wall to the entrance to the building, with a domed roof. Give the command to the computer to open the gate, blocking the entrance to another sector of the base. Then leave the room and, after passing through the open gate, move to the large building on the right side of the base. Inside the building, use only a pistol with a silencer, a little noise - and the mission will fail. After going inside the building, eliminate the guard standing with his back to you, then move to the platform, near which neutralize another guard. Before going upstairs, look at the observation deck covered with glass. There are several gas cylinders on the edge of the site, which are highly desirable to blow up. After a powerful explosion, the fragments will scatter throughout the room, leaving no chance for the two guards who are monitoring the entrance to the building to survive.

Rising up on the platform, eliminate the guard, and then run to the elevator car on the opposite side of the room. On the way down, prepare your weapons, at the exit you will find a couple of guards with guns at the ready, do not let them open fire. Go into the next room, where use the computer console, open the gate to the last sector of the base. Another task that you have to do here is to turn off the communication throughout the base. Destroy two guards in an adjacent room and, having cracked the computer password, give the command to disconnect the connection. Now leave the building and run south towards the gate you opened. Inside the sector, move to the air defense system, more precisely, to the elevator shaft next to the complex. After going downstairs, go through the door to the right, where the SAM controller is located. After blowing up the controller, rise to the surface and head towards the building with the landing pad. Once inside the building, go through the door to the left into the next room. Use the platform to go up to the second floor. Take the pilot's suit and go through the only door to the landing area.

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Passage of game Chrome

Printable version of the page: Passage of the game Chrome All the latest about games, read and look at StopGame.ru You play as a professional mercenary Bolt Logan, a former soldier of special forces. He's on special missions on the colonized Valkyrie system...

Mission 1 - I know what I'm doing, trust me.

After a little shaking on the starship, you and your partner land on the edge of the forest. Before you go to your partner, who is not far from you, look at your feet. In the grass you will find a small oblong box. After opening it, take from it all the items necessary to complete your task. In particular: binoculars, several types of weapons, ammunition and a first aid kit. Run after the Pointer towards the forest. Making your way through the windbreak, do not forget to look around, somewhere here several fighters took refuge. After a short run, a bridge will appear ahead, thrown over a turbulent stream of the river. Use the vegetation as a natural cover from enemy bullets and, together with the Pointer, remove all the fighters on the opposite side of the bridge. Then cross the bridge to the other side and climb a small hillock. From there, you will have a view of the military complex, surrounded by a massive fence, and besides, the open area is shot through by a sniper from the tower on the left side. Head towards the tower, trying to stick out as little as possible into open areas along the way. Having reached the foothills, climb up, hiding from the sniper's bullets behind large boulders. Take a comfortable position, from where the entire tower will be clearly visible, and then carefully remove the sniper. Then head to the tower and, using the lift, go up. Pick up a sniper rifle and then, turning on the optical sight, aim it at the entrance to the complex. Cover the Pointer, who will try to get inside the complex. To eliminate the error, coordinate your actions by radio. Before Pointer had time to get inside the complex, an armed support group appeared from the side of the bridge, apparently called by one of the fighters of the attacked complex. First of all, take care of the approaching jeep with a machine gun on the roof, and then destroy all the foot soldiers. When the message for help comes from the Pointer, throw away the now no longer needed sniper rifle and pick up your weapon from the floor. Having gone down, head to the entrance to the complex. Using the elevator, go upstairs and then through the door opposite you go into the next room. After taking a few steps towards the pile of boxes, look around the corner and fire a bullet at the soldier. Through the door to the right, exit into an adjacent room and head to the door of sector B. After a short ride on the elevator, go to the square platform to go down. Before you had time to approach the doors of sector C, your partner, or rather a former partner, contacted you. He will inform you about the trap that he directly organized, and your quick death would be the best gift for him. Return to the platform to climb up. After clearing the entire room from the soldiers, run to the open door, from where the sounds of shots can also be heard. Once inside, shoot all the fighters and then go to the computer terminal near the opposite wall. After your manipulations, a message will appear on the scoreboard about opening the door. Go back to the platform and go down to the floor below. Run to the unlocked doors and go through them into the next room. From there, go through the door to the left and then approach the doors with a combination lock. It was not there, the door did not give in, and the other doors were also blocked. Suddenly, a beautiful girl entered the room, after a short conversation with her, she unlocked the door with a combination lock. Passing a small corridor, you find yourself in a long room, where a fairly large group of soldiers took refuge. Cleaning the room, slowly approach the opposite wall. After destroying all the fighters, go through the door to the right and, after running forward a little, rush into the elevator. After a short ride on the elevator, exit it and head to the doors to the right. From there, through the door opposite you go into the corridor. When the room is cleared, call your partner. While she will be opening the combination lock, cover her from possible enemy attacks. Then go through the opened door, and then run from the next room to the elevator to the left. Having risen to the roof, head to a group of fighters, one of whom is sitting behind a stationary machine gun. After the battle, sit in the vacant machine gun seat and start shooting at the Pointer starship hovering above you. When it's done, jump down and run to the elevator. After dropping down, head towards the speeder. Carefully go around all the trees and already in an open area, press the gas pedal to the floor and follow your partner to the conveyor.

Mission 2 - Who built this here?

It makes you want to lie down in a sun lounger with a glass of martini and, relaxing, listen to the sound of the surf - these thoughts come when you look at the stunning landscape of the island, where you have to do some work. Cursed life: the rustle of bills - and you're already right there. Well, let's admire the surroundings later, but for now let's head along the coast to the east. After a while, boxes and soldiers walking between them will appear on the horizon. After removing all the fighters, go to the boxes and find a container with a nano-chip inside. Now let's try to find the second container, turn around and move along the coast to the west. After a fairly long walk, you will find another cluster of crates. After clearing the area, take the nano-chip from the second container. Going around the bay, move towards the abandoned buildings. As you can see through binoculars, there are quite a few fighters there, so be on the lookout. After destroying all the soldiers, go to the foot of the mountain and find the explosives in the boxes. After putting three charges in your backpack, turn left and go along the foot of the mountain. Having found a convenient place to climb the mountain, climb up. Look around at the groans, in the distance you can see a tower with a beacon on the mast - it will be your guideline when moving forward. Having finally reached the tower, climb the mountain and go down from it to the building with a landing pad on the roof. When approaching the gates, a group of heavily armed fighters will pour out of them. Go inside the building and go through the door to the left into a room with a platform in the middle. Use the platform to rise to the roof of the building. Here a spaceship is already waiting for you at full speed, run into the belly of the cargo hold and enjoy a short flight. After landing inside the crater, leave the landing pad and, firing back at the soldiers, run to the entrance to the command complex. After pressing the call button for the elevator, wait until it rises and helpfully opens the doors for you. At the bottom, go into the doors of sector E, in the next room, find the entrance to sector F. Hack the computer and give the command to unlock the door. Then leave the room and climb the stairs to the very roof. Find another computer, hack it and give the command to disable the energy shield. Climb down and return back to the elevator. Go down on it even lower, to the flight controllers. Run to the edge of the platform and then run onto the multi-level iron structure. Plant explosives on all three controllers and then return to the platform as quickly as possible. Take the elevator upstairs and then run out along the corridor to the sun-drenched clearing. Go around the landing area and run to the crevice between the rocks. Cross the bridge to the other side of the cliff. Shoot all the fighters hiding behind the car parked here. Then get into the jeep and blow towards the coast, checking the correctness of the route on the map. Having reached the shore, jump out of the jeep and get into the speeder, on which you will leave this island of unfulfilled hopes.

Mission 3 - No more delays, Dixon.

Move east towards the sunset, which gleams so beautifully between the palm trees. Having approached the tower at a close enough distance, neutralize all the soldiers, using palm trees as cover from bullets. Then climb up to the tower for an overview of the local surroundings. Lots of hangars, even more fighters, and a landing pad in the middle of this whole complex. Yes, Dixon settled comfortably, you can't say anything. Get down from the tower and move to the north, towards the distant hangar. Having found the entrance to the hangar, go inside. Turning right, go to the elevator shaft. After a short ride, the elevator stops at the second level. From it you go out into the service room, filled with the hum of fans. Shoot all the guards and then approach the computer. After working on cracking the password for a bit, give him the command to unlock the door on the lower level. Go back to the elevator to go down. Go through the open door with "Restricted Area" sign at the top. Take the elevator up to the third level, where you need to find the entrance to the mine. Go downstairs, go to the computer and, having cracked the password, download Dixon's database for yourself. Now, along the already familiar route, get out of the hangar. Run obliquely to the opposite hangar, dodging the walking robot's bullets along the way. After running inside the hangar, move between containers and boxes under a hail of bullets from soldiers to the entrance to sector F, inside which Dixon is already waiting for you. After a firefight, one of Dixon's accomplices will throw a light grenade, and a badly wounded Dixon will be able to get out of the room. The pursuit of him does not lead to anything, Dixon manages to jump into the starship and the only way to deal with him once and for all is a salvo of several missiles on the starship's hull. By the way, a grenade launcher and ammunition for it can be found in the hangar, at one of the killed fighters, where a shootout with Dixon took place.

Mission 4 - So we take this job?

Your task in this mission is to find the whereabouts of Professor Shibkov and rescue him from captivity. Move to the northeast along the hollow, to the foot of a huge mountain. Slip through the hole in the fence and start climbing up. At the top of the mountain, you will be contacted by Carrie to coordinate your next steps. Drop a little lower and move along the mountain towards the east. Look for a generator - a room in the form of a turbine, you need it to deactivate the force field around the building where Professor Shibkov is being held. At the entrance to the generator, first of all, destroy the machine gunner, and then all the other fighters. Once inside, go through the doors with the radiation icon. Crack the computer's password and give the command to turn off the generator. Now you need to quickly leave the room, you have already received a fair dose of radiation. Now head south to where Shibkov should be. After a short run, you will see a huge building on two pillars. Move to the extreme column, where in front of the entrance, destroy two guards. Use the elevator to go up to the top floor, then through the door to the left and from the next room into the door to the right. Use the elevator to go down to the floor below. Crack the computer password and disable the security system. Come back to solid ground. Run to the second column and, having risen up, go through the door of sector A. Then along the tunnel to the next elevator, which will take you even higher. Exit the elevator and run through the door opposite, then through the door to the left. Here you will find Professor Shibkov, who showed no signs of joy on his face at the appearance of your person. Together with him, go outside and get into a jeep parked next to the column. The professor will work as a driver, and at this time you will shoot back from enemies using a machine gun in a jeep. After a rather "fun" trip, where you have to shoot back from the starship, armored vehicles, walking robots and other vehicles, you will finally reach the agreed place where Carrie picks you up on the starship.

Mission 5 - Don't worry, I'll get her back.

The jeep takes you to the crevice between the canyons and the river flowing between them. Nearby is a bandit camp, where there is a stolen MMP and Lisa Brown - the daughter of a miner who turned to you for help. Move east, hiding behind boulders and tall grass from walking robots. Move forward until high rocks appear. Now you can cross to the other side, at this point the river turns into a small stream. Run west to the abandoned warehouse. In front of its entrance is a speeder and a heavy truck, next to which several fighters roam. Enter the warehouse, plant explosives and quickly leave the room. In thirty seconds there will be an explosion - this maneuver will allow you to pull significant enemy forces to this place and allow you to complete the operation relatively calmly. Get in the speeder and fly east to the building where Lisa Brown is being held. Before entering the building, clear the surrounding area of ​​the fighters. After going inside the building, talk to Lisa and then go outside with her. Run to the truck with the MMP in the back and climb into the cab. Pedal all the way to the floor and forward to freedom.

Mission 6 - Looks like they got really mad.

Your task in this mission is to help defend the barricades erected by the colonists on the path of hordes of bandits. First, beat off the enemy attack from the west, then move to the barricade in the south. Sit behind a stationary machine gun and start shooting the enemy, including several walking robots. Before you had time to repel another attack, a message arrived that a BM8 armored vehicle was moving towards the barricade from the northwest. After a while, a jeep with explosives inside will drive up to your barricade. Jump into the car and head to the rear of the advancing armada. You will be dropped off near the place where the column advances. Move along the edge of the ledge to a comfortable descent down. Start carefully approaching the armored vehicle, remembering to shoot back from foot soldiers. Install explosives on the armor of the car and set the time for the bomb to work. Then run up the hill and wait for the fireworks to start. After the explosion, wait for the arrival of the starship, which will take you to the rear of another group going to the barricades. During the flight, take a grenade launcher and ammunition from the boxes.

After landing, get close to the column, consisting mainly of walking robots, and start destroying them. The last in the column will be a robot under the control of the main bandit. Fire a few rockets from the grenade launcher at the robot, it will stop and the main instigator of the campaign against the barricades of the colonists will jump out of it. Destroy the leader and then return to your base by starship.

Mission 7 - We admire your professionalism.

Move south in the direction of the anti-aircraft missile system (further SAM). Be silent and invisible to the enemy, if, despite your efforts, the meeting took place, quickly neutralize the enemy before he has time to report you to the base. If the notification of your appearance reached the base, then the mission will be considered failed. Near the entrance to the first air defense system, destroy a group of fighters and then try to get inside the complex. It was not there, the lock on the door opens with a key card, and Carrie will not be able to help you here. Move to the edge of the cliff, the end of the pipe is visible a little lower. Get down and climb inside the pipe, before that, destroying the grate that closes the entrance. At the fork, turn left and crawl to the exit, into the room with the turbines. Climb up the stairs and run to the elevator, with which you can climb to the second floor. After leaving the elevator, go through the door opposite the elevator shaft, behind which the command post of the air defense missile system is hidden. Destroy the two guards, and then the SAM controller itself. Search the body of the suited guard for the keycard. Exit the room and head to the doors to the left. After riding the elevator, head to the door with a combination lock, which the guard's key card handles. Here you are again near the entrance, where you could not get a little earlier. Go around the gorge and run in the direction of the second air defense system, checking the correctness of the movement on the map along the way. At the entrance to the complex, neutralize the guards, now you can safely go inside. From the elevator head to the control room (door to the left). Inside, destroy the controller and return back along the familiar route. Get into the jeep parked near the entrance and drive north with the wind towards the main base. Before reaching the turn, turn left and, after passing through the thicket, stop at the edge of the cliff. Further, it is advisable to go on foot to avoid unnecessary noise. Move to the domed building near the closed gates of the base. After you destroy the guard, crack the computer password and give the command to open the main gate. Head to the open gate, before entering inside, use the disguise, but keep in mind that it is limited in time (by the way, you can take it from the guard you just killed). Turn left and move along the wall to the entrance to the building, with a domed roof. Give the command to the computer to open the gate, blocking the entrance to another sector of the base. Then leave the room and, after passing through the open gate, move to the large building on the right side of the base. Inside the building, use only a pistol with a silencer, a little noise - and the mission will fail. After going inside the building, eliminate the guard standing with his back to you, then move to the platform, near which neutralize another guard. Before going upstairs, look at the observation deck covered with glass. There are several gas cylinders on the edge of the site, which are highly desirable to blow up. After a powerful explosion, the fragments will scatter throughout the room, leaving no chance for the two guards who are monitoring the entrance to the building to survive.

Rising up on the platform, eliminate the guard, and then run to the elevator car on the opposite side of the room. On the way down, prepare your weapons, at the exit you will find a couple of guards with guns at the ready, do not let them open fire. Go into the next room, where use the computer console, open the gate to the last sector of the base. Another task that you have to do here is to turn off the communication throughout the base. Destroy two guards in an adjacent room and, having cracked the computer password, give the command to disconnect the connection. Now leave the building and run south towards the gate you opened. Inside the sector, move to the air defense system, more precisely, to the elevator shaft next to the complex. After going downstairs, go through the door to the right, where the SAM controller is located. After blowing up the controller, rise to the surface and head towards the building with the landing pad. Once inside the building, go through the door to the left into the next room. Use the platform to go up to the second floor. Take the pilot's suit and exit through the only door to the landing area. Mission 8 - It's a shame to waste talent on trifles, Logan.

You land in hangar 4, there is only one exit from there - a platform on the opposite side of the hangar. Using the platform, go down and run to sector A. In the distance, several guards are walking towards you, go back and wait until they leave the corridor. Then go into the empty corridor and run to the control room. Go to the computer and give the command to open the gate. Then destroy the operator, he raises a lot of noise and, approaching the entrance to the corridor, wait for the guard to appear. As soon as he appears in the room, quickly neutralize him. Then along the corridor, return back to the room with the platform and go through the door to the left. Run to the elevator on the opposite side of the room and ride it down. After killing several guards at the exit, turn right and run to sector C. Then run through the door opposite and, after passing another room, head to the far wall of the hangar. Turn left and run along the wall until a gate appears on the left side. After passing through them, you find yourself in a neighboring hangar, from there run through the door to the right. Inside, kill two operators and go through the door with the inscription generator. After hacking the computer, give the command to open the door. Now leave the room and head to the hangar. Turn the corner on the right and head towards the elevator. After a short ride on the elevator, you find yourself in the security room. Turn left and go to the computer terminal. Before you start hacking the computer, destroy all the guards. After gaining access to the computer, open the door to the restricted area. Go back to the elevator and now go through the door next to the elevator shaft. Once in the next room, move to the opposite door, shooting the guards along the way. After taking the elevator, head to the doors to the left. From the hall, run through the door opposite the entrance to the hall, before that, having circled the room in the center. After going a little forward, go through the door to the left and exit the room through the door to the right. Then run through the door opposite the entrance to this room, and from there through the door to the right. After passing through another door, you find yourself in a huge hall with a glass wall on the right side. Run to the opposite end of the hall and go into the corridor. After leaving it, go forward a little and go through the door of the control room. Use the computer to turn on weightlessness, which will last for thirty seconds. Then exit the room and, jumping over the railing, jump to the center of the column. Due to weightlessness, the landing will be soft, otherwise, if it were not for it, you would be flattened into a cake. Use the computer to turn off the generator, then go forward a little and jump over the railing to the cross beam. Walk to the middle of the beam and jump onto the grate that closes the entrance to the pipe. Destroy the grating and start crawling forward. Crawl over the garage and then dive down the pipe again. When the grate appears ahead, turn left and crawl to the roof of a room. Jump to the roof, then to the containers and run in the opposite direction to the elevator doors. Coming out of it, kill the only guard in the room. Then, after gaining access to the computer, give the command to open the gate below. After going down, run to the opened gate and go upstairs to the main computer of the station. Having picked up the password to the computer, download the Zetrox Corporation database. Then find an open hatch in the floor and jump down into the underground tunnel. Run in the direction of the pipe rising under the ceiling. Behind it, you must find the entrance to another pipe, which can be reached by a ladder from the placed boxes. Once inside the pipe, crawl to the right, then turn right again and after a slight forward movement, turn left. Crawl forward a little more and then turn right. Crawl forward until the exit to the platform appears on the left side. Before you start working with the computer, you will have to fight with a stranger flying above you. After the fight, pick up the password to the computer and turn off the force field that blocks access to the neighboring platform. Get on a starship that will take you back to the space station.

Mission 9 - We don't have much time.

Move north towards the entrance to the gorge and then run forward between the rocks until a forested area appears in the distance. When entering the thicket, be careful, there are several guards walking nearby. Having found their location, neutralize the enemy group and then get on one of the two speeders. Move on it in the direction of the southwest. After some time, information will come from Carrie about the discovery of the wreckage of a fallen ship. On the way, check with your computer for the correctness of your movement. When you reach the crash site, you find the Zetrox fighters here, who managed to get to the wreckage before you. Naturally, neither Nicole Parker nor the disk with the base is here anymore.

Mission 10 - You don't recognize me, loser?

Move north along the path winding between the rocks. After some time, an obstacle in the form of a tightly closed gate will grow on your way. Well, let's visit the airfield located not far from this place. Run to a room with a domed roof, inside of which there is a computer from which commands are given to open or close the gate. After going through the wilds of decrypting the password that closes the entrance to the system, give the computer a command to open the gate. Leave the room and move to the open gate. There is someone's jeep not far from the gate, while no one sees you, jump into the cab and drive along the only road to the north. Unfortunately, after a couple of kilometers you will have to part with the jeep, as there is a huge truck on the bridge to which you have arrived. After moving to the other side, run to the nearest patrol. Take the jeep from them and continue to move towards the intended target - to the mine, where Nicole Parker is probably hiding. When walking robots appear on the horizon, add gas and then, approaching the robots at a close enough distance, make a sharp maneuver in any direction - this way you can avoid getting a fair amount of lead into your jeep. A couple more kilometers and a bridge appeared ahead, on which Zetrox security posts were posted. Having successfully crossed to the other side, continue to move forward all the time, without turning anywhere from the road. At the fork, turn left and move to the building, where using the computer you can open the gate that closes the entrance to the mine fields. Go back to the fork and through the open gates enter the territory closed from strangers. Descend in a spiral to the bottom of the crater and go in the direction of the building marked on the map with the number 1. Break the code lock on the door to the entrance to the mine and use the elevator to go down into the underground workings. From the elevator straight ahead and up the stairs, then before turning left to the elevator, which will take you to the upper level. Enter the room of sector A, where, by giving a command to the computer, you can open the door blocking the entrance to sector B. Inside, you find Nicole Parker and begin to leave the room with her. She will tell you that Dixon has a disk with a base, after her words, as if by order, he appears before your eyes. After a fairly hard fight, search Dixon's corpse for a base disk. Now, together with Nicole and the valuable information found, return to the base.

Mission 11 - Are we still friends?

Head south towards the airfield, which is located near the entrance to the warehouse. Use the machine gun installed next to the entrance to the service building. Destroy all fighters within your visibility. Having cleared the surrounding area a little from the military people, go inside the building. Go through the door to the right, then to the platform on which you rise to the third floor. Kill the guard in the suit and then search him for the card key. After leaving the building, run west towards the hillock. By using the key card on the doors of the security room, you can get inside. Inside the building, shoot all the guards and then open the main gate. After entering the inner perimeter of the base, run left to the far wall and then take a few steps forward. Go into the building, elongated along the length - this is the entrance to the elevator shaft, through it you can get into the secret laboratories. At the bottom, run along the corridor forward and then, after passing through the oval room, go through the door of sector D. Disable the control of security systems on the computer. Then leave the room and head to sector F. Run to the security room with the computer in the center. Pick up the password to the computer and give the command to open the door to the closed area. Go back to the oval room and from there go into the now accessible elevator. Having got out on the surface, move to the distant building. Hack the computer inside, then turn off the guard guns and open the gate. Now leave the room and head to the next building. Once formidable cannons froze above the entrance - now you can fearlessly go inside. Take the elevator to the third level, where you kill all the guards and take the card key from the one with the suit. After going down to the second level, go to the door with a combination lock, where you can use the key card of the killed guard. After passing through the door, you will be taken to the warehouse. Place explosives on the container in the center and then, along the already familiar route, return to the central gate of the base. Go to a nearby building, where open the gate that closes the entrance to another sector. After passing the gate, climb the hillock and run to the entrance to the building next to the rock. Inside, go straight and then left to the elevator. After going underground, run through the hangar until you reach a room with an elevator shaft in the center. As soon as you enter the elevator, its doors will be locked and then the Pointer will contact you through your on-board computer. The general meaning of his words is this - you hit and you will soon be finished, so the entire base is mined, and soon everything here will blow up. Pointer thinks poorly of you and your abilities, after a while you and Nicole leave the island on a starship and head to your base.

Mission 12 - No one will do it.

Upon arrival on the planet on the Ice Guard, you and Nicole will separate, she will go to the poison storage warehouse, and you will go south - your task is to disable the anti-aircraft missile system. There are several guards at the entrance, which must be carefully removed. Unlock the combination lock on the front door, then go inside. Reset the codes on the computer terminal and then destroy the SAM controller itself. Now head west to the Poison Storage. At the entrance, kill the guards and then run through the interior towards the tower. Through the door you go inside the warehouse, then from the hall to the left, into the elevator cabin. After reaching the second floor, go out into the corridor and follow it to the glass railing on the right side. Break the glass and jump onto the containers below. Shoot all the fighters and then run to the elevator. At the top, run to the doors of sector E, through them you will enter a room from which there is only one exit and the one with a combination lock. Hurry up to unlock the lock, behind the door you can hear the voices of Nicole and a loudly talking Pointer. Breaking into the room, you will see Nicole on the floor, she will tell you that the Pointer went to Terbon with a virus on board. On the elevator, go down, after leaving the hangar, you will see the Pointer starship flying away.

Mission 13 - I know you Logan. I know your sore spots.

Get into a walking robot and start moving west towards the nearby mountains. When meeting with other robots, you have an undeniable advantage, namely, cannons that fire rockets - a couple of shots and a bunch of twisted metal remains from the opponent. When moving in the gorge, pay attention to the ledges in the rocks, they are often occupied by soldiers armed with grenade launchers. When approaching the bridge, an explosion will suddenly thunder - they obviously waited for you and took care to make your movement as difficult as possible. Well, then you have to go on foot, but it's a pity - inside this giant, you feel somehow more confident. Go back a little and turn left, in front of a rock with a lone tree growing on top. Head to the foot of the mountain and then climb onto the ledge. Carefully cross over to the other side of the cliff and then, after jumping off the small hillock, run west to the KorTech waterworks. A small ambush has been set up in front of the entrance, which, however, will not be a problem for a mercenary of this level. Find a key card from one of the killed fighters - your pass inside the station. After passing the corridor, you will find yourself in the hall, from where your path lies through the door to the right. Then go through the door opposite the entrance to the room and from the engine room run to sector C. Move down to the end of the corridor, then go through the door to the left. Climb up the stairs to the computer terminal. After cracking the password, give the command to open the door to the closed area. Climb down and enter this now open area, where the Pointer is already waiting for you. Until he decided to engage with you in battle and gave the command to his fighters to destroy you. After destroying the grief of the fighters themselves, go into the next room. Pointer decided to play cat and mouse with you and started moving towards the exit, and you followed him. Finally, Pointer gets bored with this game, and this is where the real fight begins. The rules are very simple, take cover behind the columns when bullets fly at you, and during a small hitch from the enemy's side, shoot. Have a good hunting!

Mission 14 - I hope you know what you're doing.

Before starting the mission, choose which side you will play as either the mega-corporations Zetrox, CorTech, or the colonists. Corporations pursue their global interests, not very interested in the fate of the people involved in the conflict of people, and the colonists defend their right to live and work normally. Decide for yourself, and I got out to help the colonists in defending their interests. First, repel the advance of the column of armored vehicles on the barricade of the colonists, using a cannon that fires explosive shells for this. After some time, several enemy jeeps will drive up to the barricade. Destroy the vehicle crews and then stand behind the jeep's machine gun. In a couple of minutes, two military planes will hover over you, shoot at them, first of all - at machine guns, with which they aim directly at a crowd of people. Another starship will land on the square and drop off a group of fighters. Jump back into the jeep and, using the machine gun, destroy all the soldiers until they cause irreparable damage to the colonists. Then run to the main building of the base, where you go up the corridor up to the elevator. At the top, destroy all the fighters and only then proceed to demining the bomb. After that, you have to fight with the head of KorTech.

stopgame.ru

TUTORIALS AND WORKPLACES - Chrome (Chrome) - November 8, 2010

They didn't expect him, but he came anyway. On a rainy autumn evening, he knocked on the window and sat modestly in the corner. The conversation now is not about the virtues of an unexpected guest; my task is to help survive in this difficult world. In the world of mercenaries, corporations and Chrome. The most valuable metal in the known universe.

Interface

The controls in the game are classic for the action genre. There is nothing to tell about it in detail, but it is worth mentioning a couple of details.

Firstly, the hero has four modes of movement: running, walking, crouching, crawling. The position depends on the spread when fired. Don't be surprised if you hit much worse while running than when you're crawling. Also, the accuracy of shooting depends on how you hold the weapon. Snapshot (right mouse button) allows you to shoot more accurately, but you will no longer be able to move quickly.

In this picture, I tried to collect all the information about the interface.

1 - Scanner. Displays all living organisms nearby as white dots.

2 - Implants available in this mission. The highlighted icon shows the devices in use.

3 - Item ready for use.

4 - The number of cartridges in the clip.

5 - Standard of living.

6 - The degree of stress on the nervous system.

7 - Minimap. It displays the terrain and mission objectives.

Implants

Comrades who heard the word "implants" and began to joyfully rub their hands, anticipating the creation of their sets, can retire. No self-activity. You can only use those that the developers have installed. This is not Deus Ex.

Not all implants are initially available. As you progress, you get new ones and improve old ones. The use of an implant forces the nervous system to work at high speeds. When the load becomes critical, a warning tone sounds first. Then all the implants are cut off, health is taken away, and the screen goes blank for a couple of seconds. At this point, the player is very easy to kill, so it is very important to monitor the state of the nervous system. Gradually, the state of the nervous system is restored to a normal level. The degree of load depends on how the device has taken root in the body. You can turn on several implants, but keep in mind that the load will come from all at once. Table 1 lists the properties of all implants.

Weapon

Combat knife

Ammo Type: No

Magazine capacity: No

Range: 1 meter

Weapon of Despair. An attempt to stab someone will end in a heroic death halfway to the intended victim. Do not take it into your head to take with you on a mission - it is better to grab a spare clip or grenade.

TC234

Magazine capacity: 18

Range: 150 meters

Look at its characteristics and everything will become clear. The whole game lay in the warehouse.

TC235 silent

Ammo type: 9mm short

Magazine capacity: 18

Range: 125 meters

It differs from its older counterpart in reduced lethal force and the presence of a silencer. In principle, it can be used in missions where it is impossible to make a lot of noise. But why? The C9/S has a higher range and stopping power. The verdict is clear: rubbish.

BjornHD

Ammo Type: 12mm

Magazine capacity: 6

Range: 200 meters

The only worthy pistol of all offered. High damage and a good firing range make it a formidable weapon. If you have free space in your inventory, then BjornHD should take it. The only drawback is that ammunition is rarely found.

NoN Frager

Ammunition type: 12 gauge

Magazine capacity: 9

Range: 150 meters

Following the canons of the genre, the shotgun was and remains an absolutely unnecessary weapon. Yes, big damage. Yes, the range of the shot is 150 meters ... but the giant shot spread negates all the advantages.

C9/A5

Ammo type: 9mm short

Magazine capacity: 50

Range: 250 meters

Hand on heart - this is not a weapon, but complete junk. Big spread, small lethal force. The only plus is that there will never be problems with ammo, half of the enemies go with C9 / A5.

C9/S

Ammo type: 9mm short

Magazine capacity: 50

Range: 200 meters

Same as C9/A5 but with silencer. It is used in a couple of missions where you need to act covertly. Then it collects dust until the end of the game in the warehouse.

Matson CAFS

Ammo type: 8mm long

Magazine capacity: 40

Range: 400 meters

matson ACC

Magazine capacity: 12

Range: 750 meters

Classic sniper rifle - great killing power and range. But without optics, you can only get point blank.

OCI Crom

Ammo type: 14mm long

Magazine capacity: 8

Range: 900 meters

Another sniper. It differs from the Matson ACC in greater lethal force and firing range. In the pros, you can write down a frightening look (you can see how it looks in the hands of enemies).

ASR NITRON

Ammo type: 14mm long

Magazine capacity: 70

Range: 400 meters

I confess - I did not appreciate this machine. A large clip, good damage and range is good... but where do you get enough ammo so you don't feel cramped during a fight?

LeRogue BM4000

Ammo Type: Energy

Magazine capacity: 20

Range: 100 meters

Having taken this gun on a mission, you soon ask yourself a fair question - why is it needed at all? Ammo is impossible to get. How much was taken from the warehouse, so much will be. Even if you completely fill your inventory with spare clips, they will last for ten minutes of the game.

Xatron Mark IV

Ammo type: 14mm long

Magazine capacity: 7

Range: 600 meters

In my opinion, the best weapon in the game. Judge for yourself: the firing range is slightly lower than that of a sniper rifle. Huge lethal power - rarely anyone survives one shot. Low consumption of ammunition - this allows you to free part of the inventory from clips. Cons - it is impossible to shoot bursts and a small clip.

GL Dragoon

Ammunition type: missiles

Magazine capacity: 8

Range: 100 meters

A rocket launcher is like a rocket launcher. Of course, it’s useless against infantry (you won’t get enough missiles), but it’s very useful against equipment. I do not advise you to take this weapon with you. Too little ammo. Yes, and finding missiles is a problem. When needed, it will be given for free.

OCI XA4 Electra

Ammo Type: Energy

Magazine capacity: 10

Range: 30 meters

grenades

There are two types of grenades in the game - the difference between them is only in the amount of damage done. Grenades are found in abundance on the bodies of enemies. I recommend using grenades more often, especially during the assault on buildings.

Equipment

In addition to weapons, you can take equipment with you. It makes life easier, but also requires space in your inventory.

Binoculars are very useful. Allows you to inspect the area from afar and conduct reconnaissance. Given the large dimensions of the level, it is necessary to always have it at hand.

A cloaking device is a device that makes the player invisible. You can only notice at close range or by sound.

First aid kit - fully restores health. The level of damage doesn't matter. Therefore, it is better to use when there is not much life left.

Restorer of the nervous system - restores the state of the nervous system to its original level.

Explosives - plant, run back and watch a beautiful explosion. It is given only for story missions and is installed where ordered.

Cars

In the game you can use technique. The choice, of course, is small, and you won’t be able to take any car - only the one that is provided for by the plot. Meet four-wheeled (and not so) friends.

RMG Conquistador

Standard machine of the federal forces. Due to the frequent use of the machine by the pioneers, she was nicknamed the "conqueror of the frontiers". Versatile and reliable. On it you will roll enough, and the machine gun will be a great help in any fight.

B303 Speeder

Single. Does not carry weapons. Designed for fast movement over short distances. Anti-gravity engines allow you to develop maximum speed on any surface.

Armo Beetle Mark 4

Armored land transporter. Armed with a 20 mm six-barreled machine gun and can carry up to five troops. Heavily armored car: knocking it out is a real torment. If you do not have a rocket launcher, then it is better not to even try. For the entire game, you will not be allowed to ride it even once.

GOLEM IV

Heavy military robot. Armed with a heavy machine gun and rocket launchers - it's hard not to appreciate the firepower of the machine ... It has strong armor and can withstand six rockets. In one mission, you will even get the opportunity to use it.

TC SteelGuardian

Lightweight walking robot. In the colonies, it is used as a guard or scout. Good armor and firepower. During the game, you roll on it plenty - it happens very often.

Samson 7T7

Single shuttle. Despite two machine guns, it is not a serious opponent. Falls apart after being hit by two missiles.

T3 Corsair

Heavy transporter, designed to transport soldiers over short distances. Not badly armed and armored, but his sluggishness ruins everything. Represents a danger due to the imported troops.

Walkthrough

I know what I'm doing. Believe me

After the end of the workout, run after your partner. You will encounter little resistance - two in the woods and three at the bridge. Having reached the base, you will receive a new task - to destroy the sniper on the tower. Hiding behind trees and boulders, make your way at a distance of machine gun fire. Now climb the tower and pick up a sniper rifle.

You need to cover your partner while he sneaks inside. First, take out the four at the gate. After the cutscene, kill the patrol that came down the elevator. While you can take a break and change the clip in the rifle. More unexpected guests - from the side of the bridge. Do not pay attention to the car - it is almost impossible to remove the driver while driving. Take care of the fleeing soldiers. When the car stops, deal with the crew and finish off the remaining soldiers.

After some time, the partner will ask for help on the radio. We must help. Shoot all the soldiers in the yard (they appeared during the scripted video) and run to the entrance where the comrade entered.

Fierce battles await you inside the building. I strongly advise you to use grenades - in small rooms the number of survivors after the explosion is small. After reaching the room with a locked door and a retinal scanner, go downstairs.

What a surprise! You have been betrayed. Throw grenades at the people above and climb up on the platform. Run through the previously locked door. Use a computer. Now down again. After a couple of rooms you will find yourself in a room with locked doors. Dead end?! Not at all. A stranger will come to the rescue (you refused to kill her in the scripted video) and unlock the door. Behind her will be a cunningly arranged ambush. Two soldiers sit on the sides of the room, one behind the crates in the center. Do not rush to run forward - you will run into a grenade. It's better to throw grenades at them yourself. After a couple of rooms (you will have to take the elevator several times) you will reach a two-tiered hall. Remove those sitting at the top from the machine, and throw grenades at the bottom. Don't forget to cover the girl while she opens the door.

Once on the roof, immediately hide in a shelter. It is better to shoot the person sitting behind the turret from behind the boxes. Leaned out - gave a turn and back. When he is dead, take his place. It's time to get even with your partner. A couple of good bursts - and the ship will crash down like a stone. Now run to the elevator. After the conversation, get into the speeder and, ignoring the shots, rush to the shuttle.

Who built it?

The first task is to find and take the containers, but, judging by the negotiations, not the last. Both containers lie on the beach. Go to your neighbor first. I do not advise you to run along the coast, so you will attack from a disadvantageous position. Better go through the forest. Although there is a chance that you will run into a patrol. Attack from behind the trees with the TS12 implant. This way you will kill most of the guards before they realize what is happening. When the first chip is in your hands, run after the second one. Cut down guards with the TS12 as well.

The analysis showed that the mercenary Jurgen was behind the construction of the structure on the hill. The corporation suspects that it was he who was involved in the loss of the ship, and offers a tidy sum for his head. It's a sin to refuse.

First you need to drop by for explosives in the warehouse. The guards on it are not numerous, so you will not meet serious resistance. Grab four charges from the boxes and run to the launch pad. On the way you will have to overcome three towers with snipers. You won't be able to get around them, no matter which path you choose. Therefore, I advise you, hiding behind boulders and trees, to remove one sniper from a machine gun, and the rest from a captured rifle. Clear the area well before you go inside the building. Then you need a clear path - you have to quickly run away. Now - to the shuttle. Fierce battles await you indoors - use grenades more actively. Rise to the roof and go into the hold of the ship.

Here you are in the crater. Kill the guard outside and go inside the building. Get down on the elevator and get ready for a serious fight. There are many guards inside, and the layout of the premises is very inconvenient for an assault. The biggest problems will be created by the soldiers at the top. Don't jump ahead. Lure them to you, and when the bottom is clean, take seriously the top ones. Climb the stairs and hack the computer. Now get down downward and iditol into the room on the side. Open another computer there.

Go back to the elevator and go down. After killing the guards on the platforms, plant explosives under the terminals. It is better to start from the very bottom, later save time. Once the last charge detonates, you will have five minutes to get off the island. Run out through the opened gate and climb inside the car that appears. Now, ignoring the shots - drive to the speeder. It is located at the port. Sit in it and watch a colorful video.

No more delays, Dixen.

Once on the beach, turn on the map and look around. You will have to make your way through the forest to the base. In it you can stumble upon a brutal lizard. It is better to bypass it - it will withstand a decent number of shots. Along the way, you will come across a tower with a sniper. Dealing with him will not be a problem - the forest is very dense, there is where to hide. If after him there are trophy cartridges for the rifle, spend them on the guards below. Time to go to base. Go down the hill and shoot one guard. Now sit and wait for the others to come running to you. When the area is clear, run into the building (four metal beams extend from it). Inside, deal with the guards, go through the door with the elevator. Climb up and hack the computer. Climb back and go to the previously blocked door. Through it you will reach the central console. Hack it. First download the database, and then try to disable the security system. It didn't work out. Run out into the street and deal with the run-up soldiers. You should not meddle in the center - there is a large robot there, which cannot be killed. Basically. Therefore, lure everyone to you, and then go around it from the side. He is still the same brake, and he won’t guess to follow.

Inside the base you have to overcome a small maze. There are a lot of people sitting in ambush in it, so throw grenades more often and don’t go on the rampage at all. When you get to the door, sign up, heal up and get ready to face the boss of the level. In fact, killing him will not be a big problem. His actions are standard - runs between three boxes and shoots. That's all. Squats, jumps and other life-saving tricks are not in his favor. The main thing is to squat in time and change position behind the box. You can throw a couple of grenades to hasten the demise.

When the enemy is defeated and asks for mercy, special forces will run into the room and throw a grenade. Throw yours in response to them and change position (they will not remain in debt either - grenades will fly in a hail). After the explosion, finish off the survivors and run to the box. There you will find a rocket launcher. Grab it - and run to the street. The bastard decided to escape on the shuttle. Slam a couple of rockets into the side, and the shuttle will crash to the ground. Spend the remaining missiles on the robot and soldiers.

So are we taking this job or not?

In the forest, you will stumble upon a local analogue of a wild boar that will try to gore you. The beast can withstand a decent amount of shots, so it should not be allowed to approach you. Run back and shoot. There is only one road to the complex where the prisoner is kept. It is marked on the map. Run along it - you will come across several patrols on the way. When you reach the place where the road changes its direction by 180 degrees, get off it and move through the fields. It makes no sense to go to the landing site - you will not find anything of value inside, and you will have to leave the other way. When you reach the fence, be careful: the soldiers will run from both sides. When they are done with, move to the building. Pass to the elevator does not give an energy field. First you need to turn off the generator. Its location is marked on the map. Go to him, along the way you will meet a large number of soldiers, but they are scattered far from each other, so they will not cause serious problems. At the very entrance to the generator sits a guard behind a turret. There is a sniper in the tower opposite. First, shoot the machine gunner from around the corner, and then deal with the sniper. From the trophy rifle over the fence, shoot the two guards at the car. Now you can enter the building.

SECOND PAGE

First, go to the right and stock up on a large number of first aid kits. Now, right through the door. There is a lot of radiation inside - every second, n-amount of life is taken away from you. Therefore, there is no time to linger - hack the computer and turn off the power. The force field has fallen - the passage is free.

Run back. Near the entrance where the car is standing, an automatic turret has been activated, so use another elevator. Rise one tier on the elevator and go into the room. Having dealt with the guards, get down on the lift located nearby. There is a computer there. Hack it and disable the security system. Go back and climb up to the roof. Go through the door and jump into the pipe. Below you will find the professor. Do not approach him yet, but clear the nearby halls. Now we can talk. It looks like the doc isn't very happy to see you. Well, okay, you get the money anyway.

Get outside. It seems that everyone already knows about your presence - the retreat plan has changed. The car nearby is perfect for an escape. Get behind the turret, the dock will drive the car (how I later regretted it!). You need to quickly shoot the soldiers on your way. Nothing serious at first: a few soldiers and a sniper on the tower. Then there is a really big problem. Shuttle. With four machine guns. The machine guns must be fired first, then finish off the shuttle itself. Next, there will be soldiers with wild boars (and what didn’t they like?) And armored vehicles. Do not try to destroy the latter - it is impossible. Then the professor will finally part with common sense and drop by the base, where he will start running around in circles. Here, on the radar, monitor very carefully which side the soldiers will appear from. It is very difficult to see them all with the naked eye. A separate mention is worth: the crowd next to the tower and walking robots. The soldiers must be finished off without serious damage to the car, otherwise you can not count on the successful completion of the mission. Robots need to shoot at the windshield. This is the most vulnerable spot. Having rolled enough, the professor will go out onto the road, where a shuttle will be waiting for you.

Don't worry, I'll get her back

On this mission, take a weapon with silencers. You have to, imitating the magnificent Sam Fisher, quietly make your way through the groups of Hannibals (apparently, the descendants of the famous commander). The main thing is that the robots do not notice you. Make your way along the river, hiding behind the boulders. Silently shoot the soldiers you meet along the way with a weapon with a silencer. Don't worry about the bodies, the robots don't pay any attention to them. Apparently, they are considered an integral part of the landscape. So, along the cliff, you will reach the ford (it is marked on the map). After crossing it, move to the generator along the mountain. Having dealt with a few guards, lay the explosives and quickly wash off on the speeder. After the explosion, wait until all the pieces of iron run to the remains of the generator. Now you can storm the camp. There are a lot of Hannibals there, so take your time: throw grenades, lure them towards you, etc. When they are finished, go inside the building and talk to the girl. Take her to the car and watch the video.

The joy of saving the girl is overshadowed by unexpected news - the Hannibals are attacking. Until help comes from STARCOM, you will have to repel the attacks yourself. Take a rifle and a maximum of grenades and first-aid kits from weapons. It will not be difficult to repel the first attack. Activate the TS12 implant and methodically shoot at the fleeing soldiers. After some time, the southern barricade will request help "Run to her. Sit behind the gun and start shooting at the infantry. Then the robots will go. This is not serious - two hits from a cannon, and they can be written off as scrap."

Having reflected this attack, you will get an even bigger problem - an armored car drove up to the northwestern barricade. You'll have to figure it out. Wait for the jeep and get behind the machine gun. While driving, shoot the Hannibals you meet. The most bloodthirsty can hunt grazing animals. Having reached the cliff, get off the car and approach the edge. Shoot the soldiers from above and go down. Plant explosives and run back to a safe distance. Now problems with the central barricade. Wait for the shuttle. In the hold, collect grenades and first-aid kits. During the flight, you can shoot at those sitting below. Having descended to the ground, get ready for a serious battle.

First, kill the infantry so as not to interfere. Now take care of the robots. Constantly hide in shelters, use implants, heal in time with first-aid kits. Step back if enemies get too close. When everyone is destroyed, the level boss will come. He is a serious opponent, but it is very easy to defeat him. Take advantage of the slow AI - run up to him and hide behind the rubble so that he doesn't see you. If everything is done correctly, he will go to you and run into an obstacle. For me, he ran into the remains of the shuttle. Now calmly shoot at him to the bitter end - the robot is large, some part of the body will definitely stick out. When the robot comes to an end, the commander will get out of it. It won't cause any serious problems either. The main thing - do not let him close.

We admire your professionalism

Stealth mission. You must crawl quietly and not let the enemy raise the alarm. Otherwise - Game Over. Take a weapon with a silencer and a maximum of cloaking devices with you on a mission. I advise you to sign up after each killed soldier - very often before they die, they manage to report the attack.

From the starting point, go to the first SAM, keeping to the cliff - this way you will avoid most of the unnecessary encounters. Remove lone sentries from the bushes and search the bodies for cloaking devices. When you reach the building, do not engage in combat with the patrol, but bypass the complex from the side of the forest. Kill the two sentries near the entrance, and then deal with the patrol.

The door was blocked, you have to look for another way. The partner will tell you that you can get through the sewers - I wonder why not a single action and not a single role-playing game can do without crawling through the sump? Descent into the pipe - next to the cliff. When you reach the fork, turn right and jump down. Having dealt with the guards, blow up the generator and go to the second air defense system. Move also along the cliff. Security at the complex is trifling - two soldiers. After disabling the second installation, go to the base. I advise you not to make a big detour through the north, as your partner advises, but to sneak through the forest to the wall and quickly run through it, hiding behind invisibility.

Enter the building in front of the gate and open the computer - the gate has opened. Turn on the camouflage device again and, hiding behind the boxes to the left of the gate, go to the building. In it, kill the guards and open the gate. Through them go to the communication center. Open the next gate and commit a diversion. Now you can, spitting on secrecy, just kill everyone. Before you go to the last SAM, run into the hangar. There you will find a robot. Want to ride the death machine? You can not touch it, but I could not resist, and in retaliation for all the ordeals and crawling, I shot all the guards at the base. It remains to turn off the installation and run after the shuttle. You will find the pilot suit in the same building.

It's a shame to waste your talent on trifles, Logan.

Another mission where you have to act quietly and meanly. Although you are dressed in the form of a pilot, but as soon as you come closer, the enemies immediately understand who is who. Avoid people and try to shoot less. Live longer.

Before you go in search of the database, get hold of weapons and equipment in the shuttle. Keeping on the edge of the platform, reach the lift and go down. First, go to sector A. There are two guards in the corridor - turn on TX 483A01 and finish them off. Enter the room and hack the computer. Now go to sector B. Two sentries at the elevator will not allow you to calmly go down. We'll have to find another way. Jump onto the iron beam. From it - on the boxes and on the floor. In fact, if you think about it, then complete insanity - a pilot who got out of an elevator attracts attention, but a pilot posing as a spider-man, briskly jumping through the boxes - does not. Go through the opened door. Quietly remove the sentry and enter the hall. You need to run around on the right side. Cover yourself with invisibility and hide in the corners while sentries pass by.

Enter the door and go right. Hack the computer in the room and go to sector D. There is another one. Hack it too. Go back to the hall and, clinging to the wall, go to the opened door. After leaving the elevator, go left and open another terminal. Now to the right. The guard is heaped up, so it will not be possible to slip past. Get your weapon, deal with the guards and go inside. Now there are long fights. It makes no sense to describe the passage in detail - the path is straight, it will not be possible to turn off. Soon you will reach the generator. You are at the top, he is at the bottom. Have to jump. It's best to turn off gravity first, though. Go into the next room and open the computer. You have thirty seconds to plan down.

Now turn off the generator and jump onto the beam on the right. From it jump into the pipe. On it you will reach the hall with a platoon of soldiers - you can slip unnoticed, but I could not resist and threw a grenade. Climb over the beam to the other side and climb into the pipe. Follow it to the last turn. Turn on invisibility and crawl to the platform. On it, knock out the grate and finish off the guard with the scientist. Climb down and quietly sneak to the elevator (although "quietly" does not always come out). Hack the computer upstairs and open the gate. Without getting involved in fights, rise to the very top and go into the room. Perebeyte agents in it and download the information. Now we need to move quickly. Blow up the boxes half-hidden the hatch, and jump down. Climb into the pipe and crawl along it to the shuttle. As usual, Logan will caw trouble at the very end.

Get the level boss. In fact, the boss is nonsense - all he can do is fly. Turn on the TX 483A01 implant and shoot in the head (or wherever you hit): 7-8 accurate hits - and it's all over.

We have little time

The corporation's ship was attacked and forced to make an emergency landing. Your task is to find it before competitors. I advise you to take a rifle with you - the best weapon in this mission. Run straight from the starting point. Soon at the crossing you will come across a patrol. Kill the guards and get into the speeder. Drive deep into the island - there you will meet a large detachment of soldiers. While you are fighting them, your partner will detect the beacon signal and report the coordinates of the shuttle. Rush towards him, ignoring the patrols. After searching the wreckage, you will find that you are too late. We'll have to knock out of the mines.

You don't recognize me, loser?!

Run around the mountain and go to the base on the right. There are a few soldiers there, but the sniper on the tower poses the greatest danger. You will also find a grenade launcher on it. I advise you to leave it there - there is zero sense from it. Enter the building and hack the computer.

Run to the opened gate - recapture the car from the patrol and get behind the wheel. Follow the road to the bridge. Along the way, you will come across infantrymen, and some are armed with grenade launchers. They must be destroyed first. The bridge will have to be crossed on foot - a truck blocked the way. A little further there will be another car - confiscate it. Now, in addition to the infantry, you will meet with the robot. Destroy it from afar. Further there will be a bridge with a shuttle - it is not worth driving up to a close distance. As soon as you see the silhouette of the ship, shoot. Go around the barricades on the bridge and move on. Along the way, you will meet a little resistance: a car and a couple of foot soldiers.

An unpleasant surprise awaits you at the base - two towers with snipers and a robot. Although, if your car is intact, you can deal with them without problems. Come inside and hack the computer. Now - to the gate. They change the car and get down to the bottom of the crater. Below is a bunch of soldiers with rifles, so it's better to destroy them from the car. Come into the mines.

Inside the complex, you need to go upstairs and unlock the door below. Come inside. There you will find a prisoner: one goal is achieved. It remains to find evidence; according to the rescued woman, they are at the head of the gang. Going outside, you will find that this is an old acquaintance of Dixon. The fall of the shuttle did not affect him in the best way. Now he can compete in beauty with the hunchback from the famous cathedral. Although now you will not be up to admiring Jurgen - the corporation stuffed him with the most advanced implants. Fighting below is useless - he moves too fast and shoots from giant distances. Climb to the second floor and carefully look down. It is enough to notice once where he stands - he always attacks from one position. When you damage him, he changes place, but then he still comes back. Unfortunately, it will not be possible to use implants - Dixon's shot blocks the nervous system.

We're still friends, right?

Before you run to the containers with the virus, you need to find the key to the doors. It is located in a building next to the airfield. Along the way, snipers from towers and rabid dinosaurs from the forest will get you. The airfield has serious security, so do not go ahead. Having reached the door of the building, sit down behind the turret - the shuttle will bring reinforcements to the enemy. I advise you to lure under the turret and the robot. Otherwise, you are tormented to shoot from a rifle. After dealing with it, go inside and go upstairs. There you will find a map from one of the soldiers. Now it is possible and to containers.

After reaching the gate, go into the building on the side and hack the computer. Run through the opened gate and clear the base. Having reached the last hangar, climb into the robot - the shuttle will bring a pack of foot soldiers. Now go to the last building. In the hall, a cannon will block the passage, run around it along the wall and go straight through the door. There will be a computer. Open it and turn off the security system. The passage is free. Through it you will enter a previously inaccessible part of the base.

The entrance to the complex where the virus is located is blocked by two guns, so first run to the last building and turn off the protection. Once inside, go to the third floor and take the key. Go back and go to the closed door. Use the map and go inside. There you will find containers with the virus - plant explosives in them.

Head back to the center of the base. A previously closed door opened. Enter the building and open the gate through the terminal. Now - to the second complex. Inside it is a serious guard, and some of them are armed with snipers and grenade launchers. The main thing here is to correctly use shelters and long-range weapons. When you reach the elevator, you will find that you have been set up again.

Nobody else will do it

I advise you to take a sniper rifle with you. After talking with Nicole, climb up the hill and shoot everyone with a sniper. There are a lot of people below, but the distances are too great, they won’t even be able to understand what killed them. Now you can go to the SAM. Change weapons along the way, you won't need a sniper rifle anymore. Inside the complex, download the data from the computer, and then destroy the terminal.

By this time, Nicole will report that she opened the gate. Run to the base. Although you can wait at the air defense system until the car passes, and only then go on the trophy transport. Go inside the building (there is only one) and clear the floors. On the second level, you need to jump down through the glass. Having reached Nicole, observe the scene and open the door (it won't work earlier).

I know you Logan. I know your vulnerabilities

Short mission. It probably won't take long to get through. After leaving the shuttle, climb into the robot standing by the building. Follow the road to the bridge. Along the way, you will encounter four robots and a bunch of infantry. At the bridge, get down and cross the abyss along a narrow path at the edge of the map. Now - run to the very edge of the building. On one of the corpses you will find a key card. Come inside the building. It will have long and identical battles. You will catch up with your former partner, he will run away, leaving you with a crowd of soldiers. There will be a computer in one of the rooms. Hack it to open the locked door. The next room will have a Pointer. And this time he doesn't want to fight and runs away. Catch up. In the end, he will be at an impasse. Let's see who is better. To be honest, this is not a boss, but a stuffed pea. Hide behind the columns and shoot around the corner. And don't forget about implants.

The final

In the final, you will be asked to help one of the three parties. Everyone will make a choice based on their preferences. Although, in my opinion, the most correct decision is to help the colonists.

colonists

When helping the colonists, you choose a good course of action. The ending is a classic happy end: the villains are punished, good has triumphed. The colonists rejoice, the corporations are left with a nose, a faithful friend is nearby, their share in the extraction of Chromium and the heady smell of future adventures. What else does a hero need?

I hope you know what you're doing

You need to repel all attacks on the base and prevent the death of a large number of colonists. At the base you can find ammo and weapons. The first attack will come from the steppe. Three armored vehicles and a bunch of infantry will attack you. Get behind the gun at the barricade and focus the main fire on the vehicles. You don’t need to specifically hunt for infantry: if you get shot, that’s fine. When all the vehicles are hit, remove the infantry from the sniper. The second attack will come from the rear. Two vehicles will break through the defense line and stop in the center of the base. Carefully, without damaging the cars, shoot the driver

If you are having problems with Chrome game walkthrough, you can always use our advice and information for action. We detail the steps you need to follow to complete the game. Chrome. In the most difficult places, we add pictures that can help you. Walkthrough Chrome read on our website.

Task 1. I Know What I'm Doing, Believe Me

Due to a slight shaking of the ship, you and your friend need to sit somewhere on the edge near the forest. Before approaching your friend who is nearby, take a look under you. There will be a small, long box on the ground. Open it, pick up everything that is inside it, you will need them to fulfill your goals. Among them: binoculars, a couple of types of weapons, cartridges and a first aid kit. Follow the sign towards the forest. Make your way through the windbreak, do not forget to look around, there are a couple of soldiers nearby. Having run a little ahead, you should find a bridge passing over a turbulent stream of the river. Take advantage of the vegetation to hide from your opponents' gunfire and kill all the enemies on the other side of the bridge. Then, using the bridge, move to the opposite side and climb a small hillock. There you should have a view of the military complex, surrounded by a large fence, besides, a sniper has already managed to sit here on one of the towers on the left.

Follow the tower, along the way, try not to show up much in open places. Having passed to the foothills, climb up, hiding from the arrows of the shooter behind large stones. Take a comfortable position, from which you can perfectly see the entire tower, and then carefully kill the sniper. Then follow to the tower, and using the lift, climb up. Pick up a sniper, turn on the optical sight, aim at the entrance to the complex. Cover Pointer, he will try to get into the complex. Support the Pointer with fire so as not to make mistakes, correct your mistakes with the help of radio communications. Pointer has no time to get into the complex, when suddenly a group of military men appears from the side of the bridge, it was called by one of the opponents. First of all, pay attention to the jeep that is moving straight towards you, it has a machine gun on its roof. After him, kill all the remaining opponents. After the alert from the Pointer, drop your sniper and pick up the weapon lying on the floor. Get down and follow to the complex.

Use the elevator, go up and then through the doors on the opposite side, go into the next room. Take a couple of steps towards the pile of boxes, look around the corner and shoot at the enemy. Through the doors on the right side, follow into the middle room and go to the doors of sector B. After a short ride in the elevator, go to the square platform to go down. Before you get to the doors of sector C, your comrade will contact you, well, to be even more precise, a former comrade. He will tell you about the ambush, but he created it himself, so he wants you to fall into it. Walk back to the platform to climb up. After clearing the entire room from the soldiers, run to the open door, from where the sounds of shots can also be heard. Once inside, shoot all the fighters and then go to the computer terminal near the opposite wall. After your manipulations, a message will appear on the scoreboard about opening the door. Go back to the platform and go down to the floor below. Run to the unlocked doors and go through them into the next room.

From there, go through the door to the left and then approach the doors with a combination lock. It was not there, the door did not give in, and the other doors were also blocked. Suddenly, a beautiful girl entered the room, after a short conversation with her, she unlocked the door with a combination lock. Passing a small corridor, you find yourself in a long room, where a fairly large group of soldiers took refuge. Cleaning the room, slowly approach the opposite wall. After destroying all the fighters, go through the door to the right and, after running forward a little, rush into the elevator. After a short ride on the elevator, exit it and head to the doors to the right. From there, through the door opposite you go into the corridor. When the room is cleared, call your partner. While she will be opening the combination lock, cover her from possible enemy attacks. Then go through the opened door, and then run from the next room to the elevator to the left. Having risen to the roof, head to a group of fighters, one of whom is sitting behind a stationary machine gun. After the battle, sit in the vacant machine gun seat and start shooting at the Pointer starship hovering above you. When it's done, jump down and run to the elevator. After dropping down, head towards the speeder. Carefully go around all the trees and already in an open area, press the gas pedal to the floor and follow your partner to the conveyor.

Task 2. Who Have Build That?

It makes you want to lie down in a sun lounger with a glass of martini and, relaxing, listen to the sound of the surf - these thoughts come when you look at the stunning landscape of the island, where you have to do some work. Cursed life: the rustle of bills - and you're already right there. Well, let's admire the surroundings later, but for now we'll head along the coast to the east.

After a while, boxes and soldiers walking between them will appear on the horizon. After removing all the fighters, go to the boxes and find a container with a nano-chip inside. Now let's try to find the second container, turn around and move along the coast to the west. After a fairly long walk, you will find another cluster of crates. After clearing the area, take the nano-chip from the second container. Going around the bay, move towards the abandoned buildings. As you can see through binoculars, there are quite a few fighters there, so be on the lookout. After destroying all the soldiers, go to the foot of the mountain and find the explosives in the boxes. After putting three charges in your backpack, turn left and go along the foot of the mountain. Having found a convenient place to climb the mountain, climb up. Look around at the groans, in the distance you can see a tower with a beacon on the mast - it will be your guideline when moving forward. Having finally reached the tower, climb the mountain and go down from it to the building with a landing pad on the roof. When approaching the gates, a group of heavily armed fighters will pour out of them. Go inside the building and go through the door to the left into a room with a platform in the middle.

Use the platform to rise to the roof of the building. Here a spaceship is already waiting for you at full speed, run into the belly of the cargo hold and enjoy a short flight. After landing inside the crater, leave the landing pad and, firing back at the soldiers, run to the entrance to the command complex. After pressing the call button for the elevator, wait until it rises and helpfully opens the doors for you. At the bottom, go into the doors of sector E, in the next room, find the entrance to sector F. Hack the computer and give the command to unlock the door. Then leave the room and climb the stairs to the very roof. Find another computer, hack it and give the command to disable the energy shield. Climb down and return back to the elevator. Go down on it even lower, to the flight controllers.

Run to the edge of the platform and then run onto the multi-level iron structure. Plant explosives on all three controllers and then return to the platform as quickly as possible. Take the elevator upstairs and then run out along the corridor to the sun-drenched clearing. Go around the landing area and run to the crevice between the rocks. Cross the bridge to the other side of the cliff. Shoot all the fighters hiding behind the car parked here. Then get into the jeep and blow towards the coast, checking the correctness of the route on the map. Having reached the shore, jump out of the jeep and get into the speeder, on which you will leave this island of unfulfilled hopes.

Task 3. No More Permissions, Dixon

Move east towards the sunset, which gleams so beautifully between the palm trees. Having approached the tower at a close enough distance, neutralize all the soldiers, using palm trees as cover from bullets. Then climb up to the tower for an overview of the local surroundings. Lots of hangars, even more fighters, and a landing pad in the middle of this whole complex. Yes, Dixon settled comfortably, you can't say anything. Get down from the tower and move to the north, towards the distant hangar. Having found the entrance to the hangar, go inside. Turning right, go to the elevator shaft. After a short ride, the elevator stops at the second level. From it you go out into the service room, filled with the hum of fans. Shoot all the guards and then approach the computer.

After working on cracking the password for a bit, give him the command to unlock the door on the lower level. Go back to the elevator to go down. Go through the open door with "Restricted Area" sign at the top. Take the elevator up to the third level, where you need to find the entrance to the mine. Go downstairs, go to the computer and, having cracked the password, download Dixon's database for yourself. Now, along the already familiar route, get out of the hangar. Run obliquely to the opposite hangar, dodging the walking robot's bullets along the way. After running inside the hangar, move between containers and boxes under a hail of bullets from soldiers to the entrance to sector F, inside which Dixon is already waiting for you. After a firefight, one of Dixon's accomplices will throw a light grenade, and a badly wounded Dixon will be able to get out of the room. The pursuit of him does not lead to anything, Dixon manages to jump into the starship and the only way to deal with him once and for all is a salvo of several missiles on the starship's hull. By the way, a grenade launcher and ammunition for it can be found in the hangar, at one of the killed fighters, where a shootout with Dixon took place.

Task 4. So, We Gonna Do This Job?

Your task in this mission is to find the whereabouts of Professor Shibkov and rescue him from captivity. Move to the northeast along the hollow, to the foot of a huge mountain. Slip through the hole in the fence and start climbing up.

At the top of the mountain, Carrie will contact you to coordinate your next steps. Drop a little lower and move along the mountain towards the east. Look for a generator - a room in the form of a turbine, you need it to deactivate the force field around the building where Professor Shibkov is being held. At the entrance to the generator, first of all, destroy the machine gunner, and then all the other fighters. Once inside, go through the doors with the radiation icon. Crack the computer's password and give the command to turn off the generator. Now you need to quickly leave the room, you have already received a fair dose of radiation. Now head south to where Shibkov should be. After a short run, you will see a huge building on two pillars. Move to the extreme column, where in front of the entrance, destroy two guards.

Use the elevator to go up to the top floor, then through the door to the left and from the next room into the door to the right. Use the elevator to go down to the floor below. Crack the computer password and disable the security system. Come back to solid ground. Run to the second column and, having risen up, go through the door of sector A. Then along the tunnel to the next elevator, which will take you even higher. Exit the elevator and run through the door opposite, then through the door to the left.

Here you will find Professor Shibkov, who showed no signs of joy on his face at the appearance of your person. Together with him, go outside and get into a jeep parked next to the column. The professor will work as a driver, and at this time you will shoot back from enemies using a machine gun in a jeep. After a rather "fun" trip, where you have to shoot back from the starship, armored vehicles, walking robots and other vehicles, you will finally reach the agreed place where Carrie picks you up on the starship.

Task 5. Don't Worry, I Will Get Her Back.

The jeep takes you to the crevice between the canyons and the river flowing between them. Nearby is a bandit camp, where there is a stolen MMP and Lisa Brown - the daughter of a miner who turned to you for help. Move east, hiding behind boulders and tall grass from walking robots. Move forward until high rocks appear. Now you can cross to the other side, at this point the river turns into a small stream. Run west to the abandoned warehouse.

In front of its entrance is a speeder and a heavy truck, next to which several fighters roam. Enter the warehouse, plant explosives and quickly leave the room. In thirty seconds there will be an explosion - this maneuver will allow you to pull significant enemy forces to this place and allow you to complete the operation relatively calmly. Get in the speeder and fly east to the building where Lisa Brown is being held. Before entering the building, clear the surrounding area of ​​the fighters. After going inside the building, talk to Lisa and then go outside with her. Run to the truck with the MMP in the back and climb into the cab. Pedal all the way to the floor and forward to freedom.

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