Land mines in world of tanks. Using high-explosive shells in World of Tanks. Now about the features of the gun

land mines, or high-explosive shells(OF), are one of four types ammunition in World of Tanks, and probably the least common of them. Their use in combat is very specific, and many do not even know why land mines are needed at all. In the current article, everything that any self-respecting player should know about them will be discussed in detail.

General information about land mines

Spread in the game

The relative rarity of HE is due to the fact that, as a rule, they are an auxiliary type of shells. Nevertheless, a whole class of equipment plays on high-explosive fragmentation shells - Art SAU. And without taking into account artillery, tanks in which a high-explosive gun is the main weapon can be counted on the fingers: KV-2, SU-152, O-I, BT-7 artillery, FV215b (183) and FV 4005 can also be counted here. Many other vehicles can also be equipped with high explosives, but they are often secondary weapons and are not considered seriously.

Land mine characteristics

As an example, let's imagine the F-600D high-explosive fragmentation projectile fired by the B-1-P gun of the Soviet Art-SAU Object 261:

  • Caliber - in general, not such an important characteristic;
  • Armor penetration - for land mines it is always much less compared to cumulative, armor-piercing and sub-caliber shells for the same weapon. However, there are also so-called HESH land mines- they can be found on such tanks as the Centurion 7/1, FV4202, FV215b (183) and FV 4005. These are armor-piercing HEs, their penetration is very slightly behind other types of shells.
  • Damage - increased compared to that of other shells, for artillery it is generally huge and even allows you to destroy some level 10 tanks with one penetration.
  • Splinter radius, or splash, means the distance at which damage is caused by fragments after hitting a tank or any other surface. Especially relevant again for artillery. A huge splash allows high-level Art SPGs to inflict huge damage on vehicles, even hitting the ground next to them, and even hit two or more vehicles at the same time.

Landmine mechanics

It is the principle of operation of the HE that makes this type of ammunition quite specific and rarely used. Their main distinctive feature is that they can damage a tank without even penetrating it. However, at the same time, the damage figures, as a rule, do not exceed half of those stated in the characteristics. These figures depend on the ratio of the caliber of your gun and the thickness of the armor of the enemy tank. If the armor is too thick, then the OFS may not deal any damage at all.

Once in a tank, a high-explosive fragmentation projectile with a high degree of probability can cause critical damage to some external module, and if it does, it will almost completely disable the internal module or one of the crew members. In addition, OFS never ricochet, however, for them, as well as for cumulatives, screens and an air gap between the screen and the tank hull are an additional obstacle, so it is almost impossible to break through shielded tanks with a high-explosive.

How to use land mines in combat

After reading the above, you can guess for yourself how to use land mines in World of Tanks. You need to charge them mainly in three situations:

  1. If you are playing against a tank with very weak armor- these include one of the branches of the German tank destroyers (Nashorn, St. Emil, Rhm. Borsig WT and so on), the French ST Lorr. 40t, the sides of the French Foch and AMX AC tank destroyers, as well as many other poorly armored vehicles, are also well penetrated by high explosives. With high-explosive shells, you not only deal increased damage, but also additionally disable enemy modules and crew members, thereby reducing its combat capability.
  2. If you can't penetrate a tank with very thick armor. An example is an IS-7 tanking with a turret on a "banana" on the Himmelsdorf map. Firing with land mines at such an enemy is more effective - you can slowly deal damage to him, and as a bonus, also disable external modules - triplex and a gun. In addition, such tactics are very annoying and psychological impact on the opponent.
  3. In case you need to finish off an enemy with a very low amount of hit points(less than 100), and it is difficult to penetrate it with another type of projectile. By loading a mine, you don't have to target the tank's weak points - just a simple hit is enough.

High-explosive fragmentation shells in real life

In the end, it is worth noting that the principle of operation of the OFS in real life significantly different from how they are presented in game world of tanks. In real combat, land mines are mainly used to destroy enemy manpower, as well as unarmored and lightly armored vehicles like infantry fighting vehicles, infantry fighting vehicles and infantry fighting vehicles, to destroy fortifications. For example, during the Soviet-Finnish war, the KV-2 tank with the M-10T howitzer was used specifically to combat enemy pillboxes and anti-tank barriers. Against heavily armored vehicles, a high-explosive projectile is completely ineffective, and, contrary to a common myth, the shock wave does not hit people and explosive equipment inside the tank.

In addition, real OFS have two switchable modes: fragmentation, when the projectile is instantly detonated upon contact with a hard surface, and high-explosive, when the explosion occurs with a delay to give the projectile the opportunity to first enter the interior of the tank or room, and only then explode.

Thus, high-explosive shells in World of Tanks have a very limited scope, but they can make the game much easier in certain situations.

Surely, any "tanker" heart stops when the gun barrel of such an enemy turns in his direction. And more than once a chill ran down his back at the sound of a shot from him. After all, each such volley may be the last.

In previous articles, we ranked and. This time will be presented rating of armor-piercing tanks in World of Tanks, as well as self-propelled guns from 1 to 10 levels. Using the most powerful guns for each model. The criterion for selection will be only the indicator of maximum damage from a shot (Alpha). All other characteristics will not be taken into account.

1st level.

Vickers Medium Mk I
This colossus stands out among its brethren for its huge dimensions and amazing slowness. Despite this, he is almost devoid of adequate armor. It can be punched almost anywhere, especially since it is very difficult to miss.
The best weapon— QF 6-pdr 8cwt Mk. II.
Shells - two types of armor-piercing and high-explosive fragmentation.
Maximum damage - 71-119 units.
Now and in the future, damage from high-explosive shells is indicated. Let their penetration of this tank be only 29 mm. Although at this level the thickest armor of the MS-1 is 18 mm.

2nd level.

T18
The margin of safety of this tank destroyer is, of course, very small, but it has the best frontal armor. In addition, the machine is quite nimble.
The best weapon is 75 mm Howitzer M1A1.
Shells - high-explosive and cumulative.
Maximum damage - 131-219 units.
This damage is enough to destroy a tank higher than the level, unless you shoot in the forehead. HEAT shells have better penetration.

Sturmpanzer I Bison
Even if this self-propelled gun does not have an intimidating appearance, it has a severe temper.
The best tool is the only one.
Shells - conventional and cumulative.
Maximum damage - 225-375 units.
Penetration of its cumulative projectile is 171-285 mm. With such an indicator, even a level 5 tank will suffer, but the truth is they are very expensive.

3rd level.

Cruiser MK II
The tank can boast of almost nothing. Protection is weak, even the frontal part, maneuverability and mobility are also at zero, the gun is reduced for a long time and does not hit accurately. He also has very long time projectile flight. But he does the most damage.
The best gun is the 3.7-inch Howitzer.
Maximum damage - 278-463 units.
Cumulative ones penetrate armor better, but they take less damage and he needs to buy them for gold.

Lorraine 39 Lam
The self-propelled guns take a long time to reload the cannon, and it takes a long time to reduce, but the player's patience will be rewarded. In addition, her shells are already flying in a canopy. The enemy will no longer be able to sit quietly behind cover.
The best weapon is level 5.
Shells - cumulative and high-explosive fragmentation.
Same damage for M37 and Wespe.

4th level.

Hetzer
The tank destroyer moves fast enough, although it has good armor. Successful angles of inclination make the shells ricochet.
The best gun is 10.5 cm StuH 42 L/28.
Maximum damage - 308-513 units.
Somua SAu-40 and T40 have the same damage.

Grille
German artillery is not in vain enjoys well-deserved popularity. It has the longest shot range at its level. Although, of course, the impression is spoiled by the horizontal angles. Do not move the mouse at this moment and do not rush to shoot.
The best weapon is the standard one.
Shells - high-explosive fragmentation and cumulative.
Maximum damage - 510-850 units.
For some reason, this self-propelled gun has the same damage from different shells, but the purpose of the shells is different.

5th level.

KV-1
Rightfully takes first place at its level. Wonderful turret armor has made the tank a favorite of many gamers.
The best gun is 122 mm U-11.
Shells - Only high-explosive and HEAT shells are suitable for this weapon.
Maximum damage - 338-563 units.
When hit from this gun, light tanks will shatter into pieces the first time.
The SU-85 has the same damage.

M41
Arta boasts excellent horizontal aiming angles and a large maximum speed(56 km/h). True, she is gaining her for a long time. Highly good time recharge.
The best gun is 155 mm Gun M1918M1.
Shells - two types of high-explosive fragmentation shells (gold shells have better penetration and more dispersion of fragments).
Hummel and AMX 13 F3 AM have the same damage.

6th level.

KV-2
The tank became slightly larger than its younger brother, and the accuracy of the gun began to limp. It is recommended to fight in urban areas, as there will be an opportunity to hide the tank after a shot to reload.
The best gun is 152 mm M-10.
Shells - high-explosive, armor-piercing and cumulative.

S-51
This self-propelled guns are jokingly called "Pinocchio". Unlike its SU-14 counterpart, which has the same damage output, the S-51 is more mobile. Therefore, she can quickly change position in battle.
The best gun is 203 mm B-4.
Shells are high-explosive.
Maximum damage - 1388-2313 units.

7th level.

SU-152
As in the case of the KV-2, when choosing high-explosive shells, the gun sags in terms of accuracy. For this reason, the tank will have to go to meet the enemy. And it's best to go from the stern - that's when there will be damage!
The best gun is 152 mm ML-20.
Shells - armor-piercing, cumulative and high-explosive fragmentation.
Maximum damage - 683-1138 units.

GW Tiger
Since this self-propelled gun has a long gun reload time and almost no mobility, it would be right not to be distracted by small appliances. First of all, you need to hunt for "fat" very heavy tanks. And if one shell does not penetrate there, then another one will fly in.
The best weapon is the standard one.
Shells - high-explosive fragmentation and armor-piercing.
Maximum damage - 1500-2500 units.

8th level.

ISU-152
This Soviet tank destroyer may no longer use projectiles purchased with gold. Ordinary ammunition without them will break through any enemy. The tolerable accuracy of the gun will allow the tank not to get close and support the brothers with fire from a longer distance.
Shells - high-explosive and armor-piercing.
Maximum damage - 713-1188 units.

T92
Self-propelled guns are disliked for several reasons. Let's start with the fact that while it is reloading already and the battle will end. In addition, its vertical aiming angles do not have negative values. I must say that her damage and the radius of dispersion of fragments, of course, is the largest, but fragments can hook allies (11 meters).
The best weapon is the standard one.
Shells - normal and premium high-explosive fragmentation.
Maximum damage - 1688-2813 units.

9th level.

T30
It has a very solid turret, but the hull armor let us down a bit, so it's not worth the risk. Although you can go closer to the battlefield. By the way, the tower turns perfectly, though the gun takes a long time to reload. It is more pleasant to play when there are armor-piercing shells in the arsenal.
The best gun is 152 mm BL-10.
Shells - armor-piercing, sub-caliber and high-explosive.
Maximum damage - 713-1188 units.

10th level.

FV215b(183)
This English monster is a tank destroyer. When using special land mines, armor penetration rises to 206-344 mm of armor. But it has poor accuracy and reloads very slowly. In appearance, the car looks like a "slipper" - the tower is located at the back. It is recommended not to ride alone, but to take someone with you as a distraction. The armor on the sides of the tank destroyer is only 50 mm.
The best weapon is the standard one.
Shells - regular and premium.
The maximum damage from a HESH mine is 1313-2188 units.

Now, top 10 most armor-piercing tanks in World of Tanks, is compiled, but based on the change in balance from patch to patch, some tanks may lose their positions or more worthy competitors will appear.

6 years and a month ago Comments: 4


High-explosive shells in the game World of Tanks large-caliber guns are called, from which you need to shoot either land mines or cumulative projectiles. With the latter, everything is very clear: according to the principle of operation, they are similar to ordinary armor-piercing ones (only adjusted for the absence and significant loss of armor penetration when passing through the screen), only they cost much more.

Why are high-explosive guns popular?

Similar "high-explosives" with the ability to fire cumulative projectiles from them were very popular in vehicles such as the Netzer, M4 Sherman and some others. Very high damage for its level of such cumulative shells made it possible to quickly destroy opponents. In Update 0.8.6, the penetration of these shells has been significantly reduced, but they still remain a formidable force.

Shooting with high-explosive fragmentation projectiles.

But we will not talk about them, but about firing conventional fragmentation high-explosive shells, for which, in fact, "fugaski" are intended. At first glance, the use of high-explosive shells requires practically nothing from the player: hit the enemy, he will still take at least minimal damage. That is why at low levels, inexperienced players often shoot only HEs: they do not know the penetration zones, so armor-piercing ones are rarely used.

But it is worth the player to understand basic principles games, learn the most common vulnerable areas of tanks (for example, the lower frontal part), how he completely switches to armor-piercing shells, and uses high-explosive fragmentation shells only in rather specific situations: when knocking down a hold, when shooting at an opponent using a reverse diamond, etc.

M5 Stuart, as an example of a tank with a high-explosive gun.

But what if the tank can only be equipped with a high-explosive or other guns that are frankly weak? Let's take the American as an example. light tank M5 Stuart. You can put a 37 mm “picker” on it, the penetration of which by an armor-piercing projectile is 56 mm. It's not enough even for light tank fourth level. An alternative is the 75 mm high-explosive, which does not carry HEAT rounds. Yes, and "gold" land mines are rarely used because of the high price.

Many players find this easy american tank frankly weak in the game, especially against the background of the Chinese copy. But this is due to the fact that inexperienced players simply do not know how to competently use conventional high-explosive fragmentation shells on such "high-explosive shells", as they are used to armor-piercing shells.

For example, if you are using armor-piercing shells and the enemy is standing sideways to you, then it is useful to shoot him through the caterpillar into the side, this guarantees penetration in almost any case. But in this case, it is not worth shooting at the caterpillar with a high-explosive projectile, because it is a screen that absorbs damage from high-explosive fragmentation ammunition well. It is better to shoot, for example, at the side of the tower, where the armor is relatively thin, which will cause not only a lot of damage, but also critical damage.

We shoot with land mines at artillery

Contrary to a fairly common belief, for the effective use of high-explosive fragmentation projectiles vulnerabilities you need to know even better than in the case of armor-piercing. For example, when firing an armor-piercing projectile at self-propelled guns, there is practically no difference where, in fact, to shoot: the damage will pass in any case. But with a high-explosive fragmentation projectile, everything is much more complicated: both the caterpillar and the relatively strong hull can “eat” damage, but hitting a poorly armored wheelhouse will destroy the self-propelled guns even with one hit.

Fugaski different weak penetration, but with very high damage even when using normal, rather than "gold" shells. Your target should be lightly armored vehicles, for example, with an open cabin. Among tank destroyers low levels there are a lot of such machines, which will allow them to be destroyed in one or two shots. Hits on the side, stern and other weakly armored places are also effective, just don't hit the tracks.

Fugaski can be very effective in head-on attacks as well, as the high-explosive fragmentation projectile inflicts a lot of critical damage. When such a projectile hits the forehead of the tower, the gun often completely fails, which makes it impossible to shoot. If the enemy does not have a repair kit (or he has already used it), then he will be defenseless for about ten seconds, which will make it easy to destroy him.

Fugaski have poor accuracy and slow reload. The first leads to the need for close range shooting. The second involves careful thinking of tactics, often you have only one shot, after which you need to immediately hide behind cover. You have to play not from high damage per minute, like with “hole punchers”, but from high one-time damage.

As a conclusion, it is worth saying that a land mine, even loaded with an ordinary, and not a “gold” shell, can become a formidable weapon in skillful hands: you can destroy many opponents with one or two shots, but for this you need to know the vulnerabilities and adapt to long reloads and note.

This article will be devoted to the feasibility and balance value of a high-explosive fragmentation projectile in

Now in World of Tanks, the basic ammo pack, which is automatically set when buying a tank, often contains a large number of land mines. On some tank destroyers, for example, their number can generally reach 80% of the entire ammunition load. At the same time, even beginners quickly realize that land mines on most tanks are simply useless.
In some of the official videos that you can watch on the game's website, you can hear recommendations to shoot high-explosive fragmentation if you can't penetrate the enemy with conventional armor-piercing ones. But such advice is only misleading: with land mines on a target that you cannot penetrate with armor-piercing ones, you will deal a measly 10-50 damage. Sometimes damage from land mines will not pass at all, since the enemy’s armor is too thick.

Here it is worth mentioning that the mechanics of the work of land mines has changed several times in World of Tanks. A few years ago, land mines were really a formidable weapon even on those tanks that are now fired exclusively with armor-piercing ones. But this introduced a serious imbalance: even tanks of the fifth level could dismantle tanks of the eighth or ninth level in a head-on collision.

So the mechanics of the action of high-explosive fragmentation shells have been seriously reworked. The change in the formula for dealing damage is unlikely to be of interest to you, it is only worth saying that now small-caliber HEs are absolutely useless against thick armor. Why don't the developers do something about it? Still, it cannot be called normal: players have access to ammunition that is completely unnecessary on most tanks. And the developers really recognize this situation as abnormal and are looking for solutions, but there is one very serious difficulty here.
The fact is that high-explosive fragmentation shells are the main ones for artillery, which, according to the developers, is now almost perfectly balanced. Therefore, any increase in the role of HEs (for example, a serious increase in the probability of inflicting critical damage) will lead to an artillery attack and a significant imbalance. And neither the developers nor the players want this.

So on this moment high-explosive fragmentation shells on most tanks are practically useless. They are needed only when knocking down a grapple, but even in such cases it is more reliable to use "gold" shells (sub-caliber or cumulative). The only exception here is artillery and some vehicles with "high explosives", which just fire mainly high-explosive fragmentation shells.

When the muzzle of these monsters looks at your tank, you can feel goosebumps on the steel armor, the tracks begin to give way, and the ammunition rack gradually gets wet. Few survived after being targeted by the heroes of this article.

Today we will look at the most powerful guns in the game, and, of course, the vehicles they are mounted on. We will not pay attention to the rate of fire, accuracy and armor penetration. Determine the tanks with the maximum one-time damage - that's our goal today. At each level, from the first to the tenth, we will select the most lethal tank. We will also separately rank the most powerful self-propelled guns.

1 level

vickers Medium Mark. I (maximum damage 71-119 units)

The only one medium tank at the first level, it is radically different from its counterparts. The Briton is the most massive and almost the slowest among classmates. He also has almost no armor ... but what’s there, we can say that the armor Vickers Medium Mk. I not at all. Shoot wherever you want, it’s hard not to hit such a big carcass, and it’s even harder not to pierce it or ricochet.

But English tank can set the heat on all rivals in the sandbox with a cannon QF 6- pdr 8 cwt Mark. II.

There are three types of shells to choose from: two armor-piercing and one high-explosive fragmentation.

It is the land mines that have a record damage of 71-119 units, having only 29 mm of armor penetration, but at the first level this is not a problem. The most armored classmate (MS-1) has only 18 mm on the forehead.

2 level

Т18 (maximum damage 131-219 units)

low level American tank destroyer T18 is not different large stock health points, but it has the thickest frontal armor at the second level and good mobility.

Add to that powerful cannon 75 mm Howitzer M1 A1 - and you will get a PT that can brazenly go out to the enemy, inflict huge damage on him, and receive only scratches herself.

High-explosive shells, as usual, differ in record damage of 131-219 units. With such power, you can kill an enemy a level above yourself with one shot, but only on condition that the projectile hits an unprotected part of the hull. If the enemy is facing you, then feel free to load the “golden” cumulative ammunition, their damage is slightly less, but the armor penetration is many times better.

ArtillerySturmpanzer I Bison (maximum damage 225-375 units)

This self-propelled gun rightfully takes the place of the "sand" queen. If the enemy team had such artillery, take care of your heads. At first glance, this flimsy machine does not pose a danger, but if a projectile flies from it, it will not seem enough.

The Bizon has only one cannon, so there is no choice here. HEAT shells are very expensive, they can be bought for 12 gold or 4800 silver coins per piece, but they are worth it. Due to the huge (for its level) damage of 225-375 units and excellent armor penetration of 171-285 mm, even heavy tanks of the fifth level can suffer from one small artillery shell.

3 level

cruiser Mark. II (maximum damage 278-463 units)

And again the British. This one is lightweight british tank boasts maximum damage, which is enough to "one-shot" the enemy one level, or even two higher than himself. In principle, that's all, he has nothing more to brag about. The speed is disgusting, the armor is weak, the reload is so-so, but I generally keep quiet about accuracy. The projectile flies very slowly, and go figure out when it hits the target, and whether it hits at all. It happens that you come down to a standing enemy, fire a volley with anticipation, and watch how your projectile flies over the enemy in a mocking arc.

But despite all this, I personally left the Cruiser Mk. II in his hangar. Do you know why? This is a very fun tank! It may be slow, clumsy and oblique, but when you take off all the health points of a high-level enemy with one shot, you are imbued with genuine love for cruiser mk. II.

To achieve maximum lethality, you need to install a weapon 3.7- inch Howitzer. Only two types of ammunition are supplied to this gun - “golden” cumulative and conventional high-explosive fragmentation. Premium HEAT shells have excellent armor penetration, but HEs deal massive damage (if fired at weak points), as many as 278-463 units.

ArtilleryLorraine39 L AM

Miniature, dynamic and long-range artillery with a long reload time, but huge damage for its level. Thanks to the hinged trajectory of the projectile, the small French self-propelled guns are able to reach enemies hiding behind low shelters.

He has two weapons in his arsenal: the fourth and fifth levels. Despite the same damage, the "stock" gun reloads longer, and the shells from it fly somehow slowly.

High-explosive fragmentation ammunition has the highest damage of 308-513 units, but against heavy tanks of the fifth and sixth levels, it is better to use "gold" HEAT shells.

Have the same damageM 37 andWespe .

4th level

Hetzer (maximum damage 308-513 units)

The German tank destroyer in the "top" configuration inspires fear and horror on its opponents. Not only that Hetzer has a low hull, ricochet armor angles and good mobility, it also has excellent damage.

One of his "top" guns 10,5 cm StuH 42 L/28 can fire armor-piercing, cumulative and high-explosive fragmentation shells. Landmines deal - 308-513 damage, but are only good for weakly armored opponents. Against heavy tanks and tank destroyers, it is best to use "golden" cumulatives.

Has the same damageSomua SAu -40 and T40 .

ArtilleryGrille (maximum damage 510-850 units)

The most popular self-propelled guns in medium companies and, possibly, best artillery at your level. But do not think that having bought the "Grill" you will immediately start killing enemies in batches. This machine requires a special approach and getting used to. Firstly, it has very poor horizontal aiming angles, which means that if you just move the sight slightly to the right or left, you will have to wait for full aiming again. Fortunately, with the most pumped crew and "reinforced aiming drives" Grille converges pretty quickly on the target, so don't shoot offhand, show a little patience.

One more positive trait"Grilla" is good range projectile flight. Unlike the Soviet counterpart, a small German artillery on almost any location can send a projectile from one end of the map to the other.

And, of course, the highest damage is at the fourth level (510-850 units), which more than pays for a long cooldown. There are two types of shells in the arsenal: high-explosive fragmentation and cumulative. Both types of ammunition have the same damage, but cumulatives penetrate thicker armor, sacrificing fragmentation damage in the process. Given the lame accuracy of this artillery, choosing the type of projectile is not an easy task.

5th level

KV-1(maximum damage 338-563 units)

After splitting the legendary HF for two tanks KV-1 and KV-2) both new vehicles took first place in the 5th and 6th levels of the ranking of the most lethal vehicles in World of Tanks.

KV-1 in the "top" configuration, it has a well-armored compact turret, which allows it to fire with impunity due to shelters and terrain folds.

This tank has a wide range of Tier 5 and 6 guns, but only the HE has the maximum damage (338-563 HP) 122 mm U-11. Such a gun can be loaded with land mines or cumulative "golden" shells.

High-explosive fragmentation ammunition, despite the large declared damage, will be of little use if you shoot at the strong forehead of tank destroyers and heavy tanks of their level, but light tanks and artillery literally explode almost from the first hit.

Has the same damage SU-85.

ArtilleryM41

The American level 5 SPG is famous for the fact that in addition to excellent damage, it has excellent horizontal aiming angles and a good rate of fire.

Also M41 can accelerate to 56 km / h, but due to a weak engine, this takes a lot of time.

"Top" gun 155 mm Gun M1918 M1 can fire two types of high-explosive fragmentation shells — standard and premium. Both types of ammunition have the same damage (713-1188 units), but the “golden” shells penetrate armor a little better and scatter their fragments further during the explosion.

Have the same damageHummel andAMX 13 F 3 AM .

6th level

KV-2

A very dangerous tank in battles on the sixth and seventh levels. Thanks to the gun 152 mm M-10, which was popularly nicknamed "shaitan-pipe", KV-2 can deal 683-1138 damage, but only if the armor is pierced by a HE. If you are confronted by a thick-skinned tank, then it makes sense to try armor-piercing or cumulative shells.

Unlike its predecessor, KV-2 It has an impressive hull and a massive turret, which means that it is quite difficult to hide on it. Try to avoid open areas and stay close to city buildings, where you can catch enemies in narrow streets. The reason is obvious: this tank has trouble with accuracy, shooting at distant targets is just a waste of shells. City buildings also come in handy for retreating to reload, which lasts about a quarter of a minute.

Artillery S-51(maximum damage 1388-2313 units)

S-51 or "Pinocchio" almost always desired artillery in champion companies. Let the rate of fire of this self-propelled guns be the lowest at the sixth level, but with a "top" gun 203 mm B-4 she deals 1388-2313 damage with land mines on a successful hit.

Compared to its counterpart SU-14, this artillery is much more mobile, which allows it to change position in time when there is a threat of detection.

Has the same damage SU-14.

7th level

SU-152(maximum damage 683-1138 units)

On the seventh level soviet cars keep the lead in damage. The most powerful weapon SU-152 practically no different from a high-explosive on a heavy tank KV-2. A gun 152 mm ML-20 also shoots armor-piercing, HEAT and high-explosive fragmentation shells, which deal the most damage to weakly armored targets - 683-1138 units.

Do not forget that with a high-explosive gun you sacrifice accuracy and rate of fire. She will not allow you to sit in the bushes and accurately shoot enemies at long distances, the best option is to go behind enemy lines and, seizing the moment when he is not up to you, implement an impressive alpha strike.

ArtilleryGW Tiger (maximum damage 1500-2500 units)

Massive and slow artillery with a long reload time, but with lethal high-explosive fragmentation shells that deal 1500-2500 damage. Even if a landmine does not penetrate armor, any enemy will still feel uncomfortable. Who knows, maybe next time an armor-piercing shell will fly in, which, with the favor of the VBR, can swanshot almost any car in the game?

GW Tiger great for team play in a platoon. With such huge damage, you should not chase the "frags". Leave the change and the “shortage” to your allies, your primary goal is high-level heavy tanks and tank destroyers.

8 level

ISU-152(maximum damage 713-1188 units)

And again the USSR is in the lead. An improved model of the previous tank destroyer, ISU-152, possesses a weapon of the tenth level 152 mm BL-10, which can deal 713-1188 damage with HE shells. However, it is much more effective to shoot with armor-piercing ones: their damage is slightly lower, but armor penetration makes it easy to pierce even the toughest opponents of the tenth level. Using "golden" shells with this gun does not make much sense. And without them, you can easily break through any opponent.

The ISU-152 with the "top" gun has tolerable accuracy, which allows you not to break into the thick of the battle, but to cover allies from a safe distance.

Artillery T92(maximum damage 1688-2813 units)

The most deadly and most useless artillery of the eighth level. Premium HE shells deal 1688-2813 damage and have a massive blast radius of over 11 meters.

In everything else, T92 total cons.

First, it's terribly slanting artillery. It would seem that with a huge radius of fragmentation, special accuracy is not required. Well, the projectile landed not on the head of the enemy, but next to him, all the same, the adversary will be hooked by fragments. But what if enemy and allied tanks clashed in the same clearing? In this scenario, you can put both of them, and it remains to be seen who will hook more, and whether the team will be grateful to you after that.

Besides, T92 takes a very long time to recharge. While reloading, the enemy will not only have time to repair broken tracks, but also easily disappear from view.

And finally - another big minus of this artillery. He completely lacks a negative angle of vertical aiming. Imagine that a light tank breaks through to your base, drives up close to your forehead, and there is nothing you can do about it. A gun T92 it just doesn't drop below the zero line, which means that low-profile tanks can calmly shoot you at point-blank range.

9th level

T30(maximum damage 713-1188 units)

Main advantages T30- strong free-spinning turret and maximum damage in 713-1188 units.

Among the shortcomings are weak hull armor, long reload time and unpredictable accuracy.

High-explosive fragmentation shells inflict the greatest damage, but it is most comfortable to play, of course, with armor-piercing or sub-caliber shells.

In Game T30 can act like heavy tank(originally it was). If you are tired of sitting in the bushes, feel free to go to the place of hostilities. The main thing is not to climb on the rampage, cover a weak body and show the enemies only your strong tower.

Have the same damage Object 704 and T95.

10 level

FV215 b (183) (maximum damage 1313-2188 units)

There is nothing scarier than coming face to face with a charged FV215 b (183) . From the mention of this tank destroyer, even the "Mouses" hide in their holes, because with one successful volley the British monster is able to halve its health. Can you imagine what will happen to the rest of the tanks when a projectile from FV215 b (183) ?

"Premium" shells give out crazy damage (1313-2188 units), but if HESHs usually have very low armor penetration, then special British HESH HESHs can penetrate from 206 to 344 mm of armor. This comes at the cost of horrendous accuracy and huge reload times.

Generally, FV215b (183) is very different from his classmates not only in damage, but also appearance. This tank destroyer has the shape of a “slipper”, that is, the turret is located behind the hull, and in order to carefully look out from around the corner, you will have to show your entire huge carcass to the enemy. The so-called "Reverse Diamond" will not help much here, on the sides FV215b (183) only 50 mm of armor.

You need to get used to this PT and learn not only to competently drive around the corner, but also to roll back in time for a long reload. Try not to ride alone, it is best to have a thick-skinned and ricochet partner in the platoon who can distract opponents while you reload.

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