What modules to put on t28. American super-heavy tank T28 - self-propelled gun T95. Equipment for T28

24-09-2016, 10:16

Good day to all lovers of slow technology, the site is with you! Friends, now we will talk about a car that gives an excellent idea of ​​​​what awaits you when you continue to pass the selected branch. It's about about the American tank destroyers of the eighth level - in front of you is the T28 guide.

Indeed, in terms of gameplay, this unit is in many ways similar to the next tank in this development branch - the T95. But let's refrain from spoilers, let's take a closer look at the characteristics of the T28, and you yourself will understand what we are talking about.

TTX tank destroyer T28

In order to better understand what this unit is capable of, first of all it is worth saying that we have a good margin of safety by the standards of classmates, but the basic viewing range of 370 meters let us down, this will not be enough.

If we consider the T28 TTX of booking, this is a very controversial point. The strongest part of our vehicle is the forehead, the wheelhouse and hull are armored really well, but only by the standards of the eighth level. As soon as the opponent charges gold, or if tanks of levels 9-10 shoot at you, the armor immediately turns into mediocre.

As for the sides, they are cardboard, here the T28 tank can easily break through any firefly. The same applies to a thin roof and an even thinner stern; you need to stand towards the enemy exclusively with your forehead. By the way, there are also various hatches on the roof, it is also very easy to break through us here, you just need to get in.

The good news in terms of survivability is the fact that we have a rather squat silhouette, thanks to this, good camouflage is achieved and it is not so easy to detect this unit while you are standing.

The mobility of the T28 World of Tanks tank destroyers is very poor, this is exactly the factor that prepares you for playing on the T95. We have a very weak maximum speed, we are moving backwards at all disgustingly, the dynamics are terrible. As for maneuverability, this parameter is no better; even a more or less mobile cord can easily spin us.

gun

As you can see General characteristics our American leaves much to be desired, but do not despair, the situation with weapons is better here.

The T28 gun is far from the biggest on the alphastrike level, but we were given a good rate of fire, due to which we can deal about 2650 damage per minute, this DPM is one of the best on the level.

Regarding the parameters of armor penetration, the T28 WoT is also pretty good, the basic shells are enough to penetrate even armored vehicles of the tenth level in vulnerabilities, but carrying about 20-30% of gold ammo is worth it if the enemy is standing too well.

If we talk about accuracy, the tank has a good one. Yes, the dispersion is too big, but the stabilization is tolerable, and the T28 World of Tanks reduces quickly. But I want to warn you, at a distance of more than 350 meters it will not be comfortable to shoot.

The last thing I want to say in terms of weapons is that we have quite comfortable horizontal aiming angles, you can turn the gun 10 degrees to the left and 11 to the right. But the UVN of the tank destroyer T28 was greatly let down, the gun goes down only 5 degrees and this will often not be enough.

Advantages and disadvantages

Well, we have considered all the most important characteristics of our today's guest, so it's time to summarize all of the above, and to make it easier for you to navigate the variety of different parameters, let's break down the strengths and weak sides Tank destroyer T28 on points.
Pros:
Good forehead armor;
Excellent damage per minute;
High stealth coefficient;
Good parameters of armor penetration;
Decent accuracy;
Comfortable horizontal aiming angles.
Minuses:
Cardboard sides and roof;
Very poor mobility;
Uncomfortable elevation angles;
Long body, making it harder to hide;
Weak review.

Equipment for T28

Properly equip this anti-tank self-propelled unit with additional modules is quite easy. It is enough just to look at our main shortcomings, understand that there is practically nothing to fix here and switch to increasing the advantages of the tank. Thus, for T28 we select the equipment as follows:
1. - despite the fact that we already have a good DPM, raising it would be the right decision.
2. - despite the comfortable UGN, you still have to turn the body, and in order to spend less time on information, this option will be very useful.
3. - this module improves the range of vision well and suits the style of play on the T28 perfectly.

The third point has a good alternative -. With its help, we will become more dangerous in terms of fire potential, but we will deprive ourselves of vision, which makes us hope for team members who do not always live up to expectations.

Crew training

Regarding the choice of skills for the crew, everything is also extremely simple, a classic set for tank destroyers is suitable here, but we will have to slightly sacrifice accuracy in favor of improving our terrible mobility, so on T28 we download perks in the following sequence:
Commander (radio operator) - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Loader - , , , .

Equipment for T28

In the choice of consumables, as usual, you can stick to two configuration options. In the first case, this will be a democratic set of , , . But, there is one more nuance that we didn’t talk about before - shooting through the forehead of the hull, there is a high chance of an engine being critical. Knowing this, and simply in order to increase survival, it is better to carry equipment in the form of , , on the T28. You can also bet, but at your own peril and risk, the reason is clear.

T28 game tactics

Of course, in order to play well this tank, it is very important to understand its strengths and weaknesses, as well as be able to use this knowledge. However, in the case of the T28, the battle tactics are based on the fact that this unit is very slow and clumsy, for this reason we will almost always use an ambush fighting style and fire at long distances.

The first thing to take care of is to take the most advantageous position from which a good shot will open in the chosen direction, to which we on the T28 World of Tanks will not have to travel too long and on which enemy artillery it will be difficult to shoot at us.

After that, we activate the horns, or we wait for the light of the allies. A fairly accurate gun allows us to shoot at long distances, but as mentioned earlier, the T28 tank starts to mow heavily if the distance to the target exceeds 350 meters. Playing from disguise, you can very well realize your powerful DPM, the main thing is that the opponents come across in the direction we have chosen.

If you want to be heroic, the T28 WoT Tank Destroyer can also play against armor, but this only applies to situations where we got into battle at the top of the list. In this case, you can go to the first line, play from the armor, but you need to turn the body quite a bit, always dancing between shots.

Otherwise, under no circumstances should we let the enemy on board, since the American T28 tank destroyer can be twisted even by a movable cord. It is better if there will always be several allies nearby, who, if necessary, will cover the rear.

Video guide World of Tanks from JMR about American tank destroyer Level 8 T28. We will learn all the secrets and subtleties of the game on this bird, discuss performance characteristics and compare with classmates.

At the end of 1943, the United States was planning with might and main its direct participation in the liberation of Europe from the German invaders who were losing the war. In particular, to overcome the fortified defensive lines in advance, it was supposed to use a well-armored self-propelled gun. This is how the history of the T28 and T95 began. Characteristic features projected tank was to be a new gun T5E1, which had a high initial speed projectile flight and could effectively hit concrete fortifications, as well as excellent frontal armor.

Since the new self-propelled gun had to fight with stationary fortifications, and not with enemy tanks, it did not require either high speed or good dynamics. The propulsion system of the tank destroyer was almost identical to that installed on the M26 Pershing tank, although it was twice as light. Travel speed new car should not exceed 10 kilometers per hour. Looking ahead, let's say that this amazing mobility was successfully achieved by the designers, and the World Of Tanks developers quite plausibly conveyed in the game. In the end, it was decided to abandon the production of T28 and T95 due to the decision of the department military policy stop all work in the class of hundred-ton vehicles, which does not prevent us from fully enjoying the game on their tanks.

So, after an active game on a very mobile T25AT, we get a PT, bio on which can hardly be called even passive - T28. However, despite the huge contrast compared to its predecessor, American designers and Belarusian programmers managed to make one more big step in the same direction and create T95. It’s easy to call battles on it not only passive ... however, more on that in due time.

You can immediately put an already researched pre-top gun on a newly purchased PT. Of course, 200 millimeters of penetration by an armor-piercing projectile at the eighth level is very small, but these are not catastrophic 170 millimeters of a stock gun. In addition, you will most likely already have researched a very popular among American technology top radio. After researching the second suspension or installing reinforced springs, you start collecting experience for the top gun and engine. The first will allow us to confidently deal damage to any encountered opponents, and the second will at least slightly improve our dull mobility. In principle, you can't go wrong if you spend all the free experience to bring T28 to the top. The game on it is already unlikely to seem easy to you to complicate your life with fights in the stock state.

TTX T28 comparison with classmates

Let's compare this PT with classmates. Her weapon has quite an average level of penetration. armor-piercing shells- 248 millimeters, a good damage of 400 units at a time, a rate of fire of 6.5 rounds per minute and the average among PDM classmates. At the same time, it has a very mediocre accuracy, good speed information, and the ammunition load consists of forty shells. Despite a decent mass, the T28 cannot boast large stock health, she has the worst level power density engine, maximum speed, and turning speed. It can tilt the gun down a little better than the SU101, but it is able to shoot high up. What else is average? Oh yes! Horizontal aiming angles and review. At first glance, we have an average car in almost all characteristics, and those indicators that distinguish it are much worse than all the other level eight anti-tank vehicles, unless, of course, we take into account the unique ability to shoot at sparrows. To some extent, these figures are offset by invisibility. Ceteris paribus, this BT will be detected much later than classmates, except for the Soviet SU101. In any case, the performance characteristics of this PT create a very depressing impression. What compensates for the set of these shortcomings on the tracks? Of course, armor.

How to pierce the US T28 tank destroyer - armor tests

By the way, this is one of the very few vehicles that, when shelling from the front, does not have weak zones for shells with a penetration of 112 millimeters. Despite the fact that this is a penetration of the encountered fireflies, in fact, this will mean that at medium and long distances, many guns will have difficulty dealing damage to this vehicle exactly in front and in a diamond. By the way, about the rhombus. The armor of the upper part of the hull is much worse than the lower part, therefore, in a rhombus and from the side, it is better to shoot at the part of this tank that is not protected by tracks. Behind the T28 is defenseless. Even a slightly tilted hull cover can protect against the smallest caliber projectiles, its thickness is only 25 millimeters, and for guns larger than 75 millimeters it will not be able to ricochet. For shells with a penetration of 170 mm, 2 hatches on the roof of the hull become available. True, it is very difficult to target them from afar, and being close in front of a gun capable of delivering 400 damage every 8-9 seconds is not best idea. It is much more profitable to bypass T28. Even in a small rhombus, top part hull takes damage well.

And although the gold shells of classmates and armor-piercing top-end guns have the ability to inflict T28 damage in the forehead, here the American anti-tank gun can present surprises in the form of ricochets or non-penetration. Especially if the projectile hit a completely invulnerable gun mask.

Let's look at sample diagram penetration. 200 mm of frontal armor, molded into a complex surface, provide an excellent opportunity to tank damage with a wheelhouse. Even despite the invariably low mobility, there is always a chance that a projectile fired at the front of the cabin will not do any harm to the T8.

The hull consists of flat armor plates, so it is somewhat easier to penetrate it. Thus, the reduced armor of the upper frontal part when fired from the front for armor-piercing shells is approximately 225 millimeters. This is the average penetration of heavy tanks of the eighth level. And all the space behind the VLD is occupied by the transmission. In the game, this part of the engine, which has a chance to light up on every fifth hit. In a rhombus, very thin sides of this PT open almost immediately. The thickness of the lower part of the case is 100, and the upper part is 50 millimeters, so their penetration at an angle, and even more so from the side, does not present any difficulties.

I'll just show you the scheme for breaking through the stern. There is nothing to comment here.

As for the T28 gun, it is a sin to complain about it, just like for all other PTs. 258 millimeters of penetration, quite good accuracy, plus a very severe DPM will not allow you to ignore this BT even top tanks at least ignore for a long time. Where penetration will be lacking, the T28 may well gain accuracy. It is enough to hit small penetration zones at medium distances, if, of course, you know them.

T28 Combat Tactics

At the beginning of the battle, do not rush to go somewhere, you still will not have time to go there. Try not to make mistakes in choosing a direction, because you are unlikely to be able to go back. Wait for the departure of the allies. T28 is preferable to guard the weakened flank close to the base. In general, the farther away from the enemy you are, the less opportunity the enemy has to inflict damage on you, even if you are detected. Firstly, it will be more difficult to target you, and secondly, armor-piercing sub-caliber shells lose armor penetration from a distance, which also plays into your hands. Plan routes that will allow you to enjoy without a doubt strengths tank - camouflage or excellent frontal armor, and will not give the enemy the opportunity to shoot at you with different angles. When there are several enemies in front of you, always kill the faster attacking opponents first, if you give the opportunity to prop you up, then most likely your participation in the battle will end there. As we said, the T28 has a very good camouflage, use it. Keep in mind that camouflage is an extra way to reduce the visibility of a tank without taking up equipment slots and crew skills. If it is possible to purchase it for the time of pumping, it is worth doing. Don't forget the artillery. Any PT is an important target for arta. And such a slow and clumsy as T28 - especially. Be prepared for the fact that the enemy artillery, having found your tank being shot through, will drop all their business and take care of you.

Now let's move on to the configuration. The crew of the T28 primarily learns the sixth sense, repairs and camouflage. As individual skills, the following skills are perfect: for the commander - radio interception, it increases the viewing radius by 3%; we make the gunner a sniper - so we can inflict critical damage more often; we dedicate the driver to virtuosos; and charging in desperate.

Taking into account the possibility of engine damage and fires when hit on the forehead, we leave the equipment as standard: a fire extinguisher, a repair kit and a first aid kit.

The equipment is also worth taking the classic for long-range anti-tank weapons: a gun desilator, camouflage net and a stereo tube. In this way, we will see the enemy much earlier than he can detect us, even when fired. In principle, ventilation is also good for this tank, which can be installed instead of a pipe or mesh - it will slightly improve all the characteristics of the tank, including its terrible mobility. Once you get comfortable with this AT, you may well enjoy it - it's still quite fun to see how almost all the tanks in the game, when they spot us for the first time, stop and try to hide behind cover. At T28 DPM, aiming her when her weapon is looking at you is something for people with either very strong nerves or "playing for fun".

And that's where we ended the video. World overview of Tanks about US tank destroyers T28. We hope you found everything you were looking for.

Somehow earlier, the site already published the site, where the T28 super-heavy tank was mentioned in passing, but in that publication it was about. However, it is worth noting that there were also not bad projects in the countries that deserve attention. And today we will talk about the monster of tank building, which is deservedly the second largest sample of armored vehicles ever embodied in metal.

The project was supposed to create a squat, reckless tank. At the same time, the 105-mm T5E1 gun was mounted in the front plate with pointing angles along the horizon of 10 °, and declination angles of + 20-5 °. The crew of four was supposed to include the driver and gunner, sitting in front to the left and right of the gun, respectively, the loader - to the rear-left and the commander behind the gunner. The driver and commander had observation towers at their disposal. A turret was mounted around the commander's cupola for a 12.7 mm Browning machine gun. It could only be used by the commander, standing in the hatch, which made it possible to consider the machine gun only as auxiliary weapons, except for the personal weapons of the crew members. The gunner had at his disposal a telescopic sight connected to the gun barrel and a periscope sight mounted on the roof of the fighting compartment.

On February 7, 1945, the head of the armaments department issued a memorandum proposing to change the name from T28 to the "self-propelled" T95, given the lack of a turret and weak auxiliary weapons. Order OSM 26898 dated March 8, 1945, this proposal was approved. However, during the tests, the name changed again. Heavily armored, with powerful weapons, the T95 self-propelled gun did not fit into the concept of armored weapons ground forces USA. So, tanks had to have a turret, and self-propelled guns were usually lightly armored to achieve maximum mobility. T95 did not fit in either there or there. As a result, in June 1946 the name was changed again - the car became heavy tank T28. It was considered that powerful weapons and heavy armor more suitable for a tank.

By the way, it is worth noting that the tank had the same power unit as the M26 “Pershing” tank, despite the fact that the self-propelled guns were twice as heavy. The 500-horsepower engine was clearly not enough, the speed was no higher than 12 km / h. In reality, it was recommended to move at a speed of no more than 10 km / h at 2600 engine revolutions.

Also, due to the huge weight of the machine, it was necessary to somehow solve the problem of high pressure on the ground, and the solution was to install an additional pair of tracks on board. However, if necessary, these external tracks, together with the side 100-mm screen, could be dismantled to move the tank on hard ground. The removed tracks were towed behind the self-propelled gun. Removing the outer tracks reduced the width of the vehicle from 4.56 m to 3.15 m. In Aberdeen, on trials, four crew members removed the outer tracks on the first attempt in 4 hours, the same amount was required for their installation. On the third attempt, both of these operations took 2.5 hours.

The performance characteristics of the American super heavy tank T28:

Length - 11.12 m;

Width - 4.54 m;

Height - 2.86 m;

Weight - 86.3 tons;

Engine - GAF;

Engine power - 500 hp;

Speed ​​- 12.8 km / h;

Power reserve - 160 km;

Crossable moat - 2.9 m;

The thickness of the frontal armor (angle of inclination) - 305 (0) mm;

Side armor thickness - 152 mm;

Roof thickness - 38 mm;

Bottom thickness - 25 mm;

Armament:

Weapon - Т5Е1;

Caliber - 105 mm;

Machine guns - HB M2;

Caliber - 12.7 mm;

Crew - 4 people.

How do you like this tank? Don't forget to express your opinion in the comments! ;)

Popular publications of the site.

The cessation of work on the M6A2E1 tanks was primarily due not to the distrust of the US military in heavy tanks, but to the insufficient number of vehicles suitable for conversion. Work on the new heavy breakthrough tank had been going on since September 1943.


The American military, preparing to open a second front in Europe, agreed that in order to break through long-term defensive positions like the German "Western Wall" a heavy tank is needed with the maximum possible armor and powerful cannon for the destruction of long-term concrete defensive structures. After lengthy negotiations between the weapons department and the military, in March 1945, it was decided to order five tanks weighing up to 95 tons under the designation T28 with 305 mm frontal armor and a T5E1 gun of 105 mm caliber.

Taking into account the significant thickness of the armor, they decided to make the tank turretless with the installation of a 105-mm cannon in the frontal part of the hull. At the same time, auxiliary weapons were to be installed from only one 12.7 mm anti-aircraft machine gun on the commander's cupola. Since they planned to use the Ford-GAF engine with a power of 500 hp. from the M26 Pershing tank, there were problems with ensuring good mobility of a vehicle with such big weight. It was decided to install two pairs of tracks on each side. At the same time, the external tracks could be dismantled and towed by the crew when driving along the highway behind the tank. Given this layout, it was decided to rename the vehicle into the T95 self-propelled gun.

Due to the heavy workload of the industry with military orders for a long time, they could not find a contractor for the manufacture of these self-propelled guns. Finally, the Pacific Car and Foundry Company, which began work in May 1945, gave its consent. By August, the first body of self-propelled guns was assembled. But with the end of hostilities on Pacific USA limited to the production of two cars. The first of them was sent to the Aberdeen Proving Ground in December of the 45th year, the second - in January of the 46th year.

Tests have shown that the T95 has a low speed, which does not exceed 12 kilometers per hour. Despite this, during the tests, self-propelled guns were able to “wind on the caterpillar” about 865 kilometers, including 660 kilometers on virgin soil, which, given the low speed of the vehicle, took a lot of time. The heavily armored, powerfully armed T95 self-propelled gun did not fit into the concept of armored weapons of the American Ground Forces. So according to this concept, tanks were to be equipped with a turret, and self-propelled guns should be lightly armored for maximum mobility. T95 did not fit into any of the groups. As a result, in June 1946, the name was changed again - the vehicle again became the T28 heavy tank. Despite this, work on the T28 was stopped - the 100-ton mass for the tank was considered unnecessary.



One super heavy tank T28 is kept at Fort Knox in the museum's collection.

The performance characteristics of the American super-heavy tank T28:
Length - 11.12 m;
Width - 4.54 m;
Height - 2.86 m;
Weight - 86.3 tons;
Engine - GAF;
Engine power - 500 hp;
Speed ​​- 12.8 km / h;

Power reserve - 160 km;
Crossable moat - 2.9 m;
The thickness of the frontal armor (angle of inclination) - 305 (0) mm;
Side armor thickness - 152 mm;
Roof thickness - 38 mm;
Bottom thickness - 25 mm;
Armament:
Weapon - Т5Е1;
Caliber - 105 mm;
Machine guns - HB M2;
Caliber - 12.7 mm;
Crew - 4 people.

Hello dear tankers! Today we continue to consider the US tank destroyer branch and today one of the most incomprehensible and scary Tier 8 vehicles is next in line. Terrible not only for the enemy, but also for the driver. This is a machine that does not forgive mistakes. A machine, with the proper use of which, you can bring panic and fear into the enemy's ranks. This is one of the most obscure, creepiest, most unexpected cars in the game. Meet T28.

Well, the car is level 8. Despite its level, this vehicle does not find a place in the companies, like many other tank destroyers. This car is made for the scary bending of the random, however, you will have to work hard to bend each and every one individually. Many drivers of this PT and the next one also pay with their nerves, and many get a lot of fun. Therefore, if you do not like very slow and armored vehicles, then it is better to stop at the T25 AT. This machine differs from its predecessor in all respects and on each one individually. It's worth trying to play on this machine, maybe even on OT ( general test) immediately in top configuration, but if the car is not about you, then it’s better not to torture yourself and the allied team - nerves are more expensive. It is also worth considering the fact that the T95 is a truly terrifying continuation of the T28 (in two senses of the word "terrifying", for whom, decide for yourself). The value of this horror is 2,580,000 credits and 87,000 experience. The numbers are quite common for level 8, so there is nothing terrible and unattainable in them. From experience, this is even slightly less than that of the alternative T28 prototype. However, since the machine is quite demanding on the hands and does not forgive mistakes, we immediately need to install optional equipment, put a good crew and apply camouflage. We will talk about the equipment later, but already now expect to spend at least 1,000,000 credits on its purchase, because the previous vehicle was light, and this is a heavy tank with completely different modules in the class. As for the crew, everything is quite simple, but with its own moments. I have repeatedly said that the higher the level of the car, the more its characteristics are influenced by the crew. Therefore, I highly recommend transferring the crew from the previous car, since the specialties completely coincide. I advise you to transplant immediately with a 100% level of proficiency in the main specialty, this can be achieved in several ways:

  • The most convenient way is to retrain everyone for gold. The perks of us and our predecessors should match, so they don't even have to be reset. It will cost you 200 * 5 = 1,000 gold.
  • An alternative option is retraining for silver up to 100%. Here we will have to sacrifice a small amount of experience, as we will be forced to reset the skills of the crew and retrain them. Thus, part of the experience in the "plus" will cover the entire penalty amount, and plus, we will be able to choose new perks and skills. It will cost us 40,000 * 4 = 160,000 silver.

I also highly recommend applying camouflage to the car. We are PTs, which already means that we have a bonus to camouflage, and in combination with camouflage we will get a good increase ... It will cost 80,000 * 3 = 240,000 credits for 30 days. It's not that expensive for a level 8.

Equipment

Here is the machine research tree

Of course, the already opened pre-top gun and radio station cannot but rejoice. However, if you have already upgraded the alternative PT T28 prototype, then the gun and engine should already be open.

As usual, the choir must be opened and installed immediately to increase the load capacity of the machine. Also, we will significantly increase the turning speed and patency on different soils, which, in turn, is extremely important for a PT with our dynamics.

Both the top engine and the stock engine do not reach enough power to achieve more or less normal speed with our mass. Yes, the top engine is important, but the game is not based on dynamics on this tank, so the top gun will be more useful for us.

Well, the stock radio station will obviously not be enough for us to play at our levels, so we definitely immediately install the top radio station, since it was opened a very long time ago and is quite light in weight. It will be enough for us.

A terrible, very terrible top gun for this tank. Of course, many will say that the BL-10 will be better, but this is not so. Firstly, accuracy is better here, and secondly, one-time damage does not always solve. There are a lot of situations when it is more important to inflict 100 - 200 units. damage is faster than dealing 700 - 800, but wait 15 seconds ... We have more than enough penetration even with basic shells, so we will not have problems with penetration of Mouses, Is-7 and slippers. The damage is also quite good, and with a high rate of fire, we can pour in and pour in damage. As for the pre-top weapon, it is not enough for us, but be patient and gradually upgrade the top one, in the end you will get what you wanted and the game will become much more pleasant.

pumping

It is better to open and install modules in this order

  1. radio station
  2. Chassis
  3. Top gun
  4. Engine

The last 2 points can be swapped if you are too unbearable to ride with a stock engine.

Advantages and disadvantages of the car in the top configuration

pros

  • low silhouette
  • Excellent booking in the frontal projection
  • Great tool
  • Good shooting accuracy on the move

Minuses

  • Poor side and stern armor
  • Weak dynamics
  • No tower

Balance weight

We get into battles of 8 - 10 levels. In principle, we don’t care who to make holes, but we don’t care what kind of artillery to catch blanks from. However, we feel comfortable everywhere if the machine is for you and you know how to play it.

Profitability

A successful game with PA will bring us a little farm. All this is due to the good survivability of the vehicle and the ability to deal high damage to any opponents. However, this is all when using ordinary shells and consumables, with premium ones you will go into the red. The game without PA will also differ little from the last option.

Tactics

Well, get used to the fact that you are a mobile pillbox. We have an extremely weak dynamics, so we need to carefully choose the direction where to go from the very beginning. We are unlikely to be able to return to the base, not to mention the change of flank. It is also worth noting that we have a fairly long body, which means that it will not be difficult to break through you into a lateral projection, and to get there too. We should be wary of artillery, because the boards and feed are cardboard and splashes will pass perfectly. Also because of the low speed - we just can not quickly change position. Our worst enemy is CTs at short distances, they can simply get used to the side and hit us. Shoot down their tracks, crit the engine, do whatever you want, but don't let them near you. Well, according to this PT, perhaps all of the features. I will only say that you need to think well before each action, turn, shot. The game on this PT is built with the help of brains, not hands and experience, which is also important.

Optional equipment

Everything is standard here, but with some features

  • Rammer
  • Drives
  • Fan / lining / optics / mesh - depending on the style of play. Personally, I would put a lining, we don’t have dynamics anyway, so we won’t lose anything, but artillery will have to try hard when dealing damage. Even with such a twist direct hit it might just be a poke.

Equipment

Also standard

  • repair kit
  • first aid kit
  • Fire extinguisher

Crew Perks

Commander

  1. Sixth Sense
  2. Disguise
  3. The Brotherhood of War

gunner

  1. Disguise
  2. Sniper
  3. The Brotherhood of War

Driver mechanic

  1. Disguise
  2. Virtuoso
  3. The Brotherhood of War
  1. Disguise
  2. radio interception
  3. The Brotherhood of War

Charging

  1. Disguise
  2. Non-contact ammo rack
  3. The Brotherhood of War

Machine vulnerabilities

Orange- commander, gunner, loader
Red- engine, tanks, transmission
Green- easily penetrated zones
White- ammo rack
Blue- driver mechanic.

And finally, a few videos on the car

Have questions?

Report a typo

Text to be sent to our editors: