Games with dice. Summary of the lesson in the first junior group "Children play cubes

Cubes are one of the simplest and most familiar toys. But this does not mean that they cannot be used to develop both thinking and creativity baby. Teaching him to play with cubes, we train his observation, memory, attention, as well as develop ingenuity and imagination.

You can start already in one year - just show how to put one cube on another to make a turret. It is unlikely that a child at this age will be interested in the construction process - most likely, he will seek to destroy, and not help you build. Well, the energy of destruction can also be directed in the right direction - give the baby a ball in his hands, and let him try to knock down the cubes with it, and not with his hand (real bowling!) Then try to captivate the child with the process of collecting cubes: let them need to be put in a basket for e.g. dolls. The doll will be very happy and say "thank you" every time. This exercise is good for developing motor skills and coordination. And if the cubes are located in different parts room, then your baby will practice walking at the same time.

When the child learns to hold the cubes well with his hands, you can still try to captivate him with the construction of various structures. It is not necessary to start with a house - let it be just a "path" leading from one doll to another. Don't demand from a child independent work, it is still too small, better organize joint game. For example, act in turn, and when the baby gets tired, finish the work for him. Be sure to beat the constructed structure - let the doll “pass” along the path. If you have built a tower, let a bear “climb” it, for example.

At the age of over 2 years, the cubes will serve good help in teaching the concepts of color, size, quantity. You can start with the elementary "more - less." Take, for example, red and blue dice. What more? To answer this question, show your child how to group them in pairs: red and blue, again red and blue ... For which color cubes there were not enough pairs - those, therefore, more. Perhaps the child will not learn the meaning of these actions from the first time - repeat them again and again, including in different game situations: we put the cubes in pairs for dancing, we make cakes from two types of dough, etc.

If you take cubes that are the same in shape and size, then this will be almost an ideal material for teaching colors, since the baby will not be able to confuse the concept of “color” with something else. You can come up with a lot of tasks of varying degrees of complexity: choose cubes of a certain color from a pile, find a cube of the same color as the one in your hands, build a yellow garage for a yellow car, and red for a red one.

For the development of attention and memory, you can use fun and simple exercises. Put one cube in the box and shake it. Let the baby listen. Now put down two dice and do the same. Did he hear the difference? And now let him try to guess by the sound how many cubes you put in - one or two? You can also have fun using not sound, but the feeling of weight. First, give the baby a box with one cube inside, and then with two. Will he be able to figure out how many cubes are in it next time? Tasks can be complicated if you take not one or two cubes, but one, two, three or more. At the same time, counting training!

From the cubes you can lay out different patterns. Let it be improvisation at first, then try to introduce the concept of sequence: “Let's alternate red and blue cubes? Now you put red, so now we put which one? You can come up with and lay out your own path of cubes, and ask the baby to do the same. Such reproduction of the pattern is very useful for the development of attention.

For older children, 4-5 years old, of course, constructors are already more interesting. But even at this age, cubes can come in handy, just use them differently: put them on big leaf papers and have your child circle them. it good exercise for development fine motor skills hands What then to do with this image? Can be colored in different colors. You can finish something to get a certain object or, for example, an animal. You can circle first one cube, and then another on top of this contour - you get an interesting pattern. Come up with a more intricate picture, and then invite the child to try to reproduce it - just like you, using the stroke of the cubes. Thus, not only motor skills develop, but also observation, as well as spatial imagination,

Now on sale are many different developmental sets with cubes. But you should not get carried away with them, because, as you have already seen, the best material for the development of your baby is the usual, simplest cubes without any frills.

The game is the spark that ignites
spark of inquisitiveness and
curiosity.

V. Sukhomlinsky

Play is one of the human activities. Didactic games clarify knowledge about objects and phenomena surrounding life. One of the goals of using the game in education is developing: the development of attention, thinking, the ability to compare, compare, imagine, fantasize, the development of creative abilities, the motivation of educational activities.

The technology of the game is that the child can express himself, assert himself, know himself. It is in the game that different aspects of his personality are manifested and developed, many intellectual and emotional needs are satisfied, and character is formed.

Games develop the initiative and will of the child, teach them to live and work in a team, take into account the interests of classmates, come to their rescue, teach them to discipline, to follow the established rules. Carried away by a lively, emotional game, children more easily learn and acquire various useful skills and knowledge.

The use of game elements in teaching helps to dispel student fears, scandalous disputes, hostile alertness and unwillingness of some students to work.

The following educational games with dice have characteristic features:

  • each game is a set of tasks that are solved with the help of cubes;
  • games are presented in a variety of ways, which introduces children to different ways information;
  • games have a wide range of difficulty, this makes it possible to use them for any age and class;
  • most games are not limited to the proposed tasks, but allow you to create new options for both tasks and games.

Thus, the game allows you to immediately solve several problems:

  1. development of creative abilities at any age;
  2. creation of conditions ahead of the development of abilities;
  3. rise each time to a new level of their capabilities;
  4. games, diverse in their content, create an atmosphere of free and joyful creativity;
  5. Games allow children to think and make decisions on their own.

1. The game "Three dice"

Three dice are thrown, the player who has the sum of the dropped points equal to one of the two numbers named by him before the start of the game wins. For example, a player called 7 and 13, and one of his lucky throws is shown in the picture.

Picture 1

2. Craps game

History reference. Craps is one of the most popular games in America. Its predecessor was the old English game "azar" - a game with two dice for two or more players.

The name "azar" comes from the Spanish word "azar" - an unsuccessful throw when playing dice, failure. This Spanish word, in turn, comes from the Arabic "azzahr" - bone. In France and England, azar players used the word “crabs” (“evil”) to refer to an unsuccessful roll, after which two or three points fell out on the dice in total. Gradually, the word was transformed and began to sound like "craps".

AT early XIX century, blacks living in the vicinity of New Orleans began to try to play "azar". The rules of the game were simplified, and the game became known as "craps". "Craps" in the US is also called "Crapshooting" or "Shooting Craps".

The rules of the game are like this. The player rolls two dice and counts the sum of the points. He immediately wins if that sum is 7 or 11 and loses if it is 2, 3 or 12. Any other sum is his “point”. If a “point” is rolled for the first time, then the player rolls the dice until he either wins by throwing his “point” or loses by getting a total of points equal to 7.

Figure 2

3. Game “2 dice”

Throw two dice (Figure a, b).

Figure 3

The white dice shows the number of winning points, the black one shows the number of losing points. For example: B 2 (winning 2 points) (picture c), P 4 (loss 4 points) (picture d). Fill in the table 1. Summarize the game.

Table 1

Figure 4

4. Game “4 dice”

Option 1. There are four dice in the box: two white and two black. Pick two dice at random and roll. The white die shows the number of winning points, the black die shows the number of losers. Fill in the table 2. Summarize the game.

table 2

Figure 5

5. Game “What is the amount?”

The game can be played outside. Let's draw a large rectangle in the school yard, 14x11 cells. Between 14 children we distribute 14 pieces of cardboard, numbered from 1 to 14. Children put their chips on the start line on the cell with the corresponding number. If you draw large enough cells, you can place not chips in them, but the children themselves. Throw two large dice, red and blue. After each roll of the dice, the child whose number is equal to the sum points on the dropped faces, advances one cell to the finish line. The one who reaches the finish line first wins.

Here is the situation after a few throws.

Figure 6

Children play this game with great excitement. Very soon they realize that some of them are in more favorable conditions than others, and that the participants who received the numbers 1, 13, 14 have no chance of moving forward. You can discuss the question of the reasons: it turns out that, having two dice, it is impossible to get a total of 1 or a number greater than 12. Then the children decide that in the next game these numbers should be thrown out.

Suppose the game ends with number 10 winning. In the next game, children usually want to get this number. Do they have a reason to make this choice? Some, after deliberation, choose 6, 7, 8, or 9, but no one wants to take 2, 3, 4, 11, or 12. The next step confirms their choice. We will redistribute the children into groups of three, each group will be given a red and blue dice and table 3.

Table 3

Figure 7

Children are given boards numbered from 2 to 12. Each chooses 5 boards. Two dice are thrown, and those whose number matches the sum of the dots on the edges of the dice put a plate with this number on the corresponding cell. The winner is the one who puts up his five boards first.

During this game, children will have the opportunity to confirm what they stated at the previous stage: the sum 7 falls out much more often than the others.

Here is a variant of this game: each child chooses a number and after each throw, those children who have chosen the number closest to the amount received are given a chip. If there are several such children, then they all receive a token.

So, for example, if the children chose 6, 7, and 9, respectively, which one of them is more likely to win?

With two bones there are:

  • one way to get 2 or 12;
  • two ways to get 3 or 11;
  • three ways to get 4 or 10;
  • four ways to get 5 or 9;
  • five ways to get 6 or 8;
  • six ways to get 7.

The first wins if the sum is 2, 3, 4, 5, or 6, the second wins if the sum is 7 or 8, and the third wins if the sum is 8, 9, 10, 11, or 12. Thus, the probability of winning for each child is respectively 15/36, 11/36, 15/36.

6. Game “Rolling the dice”

The game requires one dice. The first player names any number from 1 to 6, and the second player rolls a die. Then they take turns turning the bone in either direction, but no more than a quarter of a full turn at a time. The number of points named by the first player is added to the number of points that fell on the upper face after throwing the die and each turn. The player who manages to reach the sum of 25 points at the next turn or forces the opponent to exceed 25 points at the next turn wins.

For example, player B calls 6, and player B rolls the die and gets 3 points, after which the sum becomes 9. Then A rolls the die up the 1-point side, the sum becomes 10 points, player B rolls the die up the 3-point side ( total is 13 points). Player A turns the dice face up with 6 points (the sum is 19). Player B turns the die with 3 points (total is 22). Player A turns the dice face up with 1 point (the sum of points is 23). Finally, player B flips the dice with the 2-point face up, reaches a total of 25 points, and wins.

Figure 8

7. Game “Three Dice”

Players take turns rolling three dice at the same time. After each roll, they remove the dice with the highest number. If this number falls on several dice, then only one dice is removed. After each throw, the sum of the numbers that fell on the other two dice is recorded. The winner is the one with the largest amount after 10 throws (the number of throws can be agreed in advance).

8. Game “Pirate Dice”

In many old sea ​​games numbers and counting play an important role. Legends say that pirates used to play dice, in particular poker, during their holidays. the main objective- fill in all the points of the game table 4 and score as many points as possible in the end. The table consists of 3 parts and 15 items (lines). To fill them, you need to make 15 moves. Each move consists of three attempts.

Table 4

Figure 9

To record points in any point of the table, it is necessary to throw a combination of three dice with equal values faces and two bones with other face values ​​equal to each other. The rows of the table can be filled in in any order. Each point of the table plays once.

Table filling rules:

  1. Poker is played with five dice. The players take turns. When you get a turn, shake the dice in your palms (or in a cup) and roll. This is the first try. Depending on which points fell on the dice, decide which point in the table is profitable to fill. Set the bones with values ​​that suit you to the side, reroll the rest (2nd attempt). Of the rerolled dice, keep the necessary ones again, and reroll the rest again (3rd attempt). Keep in mind that during attempts, you can reroll any dice, including those set aside earlier. Record the result obtained after three attempts in the table.
  2. Of course, you can limit yourself to one or two attempts. If you are satisfied with the values ​​of the bones.

    You also have the right to fill in any other line of the table instead of the previously announced one, if after three attempts you understand that it is more profitable for you.

  3. If you are so unlucky that after three attempts you cannot complete any of the points, then you will have to cross out any point from the second or third part of the table and do not play it in the future.
  4. Now let's take a closer look at each of the parts of the table. Look closely at first part. To play any of the points in it, you must throw three dice with the same face values ​​per turn. The number of points rolled on each of the dice must correspond to the number indicated in the paragraph.
  5. The first part of the table must be completed. You cannot delete items from it. You almost don’t earn points here, but the punishment can be severe: if in three attempts instead of three dice with the desired edges you throw only two, then you will have to write down a “–10” penalty in this item of the table; if only one required dice fell out, write “–20”; if during the move you failed to throw any of the necessary bones, you “earned” a penalty of “-30” point.

    If there are exactly three required dice, then a “cross” (?) is placed in the point you are playing, which means: “the point is played”. At the same time, you did not earn points, but you also avoided a fine.

    If the necessary bones fell out by one or two more, then write down the sum of all the dropped points in the line of the table. True, with five dice that have fallen out with the necessary faces, many players prefer to fill in the “5 p” item - poker.

  6. The main number of points you earn by playing points second and third parts tables that record the amount of points that have fallen.
  7. To complete any item of the second part, you must receive a combination of two, three, etc. as a result of a move. bones with any identical face values. Their sum is written in the point. For example, when playing the “3 p” point, dice with a face “4” fell out. 12 points are recorded in the item (4 + 4 + 4). If four such dice fell out, then only three of them required in this paragraph are taken into account, and the result will still be equal to 12 points. Another example: you play point "2 p" (two pair), you rolled "2" and "2", "6" and "6". Add up the points and write down the result in the tables (2 + 2 + 6 + 6 = 16).
  8. If, when filling in any of the points of the 2nd or 3rd part of the table (except for the “sum” point), you are lucky and the necessary bones fell out on the first attempt, then the result of the move is multiplied by two and recorded in the table.
  9. To the sum of points with five equal (poker) in any case, 50 points are added.
  10. The sum of points in the “small straight” item is 15 (1 + 2 + 3 + 4 + 5), and on the first attempt - 30.
  11. The sum of points in the “big straight” point is 20 (2 + 3 + 4 + 5 + 6), and on the first attempt - 40.
  12. The amount in the “full” item can be very different. For example: two dice with a face “4” (4 ? 2 = 8) and three dice with a face “2” (2 ? 3 = 6) fell out. The sum is written down: 8 + 6 = 14. If the result is received from the first attempt, the sum doubles: 14? 2 = 28.
  13. In paragraph "C" the sum of the points that fell on all the dice (with any values ​​of the faces) is recorded.

Many combinations of dice fit different points on the table. For example, “4”, “4”, “4” fell out on the bones. You have not filled in either item “3 p” or item “4” in the first part of the table. Think about what is more tender for you: to get even with the insidious first part or earn more points. Indeed, in the “3 p” item, in this case, you can write down 12 points, and this is not so little (and if the points fell out on the first attempt, then the amount will double).

When the table is filled with all the players completely, everyone adds up their points and subtracts the amount of penalties from them. The winner is the one who finally scores the largest number points.

9. Game "Thousand"

Played with five dice. The goal of each player is clear from the name - to be the first to score 1000 points. But it's not so easy, because the points that are scored only on the scoring edges of the dice are counted:

  • face “1” – 10 points;
  • face “5” – 5 points;
  • three dice with equal sides, dropped out at the same time - tens of points. For example, "2", "2", "2" - 20 points, "5", "5", "5" - 50 points, etc., but "1", "1", "1" - it's 30 points;
  • four equal-sided dice rolled at the same time - hundreds of points. For example, “6”, “6”, “6”, “6” – 600 points, etc.;
  • all five dice rolled at the same time with equal face values ​​(any) mean “thousand”. The lucky person who throws them out immediately becomes the winner.

Rules of the game:

  1. The players take turns. In one turn, you can make no more than three throws.
  2. After the first roll, set aside the dice with scoring edges, and reroll the rest. Of those rerolled, set aside the scoring dice again, reroll the rest a third time.
  3. If scoring faces fall on all the thrown dice, then their sum is remembered, and all the dice are rerolled in the next attempt.
  4. If you rolled the dice and no scoring faces fell on any of them, know that fortune has turned away from you - points scored as a result of everything given move, burn out. Therefore, after gaining a certain number of points, you can stop and end your turn after any of the attempts. Make it on time!
  5. The results of all rolls (but no more than three) are added up and recorded as the result of the move.
  6. To enter the game and make the first record of points, it is necessary to score 60 points or more in one turn.
  7. If you have already entered the game, then the number of points scored by you in one move can be any (see paragraph 1.4.).
  8. During the game, you, like any of your opponents, can hit the “barrel” three times, that is, according to the points scored, get into a certain interval: the first “barrel” - from 300 to 400 points; the second “barrel” – from 600 to 700 points; the third "small barrel" - from 900 to 960 points.
  9. The player who gets into the “barrel” gets the right to three moves in a row (three throws each). During this time, he must score so many points to go beyond the "barrel".
  10. When you try to get out of the "barrel", the rule of "burning" points does not apply.

For example: the result of the first roll is 15 points; the result of the second throw is 0 points; the result of the third roll is 10 points.

Then the second and third moves are made. The results of the moves are added up.

  1. If in three moves you have not gone beyond 400, 700 or 960 points, you have only 100 points left - the rest are burned.
  2. An example of an exit from the "barrel". There were 260 points. Best Option– if the player, as a result of the next move, scores 35 points (260 + 35 = 295) and comes as close as possible to the “barrel” threshold. The right to move in this case passes to the opponent, and the player, having waited for his turn, must score 105 points in three moves in a row (295 + 105 = 400). If, having 260 points, the player scores 40 points (or more) as a result of a move, he continues to walk, because he has already entered the “barrel”, and in order to get out of it, the player has only two moves (three throw each), because the first will be considered the one as a result of which the player entered the “barrel”.
  3. If you scored the necessary points and got out of the “barrel” in less than three moves, then write down the points scored, and pass the bones to the next player.
  4. The game is over when one of the players reaches 1000 points (no bust). If a player scored more points during a turn than he lacks up to 1000, then the result of the move is not taken into account.

Literature

  1. Afanasiev V.V., Suvorova M.A. Schoolchildren about probability in games. Introduction to the theory of probability for students in grades 8-11. - Yaroslavl: Academy of Development, 2006. - 192 p.
  2. Bizam D., Herceg J. Game and Logic. 85 logical problems / transl. from Hung. Yu.A. Danilova. – M.: Mir, 1975. – 358 p.
  3. Burau I.Ya. Mysteries of the world of numbers. - Donetsk: Stalker, 1997. - 448 p.
  4. Gardner M. Mathematical leisure: per. from English. / ed. Ya.A. Smorodinsky. – M.: Mir, 1972. – 496 p.
  5. Gardner M. Mathematical short stories: per. from English. / ed. Ya.A. Smorodinsky. – M.: Mir, 1974. – 456 p.
  6. Gleman M., Varga T. Probability in games and entertainment: elements of probability theory in the course of media. schools. A guide for the teacher / trans. from fr. A.K. Zvonkin. – M.: Enlightenment, 1979. – 176 p.
  7. Grinchenko I.S. The game in theory, training, education and corrective work: teaching aid. - M.: TsGL, 2002. - 80 p.
  8. Minskin E.M. Pioneer game. - M .: Young Guard, 1987. - 174 p.

none online game and virtual entertainment will not replace the "live" cubes familiar to us since childhood. Because they have a "real" and tangible shape and weight. The most primitive, and such indispensable toys for the harmonious development of the baby!

Despite their simplicity, blocks are the most popular toys loved by children of all ages.

Why does the baby need cubes

  • In the smallest cubes, they develop fine motor skills, and hence the speech centers in the brain.
  • The child receives adequate ideas about the dependence of shape, size and weight. For example, if the cube is large enough, it also has a significant weight (of course, we are talking not about plastic toys). If the die is thrown, the corresponding knock will be heard. In addition, with the simplest manipulations with cubes, the child learns on an intuitive level the laws of nature: a thrown cube falls, an unstable tower collapses, a cube cannot be placed on its edge, etc.
  • Cubes and the construction of the simplest turrets and houses from them teaches the baby to coordinate actions, and also develops spatial thinking.
  • It is difficult to overestimate the role of letter cubes in mastering the alphabet and learning to read. What else can you easily compose the word "eternity" from?
  • The creation of "buildings" from cubes develops the child's imagination: building a house, then a fence around it, then other extensions, settling houses from cubes with plush tenants who go to visit each other - the flight of fancy is not limited!
  • Since ancient times, children have intuitively sought to play with blocks. various shapes: build houses and turrets, lay paths around them, and then joyfully destroy it all. They say that the cubes in the "game arsenal" of kids appeared only in the 19th century. As a continuation of the idea, block constructors for children appeared (the champion in this niche is, of course, Lego).

However, child psychologists highlight a number of advantages of simple cubes over designers:

  • cubes, not having a mechanism for attaching to each other, require more dexterity and accuracy from the little “architect” so that the structure can withstand;
  • cubes when building from them various designs intuitively instill in the child the concept of balance;
  • they develop the imagination and creativity of the child, not imposing ready-made forms on him, but giving him the opportunity to create his own.

In this regard, experts especially recommend for the smallest simple cubes made of unpainted wood. Firstly, it is organic - there is no place for any concerns about toxicity, as with the use of plastic. But the main advantage over plastic ones: wooden cubes have a weight corresponding to their size, which means they do not “deceive” the child, forming the correct idea of ​​the world. They are pleasant to the touch and it is clear what they are made of. And the beauty of unpainted toys is this: the tree has a unique texture, the pattern of each cut is unique. All of us have fantasized about strange shapes many times in our lives: the outlines of a cloud, a rock, or just a hole in a duvet cover that caught our eye before going to bed. It's strange there human face, then a flying bird, or even a sheep's profile ... In the same way, a child, examining a natural pattern on each side of a wooden cube, will “see” incredible stories there. When he gets a little older, you can fantasize with him for hours, telling what someone saw on each cube.

What are the cubes

The "market of cubes" is now diverse: in addition to wooden ones, today there are plastic, soft textile (plush or foam rubber) on sale, pasted over with safe mirrors, with rattling beads inside. As for the drawings, there is also an abundance here: cubes for the smallest ones may contain simply geometric figures of different colors on the faces. For older kids, cubes with letters and animals or objects whose names begin with given letter. There are also "themed" sets of dice: for example, they depict only animals, or only household items, or only items-attributes of professions.

Nikitin Cubes

These cubes were invented by teachers Elena and Boris Nikitin for the youngest children. The faces of the cubes are painted in different colors, from which the baby is invited to fold the patterns according to the pattern of the cards that come with the set of cubes. Classes according to the Nikitin method develop logic and systemic thinking in young children, teach them to combine and determine similarities.

waldorf cubes

Waldorf pedagogy offers its own "version" of cubes. These are wooden blocks. different shapes, not necessarily cubic. The name for these toys just remained traditional. In order to build something from such cubes, the baby first needs to think carefully, weigh them in the palm of his hand, and fit one to the other in shape. This is the same Tetris, but only live and for the little ones. Such a game develops both spatial and imaginative thinking, imagination, logic, and coordination of movements. In general, the Waldorf method of education implies the disclosure of the child's personal potential by involving him in all the affairs of adults. For he considers imitation to be the leading line in the development of the child. Therefore, for the most effective use of Waldorf dice, mom should, at least initially, join such a game. And show the kid what can be built from these blocks.

Zaitsev Cubes

These are special cubes designed by the outstanding Russian teacher Nikolai Zaitsev. They help to teach reading to kids with speech and mental retardation, autism, as well as for visually impaired and hearing impaired children. Warehouses - syllables or combinations of vowels - are marked on the faces of such cubes. The principle of the formation of warehouses is due to the anatomical structure of human ligaments and the effort that is used to pronounce one or another fragment of a word.

Depending on these warehouses (including only vowels or also consonants: voiced or deaf, soft or hard), the cubes differ in color, size and sound of the rattling filler. From these cubes, with the help of teachers, kids put words together - like from ordinary cubes with one letter on each side.

Rubik's Cube

The well-known and loved by the whole world puzzle is already within the power of a younger student. By the way, today there are world championships in the speed assembly of the Rubik's cube - speed cubing. The world record is currently held by the Dutchman Erik Akkersdijk, who put it together in 7.08 seconds!

But back to our usual children's cubes. What and when to offer the child, and how to play them correctly so that the baby grows up smart and inventive.

How to play with cubes depending on the age of the child

Below we will give some tips for adults on how to use traditional blocks to play educational games with your baby so that, in addition to fun, the game is beneficial.

1 - 1.5 years

Give the first set of cubes to a toddler at the age of about 1 year or even less. In any case, he should already sit well or stand on his knees or all fours for a long time. For this age, a set of 6 cubes will suffice.

The first games, regardless of the desire of adults, will be the same as with any other toys: throwing and studying the knock of a falling thing; just feeling with application various ways capture first with two, and then with one palm; rolling the cube on the floor - after all, only adults believe that only round objects can roll.

At the initiative of an adult, you can play hide-and-seek cube. Show the baby a cube, and then hide it under a handkerchief, in a bag or box in front of him. Shake the packaging and ask the baby to find the loss, do not rush him and do not help - let him unfold and find his coveted prize.

1.5 - 2 years

When the baby grows up, from the age of 1.5 years, start involving him in the construction of the simplest tower: just put the cubes one on top of the other. At first, your roles will be clearly distributed: you will build a tower, and the kid will destroy it, which will give him tremendous pleasure. Subsequently, the child will begin to help you in the construction: start with one cube, and as you accumulate skill, increase the number of floors of your tower. When a child gets tired of just building and destroying a tower, show him how to build a house with a window. At the beginning it simplest design of 3 cubes: two on the lower tier, placed at some distance, and on top - the third between them. Develop the imagination of the baby - settle a bunny outside the window, let the teddy bear come to visit him.

2 - 2.5 years

As the little one grows up - by the age of 2 - 2.5 years, much more cubes will be needed to build a house - the baby, with your help, will begin to build it with 4 walls, as expected. Around the house it will be possible to pave droshky, lay tunnels along which to roll the ball, throw a bridge between two far-spaced cubes, etc. Yes, and there may be not one, but several houses, in each of which someone will live, and these "residents »will begin to visit each other and give gifts. So playing with ordinary cubes will serve the child's socialization well. In no case, do not scold the child for the cubes scattered throughout the room - the creative process knows no order. And do not make it necessary to remove the cubes at night - perhaps tomorrow the kid will want to complete the "cube" city - by morning he will obviously have many new ideas.

34 years

When the child has already "grown up" to comprehend the alphabet (3 - 4 years), you will need cubes with letters. What they are, we briefly described above, but how to play with them - let's talk now. First, show the kid one letter on the edge of the cube. Tell him some story about it, be sure to name the object that illustrates this letter on the cube. Then you can play with the cube as a substitute for this item (the plane will fly, and the duck will quack). At the same time, there will be good workout figurative thinking child - because he manipulates not with real objects, but with their images in the picture. Then mix a lot of cubes and ask the baby to find "your" letter. As the child learns more and more letters, complicate the task: let K make friends with A, let O find P, etc.

And when the arsenal of familiar letters is already more or less large, start adding syllables and words from them.

Durnova Svetlana
"Dice Games"

Cubes They are great toys for kids of all ages. This and construction material for organization joint activities children, and an object for teaching a child to count, and an object for recreating a whole from parts. Variety of functions cubes in play situations allows adults to use them in play therapy, if necessary, when it is necessary to activate too passive children or "pacify" hyperactive ones, to stimulate the child's humane feelings towards peers and adults and their positive emotions.

TOWER FROM KUBIKOV TOGETHER WE CARRY AND DO NOT DROP.

Target games- stimulation of the need for cooperation in conflict, touchy, emotionally fenced off, hyperactive and other children.

1. Two or three children are playing. Offer to carry them a tower from cubes two or more children ON the palms, which are laid one on top of the other.

2. cubes can be carried, holding them BETWEEN the palms of yours and your partner in the game.

3. can carry the tower out cubes, placing it on a plank, in a basin, and if cubes fall, then they are quickly collected and the game continues. and a plank, a basin are carried together.

CUBE AT THE FINGERTIPS WE CARRY AND DO NOT DROP.

Target games- to stimulate the need and ability to cooperate in conflict, disinhibited, slow and other children.

1. cube we carry on the index fingers, holding it together.

2. you can try to carry a small turret from cubes, but again on the index fingers.

3. at the signal "One, two, three, cube, fly up!" - easily throw everything together cube and try to catch it.

CUBE I CARRY UNDER THE ARMpitS - I WILL LAUGHTER EVERYONE.

Target games- stimulate positive emotions and voluntary efforts in children, restrain the movements of the arms and torso in hyperactive children.

Plot game is. An adult offers to turn into the hero Ilya Muromets. And under the armpits transferring cubes, one by one, two by three, try to pick up any object from the floor.

ON CUBE GO AND DON'T FALL.

Target games- correction of disinhibition through maintaining balance during movement.

1. Walk carefully cubes.

2. Step over cubes and don't drop the cube that you carry on your head

I COUNT TO FIVE AND YOU S DONT GO CUBE, TO A FRIEND GOOD SAY.

Target games- stimulate humane feelings and positive contacts between children.

1. Three children stand on cubes and saying good words, compliments, etc. to children (to three) who stand side by side cubes are swapped.

The game is fun. Children are asked to repeat it more than once.

1. A simple set of 4-6 cubes will suit a child from about 9-12 months. First play hide and seek by throwing the cubes into an opaque bag or bag. Shake the bag. Do you hear how pleasantly wooden cubes tap against each other? Hearing this sound, the baby will show curiosity. Let him carefully examine the toy, turn the cubes in his hands, leave them on the floor if desired.

2. After getting to know new toy, from about 1 year old, you can show the baby,. Gradually, the level of fine motor skills will allow the child to do it more accurately and get extraordinary pleasure at the very end, when with one movement, with a roar, you can again break the tower apart.

3. Having mastered the construction of the tower, you can take another set of cubes and. This one is the lowest, this one is the middle one, and this one is the tallest. Compare the "height" of your favorite toys and the height of the tower. The bunny is taller than the tower, and the roly-poly, for example, is the same height.

four. . Place two cubes at such a distance from each other that a third cube can be placed on top - and it would not fall. If the child succeeds, build large houses with windows different heights and "settle" your favorite toys there. Let them look out of the windows and wave their paws, welcoming the baby.


5. Lay out a small path from the cubes and try to roll the ball along it as far as possible. As the baby gets better, you can lengthen the track.

6. Blocks can be used to build a wall for small toys to hide behind. Pigs - from gray wolf. Gingerbread man - from the fox.

7. From about 3 years old, you can connect a role-playing element to the game with cubes. , boats, doll furniture, fruits and vegetables, a piece of birthday cake, whatever. It all depends on the plot of the game and fantasy. The main thing is to show the child that any toy, if desired, can quickly change its purpose.

8. At the same age, you can arrange a competition in throwing cubes into a bucket. Make sure that there is nothing beating and alive in the area, and go ahead to train accuracy.

9. At 3-4 years old, with a set of cubes, you can learn colors by sorting them into different piles or by selecting toys of the corresponding color for each cube. Let the red car drive into the red garage, and let the frog live in the green house.


10. Children from 4-5 years old are already ready to build real castles and cities from cubes. They like to explore in practice the laws of balance and gravity. Don't scold them if the whole room is littered with cubes. Let the built zoo or car repair shop stand on the floor until the morning, and tomorrow they will be overgrown with new outbuildings and details. At the same age, you can buy

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