Italian tanks. Changes in the German WoT research branch World of tanks development branches

Since the release of the worldoftanks game, there have been a lot of changes in it that relate to such things as gameplay, graphics, tank physics, changes in the battle and hangar interface, the addition of many game modes, and more. However, the main change since the release of the game for each player is the change of combat vehicles and the process of upgrading the tank development branch itself. Those who play World of Tanks from the very beginning of its appearance have already seen a lot. More than once, combat vehicles were replaced by others, and there was also a complete rebalancing of equipment. And this applies not only to a particular type of equipment, but we are talking about a complete change in the characteristics of each machine. Probably not a single machine is affected that has not been changed during this period. So, the main issue that interests so many players now is the tank development tree in worldoftanks.

At the time of the release of game update 1.5.0.4, the vehicle development tree consists of eight nations. Each nation will please players with a wide variety of cars from the first to the tenth level. Vehicles of the following nations are available in the game:

The USSR development branch in world of tanks is the most attractive and developed;

Branch of the development of German tanks, which appeared immediately after the USSR;

The American tank development branch is also considered one of the very first and best;

A little later, a branch for the development of French technology appears;

It is proudly followed by the tanks of Great Britain, which have good performance, but the speed often fails;

The branch of Chinese tanks is still at the stage of active development;

Well, and very fresh tanks of Japan, which not everyone has had time to get used to, but they are easy enough to remember, because they are all in the same way;

The most recent branch of development was the branch of Czechoslovak tanks.

Soviet development branch of World of Tanks.

The technique of this nation is considered the most beloved among the players, and all for the simple reason that it was the very first branch in this game and therefore has existed for the longest time. It has a lot of good and worthy vehicles for the game, which will please both with their high penetration, acceptable armor of vehicles and fast reloading of guns. In addition, many players argue their choice by the fact that the technique of the Soviet nation is unique, and it can be played not only using any style of play, but also the skill level. Each vehicle adapts not only to the battle map, but also adapts to a specific player, which gives more self-confidence and greatly helps during the battle. In this branch there is a technique of all four types, and very diverse. In this regard, choosing the right car for yourself from the technology of the USSR will be as easy as shelling pears. There are many good heavy tanks here, the armor of which will allow you to tank, along with them there are light tanks. You can ride them with the breeze and just have fun. Medium tanks will not let you down either, which perfectly combine the characteristics of light ones, pleasing with high speed, and inherited good armor and ricochet angles from heavy vehicles. There are also formidable anti-tank self-propelled artillery mounts, perfect for players who like to punish other vehicles. This will make it possible to make not only the highest penetration of guns, but also damage for each shot. For special gourmets, there is also artillery to play, which will allow you to punish all types of tanks without any effort.

German development branch of World of Tanks.

The German development branch will please with its high accuracy in the world of tanks game. It is she who is considered one of the best branches, in which cars have increased accuracy against the background of the technology of all other nations. Just like in the previous development branch, here you can find many vehicles of various types, from light tanks to artillery. German tanks stand out in addition to their accuracy and high strength. Their armor is very good and the higher the level of the tank, the more noticeable it becomes. It can be very difficult to break through an enemy vehicle, especially if you take such heavy tanks as the E-75 and VK4502B. Skillful playing on such a technique will make the enemy rage and tremble, because every time he will hear the banal phrase “didn’t break through” or “ricochet”.

American development branch of World of Tanks.

The third in order, but not in terms of the quality of tanks, is the American development branch in the world of tanks game. She perfectly combines such qualities as good armor, speed, gun power and damage. Of course, this branch of development has its own unique tanks, unlike the others and on which you can focus your attention, but these are only individual cases. In general, the cars are very good and at each level you can easily pick out favorites and say with confidence that this is one of the best cars of its level.

French development branch of World of Tanks.

Unfortunately, this branch of tank development cannot boast of its armor, since all the tanks of this nation simply do not have it, however, it differs from others in that it was the first in whose arsenal drum guns of good accuracy appeared. These guns punished the technique of other nations for a very long time precisely because of the large number of shells in the drum. It is very difficult to resist a car that drives towards you, and it has 6 shells loaded at once instead of one, and in most cases it ends with the player who entered the battle with such a tank being defeated.

British development branch of World of Tanks.

This branch of development is practically no different from the rest, it has a bit of everything from each. Some vehicles have armor but no speed, while others do the opposite. The calibers of the guns are not very large, which very often brings unpleasant surprises, which are accompanied by the phrases "armor not broken" and "ricochet".

Chinese and Japanese development branches of World of Tanks.

These two branches are still very little developed to judge them, but even now, we can say that Chinese technology is practically analogous to the Soviet one with slightly better performance, although their armor is weaker. As for the Japanese tanks, there is neither armor nor good guns, everything is at a very low level, so there is no reason to love this type of vehicle yet.

Czechoslovakian development branch of World of Tanks.

The tanks of this nation appeared with the release of this update, and differ only in much better armor and larger sizes. In connection with such characteristics, the speed suffered, so the tanks received a small maximum speed.

What would be the lists of tanks of all nations without prototype tanks.

We have collected for you all the development trees of each nation in World of Tanks and excluded from them prototype tanks and tank projects that exist only on paper. There are no tanks left in the technology trees that were not embodied in metal. Here's what we got.

Chinese development tree

The Chinese tree mostly loses tier 8-10 tanks. It is interesting to note that WZ-120 is just a production name for the Type-59. It's literally the same car.

Czech development tree

Goodbye Czech tree. Only Tier 2 and Tier 3 tanks remain in it. Known to the Germans as Pz 35 (t) and Pz 38 (t).

French development tree

The French tree has largely disappeared. Heavy tanks in this nation did not exist before and after the Second World War. Perhaps the only exception was the TT B1. Tank destroyers ceased to exist, like most self-propelled guns.

german development tree

The German tree has lost a lot of cars, almost the entire 10th level has disappeared. It is worth noting that many German tanks are prototypes of later tank versions. For example, VK 30.02M and Panther. Or VK 36.01H and Tiger.

American development tree

American STs and SPGs remained almost untouched, but the TT and tank destroyer branches almost disappeared.

Japanese development tree

Japan lost almost all tanks above level 5. Not too surprising, given that Japan was more concerned about its air and naval forces as an island nation.

The USSR lost a whole line of heavy tanks, almost all of its light tanks, another tank destroyer branch and 3 out of 4 development branches. Almost all premium tanks also disappeared being prototypes, and the remaining vehicles were participants in the Lend-Lease program.

British development tree

The UK boasts the most complete tech tree in World of Tanks. At the same time, their medium tanks only lose levels 1 and 10. However, a whole branch of tank destroyers lost all vehicles after level 2. All

World of Tanks is the most popular online game in Europe. This guide was written for her novice players and contains tips on leveling up Soviet branches of technology, as well as recommendations on how to fight for them.

General about Soviet technology.

It's no secret that the USSR vehicles are the most popular on the Russian game server, and it's clear why =)) But this is not the only reason. The developers of the game really made the tanks of the USSR really strong, and better than their German and American counterparts. A detailed comparison of the best technique will be below.

Beginner's set.

The Beginner's Pack is a small package of files that any beginner player should have - they make the game much easier and more convenient. All of the following files are installed by replacing the files in the game folder.

Attention! - This method is officially allowed by the game developers.

Soviet Technique

Armed with the necessary software, you can begin to directly familiarize yourself with Soviet technology. We will consider 4 main branches: the Heavy Tanks (TT) branch, the Medium Tanks (ST) branch, the Tank Destroyers (PT) branch and the SPG (artillery) branch.

General scheme of branches (click on the picture to enlarge)

A branch of Soviet heavy tanks.

FROM "MS-1" on "T-28" we accumulate game experience, learn to shoot, memorize maps and the most convenient places for defense / attack. It is worth noting here that for this period you can do without a premium account. But starting with a tank of level 5 and above, you need to take a premium. It is also worth noting that each time you purchase a new tank, you should transfer and retrain its crew in order to upgrade the crew's skills. The crew that has gone through at least 2-3 thousand battles will have maximum skills, and the commander will have the highest rank in the game for a USSR tanker - "Senior Lieutenant".

"KV"- Tier 5 tank of the USSR TT branch. This tank will be remembered for a long time. It is from him, armored and clumsy, that we begin to learn how to play for TT. If before there was no point in hiding behind houses, now you will be in dire need of it. When playing for him, you remember that this tank is bad in attack. very slow and in open areas easy prey for artillery, and in close combat easy prey for CTs that will pick at your stern (rear of the tank) while you turn the hull and turret. And not only STs, but also light tanks (LT) with a good gun and nimble antitanks. Try to keep your distance from the enemy. Learn to be patient and sit on the defensive and anyone who jumps into your line of fire will very quickly turn into a pile of burning metal!

About the KV and about any tank of level 5, I also note that it is very easy to earn credits on them. And it's not that shells and repairs cost little. If you go to http://www.wotdb.ru/ and right-click on "HF", you can see the 4th tab "Advanced", which, by the way, is not in the game. It has an indicator "Credit Ratio" which is equal to 0.99. This means that you get 99% of the total indicator for a battle on the "KV". For example, for "MS-1" this coefficient is 0.69. All levels have a different coefficient, but for tanks of level 5 it is the highest. To feel the difference, here is a summary of the USSR TT branch:

Tank / Credit Ratio
1ur. MS-1 / 0.69
2ur. "T-26" / 0.69
Level 3 "T-46" / 0.69
4ur. "T-28" / 0.86
Level 5 "KV" / 0.99
6ur. "KV-3" / 0.76
7ur. "IS" / 0.76
8ur. "IS-3" / 0.69
9ur. "IS-4" / 0.68
10ur. "IS-7" / 0.70

(This coefficient is even higher for tanks for gold).

Thus, you can thoroughly linger on "KV" in order to earn as many credits as possible (you can earn 1kk of credit per day with a premium). Moreover, while you are earning, you will be able to open not only all the improvements and make the KV from the stock state (a tank in the native store equipment) to the top (when all the best equipment has been studied and installed), but also open the next KV-3 tank , as well as, if desired, gain experience on the S-51 and KV-1s.

Also, take this opportunity to purchase non-removable equipment for your main tank. It is expensive, but it was bought once and will remain with your main tank forever. Of the non-removable equipment, the best:

1) Large caliber gun rammer - increases reload speed by 10%
2) Reinforced aiming drives - increase weapon aiming speed by 10%
3) Large anti-fragmentation lining - reduces damage by 15% from explosions (for example, when an artillery shell explodes nearby) and rams.

For TT this is the best set. When changing the main tank, they can be dismantled for 10 gold, which is equal to 1.1 rubles, which, in fact, is not money =))
Also, starting from the next tank, we accumulate "Free experience" and do not spend it on various improvements. This experience will be used to upgrade the branch of Soviet tank destroyers.

"KV-3"- Tier 6 tank of the USSR TT branch. A worthy heir to the KV tank. You will have more HP, and in top condition you will have a turret with 130mm frontal armor. Thus, hiding behind a low barrier, you can fire to kill without fear that any of the opponents below level 5 will be able to break through you.

"IS"- tank of the 7th level of the TT branch of the USSR. Compared to the KV-3, you will feel a loss. the tower will become less durable, but this is more than compensated by its maneuverability. Also, compared to other Tier 7 tanks, the "IS" will dominate significantly. It is also worth noting here that shells will cost from 1k credits per shot, and the game without a premium account will be at a loss. This is the cunning calculation of the game developers so that no one can reach a level 10 tank without buying a premium account.

"IS-3"- tank of the 8th level of the TT branch of the USSR. This is a wonderful tank. By switching to it, you will begin to feel more confident. compared to the IS, you will again have a strong forehead near the tower, but if the KV-3’s forehead could be penetrated by opponents above level 6, then the forehead of the IS-3 will be pierced only by tanks of levels 9-10 with top guns. This opens up a completely new opportunity that could not be used before: On the IS-3, you drive at the enemy head-on to ram, so that you stand face to face, while not letting the enemy move back so that the distance between you does not increase. If the enemy is stupid, he will try to break through the forehead of the tower for you. when the tanks stand up, the sight cannot be lowered head-on below the enemy's tower. If the enemy is below level 9 and shoots you at the tower, he will not break through it. And as soon as he makes his shot, you move back on the IS-3 so that the front body of the enemy is visible in the sight, and inflict damage on him, then again press the enemy in the forehead. The procedure is repeated until the enemy is completely destroyed, while if the enemy is squeezed, for example, between the city ruins, then he will not even have a chance to escape. With this tactic, you can defeat many opponents, and even level 9 tanks, without losing HP. About the "IS-3" I will also say that this is a breakthrough tank. Its main task is surprise attacks from the flank. The later the enemy detects you, the more effective your attack will be. For direct attacks, the IS-3 is still rather weak. This initiative will still belong to tier 9 and 10 tanks.

"IS-4"- tank of the 9th level of the TT branch of the USSR. A decent example of a tier 9 tank. In the stock state, it will seem extremely slow and not agile (I immediately recall the clumsy "KV"). But in top condition, this is an excellent vehicle with a high armor rate (the IS-4 has more armor than the IS-7). The IS-4 also has a relatively slow speed, which is why it is often compared to the German Maus. Moreover, in one of the future updates, they want to make the IS-4 a tier 10 tank. That is why even now many people do not even switch to IS-7, but remain to play on IS-4. Another important factor here is that the repair of the IS-4 costs 17k credits, and the repair of the IS-7 costs 30k credits. That is, if it is still possible to earn money on the IS-4, then on the IS-7 it will no longer work even with a premium account.

"IS-7"- Tier 10 tank of the USSR TT branch. The strongest heavy tank presented for the side of the USSR. As already mentioned, he has less armor than the IS-4. But this figure is insignificant. But his speed and maneuverability are head and shoulders above. So If the "IS-4" accelerates to a maximum of 35 km per hour, then the "IS-7" can accelerate to 50 km per hour. By the way, this is the highest speed among all Soviet TTs. And that will save him. Given the importance of the IS-7 on the battlefield, it will always be the main target of enemy artillery. And good speed will be a tangible salvation.

Comparisons:

"IS-7" vs "Maus"
In the open field, the Mouse will be easy prey for the IS-7. they pierce each other in the same way, but only the IS-7 has high maneuverability. Mouse is good against low-level opponents who are not able to break through it, but not against the IS-7, and even more so not against the American T30, which will not only pierce Mouse with a bang but also deal higher damage.

"IS-7" vs "E-100"
"E-100" is a new German tier 10 tank. Has less HP and armor than Mouse, but his speed is higher. In a duel with the IS-7 will have an equal chance of winning.

"IS-7" vs "T30"
In this battle, the T30 will have an advantage. it has higher damage. But nevertheless, it is significantly inferior to the IS-7 in terms of armor, which makes it an easy prey for lower-level opponents, so the IS-7 is preferred in this comparison.

A branch of Soviet tank destroyers.

FROM "AT-1" on "SU-85" we level only on the free experience accumulated during the period of leveling on the TT and immediately get on the SU-85.

Starting from the "SU-85" we ride up to ISU-152. When playing for these vehicles, remember that Soviet ATs have the weakest armor, which makes them easy prey for any enemy, but at the same time the best gun, which allows them to deal heavy damage to the enemy. So it is worth remembering that Soviet anti-tank guns have the highest stealth rate in motion and in a standing position.

Anti-tank Stealth Ratio [Moving/Standing]
2ur. "AT-1" - 0.35/0.55
Level 3 "SU-76" - 0.38/0.53
4ur. "SU-85B" - 0.4 / 0.5
Level 5 "SU-85" - 0.2 / 0.6
6ur. "SU-100" - 0.2 / 0.6
7ur. "SU-152" - 0.1/0.37
8ur. ISU-152 - 0.1/0.37
9ur. "Ob.704" - 0.2/0.3

That is, playing as Soviet anti-tank units, you should acquire a camouflage net that will reduce the visibility of the tank by another 25% and you will become invisible even if the enemy is at a distance of 20 meters from you. From which it follows that your main role will be ambushes and attacks from the bushes at long distances. Such a game will be for all Soviet PTs up to the ISU-152, and it will not change much when you move from car to car. But everything will change when you get to Ob.704...

"Ob.704"- Tier 9 tank destroyers of the Soviet branch of the tank destroyer. Possesses one of the strongest guns in the game. The damage from its shells is 2 times higher than that of any tank of level 9 and 1.5 times more than that of tanks of level 10. 2 of his shots are enough to kill the IS-4. 1 shot is enough to send any enemy of level 6 and below to the dump. But high damage isn't everything. At first glance, it may seem that Ob.704 has too little armor (frontal armor of Ob.704 = 120 mm), but in fact it is enough. The fact is that "Ob.704" has a rational angle of inclination of the frontal armor that ricochets most enemy shells. And the armor of "Jagdtiger" and "T95" can be penetrated by knowing the weak points (for this you need to use the skins of penetration, which were mentioned at the very beginning of the guide). It is also worth noting that "Ob.704" will be more maneuverable than "Jagdtiger" and significantly more maneuverable than "T95" whose maximum speed is 13 km per hour (slower than that of "Maus") while "Ob.704" has a maximum speed 37 km per hour. Thus, with an equal amount of hp and with an equal penetration rate of each other, it turns out that Ob.704 has the highest damage and the highest maneuverability - which makes it not only the best tank in the game, but also one of the best tanks of level 9.

A branch of Soviet medium tanks.

This branch can be downloaded in two ways:
1) Directly through "BT-2"
2) Bypassing through "KV"

Personally, I recommend through "KV" because. as already mentioned earlier, earnings are going very well on KV. In addition, it will already be top-end, which will make the game even easier.
But if you want to download a direct branch of Soviet medium tanks, then it is worth noting that the game for them will be interesting and different from driving a TT.

"BT-2" , "BT-7" and "A-20" you will like them for their speed. The main thing here is to watch where you are going and not who you are shooting at. After all, if you crash into an obstacle, they will immediately bite you. In order to both roll and shoot, it is enough to attach the sight to the enemy by right-clicking on it, and constantly press fire while not stopping to follow the road. Here the software that was posted earlier will help us. Having moved the map to the skies, we can see where to go and where to shoot, and where the opponents are, and how to maneuver so as to remain inaccessible to enemy fire. That is, the task will be greatly simplified. It is also worth remembering one rule of the game for the "A-20" when you get into battles against opponents that are head and shoulders above you. The A-20, like the German Leopard, are light-carrying tanks. That is, intelligence that detects enemies. Many novice players make the mistake of thinking that they can do something to help by being in the rear and hiding behind obstacles playing for fireflies. This is a gross mistake. The task of fireflies is one - to shine. As the battle begins, immediately drive to the enemy's base to discover as many enemies as possible. And it doesn't even matter that you are immediately killed. The mechanics of the game is such that experience and credit are given to everyone not only for the damage done and kills, but also for those who first discover enemy tanks. Thus, by spotting more than 9 opponents, you will not only receive the Scout medal, but also get a lot of experience and credits - by the way, a very good income in just 1 minute of the battle. Difficulties will begin with the T-34 ...

"T-34"- tank of the 5th level of the ST branch of the USSR. Unfortunately, the legendary tank in the game is not shown in the best way. For most opponents, you will be easy prey. Actually, for this reason, I recommend downloading the ST branch through "KV". But as soon as you switch to the T-34-85, it will become much easier.

"T-34-85"- tank of the 6th level of the ST branch of the USSR. Unlike its level 5 counterpart, it has significantly higher damage. Properly maneuvering, you can remain inaccessible to enemy attacks. Actually, on the T-34-85 you will learn the basics of playing for ST and this style will continue until the T-54

"KV-1s"- Tier 6 tank of the USSR TT branch. If you still decide to download the ST branch through the "KV" then you will like this tank. It will surpass the "T-34-85" in armor, which will be rare, but all the more dumb to save, despite the fact that the speed is not much less.

"KV-13"- tank of the 7th level of the ST branch of the USSR. The final transformation of the KV into a medium tank. And although after it you will have to spend a little more time to transfer to another ST 7 level "T-43", it will be worth it. the armor of the KV-13 essentially remained the same as that of the KV, and the speed was a cut above.

"T-43"- tank of the 7th level of the ST branch of the USSR. Perhaps, this tank will seem terrible to many. Painfully lacking armor. Any opponent will punch you, and the game will be extremely difficult. Of course, a new powerful gun will ease the situation, but nevertheless, while the quality is on. to "T-44" will be one of the most difficult.

"T-44"- tank of the 8th level of the ST branch of the USSR. After the T-43, it will seem to you a very good car. The main thing to remember. STs drive in a small pack of 3-4 cars. They are also called "Wolf Pack". Such a flock can easily destroy any TT without loss or damage. Pack tactics are simple. While the first one distracts the enemy’s attention to himself (the enemy’s muzzle should look in the direction of the distracting one), the rest are picking the back side of the enemy’s tower (by the way, many tanks have an ammunition rack there). If the enemy starts to turn the muzzle in the direction of those picking it, the one who distracted it will immediately begin to beat. This is the main combat tactic of ST. Therefore, you should make loyal friends and, together with them in a platoon, coordinating your actions through voice communication, go on a steel hunt!

"T-54"- tank of the 9th level of the ST branch of the USSR. As soon as you transfer to this tank from the T-44, the game will go into a real pleasure! "T-54" will mark the crown of ST Soviet tanks in the game. It is fast maneuverable, and the rational slope of the armor makes it not yet penetrated. The main thing to remember is the rule: 1 is not a warrior in the field. You only need to ride the T-54 with a pack of wolves with faithful companions. It is also worth noting that the T-54 is not only the best Soviet CT, but also the best CT in the entire game. You can verify this by comparing the main characteristics of ST 9 level of different nations. The German E-50 will be a little faster than the T-54, but it has a much slower turn rate, making the T-54 much more manoeuvrable. In addition, it is much larger than the T-54, which makes it an easy target, but about the fact that the E-50 has weaker damage, it finally puts an end to the dispute. Comparing the T-54 with the American Patton, one can only note that the Patton is even less maneuverable than the T-54, and maneuverability is the main factor in comparing the ST. Therefore, the verdict is simple - the best CT in the game is the T-54.

Branch of Soviet artillery.

A branch of Soviet artillery can be pumped either directly, or again through the "KV". If we take the branch of the Soviet artillery, then it is worth noting that the first Soviet self-propelled guns will be relatively fast-firing (up to 9 rounds per minute on average), but towards the end, the shots will become less and less frequent. But the damage will increase significantly.

General recommendations for all self-propelled guns: Your task on the battlefield is to take a rear position in order to reach the largest part of the map. It is worth noting that many people make the mistake of not following where your allies will go. You need to take a position in that rear part where more allies went to the front line so that it doesn’t work out so that you go where you want and are left alone without forward cover. Having taken a position, remember the same - your goal is the strongest enemy tanks. Be patient, don't waste time reloading on small things. Wait for the main tanks of the enemy to appear and strike at them. A few direct hits on them and you will ensure your team wins.

Directly on specific self-propelled guns, I will note: the first 4 self-propelled guns with "SU-18" on "SU-8" will have a range that does not cover the entire map. But already with level 6 self-propelled guns "SU-14" and "S-51" you can cover the entire map. Actually, this is where the differences between the ACS end. "Ob.212" and "Ob.261" will differ from their predecessors in their weapon aiming speed, rate of fire, damage and amount of HP. But this does not greatly affect. the task of artillery from a safe distance is to fire at the enemy and hit every time. Such indicators as armor, damage, maneuverability do not matter in comparison with self-propelled guns. in close combat, they do not participate by definition. Therefore, it is impossible to determine which of the tier 8 self-propelled guns is the best, by analogy with tanks of other types.

Outcome:

Thus, in the hangar of a veteran of the World of Tanks game, you can see all the top Soviet vehicles: IS-7, Ob.704, T-54 and Ob.261, and KV with Leopard on which is very good you can earn loans. =))

The official website of the game - sometimes it is useful to be aware of the news))
The official forum of the game - contains a lot of useful tips and reading material for a novice player.
Tank calculator - very useful if during the battle you want to find out where the enemy has weaker armor or just compare vehicles without being in the game.

Good day, dear guests, players, fans of the most popular toy ‘World of Tanks’.
Today I offer a small overview of all the branches of tanks in the game, their general idea, advice on which tanks to start with, and how to learn how to decide the outcome of the battle.

Let's start from the big picture: there are 8 nations in the game (so far) and most of them have 5 types of military equipment, Lt (Light Tank), ST (Medium Tank), Tt (Heavy Tank), Fri-SAU (Anti-tank Self-propelled Artillery Installation) and SAU (Self-propelled Artillery Installation).
Each of the tanks has its own characteristics, purpose, game tactics, and each has its own favorite class.

Lt is the essence of a firefly tank, it shines through the map for the whole team, makes it possible to shoot at them, detects the enemy's route, ambush places, and the like. But the most important of his tasks is to break through to the rear, drain the enemy sau (art) and return, inflicting a strong blow on the enemy (after all, the sau has a very important purpose)
St- this class is the most multifunctional, because some sts play the role of lt, others pt, the third even the role of tt, but their main goal is to help all other classes, cover lt, tt, quickly break into the flank, deal damage and retreat. I say right away this class is not for beginners, you need to understand it, because often st have the worst penetration and damage among classmates!
TT is the main trump card of the team - TT tasks are holding, a slow breakthrough of the flank, blocking damage with armor, covering allied lt, st, pt. TT is, on the one hand, the easiest class due to its great strength, armor, good guns (classic TT), but an experienced TT player is the most terrible enemy!

Pt - just like st - a multifunctional class, but their purpose is basically just damage, they are the main damage dealers of the team, pierce everything and everyone (well, this is ideally). I also advise beginners, but remember one thing - this is a weak class in terms of strength, and mainly in terms of armor, so they all have a hull merged with a tower - that's why we don't climb first, we don't play ourselves!
SAU (art) is perhaps the most difficult class, the reason for this is a completely different control, the huge influence of the VBR (great Belarusian random) and often art itself is not worth anything.
I advise you to master only experienced players, or at least if you feel the full power of the game!

Now I will briefly talk about each nation.
If you look at the general branch of research, the British are the first to go: this is a complex nation, since each class is multifunctional (that is, it is difficult to find an LT as a firefly, and not a half st (tt) heavy as a heavy (and not a half st (pt)) , but still the British are famous for their weak damage but penetrating guns (that is, hole punchers) (lt, st, pt, tt), arts also have weak guns and penetration at the beginning
The armor is strong (pt, tt) but without special declination angles. The branch of light tanks ends at level 5... That is, summing up the nation is not for beginners, you need experience, knowledge and understanding of both the game and classes.

Next come the French, if you look at it this way, this is the opposite of Britain - they have strong damage weapons, drums, but in many techniques there is no sensible armor.
Lt is like Lt here (some are faster, some are slower, but after 6 to 8 all Lt are drummers - that is, semi-st tactics are already on).
St is not enough, they are at the beginning and at the end of the development branches, but still without armor, but with good speed and guns.
Tt- the same st only bigger and stronger, there is almost no armor.
Fri is a thunderstorm of the nation, the best Fri in the game because they have everything (armor, angles, excellent and terrible weapons, speed, maneuverability ...)
And arts are considered one of the weakest in terms of damage (after lvl 7) but the most terrible because of speed, accuracy and their native projectile flight path.
As a result, I can advise beginners to class fri and lt, and the rest when you already gain experience).

Next comes Czechoslovakia - this is the new and crudest branch of tanks (light ones up to 3 tons, medium ones from 4 to 10) - there is no armor, there are almost no corners, everything that flies into them - everything enters and damages, at first there are generally no guns ... In As a result, I advise you to download the last branch!

The Germans are next, this is one of the 3 "nations - giants" in the world of tanks, since all classes end (8 ur light, and 10 others) and start as expected (from 1-4 ur) a huge variety. But the main “motto” of the Germans is that we have the best guns in the game! The Germans are famous for their excellent guns in terms of accuracy, penetration, and later in damage, but in armor, the Germans are weak up to 8-9 ut (tt, pt) and in general they also have weak armor and corners.
Lt is average in speed, fri is damage, there are 2 types of branches (plywood and armor), many transitions between classes, arts are considered the most terrible (7-10 ur (another nickname is coffin carts)).
In general, the nation is pleasant, but for those who have learned to hold back projectiles or precisely to sew in the bushes.

Next comes the second nation - the giant - the Soviet Union, our past))).
The nation is famous for armored Bands, because with excellent armor, because with corners - 2 parallel branches, damage points, fast lt, excellent st (they are considered the best among all nations - because they have everything you need for st), and scary but the most crooked ( terribly inaccurate, except for a few copies) art.
I highly recommend this nation to any novice player!

Now let's get back to China - in fact, China is licked tanks of the USSR and some specimens from America and Japan.
All lt, st, tt from lvl 6-8 differ only in guns, hull, armor, and mass (and therefore speed).
In appearance, they are almost identical - a round ricochet tower, good angles of the forehead and sides.
I can advise you to download after the advice, but remember, China has a terribly lack of penetration for some important tanks up to lvl 7!

Let's go further - the 3rd giant nation America.
This nation is famous for the best PT among all, there are 2 branches, a good choice, damage arts, although similar to the tips - oblique, excellent LT (from lvl 6 parallel to the head bar french) there is also a huge choice between 2 LT branches, interesting TT (counted with the best towers in the game (from level 7 impenetrable by their peers in the forehead), they are many functional, although not as interesting as those of the Germans or the Soviets.
As a result, I will advise the PT-nis branch from T 40 to T 25 AT to any novice player)).

And the last branch (for now) Japan.
This is a rather strange branch, with strange tanks: st plywood is full, but they have weapons exactly like the Germans, tanks from lvl 6 are hard to break through by peers, have terrible weapons, but the sides are full of cardboard, they are sewn by everyone.
The nation is not for the faint of heart and for experienced players!

That's it with nations, until wargaming has created more, let's talk about the choice for beginners:
For all beginners, there are 2 options - for going through sweat and blood along the line of Soviet strands, and then the game will fly in your hands, if you don’t give up (I started it myself and I’m glad about it) then walk around America, the French, if art is interesting, start only with French (the chance to hit is many times higher in the tank) and it’s better to switch from Lt 6 lvl (12 t) there are already interesting arts, because you can start from lvl 2))
The second option is easier, but as a result, there is little experience, no hard core and pleasure (in my understanding) America, the French or Germans, but I say right away that after them it will be very uncomfortable to drive vehicles that have little penetration, because they are slow ...

In general, I’ll tell you one thing - a technique is a technique, but the battle is decided by the player and the WBR, so get up stronger than the WBR and decide for yourself the outcome of any battle!
Good luck to you!…

28.3.2017 5553 Views

Players pay special attention to the Soviet branch of World of Tanks tanks of various types, because many choose this vehicle not only for its unique and enjoyable gameplay, but also for its historical attachment to this vehicle.

Almost all tanks of the Soviet Union have a low chance of engine fire, which greatly increases the survivability of these vehicles, and the variety of gameplay will allow you to choose the type of vehicle that will bring the player maximum pleasure.

The main task of a light tank is to detect the enemy and help the team by transmitting intelligence about the movement of enemy forces.

This type of tanks has a rather complex gameplay, because all tanks that belong to this type have a relatively small margin of safety, lack of strong armor, and in most cases have a gun with low damage per shot.

But at the same time, players who choose to play on light Soviet tanks get excellent mobility, camouflage (which remains consistently high when moving and in a stationary vehicle), as well as an excellent vision indicator.

Light tanks of the Soviet research branch have excellent speed and power-to-weight ratios compared to similar vehicles from other nations. Most of the light tanks of the USSR have excellent camouflage, which, if played correctly, allows you to remain unnoticed and confidently transmit intelligence to allies throughout the battle.

With relatively low damage per shot, the cannons of these tanks have high damage per minute, which is often decisive in a duel with enemy light tanks or when breaking through to artillery.


The Soviet medium tank research branch features a wide variety of vehicles that are quite different from the medium tanks of other nations.

The main tasks of the vehicles are flank breakthroughs behind enemy lines and inflicting a large amount of damage to enemy vehicles.

But the uniqueness of Soviet medium vehicles lies in the fact that all high-tier tanks have excellent turret armor, which makes it possible to fight on equal terms with enemy heavy tanks, while hiding the vehicle's hull in the terrain.

Another important advantage is excellent guns that have excellent damage per minute. This fully compensates for the relatively low armor penetration parameter of the base projectile and allows you to confidently fight even against several vehicles at the same time.

The disadvantages of medium machines of the USSR include mediocre gun depression angles and mediocre maximum speed.


The most popular tanks of the Soviet Union are heavy tanks. These machines have so many advantages that they are ideal for those new to the game. At the same time, experienced players can show simply breathtaking results on this type of technique.

A feature of heavy tanks of the USSR is strong armor, relatively excellent mobility and good indicators of one-time damage to guns. Almost all heavy tanks in the Soviet branch of World of Tanks are famous for their impenetrability and are capable of holding back entire directions alone.

High-level Soviet heavy tanks have simply impenetrable turret armor and, if played correctly, are capable of record-breaking blocked damage. Also, some vehicles have hull armor of the "Pike nose" type, which allows, with the correct positioning of the hull, to repel enemy shells, even of colossal calibers.

The disadvantage of this arrangement of armor is the impossibility of tightening the body of the machine due to a sharp drop in the value of the reduced armor. The guns of these vehicles are rather inaccurate, but this is more than compensated by the huge one-time damage, heavy tanks of level 7 can take a third of the strength of an enemy of their level in one shot, and such legendary vehicles as the KV-2 can send most targets to the hangar with one shot, especially the weak ones.


The role of tank destroyers on the battlefield is to destroy all enemy tanks in the player's field of vision. Tank destroyers of the Soviet Union are best suited for this task. Machines of this type have cannons with huge one-time damage and armor penetration.

The excellent camouflage of Soviet vehicles allows you to destroy enemy vehicles without the risk of being detected. Often, players on Soviet tank destroyers remain undetected throughout the battle.

The disadvantages of this type of equipment include very poor visibility, but the correct selection of additional equipment and a properly trained crew can compensate for this shortcoming.

Weak armor and, in some cases, lack of mobility also make this vehicle somewhat inconvenient, but all this is compensated by the pleasure of the weapon. It's so nice to fire at an enemy who has no idea where he's coming from.

Thanks to such features of Soviet technology, players often inflict mind-boggling amounts of damage.


Soviet self-propelled guns have a gameplay that is very different from other types of vehicles. They have the ability to fire at almost any point on the map, while remaining safe in the vicinity of their base.

The main projectiles of such equipment are high-explosive fragmentation, which have a high chance of incapacitating the internal modules and crew members of the enemy vehicle. The large calibers of the guns make it possible not only to disable several enemy vehicle modules, but also to hit several vehicles at once.

As the Soviet self-propelled guns branch is researched, the player will have the opportunity to play with vehicles with relatively good mobility, guns with high one-time damage, or guns with high damage per minute. The disadvantage of this technique is the almost complete lack of armor, which makes it vulnerable in close combat, poor gun accuracy and projectile speed.

Also a significant drawback is the lack of a good overview.


Premium vehicles in the World of Tanks game include a combination of vehicles of different types, which have an increased profitability compared to similar tanks of the same levels.

The owners of such equipment almost never have problems with the in-game currency - silver. Also, such vehicles have an accelerated time for upgrading crew perks and do not need to retrain the crew when transferring it from a non-premium vehicle.

Soviet premium tanks are represented in almost all classes except for artillery. Such a variety of machines will greatly simplify the speed of development in the game. In addition, most of the Soviet premium tanks have a preferential level of battles, which will allow you to best reveal the vehicle in tank battles and earn a lot of silver from each battle.


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