The most dangerous hiking trail in the world. Passage of the dungeon royal breach Dark souls 2 royal passage

Having appeared, we go straight, we pass between the rocks and turn right, there is a “Rusty Coin”, which increases the probability of items falling out, we reach the bridge, on the left there is a passage disguised by bushes (see screenshot), there will be an ogre from which a ring falls out.

We go into the house, choose a name and class (I play for the war), after the conversation we go upstairs and take humanity from the chest, leave the house and light the fire (do not forget to take the Torch and soul from the corpse under the cart, they will come in handy later), after the fire you go out to the location - training (you can skip it right away), we go to the main location of Majula.

Majula


In Majula, we light a fire and talk to a girl with a dark green cloak near the cliff, she will give us a “flask with estus” (with the help of this flask you can replenish life) She also pumps her skills and improves the flask. We run to the well near the mansion (not to a huge pit) beat a stone and pick up a fragment of a flask with estus (to improve the flask), in Maglin's house (armor merchant) we climb the stairs and take a fragment of titanite from the chest (to improve weapons and armor). Also in Majula there are 2 more merchants: Blacksmith Lenigrast (sells weapons, repairs and improves weapons and armor), but access to it is closed for now, you need to buy a key from the merchant further down the story and the cat Shalkuar (you can use it to check the rank of covenants, exit from it, and she also sells rings and various items), there are also 2 covenants in the location: Covenant - Azure Path and Covenant - Squad of Champions. There is nothing to do in the location, we go down into the tunnel (see screenshot).

When you reach the bridge, jump onto the stone from below, take humanity from the chest and go to the Forest of Fallen Giants!

Forest of Fallen Giants

We move straight along the river and activate the fire on the right in the passage, kill the mobs and climb the stairs, there will be 3 opponents (not counting the Knight Heid, the archer from above and the mob near the fog), it’s better not to touch the Knight Heid for now, we go from the stairs to the right and climb more on 1 ladder, there will be 2 mobs, and then our archer, kill the archer, jump over to the corpse and take the Short sword and the soul of the dead man, if you decide to kill the Knight, then go up to him, inflict 3 sharp blows and bounce, after his blows do 1 hit and rebound, try to go behind the back, then you will have a better chance. When you kill the knight, Heid's sword will fall out of him, causing physical and electrical damage, we go into the fog and clear the location, climb the stairs, open the door and activate the fire, buy the Lenigrast key and teleport to Majula, having arrived in Majula, open the forge and take chest short bow, after that talk to the blacksmith and rest by the fire, now you can use the services of the blacksmith, returning back, go through the door that was opened and jump onto the scaffolding, kill 2 mobs below and jump over to the corpse - he has humanity, go down below, go to the fiery cave where the lizard is sitting, as you enter the cave, 2 mobs will jump down to you from behind, there is a door on the left in the cave, we become before reaching the skeleton, and wait for the lizard to make 3 fiery shots, and quickly run to doors, in the chest you will find a fiery long sword, we return to the fire and go up the wide stairs, break the door and take Repair Powder and Small Leather Shield from the chest, behind the 2nd door we take a fragment of a flask and a white chalk for a call mark, after descending from the fire along the stairs, we go to the right and turn into the door to the left, we pass through the fog and climb the tree, we throw a fire bomb into the barrels (see. screenshot).

The shortest path will open, we return to the place where we climbed the tree, and jump into the ruined tower, then jump to the ground and climb the stairs, jump from the roof to the scaffolding, as we jumped, go into the cave, be careful, there's a trap, as the boulder rolls, go upstairs and talk to Cale until he gives you the key to the mansion in Majula, return to the fire and teleport to Majula, when you open the main door to the mansion, go straight into the room, behind huge book pick up the Pharros Keystone from the corpse, go up to the top floor and take 3 Titanite Shards and 3 torches from the chest, go down to the basement, there will be an animated skeleton, kill it, take a flask fragment from another skeleton, find a soul vessel in the chest (using you can redistribute the skills of the old women), back to the fire in the main tower, we go into the hole we made and turn left, go down the stairs and turn into the first doorway to the right, be careful, it's a trap try to force them to shoot with large crossbows, while hiding behind the wall. Having dealt with the knights, go down the stairs and open the chest - again it's a trap after opening the chest, bounce back or immediately block with a shield, insert the found Pharros key-stone into the wall, and a secret room will open, hit the reflection of the ghost and go into the room, in the chest you will find the Cloranty Ring (accelerating the recovery of stamina (stamina)) and a piece of titanite , we rise and go outside, at the end Pate sits in front of the gate, after talking with him, we pass through the gate, the gate slams shut, and you are trapped, break through the mobs to the exit and go down to Pate again, talk to him, and he will give White Chalk (for a longer call), go towards the wide stairs and turn right into the archway, there is a Huge turtle with a hammer, do not fight with it, but turn right, go up the stairs and pick up a crossbow from the corpse, go further and, having dealt with the knights , open the chest, from it you will pick up a dagger and an infantryman's helmet, from the window you can shoot or throw bombs at a turtle with a hammer, go down, go through the opening guarded by the skull aha, after clearing the room, climb the huge sword and take the Halberd and the Soul of the nameless soldier from the corpse, go through the fog and open the previously locked door, on the right there is an elevator to the Last Giant boss (I advise you not to go to him right away, it’s better to pump weapons, skills and refill the flask).

Last Giant

The boss itself is not difficult, the main thing is to get confused in his legs behind his back, hit his legs and be afraid of stomping (as you can see that he raises his leg, dodge quickly), somewhere after removing half of his life, the boss will tear off his hand and will use it’s like a weapon, here you already have to hold on to your left foot so that it doesn’t hit you with a torn off hand, and just as afraid of stomping. When you kill the boss, he will drop Soul of the Last Giant and Soldier's Key. We return to the fire, go down the stairs and cross the bridge, open the door, there is the Royal Door (later you can open it in the story) and a chest with a Ring of Regeneration and 3 torches. We cross the bridge, go straight into the room and immediately turn right, open the door with the received key, go to the end of the room and go outside, there will be 4 turtles: 2 on the ground, 2 on the roof, kill the turtles on the ground and go to where we stood 1 turtle, there will be a passage leading to the fire, activate the fire, exit the building with the fire and turn left, climb the scaffolding and take the “Leather Set” from the chest, you can kill 2 turtles on the roof, but there is no relatively valuable one there! We return to Majula and go to the tunnel (shown in the screenshot).

We pull the ring on the wall and go to the location “Heyd's Flame Tower”.

Heid's Flame Tower

We go along the ruined path and meet a huge iron knight (tactics against him - try to go behind him, preferably with rolls and hit 1-3 hits), on the right in front of that knight (who was killed) there is a fire, activate it. (if you kill a knight 12 times, he will disappear forever, that is, you can kill all the knights 12 times, and they will disappear, so you can secure the location and farm souls), we reach 3 knights in a round arena (it is advisable to catch 1 knight with a bow and deal with him alone, and then kill the remaining knights), also, when you kill the knights, the lever rises, activate them (there are only 3 of them, but we still need 2, 3 lowers the bridge) so that the arena with the boss expands and is without an abyss, in front of 3 knights turn right and head towards the fog, there is the “Dragon Rider” boss (you can summon the “Lost Glencourt” phantom to him, but don’t, the boss is weak, you can kill him without a phantom).

dragon rider

The tactics against the boss are simple: you can fight with a sword and defend with a shield, or take a sword in 2 hands and beat him, dodging blows along the way. It is advisable to stick to his back, bypass and avoid blows to his right, as he starts to make a blow, quickly somersault behind your back and hit 2-3 hits, leaving stamina to dodge, during the fight with him I noticed 3 options for hitting:

1 - Lunge with a halberd:

2 - Shield strike;

3 - Semi-circular blow with a halberd

After the death of the boss, the Soul of the Dragon Rider drops out, go further and go up the wide stairs and activate the fire, talk to the girl and go straight from her, go down the wide stairs, go further, there will be 2 knights, deal with them and turn right (if go further without turning right, you can collect buns from the corpses), go down, deal with the knight and turn right, there is another knight, go further and go down the elevator. After going down, go straight and turn left, there will be a knight, go upstairs and turn right, there will be a chest with "Knight's Set", going down, turn left and go to the fire, light it and talk to Lukatiel until she says that you can call her. Next will be the location “Desolate Pier”.

deserted pier


We pass from the fire and go to the house from where the archer shoots, there are two in the room royal foot soldiers, top Pnaked Varangian(archer) and a chest containing titanite shard, we go further and climb the wide stairs, turn right at the fork (see screenshot).

We go into the house, there is a chest on the left, there is an Ax and “ Rogue Set”, on the 2nd floor there is a chest with mending powder and shard of titanite, we return to the fork and climb higher, turn right and meet Dark stalker, a dangerous adversary, causing bleeding(stay away from him, as he finishes a blow or a series of blows, hit and bounce, because through the shield bleeding leaks), having figured out, we go into the building on the left, there are 3-4 Dark stalkers, at the top there are two chests with two silver talismans and two-handed sword, (be careful, there is a poison trap in a wooden chest, as soon as you open it, immediately bounce back), also there is a merchant “ Lonely Gavlan”, to which you can sell unnecessary equipment. We go further, we go up, killing along the way Hollow Varangians, and activate the bell (see screenshot).

Having activated the bell, a ship with the boss sails, we jump down twice and go into the building, we go down, there will be “ Dark stalkers”, after killing them, open the door and go to the right, go down, go down, go back, there will be a door, open it and, after killing two Hollow Varangians, open the chest with splintered flask (be careful, there is poison in the vases, don't hit them) to the right of the wide stairs down there is a building, go upstairs and pull the ring on the wall, this will open a fast path to the boss, you can immediately call on the help of a phantom " Lucatiel of Mirra”, we go down back, we go down lower along the wide stairs, there again “ Dark stalkers”, after killing them, we go straight, turn right, there is an ambush of two Hollow Varangians, sits at the end Carhillion Fold(to talk to him you need 8 intellect, if you are not a magician, then, in principle, he is not needed), we go to the ship, kill all the enemies on the deck and go down to the hold to the boss “ Flexible sentinel”.

Flexible sentinel


The boss is not very difficult (you can call a phantom “ Lucatiel of Mirra” to the battle), it is better to fight with the side with clubs than with swords, the whole tactic is to keep a distance from the boss with a shield pulled out at the ready (just in case), after hitting the boss, hit 1-2 times and bounce back (just don’t go to him behind your back, otherwise you will fight with the side with swords), by the way, the room is gradually filling up, it’s better to kill the boss quickly, that is, then it will be more difficult to move in the water, I saw 3 attack options for the boss:

1 - Hitting with both clubs removes all stamina;

2 - Hit with a club;

3 - Hit with a club in turn from each hand.

Drops after killing the boss Soul of the flexible sentinel, go further, climb the stairs and take from the chest Pyromantic Flame and fire ball, activate the compass behind the chest, it will take us to the Forgotten Fortress location, upon arrival, we go into the cave and take the elevator. Having risen, go along the wide stairs, and in 1 of the left chambers there will be a fire, activate it. We teleport to the Forest of Fallen Giants - to the Main Tower, go down the stairs and turn left, reach the exit with 2 mobs with halberds, there is a door to the right of them, open it with the key and go to the "Pursuer" boss.

Pursuer


The boss is quite difficult, but with normal equipment and leveling it is not difficult.

My skill build.

My equipment was: Longsword (fire) +3, Large shield with two dragons, Falconer's Armor +3, Falconer's gloves +2, Falconer's boots +1 (pluses are how much the equipment is improved with titanites), Ring of life, Ring kloranti and Ring of Restoration. Tactics against the boss - stay away from the boss, go behind your back or come close only when counterattacking, otherwise I don’t recommend it, the boss noticed 4 options for hitting:

1 - Sliding with a semicircular sword strike (at a distance);

2 - Semi-circular blow with a sword (close);

3 - Triple strike ending with a shield;

4 - Lunge with a blue sword.

Keep a distance from the boss and defend yourself with a shield, after attacks, counterattack, for me the most nasty and dangerous blow is the Lunge with a blue sword, because. it removes a decent amount of health and curses the hero (removes humanity or lowers maximum health). After the death of the boss, the Soul of the pursuer and the Ring of Blades drop. Pass between the cracks of the destroyed head, jump down to the ledge and search the corpse (see screenshot).

There you will find a Sword, a Shield and a Drangleic set, we climb back where we killed the boss, we also pass the destroyed head and turn right after the hole we jumped into, there is a nest, we activate the nest, a huge eagle takes us and takes us to the Forgotten Fortress location . Upon arrival, activate the bonfire and teleport to the Heide Tower to 1 bonfire, on the round arena (where there are 3 Iron Knights), turn left and reach the drawbridge, kill the knight near the bridge and pull the lever (the same 3rd lever), cross the bridge, on the left there will be a chest with 5 humanity and a limit ring. Beyond the mist is the Ancient Dragonslayer boss.

Ancient Dragonslayer


Boss Quite difficult, but again, with good equipment, it will not be difficult. My equipment has not changed since the killing of the “Pursuer” boss, it has been upgraded a little.

Tactics against the boss - stick close to the boss with a raised shield and go around him to the right (almost all hits will miss), when you take away half of the boss's life, leave stamina for rolls, because he will charge an uber charge and release a sound wave. As it rises into the air and turns blue, run. Also, the boss noticed 5 options for hitting:

1 - Lunge spear with sliding (at a distance);

2 - Double lunge of the spear (close);

3 - Double circular blow with a spear (close);

4 - Flies into the air and lunges with a spear (when it flies, roll under it, and then it will miss);

5 - Remove charge.

After the kill, the Soul of the Old Dragonslayer and the Old Lion Ring will drop.

Go straight ahead and pick up 3 Cracked Blue Eyes, Knight Heide's Iron Mask and Tower Shield from the chests, you can also join the Covenant (blue guards) here, go down the wide stairs, activate the fire and teleport to the “Forgotten Fortress - Remote Tower”.

Forgotten Stronghold 1/2

Arriving at the Forgotten Fortress, we go out to the Hollow Jailer, kill him, turn left and go through the door. We clean the building, go down and enter the door, take the soldier's key and the Silver Serpent Ring from the chest, exit where the Hollow Jailer was killed, and go to the next tower, talk to Lukathiel, she will give you humanity, exit the tower and look to the right, there stairs to the tower, climb the stairs and pick up a large fragment of titanite from the corpse, move on, killing the dogs and the Jailer along the way, there is a barrel ahead, push it, in no case hit it, and it will destroy the wall to the fire, activate the fire and go in through the door to the blacksmith, collect all the buns from the chests and light the torch in the forge, rest by the fire and go back to the forge. There, the blacksmith got up from the chest, open it and teleport to the “Forgotten Fortress - Chambers of Exiles”, go straight, the Knight of Heid sits there (Heid’s spear falls from him), jump off, kill the dogs and the Jailer, there is a passage to the left near the destroyed wall (see. screenshot).

There is a chest there, it contains a Large Titanite Shard and a Flask Shard, go ahead and open the gate to the fire (which we have already activated). We turn around and go to the boarded up door, break it, kill the knight and open the door. There we defend the territory from dogs and throw a stone into the well, a cage with 3 Hollow citizens will rise from there, “Set of the Wanderer” falls from 1, we go in the door, clear the room, climb the ledge where the crossbowman was, and, destroying the boxes, we enter another a room with chests, the key of Farros does not make sense to insert, there is a vessel of the soul that we have, go up the stairs and go out to our fire, go straight from the fire, not reaching the tower, turn right and go in the door (there are a lot of knights, so do not remove the shield), when entering, go left and open the gate with the lever, in 1 of the chambers with the skeleton there is Phantom Pilgrim Bellker, we go to the fog with the “Guardians of the Ruins” bosses.

Ruin Guardians


There will be 3 bosses at once, but don't be alarmed, they hardly break through the shield. From the very beginning you will fight with 1 Guardian, killing him, the remaining two will come, keep the shield ready and there will be no problems. Tactics against the boss - when killing 1 boss, stay as close to him as possible (so as not to fall), the shield blocks all attacks without losing health, so there will be no problems with him 1v1. As you kill 1 Guardian, wait until 2 comes and give him maximum damage, now hit and wait for 3 to jump, then jump down, go under this arch and heal (see screenshot).

You need to hit when both guards hit (this opportunity is rare, then hit when 1 of them hits and the other is at a decent distance from you). Focus on the guard who has less hp and finish him (just don't remove the shield and don't rush), remaining 1 on 1 with 3 guards, counterattack, he won't be 1 hard! The guards noticed 6 attack options:

1 - Hammer blow with two hands;

2 - Hammer strike with two hands from a jump (at a distance);

3 - Semi-circular blow with a hammer;

4 - Lunge with a hammer;

5 - Throws a shield (removes all stamina);

6 - Spinning like a mill.

I went through them with the following equipment and skills: Longsword (fire) +5, Greatshield with two dragons, Falconer's Armor +3, Drangleic Bracers, Falconer's Boots +1, Ring of Blades, Ring of Cloranthi, Ring of Restoration and a ring with a silver wyrm .

The skills are:


After killing the boss, the soul of the guardian of the ruins drops. We go into the room, go up the wide stairs and enter 1 more door with a narrow corridor, you have to go fast here after a run, turn left and activate the fire, go down the stairs and open the chest, and also insert the Pharros Key Stone into the wall, and a passage to the “Moon Tower” location opens.

Tower of the Moon

In this location, players often invaded me (because they joined the Covenant - Keepers of the Bell (the gnome sits to the right of the entrance to the location), if players interfere with you, you can exit the network), go up the stairs and activate the lever, also not forget to pick up a bun from the chest, go down and go into the fog to the boss “Gargoyle from the tower”.

Gargoyle from the tower


Gargoyle from the tower is a loose concept, the number of gargoyles reaches from 1 to 5 at the same time. Tactics against bosses - tactics are a problem because gargoyles behave unpredictably and there are a lot of them, in 3 playthroughs I first saw that she charges an ÜberCharge and strikes lightning, the whole tactic or the essence of tactics is to keep the gargoyles in front of you and do not let them go behind your back (also beware of new gargoyles that will come to life and be sure to put a spear in your back, the gargoyle also has an attack that is transferred to you behind your back, be careful). I always defended myself with a shield and hit when I had the opportunity, the shield blocks all spear attacks, but does not block fire breath and lightning. The gargoyle is vulnerable while it breathes fire, but don't forget about the other gargoyles, I also ran from one side of the roof to the other, because the gargoyles started to get stupid, did not attack all at once and gave me the opportunity to deal with the gargoyle 1 on 1 (do not think that this opportunity was given to you before killing the gargoyle, it is given for a few seconds or not at all). Try to focus on one gargoyle, kill it as quickly as possible and move on to the next one. If this is not done, then you will fight at the same time with a large number of gargoyles.

In gargoyles, I noticed 9 attack options:

1 - Fire breath;

2 - Fiery breath in the air;

3 - Rise into the air and ram;

4 - Tail blow (if you are behind the gargoyle);

5 - Jump behind the back and lunge with a spear;

6 - Semi-circular blow;

7 - Double semi-circular blow and mill;

8 - Takeoff and uppercut with a spear;

9 - Uber-Charge Lightning.

After killing the gargoyles, the “Soul of the Gargoyle from the Tower” drops. We pass, go down the stairs and take the Southern ritual ring from the chest, go to the fire and activate it, go down the stairs, kill the dogs, and “Sinful Worleg” invades you, pick up the key to the dungeons from the corpse, teleport to the “Forgotten Fortress - Dwelling” servants."

Forgotten Stronghold 2/2

Arriving, we rise to the ledge-ladder and go further, kill the Jailer on the left and further, breaking the boxes, you will find humanity in the corpse, and to the right, entering the tower, go up and kill Hollow for barrels, then open the gate with hollow (I advise you to take a quick weapons, because they die with me from 1 poke) they need to be killed until they rush at our feet and explode (but remain alive), we go into the room with nesting dolls and beat the nesting doll in the middle, they sit there 2 mob, and 1 upstairs, there is a secret room right there, go to the wall and press the interact button (see screenshot).

When you enter the room, look for another secret door (screenshot 2)

Exit the secret room, go upstairs, killing 2 hollows, open the door and carefully jump down, taking the bun from the chest, climb into the cage in the shape of a man and go up. We open the gate, run to the fog and find ourselves in the location “The hill of sinners”.

hill of sinners

After passing the fog, turn right 2 times, go up the stairs and activate the fire, go down the stairs, killing crossbowmen along the way, and then go down the elevator down (before reaching the end of the elevator, jump off and get 5 dissecting throwing knives). We go further, there is a room flooded with water, with quite powerful monsters, lure them 1 at a time to the elevator, raise the elevator, and a pit with water will form, aggro until he starts waving his tail near the pit with water, then he will fall, and on 1 it will become smaller, do this with everyone, you can also summon “Lukathiel of Mirra” here, at the end in front of the grate there is an entrance to the chamber on the left with the Keystone of Pharros, there is also a fire seed in the chamber above, before reaching the fog, climb the wide stairs from 1 and from the other side. This will light up the boss arena.

We pass the fog and go to the boss “The Forgotten Sinner”.

Forgotten sinner


The boss is not difficult, if you do not miss blows, if you miss, then get ready to die. Tactics against the boss - stay close to the boss and immediately counterattack, she does not break through the shield, except when she sticks a sword into your shield from the air, if she hits, then get ready to get 2 hits after. The boss noticed 3 attack options:

1 - Lunge with a sword;

2 - Semi-circular sword attack;

3 - Flies into the air and sticks the sword into the ground or into you.

After killing the boss, we get the soul of the “Forgotten Sinner”, we go further and from the chest we get a fragrant branch of the past. Pass, activate Main fire and return to Majula. From there we return to the Forgotten Fortress - the dwelling of the servants, go up to where the gates to the Hill of Sinners location were raised, and go up a tier higher along the wide stairs, there is a petrified Strayd (see screenshot), revive it with the help of the Fragrant Branch of the Past and activate the fire ( this character changes the souls of bosses for Weapons and spells).

We return to Majula and buy the Silver Cat Ring from the Cat Shalkuar, put it on and jump into a huge hole in the ground (see screenshot).

Jumping on the beams, take the Pharros stone from the troupe (it will come in handy later), we need to jump onto this ledge (see screenshot).

We go into the cave, here we are in the location “Tomb of the Saints”.

tomb of the saints

Let's go and light the fire. In this location, most likely, you will be invaded (either fight or turn off the Internet). We go up the wide stairs and turn right, there is a staircase again, we go up and insert the Keystone of Pharros, the bridge falls, go there and collect buns, exit from there and turn left, there is a fire and the entrance to the boss “Rat Guard Fighter”.

Rat Guard Fighter


After passing through the fog, you will not meet the boss, but instead there will be a bunch of rats (you need to kill 10 rats before the boss exits), the whole tactic is to rush around the room between the statues of rats and catch rats 1 or 2, when the boss comes, you you will hardly see it right away, look for a rat larger than your relatives with a punk hairstyle, when you find it, focus on the rat and hit 1-3 hits, leaving stamina to dodge (but be careful, in 2 hits it can poison you, don't let it happen). After killing the boss, the Rat Tail and the Soul of the Rat Guard Fighter will fall out, go to the next room, a rat sits there, talk to it and join the Covenant - the Order of the Rat King (it will come in handy later), jump into the hole in the floor and pick up the Key-Stone of Pharros from the skeleton , we jump below, on the destroyed bridge there will be a passage to the chest, there lies the Ring-Claw of Dust, we jump down, there are hollow citizens, killing them, we run to the right one and pick up “Powerful Healing” from the skeleton, we run into the opposite tunnel, we go down the stairs to the very bottom and take the “Sign of Malice” from the chest. We pass to the location "Dump". It's dark in here, and you can't do without a torch.

garbage can

Entering the location, destroy the statues, because they spit poison (take some kind of weapon for this, so as not to spoil the main one), jump to the roofs and go down to the fire, activate it. We light the torch and pass the bridge, go along the right edge, after the bridge, in order not to fall through, we cross another 1 bridge and climb the wide stairs 1 tier higher, jump to the ground in front of the 2nd wide stairs (see screenshot).

After killing the dead, we jump onto the rock (see screenshot).

Get down and climb the stairs to the wooden structure, from there jump over to the chest and pick up the Soul Protection Ring, go back when you cross the 2nd bridge, go further and jump to the ledge (see screenshot).

Cross the bridge and turn right, go up the stairs and cross 2 bridges, turn left and pick up the Big Shield of the Evil Eye from the chest, go down and kill the dog, go into the cave, kill the fungus spores and the uterus inclusive, go into the fog, break the wall (see . screenshot).

We go in and activate the fire, go down, there are ghouls, carefully. Looking for vases but before you break the vases, remove all equipment), jump to the corpse and pick up the Fragrant Branch of the Past, enter the fog, here you are in the Black Crevasse location.

Black cleft


We go straight and turn left into the cave, kindle a fire. We go out and break the statues (here you may need poisonous moss, take it to the quick panel), also be afraid of monsters from black holes, having reached huge worms, stand near the hole (see screenshot).

Just hit him, if he climbs back, move away. After killing 2 worms, approach 3 statues and jump down (see screenshot). There is also a huge door (which opens with a key, and we will now take the key from the golems). Grandfather is sitting there, talk to him.

Jump down again (see screenshot).

And down again (see screenshot).

We go into the cave, there will be 2 Golems, run into the doorway on the right and shoot them from there, the forgotten key and the soul of the giant will fall out of them, take the ring of giants and the fossilized dragon bone from the chest, climb up, here you can call on the help of the phantom Lone hunter Schmidt (see screenshot).

Nearby there is a cave with a fire (see screenshot).

We kindle a fire and go into the fog to the boss “Rotting”.

rotting


The boss was given to me with difficulty (the fiery location is to blame), lure the boss into that corner (preferably with your back) (see screenshot).

It is not advisable to go behind his back or circle, the shield will hardly help here, all the stamina flies from powerful blows, and this may be followed by several blows. Tactics - lure him into a corner (shown in the screenshot), there is more space to tumble, I approached almost close and waited for him to swing, immediately jumped back and managed to land 1-2 hits while he recovered from his blow, and so until his death, when you take down half of his HP, he will have 2 uber charges: uber charge for the ax and uber wave. Be careful not to hit the ax under the uber charge, because it breaks through the shield, it is better to dodge it. When the boss charges a force wave, bounce back 2-3 times, because the wave breaks through the shield. When the boss spits liquid, he becomes vulnerable, just go to his side and inflict a few blows.

With the help of a summoned phantom, you can make your life much easier. Distract the boss while your partner shoots him in the back.

The boss noticed 7 attack options:

1 - Semicircular blow with an ax;

2 - Punch;

3 - Multiple blow with an ax;

4 - Hit with an ax with 2 hands;

5 - Ax strike under an uber charge;

6 - Uber wave;

7 - Spit slime.

We pass into the tunnel and turn right, we take the purified bone dust from the chest.

We teleport to the “Dump - the upper chute”, cross the bridge and jump into the hole, then jump over to 2 dead people (see screenshot).

We climb the stairs and go into the cave, open the huge white door and pick up the Shield and Havel's set from the corpse. We teleport to Majula and buy a whisper ring from the cat. From there, go to the Arch (see screenshot).

We pass and revive the Stone statue near the lever (this is Rosabeth from Melfia, she is a pyromancer), we return to the knight Benhart and talk to him (he thanks you and can then be called as a phantom). We pull the lever - this is a trap, the rotten ones will attack you from behind, and a lizard will come out from the opened door (carefully, this lizard can turn you into a stone), we go into the opened door and go to the left into the door, there is a fire, kindle it, go in the door on the right , there is a chest, in it is a fragment of a flask. We go straight and go to the location “Darkwood”.

Darkwood


We go straight, killing the rotten along the way, and we reach the fire, activate it. We climb the stairs and go straight, pick up the ring with a red tear stone from the corpse in the swamp, return to the fire and turn right into the fog (ghost robbers run here, at first I confused them with the ghosts of real players, you can kill them, but focus on the enemy you can’t), keep to the left edge of the cliff and go along, as a result, you will go to the head of the Leader Vengarl, talk to him, and he will give you his helmet.

Also in the fog I found 2 chests (they are all near the rocks, just run along the cliff and you will find them), they contained a ring of cloranthi (which went up to +1) and an ancient ring of the sun. We find the way up (also located near the rocks), go to the bridge and activate the fire.

In this location there are vases with a curse (just destroy them), we go out to a huge lizard, and 2 lions will come out to us, killing them, turn left and go into the building, carefully, there is a curse, immediately go down and look for a vase below, breaking it , move on. Half Scorpion Tark is standing here (don't hit him), put on the whisper ring and talk to him. He will ask you to kill his bride, and can be called to fight with her (see screenshot).

We return and kill a huge lizard (go behind your back, inflict 3 hits and block the blow with your paw, and so on until death), turn right. Between 2 towers we rise to the boss “Scorpion Nazhka”.

Scorpio Nazhka


The boss is not difficult (the main thing is to walk with a raised shield). Tactics - we walk in circles around the boss, provoking tails, as he sticks his tails into the ground, hit them, Nazhka also charges 6 magic spears that fly out 3 pieces at a time (with a small delay), the second volley of spears will be with an interval of 1- 2 sec, the shield from this magic spear does not save, just run left or right, running around Nazhka, should miss. It can charge magic spears and release them at once, the tactics are slightly different, here you need a roll (as soon as the spears reach you, do a roll towards Nazhka. When Nazhka burrows into the sand, stand on this stone slab, she should not reach here (see screenshot).

As soon as Nazhka gets out, give her the maximum number of hits and bounce.

The boss noticed 6 options for hitting:

1 - Lunge with a spear;

2 - Punch with paws;

3 - Strike with both tails;

4 - Blow tails in turn;

5 - The charge of the magic spear (2 options).

After death, the soul of the scorpion Nazhka falls out. We return to the half-scorpion Tarku and get the Fragrant Branch of the Past for the murder of our beloved. We go to the 2nd towers (where we turned to the boss) and revive the lion (see screenshot).

After killing him, we take from the chest the Fragrant Branch of the Past and the Set of the Lion Mage. We go to the right of 2 towers and fall down (see screenshot).

We speak with grandfather and take a spell from the chest. We jump down (but not into the yellow liquid - it spoils the equipment), and we pass into the hole in the wall on the right. We revive the lion near the tree - the bridge and select the Fang Key from it. We go to a huge hole where there was a lizard (see screenshot).

We jump down. There are a lot of lizards, after killing them, we open the door to the crow Ornifex, talk to her and take a fragment of a flask from the corpse. We return to the location with the scorpion boss and go further to the location “Doors of Pharros”.

Doors of Pharros


We kill rusty mastodon and Warrior Grimm and go under the rock, not in a hurry to open box, light up bonfire and go, and only then go to him, for this Mimic*. Try to deal as much damage as possible in the first two seconds, then bounce until he gets up, go into the cave, where bonfire and shoot him. Go to the location further than the fire (in this zone, the creatures will not touch you if you are a member). We go up, we go further, there box with a trap, open and bounce back. We pass through the door and turn left, go through and turn left again, kindle fire there bonfire and go through the fog to the boss" Commander of the Rat Guard”.

Commander of the Rat Guard


When you enter, there will be no boss, he will appear after toxic rats will pay attention to you. The boss is simple, but they pose a great danger toxic rats, it is better to kill them immediately, so as not to get in the way under your feet.

Combat tactics

Stay close to the head of the boss and try to go to the legs as the boss bounces, run to the head while he backs up or cranes his neck, as you reach the head, do a somersault to the legs and kick the legs. When you almost kill the boss, he will start spitting acid* on the floor while he is doing this, it will not be difficult to shoot him from a distance.

* - In no case do not step into acid, it corrodes equipment very quickly.

Reward

  • rat tail.
  • Soul of the Rat Commander.

After we return to bonfire, go up the wide stairs and go to the location “ Brightstone Bay - Tseldora”.

Brightstone Bay - Tseldora


There is a fire in one of the tents, we light it, here in 1 of the tents you can summon Benhart from Jugo in the form of a phantom, climb the hill behind the well and jump into it (see screenshot).

We rise and take 5 humanity from the chest, go further, carefully, there is a trap (a huge boulder), rise, kill the mob at the top and roll the stone (break the support), go through and open the door with the spider, then there will be a chest, opening it, spiders will come out, kill them and head into the fog to the boss.

Wandering Mage


This boss is so "difficult" that he dies with a few pokes, he will not cause problems, the main thing is to immediately kill his parishioners-mages. During the battle, I noticed that he was releasing a dark magic ball and a sound wave (after that he died), kill the remaining parishioners and leave the room (for killing the boss you will receive a fragment of titanite). Here we turn left, go up and collect the buns (there is a priest who can save you from sins), we go down, go further and activate the fire. We go to the place where we climbed to the priest, and jump from the cliff down to the ledge (see screenshot).

We go into the passage, inside we break the cabinet and go through the hole in the wall, exit through the doors, kill the mob and go to the corpse. From there we jump down to the ledge below (see screenshot).

We go into the room and break the cabinet, behind it is the lever, pull it, return to the fire. From the fire we go, where we jumped 1 time, only now we turn to the right, here is our cherished door, which we opened with the lever (see screenshot).

We go down the cable and go into the open passage. We kill the mobs and go down, there is a fire, we activate it (carefully, there are spiders near the fire, first kill them). We open the door and look for a room with a crow (which we saved), she is a blacksmith and also exchanges the souls of bosses for items. We return to the “Chapel Threshold” bonfire, jump down to the ledge again and turn right, kill the spider and jump onto the wooden ledge, below the magician, jump down to him, after killing him, jump down to the ledge (see screenshot).

We go into the room with sand and pick up a fragment of the flask. We return to the fire “Threshold of the chapel” and go where the lever was activated, only then we jump down (see screenshot).

We pass through the archway, here a red phantom will be waiting for you. We pass on and go into the room. There will be a lot of spiders on top (you can shoot with a bow), pull the lever and climb the stairs. We jump down and carefully go down the cobweb down. We enter the fog to the boss "Frea favorite of the duke".

Freya the duke's favorite


As you enter the boss, kill the small spiders and head towards the head of the boss. Stay to the left of the head when the boss attacks, and then hit the head for 2-3 hits (when moving away to the left of the head, keep the shield ready). When you take down half of the boss's HP, the head will fly off, then bypass the boss and look for the 2nd head.

Or provoke the boss to attack with a laser and quickly run to the 2nd head (which does not shoot at the moment), beat it and so on until victory. It is advisable to kill small spiders along the way.

The boss noticed 5 attack options:

1 - Laser;

2 - Kicking;

3 - Strike with fangs;

4 - Spit poison;

5 - Spit web.

The boss will drop the soul of Freya the Duke's Favorite, pick up a great soul from the floor and move on, kill the duke, he will drop a quartz ring of darkness, a fragrant branch of the past and a key to Brightstone. Go to the main fire, there is the body of the Leader Vengarl, kill him (he drops a full set, except for swords and a helmet (you can buy them from the head of Vengarl after the death of the body, and he gave you the helmet)), kindle a fire. We go from the fire in Majula and go down into the tunnel, at Lisia from Lindelta we change the path and go to the location “Grove of hunters”.

Hunter's Grove 1/2


We pass to the fire and activate it. We pass into the cave and go straight, killing mobs along the way, go through the opening of the castle, then turn left into the door (carefully, the mob is behind it), go through and go down the stairs, kick the tree and activate the fire. We cross the bridge and turn right, there is a bridge again, we cross it, we pass into the opening to the left (carefully, there are a lot of mobs from above, it is better to lure 1 from the bow), we cross the long bridge (carefully, you can fall through). You are now in the Undead Purgatory.

Purgatory of the Undead


In front of the fog, a red phantom is waiting for us (carefully, it has a high balance (hard to knock it off balance)). After killing him, we pass into the fog to the boss "Executioner's Chariot".

Executioner's Chariot


Run to the left (we do not kill the skeletons), hide in the nearest opening and repel the attacks of the skeletons with a shield, as the chariot passes, we run and look for the Necromancer, killing him, we hide in this opening, also reflecting the attacks of the skeletons, we run further and look for the last necromancer, killing him , get rid of the skeletons and pull the lever. Now the horse is left alone with you (when it breaks, pour maximum damage into it), stay away, and as it takes a run, dodge, hit 2-3 hits and bounce (don't let it corner you, you'll regret it). The boss noticed 4 attack options:

1 - Ram head;

2 - Kick with hooves;

3 - Hit with hind hooves;

4 - Dark fiery breath.

After killing him, we go behind the bars, which were closed, and turn left, activate the fire there and move to the “Grove of hunters - Approach to the bridge” (here you can also join the Naar Alma Covenant).

Hunter's Grove 2/2

Hunter's Grove 2/2

We cross the bridge and go straight, turn right and go up, in the round mound we pull the lever and go over the bridge, then we go over 1 more bridge and go straight, turn into 1 left mound and take the key to the fire. We return to the mound with a fire, activate it and speak with Creighton from Mirra. We return to the mound (where we took the key) and pass on. We reach the fog to the boss, but do not turn to him, but go further, inside the cave we kill first of all the necromancers, and then the skeletons and open the gate. We return and enter the fog to the boss “Skeleton Lords”.

Skeleton Lords


Immediately run to the 3 bosses and kill them (it took me personally 10 seconds), then restore stamina and run behind the columns, wait for the skeletons (the most dangerous of them are the Wheel Skeletons). The whole tactic is to run from column to column, heal and kill skeletons. As you kill everyone, head into the opening to the left of the entrance, pull the lever and cross the bridge, then go down the stairs and go through the pool of poison to the fire. We go straight from the fire and go into the cave (see screenshot).

We pick up the Fragrant Branch of the Past from the corpse and head further, there stands the Merchant “Lonely Gavlan”.

Exit the cave and turn right. We pass straight ahead, climb the far stairs and pull the lever. We pass through the opened gate, turn right and activate the fire. We pass and turn right, after we kill the mobs and cross the bridge, now turn right, go into the room and kill 2 mobs. We go out into the room with poison and go into a narrow opening, there is a fragment of a flask, there is a room with spores nearby, then we insert the key of Farros and take the ring of a poisonous bite from the chest. We return to the room where they killed 2 mobs with a hammer, and climb the stairs up, after climbing, turn right and enter the “Earth Peak” location.

earthen peak


We rise and go into the fog to the boss “Greedy Demon”.

Greedy Demon


The boss is not difficult, the main thing is not to go into his side, otherwise he starts to ride, the boss is slow, and therefore I shot him with a bow while he crawled up to me. The boss noticed 3 attack options:

1 - Tongue strike;

2 - Headbutt;

3 - Rolling.

After killing, his soul drops. From the entrance we turn left, after we go up the stairs and activate the fire (also do not forget to talk to Lukathiel, she will give you Ring of Steel Protection +1). We go further until you find a ladder up, having risen, burn the mill with a torch (see screenshot).

Now go into the fog and kindle a fire. Climb up the wide stairs and look for a long staircase to the top (see screenshot).

Having risen, we turn left and go straight, there will be a knight and a magician on the right, after killing them, we go upstairs, there is a red phantom, we look for and activate a hidden door (see screenshot).

Inside we activate the fire. We go down and kill 2 knights guarding the fog, the phantom of the Jester can also be called here (see screenshot).

We pass into the fog to the boss “Mita the destructive queen”.

Mita the ruinous queen


Immediately run to the round bulge and fight on it. The boss is easy, just keep your distance and counterattack. The boss has 6 attack options:

1 - Multiple blow with a spear;

2 - Lunge with a spear;

3 - Capture;

4 - Tail strike;

5 - Shot with a magic spear from the head;

6 - Throw the head.

After killing the boss, we go straight and go up the wide stairs, go in and take the elevator up. Upon arrival, we go straight, then you will come out to the Iron Citadel location.

iron citadel


Before the bridge, turn left and light the fire. We cross the bridge, go into the room with fire and go to the right, the merchant “Magerold from Lanafir” is sitting there, we buy from him a mask of a jester and more goods for 8000, then talk to him and he will give you a Ring with a golden serpent +1. Now we move to the location “Doors of Pharros - End of Trials”. We put on the Jester's Cap, the Golden Serpent Ring +1 and, if you have it, Prisoner's Rags and go to kill the Gyrm Warriors (see screenshot).

Kill them until they drop a Great Gyrm Shield (we need this shield for the boss fight, because the shield blocks 100% fire damage).

We return to the fire in the Iron Citadel and go straight, exit and see the bridge, we need to lower it, go down the wide stairs and pull the lever (see screenshot)

Just don't go through the door, it's still under pressure. Now that the bridge has lowered, we cross it (you can also remove the pressure from the room (see screenshot)).

Now turn right and jump onto the ledge (see screenshot).

There is a corpse there, take a Dull Ember from it (2 blacksmith needs it to charge weapons with magic).

We enter the fog to the boss “Demon from the smelter”.

Smelter Demon

The boss is rather complicated compared to the previous ones (at first it doesn’t seem so), when you take away a quarter of his HP, he will set himself on fire (you will receive damage when you get close to him), and then set fire to the sword (attacks will become fiery (without the Gyrm’s shield, there’s nothing to do)) Tactics - as soon as you enter, immediately run, inflict 2 hits on him and move away, hiding behind a shield, wait until all the blows hit the shield, and counterattack as soon as he starts to ignite himself, hit (damage will be reduced, but still), do the same when he will light the sword. When the sword lights up, be careful, the blows have become very strong (try not to miss them), just reflect all blows with the shield. The boss has an attack that sticks the sword into the ground with the last blow - after that a shock wave can follow, so it's better to move away. The boss noticed 4 attack options:

1 - Multiple sword strike;

2 - Strike with a sword with both hands;

3 - shock wave;

4 - Semi-circular sword strike

I fought the boss with the following gear:

Jester's Cap, Dark Armor, Dark Bracers, Gravekeeper's Pants (if you don't have these, use armor that is good against fire), Huge Cudgel+8, Great Gyrm Shield, Broad Link Ring, Cloranthi Ring+1, Silver Wyrm Ring and a ring with a golden serpent+1.

Skills:


After killing the boss, go upstairs and activate the fire. Open the door, turn right, kill 2 turtles and go into the room. There we pull the lever and climb up the wide stairs. Our goal is a door with fog, as you go through the fog and go to the next passage, a knight will jump down to you from above, go down the wide stairs and go into a narrow corridor with turtles, killing 1 turtle, raise the barrier (carefully, after a while it will fall down) round the corner again a turtle and a room with fire traps, we pass them on the left and go up the stairs (see screenshot).

At the top, light a fire and pull the lever. We go down and go further into the fog to the boss.

old iron king


The boss is simple, the main thing is that you are near the entrance to the boss (just not near the cliff into the lava, otherwise you will fall off) and keep your shield at the ready. Wait for the boss to attack with a laser from his hand or hit with 2 hands, then come up and hit his hands. When he tries to attack with a laser from his hand, go around it to the left and hit when he attacks, with a 2-handed attack everything is easier. Move away as it starts to hit, as you hit, come up and hit. All other attacks should be deflected with the Gyrm Shield.

The boss noticed 4 attack options:

1 - Semicircular kick;

2 - Strike with 2 hands;

3 - Laser;

4 - Fire breath

After the kill, go to the right of the entrance. Enter the room and go down. There, light the main fire and go to Majula.

From Majula, go to Mirkwood at the fork and turn left, after going straight, turn left (see screenshot).

There will be a life protection ring. We pass straight and kill the sentry, turn left and go up the rise. Approaching the door, it will open, as it opens, go through the temple.

Get down, and you will see the knight Heid (you can kill him), go further to the location “Dranglik Castle”.

Drangleic Castle


Talk to the herald in the emerald cloak and go upstairs to the castle. After you kill 2 mammoths, do not kill the crossbowmen (kill them one by one so that their souls enter the golems near the huge door (you need to kill the mobs next to the golems)). We go into the castle and go to the right, kill 2 knights and turn right again. We go down, then open the doors and light the fire, exit the fire to the right and with the help of the petrified knights (more precisely, their souls) open the doors (neatly, there are golden guards in almost all the doors), we need 1 right door, but we will go to another . Open the farthest left door with the help of your soul (see screenshot).

We go there and jump down. There in the skeleton is the same set from the trailer, in 1 of the rooms there is a fire, light it. Also here you can join the Covenant of the Pilgrims of Darkness (if you met the old man 3 times). We move to Drangleic Castle - King's Gate and go right. We go upstairs to the room with the picture and the knights. After killing everyone, go ahead and turn right. Climb up and go down the stairs in front of the stone knights (see screenshot).

After going down, activate the hidden door (see screenshot).

Behind it, activate the fire and go upstairs. After rising, talk to Nashandra and go into the fog to the boss.

Two Dragon Riders


I almost won’t tell you the tactics with this boss (because I killed them very quickly, I didn’t even understand what they could do) Immediately run and fight with 1 rider. Keep your shield ready and go around it to the right, counterattack. If the 2 horseman jumps before the kill, focus on him and kill him first (he has low hp) The boss noticed 2 attack options:

1 - Lunge with a halberd;

2 - Semi-circular blow with a halberd.

After the murder, we pass into the passage and light the fire. We go down the wide stairs and see the stairs on the wall, climb it. Having opened the door, we go down into the hall with stone knights (we kill 1 mob near the golem to lower the elevator), now you can check the territory yourself (in the end you will still return to the fire), but if you want an extra flask of estus, it is better to go through the remains of the location (shard canteen is in the room above which there are 3 archers). We go down from the fire and get on the elevator (see screenshot).

We rise and in one of the chests we find the key. We go down and open the previously locked door (see screenshot).

royal passage


We pass through the corridor (neatly, some stone statues come to life) and enter the fog to the boss “Mirror Knight”. Also near the entrance you can find Benhart's phantom mark from Jugo.

Mirror Knight


Tactics - bypass the knight on the left, hiding behind a shield, and counterattack. As the knight starts to charge the lightning, go behind him, keeping your distance. When the knight puts the shield on the floor, stand in front of the shield and wait for the knight to come out of the shield (you can beat the boss himself, but the damage will be reduced), immediately kill him and continue to fight the boss. The boss noticed 4 attack options:

1 - Jump and strike with a sword;

2 - Semi-circular strike with a lightning sword;

3 - Releases a phantom;

4 - Semi-circular kick.

As the boss falls, go behind the elevator to the left and take the buns from the chest. Now take the round elevator down. After descending, go through the cave, here you are in the location “Temple of Amana”.

Temple of Amana


Activate the fire and go down. At the bottom, go to the house (if you go around the house on the right, there will be a chest), go through the house and head into the cave. Inside the cave we go into the fog. When you enter it, you will see a fire (see screenshot).

We go to him and kindle him. From the fire we head to the next passage through the ruined temple (see screenshot).

When you pass the temple, go into the house (here you can call the phantom Felicius the Brave). We pass further and go to the fog (carefully, there are a lot of magicians, it is better to kill them at a distance so as not to aggro the knights and not to rake). After passing the fog, you will enter a cave with spores and a fire on the left, kindle it. Kill the dispute (neatly, they release smoke that corrodes the equipment) We leave and head to the house on the left. Inside we go into the fog to the boss “Song Demon”.

song demon


The boss is not difficult, but you can only hit the hands and the open face of unprotected skin. I fought with him with a bow (you can also use a shield - a crossbow). I do not advise you to block blows, just dodge. As you pass through the fog, do not go to the boss, but shoot the head from afar, as he advances towards you, be prepared to bounce. He has a lot of strikes at a distance and close. When he put the skin on his head, I came close to him, provoking him to make a grab (thus I took off more than half of his hp), when he started to spread his arms, I jumped back 2 times and shot at the head (focusing).

Or you can spin around his head and, waiting for her to remove the skin and hit with her hands, hit him in the face with a sword or something else.

At the boss, I noticed 4 attack options:

1 - Jerk (distance);

2 - Strike with hands in turn;

3 - Capture;

4 - Raises two hands up and slaps them on the ground.

The boss will drop his soul and the Key of the Bound. Now we go to the right from the entrance to the cave. We pass into the ruined temple and go to that turret (see screenshot).

There we activate the fire, now we return to the patterned door (see screenshot).

We enter, go down the elevator and enter the location “Crypt of the Undead”.

Crypt of the Undead


Before climbing the wide stairs, turn left and activate the bonfire under the wide stairs. Climb the stairs and enter the room with 3 magicians and the dead (do not turn on the light when you kill them). Go further and Agdein will turn to you (warn you about the light). Move on towards the fog. As you enter through the fog, destroy these coffins along the way (see screenshot).

Go left, there will be a fire, kindle it. Proceed into the next room, and there you will be invaded by the Nameless Imposter. Pass up to 2 knights with shields(see screenshot).


Killing 1 of them, I knocked out the “Greater Shield of Reeve”. When you kill them, jump into the hole (I do not advise fighting there), look for this passage and run through it (see screenshot).

As you run out, turn left and pull the lever, this will shorten your path to the boss. We go further, go down the wide stairs (below the stairs there will be a dead man who beats the bell, if you don’t want to fight the ghosts, kill him (and don’t hook the bell yourself)). Next to the fog there will be a mark for summoning the phantom Agdane.

Go through the fog to the Velstadt King's Protector boss.

Velstadt Royal Defender


The boss is difficult, it hurts a lot. Tactics - run to the boss and try to get behind him, all you do is deflect blows with your shield and counterattack. When he kneels down and strikes the bell, go behind his back and hit him (for this it is better to have a fast weapon on hand).

When the boss falls, go into the room with Vendrik and pick up a ring from the corpse (we do not touch Vendrik). Now we teleport to “Darkwood - Ruined Fork” and go straight ahead, in front of a huge black door (see screenshot) we put on the royal ring.

Now you are in the Aldia Citadel location.

Citadel of Aldia


Go straight ahead and, before climbing the wide stairs, go into the barn on the left and activate the fire.

Enter the castle and you will be invaded by Aslatiel of Mirra. Open the door and run faster to the stairs until the Skeleton comes to life, you won't have to fight him, he just won't be able to come to life. After rising, you can go to the right, there will be knights from the mirror, and in the corpse you can find the southern ritual ring + 2 and a petrified bone. We revive the ogre with the help of the branch of the past, kill it and get the Mask of the Dragon Servant. We rise and pass a huge lizard (you can not touch it). We go into the room and pull the lever on the statue. We enter a long corridor and look for 1 door on the left, as you find it, go in and go down the wide stairs and look for a hidden room (see screenshot).

There will be a fire, kindle it. Get down and kill the dogs behind the bars (be careful, this goo corrodes the armor, before entering there, remove the armor), there you will find the key from Aldia.

Go into the corridor (you can not touch the animals in cages), go to the door at the end of the corridor (carefully, behind it is an ogre, he will knock out the door). After dealing with the ogre, go through the next door. Behind it there will be 1 more door, and behind it again the ogre, knocking out the door. After killing the ogre, we pass into the fog to the boss “Dragon Guard” (before that, put on the shield of the hyrms).

Guardian Dragon


The boss is relatively easy. As you go to the boss, run and beat him, when he gets up, get under his feet and hit them (carefully, the dragon can kick). As the dragon takes off, run either as far away from it as possible and defend yourself with a shield, or vice versa under it, but be prepared to bounce if the dragon falls. As the dragon sits down, run to your feet and beat them.

Dragon Nest and Dragon Temple


We rise and speak with the herald in the emerald cloak (she will give you a feather with which you can return to the last fire an infinite number of times), then cross the bridge and light the fire. Further, your goal is to get to the Dragon Temple. Along the way, you will meet Three Dragons (they will be easier to fight because they do not take off) and a couple of Hollow Citizens. Next to 1 dragon you can find a Dragon Tooth (it lies in a corpse between dragon eggs).


Enter the left room and activate the fire. Climb up the wide stairs and kill the knight. Here you can also insert the stone of Pharros (see screenshot).

We rise above and run through the arches (see screenshot).

From there we go upstairs and kill the priest. See the door? We go there (see screenshot).

Take a bow and deal with a knight with a mace (with a shield and so kill), go through the door. Here I ran to the dragon (if you want to try your luck, try to fight with everyone who guards the entrance, I died 1 on 1 with the last guard). When you reach the dragon, talk to him, he will give you the Heart of Ash Mist.

Now teleport to the Forest of Fallen Giants - Main Tower, go down the stairs and go through that passage (see screenshot).

There we pass through the black door (wearing a ring) and kindle a fire.

We pass to the tree and interact with it.

He will take us to his memory "Jeith's Memory".

Jait's memory


Go upstairs and wait for a trebuchet shell to fall not far from you. Run near the right wall and you will see the Giant Lord boss.

Lord of the Giants


The boss is similar to the Last Giant (most 1 boss). Tactics - get under his feet, there will be only 2 hits. The first is a stomping foot (both left and right) and a sword strike (if I don’t confuse, then for the right foot). When he raises his left leg, then run to the right, and vice versa.

After killing him, we get the Giant's Family and his soul. That's it, exhausted, now we go to the final boss.

We move to Drangleic Castle - King's Gate and go to the black door (to the left of the fire). Opening it, let's go to the Throne of Desire.

Throne of Desire


Get down and enter the fog to the boss (there will be 2 bosses at once, and then the final one). Before the fog you can call (Chief Vengarl and Benhart from Jugo).

Overseer and Defender of the Throne


Bosses are wadded and their blows want to leave the best, but they have a peculiarity - if you kill one of them, then after a while the second boss will start resurrecting the dead (you can interrupt the resurrection by knocking the boss off balance). So either kill 2 bosses quickly, or leave one of the bosses with 1 hit of life (I chose the caretaker (in white), because it's easy to stay 1 on 1 with him, he is faster and weaker). Move away from the bosses and the Overseer will rush towards you, hit him until the 2nd boss reaches you, repeat until the Overseer has few lives left and take on another boss. After killing 2, finish off 1. Once all the bosses are dead, Nashandra (the final boss) will come.

Nashandra

You will fight right here. Once the fight starts, Nashandra will summon 4 curse clots (you only need to hit them to make them disappear), which will curse you when approached. Nashandra's hits also curse you. Run close to Nashandra and, going behind your back, hit. As soon as Nashandra stops and starts raising her hand, start running away from her, because she charges a force wave. After that, the laser from the hand will most likely go, so run around it to the right and hit it in the same way. It is possible that she will call for more clots of curses, first deal with them, then with Nashandra. That's it, the final boss is defeated, congratulations, now you are the king (or queen) !!!

El Caminito del Rey is one of the most dangerous hiking trails in the world. The trail's second name is The King's little pathway. This trail passes along the El Chorro Gorge in Spain, near Alora, a village near Malaga.

The Guadalhorce River passes through the limestone canyon El Chorro. This river was blocked by a dam in 1921, as a result of which three reservoirs were formed, which were overgrown with dense pine forests along the banks. Rivers, lakes, canyons, and trees have become Makinodromo's trademark, and the area itself is known as one of the best climbing areas in Europe. Mountain biking and camping are also very popular here.

El Caminito del Rey itself was founded in 1901 (1905 is the opening date). It's a narrow, gut-wrenched, agonizing path that's only a meter wide! The path passes through the mountains along pins hammered into stone.



It was built so that local workers would have access to the dam to maintain it, to deliver the necessary materials. The trail passes between two waterfalls Chorro and Gaitanejo (Chorro Falls, Gaitanejo Falls). Now, a century later, the alley is in serious decline. In many parts, it finally collapsed, leaving only metal beams and wires. Almost the entire road has no handrails. There is a gap of 250-300 meters between a person and the earth. Whatever you do, don't look down as you walk down this royal path!


By the way, the path itself got its royal name due to the fact that in 1921 King Alfonso XIII personally walked along it, proceeding to the opening of the Conde del Guadalhorce dam.

Why Alfonso walked along it and why it was built: the fact is that there is one dam downstream of the river, and two more - on the other side of the gorge. There are also huge reservoirs that water the entire valley below and provide water to nearby villages and cities. This water flows through the gorge through specially laid tunnels and pipes (at a height of 200 m above the ground - why so, I have not yet understood why it was necessary to drill the tunnels so high, instead of drilling them low). Well, the Caminito del Rey was built so that the workers could access the construction!

They drove stakes into the walls with hammers, hemp ropes were tied to these stakes, plank flooring was hung on the ropes, and the workers walked along it, building this path. At the moment, the trail is a pitiful sight: dilapidated concrete with holes punched by falling stones from above; in some places there is no path at all, and only “rails” remain. The railing from the outside has long since sunk into oblivion. Since 2000, the "official" access has been removed at the direction of the local authorities - the trail was very easy to climb and very easy to fall from there. As a result, 20 meters of the beginning of the trail were simply destroyed, and now the only way to Caminito Del Rey is to climb up the wall. And the only descent from the trail is on a rope down.


The most famous view of El Chorro, I think. I don’t know about you, but it reminds me of Moria from The Lord of the Rings, or, well, the Paths of the Dead, where Aragorn went for his army. Ominously! Rocks can very much crush with their grandeur.

And here is the continuation of the railway. It is illegal to walk along the tracks and tunnels if you get caught - this is a huge fine, plus, according to eyewitnesses, if the train catches you in the tunnel, you need to press very hard into the wall so that it does not hit, there is absolutely no space there. It is insanely dangerous, but we saw many people (15 different people at different times) who walked through the tunnels. Why they go: To get to the other side of the canyon by going through the rock.

On the other side, after crossing the river, you can safely climb the Camino del Rey and walk towards the beginning. The photo shows where the path now breaks, from there vertically down - 27 meters. In 2000, an incident occurred: three young people died in El Chorro, they climbed onto Caminito directly from the railway tracks (where it started). If you are interested in how and why, I will write separately, that is not the point. But now every passer-by will not climb there, and the risk of dying due to their own stupidity has decreased significantly.

In 2000, after the death of three climbers, the King's Trail was closed. And now the trail is also officially closed - too ruined a structure. Desperate tourists are constantly dying here. However, despite the closeness, El Caminito is very popular. Currently, the Andalusian government plans to restore the trail and open it as an official tourist route, for which it is planned to spend about 7 million euros.

The only way to get onto the trail without going through the tunnels is shown below: you need to traverse the wall, then climb vertically, and then all that remains is to climb onto a more or less horizontal surface.

Since 1920, the moment construction was completed, the trail was not used for its intended purpose and was slowly destroyed. at the moment, at this very hour, most of the concrete slabs and rails are loose or dismantled. Daredevils who dared to walk along the narrow passages, as a reward for their determination, get quite opposed to misunderstanding and recognition to admire the picturesque views of the canyon and the Guadalhorce River.

Unless, of course, they manage to take their eyes off the carbine and the dilapidated steps. Those who wish to take a walk along the dangerous path should hurry: the restoration work to restore it takes its incredible start in 2011. The three-year project includes the organization of a safe tourist route along the King's Trail, and, by the way, the construction of attractions with colorful light shows and travel service points.

However, in 2006 the Andalusian government developed a project to renovate this road in order to open it as an official tourist route. For this, 8.3 million euros have already been allocated and the new road will be created with all the necessary protection for pedestrians: railings, fences, and, of course, lighting.


The dimensions of the Small Royal Trail are as follows:


  • width - no more than a meter, in some places less;

  • length - about three kilometers;

  • height - from 100 to 300 meters.

Here is what mountain climbers write:

Unthinkable in its size and scope area. More than 600 tracks of any level and type. To comprehend it, you probably need to sit in it for more than one week. We bought a guide and with difficulty reduced all the passage patterns in the tunnels to other sectors and zones, after which it began to storm in my head.

The first thing you see when you arrive is a huge wall or mountain, whichever is more convenient for you. Then, having made a bypass of the wall on the left for 15-20 minutes and having risen a little, you run into a rocky wall with a canyon running in it, and a tunnel. Behind the tunnels, again, a view of the new mountain and sectors that is not visible to the eye.

At the exits of each tunnel, you look at the indescribable opposite wall of the canyon and the Royal Path comfortably located on it. The trail runs at a height of 100-150 meters along a steep wall in a meandering canyon above the river, on boundless rocks, with incredible landforms, colors, and bewitching only from one view and a great desire to walk through such a creation.

Probably everything that can be looked at has been pierced, even where you don’t expect it at all. Only later, looking at the guide, do you understand why in some places a cable going nowhere was nailed. On it you can reach the base, go down the rock and from there crawl along the rock.

Approximately evaluating the scale of the area, we scored on distant sectors, because. on El Chorro, we laid only 3 days, and began to gouge neighbors from the railway. station, leaving a passage along the trail for the departure.

Three days is unrealistically short for such an array. It takes a whole day on one path to walk along it calmly. The photos and views from the trail are absolutely amazing. Much to our disappointment, the battery ran out of the camera and the problem was only noticed when we were already on the trail. Big disappointment. :(

It should probably be noted that for El Chorro it is better to buy a guide adapted only for this array. It is more understandable, because The trails are marked on the photos. In the combined guide to Andalusia, all the rocks are shown with hand-drawn pictures, which are not so easy to understand. When we had both options on hand, the local guide seemed more accurate and understandable.

Non-Russians came up and asked to see, because in the combined many tracks simply did not appear or they could not make out the relief of the rock and become attached to the track.

Accommodation can be easily arranged at a local campsite. For every taste for any money. Driving from Tormolinos is about 50 minutes to an hour, can be tiring, but swimming in the sea is also good
















Scarwood is split in two by opposing forces. To the north, the Death Rifts belch wickedness, turning everything to dust. To the south, the Elves of House Aelfwar breed the jungles of the Rifts of Life. Both of these invasions converge in a battle in the dungeon Royal Break, which, according to legend, serves as a secret passage to the hidden settlement of the Dwarves - Lord's Hall.

No one knows exactly where this secret passage is, or if it exists at all, but that doesn't stop the Cult of the Endless and House Aelfwar from waging a never-ending struggle for every piece of land around the supposed entrance. The Ascended who come to this dungeon will encounter an army of Life forces besieging Death's defensive positions.

Quest information:

  • (Keepers)
  • (Renegades)

Walkthrough of the dungeon:

Royal Break- an instance with an open landscape, reminiscent of . The dungeon is designed for level 35 players. It is very difficult, due to the large number of trash monsters, so please be patient. Most trash monsters will be right in front of the first boss. The instance consists of two parts: the Fracture of Life and Death, the first will be life. Each part has strong elite monsters that can defeat any unprepared group. Therefore, clear the dungeon slowly and carefully and try not to catch these elite monsters.

When you enter the dungeon, quests for both factions will become available, which you need to take at the entrance. Each faction has its own unique quest and two more common quests. General quests are standard repeatable dungeon quests: King's Gap Defense and Aelfwar Resources. In the unique quest, the Guardians need to use a quest item at the very end of the dungeon, and in the Renegades quest, they need to perform some sequence of actions in the cave before the second boss. The location of the quest points is shown on the map above.

After accepting the quests, move down to the first area of ​​the dungeon Royal Break. This area is controlled by the forces of the Life Rift and filled with many trash piles and roaming monsters. Your task in this area is to kill everything Life Guardians. If you look at the map, you can easily see the location of the three guardians on top of the platforms.

Move to the top of the three platforms, clearing all the monsters on your way and breaking everything Lifewards, after which the first boss will appear from the Rift - Hunter Saleng. But remember that each guardian is surrounded by large groups of elite monsters, so you will need to somehow control this crowd. You won't draw their attention if you stand on top of the slope leading to the platform.

There are a couple more things to know before you start. Many groups of monsters have ranged attackers. You will need to attack them from afar. There are large rocks on the slope to the left that you can hide behind. Use them to lure shooting monsters into melee, and they will deal significantly less damage.

There are three places marked on the map around the Rift, where you will find Aelfwar Biobombs you need for the quest. The first place is on the left, near the southern platform, the second is to the north, behind the northern platform, the third is behind, near the waterfalls. Click on them to capture them, but be careful, the northern and southern ones will spawn monsters that will attack you.

The southern bomb will spawn about 5-7 NPCs of the opposite faction. Among them there will be one elite, and the rest will not cause you any difficulties. The northern bomb will summon a large ailment. The summoned monsters do not have special abilities, but still, be careful.

After you kill three guardians, the first boss will appear - Hunter Saleng.

First boss - Hunter Saleng

The first Saleng Hunter boss will be easy to kill. He has a frontal AOE attack. Mighty Cleave and periodically he calls two Ethereal fighting dogs, which can cause bleeding at their target. The tactic is extremely simple: turn the tank boss away from the group so that they are not hit by AOE attacks and be prepared for the appearance of dogs. If you have AOE aggro, use it.

After defeating Saleng, you will head out of the Rift of Life further into the Planar of Death zone. There you will meet stronger groups of monsters - Disgusting centurions. After passing through the gate and turning left, you will see deadly fire and several monsters surrounding him. You need to break it to go further.

If you look down, in front of the Deathfire, you will see the entrance to the cave, blocked by purple death magic. By destroying the fire, you remove this barrier.

Destroying him is easy, but it can take a long time if you don't have good DPS. Approach him at a sufficient distance and lure the three monsters near him to you. After them, proceed to the destruction of the fire itself. Sometimes it will cause an earthquake and you will see the message “ The earth trembles in the distance". This heralds the arrival of the Rotten Grave Leech. As a rule, there will be four of them plus two assistants at the very end. If you think that you can deal with all the mobs at once, then the best tactic is to leave one DPS on the idol, and the rest to destroy the monsters that appear. If you are not sure about the strength of your group, then it is better to switch to leeches with the whole group, and then back to the fire.

After destroying the fire, you will be able to enter the caves.

In the first part of the cave, players of the Defiant faction must complete their quest. Summon the spirits and you will see two Aelfwar NPCs starting a conversation. After that, they will attack you, and by killing them, you will complete your quest. Be careful as several roam the cave centurions.

In the second part of the cave lives the second boss of the dungeon Ravalos, which will be a little more difficult to kill than the first.

Second boss - Ravalos

The fight with Ravalos is not that difficult, but requires a certain positioning of the attackers and a bit of movement. At Ravalos There are four offensive skills:

  • Gaze of the Basilisk- frontal AOE attack, stunning for 5 seconds, but the effect can be removed.
  • Crystalized Goo- AOE attack in an area that slows the affected players and imposes a DoT on them.
  • The third skill is a powerful tail slash that deals high damage and knocks back; Melee DPS should attack the boss from the sides.
  • Petrify- always applied to the tank and reduces Evasion, Block and Parry.

There is no well-established tactics for fighting this boss, as he uses his skills randomly. You need to watch where you stand. You may need an additional healer like Bard or Floromancer.

After defeating the boss, you will enter the last part of the dungeon. You will have to kill a few more groups of monsters by luring them from behind obstacles, and watch out for centurions. After killing all the monsters, you will head to the last area - the place where the last two bosses appear.

When you get to this place you will find 2 Deadly fire- one to your left, the other to your right. You need to destroy them for the third boss to appear. The third boss can be either Mondrach, or Autoh. But according to ONGAB, if you break the left idol first and then the right idol, then Mondrach will appear. And if vice versa, then Autoh. We advise you to summon Mondrach, as he is a less powerful boss.

Third boss - Mondrach or Autoh

Pictured above is Mondrach, the Autoch Devourer looks pretty much exactly the same. Bosses differ only in their skills. Mondrach is a mage, while Autoh fights in close combat.

Mondrach has four skills. The most significant - Dark Impact. This is a frontal AOE attack that deals heavy damage and knocks back. The tank needs to stand with its back to the wall so that it is not thrown back. Another boss skill - Ebon Bolt, which he casts three times in a row, all instant, so healers need to be ready. Mondrach also applies a DoT - Manticore venom- frontal AOE, so the group needs to attack the boss from the back, or you will stress test your healer's abilities. The last skill is Crimson Pyre, which the boss usually casts on the player who generates the second threat after the tank. This is an AOE attack, so don't stand under fire.

The strategy is simple, but in this fight the second healer will be very useful. The tank stands with its back to the wall and holds the boss, the rest are behind, out of range of its AOE attacks. Everyone will be knocked back periodically, so watch where you stand. Healers must be at their best in this fight.

The second option is the Autoh Devourer boss, which is much harder to kill than Mondrach. He has three attacks. The first is the same as Mondrach - Manticore venom. Second - Wound charge, which Autoch casts on a random player, dealing high damage and inflicting a very strong DoT. Healers should be ready for treatment and DoT removal. Last attack - wild attack, deals heavy damage and knocks the tank back.

The fight is very difficult for healers, and a second healer or someone with the ability to remove DoT is simply necessary here. The tank, standing with its back to the wall, holds the boss and does not chase him when he charges other players.

Immediately after the end of the battle, everyone should step back. The last boss will appear almost immediately, you will know where by the big red glow. Make sure everyone moves away to prepare for the final fight.

Fourth Boss - Shadow Terror Phantasm

The final boss is quite simple for the final boss of the dungeon. Phantasm has one skill and the ability to summon helpers. His ability is Storm of the Void- Can be interrupted if you move out of line of sight. This is a targeted spell that deals damage and applies a DoT. If you were in the boss's line of sight when he finished casting it, you will receive the fear effect (unless you are the target of this spell). Periodically, he will call for assistants, the number of which depends on the size of your group, if there are five of you, then he will call for five Wounding Shades. These shadows have an aura Of hurting shadows, which deals AOE damage. Ranged DPS have an advantage as these shadows have low health. Try to control this crowd as much as possible. The damage from the aura is not too big, but if all five shadows are on the tank, it will become noticeable.

After summoning the shadows, the Phantasm will become immune to any damage.

The hardest part of the fight is dealing with the shadows quickly. If you manage, the fight will be easy.

After defeating the final boss, the dungeon Royal Break will be passed. Players of the Guardian faction, can come to the point AT on the map to complete their quest.

Mirror Knight in Dark Souls 2- This is the boss, the passage of which is mandatory. All gamers who aspire to get into the royal guard must certainly pass the test and fight this difficult opponent. To start, the Mirror Knight must be summoned. Since he appears exclusively in the vicinity of Drangleic Castle, the following rules should be followed:

  • If you want to provoke a fight with the Knight, do not forget to regularly mark the territory of Drangleic Castle with red chalk. The interval between updates is 7 or 8 seconds.
  • Mirror Knight in Dark Souls 2 often appears after the player uses the name ring.
  • Some gamers use a red cracked eye to summon the Knight, but this taunt is rarely effective.
  • One of the best places you will mark with red chalk is the Royal Passage. There, the Knight, as a rule, challenges the enemy to battle.

Battle with the Mirror Knight can definitely be called the most dynamic of all the battles in the game. It requires certain tactics. The action will take place on the upper location area, which is covered by a strong thunderstorm. The knight attacks instantly and will begin to call lightning with his sword, and then redirect them to you. An important feature of this boss is the reusable phantom calls, for which a mirror shield is used. Your playable character can act with an assistant - Benhart from Jugo.

Your assistant will start attacking the enemy, distracting him from your hero. At that moment, when the Knight is next to Benhart, inflict a couple of blows on him and try to kill the phantoms that he will surely summon. Another tip: do not run away from the boss for a significant distance, because he can jump up and hit you. It is better if you constantly stay nearby and use a shield to block enemy attacks. You can only run to the side if the Knight begins to direct lightning at you.

Try to get under the Mirror Knight's right arm and strike from there. Don't waste your energy on spells, as the Knight's shield is capable of completely absorbing magic damage. Before you start a fight, equip yourself with a shield that provides 100% protection against physical attack, with the help of such a shield you can block blows and, if possible, attack the enemy. Dodge Knight's jump tactic without blocking it or you risk losing stamina.

If you are close to the boss and you see that he is charging his sword, do not miss the moment and run behind him. This will save you from a circular lightning attack that will knock you down. Jump back at the right moment, and then approach the enemy again. The Mirror Knight is extremely vulnerable to fire attacks and corruption. In addition, at the time when he summons a phantom, you can try to unbalance him.

When you defeat the boss, you will receive his soul and can go to Majul, where you can buy a unique set that belonged to the Knight from the armor dealer. Now you definitely won't ask the question how to defeat the mirror knight in dark souls 2.

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