Penetration zones World Of Tanks. Shooting and armor penetration Location of weak points

Good afternoon! I think you understand that a heavy tank of the 10th level of the type "Mouse" or "IS-7" it will not be possible to break through in any place, because somewhere the armor is thicker, and somewhere thinner. And in order to penetrate, deal damage, receive frags, you need to know the vulnerabilities of tanks. Most often these are fuel tanks, engine, tank commander's turret, ammo rack, etc. At the moment, there are more than 447 cars in the game. Remembering all their vulnerabilities is simply unrealistic. You either need to play for a very long time and gain experience in this matter, or cram chemistry like a schoolboy, or just shoot at random and try your luck. But, there is another way with which you do not have to cram or point your finger at the sky. Imagine that all the tanks were covered with drawings, marking the location of their vulnerabilities and crew members.

Fantasy? No, it's called WOT skins with penetration zones"! Skins with penetration zones are a regular mod, which is a skin of a tank + the corresponding drawings in the right places. After downloading this mod, you will only need to find the places marked in red on the enemy vehicles and the frag is already in your pocket!

What are the penetration zones?

Like any , wot mods for the penetration zone are created by the tankers themselves, which means that there are a huge number of options for this mod. There are skins that only show weak points or crew members or an engine, etc. For some places they are marked with different colors, and for others - only one. Each author first makes for himself, and only then listens to the advice of other tankers.

If the zones are multi-colored, then most often the red color shows the most vulnerable places of the tank, purple - ammunition, green - engine, blue - fuel tank. The crew is yellow and is designated as follows: binoculars - tank commander, gear - mechanical drive, sight - gunner, shells - loader, radio operator - radio transmitter or antenna (in many versions of the mod, the radio operator is not indicated). If there are three white rings on the tank's barrel, then it has a top gun.


Attention! Above it was said about the most common designation colors. For different authors, they may differ. Before using the mod, be sure to CAREFULLY read about the designations (under each mod there will be instructions for installation and use, as well as a list of vehicles, the skins of which are included in this mod)!
On this site you can find many mods that provide world of tanks penetration zones for every taste, both multi-colored and white, both contoured and shaded, and so on.

Shooting and armor penetration- the most important elements of game mechanics. This article contains information about such game parameters as accuracy, armor penetration and damage.

Accuracy

Accuracy- parameter of the gun, which characterizes its ability to send shells exactly at the target.

The game has two aspects related to accuracy:

scatter shells when firing at 100 meters. Measured in meters. The spread depends on the skill of the gunner. An untrained gunner (50% of the main skill) shoots 25% less accurately than a 100% trained gunner. Mixing time- aiming time, measured in seconds. This is a conditional parameter that was introduced for balancing needs. That is, aiming the gun itself at the target is not enough, it is important to wait for the moment when the aiming circle stops decreasing. Otherwise, the probability of a miss increases dramatically. When the tank moves and the turret and barrel turn, as well as after the shot, the sight "diverges", that is, the aiming circle increases sharply and it is necessary to wait for the aiming again. The convergence time is the time during which the circle of convergence decreases by ~2.5 times, to be precise, by e times (e is a mathematical constant, the base of the natural logarithm is ~2.71).

It is also important to understand that in the game (without installing extraneous modifications) a circle of information is displayed, and not a circle of dispersion - these two circles have completely different diameters and, with very rare exceptions, do not coincide with each other. In fact, the scatter circle is smaller than the aiming circle (by several times) and the aim of the aiming range in the game is not to display the spread of shells, but to visualize the state of the gun and its gunner, intact, damaged, the gunner is reduced or reduced, he is healthy or shell-shocked, etc. .

How to increase gun accuracy

  • Install hardware Improved ventilation
  • The Brotherhood of War(approximately +2.5% to accuracy).
  • Use equipment that gives +10% to all crew parameters for one battle, including about 5% to accuracy - Doppayek, Chocolate, Cola box, Strong coffee, tea pudding, Improved Diet, Onigiri.

How to speed up aiming

  • Set the gun with the highest aiming speed.
  • Level up the gunner's main specialty to 100%.
  • Install hardware Reinforced pickup drives(+10% Aim Speed).
  • Install hardware Vertical stabilizer(-20% to spread when moving the tank and turning the turret).
  • Install hardware Improved ventilation(Approximately +2.5% Aim Speed)
  • Upgrade the gunner's skill Smooth turn of the tower(-7.5% to turret spread).
  • Upgrade the driver's skill Smooth running(-4% to spread when moving a tank).
  • Upgrade a skill to all crew members The Brotherhood of War(Approximately +2.5% Aim Speed).
  • Use equipment that gives +10% to all crew parameters for one battle, including about 5% to aiming speed Doppayek, Chocolate, Cola box, Strong coffee, tea pudding, Improved Diet, Onigiri.

Auto-guidance

When you press the right mouse button with the sight aimed at the enemy, auto-aiming is turned on. It fixes the barrel of the tank on the center of the enemy vehicle. This allows you not to aim at the eye, but at the same time has a number of significant drawbacks. The fact is that auto-guidance always aims at the center of the silhouette of an enemy tank, ignoring obstacles in the path of fire, as well as the vector and speed of the enemy’s movement. In cases where only part of the enemy’s vehicle is visible in the sight, or when the target is moving and lead is needed, auto-aiming will not only not be useful, but moreover, it guarantees a miss. Auto-guidance does not allow you to target the weak spots of an enemy tank, so it is relatively of little use at high levels of battles with accurate guns and large well-armored tanks.

Auto-aim is commonly used in close combat during active maneuvers and when firing at long range at a stationary enemy.

Auto-guidance is canceled by pressing E (by default) or by pressing the right mouse button again.

Detailed analysis of shooting mechanics

armor penetration

armor penetration- parameter of the gun, which characterizes its ability to penetrate the armor of enemy tanks. It is measured in millimeters and has a spread of ± 25% relative to the average value. It is important to remember that the armor penetration indicated in the performance characteristics is indicated for the armor plate located at an angle of 90 degrees to the direction of the projectile. That is, the slope of the armor is not taken into account, while most tanks have sloped armor, which is much harder to penetrate. Also, the armor penetration indicated in the performance characteristics is indicated at a distance of 100 m, and with increasing distance it decreases (relevant for sub-caliber and armor-piercing shells and not applicable for high-explosive / HESH and cumulative).

Armor

Each tank has a reservation. However, the thickness of the armor is not the same everywhere. It is the thickest in the front. Behind - on the contrary, the thinnest. The roof and bottom of the tank are also very weakly armored. Armor is specified in the following format: frontal armor thickness/side armor thickness/stern armor thickness. And if the armor, for example, is equal to 38/28/28, then a gun with a penetration capacity of 30 mm in the general case will be able to penetrate the stern and side, but not the forehead. Due to the 25% dispersion, the actual penetration of this gun from shot to shot will vary from 22.5 to 37.5 mm.

It should be remembered that when specifying the armor, its slope is not taken into account. For example, armor T-54 equal to 120 mm, the angle of inclination is 60 °, and the normalization of the projectile is 4-5 °. With such a slope, the reduced armor thickness will be about 210 mm. However, even the thickest armor has its vulnerabilities. These are various hatches, machine-gun nests, cabins, joints, etc.

Non-penetration and ricochet

Each projectile has its own penetration threshold. And if it is smaller than the armor of an enemy tank, then the projectile will not penetrate it. To do this, it is necessary to aim at the most vulnerable places of the tank: the stern, sides and various ledges and crevices. If this does not help, you can use high-explosive shells.

When shooting at a tank at an angle, there is a high chance of a ricochet. The boundary between penetration and ricochet lies at an angle of 70°. If the caliber of the projectile exceeds the thickness of the armor more than 3 times, the ricochet does not occur, and if it is doubled, the normalization of the projectile increases in proportion to the excess of the caliber of the gun over the thickness of the armor - and the projectile tries to penetrate the armor at any angle. So, for example, when firing from a 100mm gun with armor penetration of 170, at a 30mm thick armor plate at an angle of 89.99 degrees, the normalization will increase to 23.33 degrees, and the reduced armor will be 30/cos(89.99-23.33)= 75.75mm of armor.

Detailed analysis of armor penetration mechanics

Attention! Update 0.8.6 introduces new penetration rules for HEAT shells:

A HEAT projectile can now ricochet when a projectile hits armor at an angle of 85 degrees or more. With a ricochet, tank penetration in World of Tanks of a ricocheted HEAT shell does not drop.

After the first armor penetration, the projectile begins to lose armor penetration at the following rate: 5% of the armor penetration remaining after penetration - per 10 cm of space traversed by the projectile (50% - per 1 meter of free space from the screen to the armor).

Also in update 0.8.6, the normalization of sub-caliber shells has been reduced to 2°.

Since Update 0.9.3, it has become possible to ricochet to another tank. After the second ricochet, the projectile disappears. You can find out the combat characteristics of any vehicle, for example, damage, armor, and identify penetration zones based on this, in the "Tank Science" section in the World of Tanks Assistant application.

Damage

Damage- parameter of the gun, which characterizes its ability to cause damage to enemy tanks. Measured in units. It is important to remember that the damage indicated in the performance characteristics of the gun is average and in fact varies within 25%, both up and down.

Location of weak points

The location of the various modules in the game is not indicated, but it fully corresponds to the real prototypes. And therefore, if in real life the ammunition was in the left corner of the back of the tank, then in the game it will be there. But still, the weakest points of tanks are located in approximately the same place:

  • The engine and fuel tank are usually located in the aft (rear) part of the tank.
  • The ammunition rack is located in the center of the hull or in the aft (rear) part of the turret.
  • To knock down a tank caterpillar, you need to shoot at the front or last roller.
  • The gun and triplexes are visible to the naked eye.
  • The commander, as a rule, is in the tower and can be incapacitated by a hit on the commander's cupola.
  • The driver sits in front of the machine body.
  • The loader and gunner are located in the front or center of the turret.

Damage by modules

Shooting at modules has its own characteristics. Often, when modules are hit, the damage goes to them, but not to the tank itself. Each module has its own durability points (health units). If they are completely removed (critical damage), then the module stops working and it will take some time to restore it. Module health units are not fully restored, but only up to 50%. It remains damaged and may not work as well. Accordingly, it will be easier to break the same module in the future. If new damage is inflicted on the module during the repair process, health points are removed, the repair continues up to 50%. That is, if a tank with a removed caterpillar continues to hit the same caterpillar, then it will be repaired constantly (or until the tank is destroyed).

The repair kit restores the health points of the damaged module up to 100%.

Engine If the module is damaged or after restoration, the maximum movement speed is reduced. With critical damage, movement is impossible. Each engine damage can cause a fire with the probability indicated in the engine description (10-40%). Chance of damage: 45% Caterpillar When the module is damaged, the chance of breaking increases. With critical damage, movement is impossible. Ammunition rack If the module is damaged, the reload time increases. In case of critical damage, the tank is destroyed. At the same time, the number of shells in the ammo rack does not affect the chance of its explosion. Only an empty ammo rack does not explode. Damage Chance: 27% Tank No penalty is applied when the module is damaged. When the tank is critically damaged, a fire starts. Damage Chance: 45% Triplex No penalty is applied when a module is damaged or after repair. With critical damage, the visibility range is reduced by 50%. Chance of damage: 45% Radio station When the module is damaged, the communication radius is halved. Chance of damage: 45% Gun If the module is damaged or after restoration, the accuracy of shooting decreases. With critical damage, firing from a gun and changing its declination are impossible. Chance of damage: 33% Turret rotation mechanism If the module is damaged or after restoration, the rotation speed of the turret is reduced. With critical damage, the rotation of the tower is impossible. Damage Chance: 45%

Crew Damage

Unlike tank modules, the crew does not have health points. A tanker can be either healthy or shell-shocked. A knocked out tanker can be returned to service by using a first-aid kit. Contusion of all crew members is equivalent to the destruction of the tank. When one of the crew members is disabled, all effects from additional skills and abilities learned by him disappear. For example, when a commander is shell-shocked, the "Sixth Sense" light bulb stops working. In addition, if:

The commander is shell-shocked - visibility is halved, the commander's bonus ceases to operate. The driver is shell-shocked - the speed of movement and turns is halved. The gunner is shell-shocked - the spread is doubled, the turret traverse speed is halved. Loader shell-shocked - reload speed is halved. The radio operator is shell-shocked - the communication radius is halved. Crew member shell shock chance: 33%

Detailed analysis of the mechanics of module damage

Tanking Basics

Tanks are the pinnacle of the production of land military equipment. Strong armor guarantees protection against projectile explosions, thick tracks provide good maneuverability in all types of soil and terrain, and a large gun caliber provides excellent combat power.

Many tanks are equipped with a giant wall of magnets designed to change the trajectory of an incoming projectile.

It should also be noted the reinforced armor of the lower part of the hull - this is done for high-quality protection against bursting of anti-tank mines. All this makes tanks universal units of military equipment and the main firepower on the battlefield. But, like any equipment, tanks have weak points, which can be easily penetrated even with a machine gun.

Many players are wondering where to break through tanks in World of Tanks in order to successfully carry out their planned combat tactics, regardless of which enemy they meet - knowing the weak points, you can defeat a tank even a level higher.

Tower top and hatch

By analogy with a real tank, one of the weak points in the tank is the hatch cover at the top of the turret.

The fact is that the hatch cover violates the integrity of the hatch, and it is impossible to refuse its presence, which makes many tanks vulnerable to artillery. The combat vehicle itself can remain on the move, but it will not operate without a crew.

Bottom of the tower

This part is also vulnerable, as it is basically a place not protected by armor. It is in front of the lower part of the tower that the magnets are installed. They are designed to somehow prevent the failure of equipment. This place is not protected, because that is where the tower is attached to the hull. If the gun, turret and hull were one, the turret would not be able to rotate. This design can be seen mainly in anti-tank artillery installations, in which protection is a priority.

Chassis

Another weak point where tanks in World of Tanks need to be penetrated to win is the caterpillars.

No matter how hard the engineers tried, it is impossible to completely cover the tracks - this will affect the patency. Considering that the tracks are very strong, the same anti-tank mine will be able to break through them.

General Tips

Every combat vehicle has weaknesses. And if you can't hit the general ones, you need to hit the specific weak points of each tank, but in order to find them out, you need to spend a lot of time reading military literature.

Which places on the tank are most vulnerable

Tank vulnerabilities in World of Tanks.

There are situations when the number of enemies nearby rolls over, and the allies are either far away or already out of order. In order to defeat even a superior enemy in battle, it is necessary to know the weak points of tanks.

Tank modules in WorldofTanks are located in the same places as in real prototypes.

- Engine. Shooting at it deals serious damage and can lead to the destruction of the enemy. The location of the engine is the aft part of the tank.

- ammo rack- this is either in the rear of the tower, or the center of the hull.

- Caterpillar can be knocked down by shooting at the first or last roller.

Hit in commander's tower will help get rid of the enemy commander and the visibility of the tank will be halved.

- Loader and gunner located in front or in the central part of the tower. If you shell them, you can double the spread. In addition, the reload speed will decrease.

To get rid of driver can be shot at the front of the tank, thereby reducing the speed of the tank and turns.

Modules

Hitting the modules reduces their strength. If you reduce it to zero, the module will have to be restored. This takes a lot of time. In addition, it can be completely restored only with the help of a repair kit, otherwise the repair efficiency is only 50%. This affects its performance, and further strength.

Shooting at engine the speed is noticeably reduced, and with critical damage, the tank loses the ability to move. There is a certain risk of fire.

Hit in caterpillar increases the chance of breaking. With serious damage, movement becomes impossible.

Having damaged ammo rack you can noticeably slow down the reload speed, and during this time have time to take the enemy out of the game. With a good hit, the tank can be destroyed. An empty ammo rack cannot explode.

Shooting at Baku, there is a certain chance to cause a fire, except for this, the hit has no consequences.

Shooting at triplex reduces the viewing range by half.

Having damaged radio station You can reduce the communication radius by 50%.

hit by gun significantly increases spread, and critical damage makes shooting impossible.

- Damage rotary mechanism the tower reduces the speed of its rotation, with critical damage it makes rotation impossible.

However, the most important role is played not by where the projectile hits, but by how it hits.

Accuracy

Accuracy is the ability of a gun to hit a projectile directly on a target. It is influenced by two factors: dispersion and mixing time.

scatter is considered in meters, which can "go" to the side of the projectile at a distance of 100 meters. The gunner is responsible for the dispersion, by increasing his skill, you can increase the accuracy.

Mixing time- a conditional parameter for designating the aiming time. Just pointing the gun at the target is not enough, you must wait until the aiming circle is reduced to one point, otherwise there is a high probability of missing.

To improve accuracy, you need to install Improved Ventilation, increase the level of the Combat Brotherhood skill for all crew members. You can also use the Improved Ration, Cola Crate, Doppaek, Strong Coffee and other equipment that increases all the parameters of the crew.

To speed up mixing, you need to improve the main skill of the gunner and Smooth turret rotation to the maximum, install Reinforced aiming drives and Elevator stabilizer, improve the Smooth running skill of the driver.

Non-penetration

Each projectile has its own penetration threshold. If the tank's armor is greater than this threshold, then the projectile will not penetrate it. In order to increase the chance of breaking through an enemy tank, it is better to use high-explosive shells and shoot at weak spots.

In order to make life easier for players and to see the vulnerabilities of tanks in World of Tanks, special mods were created. There are a huge number of mods with penetration zones, for every taste and color. But all of them can be divided into several types:

contour;

colored;

Hatched penetration zones.

Colored penetration zones stand out on any tanks, even from a long distance. For the convenience of the players, they are marked with different colors. This is both an advantage and a disadvantage. Bright spots on the tanks quickly get bored and begin to interfere rather than help. Therefore, many tankers choose less visible skins.

contour skins do not distract attention from the graphics of the game, suggesting the location of all vulnerabilities only with a colored outline. They are suitable for those who do not like brightly colored multi-colored tanks. In addition to the main vulnerabilities of the tank, the positions of the driver, commander, loader and gunner are marked with special icons. However, contour skins have one serious drawback - they are not always visible.

Hatched penetration zones they are good because in addition to the ammunition rack, engine, fuel tank and other penetration zones, the most penetrated places are painted in red. Each weak point of the tank has its own color. This can be useful for novice players, suggesting shooting tactics.

Breakthrough Guide

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