“The negative impact on the human body and psyche of smoking mixtures and other types of psychoactive substances. Prey (2017): Walkthrough (all side quests) Find the psychoactive particle injector

After eliminating the ethereal phantoms, note the faulty electrical connection. Arcs of electricity electrified the metal floor slabs leading to the gravity lift. Cover the electrical connection with plaster to temporarily stop the erupting arcs of electricity. This allows you to approach the electrical connection and carry out repairs. Before moving on to the gravity lift and moving on to the power plant, take some time to explore this area.

Service requests

The door to the nearest Service Request is damaged. Fortunately, there is another way. Break the glass with your adjustable wrench and climb into this small booth. Here you will find a Suit Repair Kit blueprint, as well as a supply crate containing a weapon upgrade kit and a couple of EM Chargers. You can also read the email at the Supply Depot terminal.

medical bay

Climb the nearby stairs and turn right to approach the medical bay. As you approach a doorway, a radiation warning appears on the HUD. There's a nest of cystoids hanging from the ceiling of the medical bay. Keep your distance and shoot at the nest from the entrance. Move back when the cystoids fall to the floor and destroy them with a weapon of your choice. Alternatively, drop a utilizing grature to destroy all cystoids. After the cystoids, go past the shelves blocking the entrance. You can move shelves if you have the Lift III ability. But you can also climb the shelves to squeeze in. Inside, pull out the neuromod and the "antirad" blueprint, which are on separate shelves. If your health is low, deploy the Medical Operator and interact with it to fully replenish your health.

Access to the main elevator

Exit the medical bay and go around the corner to the right to enter this hallway leading to the main elevator. Here you will find a broken turret and some bodies - something bad happened here. Look for bodies for supplies and ammo. Pick up the note and transcriptor found on Erica Tigg's body. The note shows the code for a safe at a nearby security post, and the transcript contains a recording of a conversation with Sarah Elazar.

Toilet

Break the plaster with your adjustable wrench and go to the adjacent toilet. Inside you will find the body of Elton Weber, as well as a gypsum gun. Search Weber's body to get the 12 Gauge Ammo Blueprint and Note. The note mentions a shipment next to the escape pods - was Weber involved in a smuggling ring? In any case, this supply is worth investigating.

Search the toilet floor to find a metal grate. If you have the Lift II ability, you can lift the portcullis. In addition, you can use the Elevating Field ability to raise the grate. Under the bars is a pass to the security post in the next room.

Open the maintenance hatch in the toilet and go through the adjacent canal. Here you will find spare parts and the body of Tobias Frost. Search his body for a Transcriptor and a Particle Injector. Listen to the recording on the transcriptor to activate a new optional task.

Security post

Using the pass you found in the toilet, open the door to the security post. Enter the security post to download the life support map. Also, read the emails, including one titled "Missing Engineer". Then open the safe using the code received from Erica Tigg. The safe contains two neuromods, a blueprint pistol with a silencer, and shotgun ammo.

locker room

Go down to the lobby and turn right to go through the decontamination chamber leading to the Atmospheric Control. After leaving the decontamination chamber, turn right and go to the locker room. Here you will find an infected Operator - shoot your Stunner taser before he notices you. Find the maintenance hatch in the dressing room, partially hidden by a crate. If you have the Climb I ability, you can move the crate and enter the channel behind the panel. This channel provides an alternative and more hidden entry to Atmospheric Control. Entering an atmosphere control at this stage is optional. But this is the right time to study and eliminate enemies.

Stunner Shocker Upgrade

If you haven't already, now is the time to start upgrading the Stunner Shocker. In the near future, you will encounter a growing number of hostile operators. The all-new Stunner Shocker is your best bet for eliminating these threats. You will need the Gunsmith I and Gunsmith II abilities to fully upgrade this weapon. Focus primarily on increasing the power and range of weapons. A fully equipped Stunner Shocker can take out unsuspecting infected Operators with a single shot.

Atmosphere control

Atmospheric Control is patrolled by two infected Operators and two Thermal Phantoms. Stay low to avoid detection and hunt each of these enemies, taking them out one by one - avoid confrontations where you are outnumbered. Remove the infected Operators from the Stunner Shocker. Against Thermal Phantoms, use a Null Wave Silencer to nullify their abilities before finishing them off with a K-Beam or Shotgun.

Fan control

After clearing the Thermal Phantoms and infected Operators, enter the console at the back of the room, next to Alan Bianchi's body. This console controls the fans responsible for circulating oxygen throughout the station. Select the Test Fans button to perform a quick system diagnostic. Apparently, fan 3 is faulty. Select "Fan Controller Interrupt" to temporarily stop the fans. Drop down to the fans and find fan 3 (it's clogged with a metal bar). Remove the rod, then return to the console before the fans automatically activate.

Oxygen control room

The door to the Oxygen Control Room is locked, but there are several alternative entrances. The simplest thing is to break the window next to the stairs. You can also access the maintenance hatch on the opposite side of the room - create plaster steps to get to the panel. Or you can just hack the keyboard. No matter how you enter, be prepared to take out the infected Operator inside. Locate the center console for a note containing the code for the storage closet next to the grav lift.

Air filtration control room

There is a poltergeist in this room. Take Jeanne Fauré's transcriber and listen to the recording while waiting for the poltergeist to reveal himself. This room also houses the fourth volume in the Star Trek series. When the poltergeist appears, attack him aggressively with your shotgun. There isn't enough room in the room for a poltergeist not to hide, so don't be afraid to shoot at the last known position - there's a good chance you'll hit. After the poltergeist is eliminated, examine Jeanne Foret's terminal to read the email. Under functions, you can also initiate a decontamination sequence by draining all the oxygen from Atmospheric Control - if you haven't dealt with thermal phantoms yet, this is a good option. The door leading to the Atmosphere Control Room is locked. You will need to get a pass from the body of Jeanne Faure to the power plant.

Gravity lift

Exit Atmosphere Control and go to the gravity lift, which leads to a lower level of life support. As you exit the grav lift, the Technopath can be seen in the distance moving towards the Water Treatment Plant.

Ignore the technopath for the moment and look out for an infected Operator near the nearest Fabricator - take him out with your Stunner Shocker before he detects you. If you're low on ammo or other supplies, use the Fabricator to resupply.

Pantry

Use the code obtained from the Oxygen Flow Control to open the door to the storage room next to the gravity lift. The closet contains several useful supplies, including three Neuromods, a Null Wave Silencer Blueprint, a First Aid Kit, a Weapon Upgrade Kit, and several Typhon Lures.

Rescue Pods

Leaving the pantry, enter the corridor leading to the escape pods. There is a secret cache located under the metal walkway left by Weber. Exit from the side of the path next to the broken turret to enter the space below it. A small alcove here contains a shotgun, some ammo, a psychoscope chip, and a first aid kit. Once you have collected these items, return to the path - follow the white channel leading up and jump along the path. Repair the broken turret and place it in the escape pod bay.

Rescue Pods

There is a phantom and an ethereal phantom patrolling this area. Go inside and deploy the turret without being detected. As the turret opens fire on the phantoms, join the fight by hitting the phantoms with your shotgun or K-beam gun. Search the remains for a transcript and some other materials. Remmer's entry (Escape Pod Failure) describes technical problems that arose as the crew members attempted to evacuate the Talos 1.

This cell is filled with deceased crew members who were unable to escape Talos 1 due to some sort of malfunction with the escape pods. Look for bodies on the walkways and in escape pods to retrieve supplies.

Access to the power plant

Exit the escape pod bay and return to the grav lift, following the waypoint marker to the power plant. Get ready to tackle the infected Operator. Keep advancing towards the power plant door... but something is not right. Scan the door with your psychoscope to find the infected device. The technopath you spotted earlier blocked that door, preventing you from accessing the power plant. You need to find the technopath and eliminate him before you can continue.

Water treatment plant

Return to the intersection where you eliminated the infected Operator and approached the door to the Water Treatment Plant. This door is disabled. If you have the Climb III ability, you can force open the door. Otherwise, you will need to find another way. Look up and to the right to see a catwalk. Climb up the pipes lining the corridor until you can jump onto this catwalk - be prepared to tackle another infected Operator here. On the catwalk, open the maintenance hatch and go through the adjacent canal to get to the Water Treatment Plant.

Entering through the channel gives you a tactical advantage, allowing you to spot the technopath without being detected. Insert ammo into your K-Beam Launcher, then toss an EM Charge down onto the technopath's turret. The EM charge disables the turret and stuns the technopath. Immediately open fire with the K-Beam until the technopath explodes. Killing the technopath removes the infestation from the power plant door. But before heading to the power plant, take a moment to explore the Water Treatment Plant.

Find the console next to the entrance and restore power. Then find the technopath's leftover turret and install it. There are a few enemies here, so it's a good idea to have a turret on your back.

Head back to the stairs at the entrance and repair the damaged electrical connection. This allows you to search the body of Roger Mayr. You can also climb the stairs and go to the monitoring station.

monitoring station

Prepare an EM charge before entering the monitoring station (inside the electrophantom). When the door opens, find the electrophantom and throw an EM charge at it, temporarily disabling its abilities. Defeat an Electro-Phantom with your K-Beam or Shotgun. Once the electrophantom has been eliminated, find the crate next to Price Broadway's terminal to get a note containing its password. This allows access to his terminal. On the terminal features tab, click the "Unlock Processing Terminal" button - this allows you to access the controls. Read emails about the problem of alcohol abuse. While you're here, you can also access Abigail Foy's terminal to read another email.

Water Quality Laboratory

Important:
  • Neuromod (2)

Exit the Monitoring Station and head for the Water Quality Laboratory. This lab can be accessed via a damaged catwalk (you’ll need to use your gypsum cannon to reach it). alternatively, you can use Mimicry to slip through the damaged door near the Monitoring Station. Use your Stunner Stun Gun to take out a Infested Operator inside, then search the lab for supplies, including two Neuromods, a Medkit, and some material blocks.

Waste recycling

Important:
  • Neuromod

Return to the first floor of the facility and approach the Waste Recycling room next to the gravity lift. Here is an electrophantom. Throw an EM bolt down at the electrophantom, then attack with your K-Beam from above. Once the electrophantom is eliminated, use the grav-lift and go into the cell.

Access to the power plant

Leave the water treatment plant and go to the door leading to the power plant. After destroying the technopath, the door now functions, allowing you to freely pass through.

Power station

Foyer

Now that you've reached the power plant, you need to find the reactor control rooms. Catherine provided you with a waypoint. At the same time, she could use your help.

Security post

The guard post here is filled with nests of cystoids. A salvage grenade can help get rid of them. The guard post on the stand is locked, but you can access it if you have the Hacker II ability. Access to the security point allows you to download a map of the power plant. You can also open the door leading to the adjoining corridor by accessing the Engineering Control tab under functions. Be sure to read volume 5 of the Star Treasurer series while you're here.

Alternative entry

If you don't want to break into the security post to unlock the door, open the maintenance hatch above the operator's distributor. A channel behind the panel leads to the same corridor as the door.

Gravity lift

Important:
  • Audio diary

Enter the corridor and look for the bodies of Brenda Cabrera and Lan Nguyen for supplies. Lan Nguyen has a transcriptor containing an audio diary. There's a big mimic in there, so be prepared to immobilize him with your gypsum gun. Repair the ground resistor next to Lan Nguyen and install it in the open panel next to the engineering offices door. While this does not open the door, it restores power to the offices, allowing you to access this area from the outside of the station.

Monitoring

Before you go down through the grav-lift, approach the monitoring room. There is a faulty electrical connection in the doorway. Before entering, create islands of plaster on the floor, which will provide you with an insulating layer. Run inside, stand on your plaster steps and immediately seal the electrical connection with plaster - make sure you have full health before you enter in case you do get electrocuted. Once the electrical connection is covered with plaster, make the necessary repairs. Take Emmanuel Mendez's transcript and enter his terminal to read a couple of letters.

The monitoring room has a poltergeist located at the far end. The center of the room is partially flooded and the water is electrified, preventing direct crossing. So wait for the poltergeist to hit you with a Lifting Field attack. As you rise into the air, make your way to one of the pipelines above the flooded area. Stop on one of the large consoles in the center of the room and shoot the cystoid nests near Duncan Krassikov's body. Once the area is cleared of Cystoids, jump down to Krassikoff.

Before searching Krassikov, deal with the poltergeist and any remaining Cystoids. Collect Neuromod, Typhon Lure Blueprint, and Transcriptor from Krassikov's body. Listen to the audio diary on the transcriptor to get the code from the parts store. You can also read some emails on Matthew Connelly's terminal. Exit the Monitor and enter the grav lift to access the Coolant Chamber.

Chamber with coolant

The sound of gunfire can be heard when you enter the coolant chamber - two turrets attack the Mimics and Phantasms below. Stay on the top level and drop the typhon bait down right in front of the turret. Typhon Lure attracts Mimics, giving turrets a clear target. Among the enemies are also a phantom and an electrophantom. Throw an EM Charge at the Electrophantom, then destroy both Typhons with the K-Beam.

Parts warehouse

Use the code extracted from Duncan Krassikov's transcriber to open the door to the Parts Store - the entrance is located on the upper level. Be careful - there are a lot of Mimics inside. There are several grounding resistors on the shelves. If you couldn't fix the broken ground resistor in the gravity lift hallway, then use one of these to go back and restore power.

Go through the hole in the floor to access the lower level. Here you will find a turret and a destroyed operator. Search it to collect ammo.

Door - Chamber with heat carrier

The door leading to the reactor is locked. Ekaterina suggests finding a pass nearby. Use your gypsum cannon to put out the fire on the left side of the door and reveal the body of Thalia Brooks. Search it for a locked door pass, a Neuromod, a K-Beam Ammo Blueprint, and a Transcriptor.

control station

Inside, be prepared to face the phantom. Ekaterina is hiding in the office on the right, along with three Neuromods and a couple of Typhon Lures. You can also hack Lan Nguyen's terminal to read a couple of emails.

medical bay

If you feel unwell, visit the medical bay. It's a good idea to fully heal before going to the reactor.

Reactor

Use the grav lift to access the reactor. You enter the top floor of this massive chamber. Before approaching the control room, take the catwalk to the right, heading towards the maintenance elevator. Good time to find Jeanne Fauré, the missing life support engineer.

Missing Engineer (continued)

The body of Jeanne Fauré is located in a channel inside the maintenance shaft. The door to the shaft is locked on the top floor, so drop down to the catwalk below level B3, using your power system to slow your descent. On level B3, you can open the door to access the elevator shaft. Use your gypsum gun to create ledges with which to climb up.

Enter the open channel at the top of the elevator shaft to find Jeanne Fauré. Beware of the phantom and mimic lurking somewhere in the channel. Grab the Neuromod and Suit Chip from Faure, then search her body for a pass to the Atmospheric Control Room in Life Support. Nearby crates contain a Neuromod and a Disposal Grenade. You can return to this task when you return to life support.

Exit the air duct and use your propulsion system to descend. Here you will find the body of Nicholas Stillwater. Search it for a Neuromod and a Reactor Pass. This gives you access to the reactor control room. There is a diverter near his body. This part is useful for repairing the reactor.

Before entering the reactor control room, take a moment to explore the first floor. Here are the utilizer and the fabricator. Both cars are damaged but can be repaired. Find the grav lift in the corner and repair it. This will allow you to quickly get out of this place, once the reactor is up and running again.

Luggage storage

The locked storage cell is on this, the lowest level of the reactor. The locked door can be hacked, or use Mimicry to turn yourself into a small object and slip through the small hole in the cage, directly to the right of the door. You can also receive the code later from Ekaterina. There are four turrets in this room, as well as a weapon upgrade kit and a reactor repair diverter.

Take one of the turrets and place it in front of the reactor. The entrance to the reactor is blocked by several nests of cystoids. Open the door to the reactor by pressing the nearest button, then step back to let the turret take care of the Cystoids. Clearing the path to the reactor will save you some time later.

Reactor control

Use the pass obtained from the body of Nicholas Stillwater to open the door to the control room. Alternatively, you can enter through the roof of the control room (but you'll need Climb III to remove the hatch). Gather a few items in the control room, including a first aid kit, some anti-rad pills, various ammo, a null-wave silencer, and an EM charge. Enter the reactor terminal and use it to open the six safety switches adjacent to the terminal. To reset the reactor, you need to activate the safety switches in a specific order, as outlined in the Reactor Emergency Procedures Manual:

  1. Magnetosphere
  2. Power substation
  3. photovoltaic rings
  4. gravity
  5. life support
  6. Main reactor

After activating the safety switches in this order, select "Initiate Reboot" from the console. But something goes wrong during the reboot, causing the station to shake violently. Ekaterina reports that there is probably a problem with one of the diverters. She sends you the code to the storage room.

Take the diverter and enter the reactor. Locate the damaged diverter and remove it, replacing it with a new one. You can also repair a damaged diverter, but why waste spare parts? Before leaving, grab Nicholas Stillwater's transcriber next to the damaged diverter.

radiation poisoning

Entering the reactor exposes you to harmful levels of radiation. After leaving the reactor, take antirad tablets to treat radiation poisoning. If you don't already have these pills, you can find them in the control room.

Return to the control room and select "Resume reboot" from the console. It seems that your repair has worked and the reactor is back to life. This disables the station blocking initiated by Alex. The main elevator is now available, along with all the airlocks you unlocked earlier. Ekaterina reports that the station is back online, but she notices leaks in the coolant chamber.

Two technopaths appear next to the reactor. Don't draw their attention. Instead, slip to the grav lift and leave this area. Along the way, Alex contacts you to celebrate your resourcefulness. He promises not to interfere with you anymore and asks to meet him in his office in the arboretum.

Gateway

It's time to get Catherine's medicine in her office. Disable the internal blocking of the gateway and proceed to the outer casing of the station.

Skin "Talos-1"

As you exit the power station, keep an eye out for the cystoid nests attached to the station's body. Follow the waypoint marker to the Engineering Offices, but beware of the telepath nearby. Throw a Nullwave Silencer at the telepath, then charge it with particles from the K-Beam Launcher.

Office of Ekaterina Ilyushina

Locate the hull breach leading to the Engineering Offices and stop outside to destroy some Cystoid Nests. Do not enter until all nests and cystoids have been eliminated. If you're having trouble finding all the Cystoids, throw a Typhon Bait to attract them.

Technical Services

After searching Ekaterina's office, exit into the adjacent corridor to collect two more Neuromods. You can also search Thalia Brooks' office to collect a couple of injectors.

Return to the power plant. On the way, Dr. Igwe will contact you (if you saved him). Igwe is in your office and met with January. For now, focus on helping Catherine.

Power station

control station

Chamber with coolant

Now that the reactor is back up and the lockdown on the station has been lifted, you need to find Alex in the arboretum. The fastest way is the outer part of Talos 1. But consider traveling through life support and the Talos 1 lobby to get back to side missions: The Missing Engineer and Talos Smugglers. This will take you back through the Coolant Chamber. As Ekaterina warned, this chamber is leaking, resulting in a cloud of explosive gas. Worse, the area is patrolled by phantoms. Avoid phantoms. Using a firearm, Stunner, or K-Beam here will result in a lethal explosion. Go to the gravity lift and return to life support.

life support

Atmosphere control

Talos 1 lobby

Psychopath: Taking the initiative

If you killed Sarah Elazar and all the people in the cargo hold, you are now considered a psychopath, which opens up an additional task for you. In addition, you can kill Sarah, Ekaterina and Dr. Igwe to get psychopath status. You must be labeled as a psychopath before Dahl arrives at the station to receive the Take the Initiative quest. Dahl will ask you to hunt down and kill several crew members, and then invite you to the shuttle bay. However, this is a trap. He's not going to leave anyone alive on the station.

Arboretum

Alex's office

Upon returning to the arboretum, Alex sends you the code for the gravity lift leading to his office. But watch out for enemies along the way. Once the area is safe, enter the code provided by Alex to unlock the grav lift and go to his office.

There are a lot of boring achievements in Prey, but Psychometrics is not one of them. Yes, you will have to run a lot to collect the required number of audio files, but in doing so you will learn a lot about the relationships and atmosphere on Talos-1. Listening to recordings from transcriptors is really interesting. By the way, there are 88 of them in total, but the achievement will open much earlier. Our trophy surfaced on the 68th piece. To get an achievement, all entries must be found within the same playthrough. When loading a new game, the counter is reset. By the way, it is not enough just to find a transcriptor, you just need to listen to it.

Where can I find all transcribers and audio files in Prey?

First, open the menu and go to the Data section. The Audio Diaries subsection stores all the entries that you have managed to find at the moment. On the Statistics tab, towards the end, their total number is calculated. Below we have compiled for you a complete list of audio files with names and divided them by location for ease of use. There is a detailed video at the end of the guide. The specific time is indicated in parentheses when this particular transcriptor should be searched on it.

Department of Neuromods

  • Get it all here(0:30) - simulation lab, test room, on the table near the door with the red Exit sign;
  • Someone is coming(0:53) - hall of the neuromod department, in the room with the Conference Room sign, near the corpse in the corner;
  • Dr. Igwe's wife(02:56) - level 4 of the neuromod department, in Holden Graves' office, on the table near the neuromod blueprint;
  • The Secret Component of Neuromod(2:56) - taken along with the previous entry, on the same transcriptor.

Hall "Talos-1"

  • This is not a drill(1:18) - level 2, staff lounge across from the IT department, near the corpse next to the refrigerator;
  • Audio recording of the session: Dr. Calvino(1:42) - level 2, emergency room, Matthias Kohl's office, audio recording is downloaded from the computer;
  • Session audio: Sarah Elazar(1:42) - loaded in the same place as the previous one;
  • Audio recording of the session: Danielle Shaw(1:42) - loaded in the same place as the previous one;
  • Audio recording of the session: Moran Yu(2:15) - level 2, Matthias Kohl's office, in a hidden safe. Run the behavioral test on the computer, and then select answers in the following order: A, C, B, A, C;
  • Morgan: hysterical(13:03) - level 4, near the passage from the hall to the Arboretum, next to the corpse of Henrik Devries.

hardware laboratory

  • Don't panic(03:26) - atrium of the hardware laboratory, second level, near the body of Miyo Okabe;
  • Bring the gypsum gun(3:58) - level 1, demo scene, near the corpse of Thaddeus York at the service hatch.

Sheathing "Talos-1"

  • The doctor is not there(5:30) - exit through the gateway of the hardware laboratory, then to the right to the hole, near the body of Dr. Calvino;
  • Tomorrow morning, first thing(5:30) - taken along with the previous entry;
  • It's just my imagination(32:05) - Talos-1 casing from the side of the hall, a large red inscription Lobby, near the body of Mariana Arias. It is difficult to find, we recommend watching the video;
  • Alarm on the shuttle Exalt(6:04) - on the shuttle Exalt, near the body of Hunter Hale, during the additional task Abandoned shuttle;
  • Alarm: Bridge(6:04) - taken along with the previous audio file;
  • Dr. Igwe's last words(4:20) - to get this record, Dr. Igve must be allowed to die during the completion of the additional task of the same name. Be careful, this is an important plot character. His death will block some rulers. Achievement can be obtained without it.
  • Docking container for teapots(4:20) - in Cargo Bay A, look for the big red sign Cardo Bay A when searching, this area will become available after you get into the data vault in the story. Look for the computer inside the compartment, the transcriptor next to it.

Psychotronics Laboratory

  • Touch screen calibration(06:44) - station "Mirror", entrance through the first level, near the body of Hans Kelstrup;
  • We need to talk about Annalize(6:44) - taken along with the previous audio file;
  • How are you there?(7:16) - level three, laboratory B, near the body of Rory Menion;
  • Project "Cobalt"(07:47) - Level Three, Lab B, on the desk in Mitsuko Tokaji's office. It is not necessary to go inside, you can pick it up through the window;
  • Volunteers(08:16) - level three, laboratory A, under the table in Annalisa Galleros's office, entrance to the office through a window sealed with a gypsum gun, inside 8 mimics;
  • Souvenirs(8:16) - taken along with the previous entry;
  • Million dollar sealant(8:42) - level two, processing of raw materials, near the body at the door opposite the cell with a volunteer.

SAGITTA

  • Andres has the key(9:10) - control of the magnetosphere, near the body of Laurel Davis;
  • covert operation(10:40) - cargo tunnel, an inconspicuous place near a sharp bend in the rails, watch the video. You'll find the transcriptor on Josh Dalton's body.

Arboretum

  • Find Grant Lockwood(12:22) - level one, near the entrance to SAGITT between the red and white boxes, next to the body;
  • Three wrench hits(12:41) - level three, transition to the Talos-1 hall, near the corpse of Lily Morris;
  • Data warehouse hack(13:26) - level two, transition to the data warehouse, near the corpse of Zechariah West;
  • golden gun(14:08) - on the body of Marietta Kirkos, under the office of Alex Yu. It is most convenient to mark her through the security service terminal, starts an additional task of the same name;
  • superfruit(15:03) - on a stone platform opposite Alex Yu's office, we get down through the balcony and look for the body of Julien Howard. Starts the side quest of the same name;
  • Dream haunts me...(34:09) - the transcriptor is inside the safe in Alex Yu's office, we get the code from it as part of the additional task Who are you, December?;
  • Just in case(38:12) - this audio recording can be obtained if you kill Alex Yu, for the murder they also give the achievement Push the Fat Man. To see Alex, you need to complete the story mission Consultant and deal with Dahl's technician;
  • If everything goes wrong(38:12) - look for the transcriptor Morgan Yu in Alex's bunker in the arboretum.

residential section

  • bring me food(15:48) - level 1, downloaded from the security terminal near the concierge;
  • Dad, happy birthday!(16:26) - level 1, room with the Recreation Center sign, downloadable from the Earth Link terminal;
  • Fortress of Doom 3(16:59) - level 1, recreation center, up the stairs to the second floor, the transcriptor is on a large round table, there is also a pass to Abigail Foy's cabin;
  • Password protection(17:36) - level 2, cinema hall, under one of the chairs;
  • Dear Future Us 1(18:08) - level 1, crew quarters B, Daniella Shaw's cabin, there is a transcriptor in the corner near the bed, it needs to be repaired to get audio files;
  • Dear future us 2(18:08) - taken along with the previous entry;
  • Say yes"(18:40) - level 1, crew cabins B, Daniella Shaw's cabin, downloaded from the computer;
  • Get out(19:05) - level 1, crew quarters B, Abigail Foy's cabin, the audio recording is downloaded from the computer, the password for it is right there, under the table;
  • Notes Calvino 1(19:40) - level 1, crew cabins B, Calvino's cabin. The cabin pass can be found in Calvino's workshop (Coffee Break achievement). The audio recording is downloaded from the computer;
  • Calvino's Notes 2
  • Calvino's Notes 3(19:40) - taken along with the previous entry;
  • Calvino's Notes 4(19:40) - taken along with the previous entry;
  • Surveillance Request: Annalize Gallegos(20:05) - level 1, crew accommodation pods, second row to the right of the entrance, near the first closest pod;
  • I can play from the sheet(20:05) - level 1, living capsules for the crew, second row to the right of the entrance, on the side of the far capsule;
  • Birthday meeting(20:05) - level 1, crew accommodation capsules, second row to the right of the entrance, on a shelf inside the far upper capsule;
  • Pan Operator(20:55) - level 1, crew cabins A, Will Mitchell's cabin, on the table;
  • knock on the window(21:43) - level 1, kitchen, in the refrigerator, on the corpse of Abigail Foy;
  • Abby doesn't answer(22:08) - level 1, fitness center, on the corpse of Gary Snow;
  • Fortress of Doom 2(22:08) - next to the previous one, on the corpse of Emma Beatty.

cargo compartment

  • What is a deployer?(22:38) - level 1, fuel storage compartment, on the floor near the corpse of Gus Magill;
  • Alfred Rose's orders(23:25) - level 2, receiving and sending, on the balcony in the corner under a pile of boxes;
  • Officer Haeg's Award(23:25) - level 2, door with Quartermaster's Office sign, on the far table to the right of the entrance;
  • Austin Cool's orders(24:11) - at the NPC of the same name or on his body, you can not kill, but simply stun with a shocker. It can usually be found in the receiving and sending area. Be prepared for the rest of the employees to shoot at you;
  • Code from cargo hold B(24:11) - Sarah Elazar has this entry on her transcriptor. The location of this NPC depends on the plot, so it's easier to search through the terminal. Again, you can not kill, but simply stun;
  • Situation in cargo hold B
  • We need big guns(24:11) - obtained together with the previous audio file;
  • The package is not delivered(26:04) - level 1, cargo compartment B, on one of the tables.

life support

  • Particle Injector(26:27) - level 1, service hatch opposite the door to the security office, on the body of Tobias Frost;
  • Remmer is not himself(27:02) - level 1, near the main elevator, on the body of Erica Teague;
  • There's something here(27:22) - level 2, air filtration control, on the table;
  • Escape capsule failure- level B2, escape pod bay, you need to kill Kirk Remmer's phantom and take the transcriptor from his body;
  • sobering-up station(27:58) - level B2, escape pod compartment, inside one of the pods on Emily Carter's body.

Power station

  • Ground resistor(28:26) - level 1, in one of the corridors, on the body of Lan Nguyen;
  • Cool like Vegas(28:45) - level 1, monitoring post, on the table to the left of the entrance;
  • Code Change: Parts Warehouse(29:21) - level 1, monitoring post, on the body of Duncan Krasikov;
  • Undocumented method of sealing (29:25) - level B2, on the body of Talia Brooks, near the entrance to the coolant chamber. You may have to put out the fire to notice it;
  • Reactor diverters delivered(29:53) - level B5, inside the reactor, where you will go to repair a broken part during the main task.

Shuttle compartment

  • Confession of a smuggler(30:21) - level 2, when moving from the Talos-1 hall to the left, into the waiting room, the transcriptor is on the body of Eddie Vass;
  • Alarm on the shuttle Exalt(30:45) - level 2, preflight room, by the corpse. We should already have the door code from the audio tape. This is not a drill;
  • Anxiety: bridge(30:45) - taken along with the previous audio recording;
  • They are just animals(31:14) - level 2, escape pod compartment, on the body next to the entrance;
  • It's your job!(31:44) - not far from the previous one, on the body of Drew Springer;
  • Can you get to us?(33:38) - level 3, room with the Control tower sign, on the table near the body;
  • Dahl's Order(35:36) - you need to wait until Dal appears at the station during the Keys to Paradise main quest. He has the audio recording, so you'll have to stun him or kill him.

Bridge "Talos-1"

  • shuttle mystery
  • Distress signal(34:40) - level 1, officer's deck, on one of the tables;
  • Captain Marks' Dilemma(35:20) - level 2, captain's cabin, on the body of Jada Marks;
  • golden gun(35:20) - taken along with the previous audio file;
  • Complete evacuation- (35:20) - taken along with the previous audio file.

Quest audio recordings

  • Music by Leitner(25:24) - obtained from Dr. Igve as part of an additional task Gustav Leitner or from his body. Keep in mind that the doctor must first be rescued from the container;
  • Satellite signal: scare away the nightmare- obtained as a reward for completing the additional quest Ambiguous Signals. To open this quest, you need to install at least 3 neuromods, defeat the nightmare and wait for a message from January;
  • Satellite signal: attract nightmare- is taken along with the previous audio file.

As systems, these devices will require the most significant effort of highly qualified specialists for successful implementation in metal. In this post, I will tell you more about what a neutral atom injector is, why it is needed, and I will try to reveal the engineering novelty of this device.

Project image of the ITER neutral beam injector. Two such devices are the size of a railroad locomotive. will be installed at ITER in the 20s.


So, as we know, in a tokamak there are exactly 3 main tasks - to heat the plasma, keep it from scattering and remove heat. After the breakdown of the plasma, and the appearance of a discharge in it, a ring current of enormous power arises in it - the ohmic heating mode begins. However, plasma cannot be heated above a temperature of 2 keV in this mode - its resistance drops, less and less heat is released, and more and more plasma radiates. Further heating can be done by radio frequency methods - at certain frequencies, the plasma actively absorbs radio waves. However, there is also a power limit here - radio frequency heating creates collective movements and waves, which at some point lead to instabilities. Then the third method comes into play - the injection of fast neutral particles. Its analogy is the heating of air by a burner inside solid balloons - at a plasma temperature of 5-15 keV, a beam of fast particles with an energy of 1000 keV crashes into it.

The injector beam shines into the plasma torus, ionizes and slows down there, transferring energy and momentum to its central part.

NBI is located in a vacuum case and consists of several machines, which are described below.

Mankind can easily and naturally accelerate particles to an energy of 1 MeV. However, there is one problem - we can only accelerate charged particles (for example, positive ions - atoms with detached electrons), and they, in turn, cannot get inside the magnetic confinement for exactly the same reason why plasma cannot escape from there. The solution to this conflict was the idea of ​​accelerating charged particles and then neutralizing them. On all previous generations of tokamaks, this was implemented by accelerating ordinary (positive, with one detached electron) ions, and then neutralizing them by flying through ordinary hydrogen or deuterium - in this case, an exchange of electrons occurs and some of the ions successfully turn into neutral atoms flying further with that the same speed. True, the maximum power of such injectors does not exceed 1 megawatt, with an injected flow energy of 40–100 kEv and a current of 10–25 amperes. And iter needs at least 40 megawatts. An increase in the power of a single injector in the forehead, for example, through an increase in energy from 100 keV to 1000 stubbornness at such a moment that positively charged ions cease to be neutralized by the gas, being accelerated to such energies. And it is impossible to raise the beam current - the ions flying nearby are pushed apart by the Coulomb forces and the beam diverges.

The solution to the problems that arose was the transition from positively charged ions to negatively charged ones. Those. ions with an extra electron attached to them. Just the procedure of “scraping” excess electrons from fast-flying atoms in accelerator technology has been worked out well and does not cause any particular difficulties even for ions accelerated to 1 megaelectronvolt, flying with a current of 40 amperes that is crazy for accelerators. Thus, the NBI concept became clear to the developers, the only thing left was to develop a device that would be capable of producing negative ions.

In the course of the study, it turned out that the best source of atoms with attached “extra” electrons is an inductively coupled plasma of hydrogen or deuterium doped with cesium atoms. In this case, “inductively coupled” means that a coil is wound around the plasma through which a high-frequency current is passed, and the plasma inductively absorbs this energy. Further, the electrostatic potential on a special grid pulls electrons and negative ions forward. The electrons are deflected by special magnets, while the ions fly forward and are accelerated by the electrostatic field to an energy of 1 MeV. In order to accelerate to 1 MeV, it is necessary to create a potential on grids of +1 Megavolt. 1 million volts is a very serious value that complicates life in the development of many elements of this accelerator, and is practically the limit for the current state of technology. At the same time, the planned ion current is 47 amperes, i.e. the power of the “ion searchlight” will be almost 47 megawatts.

The development of a negative ion source based on inductively coupled plasma has gone through several stages.

So, elongated and accelerated on 5 grids with a potential difference of 200 kilovolts to 1 megaelectronvolt, the ions enter the neutralizer - the volume into which gas is pumped at a pressure a hundred times higher than in the ionization region (but still it is a rather deep vacuum). Here H- or D- ions collide with H2 or D2 molecules according to the reaction H- + H2 = H + H*. However, the neutralization efficiency is far from 100% (but rather 50 percent). Now the beam must be cleared of the remaining charged particles, which still cannot penetrate into the plasma. Further on the way is the residual ion quencher - a water-cooled copper target, onto which, again, everything that retains a charge is electrostatically deflected. At the same time, the energy that the absorber is forced to absorb is a little more than 20 megawatts.


The appearance of the neutralizer and its characteristics.

After quenching, another problem arises - “excess” ions, having been neutralized, turn into a gas, quite a lot of gas that must be pumped out of the NBI cavity. It seems that they just pumped it up, but before and after the neutralizer, on the contrary, we need a better vacuum. The intermittent cryopumps located on the sides come into play. In general, cryo-isolated pumps are one of the topics that, as part of the development of TCB, has been greatly moved forward. The fact is that any thermonuclear plasma trap needs to pump out a mixture of helium, deuterium and tritium in large volumes. At the same time, such a mixture cannot be pumped out mechanically (for example, by turbomolecular pumps) because tritium passes through rotating seals. And an alternative technology - cryo-condensation pumps do not work very well due to helium, which remains gaseous at low pressures to the minimum reasonable temperatures to which the condenser of such a pump can be cooled. There was only one technology left - to deposit the gas mixture on charcoal cooled to 4.7 K - in this case, the gas is sorbed to the surface. Then the surface can be heated, and the desorbed gases can be sent to a separation system, which will send dangerous tritium to storage.

One of the largest pumps of this type in the world is being developed for the ITER NBI and is located on the sides of the ion quenching system. It consists of many petals, which periodically change their configuration, warm up to 80K, and discharge the accumulated gas into the receiver, then cool again and open for further sorption.

Crisorptive converter pumps.

By the way, it should be noted that, operating according to the same periodic principle, they will be installed in the ITER tokamak itself along the lower belt around the divertor. Their periodic burying-opening of giant poppet valves (meter in diameter) for heating, desorption and reverse cooling somehow reminds me of steampunk machines in the spirit of the 19th century :)


One of the cryosorption pom of the main volume of ITER

In the meantime, at NBI, an already practically formed beam of neutral hydrogen or deuterium atoms, with a power of 20-odd megawatts, passes through the last device - a calorimeter / beam cleaner. This device performs the tasks of absorbing neutral atoms that are too deviated from the axis of the tunnel (“beam cleaning”) through which they enter the plasma and accurately measuring the energy of neutral atoms to understand the contribution of NBI to plasma heating. At this point, the NBI task can be considered completed!

However, it would be too easy for ITER to make a machine 20 times more powerful than its counterparts, using technologies that were not available at the time of development. As usual, the tokamak environment imposes its own harsh conditions.

First, this whole system of electrostatic acceleration / deflection / damping is very sensitive to magnetic fields. Those. putting it next to the biggest magnets in the world is a terribly bad idea. To suppress these fields, a combination of active anti-magnetic fields will be used, created by “warm” coils with a power of 400 kilowatts and permalloy screens. Nevertheless, residual perturbations are one of the subjects of close work on projects.


NBI cell in the building of the ITER tokamak. The middle NBI shows the yellow blocks of the magnetic shield and the gray frames of the external field neutralization coils.

The second problem is tritium, which will inevitably fly through the beam feeding tunnel and settle inside the NBI. Which automatically makes it unattended by humans. Therefore, one of the ITER robotic maintenance systems will be located in the NBI chamber and serve 2 energy beam accelerators of 17 megawatts each (yes, when consuming more than 50 megawatts from the outlet, the system delivers only 17 megawatts to the plasma - such a filthy efficiency), and one diagnostic (the interaction of such a beam with plasma provides a lot of information for understanding the situation in it) per 100 kilowatts.

Energy balance of the neutral injector.

The third problem is the 1 megavolt level. The NBI itself receives power lines for plasma sources, various extraction and screening grids, 5 accelerator potentials (each differs from its neighbor by 200 kilovolts, a current of about 45 amperes flows between them), gas and water supply lines. All these systems must be introduced into the device, insulated relative to the ground by 1 megavolt. At the same time, isolation of 1 megavolt in air means breakdown-protective radii of ~1 meter, which is hardly feasible if there are ~20 lines that must be electrically isolated from each other in one bushing. This task was implemented by spreading high-voltage sources over a large area and entering through a tunnel filled with SF6 under pressure. Critical now, however, are air-SF6 / SF6 feedthroughs - vacuum into this tunnel - in short, a lot of tasks for engineers in high-voltage technology with parameters that are not found commercially in this industry.

Building of high-voltage sources NBI. On the right - auxiliary sources, to the left - 2 groups of 5 high-voltage sources of the accelerator, in the building isolated sources 1 MV. On the left is a cell in the tokamak building, where 3 NBI + diagnostic beam are located.

NBI section at ITER. To the left of the NBI is a green quick-acting vacuum lock that cuts off the NBI from the tokamak if necessary. A cylindrical bushing for 1 megavolt and its dimensions are clearly visible.

Space has been left in the NBI chamber for the third energy module, for a possible upgrade of ITER in energy. Now the plasma heating system is planned with a capacity of 74 megawatts - 34 NBI, 20 MW high-frequency radio heating and 20 MW low-frequency, and in the future - up to 120 megawatts, which will extend the plasma burning time to an hour at a power of 750 megawatts.

Bench complex MITICA + SPIDER

Produces energy NBI Europe, contracts have already been distributed. Part of the high-voltage direct current sources will be manufactured by Japan. Since the NBI device in terms of complexity and volume of work can compete with tokamaks of the 80s as a whole, in Europe, in Padua, it is being built, where 1 NBI module and a separate SPIDER negative ion source will be reproduced in full size (before that, its half worked on another stand in 2010 at the German Institute IPP). This complex is now being put into operation, and by the end of next year, the first experiments will already begin on it, and by 2020 they hope to work out all aspects of the NBI system.

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In this article, you will learn where to look for all crew members at the Life Support Bay location, how to open all doors using key cards (passes) and access codes (passwords). Please note that for some combination locks in the game there are no passwords, so you will have to crack them.

On the metal stairs under the electricity on the left, find corpse of Penny Tennyson.

Climb up the stairs to the right. On the right is the medical bay. In it you can find 1 neuromod. Break the plaster blocking the way to the restroom and search corpse of Elton Weber.

Secret. On the corpse of Weber there will be a note about a cache in the hall near the escape pods. When you go down on the gravity lift, then go into the passage behind it, leading to the capsules. There is a turret in this passage. In the corner, find a place where you can go down under the metal floor (the pipe still goes there). After going down, find a niche in the wall with an open cache.

A cache in the hallway in front of the compartment with escape pods.


Here, find a protective hatch, climb inside and find on the left corpse of Tobias Frost with active particle injector (quest item) and transcriptor "Injector of active particles".

Exit to the corridor nearby and find 4 corpses - Ari Ludnart, Augusto Vera, Carol Sykes, Erica Teague with a note ( the code for the safe in the security booth is "5298") and transcriber "Remmer is not himself".

Key card from the security office located nearby. Opposite the door to this office there is a hatch. Climb into it and find the same one in the floor ahead. Jump down and look on the floor key card. After opening the door to the security office, enter the password on the safe and get a few items. Download sector map from the terminal, and also read the last letter "Missing Engineer".

Go through the decontamination room to the air filtration control room. Upstairs, go to the appropriate room and take away from the panel transcriber Jeanne Fauré "There's something here". Outside, look for a terminal opposite the running fans and search corpse of Alan Bianchi.

Transcriptor Jeanne Fauré.


Return to the beginning of the location and take the gravity lift down. There is a storage room on the side. To obtain code from the pantry in life support, you need to get into the Oxygen Flow Control Room. It's nearby. How to get there is described in the passage of the quest "Dal's Ultimatum - Cargo Bay".

Follow the corridor behind the elevator, where there is a broken turret. Go to the capsules and kill the phantom, which is Kirk Remmer. Take his beacon bracelet and transcriber "Escape Pod Failure". Here lies corpse of Uma Isak. Repair the remote near the far right escape pod and open it. Inside there will be a mimic and corpse of Angela Diaz.

The corpses of Anon Lao and Hank Majors can be found near the capsules on the left. Inside the middle capsule on the left, find Emily Carter's corpse with transcriptor "Sobering up". This will start the additional quest "Sobering up tank", as a result of which you will find corpse of Price Broadway(read in a separate article on side tasks).

Go to the opposite side of the gravity lift and find the corpse of Raya Leirouat. Turn left into the water treatment plant and upon entering look for corpse of Cynthia Dringas. To the left under the stairs lies corpse of Roger May. Corpse of Kane Rosito located on the right side - pressed by the container. The light on the territory of the water treatment plant is turned on at the terminal at the very beginning of the premises, near the corpse of Raya Leirouat.

Climb up and go through the room with two terminals. Exit through another door and find on the bridge corpse of Pablo Myers.

Inside the room in the far right corner (above), find dead body of johnny branghen. To get there, climb to the very top of the stairs from the previous corpse, jump on the equipment and go down to the blue pipe. Jump from it to the back entrance.

The corpse of Max Weigel-Goetz not easy to find. Go back to the life support hall and stand near the gravity lifts. Jump down over the fence on the left to land on the pipe where the corpse is. Also you will receive air mixture regulator drawing.

The corpse of Max Weigel-Goetz.


You will need it to create an air mixture regulator in the side quest "Dal's Ultimatum", when you need to restore the air supply in the cargo hold (but in the event that you cannot repair the broken one).
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