Which premium tank to choose in World of Tanks? German medium tanks German st wot

In World of Tanks, they are the most long-suffering combat vehicles among all representatives of other nations. As soon as the developers didn’t mock them and what they didn’t do with them, they still remained in their place. This universal technique has the largest number of representatives of this class, the number of which reaches 22 copies, among which there are vehicles that cannot be purchased at the moment: Pz.Kpfw. S35 739 (f) and Pz.Kpfw. V/IV Alpha. Among them there are universal favorites and premium representatives, and misunderstandings, and real oppressors. In general, the German ST class has gathered in its ranks a wide variety of vehicles, which, although not superior in combat, can be quite successfully used in various tactical decisions. And what they deserved their attention, we will consider in our article.

So how do they differ from other similar models? German STs have all the properties (except for the presence of a loading drum) as other national models. But German STs have the largest dimensions than other tanks. For example, it has dimensions that surpass even some top heavy tanks, and also surpasses them in weight, which allows them to be successfully rammed. Isn't it a strange phenomenon? Nothing special, the German designers did not become original here either and created almost analogues of their own, only with weaker armor, with a more accurate gun and with increased speed. Yes, German tanks have versatility and can be used in various directions on the map and in various tactics, and it is not worth pointing out their shortcomings, since they play practically no role in combat, except perhaps only in exceptional moments.

Comparison with other nations

No matter how we compare German STs with other nations, they will still be on the same level with Soviet STs. Only Soviet tanks are improving all the time, and the German ones, using their main advantages, do not allow them to run far in terms of efficiency. What can be said about the distribution of nations? Here things are exactly the same as with TT. , s, they all have advantages to one degree or another, but they do not have such high versatility as the Germans and such a command ratio of tanks as the Germans. Despite all the loading drums, high damage, speed and maneuverability, a few Germans will be able to do their job and are sure to leave a mark on the battle. The ST of Germany is a real crown of tank building and design excellence, one has only to pay attention to the Pz. and Panther, it is already becoming clear how dangerous German tanks could be in real combat and in World of Tanks battles. They have tremendous accuracy, but are deprived of damage, although this is the main indicator, but for the Germans it is perfectly balanced with other elements, which in the end simply does not give the enemy a chance to survive. Do other tanks have such advantages? I don't think so.

Features and disadvantages

Now it is worth paying attention to the main advantages and disadvantages of German technology. First of all, as well as according to the data described above, it is worth noting the high accuracy, high speed, heavy mass of tanks, as well as their universal use. All these advantages were transferred to the German representatives straight from the Soviet tanks. But armor, vertical aiming angles, angularity of armor and damage from guns became the most noticeable negative aspects of this military equipment. But it is worth noting one surprising fact. It seems that all the disadvantages are on the face, they play a rather tangible role in the battle, but you won’t believe it, they are completely covered by the advantages of German tanks, which, although rather banal, bring invaluable benefits in a real battle. Therefore, do not immediately hide all your shortcomings in battle, play freely and confidently, and a miracle will surely happen that will allow you to destroy even the most formidable enemy. This is the only nation in the game where the tanks behave quite professionally in relation to the battle. Although it can also be attributed here. Other nations cannot boast of this, they have all mediocre indicators and efficiency, which is slightly underestimated in contrast to the main backbone of nations, which includes the USSR, Germany and. But let's not pay too much attention to this aspect and move on to the consideration of additional equipment for steel monsters.

Recommended equipment, additional modules and crew skills

As has been said more than once, tank module slots have a base, that is, they have a rammer. Our class also received this base, so we will consider only two module slots. One slot should be allocated for a stereo tube, which will allow you to passively illuminate and shoot with impunity. Yes, this is exactly what you will have to do very often. There is no point in revealing this point. In the second slot of modules, it is worth placing an aiming stabilizer, which will increase the accuracy of already accurate weapons. This module will allow you to make the most accurate shots while the tank is moving.

The equipment remains standard, that is, it includes: a fire extinguisher, a small first aid kit and a small repair kit.

If you turn your attention to the state of crew skills, then they have only a slight change, or rather, they completely exclude disguise from their skill rows. As a rule, the first row belongs to the repair, the second row is reserved for the combat brotherhood, as for the 3rd and 4th rows, the skills are set there depending on your tastes and style of play. Don't forget to purchase a light bulb and skills for improved mobility.

Tactical application

Well, we got to the tactical application, which basically determines the main beginning of the game. It is worth noting that there are two main tactical components for German STs: sniper shooting at the enemy and further support for the allies. That is, you must take the most advantageous position on the map, damage the enemies, and only then slowly join the battle itself. This is the best course of action, however, it is almost standard for all STs. But not all CTs have such accurate weapons, so German CTs follow these tactical instructions in the best possible way. And remember, you should never rush to the CT into battle, you are the main target for destruction, it is best to wait a while and then, having soberly assessed the situation, you can act in battle. Considering all the recommendations, you will be able to achieve victory in battles, or at least decide on your playing style.

The year 2017 is coming to an end, and Wargaming has already shown us about 20 premium tanks, many of which have already been sold or are still on sale. The year 2018 is already ahead and Wargaming is unlikely to slow down in riveting premium vehicles for World of Tanks. Among all this variety, let's figure out which cars are the best in terms of their performance characteristics and are still relevant for farming loans and crew leveling at the moment, that is, at the end of 2017 and at the beginning of 2018, and which of all this is worth buying for yourself in the hangar .

We will divide our review into several "Top 5" headings in order to cover as many wonderful premium vehicles as possible, of which there are quite a few in World of Tanks. In this article, we will consider only premium tanks of level 8 - because if you want to farm more and upgrade your crew faster, you should take only them.

Top 5 best promotional premium tanks in World of Tanks in 2017

This top will consist of the best vehicles at the moment, which will be relevant for farming and upgrading the crew in World of Tanks in 2018 as well. These vehicles can only be purchased through promotions in the World of Tanks premium store.

First place. Deservedly given! The best Tier 8 heavy tank in World of Tanks in terms of performance characteristics. Many generally believe, and not without reason, that this is a tier 9 tank. The alpha strike of 440 units makes it the ultimate solution to disputes in many situations. Only tank destroyers have higher one-time damage at level 8. The tank, moreover, is also well armored. Of the minuses: poor visibility, long information and average mobility. It went on sale only once on Defender of the Fatherland Day on February 23, 2017. Many who have not yet purchased the Object 252U Defender want to get this Soviet tank in their hangar, but it is still unknown when it will go on sale again in the WoT premium store.

Second place. or just Grisha! Second place in our top. Not because this tank destroyer is worse, but because it is more difficult for an average player to play on it, and the new balancer that appeared in WoT in the spring of 2017 did not alleviate the situation, but even in places and vice versa. But the best weapon in terms of its performance at level 8 - 12.8 CM KANONE 43 L / 55, in the common people "mousegun", has excellent performance in terms of armor penetration and one-time damage. In addition, this tank destroyer has a circular turret, which turns it into a medium tank, and the vehicle was designed on the basis of a tank. in the end, all this stinks Grishka people's love. Of the minuses of the Rheinmetall Skorpion G, these are large dimensions and a small number of strength points. A fairly frequent visitor to the WoT premium store, so if you have not yet purchased this car for your hangar, then this chance appears quite often.

Third place. New American heavy tank - ! As is clear from the GF prefix, this tank was sold at the WGL Grand Final in the spring of 2017, which is why it has a black camouflage. Despite the large dimensions and the rear turret, the tank has excellent dynamics, stabilization and armor. And also a very good tool, but gold-dependent. 198 mm armor penetration in BB is very low for level 8. When it will be possible to purchase it again in the World of Tanks premium store is still unknown, but most likely the tank will also go on sale at the WGL Grand Final in 2018.

Fourth place. American heavy tank premium tank tier 8 - . Popularly nicknamed "Pershing without a driver"! The best premium medium tank that was made heavy for some reason. If you like the gameplay of American CTs, in particular, then feel free to buy, the tank is a frequent guest of the premium store. Of the advantages, excellent DPM and armor penetration, both for the basic and premium shells, besides, it has good armor for its level, and it also has very comfortable UVN! Of the minuses - this is Pershing without a driver! In addition, the tank is head and shoulders better than such premium garbage as . Because the one who balanced these cars clearly did not cope with his task, and, it seems, did not try.

Fifth place. The first premium LT level 8 in World of Tanks - . Yes, many have already forgotten about this badge, popularly nicknamed simply - the black bulldog. Yes, this is a version of the American light tank with a 90 mm gun. From the GF prefix, it becomes clear that this tank was dedicated to the WGL Grand Final, namely, it was sold in 2015. He is an imboy, since this tank was balanced under the old light tank balancing system, and after the LT branches were stretched to level 10, it didn’t get a change / nerf in its characteristics, but got a normal level of battles, so, yes, it’s very good now tank. But alas, in World of Tanks it is unlikely to be sold in the near future.

Top 5 best premium tanks in World of Tanks in 2017, which can be purchased in the game client

Yes, those premium tanks that can be purchased through the WoT in-game store should always be considered in a separate top, which we did for you!

First place. A newcomer among premium vehicles and recently appeared in the nutrigame store - Chinese premium tank destroyers! Yes, this new premium tank destroyer has very comfortable performance characteristics and will be an excellent purchase for those who love Soviet tank destroyers. The vehicle is easy to learn, and with an alpha of 440, high damage per minute, good armor and a low silhouette, it has already appealed to many players. WZ-120-1GFT! did not get into the previous top not because of some of its shortcomings, but because it can be bought in the game client. Perfect for getting acquainted with the new branch of Chinese tank destroyers and pumping out the crew to them, and not just farming silver. Tank Destroyers are perfect for WoT beginners. Cost: 10200 gold

Second place. Also occupied by a newcomer to the World of Tanks in-game store. Swedish Premium Tier 8 Tank Destroyer! An excellent premium machine that has been setting records for farming on the server since its inception. A well-deserved second place due to some difficulty in mastering this vehicle due to the mode (X key) that you need to switch to when playing Swedish tank destroyers. Excellent dynamics, a low silhouette and an alpha of 390 units, coupled with high damage per minute, make this tank destroyer a strong opponent. Cost: 10900 gold

Third place. It is no longer a newcomer to the battlefields of World of Tanks - a French medium tank of level 8! The gameplay of a medium tank with high one-time damage will appeal not only to fans of French technology, but also to everyone who likes Soviet destroyers. An alpha of 390 units, coupled with good HP, will give you a lot of comfort when farming loans, which is also important for this medium tank and has a low cost. Cost: 7200 gold

Fourth place. It is occupied by an old man and one of the first premium tanks of level 8, in which the developers breathed new life into the car not so long ago by making the car a good up, and this is a German premium tank of level 8. Good dynamics, excellent HP and excellent armor make this TT a worthy purchase for farming credits and upgrading the crew. Among the disadvantages is low DPM and one-time damage, but nevertheless, the tank is one of the most popular and well-deserved premium vehicles. Also, this tank is perfect for beginners. Cost: 12500

Fifth place. Rightfully occupies a Japanese premium medium tank of level 8!. After a good up, the tank turned from a piece of garbage into a good machine for farming and pumping the Japanese crew. Good mobility, small dimensions and comfortable air-to-air units, coupled with a low cost, make this tank a good purchase for your hangar! Cost: 7400 gold

Top 5 discounted premium tanks in World of Tanks in 2017

And we continue. Once upon a time, the preferential level of battles was a feature of a number of premium vehicles and made them very comfortable vehicles for farming credits and upgrading the crew. But for a long time, the developers have not released new perks, and with the introduction of a new matchmaker, playing on non-preferential tanks has ceased to be a torment, especially at lvl 8. In this top there will be only relevant and comfortable, at the moment, cars.

First place. And the gold goes to the American level 8 medium tank! Yes, this tank, even in the current realities of World of Tanks, feels great at its preferential level of battles, as it has excellent armor. however, not devoid of vulnerabilities. But the main advantage of the tank is its armor penetration, the Superpershing gun allows you to both comfortably farm and break through 9 levels. Perfect for newbies to World of Tanks. The tank is also sold in the game client and has a low price. Cost: 7200 gold.

Second place. Silver, by right, is occupied by a representative of the French school of tank building - a heavy tank of level 8! The tank, just like the American, feels at a privileged level of combat, the only thing that distinguishes it is the difficult, in terms of gameplay, mastering the vehicle, which requires the player to have higher game skills. Perfect for farming credits and upgrading French heavy tank crews, besides, the second TT branch will appear in the French tree with update 0.9.21. Cost: 11900 gold

Third place. This place of honor at our top is occupied by a German premium Tier 8 tank destroyer! One of the best credit farmers on the server - what else do you need to buy this car in your hangar?! Unfortunately, this tank destroyer was withdrawn from free sale and appears in the premium store only for certain promotions. So don't miss the moment when it will be available for purchase again. Of the shortcomings, it is worth noting the general slowness and sluggishness of this machine.

Fourth place. This place is occupied by one of the rarest representatives of preferential Tier 8 premium tanks in World of Tanks - ! The fact is that this TT could only be purchased in a package with a large amount of gold, which was then removed by the developers during the sale. Many players have long wanted to get this premium car for themselves, and such an opportunity presented itself in 2016, when it was rolled out for a short time on sale. It is possible that someday such an opportunity will present itself again. The tank has excellent armor and a good gun, against the background of general slowness and very large dimensions. We recommend to buy.

Fifth place. This place is occupied by a Tier 8 Chinese premium heavy tank - ! Yes, it occupies the last place in our top, but not the last in terms of its performance characteristics, the Chinese premium tank. Unfortunately, he is a rather rare guest of the premium store, and when he goes on sale again is unknown. At one time, many players got it through a marathon. Then the gun was fired at the tank and now, thanks to him, he surpasses his Chinese counterpart and the Soviet heavy tank by a head. Good armor, good mobility and excellent armor penetration - that's all you need to know about this tank.

As you can see, we have such an impressive list of 15 tanks that we can safely recommend for purchase! There are, like tanks, which are inexpensive and are freely available, and those vehicles that are very difficult to get into the hangar. But be sure that each of them will bring you a lot of credits and fun from the game. Choose!

Share and win from 100 gold

Now we will try to figure out what the medium tanks of the tenth level are like, we will find


Now we will try to figure out what the medium tanks of the tenth level are like, find the advantages and disadvantages of each of them.

121(10th place)



And immediately note the pros and cons of this tank

Pros:
+ Strong tower, often saving from the largest guns
+ Pretty good hull armor for a medium tank of its tier
+ The largest alpha of 440 units among all St-10s
+ Fairly good top speed of 56 km/h
+ Good DPM
+ Main AP shells, hence less loss of penetration with distance compared to sub-caliber shells, and greater normalization

Minuses:
-Weak dynamics of the tank as a whole
- Disgusting gun depression angles
-The location of the tanks in the forehead of the hull
- Vulnerable turret hatches and poor roof armor
-Like many Soviet STs, the BC is located on the sides of the hull, and therefore it is often damaged

Outcome:
The tank is clearly not for everyone, it is better to ride it on the battlefield in a group with heavy tanks, because we have disgusting gun depression angles, but when shooting with heavy tanks, we feel comfortable, it is exchanged extremely well in DPM.

FV4202(9th place)



Pros:
+Excellent accurate penetrating tool

+A peculiar ricochet turret that often holds back the largest guns
+ Good tank dynamics
+Good penetration with high-explosive shells for gold (hello, full damage to cardboard bats, etc.)

+ Excellent VLD armor
+ Sometimes side screens that save from land mines

Minuses:
-Lack of normal HEAT shells with good penetration
-Extremely low top speed
-Several vulnerable zones on the tower
-Bad armor of the sides and stern of the tank, often hello to full damage from artillery
-Extremely frequent burning of the tank when it hits the engine

Outcome:
We have an extremely specific tank, whose fans still need to be looked for. In combat, it is imperative to play on hilly terrain from a more or less "strong tower", you can also play from the second line in a sniper, thanks to an accurate gun.

M48A1 Patton (8th place)



Pros:
+ Best visibility at 420 meters
+ Good motion stability
+ Excellent vertical aiming angles
+ Good dynamics
+ U-turn on the spot
+ Pretty good armor for the forehead of the hull and turret

Minuses:
-The tank is just huge (the same T110E5, only ST)
-Due to its large size, a favorite of artillery
-Low top speed
-Huge commander's tower (hence the chance to play from the tower almost comes to nothing)
-Extremely long repair

Outcome:
The tank is extremely difficult to master, the advantages of which are quite problematic to implement. It seems to be the best view among all ST-10s, but due to the size of other STs, we are often the first to be exposed. Thanks to good angles, we are trying to play from the hills, but at the same time we take into account the huge “cap” in the form of a commander’s turret, which will not be difficult to hit

Leopard 1(7th place)



Pros:
+ Excellent accurate, penetrating gun
+ Good visibility at 410 meters
+ Excellent top speed and dynamics in general
+ Good vertical aiming angles
+ Good cross-country ability

Minuses:
-There is almost no armor anywhere, it breaks easily with any tanks with which it gets into battle
-Quite large sizes, making us an even more tasty target for artillery than Bat
-Again, any hit from artillery -almost always only caterpillars can save for full damage

Outcome:
The leopard tank is clearly not for beginners, this tank requires good hands and skill to realize its advantages. This tank does not forgive mistakes. As a rule, it is used for the second line, where it can distribute well thanks to its accurate gun. Also, at any time, you can change flank or run away from superior enemy forces.

Object 430 (6th place)



Pros:
+Excellent damage per minute
+Extremely low silhouette
+ Good strong tower
+ Good dynamics and maneuverability
+ Good, ricochet case
+ Due to the low silhouette, one of the best camouflage rates among all ST-10s

Minuses:
-Extremely flammable tank, filled with tanks
-Low burst damage
-Poor stabilization
-Extremely long aiming of guns

Outcome:
The tank does not seem to be much different from object 140 and 62, but the tank is very uncomfortable to use. Here it will not work like 140 to hand out on the move, and for an accurate shot you will still need to converge. However, it has even more damage per minute than its twin brothers 140 and 62, which is a good plus. On the battlefield, it is used in close combat, due to the rapid-fire gun, we can keep almost any tank on the caterpillar, we feel good when playing from the turret, but the IHP is often not enough. It is also worth noting, to get used to which TT-10 from the side, and he will not be able to do anything to you, the tank is extremely low, and you shoot him thanks to your damage per minute.

So, we are approaching the 5th place, there are just excellent tanks here, everyone can be safely put in 1st place, the places given to them may differ from the opinions of others, they all have their own peculiar advantages.

E50 Ausf. M(5th place)




Here it is, the pride of German engineering

Pros:
+Great precision weapon
+Best penetration among all ST-10s at 270 units
+ Good top speed of 60 km/h
+The tank is just made for ramming, (a ramming master is badly needed) 62 tons flying at full speed into Bath is often fatal to him. I always advise you to use a ram against other STs, PTs, and often TTs, many weigh less than us.
+ Excellent booking of the VLD hull, frequent not breaking through even from the PT-10
+Highest HP of 2050, almost like the heavy tank AMX 50B

Minuses:
-The tank is huge, like a royal tiger
-The tank is high, hence more frequent artillery hits on us
-Not the most outstanding DPM
-It flies its 60 km / h only after accelerating well, so we go 45–55 km / h
-Mediocre turret armor, not much hope for it

Outcome:
The E50 M is extremely good, but the tank is mainly used to support allied tanks from the second line, with our most accurate and penetrating guns, we often hit the smallest pixels. Shooting 1 on 1 with other CTs is stupid, almost everyone has better damage per minute than ours. Also, in any suitable situation, use a ram, especially against other Art. Also, do not rely too much on a strong VLD, from close range we have a huge NLD that is sewn with a bang

STB-1(4th place)




One of the favorite tanks of skillful players

Pros:
+Excellent ricochet tower
+Excellent gun depression angles
+One of the best DPM of a CT-10
+Low silhouette

Minuses:
-Weak hull armor, you can sometimes even pierce with land mines
-Disgusting gun stabilization
-It often flies into the gun with damage and damage
- Artillery almost always hits with full damage
-Weak basic projectile penetration

Outcome:
STB-1 is an extremely interesting tank, requiring skill to bend everything and everything. On the battlefield, we definitely play from our ricochet tower, we try to breed the enemy with it for a shot. Also, do not forget about one of the highest damage per minute, we confidently throw almost any ST-10. Also, do not forget about the flimsy hull during head-on firefights with other tanks and about artillery

T-62A (3rd place)




T-62 is an extremely easy tank to master, recommended to anyone who decides to pump out their first ST-10

Pros:
+Excellent damage per minute
+Excellent turret armor, feel free to take damage
+Best running gear on the level
+Extremely fast turret rotation
+Good weapon with good stabilization
+ Low silhouette, hence good stealth
+ U-turn on the spot

Minuses:
-Low burst damage
- Tanks in the forehead of the hull
- Weak maximum speed and low specific power
- Weak vertical aiming angles
-Mediocre frontal armor

Outcome:
The T-62A is by far one of the best ST-10s in the game. This tank is extremely versatile, able to perform almost any task on the battlefield. In battle, we try to play from our “cast-iron tower”, trying to sort everyone out by DPM, trying not to exchange shot for shot, otherwise we are in the red because of our low alpha. It is often worth breaking in and handing out to everyone, especially effective when playing in a platoon

Object 140 (2nd place)




Why is 140 higher than T-62A on the list? The author just likes 140 more, otherwise they are almost the same

Pros:
+Good damage per minute
+ The best stabilization in motion among all ST-10s, you just drive and the circle almost does not increase, it distributes from the turntable as it should
+ Good dynamics and patency
+ Good vertical aiming angles, it seems to be 1 degree more than 62, but sometimes it is felt
+Good turret traverse speed
+Good turret armor
+Good top speed
+Low silhouette

Minuses:
-Low burst damage
- Vulnerable turret hatches and poor turret roof armor
-Again, tanks in the forehead of the hull burn very often, automatic fire extinguishers are required
-There is also a BC in the forehead of the hull, so we are not surprised by constant damage to the forehead of the hull

Outcome:
140 is almost the twin brother of the T-62, the principle of application is the same
We try to protect our forehead stuffed with tanks and BC and play from good UVN and a strong tower. It is also not advised to engage in a clinch with other tanks, they will pierce into the roof

Bat. Chatillon 25t (1 seat)




The most unusual and amazing level 10 MT

Pros:
+ The fastest ST-10, not even a ST, looks more like an LT
+ Drum for almost 2000 damage, almost any ST-10 goes behind the drum at medium alpha
+ The tank has almost no armor, if they hit us with cumulative shells, we're better off
+Good armor angles, sometimes even ricochets happen
+ U-turn on the spot

Minuses:
-No armor, any hit from artillery for 90% full damage
-Extremely small ammunition for 30 shells, you need to use it wisely, there can be no talk of any land mines in the BC for a waffle
-Weak gun stabilization, high dispersion
-The smallest mass of the tank - from the name it is clear 25 tons, so avoid rams like fire
- Weak vertical aiming angles
-High chance of damage to crew and modules
-Small margin of safety in 1800 units

Total:
Bat is a very good tank with an extremely peculiar battle tactics. On the battlefield, due to our poor accuracy, we try to fly into the stern of the tanks, land the drum in exchange for their shot and run away to change the drum so that speed allows. It is also very useful to exchange fire at close range with other CTs, almost 90% of them will go to the hangar from the drum, with each penetration. Also, do not forget about art, we are a tasty morsel for her. And despite its disadvantages, Bat is one of the best level 10 STs, but the sea of ​​drive that you get when playing on it cannot be compared with other STs. Also a very good bunch of 2 baht and any ST-10, or 3 baht, just break everything
Well, the choice is yours, based on your preferences.


Most German medium tanks are mobile snipers: accurate and fast-firing guns allow you to hit enemies at very long distances. But if you play on a medium tank in close combat, then problems begin due to slow towers, a weak hull and an irrational layout that almost does not contribute to ricochets and non-penetration. But they are very effective against CTs of other nations due to the high mass suitable for ramming and enough penetration to deal with CTs.

Standard tanks

Pz.Kpfw. III

The first medium tank of the German branch. The tank weighs little and travels fast, so it is more like a firefly - if the rest of the light has already fallen under the enemy's tracks, then you will go next. But at the same time, having scouted the immediate surroundings, you can safely rush to intercept enemy fireflies, cover artillery, or simply support other tanks. Of course, this tank also has its minus - it's weapons, which are not particularly pleasing. We have two options to choose from: 5 cm KwK39 L/60- for accurate and gradual killing of targets. You can shoot from afar, which will increase the chances of survival (a sniper gun, but it bites well for its class, this is the best choice: the tank is still passable). 7.5cm KwK37 L/24- rather the choice of a firefly. We charge with land mines, drive up at point-blank range and one-shot the enemy.

Pz.Kpfw. IV

Compared to Pz.Kpfw. III, this tank is noticeably heavier. Playing it to some extent introduces you to the basics of controlling heavy tanks. Moreover, this tank is a classmate of the KV and quite successfully fights it, but that's another story. A weak engine cannot quickly accelerate or turn a tank. But there is one plus that covers all the shortcomings of this tank. This is the ability to install weapons 7.5cm KwK42 L/70, which is actually the sixth, not the fifth level. Excellent penetration, high rate of fire, accuracy of fire, light weight and good damage - an ideal weapon. In addition, we should not forget about the very strong forehead of the top tower, and, standing behind a pebble (the tactics of American heavy tanks), we become a terrible killer until we are demolished by artillery or something high-explosive.

Pz.Kpfw. III/IV

The mass of this vehicle is almost the same as that of the PzKpfw IV, but at the same time we have the opportunity to install a more powerful engine, which, even with an average running tank, allows you to maneuver well on any terrain and in any situation. Such maneuverability comes at the price of a high level of battles that the tank gets into. The sloping frontal armor of the hull can also be added as a plus, which increases the chance of catching a rebound. Unfortunately, due to its maneuverability, fast acceleration dynamics and small size, the tank is deprived of serious weapons. But despite all this, the tank provides excellent support to the allies in any battle.

VK 30.01 (P)

This tank is a cross between VK 30.01 (H) and VK 36.01 (H) . Both in terms of armor and driving performance. The tank is good as a support at a distance, but if necessary, it can engage in close combat. It also shows itself well in such an unusual role for a medium tank as a “bush hunter”. The speed with the top engine allows you to take the desired position and change it if necessary.

VK 30.01 (D)

The tank is similar to the VK 30.01 (H), which has noticeably increased armor. In terms of combat style, it is closer to the KV-13 - excellent sloping armor and dynamics, but weak weapons in terms of penetration. The VK 30.01 (D) stands out from all the German CT lines and is somewhat similar to its Soviet counterparts - it is also focused more on close combat and attacking in a group. This tank is capable of a lot, and is great for sudden breakthroughs to the rear and flank, for raids on self-propelled guns and self-propelled guns of the enemy entrenched in the bushes. It has good chances even against older brothers, but keep in mind that you will often have to deal with tanks, whose strong point is also maneuverability. The top-end turret will add mass to the tank at the expense of maneuverability, but this will make it possible to install a top-end 88-millimeter cannon and allow more active use of the ram.

panther

Finally!

Legendary Panther. Tier 7 German medium tank - direct competitor of the VK 30.01 (D). The set of guns is similar, but there are differences - the 7.5cm KwK45 L/100 has an average one-time damage of only 135, but penetration is much higher. It's also one of the most accurate weapons in the game. Also left is the 8.8cm KwK36 L/56, the choice is only between these guns. Mobility at a very low level for a medium tank. For this reason, it is better not to get involved in close combat, but to end it at a long or medium range. The tank is weakly armored from the sides and stern, the forehead is slightly better armored. But direct hits should be avoided if possible - taking damage is not your task.

Panther II

An improved version of the panther. Thicker armor, better guns, better dynamics. The side armor has also become thicker, but still not enough, so protect the sides. The tactics are the same as on the panther, but there are changes - quick attacks from under the bush and deterring the breakthrough of medium tanks, since we got the top gun from the Tiger 8,8cm KwK43 L / 71, the damage is high and the penetration is high, coupled with excellent accuracy and rate of fire . But the rendezvous is very long. And so, by and large, we remained a sniper, only the opponents became more terrible and bigger, but we also became more terrible, now it’s not scary to go out against all (ST, TT, etc.) tanks from lvl 7, TT from lvl 8 we are afraid of how before, except that we can bite harder. But the destruction of the 8th level CT of other nations is a pleasure because of the high mass, which is just perfect for ramming, and the penetration is sufficient for any CT8, except for Type 59 and M26 towers.

E 50

It is considered a medium tank, but its weight is comparable to that of the King Tiger. And given the high maximum speed, the E-50 can successfully ram even enemy heavy tanks, not to mention medium tanks or self-propelled guns based on them. However, the main trump card of the tank traditionally remains very accurate guns and ambush tactics. In combat, the E-50 acts as a "mobile anti-tank gun with a turret". A direct attack only makes sense in a group with heavy tanks or medium tanks. In patch 0.8.8, the frontal armor of the tank was strengthened - in terms of armor resistance, it became comparable to heavy tanks.

E50 Ausf. M

The pinnacle of German medium tank development, perhaps the best German tanks in World of Tanks. Further development of the E-50. A few key differences from its predecessor (rear-mounted transmission, a much higher turning speed and a slightly lower silhouette) allow in some cases to play the role of a typical medium tank, however, you should not get too carried away with this. The vehicle boasts the best accuracy in the game and the best hull front among all the CTs in the game, however, standard credit sub-caliber shells make it difficult to successfully penetrate the enemy at ultra-long distances. Alas, for excellent mobility, second only to the Bat Chatillon 25t among classmates, a strong forehead and good turning speed, you have to pay with low damage per minute and a slow tower.

Premium Tanks

Pz.Kpfw. S35 739(f)

A vicious level bender. This captured French tank is well armed and protected. However, its mobility is not its strongest point, especially on marshy and soft soils. We also note the large and vulnerable tank engine, so it is advisable to cover the hull. Then the high silhouette is good for the tank - you can actively use the uneven terrain, exposing only a small and fairly well-defended turret to fire.

Pz.Kpfw. T 25

Controversial tank: on the one hand fast, durable and fairly well armed. On the other hand, poor visibility, mediocre maneuverability, low accuracy of the gun, and long aiming time, as well as a tendency to crits. Thus, the tank is rather difficult to handle, but in capable hands it is quite combat-ready, and most importantly, it earns credits very successfully.

Pz.Kpfw. V/IV

The Panther hull makes this tank very interesting. The advantages of the tank include its weight and the slope of the armor, the weight makes the tank a very excellent Kamikaze (even tanks of level 9 can be rammed), the armor is not particularly durable, but has a very good slope, which leads to frequent ricochets. Despite the cannon's accuracy and rate of fire, the tank's low maneuverability and weak gun domag for level 6 should be attributed to the disadvantages.

Panther/M10

German premium medium tank of the seventh level. It is a visually modified stock version of the Panther tank with an increased margin of safety. The 7.5 cm KwK L70 gun has insufficient power and armor penetration for level 7. But, "Ersatz Panther", as a rule, gets into the top, where we won't break through very few people.

There are simply a huge number of German tanks in World of Tanks, eight can be distinguished


Heavy tanks


Of course, it’s worth starting the review with a review of the branch that ends with the legendary Mouse. Unfortunately, this machine has long lost its relevance. Once Mouse was a real “thunderstorm of randomness”, on many cards it was possible to put a competent rhombus and not be afraid of opponents at all. Over the four years of the game's existence, the situation has changed dramatically: the widespread use of Tier 10 tank destroyers and the widespread use of gold shells have greatly reduced the value of armor. Unfortunately, some tank destroyers are capable of penetrating the upper frontal part of the Mouse with cumulatives.

But this does not mean that all machines in the branch have lost their relevance. At the fifth and sixth levels are medium tanks Pz. IV H and VK 30.01 P. In general, these are pretty passable cars without bright pros and cons. Playing them does not require any special skills, but it is not remembered either. Once upon a Pz. IV H had a much more powerful gun (from a single-tier tank destroyer), then it turned into a real imba with a high-explosive when they introduced the ability to buy premium shells for silver ... But now, after several nerfs, it's a completely ordinary tank.

At the seventh level there is already a heavy tank Tiger (P), which is also called "Pygro". And this machine, with proper application, can show outstanding results. The fact is that the thickness of the forehead of the hull is 200 mm, the placement of the tank in a rhombus allows you to tank against tanks and the eighth level. At the same time, the gun pierces 203 mm with an ordinary projectile, but the one-time damage is only 240 units. But pleases with accuracy (0.34) and visibility (380 meters). All this is balanced by weak dynamics and large dimensions, but the Tiger (P) is still a very comfortable car. He can both play the role of a sniper and tank in close combat.

VK 45.02 A, which received the nickname "Alfatapok" among the players. This is due to the fact that a car with a rear turret goes further, which makes it look a bit like slippers. The VK 45.02 A itself does not have any bright advantages. In general, it combines the features of medium and heavy tanks: the maximum speed is mediocre (38 km / h), but the power density is quite high (almost 15 hp). The armor can hardly be called good (for example, in the front of the hull 120 mm at a slight inclination), but good dynamics often make it possible to expose the tank to a shot at an advantageous angle. Frankly small is the penetration of both a conventional projectile (200 mm) and a sub-caliber (244 mm). One-time damage is 320 units, this is the standard for this level and class.


At the ninth level is the very "Slippers", that is, VK 45.02 B. In patch 9.2, this car was heavily uplifted. Now the thickness of the forehead of the hull is 200 mm (this applies to both the upper and lower frontal parts), the thickness of the roof of the tower was increased to 60 mm, where the Slipper easily made its way. You have to pay for such a booking with very poor dynamics. And the gun leaves much to be desired. It has good penetration (246 mm for a regular projectile) and one-shot damage (490 HP), but the rate of fire is low (less than 4 rounds per minute), and long convergence (2.9) leads to frequent misses in dynamic firefights.

VK 45.02 B



Pro Mouse, which is at the tenth level, we have already said. On this tank and modern realities, you can play from armor and tank out a huge amount of damage. But, unfortunately, this can be done literally on several maps. On some Prokhorovka, Mouse is an easy target. Its record margin of safety (as much as 3000 units!) Will only please opponents.



The second branch of heavy tanks starts from the fourth level. D.W. 2 is one of the few heavy tanks at this level. He has good armor, but he has to pay for it with a weapon with weak penetration. In this way, it resembles the French B1. VK 30.01 H and VK 36.01 H are on the fifth and sixth levels. By the way, they were once medium tanks (and both were on the sixth level), but the developers decided to change this. Unfortunately, when changing the class, the booking remained the same. These tanks don't hold up well in close combat. On the other hand, they perfectly show themselves as "snipers", because they can be equipped with the famous Konik gun (Waffe 0725), which has good penetration (157 mm for a regular projectile and 221 mm for a sub-caliber), which is complemented by excellent accuracy (0.34) .

On the seventh level is the famous Tiger I. This machine is notable for its large size and weak armor (for example, only 100 mm in the front of the hull), but this is compensated by a simply magnificent gun. It is identical to the one mounted on the Tiger (P), but it has a much higher rate of fire. Damage per minute is as much as 2150 units, which even machines of the eighth level can envy. The margin of safety in the top configuration is 1500 units, with many opponents you can simply go “for an exchange”. Right now, the Tiger is one of the best tier 7 heavy tanks, although realizing high damage per minute can be difficult for inexperienced players.

At the eighth level is Royal tiger, which is a fairly versatile heavy tank. A gun with a penetration of 225 mm with a conventional projectile (and a 285 mm sub-caliber one) and good accuracy (0.34) allows you to successfully hit targets from any distance. The view is 390 meters, which is 10 meters less than the maximum value for this level. There are several vulnerable zones in the armor (lower frontal part, turret roof and observation devices), but with proper use of the terrain, they can be hidden. But the upper frontal part has a thickness of 150 mm and is located at a good slope. If you put the tank in a rhombus, then only tank destroyers of the tenth level will be able to break through it with great difficulty.

Tiger II


E 75 is a logical continuation of the Royal Tiger and is located on the ninth level. This is one of the few "real" heavy tanks with good armor. The gun is identical to the one on the VK 45.02 B. Good dynamics are also pleasing, which allows, for example, to return to the base if opponents have begun to capture it. Finally, it completes the E 100 branch, which can often be found in random battles. This heavy tank has several vulnerable areas in the frontal armor (a huge lower frontal part, the forehead of the turret), but if you put the right diamond and turn the turret a little, it will be difficult to penetrate you. Low penetration by a conventional projectile (only 235 mm) forces the constant use of cumulative ones (they already penetrate 334 mm). But the high one-time damage is very pleasing (as much as 750 units). The margin of safety is 2700 units, E 100 shows itself well in punching directions.



medium tanks


Medium tanks are also represented by two branches. First we will look at the one that leads to the E 50 M, because it appeared a long time ago. It starts from the sixth level, on which it is located VK 30.02M, it opens with the VK 30.01 H. The VK 30.02 M is a good medium tank that can both be active in the front line and play the role of an "ambush sniper". The top gun can penetrate 150 mm with a conventional projectile; against tanks of a higher level, sub-caliber ones with penetration of 194 mm can be used. Dynamics also makes a favorable impression.

But about Panther, which is located on the seventh level, you can’t say that. It drives frankly badly for a medium tank, which is aggravated by its rather large size (the famous German “shed”, which is typical for all tanks above the level). The top gun, nicknamed the "fishing rod" for its long length, penetrates as much as 198 mm, but the one-time damage is 135 units, but the accuracy is simply excellent (0.32). Panther suggests a peculiar style of play: you need to keep a respectful distance from the enemy in order to realize the advantage in accuracy. But playing the role of a classic tank destroyer turns out to be bad, because this requires a lot of one-time damage.

At the eighth level is Panther 2, which drives even worse, and the dimensions are about the same. The weapon was inherited from the Tiger of the seventh level. The upper frontal part has a thickness of 85 mm at a good slope, but this is not enough to tank the shots of single-level tanks. Parts of the turret front that are not covered by the gun mantlet are easily penetrated (other tanks of the branch have this problem as well). Another problem is the location of the transmission behind the frontal part, because of this, the tank often burns when it is penetrated in the forehead. Overall, the Panther 2 is a fairly mediocre medium tank of its tier.

Panther II



But about E 50(ninth level) this cannot be said. The one-time damage has increased to 390 units, while the thickness of the upper frontal part is as much as 150 mm at a good slope, which allows for good tanking, this makes the E 50 look like a heavy tank. Unfortunately, the lower frontal part is only 80 mm thick, and the forehead of the tower also breaks through well. The E 50 is also large in size, but this also has a positive side: the combination of a large mass and high speed (up to 60 km / h) allows you to ram an enemy with a huge amount of safety margin. Unfortunately, this is not done so often: a competent enemy immediately shoots at the caterpillar.


At the tenth level is E 50 M, which is an improved version of the ninth level tank. The armor has not changed at all, as well as the one-time damage, but the specific power and safety margin have increased. E 50 M almost does not burn when penetrating in the forehead, because the transmission has been moved to the rear of the hull. The gun remained the same, but reloading was accelerated, accuracy and aiming speed improved. Sub-caliber shells are now the main shell, HEAT shells are available as premium ones. E 50 M can't boast of high damage per minute, but this is compensated by excellent accuracy.


The second branch appeared relatively recently. More precisely, this can be said about vehicles from the eighth to the tenth level and some tanks below the level. It makes no sense to consider cars from the second to the fourth level: they do not stand out in any way, and they are passed in a few dozen battles. On the fifth level is Pz.Kpfw. III/IV, which combines good dynamics with high one-time damage for its level (110 units). The review and armor cannot be called outstanding, but still Pz.Kpfw. III / IV is a very comfortable machine to play, which leaves mostly positive emotions behind.

The same can be said about VK 30.01 D, it is on the sixth level and is a logical continuation of its predecessor. The one-time damage increased to 135 units, the gun is identical to the one installed on the VK 30.02 M. It performs well both in long-range firefights and in close combat. But at the seventh level there is a rather controversial tank VK 30.02D. Its main problem is low penetration. For example, an ordinary top gun projectile penetrates only 132 mm! You can put a gun from the predecessor, but penetration of 150 mm is not enough for the seventh level. This should be compensated by good dynamics and good (especially for a medium tank) armor, but in modern realities, it is the penetrating gun that is the main advantage.

Next comes Indian-Panzer Nicknamed "Indian". The top gun can penetrate 212 mm with a conventional projectile, which is a good indicator for the eighth level, but you have to pay for this with mediocre dynamics and cardboard armor. The forehead of the hull has a good slope, but the thickness is only 90 mm, so the "Turkey" shells rarely beat off. This tank easily penetrates directly into the gun mask, so it is difficult to achieve good vertical aiming angles.

Indian-Panzer



At the ninth and tenth levels are Leopard PT A and Leopard 1 respectively. A huge disadvantage of these machines is the complete lack of armor: they can easily penetrate even the sixth levels directly into the forehead of the tower, and a high-explosive projectile always deals full damage when it hits. This is compensated by excellent dynamics, which some light tanks will envy, but on many maps it is of little use. Level 10 Leopard differs from its predecessor by a slightly higher margin of safety, aiming speed, etc. Penetration and one-time damage are identical. The problem with these two tanks is that they often have to portray tank destroyers firing from behind the bushes, but medium tanks are still expected to have active gameplay...

Leopard PT A



Leopard 1



tank destroyer


The German nation also has two branches of tank destroyers. The vehicles of one branch are characterized by good frontal armor at high levels, these are real assault tank destroyers, while the vehicles of the other branch are the implementation of the “crystal cannon” concept, they are almost completely devoid of armor, but are capable of simply inflicting a huge amount of damage. We will start the review from the first branch, assault tank destroyers start only from the eighth level, while low-level vehicles are rather classic ambush type tank destroyers.

Worth mentioning is the famous Hetzer which is on the fourth level. It has good frontal armor (60 mm at an angle), good dynamics and a low silhouette, which allow both successful shooting from behind the bushes and tanking, if necessary, on the first line. Of the guns, both a punching "hole punch" and a "fugaska" are available. The latter once made the Hetzer a real imboy due to the gold HEAT shells, but they were nerfed so that the Hetzer became a balanced machine. You can no longer call him Imba, but you can still show excellent results on it.

Next comes Stug IIIG, which can no longer boast such good booking. The cutting front is covered with 80 mm thick plates, but the large lower frontal part breaks through without difficulty. But the Stug III G has a low silhouette, which means a good stealth coefficient. The top gun with an ordinary projectile pierces 150 mm of armor and deals 135 damage. Good dynamics allows you to act actively and quickly change position.

At the sixth level is Jagdpanzer IV, about which there are many conflicting reviews. Some praise this tank destroyer for its low silhouette, which allows it to go unnoticed for a long time. Others speak negatively about the top-end gun, which only pierces 132 mm with a regular projectile, and the one-time damage is 220 units. Both sides are right: on the Jagdpanzer IV, you have to carefully choose the position so as to remain unnoticed and shoot the enemy in the side, because it will be very difficult to break through many tanks in the forehead.

On the seventh level is Jagdpanther, which also causes conflicting feelings. The main problem with this tank destroyer is that it combines the large size of assault vehicles with the weak armor of an ambush tank destroyer. Thus, Jagdpanther is easily detected by opponents and quickly destroyed. You can only hope for rare ricochets from the frontal armor, which is located at a good slope. You have to keep at maximum distance and look for double bushes. There are two top guns to choose from, they have almost identical penetration (200 and 203 mm), but the one-time damage is different (320 and 240 units).

At the eighth level, this branch has two cars at once: Jagdpanther II and Ferdinand. The first is a logical continuation of the seventh level tank destroyers. The armor still does not hold a blow, but sometimes it pleases with ricochets. The gun has been significantly improved: now it pierces 246 mm with a regular projectile, and one-time damage is 490 units. Ferdinand has the same gun (only the rate of fire is slightly lower), but its armor is noticeably better: 200 mm in the forehead allows you to quite confidently tank the same level tanks, if you put the car in a rhombus and hide the vulnerable lower frontal part. Ferdinand can sometimes even lead the attack, but you need to keep an eye on the flanks: this tank destroyer does not have a turret, and its dynamics make it very similar to a heavy tank.

Jagdpanther II



Ferdinand



At the ninth level is Jagdtiger, it continues the concept of a heavy assault tank destroyer, which in the branch starts with Ferdinand: large dimensions, terrible dynamics and good frontal armor. The Jagdtiger's frontal armor is 250 mm thick, the upper frontal part is 150 mm thick and is located at a good slope. Unfortunately, the lower frontal part is very thin (only 80 mm) and is pierced by almost everyone, even at a large angle. Due to its large size and sluggishness, the Jagdtiger is favored by enemy artillery, because through a thin roof, a high-explosive projectile deals full damage. On the other hand, the gun of this tank destroyer is simply magnificent: it quickly converges, pierces 276 mm with an ordinary projectile, and one-time damage is 560 units. This is not so much, but the damage per minute reaches almost 3000 units.



Finally, at the tenth level is Jagdpanzer E 100(PT-SAU based on the heavy tank E 100). This tank destroyer is also simply gigantic in size. Booking boards has improved somewhat, but still leaves much to be desired. The lower frontal part easily breaks through, cumulative shells hit the Jagdpanzer E 100 right in the front of the cabin without any problems. But all this is compensated by a very powerful gun, which deals an average of 1050 damage per shot, which is slightly more than the HP of top medium tanks. Penetration is standard for tank destroyers of the tenth level (299 mm for armor-piercing and 420 mm for sub-caliber). In general, this is a balanced car with bright pluses and minuses.

Jagdpanzer E 100



The second branch of the German tank destroyers is fundamentally different from the first. There is no need to talk about booking here, even a vehicle of the tenth level makes its way through some kind of MS-1 right into the wheelhouse. But first things first. The third and fourth levels are Marder II and Marder 38T respectively. The first one was once a real imba for its level, but it has long been nerfed. Nevertheless, both tank destroyers are distinguished by good guns and completely cardboard cabins. You have to constantly stand behind the bushes, but this can be said about all the machines of the branch in general.

Pz.Sfl. IVc located on the fifth level, this tank destroyer received the affectionate nickname "Coffin" for its peculiar appearance. This vehicle simply does not have armor, but it has good mobility and excellent guns. The top one pierces as much as 194 mm of armor with a conventional projectile (this is a real record), but you have to sacrifice poor horizontal aiming angles for this. And a rather long mixing exacerbates the problem even more. Many players go through the "Coffin" with the previous gun, which only pierces 132 mm with a regular projectile, but this is enough at the fifth level.

Nashorn, which goes further, completely repeats this concept: the complete absence of armor, which is compensated by a powerful weapon. It came from the Jagdpanther, a Tier 7 vehicle from another branch. A penetration of 203 mm is enough even for tanks of the eighth level, and damage per minute is as much as 2250 units. Accuracy also allows you to consistently hit the enemy from a distance of 500 meters. Pz.Sfl. V, which is at level seven, also suffers from extremely weak armor. The dynamics has greatly decreased, which is compensated by a one-time damage of 490 units and a penetration of 231 mm. There are simply no premium shells for this tank destroyer, and they are not needed, because ordinary armor-piercing shells are more than enough.

At the eighth level is Rhm.-Borsig Waffentrager, who received the affectionate nickname "Borschik". This vehicle has the best camouflage among tank destroyers at tier eight. The stock gun is similar to the one on the tier eight tank destroyer from another branch. The top one has a gigantic one-time damage of 750 units. Penetration by a conventional projectile is low (only 215 mm), but the cumulative pierces as much as 334 mm. The Borschik still has no armor, but it boasts a tower with full rotation. This allows you to sometimes even shoot around the corner with the enemy. A significant advantage of Borshchik is that it is absolutely not necessary to upgrade the top gun on it, it is better only in terms of one-time damage. Most players use stock.

Rhm.-Borsig Waffentrager



Next comes Waffentrager auf Pz. IV, which also has a full rotation turret. The dynamics improved slightly, while the dimensions and armor remained practically unchanged. The gun is similar to the one on the Jagdtiger, although you can also put a gun from E 100. Waffentrager auf Pz. IV is the best ambush type tank destroyer at tier 9, and the turret allows for occasional firefights from behind cover. But the lack of armor leads to the fact that after the light you will be instantly destroyed. Sometimes only small sizes save, from a long distance it can be difficult to hit this tank destroyer.

Waffentrager auf Pz. IV



Finally, at the tenth level is the famous Waffentrager E 100: a tank destroyer with a loading drum and a wheelhouse rotating 360 degrees, which is made on the basis of the heavy tank E 100. In general, this combination looks a little strange: the hull holds a good blow, but everyone shoots at perfect cardboard cabin, which can be pierced even by a tank of the first level. You can put both a gun from Jagdtiger and from E 100. The drum of the first holds five shells with one-time damage of 560 units, the drum of the second - only four, but one-time damage is 750 units. Thus, this German tank destroyer can deal about 3000 damage from the drum. Perhaps this is the most iconic car of the tenth level, which has already been nerfed several times. Huge size and cardboard cutting force you to stay at the maximum distance from the enemy, but this is redeemed by the ability to inflict about 3000 damage in 8 seconds.

Waffentrager E 100



Light tanks


The branch of light tanks cannot be called full-fledged: there is not enough vehicle of the eighth level, the developers simply have not found a suitable tank yet. Level 4 car Luchs) is absolutely passable, the tanks of the fifth ( VK 16.02 Leopard) and the sixth level ( VK 28.01) is not outstanding either. They are notable for their decent mass for light tanks, which sometimes allows them to ram other fireflies, but, perhaps, this is where their advantages end. The Leopard (don't confuse it with a tier 10 medium tank) used to be a real imba, but it's been heavily nerfed.

At the seventh level of the branch is the infamous Aufcl. panther: light tank based on the Panther. This is perhaps the worst firefly on its tier: its huge size means a weak stealth coefficient, and for a light tank this is the most important characteristic. A large mass sometimes makes it possible to successfully ram even medium tanks, but it greatly reduces the dynamics. Big and slow light tank, what could be worse? The famous Konik (Waffe 0725) is installed as the top gun, but at the seventh level, penetration by a sub-caliber of 221 mm will not surprise anyone, and the damage per minute leaves much to be desired. With Aufkl. Panther you can open "Turkey", but it's better to go along the branch of medium tanks.

Aufklärungspanzer Panther




The ACS branch turned out to be quite controversial. Up to the seventh level, inclusive, there are vehicles with good accuracy, aiming speed and reloading, which is compensated by not the highest penetration and one-time damage. Some also have good horizontal aiming angles, and mobility leaves a pleasant impression. SPGs of the eighth and ninth levels are fundamentally different: huge one-time damage is balanced by a long reload time, terrible accuracy and poor mobility. They are very similar to the Soviet level eight and ninth self-propelled guns. And the German top-end self-propelled guns represent the “golden mean”: mobility is not the best, but it can no longer be called terrible, the gun is not very accurate, but this can be said about almost all artillery.


There are really a lot of German tanks in World of Tanks. A beginner can easily get confused in the intricacies of branches, between which there are many transitions. But this nation can offer the player really different vehicles: there are well-armored heavy tanks, and something in between heavy and medium vehicles, and tanks with a complete lack of armor.

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