The passage of the stalker return of the scar. Full walkthrough of the mod "Return of the Scar" Download stalker return of the scar where to look for airborne

1. “The appearance of the Scar. Cordon"
The scar wakes up after a two-year coma in the basement on Cordon, you can run around the village of beginners in search of a freebie, but its mod developers left very little, so we go to talk with ecologist Igor. He will give the task to find the transmitter in the Landfill and give out the Symbion artifact (we do not sell it - then we will have to return it), and also send it to Dimon and Sidorovich.

2. "Search for the Head of Sidorovich"
Sidorovich will give a knife and ask you to bring him a stuffed animal of his head, Sidorovich's head can spawn in 4 places:
1) To the North-East of the ATP - open the map and remember the sides of the horizon. At the rate of a lone Christmas tree stands.
2) South - West of the ATP - South can not be passed, because thorn, emphasis on the thorn, and to the South-West side, we search the area. Nearby is a bush and a stone, almost opposite the DN.
3) Near an abandoned factory - Factory is a word that stretches from the original. Near the tunnel with electrics, you can look under the Christmas tree, bushes. The head is not a needle.
4) South of the Military checkpoint - The area near the gate. Bush.
If you save and replay before this task, the place will change. Therefore, we carefully read the dialogue with Sidorovich, at the end of the dialogue he gives an approximate spawn location.

3. After finding the Head of Sidorovich, we bring it to the owner, Sidor will give a TOZ gun and cartridges.
Having inserted the gun into the slot, we will see that initially the new gun becomes killed by 30 percent. We are not afraid and do not think that this is some kind of glitch. In fashion, the state of armor and weapons depends on the rank of the GG. If the GG is a “newbie”, then armor and weapons are always killed somewhere by 30%. As the rank increases, wear decreases, and the percentage to which weapons can be repaired also increases.

After they brought Sidorovich's head, we go to the military checkpoint, bandits and mercenaries spawn there. We clean them up in company with the military (if we don’t clean them up, they can kill newcomers in the village, for example, Vasilina). From corpses you can get hold of AK-74 and LR-300 with optics.

4. "Search for the transmitter"
We go to Dimon with a gun and then we accompany him to the transition to the Landfill, bloodsuckers appear near the transition to the landfill and there may be a pseudo-giant to the heap. We bring them down and wait near the gate for Dimon to open the passage to the Garbage.
We go to the Landfill, we reach a heap near the hangar, the antenna is there (30kg.) You can fight a little in the Landfill and tinker with weapons. The Raven and the Culinary are not needed in the story, but Artem the Culinary is the only merchant (in the locations Cordon, Dump, Bar, TD, Agroprom) who buys ALL parts of the monsters, and you can buy ammunition inexpensively from the Raven.
We stomp back to Cordon, hand over the antenna to Vasilina. In order for Vasilina to take the transmitter, it is necessary to have an artifact "Symbion" in a backpack or on a belt.
We speak with Igor and get the following task from him:
4 . "Escort 3 scientists"
It is easy to find them, in the PDA there is a mark of their location. On the way to them, it would be best to immediately clear the area around the ATP and the tunnel. The task will be counted only if all three came to the fire in the Village of beginners. In the village of beginners, an SMS exchange follows, Lazybones is brought down by a sniper. We talk with Igor and get a new task.
"Check the SOS signal in the Swamp"
The passage to the swamps opens behind the military checkpoint.
It’s better to buy a sleeping bag from Sidor right away before going to the Swamp, otherwise he’ll fall down, and you won’t meet soon.
5. When you appear in the Swamp, we automatically receive the task “Clear the Nazi camp” - we then report on its implementation to the Bartender. We carry out and move forward to Zh.D. bridge, we clean the farm from monsters (optional), we talk with Bones, we accompany to the place. We're talking, we're getting a job"
"Find Lebedev's absolutes on the basis of ChN"
Next, we act according to the following algorithm:
a) Kostya makes a teleport.
b) Before passing through the teleport, we activate the "black hole". To do this, insert the Black Hole artifact into the pistol slot. Press "2" so that it is in the hands of the GG, press and hold the left mouse button.
c) The anomaly is activated, but we don’t go into it, but go through the Kostya teleporter and get to the CN base.
We do our business there (we take absolutes and the second “Black Hole” in a backpack on a tree).
d) Activate the second "Black Hole" (pistol slot - LMB) on the base of the CHN. We pass through the anomaly - we get to the Fisherman's Farm. We speak with Kostya, we give art, we look and we shoot off the effect from the teleport. We accompany you to the transition to Cordon.
At Cordon, we talk with Kostya about the X-18 and archival documents, as well as what Kostya needs to exchange for Black Hole art.
Then we talk with Igor, he sends to Agroprom.

6. When moving to Agroprom, 4 helicopters appear, helicopters can be shot down even from AK74. Between the complexes spawn a group of either mercenaries or Witches. When they are destroyed, you can arm yourself very well.
We speak with the commander in the complex (where documents were taken in pure PM), we repel the attack of hires and owners, we speak with him again, he will explain where the transition and the activator are from him, do not fuss.

7. We receive SMS from Lebedev and go to a meeting, you don’t need to climb into the Agroprom subway, you won’t get there anyway. Lebedev is located behind the complex, which was protected from mercenaries. The easiest way to find him is simply by walking around the complex.
After talking with him, it is better to run away (not necessarily) from him and shoot from far away and not at the head, throwing him onto the power line support. We select the deactivator at the place of conversation with Lebedev and go to Cordon. It is easy to find the transition to Cordon - go along the power line and run into the gate, there will be a transition.

8. On Cordon we speak with Igor, he asks to bring SVD from the cache from the checkpoint, the easiest way to get to the backpack is by jumping from the roof of the barracks with the F clamped, we take SVD from the backpack on the tree and come to talk with Igor. We get the following task:
"Destroy the Sniper"
We take a position on the pipe (to climb the pipe we jump onto the tent, from it to the tree, from the tree to the roof, from the roof to the pipe), SMS is exchanged.
We destroy the sniper in the north-western direction and go to report to Igor. He asks to go to the Bar to Oleg "Tango" and agree on protection. I'm going to the bar.

9. At the outpost of Debt (Dump) we speak with Prapor, he asks to negotiate with the Bandits. We speak with Bur, select the 2nd dialogue for a peaceful resolution of the conflict, the bandits leave, then we speak with Prapor, he promises to give the money at one in the morning. You can not wait, still will not give.

10. We go to the Bar, we talk first with Voronin, then with Oleg, then with Anya, we watch the video, we talk with Dimak, he asks to bring a flamethrower from the stash, we find it, we bring it.

11. We are advancing as a group to Cordon, a short way.

12. We clean up monsters and bandits, you can’t really go on the rampage, the whole group is immortal.

13. When everyone gathers in the village, we speak with Oleg and repel the attack of the Hosts and Mercenaries. Then we run to the checkpoint to help the warriors, we clean it, we talk with Dimak, he gives the Chaes-2-Pripyat crossing. He talks about the gunsmith Dvoechnik at Agroprom. In the village, after collecting the whole group, we sit in a turntable, fly to the transition to the landfill to the Niva, land, receive SMS from Voronin, stomp to the Bar.

14. Voronin asks to fill up Borov with a crossbow, Shchukar has it in the Wolf's Lair and gives a transition there.
You can optionally go to the Agroprom to the Dvoechnik, the Dvoechnik repairs armor and weapons. He talks about Strelka's stash, and what to look for in the area of ​​\u200b\u200bthe piece of iron. The cache is located somewhere on the Zh.D. paths or nearby in buildings. There is a positioner with which you can disable the teleport to the Catacombs and a note. The roof of the tower near the tunnel, there is a positioner and a note. Near the railway consoles, you can take the Poltergeist flamethrower and a weapon repair kit.
Using the positioner, we are looking for a teleport. The roof of one of the 4 large cisterns. Throws into an underground bunker, there is a transition to the Agro subway.
It's fun in the subway, Biblik with his retinue. When we climb into the hiding place, we get into a stretch, we watch a dream about the Witches. There is a note in the cache: "Gone to the stone."

15. We go from the Bar to the Wolf's Lair, we meet a merchant, her name is Fairy, we talk to her, she will explain where to stomp, at night she can run to the hut, then she will return to her place. Also nearby is a Persian in a mercenary costume - Torych. a laptop that the eagles threw into one of the lakes when he was drunk. We find a laptop and bring Torych, he talks about the Hour of Horror, gives a transition to the Bar and asks him to take a disk with laptop software from his friend (Dima Kalter). Kalter stands at the checkpoint of Duty (where the task is always "Destroy the dog den"). Kalter has no disk. His subordinates threw the disc, along with the garbage, over the Bar's fence. We are looking for a disk. It can be in several places. When selecting a disk, we get a strange SMS about some kind of threat and activation of the teleport. There is a spawn squad of witches in the Bar. We destroy, pick up swag and go to Torych. Torych, in gratitude, tells about Semetsky's hiding place.
We go to Shchukar ...

16. Sidor is now sitting in Shchukar's hut, you can drink moonshine with him (1000 rubles a bottle). We speak with Pike, he says where the crossbow and arrows are, we go with him to the stones for the arrows, we pick up the arrows - the grandfather leaves, then we go to the swamp for the crossbow, when we find (it can be seen well) we need to fill up the librarian, then to the Pike. We say, we get a message that the transition is open, located in the east of the loki. After that, Shchukar is no longer needed in the story.

17. We get to E.D., you need to go to an abandoned farm to talk with Boer (he is now Neutral), with whom they negotiated at the Garbage.
Attention! If you killed Boer in negotiations with the bandits, then of course you will not find him in the Dark Valley. Then you need to go to Kostya on Cordon!

18. We make our way to the northeast, there is Bullet in an invisible copy, we say, we wait until 20-00. Livestock and grenade launchers on the towers can be cleared in advance so that they don’t bother later, well, those bandits that come close. Only close to the base is not necessary, it zombifies with radiation. At 20-00 we speak with Bullet, the place for a shot is nearby, marked with an army first-aid kit, sometimes the first-aid kit does not spawn, it is enough to walk along the fence a few meters and a message will come that it is in place. You can bring down the Borov from any weapon, if from a crossbow, you need to aim a little higher.

19. After the task is triggered, we make our way along the thorn to the west of the loki, opposite the base of the bandos. When the Bullet gets there, it will open the passage to the Forest Lair until we go there.

20. Now you can talk to Boer again, he will explain how to turn off the defense of the base and promises for this, he will share some secret of Borov. In the evening or at night, nothing will work, you have to wait until the morning.

21. In the morning or in the afternoon we approach the southern tower near the closed gates, the command “Bucks, take deactivation” is triggered. Then another command: "Great, Bucks to the transition." Cats spawn, shoot. We run after him to the transition to the Garbage, we select the base protection deactivator, the transition to the Garbage opens. We shoot Biblik and retinue, stomp to Bur.

22. He calls Gastello, we sit in a turntable, we fly to the northeast of the loki. We shoot the living creatures, land near the truck behind the fence, stomp to the X-18.

23. There we speak with Boer and run to the gas station (he likes to wander around the lok, so it's better to hang a beacon on him).

24. We go to the second floor, he talks about Borov's documents and the pantry, as well as about Ace, who settled in the territory illuminated in the PDA, between the Valley and the Landfill, called the Old Landfill (there is a river there). We go to the base behind the docks, they contain hints on the codes from the doors in the X-18, we finish off the remnants of the bandits, the docks are in the Borov's table, we wool the pantry. But you can take out the base before that and pick up the docks. And then talk to Boer.

25. We go to X-18, as always, animals, monsters. Code from the first door: 1242. We go down, the code from the second door: 1380.
Where in the original there was a fiery poltergeist, now the Claw of Death, it is best to fall from a poltergeist flamethrower or from a good shotgun loaded with buckshot (in the head). e.g. AA-12 Camo. We are watching a video about Fang on Freedom. We take documents there. This is a recipe for the Symbion art.
Docks for Kostya, along with a map, are in another room in a blue box, there are 2 trunks, a map, and documents.
The map and docks must be given to Kostya on Cordon. Through the transition we stomp to the Landfill. On the way, you can drop by the Debt checkpoint in the Garbage, find out where Prapor is and the promised money for negotiations with the Bandits. The sentry near the gate says that Prapor has fallen.
We give the map and docks from the table of Borov, he, like Bur from T.D. talks about the Old Dump, but how to get there is not yet clear. (All this will be in the 2nd part).
We go to the Bar, we talk with Voronin, we get money.

26. Voronin says that the GG asked Sidorovich to come in and gives the following task: to check the cave in the north-west of V.L.
Sidorovich has business with GG, he asks to find and bring a certain Pharmacist to repair Sidorovich's laptop. The pharmacist is on the Cordon (there is a mark). We go to the Cordon, we take out the bandits. We go to Sidorovich in the Wolf's Lair, Sidorovich does not give an award until the Pharmacist arrives.
We check the cave on the instructions of Voronin (it is in the upper left corner of the PDA map).
There is: “Oh my God again Kruglov”, we speak with him and accompany him to the central swamp, we go into the cave, we bring down the bloodsucker and 2 counters, we get the task: talk with Kruglov. We leave, we speak, we go with him into the cave through the slope. There he will open the passage to the Wild Territory.

We pass to the Wild territory, exchange of SMS with Kruglov. We go ahead of him, there you need to fight off living creatures and hiring, Lebedev is rubbing not far from the trailer, you can shoot at him only on the body or legs, throw him on the crane. For that, we fight off the Witches. In front of the tunnel with frying, Krugly will sit down to rest, talk to him and move on, shoot the living creatures behind the tunnel (sometimes Witches appear only there), he opens the passage to Yantar.

27. On Yantar we get the task to save Sakharov. Kruglov must be lying next to him completely dead. We shoot 2 hosts, we speak with Sakharov. You can shoot with a sniper everything that moves nearby, then there will be less work. We are waiting at the support, Sakharov approaches, a teleport appears.
Sakharov should sing this verse: stop the locomotive, don't knock the wheels. He throws him into the bunker, there is a guard in an invisible copy, we remove him, we wait for Sakharov to appear, we speak, we teleport outside, we clean up the rest of the guards.
We speak with Sakharov, he asks to turn off the X-16, you just need to find a deactivator on the 3rd floor in one minute.
After we speak with Dimon, we stomp to the lab, we find a backpack on the 3rd floor, the protection is removed and the transition to the lab opens.

28. We go down to X-16, we fight with little animals and zombies. When approaching the installation, a 4-minute timer is turned on, we turn off three control panels on each tier and power the installation on top, the timer is cut off.
We are at war with the Witches, we find the corpse of the Ghost, there is an armor for Sakharov and a note, we go through the tunnels to Yantar, we talk with Sahar, we get the task to find the disk in the X-10 and go to the Radar.
On the Radar, a warm meeting from the Hosts, Witches and Arrows, a military landing comes to the rescue.

29. We go into the X-10 lab. There are recruited scientists and owners on guard. Below, near the installation switch, there will be Goryunov Ave., we speak with him, he opens the door, we bring down the "Tank", we take away the disk and a note with a hint, we fight off the zombers, we exit after the teleport is turned off. Hint, something to do with the Titanic. Code to the door: 1912. (In Solyanka, it was almost the same there, only manual teleports and docks were still there). Now: Exa-Monolith, NATO ammo, first aid kits and grenades.

30. We stomp to the Sahara on Cordon. From him to V.L. to the Tango group.

31. In the Wolf's Lair we speak with the Fairy, the group will arrive from 8 to 9 in the morning. After 8 in the morning we talk with the Fairy, the Tango group appears. We speak with Dimak, then with the Airborne Forces, he sends to Oleg, from him we go to Zhora Dalnoboi, after exchanging SMS we talk with Dimon, again we talk with Oleg, exchanging SMS with the Airborne Forces, helps to repel the attack of the Arrow, (sometimes the main forces of the Arrow spawn near the house where Sidor is located), then living creatures. Again we speak with Oleg, we move forward to beat off the turntable from the Arrow. We take out military stalkers and living creatures, when everyone (7 + Scar) gathers under the turntable, we load on board, we fly to the transition to Eastern Pripyat to look for the airborne forces.

32. We receive a message that a signal has been received from the PDA. We run along V. Pripyat until we reach the thorn, there we raise the PDA, repel the attack of the monsters, move back to the turntable, load EVERYTHING and fly to the transition to Jupiter. A pleasant meeting with the Witches is possible (if the Witch is wounded and then treated, it becomes a “green” Loner), living creatures, zombies. The special forces of Duty are also being pulled to the rescue.

33. On Jupiter, 4 from the team fall into a trap, go towards the treatment facilities, shoot monsters and bandits along the way, the military help, then Dimak disappears. Near the large complex we take out the Arrow and hires.
Dryka appears, helps to kill the enemy.

34. At the site of the fall of the turntable, in the building on the 2nd floor we find the Airborne Forces, he says where the other 5 are, you need to find a case in it for a teleport deactivator in 5 minutes, the case lies on a container near the same building (6kg.), Airborne Forces blushes, we bring him down. The timer is reset, the teleport from the trap is removed, but an armored personnel carrier appears, then everyone gathers near the fire.
We speak with Drika, Gastello arrives, everyone is loaded into a turntable, we fly to the Wolf's Lair, the transition in the western part of Jupiter.

35. We land in the swamp, talk to Gastello and help him get to Oleg. We speak with Oleg, he asks to go back along the route and bring the rest, we bring everyone, we give Oleg a case, we get half a lemon and a tip on 2 caches of the Airborne Forces, we look for caches (one in a pile of stones, the second on a dry tree) and again we talk with Oleg . We need to find Rafael on Svoboda, go there from the Bar.

36. Rafael hangs out on the first farm on the right. We speak with him, he goes to Feng to negotiate on the expense of lubricant for the machine gun, he gets hit in the head. We go to talk with Feng, then again with Rafael, we go with him for dynamite.
The explosive itself explodes, 2 Svobodovets approach and treat Rafael, we follow him to the headquarters, we talk with Lukash. Then with Raphael, he asks for one of the three trunks, if we don’t have any of this with us, we go to Fene, she asks to bring another trunk from the village, it lies in the water tower (by the way, it doesn’t always spawn).

37. In the village, we may pick up the barrel, fight with the owls and other evil spirits, return to Feng, get AK-104 in exchange and not much money. Or you can play differently, go to the Barrier to Cap and help him repel the attack of the Monoliths and the Hosts . For this, he will give Screw's flamethrower and not much money. He will also ask you to take medicine for the zombified Miser from Sahar on Cordon. Well, it's whoever wants to play.
We give the barrel to Rafael, jump to the bridge and shoot the Watermen from afar until they soaked Rafael, again we talk with Lukash about the Miser.

38. Lukash gives money, a new transition Svoboda-V.L. and also asks to bring medicine for the Miser. It is better not to meddle with him in the swamp, as he is a zombie. We are moving to Cordon.

39. At Cordon we speak with Sakharov, we take an antidote from him and go to the Army warehouses to treat the Skryaga (Sahar advises treating him in the late evening or at night). We inject the antidote to the Skryaga, we go to talk with Lukash, he gives the recipe and throws money. At the base, we speak with the Miser, he will give the recipe, we go to the Wolf's Lair.

40. We speak with Oleg, then to Voronin, he asks to protect him in the Bar and check the arena. The Airborne Forces appear in the Bar, while they are silent.

41. We check the arena, there is a little war, we quickly sort it out and go to Voronin, in the Bar we bring down the owner of the arena Arnie, we talk with the general, we get money and immediately give 2 lemons for the treatment of our daughter, we go to take out the escaped monsters near the bar, then we talk with the Airborne Forces , it gives Dump-VL transitions. and back.

42. We go to V.L. to Oleg, we are talking about the Airborne Forces. If the conversation takes place at night, then the Airborne Forces will be in a cave near Sidor. If during the day, he will pull himself up to the fire. Then we speak with the Airborne Forces. Then to Sidor, for going to the waiting room, he asks to fill up the controllers in the eastern part of the Lair, behind the trailer in the swamp area.

43. We go to the swamp, bring down 2 counters, we get a message that Scar is zombified, we talk with Sidor and stomp on Cordon to Sakharov. (You don’t even have to talk to Sidor, but immediately stomp to Sakharov at Cordon). Only getting to him is now problematic (smoke grenades are welcome), we inject him with serum and back to Sidor in the Wolf's Lair. He explains how to get to the Dressing Room. We stomp through the Bar to Cordon, look for pines and Christmas trees.

44. The transition is located behind the military checkpoint, if you turn your back to the gate, you can see 2 Christmas trees not far to the left, the transition between them, but it appears only when you get close.

45. Warm meeting with an armored personnel carrier, a turntable and an Arrow at the Dressing Room. We pick up the PDA from it from the Arrow, near the gate. We sit on a turntable and fly north to the cave, disembark, go into the cave, rob to the skin (you can not immediately climb into the cave, but throw everything off in the village, in one of the basements not far from the cave), there you can also find an armor and kalash with cartridges. We find ourselves in the same cell with the Mole and the Swamp Doctor.

46. ​​We speak with the Mole, then with the Doctor, watch the video, take the Butcher's knife from him and open the door, cut the guards, pick up the PDA from one of the guards, the transition from the Dressing Room to Cordon opens.

47. We run to the upper level, we are looking for an iron box. There is a weapon and two positioners. We give the weapon to the Doctor and run after him to the transition, on the way you can pick up everything from the stash in the village.

48. When approaching the transition, the Doctor disappears first, then the Mole, we pass to Cordon. (If the Mole is filled up in the cave, you can not replay, he is not needed here).

49. We take out the bandos to the ATP (you can clean them up earlier), go to the village. There we talk with the Doctor, go to the Landfill for the exoskeleton (next to the passage), then to Svoboda to look for Fang's grave and the place from where he was shot from (everything is nearby in the village, Vintorez still lies there, but you can't pick it up). Not many living creatures spawn. We receive a message from the Doctor, while we do not twitch, we go to the X-16 for the corpse of the Ghost (80.5kg), through the Radar or V.L.-Rostok.
Then to the Cordon, we speak with the Doctor, we throw off the corpse, we get the task to fill up Lebedev in the Swamps, pick up the docks and find a cache in the Swamps, we move forward.

50. During the transition, we receive a message from Gastello, we sit down to him in a turntable, we fly to the church, we shoot a helicopter over it, we bring down the bandits, we talk with Gastello. We go to look for a cache in the center of the Swamp (island, there are 2 dry trees). We take a cache, there are weapons, cartridges and a note about a cache in Pripyat (in one of the grocery stores, it will be possible to get there only in the 2nd part). We're going to bring down Lebedev. When approaching the teleport, Witches can jump out. We take out the guards at the base, talk to Lebedev, he shoots himself. A message arrives from Gastello that he is going to the dressing room. We take the docks for the Doctor. Witches spawn.

51. We pass to Cordon. We speak with the Doctor, we give the docks, he will send to Voronin. And he talks about the paratrooper, the task appears to communicate with the Airborne Forces. Then we speak with Sakharov, we give him a photo of a woman. We learn that this is his wife and she runs the Hosts.

52. We go to V.L. to the Airborne Forces, we speak with him, then we bring him down (in the 2nd part, there will be no killing of the Airborne Forces). We read the message, transitions open. With V.L. through the stones we get to Zaton, there is a note with a hint: (accident and power unit) and cylinders with cartridges. We stomp to the transition to X-8. From there it throws Noah onto the ship, it's fun there. We select a note with coordinates on the mattress, you need to look for a teleport using a positioner. We find a teleport, go to X-8.

53. At the entrance we select cartridges and cylinders for the flamethrower. We shoot the monsters, the code from the door: 1986. We go in, we finish off the remains of the monsters. At the bottom, under the large tanks, is the transition to Jupiter.

54. We collect ammunition, take a note with a hint. There are coordinates for the positioner. The scar is zombified again. It is necessary to find a document describing how you can recover and go to the V. Pripyat Underground. After finding the second clue, Scar is no longer zombified. A passage to the Underground opens and Witches and monsters spawn, fight back, through the railway. tunnel into the underground. We clean the living creatures, the doors from the shotgun open. We pass to V.Pripyat, we find ourselves on the Gastello turntable. We are looking for the roof of the building where the document is, where you can land. We are looking for a document in the building (hospital), there are the coordinates of the transition to the Bar.

55. The passage in the basement of the department store, where the tools for calibration are in the Call of Pripyat, on the lowest level. Doors open with shots from a shotgun. You can also get there through a sewer hatch near the 5th floor, which is next to the grocery store. We pass to the Bar, we speak with Voronin, he sends to the Skryaga on Freedom. He says that he knows the transition to Pripyat. We are watching a video with Voronin, this is the end of the first part.

46. ​​Look around and find the place where the helicopter fell. There is a building in which on the second floor you will find the Airborne Forces. Here, in the passage of the task in the game "Stalker: The Return of the Scar", he will tell you where to look for the other five. It is worth noting that you will have little time to find a case with a teleport deactivator - only 5 minutes. Let me tell you that this case weighing six kilograms is worth looking for near the container near the building. When you notice that the Airborne Forces will blush, kill him. After the time comes to an end, the teleport from the trap will be removed. Now an armored personnel carrier will appear and everyone will soon gather near the fire.

47. When passing this level in the game "Stalker: The Return of the Scar", you will need to talk with Drika. Then Gastello will arrive. After that, everyone will go by helicopter in the direction of the Wolf's Lair to the passage leading to the western part of Jupiter.

48. After you land from the helicopter straight into the swamp, talk to Gastello. He will ask you to accompany him to the place where Oleg is. Please help him. When you see Oleg, then talk to him. In the process of communication, he will ask you to bring the others. Do this and hand him the case. Now you will find a reward of half a million and a hint regarding the second secret place of the Airborne Forces. In order for the passage of the game "Stalker: The Return of the Scar" to be successful, you must definitely find the caches of the Airborne Forces. The first is among a pile of stones, and the second is on a withered tree. After you find them, you should talk back to Oleg. He will ask you to find Raphael in the vastness of Freedom. There you will also find the passage leading to the Bar.

49. When you see the first farm located on the right side, head there. When you are there, you will burn to find Rafael there and chat. Then he will go to Feng to discuss the issue regarding machine gun grease. He'll hit you in the head. You should talk to Fena and then talk back to Raphael. After that, go with him for dynamite.

50. Further in the passage of the game "Stalker: Return of the Scar", an unauthorized detonation of explosives will occur. Then two Svobodovets will come up to provide medical assistance to Rafael. You should follow to the headquarters to talk with Lukash there. After the conversation, find Rafael and also talk to him. He will certainly ask you to give him one of your three weapons. If it suddenly happens that you do not have them with you, then head to Feng. She will tell you to go to the village and find another weapon there. It is located in the water tower. It is worth noting that it does not always appear there.

51. When completing this task in the game "Stalker: Return of the Scar", in the village you will need to find and pick up weapons. Then deal with all the bloodsuckers and the rest of the muck. After that, return to the place where Feng is. He will reward you with an AK-104 and give you some cash. If there is a desire, then go through this stage in a different way. For example, go to the Barrier, there is Cap. Join him and help eliminate the Masters and the Monoliths. For this, you will also be rewarded with a Screw flamethrower and money. He will certainly ask you to go to the Sahara on Cordon and bring medicine to cure the Miser. How to proceed is up to you.

52. In order for the passage of the game "Stalker: Return of the Scar" to be successful, at this stage it is worth taking the weapon to Raphael. While you are jumping over the bridge, destroy the Watermen along the way. Take it seriously, because they can kill Raphael. Then head to Lukash and talk about the Miser.

53. Hooray, Lukash became generous and gave you some money and a passage leading to Svoboda-V.L. He will also tell you to find and bring a medicine that should cure the Miser. For now, do not touch this zombie and do not go to him in the swamp. Everyone, now head towards Cordon.

54. When completing this task in the game "Stalker: The Return of the Scar" you will need to talk with Sakharov and ask him for a medicine for the Miser. When he gives you the antidote, immediately return to Freedom to heal the patient. Also, Sakharov will give you good advice regarding the treatment of zombies. He will say that it is better to treat him either at night or in the late evening. When you return and find the Miser, then immediately inject him with an antidote. Then head to Lukash and talk to him, because he will share the recipe with you and give you some more money. After you enter the Base, talk to the Miser and head to the Wolf's Lair.

55. Here in the passage of the game "Stalker: The Return of the Scar" you will meet Oleg, with whom you need to talk. Then head to Voronin, who will ask you to accompany him to the Bar and protect him in case of emergency. Once you're there, check out the arena. Now the Airborne Forces will enter the bar, but for now it will be silent

56. In the process of checking the arena, you will need to fight a little. Destroy all the infidels and go to Voronin. Then, in the passage of the game "Stalker: The Return of the Scar", you will have to eliminate Arnie - the owner of the arena and talk with the general. He will give you some money, of which you will need to allocate two million for the treatment of his daughter. After that, exit the room and destroy all the monsters near it. Now there is a conversation with the Airborne Forces, which will give out transitions leading to the Landfill, V.L. and back.

57. When you get to VL, then look for Oleg there, with whom you will talk about the Airborne Forces. If you find yourself there in the evening or at night, you will find Oleg in a cave, and if in the daytime, then near the fire. After talking with Oleg, talk to the Airborne Forces and head in search of Sidor. He, in turn, will not want to give you the transition so easily, but will first ask you to eliminate the Lair of Controllers in the east. You can find them in the vicinity of the swamp behind the trailer.

58. In the further passage of the game "Stalker: Return of the Scar", head to the swamp and destroy two counters there. Then you will receive a message stating that Scar has been zombified. After that, find Sidor and talk to him. Now head to Cordon and look for Sakharov there. If you are not in the mood, then you can not talk to Sidor, but immediately go to look for Sakharov on Cordon. It is worth noting that the path ahead is not easy. You can use smoke grenades to make it easier to pass. When you meet Sakharov, inject and return to the Wolf's Lair. There you need to find Sidor and ask him how to get into the dressing room. After he explains everything to you, go to Cordon through the Bar in search of firs and pines.

59. At this stage of the passage of the game "Stalker: The Return of the Scar" you can find a passage behind the block post. When the gate is behind you, then look for two fir trees. It was there that the passage was hidden, which you can see when you come close to the place.

60. You find yourself at the location of the Waiting Room, there you will be met by an armored personnel carrier, a helicopter and an Arrow. Go to the gate and take the PDA from one of Arrow's allies. Then climb aboard the helicopter, which will take you to the northern part of the location to the cave. Land and visit a cave where you will be robbed and left almost naked. It is worth noting that when completing this task in the game "Stalker: The Return of the Scar", you can not go down into the cave immediately, but only after you leave all the things in the village. There you will find one secluded place in one of the cellars near the cave itself. By the way, there you can also profit from a Kalashnikov assault rifle with cartridges. After all, you will find yourself in the same cell with the Mole and the Swamp Doctor.

61. After talking with this Mole, start talking with the Doctor. Then carefully watch the video and take the Butcher's knife. You can use it to take out the guards when you open the cell door. In order for the passage leading to Cordon to open, you must first pick up the PDA from one of the guards.

62. To continue the walkthrough of the game "Stalker: Return of the Scar", go up to the upper level and find an iron box there. When you find it, then take away its contents - two positioners and a weapon. Now head to the Doctor and follow him to the passage. By the way, do not miss the opportunity and look into the village to pick up your belongings from a secluded place.

63. When approaching the transition, the Doctor will disappear somewhere and, after him, the Mole. You also need to go to Cordon. It is worth noting that if the Mole is killed in the cave, then do not replay it again, since he will not be needed in the further passage of the game "Stalker: The Return of the Scar".

64. Here at the ATP you need to shoot all the bandits. Although it can be done earlier. Then head to the village. There you will have a conversation with the Doctor, after which head to the Garbage, where you will find an exoskeleton. By the way, you can find it near the transition. After you find him, go to Freedom to find the burial place of the Fang and the place where the shot came from. It's all located close to the village. There you will also see Vintorez, but you should not even try to lift it, since this is impossible. Then all living creatures will appear, destroy it. After you receive a text from the Doctor, don't make a fuss and step onto the X-16. There, find the corpse of the Ghost, weighing 80.5 kg. Then go through VL - Vostok or Radar.

65. When you get to Cordon in the passage of the game "Stalker: The Return of the Scar", then talk to the Doctor, to whom you present a heavy corpse. He will give you another task, which is to kill Lebedev, who is now dissecting in the Swamps. You will still need to pick up the documents from him and find the cache. Well then, hit the road.

66. When you make the transition, you will receive an SMS from Gastello. Then join him and get on the helicopter, which will take you to the church. There will be another helicopter that you need to knock out and destroy all the bandits. Then there is a conversation with Gastello. To find the cache in the walkthrough of the game "Stalker: The Return of the Scar", you must first find the island on which there are two dry trees. This cache contains weapons, cartridges and a note that says a little about another cache located in Pripyat. To be more precise, in one of the gastronomes of the city, but you can’t get there yet, it will become possible only in the second part. Then go and find Lebedev. When you get close to the teleporter, the Witches can attack. Once at the base, destroy the guards and talk to Lebedev, who will shoot himself. Then you will receive a message from Gastello, in which it will be written that he is heading to the Dressing Room. Grab the documents for the Doctor and get ready for the road. Witches can also appear here.

67. After you get to Cordon, find the Doctor and talk to him. Also, in order for the passage of the game "Stalker: Return of the Scar" to be successful, do not forget to give him the documents. He will send you to Voronin and tell you about the paratrooper. Then you will receive a new task, which consists in finding and talking with the Airborne Forces. After that, keep up the conversation with Sakharov and hand him a photograph depicting a woman. Now you will know that this woman is his wife, who is the head of the Masters.

68. In the further passage of the game "Stalker: Return of the Scar" go to V.L. and find the Airborne Forces there. After the conversation, kill him. It is worth noting that in the second part you will not have to kill the Airborne Forces. After you read the message, transitions will immediately open. When you find yourself in VL, if you go through the stones, you will find yourself on Zaton. It is there that you can find a note in which there will be a hint - cylinders with cartridges and an accident in the power unit. Now find the passage leading to X-8. When you get there, you will immediately be transported to Noah's ship. Have fun there. You will see a note on the mattress, which will indicate the coordinates of the teleporter, which can only be found with the positioner. After you find him, go to X-8.

69. Pick up the ammo lying around the entrance and don't forget the flamethrower canisters. Then eliminate all monsters. Use the code on the door: 1986. After you enter, clear out the remaining monsters. Then you will need to find a transition to Jupiter. It is located under the large cisterns.

70. In the further passage of the game "Stalker: Return of the Scar" collect ammunition and pick up a note with a hint, which will indicate the coordinates for the positioner. Scar is a zombie again. You need to find a document in which the cure method will be described. Also find the passage that leads to the V. Pripyat dungeon. When you find the second clue, the Scar will heal almost immediately. Now it will become available, leading to the Underground. Here you appear monsters and Witches, which are better to eliminate. Then step through the railway tunnel, straight into the subway, which also inhabits all living creatures. Eliminate everyone and shoot at the door. She will definitely open up. When you find yourself in Eastern Pripyat, then join Gastello, who is waiting for you in the helicopter. To land from a helicopter in the passage of the game "Stalker: Return of the Scar", find the roof of the building in which the document is located. This is a hospital where, in fact, you need to find this important document. Also, together with him, you will find the coordinates in order to make the transition to the Bar.

71. Finding yourself in the Call of Pripyat, find the transition in the basement of the department store. At the lowest level are the necessary tools for calibration. To open the door, shoot them with their shotgun. It is worth noting that in passing the last test in the game "Stalker: The Return of the Scar", you can find yourself in the same place in another way - through the hatch, located not far from the five-story building, which stands near the grocery store. When you make the transition to the Bar, then talk to Voronin. He will tell you to go to the Miser at the Freedom location. It seems that he knows how to get to Pripyat. Then enjoy the video featuring Voronin. That's it, this is the end of the first part.

1. GG appears in the basement on Cordon, we stomp to talk with the environmentalist Igor. He will give the task to find the traitor in the Landfill and give out the Symbion artifact, as well as send it to Dimon and Sidorovich.

2. Sidorovich will give a knife and ask you to bring him a stuffed animal of his head, Sidorovich's head can spawn in 4 places. If you save and replay before this task, the place will change. Therefore, we carefully read the dialogue with Sidorovich, at the end of the dialogue he gives an approximate spawn location.

3. We find the head (5kg.), We bring it, Sidor will give a gun and cartridges.
Having inserted the gun into the slot, we will see that initially the new gun becomes killed by 30 percent. We are not afraid and do not think that this is some kind of glitch. In fashion, the state of armor and weapons depends on the rank of the GG. If the GG is a "newbie", then armor and weapons are always killed somewhere by 30%. As the rank increases, wear decreases, and the percentage to which weapons can be repaired also increases.

After they brought Sidorovich's head, we go to the military checkpoint, bandits and mercenaries spawn there. We clean them up in company with the military (if we don’t clean them up, they can kill newcomers in the village, for example, Vasilina). From corpses you can get hold of AK-74 and LR-300 with optics.

4. We go to Dimon with a gun and then we accompany him to the transition to the Landfill, bloodsuckers and a pseudo-giant appear near the transition to the landfill. We bring them down and wait near the gate for Dimon to open the passage to the dump.

5. We go to the Dump, we reach the heap near the hangar, the antenna is there (30kg.) You can fight a little in the Dump and use weapons. Raven and Culinary are not needed in the story, so if they fail you can not replay (but it's better to protect). We stomp back to Cordon, hand over the antenna to Vasilina.

6. We speak with Igor, he has the following task: to accompany 3 scientists, in order for the task to be counted, all three must be completed, and it is better to clean up the ATP and living creatures on the way to the tunnel. We bring for a long time, SMS exchange, Lazybones brings down a sniper, we talk with Igor, we go to the Swamps to check the SOS signal.
It’s better to buy a sleeping bag from Sidor right away before going to the Swamp, otherwise he’ll fall down, and you won’t meet soon.

7. When we appear in the Swamp, we automatically receive the task to clean up the Nazi camp, carry out and move forward to Zh.D. bridge, we clean the farm from monsters (optional), we talk with Kostya, we accompany to the place. We say, we get the task and the art "Black Hole".

8. Kostya makes a teleport. Before passing through it, we activate the "black hole".
Teleport activation using the Black Hole artifact. We insert the artifact "Black Hole" into the slot for the pistol. Press "2" so that it is in the hands of the GG and press the left mouse button. The anomaly is activated, we pass through the Kostya teleport and get to the CN base. We do our business there (we take the absolutes and the second "Black Hole" in a backpack on a tree). Activate the second "Black Hole" (pistol slot - LMB). We pass through the anomaly - we get to the Fisherman's Farm. We speak with Kostya, we give art, we look and we shoot off the effect from the teleport. We accompany you to the transition to Cordon.

9. On Cordon, we talk with Kostya about X-18 and archival documents, and also why Black Hole changes arts and that they do not need to be activated on Cordon. Then with Igor, he will send to Agroprom.

10. When moving to Agroprom, 4 helicopters appear, helicopters can be shot down even from AK74. Between the complexes spawn a group of either mercenaries or Witches. When they are destroyed, you can arm yourself very well.
We speak with the commander in the complex (where documents were taken in pure PM), we repel the attack of hires and owners, we speak with him again, he will explain where the transition and the activator are from him, do not fuss.

11. We receive SMS from Lebedev and go to a meeting.

12. After talking with him, it's better to run away (not necessarily) from him and shoot from a distance and not in the head, throwing him on a power line support.

13. We select the deactivator at the place of conversation with Lebedev and go to Cordon.

14. We speak with Igor, he asks to bring the SVD from the cache from the checkpoint, take it from the backpack on the tree and bring it. We get the following task: destroy the sniper, climb the pipe, exchange SMS. We destroy the sniper in the northwest direction, Igor asks to go to the Bar to Oleg "Tango".

15. At the outpost of Debt (Dump) we speak with Prapor, he asks to negotiate with the Bandits. We speak with Bur, choose the 2nd dialogue, the bandits leave, then we speak with Prapor, he promises to give the money at one in the morning. You can not wait, still will not give.

16. We go to the Bar, we talk first with Voronin, then with Oleg, then with Anya, we watch the video, we talk with Dimak, he asks to bring a flamethrower from the stash, we find it, we bring it.

17. We move forward as a group to Cordon, a short way.

18. We clean up monsters and bandits, you can’t really go on the rampage, the whole group is immortal.

19. When everyone gathers in the village, we speak with Oleg and repel the attack of the Hosts and Mercenaries. Then we run to the checkpoint to help the warriors, we clean it, we talk with Dimak, he gives the Chaes-2-Pripyat crossing. He talks about the gunsmith Dvoechnik at Agroprom. In the village, after collecting the whole group, we sit in a turntable, fly to the transition to the landfill to the Niva, disembark, receive SMS from Voronin, stomp to the Bar.

20. Voronin asks to fill up Borov from a crossbow, Shchukar has it in the Wolf's Lair (N.Z.), gives a transition there.
You can optionally go to the Agroprom to the Dvoechnik, the Dvoechnik repairs armor and weapons. He talks about Strelka's stash, and what to look for in the area of ​​\u200b\u200bthe piece of iron. The cache is located somewhere on the Zh.D. paths or nearby in buildings. There is a positioner with which you can disable the teleport to the Catacombs and a note. The roof of the tower near the tunnel, there is a positioner and a note. Near the railway consoles, you can take the Poltergeist flamethrower and a weapon repair kit.
Using the positioner, we are looking for a teleport. The roof of one of the 4 large cisterns. Throws into an underground bunker, there is a transition to the Agro subway.
It's fun in the subway, Biblik with his retinue. When we climb into the hiding place, we get into a stretch, we watch a dream about the Witches. There is a note in the cache: "Gone to the stone."

21. We go from the Bar to the Wolf's Lair, we meet a merchant, her name is Fairy, we talk to her, she will explain where to stomp, at night she can run to the hut, then she will return to her place. Also nearby is a Persian in a mercenary costume - Torych. a laptop that the eagles threw into one of the lakes when he was drunk. We find a laptop and bring Torych, he talks about the Hour of Horror, gives a transition to the Bar and asks him to take a disk with laptop software from his friend (Dima Kalter). Kalter stands at the checkpoint of Duty (where the task is always "Destroy the dog den"). Kalter has no disk. His subordinates threw the disc, along with the garbage, over the Bar's fence. We are looking for a disk. It can be in several places. When selecting a disk, we get a strange SMS about some kind of threat and activation of the teleport. There is a spawn squad of witches in the Bar. We destroy, pick up swag and go to Torych. Torych, in gratitude, tells about Semetsky's hiding place.
Let's go to Shchukar...

22. Sidor is now sitting in Shchukar's hut, you can drink moonshine with him (1000 rubles a bottle). We speak with Shchukar, he says where the crossbow and arrows are, we go with him to the stones for arrows, the grandfather leaves, then into the swamp for the crossbow, when we find (it can be seen well) we need to fill up Biblik, then to Shchukar. We say, we get a message that the transition is open, located in the east of the loki. After that, Shchukar is no longer needed in the story.

23. We fall into T.D. you need to go to an abandoned farm to talk with Bur (he is now Neutral), with whom they negotiated at the Garbage.

24. We make our way to the northeast, there is Bullet in an invisible copy, we say, we wait until 20-00. Livestock and grenade launchers on the towers can be cleared in advance so that they don’t bother later, well, those bandits that come close. Only close to the base is not necessary, it zombifies with radiation. At 20-00 we speak with Bullet, the place for a shot is nearby, marked with an army first-aid kit, sometimes the first-aid kit does not spawn, it is enough to walk along the fence a few meters and a message will come that it is in place. You can bring down the Borov from any weapon, if from a crossbow, you need to aim a little higher.

25. After the task is triggered, we make our way along the thorn to the west of the loki, opposite the base of the bandos. When the Bullet gets there, it will open the passage to the Forest Lair until we go there.

26. Now you can talk to Boer again, he will explain how to turn off the defense of the base and promises for this, he will share some secret of Borov. In the evening or at night, nothing will work, you have to wait until the morning.

27. In the morning or in the afternoon we approach the southern tower near the closed gates, the command "Bucks, take deactivation" is triggered. Then another team: "Great Bucks to the transition." Cats spawn, shoot. We run after him to the transition to the Garbage, we select the base protection deactivator, the transition to the Garbage opens. We shoot Biblik and retinue, stomp to Bur.

28. He calls Gastello, we sit in a turntable, we fly to the northeast of the loki. We shoot the living creatures, land near the truck behind the fence, stomp to the X-18.

29. There we speak with Boer and run to the gas station (he likes to wander around the lok, so it's better to hang a beacon on him).

30. We go to the second floor, he talks about Borov's documents and the pantry, as well as about Ace, who settled in the area illuminated in the PDA, between the Valley and the Landfill, called the Old Landfill (there is a river there). We go to the base behind the docks, they contain hints on the codes from the doors in the X-18, we finish off the remnants of the bandits, the docks are in the Borov's table, we wool the pantry. But you can take out the base before that and pick up the docks. And then talk to Boer.

31. We go to X-18, as always, animals, monsters. Code from the first door: 1242. We go down, the code from the second door: 1380.
Where in the original there was a fiery poltergeist, now the Claw of Death, it is best to fall from a poltergeist flamethrower or from a good shotgun loaded with buckshot (in the head). e.g. AA-12 Camo. We are watching a video about Fang on Freedom. We take documents there. This is a recipe for the Symbion art.
Docks for Kostya, along with a map, are in another room in a blue box, there are 2 trunks, a map, and documents.
The map and docks must be given to Kostya on Cordon. Through the transition we stomp to the Landfill. On the way, you can drop by the Debt checkpoint in the Garbage, find out where Prapor is and the promised money for negotiations with the Bandits. The sentry near the gate says that Prapor has fallen.
We give the map and docks from the table of Borov, he, like Bur from T.D. talks about the Old Dump, but how to get there is not yet clear. (All this will be in the 2nd part).
We go to the Bar, we talk with Voronin, we get money.

32. Voronin says that the GG asked Sidorovich to come in and gives the following task: to check the cave in the north-west of V.L.
Sidorovich has business with GG, he asks to find and bring a certain Pharmacist to repair Sidorovich's laptop. The pharmacist is on the Cordon (there is a mark). We go to the Cordon, we take out the bandits. We go to Sidorovich in the Wolf's Lair, Sidorovich does not give an award until the Pharmacist arrives.
We check the cave on the instructions of Voronin (it is in the upper left corner of the PDA map).
There is: "Oh my God again Kruglov", we speak with him and accompany him to the central swamp, we go into the cave, we bring down the bloodsucker and 2 counters, we get the task: to talk with Kruglov. We leave, we speak, we go with him into the cave through the slope. There he will open the passage to the Wild Territory.

We pass to the Wild territory, exchange of SMS with Kruglov. We go ahead of him, there you need to fight off living creatures and hiring, Lebedev is rubbing not far from the trailer, you can shoot at him only on the body or legs, throw him on the crane. For that, we fight off the Witches. In front of the tunnel with frying, Krugly will sit down to rest, talk to him and move on, shoot the living creatures behind the tunnel (sometimes Witches appear only there), he opens the passage to Yantar.

33. On Yantar we get the task to save Sakharov. Kruglov must be lying next to him completely dead. We shoot 2 hosts, we speak with Sakharov. You can shoot with a sniper everything that moves nearby, then there will be less work. We are waiting at the support, Sakharov approaches, a teleport appears.

34. Sugar should sing this verse: stop the locomotive, don't knock the wheels. He throws him into the bunker, there is a guard in an invisible copy, we remove him, we wait for Sakharov to appear, we speak, we teleport outside, we clean up the rest of the guards.

35. We speak with Sugar, he asks to turn off the X-16, you just need to find a deactivator on the 3rd floor in one minute.

36. After we speak with Dimon, we stomp to the lab, we find a backpack on the 3rd floor, the protection is removed and the transition to the lab opens.

37. We go down to X-16, we fight with little animals and zombies. When approaching the installation, a 4-minute timer is turned on, we turn off three control panels on each tier and power the installation on top, the timer is cut off.

38. We are at war with the Witches, we find the corpse of the Ghost, there is an armor for Sakharov and a note, we go through the tunnels to Yantar, we talk with Sahar, we get the task to find the disk in the X-10 and go to the Radar.

39. There is a warm meeting from the Masters, Witches and Arrows, a military landing comes to the rescue.

40. We go into the X-10 lab. There are recruited scientists and owners on guard. Below, near the installation switch, there will be Goryunov Ave., we speak with him, he opens the door, we bring down the "Tank", we take away the disk and a note with a hint, we fight off the zombers, we exit after the teleport is turned off. Hint, something to do with the Titanic. Code to the door: 1912. (In Solyanka, it was almost the same there, only manual teleports and docks were still there). Now: Exa-Monolith, NATO ammo, first aid kits and grenades.

41. We stomp to the Sahara on Cordon. From him to V.L. to the Tango group.

42. In the Wolf's Lair we speak with the Fairy, the group will arrive from 8 to 9 in the morning. After 8 in the morning we talk with the Fairy, the Tango group appears. We speak with Dimak, then with the Airborne Forces, he sends to Oleg, from him we go to Zhora Dalnoboi, after exchanging SMS we talk with Dimon, again we talk with Oleg, exchanging SMS with the Airborne Forces, helps to repel the attack of the Arrow, (sometimes the main forces of the Arrow spawn near the house where Sidor is located), then living creatures. Again we speak with Oleg, we move forward to beat off the turntable from the Arrow. We take out military stalkers and living creatures, when everyone (7 + Scar) gathers under the turntable, we load on board, we fly to the transition to Eastern Pripyat to look for the airborne forces.

43. We receive a message that a signal has been received from the PDA. We run along V. Pripyat until we reach the thorn, there we raise the PDA, repel the attack of the monsters, move back to the turntable, load EVERYTHING and fly to the transition to Jupiter. A pleasant meeting with the Witches is possible (if the Witch is wounded and then treated, it becomes a “green” Loner), living creatures, zombies. The special forces of Duty are also being pulled to the rescue.

44. On Jupiter, 4 from the team fall into a trap, go towards the treatment facilities, shoot monsters and bandits along the way, the military help, then Dimak disappears. Near the large complex we take out the Arrow and hires.

45. Dryka appears, helps to kill the enemy.

46. ​​At the site of the fall of the turntable, in the building on the 2nd floor we find the Airborne Forces, he says where the other 5 are, you need to find a case in it for a teleport deactivator in 5 minutes, the case lies on a container near the same building (6kg.), Airborne Forces blushes, we bring him down. The timer is reset, the teleport from the trap is removed, but an armored personnel carrier appears, then everyone gathers near the fire.

47. We speak with Drika, Gastello arrives, everyone is loaded into a turntable, we fly to the Wolf's Lair, the transition in the western part of Jupiter.

48. We land in the swamp, talk to Gastello and help him get to Oleg. We speak with Oleg, he asks to go back along the route and bring the rest, we bring everyone, we give Oleg a case, we get half a lemon and a tip on 2 caches of the Airborne Forces, we look for caches (one in a pile of stones, the second on a dry tree) and again we talk with Oleg . We need to find Rafael on Svoboda, go there from the Bar.

49. Rafael hangs out on the first farm on the right. We speak with him, he goes to Feng to negotiate on the expense of lubricant for the machine gun, he gets hit in the head. We go to talk with Feng, then again with Rafael, we go with him for dynamite.

50. The explosive itself explodes, 2 Svobodovets approach and treat Rafael, we follow him to the headquarters, we talk with Lukash. Then with Raphael, he asks for one of the three trunks, if we don’t have any of this with us, we go to Fene, she asks to bring another trunk from the village, it lies in the water tower (by the way, it doesn’t always spawn).

51. In the village, we may pick up the barrel, fight with the owls and other evil spirits, return to Feng, get AK-104 in return and not much money. Or you can play differently, go to the Barrier to Cap and help him repel the attack of the Monoliths and the Hosts . For this, he will give Screw's flamethrower and not much money. He will also ask you to take medicine for the zombified Miser from Sahar on Cordon. Well, it's whoever wants to play.

52. We give the barrel to Rafael, jump to the bridge and shoot the Watermen from afar until they soak Rafael, again we talk with Lukash about the Miser.

53. Lukash gives money, a new transition Svoboda-V.L. and also asks to bring medicine for the Miser. It is better not to meddle with him in the swamp, as he is a zombie. We are moving to Cordon.

54. There we talk with Sakharov, take an antidote from him and treat the Skryaga on Freedom (Sakhar advises treating him in the late evening or at night). We inject the antidote to the Skryaga, we go to talk with Lukash, he gives the recipe and throws money. At the base, we speak with the Miser, he will give the recipe, we go to the Wolf's Lair.

55. We speak with Oleg, then to Voronin, he asks to protect him in the Bar and check the arena. The Airborne Forces appear in the Bar, while they are silent.

56. We check the arena, there is not a lot of war, we quickly sort it out and go to Voronin, in the Bar we bring down the owner of the arena Arnie, we talk with the general, we get money and immediately give 2 lemons for the treatment of our daughter, we go to take out the escaped monsters near the bar, then we talk with Airborne Forces, he gives transitions to Dump-VL. and back.

57. Let's go to V.L. to Oleg, we are talking about the Airborne Forces. If the conversation takes place at night, then the Airborne Forces will be in a cave near Sidor. If during the day, he will pull himself up to the fire. Then we speak with the Airborne Forces. Then to Sidor, for going to the waiting room, he asks to fill up the controllers in the eastern part of the Lair, behind the trailer in the swamp area.

58. We go to the swamp, bring down 2 counters, we get a message that Scar is zombified, we talk with Sidor and stomp on Cordon to Sakharov. (You don’t even have to talk to Sidor, but immediately stomp to Sakharov at Cordon). Only getting to him is now problematic (smoke grenades are welcome), we inject him with serum and back to Sidor in the Wolf's Lair. He explains how to get to the Dressing Room. We stomp through the Bar to Cordon, look for pines and Christmas trees.

59. The crossing is located behind the military checkpoint, if you stand with your back to the gate, you can see 2 Christmas trees not far to the left, the transition between them, but it appears only when you get close.

60. A warm meeting with an armored personnel carrier, a turntable and an Arrow at the Dressing Room. We pick up the PDA from it from the Arrow, near the gate. We sit on a turntable and fly north to the cave, disembark, go into the cave, rob to the skin (you can not immediately climb into the cave, but throw everything off in the village, in one of the basements not far from the cave), there you can also find an armor and kalash with cartridges. We find ourselves in the same cell with the Mole and the Swamp Doctor.

61. We speak with the Mole, then with the Doctor, watch the video, take the Butcher's knife from him and open the door, cut the guards, pick up the PDA from one of the guards, the transition from the Dressing Room to Cordon opens.

62. We run to the upper level, we are looking for an iron box. There is a weapon and two positioners. We give the weapon to the Doctor and run after him to the transition, on the way you can pick up everything from the stash in the village.

63. When approaching the transition, the Doctor disappears first, then the Mole, we pass to Cordon. (If the Mole is filled up in the cave, you can not replay, he is not needed here).

64. We take the bandos to the ATP (you can clean them up earlier), we go to the village. There we talk with the Doctor, go to the Landfill for the exoskeleton (next to the passage), then to Svoboda to look for Fang's grave and the place from where he was shot from (everything is nearby in the village, Vintorez still lies there, but you can't pick it up). Not many living creatures spawn. We receive a message from the Doctor, while we do not twitch, we go to the X-16 for the corpse of the Ghost (80.5kg), through the Radar or V.L.-Rostok.

65. Then to the Cordon, we speak with the Doctor, we throw off the corpse, we get the task to fill up Lebedev in the Swamps, pick up the docks and find a cache in the Swamps, we move forward.

66. During the transition, we receive a message from Gastello, we sit down to him in a turntable, we fly to the church, we shoot a helicopter over it, we bring down the bandits, we talk with Gastello. We go to look for a cache in the center of the Swamp (island, there are 2 dry trees). We take a cache, there are weapons, cartridges and a note about a cache in Pripyat (in one of the grocery stores, it will be possible to get there only in the 2nd part). We're going to bring down Lebedev. When approaching the teleport, Witches can jump out. We take out the guards at the base, talk to Lebedev, he shoots himself. A message arrives from Gastello that he is going to the dressing room. We take the docks for the Doctor. Witches spawn.

67. We pass to Cordon. We speak with the Doctor, we give the docks, he will send to Voronin. And he talks about the paratrooper, the task appears to communicate with the Airborne Forces. Then we speak with Sakharov, we give him a photo of a woman. We learn that this is his wife and she runs the Hosts.

68. We go to V.L. to the Airborne Forces, we speak with him, then we bring him down (in the 2nd part, there will be no killing of the Airborne Forces). We read the message, transitions open. With V.L. through the stones we get to Zaton, there is a note with a hint: (accident and power unit) and cylinders with cartridges. We stomp to the transition to X-8. From there it throws Noah onto the ship, it's fun there. We select a note with coordinates on the mattress, you need to look for a teleport using a positioner. We find a teleport, go to X-8.

69. At the entrance we select cartridges and cylinders for the flamethrower. We shoot the monsters, the code from the door: 1986. We go in, we finish off the remains of the monsters. At the bottom, under the large tanks, is the transition to Jupiter.

70. We collect ammunition, take a note with a hint. There are coordinates for the positioner. The scar is zombified again. It is necessary to find a document describing how you can recover and go to the V. Pripyat Underground. After finding the second clue, Scar is no longer zombified. A passage to the Underground opens and Witches and monsters spawn, fight back, through the railway. tunnel into the underground. We clean the living creatures, the doors from the shotgun open. We pass to V.Pripyat, we find ourselves on the Gastello turntable. We are looking for the roof of the building where the document is, where you can land. We are looking for a document in the building (hospital), there are the coordinates of the transition to the Bar.

71. Crossing in the basement of the department store, where the tools for calibration are in the Call of Pripyat, on the lowest level. Doors open with shots from a shotgun. You can also get there through a sewer hatch near the 5th floor, which is next to the grocery store. We pass to the Bar, we speak with Voronin, he sends to the Skryaga on Freedom. He says that he knows the transition to Pripyat. We are watching a video with Voronin, this is the end of the first part.

Date added: 08/31/18 Views: 27398

Description

About the plot:
The Return of the Scar is a story mod that appeared in 2012 and was developed for the game Stalker Shadow of Chernobyl. The development was based on such mods as AMK 1.4.1, ABC Inferno 1.1, Cabrobro and many other famous mods currently operating and those that have already been closed as projects. Initially, the Return of the Scar Mod was conceived as an addon for Narodnaya Solyanka, which was supposed to continue its story. The main goal and idea of ​​the author was the return of the main character Stalker Clear Sky Scar to the plot of the Shadows of Chernobyl and continue the development of the story about him embodied in a completely new plot. This modification is presented as the first part, so we are waiting for the second!

Important information:

  1. Not all tasks are displayed in the PDA, so we carefully read the dialogues with the characters and the incoming SMS in red and green. They contain all the information on the tasks and tips on how to complete the task.
  2. Take screenshots of dialogues with characters. Not all information remains in the "Message History".
  3. Save before talking with the character, then there will be an opportunity to replay and remember what needs to be done in case you forgot where to go and what to do. Also, saving before talking will help if you can't find a quest item.
  4. Do not rush to shoot all the characters, some enemies must be talked to to advance the story.
  5. Many quest items spawn (appear) after talking with the character. Moreover, there can be more than one spawn place ...

Guide guide:

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"The Appearance of Scar. Cordon"
The scar wakes up after a two-year coma in the basement on Cordon, you can run around the village of beginners in search of a freebie, but its mod developers left very little, so we go to talk with ecologist Igor. He will give the task to find the transmitter in the Landfill and issue the artifact "Symbion" (we do not sell it - then we will have to return it), and also send it to Dimon and Sidorovich.

"The Search for the Head of Sidorovich"

Sidorovich will give a knife and ask you to bring him a stuffed animal of his head, Sidorovich's head can spawn in 4 places:

Spawn locations for Sidorovich's head

1) To the North-East of the ATP - open the map and remember the sides of the horizon. At the rate of a lone Christmas tree stands.

2) South - West ATP - South not pass, tk. thorn, emphasis on the thorn, and to the South-West side, we search the area. Nearby is a bush and a stone, almost opposite the DN.

3) Near an abandoned factory - Factory is a word that stretches from the original. Near the tunnel with electrics, you can look under the Christmas tree, bushes. The head is not a needle.

4) South of the Military checkpoint - The area near the gate. Bush.

If you save and replay before this task, the place will change. Therefore, we carefully read the dialogue with Sidorovich, at the end of the dialogue he gives an approximate spawn location.
After finding the Head of Sidorovich, we bring it to the owner, Sidor will give a TOZ gun and ammunition.
Having inserted the gun into the slot, we will see that initially the new gun becomes killed by 30 percent. We are not afraid and do not think that this is some kind of glitch. In fashion, the state of armor and weapons depends on the rank of the GG. If the GG is a "newbie", then armor and weapons are always killed somewhere by 30%. As the rank increases, wear decreases, and the percentage to which weapons can be repaired also increases.
After they brought Sidorovich's head, we go to the military checkpoint, bandits and mercenaries spawn there. We clean them up in company with the military (if we don’t clean them up, they can kill newcomers in the village, for example, Vasilina). From corpses you can get hold of AK-74 and LR-300 with optics.

"Searching for a Transmitter"
We go to Dimon with a gun and then we accompany him to the transition to the Landfill, bloodsuckers appear near the transition to the landfill and there may be a pseudo-giant to the heap. We bring them down and wait near the gate for Dimon to open the passage to the Garbage. We go to the Landfill, Dimon brings it to a pile near the hangar, stands and waves his hand (but does not say anything), climb onto the pile and find an antenna (30kg.)

Transmitter spawn location


You can fight a little in the Landfill and get some weapons. The Raven and the Culinary are not needed in the story, but Artem the Culinary is the only merchant (in the locations Cordon, Dump, Bar, TD, Agroprom) who buys ALL parts of the monsters, and you can buy ammunition inexpensively from the Raven.
We stomp back to Cordon, hand over the antenna to Vasilina. In order for Vasilina to take the transmitter, it is necessary to have an artifact "Symbion" in a backpack or on a belt. We speak with Igor and get the following task from him:

"Escort 3 scientists"

It is easy to find them, in the PDA there is a mark of their location. On the way to them, it would be best to immediately clear the area around the ATP and the tunnel. The task will be counted only if all three came to the fire in the Village of beginners. In the village of beginners, an exchange of SMS follows, Lazybones is brought down by a sniper. We talk with Igor and get a new task.

"Check the SOS in the Swamp"

The passage to the Swamps opens behind the military checkpoint.
Important! It’s better to buy a sleeping bag from Sidor right away before going to the Swamp, otherwise he’ll fall down, and you won’t meet soon.
When you appear in the Swamp, we automatically receive the task "Clean up the Nazi camp" - we clean it, and then we report on its implementation to the Bartender. We go to the railway. bridge (there is a mark on the minimap in the PDA), we clear the farm (upper right corner of the location) from monsters (there are controllers who can zombify Kostya on the way back), the path to the mark is blocked by a barbed wire fence. If you played Solyanka or Stalker CHN, then you should know where the gap in the thorn is.

If we didn’t play, then we become facing the railway. bridge and go along the thorn to the right, somewhere opposite the village with the water tower we find a gap in the thorn.

Place of passage

We pass through it and go to the railway. bridge. There, near the carriage, there is an entrance to the cave where Kostya is sitting.

Location of Bones


We speak with Bones, accompany to the Fisherman's Farm. We speak with Kostya and get the task:

"Find a stash at the Lebedev base and collect the contents"
Next, we act according to the following algorithm:
a) Kostya makes a teleport.
b) Before passing through the teleport, we activate the "black hole". To do this, insert the artifact "Black Hole" into the slot for the pistol. Press "2" so that it is in the hands of the GG, press and hold the left mouse button.
c) The anomaly is activated, but we don’t go into it, but go through the Kostya teleporter and get to the CN base.
We do our business there (we take the absolutes and the second "Black Hole" in a backpack on a tree).
d) Activate the second "Black Hole" (pistol slot - LMB) on the base of the CHN. We pass through the anomaly - we get to the Fisherman's Farm. We speak with Kostya, we give art, we look and we shoot off the effect from the teleport. We accompany you to the transition to Cordon.
At Cordon, we talk with Kostya about the X-18 and archival documents, as well as what Kostya needs to exchange for Black Hole art.
Then we talk to Igor, he sends to Agroprom.

Nychka Lebedeva on the base of the ChN

The tree where the backpack with the Black Hole lies

"Find the commander of the research institute at Agroprom"
When moving to Agroprom, 4 helicopters appear, helicopters can be shot down even from AK74. Between the complexes spawn a group of either mercenaries or Witches. When they are destroyed, you can arm yourself very well.
We speak with the commander in the complex (where documents were taken in pure PM), we repel the attack of hires and the Hosts, we speak with him again, he will explain where the transition and the activator from him are, do not fuss.
We receive SMS from Lebedev and go to a meeting, no need to climb into the Agroprom subway, you won’t get there anyway. Lebedev is located behind the complex, which was protected from mercenaries. The easiest way to find him is simply by walking around the complex.

Location of Lebedev at Agroprom


After talking with him, it's better to run away (not necessarily) from him and shoot from a distance and not in the head, throwing him on a power line support. We select the deactivator at the place of conversation with Lebedev and go to Cordon. To find the transition to Cordon, just go along the power line and run into the gate, there will be a transition to Cordon.
We talk with Igor on Cordon, he asks to bring SVD from the cache from the checkpoint, the easiest way to get to the backpack is by jumping from the roof of the barracks with the F clamped, we take SVD from the backpack on the tree and come to talk with Igor.

Backpack with SVD on Cordon

We get the following task:

"Destroy the Sniper"
We take a position on the pipe (to climb the pipe we jump onto the tent, from it to the tree, from the tree to the roof, from the roof to the pipe), SMS is exchanged. We do not touch the binoculars, we look through the sight of the SVD "Tiger".
The sniper appears in the northwest direction (the direction of the radioactive ravine near the Sidorovich bunker), we destroy the sniper and go to report to Igor. He asks to go to the Bar to Oleg "Tango" and agree on protection. I'm going to the bar.
At the outpost of Debt (Dump) we speak with Prapor, he asks to negotiate with the Bandits. We speak with Bur, select the 2nd dialogue for a peaceful resolution of the conflict, the bandits leave, then we speak with Prapor, he promises to give the money at one in the morning. You can not wait, still will not give.
We go to the Bar, first we talk with Voronin, he stands in the "100 Roentgen" bar in the room next to the Bartender (there were repairmen in Solyanka), then with Oleg, then with Anya, we watch the video, we talk with Dimak. Dimak asks to bring a flamethrower from the hiding place, Dimak's stash under a spruce bush behind the fence of the Bar.

Dimak's backpack with a flamethrower

We find, we bring. After Dimak was given his flamethrower, together with the group, Tango advances to the exit from the Bar. Near the checkpoint of Duty, (they constantly give the task "Destroy the den of dogs") at the fence, the Tango group should fully gather. After collecting the WHOLE group, a transition to Cordon opens.
Let's go to Cordon.
On Cordon we appear outside the location (behind the barbed wire fence). Don't worry, the fence can be easily jumped over.
We clean monsters and bandits.
When EVERYONE gathers in the village, we speak with Oleg and repel the attack of the Masters and Mercenaries.

IMPORTANT! It is necessary that the stalker "Clever" stay alive. It is also better to sell him a beacon before the attack. "Umnik" will be needed to search for Semetsky's cache.

Then we run to the checkpoint to help the warriors, we clean it, we talk with Dimak, he gives the Chaes-2-Pripyat crossing. He talks about the gunsmith Dvoechnik at Agroprom. In the village, after gathering the whole group, we sit in a turntable, control the helicopter with mouse movements (where we show - the helicopter flies there), fly towards the transition to the Landfill to the Niva car, which stands outside the location next to the transition to the Landfill, hang on " Niva", we land, we receive SMS from Voronin, we stomp to the Bar.
Voronin asks to fill up Borov with a crossbow, Shchukar has it in the Wolf's Lair and gives a transition there.
You can optionally go to the Agroprom to the Dvoechnik, the Dvoechnik repairs armor and weapons. He talks about Strelka's stash, and what to look for in the area of ​​\u200b\u200bthe piece of iron. The cache is located somewhere on the Zh.D. ways.

There is a positioner with which you can disable the teleport to the Catacombs and a note. We find a cache on the roof of the tower near the tunnel, there is a positioner and a note.

Cache Strelka at Agroprom

Near the railway consoles, you can take the Poltergeist flamethrower and a weapon repair kit.

Location of the cache

Using the positioner, we are looking for a teleport. The roof of one of the 4 large cisterns. You can climb up by jumping from the building onto the pipes, further onto the fence and onto the cistern. Or jump onto a brick fence and then onto a cistern. Throws it into an underground bunker, there is a transition to the Agro subway.
It's fun in the subway, we meet the librarian with his retinue and friendly soldiers. When we climb into the hiding place, we get into a stretch, we watch a dream about the Witches. There is a note in the cache: "Gone to the stone." We pick up the "quick shooter" Strelka (a PSO-3 sight is placed on it), so what else will turn up at hand for sale.

"Killing Borov and infiltrating X-18"
After moving from the Bar to the Wolf's Lair, we meet a merchant, her name is Fairy, we talk to her, she will explain where to go, but at night she does not speak, but goes to sleep in a hut, in the morning she will return to her place. Also nearby is a Persian in a mercenary costume - Torych. We speak with him, he asks to find a laptop, which, drunk, his eagles threw into one of the lakes.

Laptop for Torych - Place 1


Laptop for Torych - Place 2


We find a laptop and bring Torych, he talks about the Hour of Horror, gives a transition to the Bar and asks him to take a disk with laptop software from his friend (Dima Kalter). Kalter stands at the checkpoint of Duty (where the task is always "Destroy the dog den"). Kalter has no disk. His subordinates threw the disc, along with the garbage, over the Bar's fence. We are looking for a disk. It can be in several places.

Spawn locations

Place 1

Place 2

Place 3

Place 4

When selecting a disk, we get a strange SMS about some kind of threat and activation of the teleport. There is a spawn squad of witches in the Bar. We destroy, pick up swag and go to Torych. Torych, in gratitude, tells about Semetsky's hiding place.
Let's go to Shchukar...
Sidorovich is now sitting in Shchukar's hut, you need to drink moonshine with him (1000 rubles a bottle). We speak with Pike, he says where the crossbow and arrows are, and leads to show the place where the arrows lie. We go with him to the stones for arrows, pick up arrows - grandfather leaves, then we go to the swamp for a crossbow,

Crossbow

When we find (the crossbow is clearly visible), we need to fill up the “miracle mudo” (librarian) that has appeared, then we go to report to Shchukar about the accomplishment of this heroic feat. We say, we get a message that the transition is open, located in the east of the location, we just go along the road past the quarry (there is an excavator there) and run into the transition.

Transition

We make our way to the northeast, there is Bullet in an invisible copy, we say, we wait until 20-00.

Livestock and grenade launchers on the towers can be cleared in advance so that they don’t bother later, well, those bandits that come close. Only close to the base is not necessary, it zombifies with radiation. At 20-00 we speak with Bullet, the place for a shot is nearby, marked with an army first-aid kit, sometimes the first-aid kit does not spawn, it is enough to walk along the fence a few meters and a message will come that it is in place. You can bring down the Borov from any weapon, if from a crossbow, you need to aim a little higher.
After the task is triggered, we make our way along the thorn to the west of the location, opposite the base of the bandos (a sewer pipe and a swamp of sewage). When Bullet gets there, he will open the passage to the Wolf's Lair, and he will wind up to the Landfill. But it's still too early for us. Although if you need to go to hand over swag, fix your equipment and stock up on ammunition, then you can go. It won't affect the plot.

Where is the Bullet in the Dark Valley.


Now you need to find a way to get into x-18 for documents for Kostya.

Climbing around the location, on the ruined farm we find an old acquaintance of Bur. We negotiated with him at the post of Debt in the Garbage.

Attention! If you killed Boer in negotiations with the bandits, then of course you will not find him in the Dark Valley. Then it will be necessary after the murder of Borov to go to Kostya on Cordon!

In the process of communication, Boer will explain how to turn off the defense of the base and promises to share some secret of Borov in return. It's very simple. Boer has a trained dog Bax, who was trained to steal the deactivator of the base's protective field. Now Bax is languishing in captivity of the evil bandits. but if you give him a command, he will get out of the dungeon and steal the deactivator. In the evening or at night, nothing may work out, because at night the doggie Bucks sleeps, so you have to wait until the morning.

In the morning or in the afternoon we approach the southern tower near the closed gates.

The place we need

The command "Bucks, take deactivation" is triggered. Bucks gets out of the cell through the window and runs towards the second gate of the base. We move to cover Bucks from unfriendly personalities, while trying not to get into the psi-field. A good position to cover on the roof of a concrete shed at a gas station or in front of a fire truck. Then another command is triggered: "Excellent, Bucks to the transition." Cats spawn, shoot them. So as not to interfere with the dog. We run after him to the transition to the Garbage, Bax stops behind a stone near the bush and releases a deactivator from his mouth, we select this device, the transition to the Garbage opens and mutants appear. We shoot the librarian and retinue, lick the wounds and hobble to the Bur.
He calls Gastello, we sit in the turntable, we fly to the northeast of the loki. We shoot the living creatures, land near the truck behind the fence (opposite the gas station), stomp to the X-18.

Where to land from a helicopter in the Dark Valley

There we speak with Boer and run to the gas station (he likes to wander around the location, so it's better to hang a beacon on him).
We go to the second floor of the gas station building, Boer talks about Borov's documents and the pantry, as well as about Ace, who settled in the area illuminated in the PDA, between the Valley and the Landfill, called the Old Landfill (there is a river there). We go to the base behind the docks (they lie in the table in Borov's office), they contain hints on the codes from the doors to X-18, we finish off the remnants of the bandits, if we search the pantry for hunting. But you can take out the base before that and pick up the docks. And then talk to Boer.
We go to X-18, there are, as always, funny mutants. Code from the first door: 1242. We go down, the code from the second door: 1380.
Where in the original there was a fiery poltergeist, now the Claw of Death, it is best to fall from a poltergeist flamethrower or from a good shotgun loaded with buckshot (in the head). For example AA-12 Camo. We are watching a video about Fang on Freedom. We take documents on the table there. This is a recipe for the Symbion art.
Docks for Kostya, along with a map, are in another room in a blue box, there are 2 trunks, a map, and documents.
The map and documents must be given to Kostya on Cordon. Through the transition we stomp to the Landfill. On the way, you can drop by the Debt checkpoint in the Garbage, find out where Prapor is and the promised money for negotiations with Bur. The sentry near the gate says that Prapor has fallen.
We give the map and documents from the table of Borov to Kostya, he, like Bur from T.D. talks about the Old Dump, but how to get there is not yet clear.

This is where the storyline with Bones and X-18 in the first part of the mod ends...

We go to the Bar, we talk with Voronin, we get money for the murder of Borov.

Voronin says that the GG asked Sidorovich to come in and gives the next task "Check the cave in the north-west of the Wolf's Lair". We go to the Wolf's lair to Sidorovich.

Sidorovich has business with GG, he asks to find and bring a certain Pharmacist to repair Sidorovich's laptop. The pharmacist is on Cordon (there is a label). We go to the Cordon, there we take out the bandits and free the Pharmacist. We sell him a beacon and send it to Sidorovich. We go to Sidorovich in the Wolf's Lair, Sidorovich does not give an award until the Pharmacist arrives. As a reward, Sidorovich tells where to find the Klondike Artifacts.

"Check the cave in the northwest of the Wolf's Lair"
We check the cave on the instructions of Voronin (it is in the upper left corner of the PDA map).

Location of the cave

There is: "Oh my God, again Kruglov", we speak with him. He gives a tip on good equipment (a wooden box in the upper cave, in which we find the copy of the CHN and AK-9), after that we accompany Kruglov to the central swamp. There we get the task to destroy the controllers in the cave under the swamp, we go into the cave, we bring down 2 controllers, we get the task to talk with Kruglov. We leave, we speak, we go with him into the cave through the slope. There he will open the passage to the Wild Territory.

We pass to the Wild territory, we exchange SMS with Kruglov. We go ahead of him and clean up the area from enemies and monsters. Lebedev hangs out not far from the trailer, you can shoot at him only on the body or legs, throw him on the crane. In front of the tunnel with frying, Kruglov seems to be tired and sits down to rest, we talk with him and move on, after the tunnel we shoot the living creatures. We are waiting for Kruglov to open the transition to Yantar.

Important! So that Kruglov does not accidentally die in the anomaly, we quickly clean up the area behind the tunnel with frying and run to the end of the road, to the place where the transition to Yantar is opened.

On Yantar, we automatically receive the task to save Sakharov. We shoot 2 hosts, we speak with Sakharov. Kruglov is already dead by this moment, his corpse lies nearby (in the inventory there is some kind of device, just in case we do not touch it). We retreat closer to the bunker (but do not enter the zone of psi-radiation) and guard Sakharov while he warms up and sets up a teleport. After installing the teleport, Sakharov must sing the following verse: stop the locomotive, do not knock the wheels. We pass through the teleport and the GG throws it inside the bunker, there is a guard in an invisible copy, we remove it, we wait for Sakharov to appear, we speak, we teleport outside, we clean up the rest of the guards.

For every fire brigade, we clean it with our own hands, as Dimon appears and tries to help. It is also necessary that the guards blow up the doors of the bunker.

We speak with Sakharov, he asks to turn off the installation in X-16, only the entrance to the laboratory is closed by a psi-field. Sakharov gives a psi-protective helmet, we speak with Dimon and go to the plant. We shoot the guards (we run into the psi-field zone for a short time and bring down those who meet), we find a backpack on the 3rd floor (window opening) and take the deactivator, the protection is removed and the transition to X-16 opens.

Backpack with a protective psi-field deactivator

We go down to X-16, we fight with little animals and zombies. When approaching the installation, a 4-minute timer is turned on, we turn off three control panels on each tier and power the installation at the top, the timer is cut off.
We find the corpse of the Ghost, there is an armor for Sakharov and a note, we go through the tunnels to Yantar. We speak with Sakharov, if we took the task for the Ghost costume, then we report, if we didn’t take it, then we take the task and immediately turn it in).
On the Radar, a warm meeting from the Hosts, Witches and Arrows, a military landing comes to the rescue.
We go into the laboratory X-10, the entrance is behind the car, standing in the railway tunnel. There are recruited scientists and owners on guard. We clean everyone and go to the hall with a switch that turns off the Brain Burner. Below, near the code door, there will be Goryunov Ave., we speak with him, he opens the door, we bring down the "Tank", Goryunov dies and SMS comes from Dimon that Dimon took Sakharov to Kordon. Through the teleport we get into the closet where the "Tank" stood, pick up the disk and a note with a hint (zombies and the librarian spawn), fight off the zombers, exit after the teleport is turned off (when the SMS "Teleport disabled" arrives, feel free to go through the door and the GG throws it out of the closet to the main hall). Hint, something to do with the Titanic. Door code: 1912.

We leave the laboratory.

If you completed the task of Sidorovich for the Pharmacist, then you can look for the "Klondike of artifacts" in the forest on the Radar. We find a gap in the fence grid (there is still a door with a combination lock at the top and a sniper is sitting) and we go along the stone slope deep into the forest, there, near a fallen tree, we find the "Klondike of Artifacts".

Klondike Artifacts

We stomp to Sakharov on Kordon. We give him a disk. From it we go to the Wolf's Lair to the Tango group.

"Search for the Airborne Forces and the common fund of the Tango group"
In the Wolf's Lair we speak with the Fairy, the group will arrive from 8 to 9 in the morning. After 8 in the morning we talk with the Fairy, the Tango group appears. We speak with Dimak, then with the Airborne Forces, he sends to Oleg, from him we go to Zhora Dalnoboi, the Airborne Forces disappear with the common fund, after the exchange of SMS we speak with Dimon, again we speak with Oleg, there is an exchange of SMS with the Airborne Forces, we repel the attack of the Arrow, (sometimes the main Arrow forces spawn near the house where Sidor is located), then living creatures. Again we speak with Oleg, we move forward to beat off the turntable from the Arrow, so as not to look for the location of the helicopter for a long time, we simply run after the group. We take out military stalkers and living creatures, when everyone (7 + Scar) gathers under the turntable, we load on board, we fly to the transition to Eastern Pripyat to look for the airborne forces.
We disembark with a group in Vost. Pripyat. We receive a message that a signal has been received from the PDA. We run with a group along V. Pripyat and look for the Airborne Forces. Finally we reach the thorn, wait for the whole group to gather and raise the PDA, destroy the spawned monsters, and run back to the helicopter. We wait until the whole group dives, get into the helicopter and fly to the transition to Jupiter (there is a transition mark in the PDA).

On Jupiter, as we move towards the complex, members of the group begin to disappear (fall into a trap), we go towards the treatment facilities, we shoot monsters and bandits along the way, the military helps, we stop in front of the complex, SMS is exchanged, Dimak is going to reconnaissance. Dimak also disappears.

Dryka appears, he shoots down the helicopter and helps to kill the enemy.
We go through the gate and in the building on the 2nd floor we find the Airborne Forces, he says where the missing members of the group are.

After a dialogue with the Airborne Forces, you need to find a case in it for a teleport deactivator in 5 minutes, the case spawns in the yard in several places (bushes, containers).

The Airborne Forces appear in the yard, we bring it down. The timer is reset, the teleport from the trap is removed, but an armored personnel carrier appears. We are waiting for everyone to gather around the fire.
We speak with Drika, Gastello arrives, we all load into the turntable, we fly to the Wolf's Lair, the transition in the western part of Jupiter.
The helicopter falls apart from overload and everyone falls into the swamp, we talk with Gastello and help him reach Oleg. We wait until everyone gathers around the fire and give the case to Oleg, we get half a lemon and a tip on 2 caches of the Airborne Forces, we look for caches (one in a pile of stones where the Airborne Forces stood, the second on a dry tree next to the fire) and again we talk with Oleg.

1 airborne stash

2 airborne stash

It is necessary to find Raphael in the Army warehouses, the Bar-Army warehouses transition opens.
Rafael is located on the first farm on the right (in the pure Stalker TC there was a Skull squad). We speak with Rafael, he goes to Feng to negotiate on the expense of lubricant for the machine gun and gets hit in the head. We go to talk with Feng, then again with Rafael, we go with him for dynamite.
The explosive itself explodes (probably because Rafael dries the box in a fire) and destroys the wall, 2 Svobodovets come up and treat Rafael, follow him to headquarters, talk to Lukash. Lukash gives a task for Rafael "Destroy the watermen in the tunnel", you can only help Rafael from afar. Then with Rafael, he asks for one of the three barrels (Screw flamethrower, Remington or AK-104), if we don’t have any of this with us, we go to Fene, she asks to bring another barrel from the village (AK203, aka AR-F), he lies in a water tower (by the way, he does not always spawn).

In the village we pick up the barrel, if we want to fight with bloodsuckers and other evil spirits, we return to Fene, we get AK-104 in return.

You can also get the Screw Flamethrower for help on the Barrier from Cap in repelling the attacks of the Monoliths and the Masters.

We give one of the trunks to Rafael, take a position on the bridge and shoot the Watermen from afar until they kill Rafael, again we talk with Lukash about the Miser.

IMPORTANT! The mermen sleep at night.

Lukash gives money, a new transition Army warehouses - Wolf's Lair and asks to bring medicine for the Miser. The miser is zombified and is in a house on stilts in a swamp behind the Freedom base. Before going to Skryaga, you need to take medicine from Sakharov on Cordon.
On Cordon we speak with Sakharov, we take an antidote from him and go to the Army warehouses to treat the Skryaga (Sakhar advises treating him in the late evening or at night). We inject the antidote to the Skryaga, we go to talk with Lukash, he gives the recipe and throws money. At the base we speak with the Miser, he thanks for the treatment and gives the recipe, we go to the Wolf's Lair.
We speak with Oleg, then to Voronin, he asks to protect him in the Bar and check the arena. The Airborne Forces appear in the Bar in armor and take a paratrooper, but so far it is silent.
We check the arena, fall into Arnie's trap and fight in the Arena with the masters, quickly sort it out there and to Voronin, in the Bar we bring down Arnie, we talk with the general, we get money and if there is 2 million, then we give it to our daughter for treatment, we go to take out the escaped monsters near bar.

Then we speak with the Airborne Forces, he gives the transitions Dump-Wolf's Lair and vice versa.
We go to the Wolf's Lair to Oleg, we are talking about the Airborne Forces. If the conversation takes place at night, then the Airborne Forces will be in a cave near Sidor. If during the day, he will pull himself up to the fire. Then we speak with the Airborne Forces.

"Search for the transition and a trap in the dressing room"
We go to Sidorovich for the coordinates of the transition to the Dressing Room, he asks for the transition to the Dressing Room to fill up the controllers in the eastern part of the Lair, behind the trailer in the swamp area.
We go to the swamp, bring down 2 controllers, we get a message that Scar is zombified "ATAS! Zombie scar!" Do not forget that for everyone (except for environmental scientists) the zombified Scar is an enemy, so we don’t climb into anyone with hugs, but quietly, along the edge, we make our way to the Cordon. In the village of beginners, it is best to disperse the NPCs with smoke grenades. We speak with Sakharov and get an injection of medicine. Now it's time to go to Sidorovich in the Wolf's Lair, to report for the controllers.

After that, Sidorovich will ask us to overtake Niva. We go to the Kishka to the indicated mark, find the bandit sleeping at the Niva, demand the key and drive the car along the route indicated by Sidorovich. You need to park the Niva in the center of the marked white area near the tree. In case the task does not work, you need to ride in circles until it is counted. After that, Sidorovich gives us several unique things to choose from, as well as a transition to the dressing room.

Location of the car, place of arrival


All information on how to find the transition is in the dialog. But let's take a closer look:

1. We pass from Bar along the transition, opened by Tango (short way), to Kordon.

2. We appear on Cordon behind a barbed wire fence and without jumping over the fence we go along the right side (the side where the crossings to Agroprom and Boloto are already open) to the checkpoint.

3. We stand with our backs to the gate in the fence and go to the left to look for two adjacent Christmas trees.

4. When approaching the desired trees, a message will come and a transition will open

Place of transition

At the location of the Waiting Room, we are careful at the entrance there is an armored personnel carrier, we bring down the comrades from the Strela and blow up the armored personnel carrier (hand and underbarrel grenades to help). A helicopter flies in and fires at us a little. We bring down the turntable and search the corpses. In one of the corpses at the gate we find a remote control (it looks like the Veles detector from the CHN and ZP).

A helicopter arrives, we do not shoot at it, but sit down and take off.

We fly around the location, we need to land over the stones in front of the entrance to the cave (this is next to the village, there is a ravine and there are a lot of stones in it).

Location of the Cave

At the entrance to the cave we fall into a trap. GG finds himself in a cave, in a cell with the Swamp Doctor and the Mole.
We speak with the Mole, then with the Doctor, the Doctor says that there is a knife to open the chamber and there is a weapon in the box above the level. We take the Butcher's knife from him and open the door (when picking, you need to stand close to the door), the door opens and sounds explosion. We quickly run to the box (or creep secretly) and pick up all our things and machine guns for the Mole and the Doctor, destroy the guards.

You can go like this: after talking with the Doctor and getting a knife, we save, open the door, quickly cut the guard next to the camera, search him (we need a hand grenade), if there is a grenade, then use it to destroy the rest of the guards. We run to the box, arm ourselves and go to search the corpses. If there is no grenade, then load from the save.

We pick up the PDA from one of the guards, the transition from the Dressing Room to Cordon opens.
We issue weapons to the Doctor and run after him to the transition to Cordon (we go along the path outside the village).
When approaching the transition, the Doctor disappears first, then the Mole, we pass to Cordon. (If the Mole is filled up in the cave, you can not replay, he is not needed here).

Along the way, we destroy small living creatures (you can clean them up earlier), go to the village. There we speak with the Doctor (we MUST agree to bring the corpse of the Ghost), we go to the Landfill for an exoskeleton with increased tolerance (next to the passage under a fallen tree), then to the Army warehouses to look for Fang's grave and the place from where he was shot (everything is nearby in the village, there there is still an IED, but you can’t pick it up). We are at war with mutants. We receive a message from the Doctor, until we twitch, we go to the X-16 for the corpse of the Ghost (80.5kg).

Exoskeleton in the Junkyard

Fang's grave

The place where Klyk was shot from

With the corpse we come to the Cordon and speak with the Doctor (for dialogue it is necessary to have the corpse of the Ghost in the inventory), we throw off the corpse, we get the task to destroy Lebedev in the Swamps, pick up the documents and find the cache in the Swamps, move forward.

"The final"
After moving to the Swamps, we receive a message from Gastello, we sit down to him in a turntable, we fly to the church, the helicopter clings to the dome of the church and it will have to be destroyed above it (we shoot our helicopter from a machine gun or a shotgun). We leave Gastello in the church and go to look for a cache in the center of the Swamp (island, there are 2 dry trees, a backpack in the bushes).

Stash spawn location



We take a cache, there are weapons, cartridges and a note about a cache in Pripyat (in one of the grocery stores, it will be possible to get there only in the 2nd part). We're going to bring down Lebedev. When approaching the teleport, Witches can jump out. We take out the guards at the base, talk with Lebedev, find out about the leader of the Hosts and get a photo, he shoots himself. A message arrives from Gastello that he is going to the dressing room. We take documents for the Doctor in the next room on the table.
Let's go to Cordon. We speak with the Doctor, we give the documents, he will send to Voronin. And he talks about the paratrooper, the task appears to communicate with the Airborne Forces. Then we speak with Sakharov, we give him a photo of a woman. We learn that this is his wife and she runs the Hosts. SMS comes from the Airborne Forces "Do not try to dump." But we are not waiting for the Airborne Forces at Cordon, but we are going to the Wolf's Lair.
In the Wolf's Lair we talk with the Airborne Forces, find out how the absolutes got to him. A message appears about the possibility of freeplay. We read the message, transitions open.

Freeplay

From the Wolf's Lair through the stones we get to Zaton, there is a note with a hint: (accident and power unit) and cylinders with cartridges. We stomp to the transition to X-8. From there throws Noah Noah onto the barge, it's fun there. We select a note with coordinates on the mattress, you need to look for a teleport using a positioner. We find a teleport, go to X-8.

At the entrance we select cartridges and cylinders for the flamethrower. We shoot the monsters, the code from the door: 1986. We go in, we finish off the remains of the monsters. Below, under the large tanks, there is a transition to Jupiter (a corridor under the bars).

We collect ammunition, take a note with a hint. There are coordinates for the positioner. The scar is zombified again. It is necessary to find a document describing how you can recover and go to the V. Pripyat Underground. After finding the second clue, Scar is no longer zombified. A passage to the Underground opens and Witches and monsters spawn, fight back, through the railway. tunnel into the underground. We clean the living creatures, the doors from the shotgun open. We pass to V.Pripyat, we find ourselves on the Gastello turntable. We are looking for the roof of the building where we can land. We are looking for a document in this building where we landed (hospital), there are the coordinates of the transition to the Bar.
The passage in the basement of the department store, where the calibration tools are located in the Call of Pripyat, on the lowest level. The doors open with shotgun blasts. You can also get there through a sewer hatch near the 5th floor, which is next to the grocery store. We pass to the Bar, we speak with Voronin, he sends to the Skryaga on Freedom. He says that he knows the transition to Pripyat. We are watching a video with Voronin, this is the end of the first part.

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